Track: Best Practices Showcase Title Pedagogical Learning Technology Products and Content Author(s): Gentle HeronModerator(s):Ladyslipper
Constantine Date Saturday, March 17 08:00 Location: Central Auditorium Abstract Educators must keep abreast of new learning technologies. Pedagogical learning technology products include: self-paced elearning courseware; digital media referenceware; collaboration-based or social learning; simulation- or game-based learning; cognitive learning; and mobile learning. These learning technology products may contain one or more of the following content: packaged orcustom content; value added services; hosted or installed tools and platforms; and personal learning devices. Use of these learning technology products in academic settings varies widely from country to country. This information is based on market research by Ambient Insight. Video http://vwbpe.treet.tv Transcription Yes Bio(s): Gentle Heron:
[08:03] Gentle Heron: Ambient Insight is a commercial business research firm (www.ambientinsight.com). They work in a field called “competitive intelligence,” and they provide market information to suppliers and investors in technology. [08:04] Gentle Heron: One more disclaimer: Just because a company or product name or logo appears in this presentation, it’s not meant as an endorsement. It’s simply a citation or an example. [08:04] Gentle Heron: I’m going to share today some information from the Ambient Insight 2012 report and other sources that I hope will get us all thinking differently about learning technologies. [08:04] Gentle Heron: Notice that I’m saying “learning technology” rather than “educational technology,” which was the term I learned as a student teacher. As educators, we must realize that responsibility for learning is moving more and more out of our hands and into the hands of the learners and the information providers. [08:05] Gentle Heron: So let’s begin by recognizing the central position of the learner and learning in our technological world. Learning technology encompasses a broad range of communication, information and related technologies that can be used to support learning, teaching, and assessment. [08:05] Gentle Heron: I’m going to discuss six types of learning technology products today. I will describe each in general terms, explain what I think its focus is, and show some examples. [08:05] Thriller Dancer: Say 'on' or 'off'to turn me on or off, or 'help' for more commands [08:05] Gentle Heron: First, traditional tools. These include both tangible and intangible formats. When I first started teaching, we used lectures and book (no, not graven stone tablets). Other formats became popular- film strips, film loops, reel-to-reel films. [08:06] iSkye Bonde (iskye.silverweb): ha, stone tablets!
[08:06] Eme Capalini: lol [08:06] Pennelope Riggles: lol [08:06] Gentle Heron: These tools were likely to be strongly content-based. Most of they were used in a teacher-directed style, although it is possible to study a book at your own pace. Traditional pedagogical tools include access to reference content as well as test preparation and examination. [08:06] Gentle Heron: The mostly unidirectional focus was on the delivery of content from the teacher (and experts) to the learner. [08:07] Gentle Heron: Community learning tools became popular when the collaborative/cooperative/social/constructivist learning bandwagon rolled into classrooms. Knowledge is transmitted synchronously or asynchronously between people, who can be widely distributed geographically and temporally. For more mature learners, these tools include mentoring and professional development communities. [08:07] Gentle Heron: Although these tools may still be used in a top-down manner, they are more often peer-to-peer, with the locus of control at the learner. The focus is on interaction among learners. [08:07] Gentle Heron: With simulation tools of any kind, the thing being simulated is the knowledge that is being transmitted to the learner. Here, the focus is on interactions between the learner and the learning environment. [08:08] Gentle Heron: The examples on this slide are simulations of bottle rockets, nanotechnology, and driving. [08:08] Second Life: Gentle Heron -- Learning Tools has been successfully uploaded to Flickr. [08:08] Gentle Heron: EduGames include elements of competition, rewards, and penalties. They exist in as many formats as you can imagine. The goal of an edugame is either learning (which can be of knowledge or skills) or remediation. [08:09] Gentle Heron: Remediation edugames are probably less familiar. Some target developmental or cognitive disabilities, such as dyslexia. Remediation edugames may also attempt to reinforce positive or mitigate negative behaviors such as diversity tolerance or conflict management. An example of a remediation edugame for primary grades is the Nessy Learning Programme to aid students who have dyslexia. [08:09] Gentle Heron: Metacognitive education tools are much more recent, and draw from our increased knowledge of mental functioning and learning. These tools claim to improve “perception, working memory, comprehension, emotional states, decision making, fluid intelligence (general problem solving), and reasoning.” [08:10] Gentle Heron: With these tools, the focus is on self-improvement. Although they may be professionally prescribed, they are often used by individuals who seek enrichment or positive change.
[08:10] Gentle Heron: Mobile learning tools are the hottest new thing in education. We’ve heard several previous speakers explain how they use them in instruction. Mobile learning tools provide situated, experiential learning, and are part of the daily lives of millennials. [08:10] Gentle Heron: The focus of educational mobile tools is accessibility of information. Now it is easy to find any information, anywhere, at any time. [08:11] Gentle Heron: Now it’s time for an audience participation activity. [08:11] Gentle Heron: Please think of a learning technology product. What category does that product belong in, and why? Post your product/category/reason into Local Chat now. [08:11] Jackie Rexen: Apps for Children with Special Needs http://a4cwsn.com/ [08:11] Jackie Rexen: Mobile [08:12] LoriVonne Lustre: Thanks Jackie! [08:12] Ti Mosienko: Moodle [08:12] Jackie Rexen: LOL [08:12] Ti Mosienko: online/intranet [08:12] MystiTool HUD 1.6.0: Entering chat range: Tiboreva Resident (5m) [08:12] MystiTool HUD 1.6.0: Entering chat range: SalusPer Resident (6m) [08:12] Sister Abeyante: http://qikpad.co.uk/ collaboration, sharing of info [08:12] Oronoque Westland: Powerpoint [08:13] Ludo Merit: I still just like to read a book. [08:13] Sister Abeyante: Huddle [08:13] Gentle Heron: What category is Huddle, Sister? [08:13] CaptainFlint006 Resident: iPad-all categories[08:13] Oronoque Westland: Connect Pro /Community Learning [08:13] Graceful Aeon Schumann (graceful.aeon): I still sometimes lecture in front of the class and use my hands a lot to draw illustrations in the air [08:13] Sister Abeyante: Probably community learning- shared learning [08:13] PI (pi.illios): We will always be reading books It's the platform that chages
[08:13] PI (pi.illios): changes* [08:14] Orange Planer: Last time I taught was with an overhead projector. [08:14] iSkye Bonde (iskye.silverweb) leans over and looks at Pi - a belated Happy Pi Day, Pi! <grin> [08:14] CaptainFlint006 Resident: I remember those [08:14] Jackie Rexen: Development of metacognitive skills through blogging - both "old" and new tech [08:14] Gentle Heron: I find it interesting that so many of us identified products that cut across categories. [08:14] Zen Arado: overhead projector? [08:14] Gentle Heron: Obviously, as we think back over the six categories of learning technology products, we see that their popularity has changed over time. Part of this, of course, is due to the recent development of certain products. But what improves the chances of adoption of new products? [08:15] Orange Planer shouts: The projector appears to be working ok! [08:15] Orange Planer: The projector appears to be working ok! [08:15] Orange Planer: The projector appears to be working ok! [08:15] Orange Planer: The projector appears to be working ok! [08:15] Zen Arado: :) [08:15] Gentle Heron: I believe we can identify several change drivers in the educational environment. One obvious driver is the current economic downturn. This has increased adults’ need for retraining and a constant updating of knowledge and skills. It has also led to a proliferation of distance learning and online classes. [08:15] Gentle Heron: Content is increasingly being digitized. We see this with major educational publishers, who often bundle digitalized content or offer website subscriptions to the purchasers of their highly priced textbook tomes. There are also initiatives to digitalize public domain materials, such as Project Guttenberg. [08:16] Gentle Heron: Creative Commons describes its mission as “saving the world from failed sharing.” The movement to create open sourced, modular content enables creators to easily and legally remix and share educational materials. [08:16] MystiTool HUD 1.6.0: Entering chat range: Abulafia Gray (2m) [08:16] Gentle Heron: Additionally, authoring tools such as those allowing conversion of PowerPoint to Adobe Flash make it easy to create websites. General purpose game engines, such as Unity, offer relatively easy ways to create game-based learning tools.
[08:16] Gentle Heron: K-12 Student Information Systems allow tracking of instructional content. Dozens of mobile learning authoring tools have recently come on the market. [08:17] Gentle Heron: Since mid-2010, over 30 new personal learning devices have come on the global market. Some are being marketed in specific countries, while others are global offerings. Most popular in Asia [08:17] Gentle Heron: And prices on personal learning devices continue to drop. The newest products are dedicated educational tablets that target buyers who are the parents of young children and preK-12 students, and their teachers. These tools are popular because they are designed solely for educational use and come pre-loaded with vetted educational content. Ambient Insight estimates that within 5 years, over 300 million students worldwide will use personal learning devices. [08:18] MystiTool HUD 1.6.0: Entering chat range: Connie Wardell (5m) [08:18] Second Life: Drivers of CHANGE has been successfully uploaded to Flickr. [08:18] Eme Capalini: wow [08:18] Gentle Heron: Of these factors influencing change, which one do *you* think is the most powerful driver for change in the learning technology market? Or did I miss an important factor? [08:18] Gentle Heron: Please type your thoughts in Local Chat now. [08:18] MystiTool HUD 1.6.0: Entering chat range: Tiboreva Resident (5m) [08:18] Sister Abeyante wonders at the key role of economic profitability as a driver for design, implementation, and marketing of these tools... [08:19] Oronoque Westland: convenience/light weight/small size [08:19] Lukey Woodget: evelution [08:19] Ludo Merit: Two important things. The economic downturn and the way that learning products are getting cheaper. They compliment each other. [08:19] Zen Arado: innovation seems to drive itself [08:19] Oronoque Westland: social media tools adapted to learning [08:19] iSkye Bonde (iskye.silverweb): the students themselves are major drivers - they let you know what works for them by the speed of uptake of the various learning tools [08:20] Libby Wozniak: Money...so many worthwhile things are there and bottom line is do we have the money for it [08:20] Zana Kohime: how people learn will determine the tools that will be used.
[08:20] Zen Arado: people feel a need to innovate [08:20] Carla Broek: I had a discussion with the European Commission about funding a new technology. They said we'd better use a commercial platform, since it's tough to get money for it [08:20] Zen Arado: to improve what is there [08:20] Lukey Woodget: open sorce applications [08:20] Sister Abeyante: Political decision making at local school district level (USA) [08:20] Gentle Heron: I think we can all agree that the change factors are pushing toward mobile technologies. Why is this happening? [08:20] Zen Arado: technological determinism [08:21] Gentle Heron: First, there is improved virtualization technology. This includes things such as white boards, virtual laboratories, and app sharing. Messaging technologies allow us to poll students, and communicate through email and IMs. [08:21] Pennelope Riggles: accessibility [08:21] iSkye Bonde (iskye.silverweb): school districts also struggle with funding - the federal government says, "here's some money, do some magic with those pennies" [08:21] Gentle Heron: Voice over Internet is enhanced by technologies such as closed captioning and automated translation. Video over Internet includes a wealth of user-generated content and streaming media. Presence and identity management allows our smart devices to be aware of location and social media preferences. [08:22] Karima Hoisan is offline. [08:22] Ariell Enoch is offline. [08:22] Gentle Heron: These causative factors allow educators and students to design more collaboration-based learning opportunities. Where this is headed is what Ambient terms “Massively Distributed Mobile Collaboration.” [08:22] MystiTool HUD 1.6.0: Entering chat range: ClairAsh Resident (3m) [08:22] Gentle Heron: Recently, four types of intriguing mobile products have emerged. [08:22] Libby Wozniak: Yay! What's a tech conference without tech difficulties [08:23] Zen Arado: :) [08:23] Gentle Heron: Location-based learning tools are enabled by wirelessly-networked sensors and interfaces that detect the learner’s location in space and time, and create a situated learning
experience. GPS chips, QR (quick response) codes, and augmented reality technologies may be found in museums and tourist attractions for the general public, and are often used in healthcare and first responder training. [08:23] Orange Planer: Space and time - the FINAL frontier! [08:24] Gentle Heron: Handheld decision support tools take user input and provide assistance in making decisions. They are more commonly used by mobile corporate field agents and first responders, but are now being used by patients in clinical health care. [08:24] MystiTool HUD 1.6.0: Entering chat range: Ageliki Mekanic (4m) [08:24] Gentle Heron: Device-embedded learning tools are personal learning devices more common in elementary and individual education applications. They allow users to access content, enhance learning, and assess their own knowledge and skills. [08:24] Gentle Heron: Value added services (VAS) are a blend of packaged content with services provided by telecom network operators as well as device makers and content suppliers. A subscriptionbased service, the content is delivered over mobile networks, which may be audio, Short Message Service (SMS), or Interactive Voice Response (IVR). [08:25] Gentle Heron: Most popular in Asia, Africa, and Latin America, where language learning is the most popular content, mobile learning VAS is dominated by mobile network operators, although Nokia and Urban Planet also provide this service. [08:26] Gentle Heron: There are TONS of cool information in this report. I had to restrain myself from telling you all about it. Later I will give you the citation so you can get the 50-page PDF for yourself. I’m just going to share some of the interesting data Ambient found about mobile learning technologies. [08:26] Jackie Rexen: Don't restrain [08:26] Gentle Heron: Top selling apps are often those that teach foreign languages. In Germany, the top selling apps are English and Spanish language instruction. In Indonesia, Chinese, Vietnamese, English, Arabic, and Farsi are consistently in the top ten paid apps. In Turkey, the top-selling languages are Greek, English, and Japanese. In Nigeria, it’s Spanish and Chinese. [08:27] Gentle Heron: What does that tell us? [08:27] Gentle Heron: Please post in Local Chat. [08:27] Oronoque Westland: need to communicate [08:27] Sister Abeyante: "Hello Global Community!" [08:27] Jackie Rexen: Global, connected. flat world [08:27] AgileBill Firehawk: lol, nice @Sister +1
[08:27] iSkye Bonde (iskye.silverweb): you can talk to anyone, anywhere [08:28] Oronoque Westland: notion of "language of business" [08:28] Zen Arado: English dominates internet [08:28] Zana Kohime: The world is a community...reduces distance. 08:28] Oronoque Westland: notion of "language of business" [08:28] Zen Arado: English dominates internet [08:28] Zana Kohime: The world is a community...reduces distance. [08:28] Ludo Merit: Nigeria doesn't need English? [08:28] Oronoque Westland: Nigerians speak English [08:28] Oronoque Westland: former colony [08:29] Gentle Heron: In the US, the top Mobile Learning apps purchased by consumers other than educators are edugames for preschool children and brain trainer games for the aging population. [08:29] Gentle Heron: What does this tell us? [08:29] MystiTool HUD 1.6.0: Entering chat range: Lozzaja Resident (3m) [08:29] Oronoque Westland: lifelong learning facillitators [08:29] Ludo Merit: Games are being seen as a way to learn, more than formerly. [08:29] Sister Abeyante: It tells us who has the discretionary income? LOL [08:29] Gentle Heron: Please post in Local. [08:30] Zen Arado: lot's fear Alzheimers :) [08:30] Gentle Heron: US consumer demand for academic content is unique. In 2011, 4.1 million PreK-12 students took extracurricular online classes outside their schools. The vast majority of these online classes are sold directly to parents. [08:30] MystiTool HUD 1.6.0: Entering chat range: Ti Mosienko (5m) [08:30] Oronoque Westland: we wabt children to learn formal skills early to be competitive [08:30] Gentle Heron: Comments? [08:31] Pennelope Riggles: i agree with orono
[08:31] Sister Abeyante: That might be a strong comment on market demand versus what's provided in public education in the US? [08:31] PinkSamurai Fairlady: that they don't find what they get i school enough or satisfying? [08:31] MystiTool HUD 1.6.0: Entering chat range: Dailin Resident (5m) [08:31] Zana Kohime: Informal learning is recognized as valuable learning. [08:31] Hilbert Hotaling: Given the frustration that I've seen with the U.S. education system, I can sympathise with parents wanting to do an end run around the system. [08:31] Pennelope Riggles: 21century skills [08:31] Pennelope Riggles: exactly Hilbert [08:32] Ludo Merit: Hey, it might be partly to keep the kids away from WoW [08:32] CaptainFlint006 Resident: Move to Finland [08:32] iSkye Bonde (iskye.silverweb): Kids want access to learning in ways that make sense to them [08:32] Jackie Rexen: Can't underestimate informal learning initiated by the youth themselves (not just with their parents) see report by Mimi Ito White Paper - Living and Learning with New Media: Summary of Findings from the Digital Youth Project (pdf) http://digitalyouth.ischool.berkeley.edu/report [08:32] Sage Duncan: I LOVE WOW [08:32] Graceful Aeon Schumann (graceful.aeon): but what if we took the money and end-run energy and put it into the system? [08:33] iSkye Bonde (iskye.silverweb): where in the system, Graceful? [08:33] Jackie Rexen: What system : ) [08:33] Ludo Merit: Does WoW teach what we want our kids to learn? [08:33] Graceful Aeon Schumann (graceful.aeon): away from the administrators, iSkye [08:33] Sage Duncan: Yes it does. Survival And you can use the quests for all kinds of academic conceptual reenforcment [08:34] Gentle Heron: Great thoughts! [08:34] Gentle Heron: See what I mean? I find this kind of stuff fascinating. I like to ponder what it might mean for the future of the world. These tools and this content is what will shape the world of our futures, when our students are running our societies. [08:34] iSkye Bonde (iskye.silverweb): What does this all mean for the teacher's role in student learning?
[08:34] MystiTool HUD 1.6.0: Entering chat range: Ti Mosienko (5m) [08:34] Hilbert Hotaling: I think it can, not that it necessarily does. That reinforcement and guidance is what makes it work well. [08:34] CaptainFlint006 Resident: what do *we* want our kids to learn? [08:35] Gentle Heron: OK, I can’t resist. A little more about mobile game-based learning tools. [08:35] Carla Broek: a so different world than we lived in. [08:35] CaptainFlint006 Resident: yes [08:35] Jackie Rexen: I believe the role of the educator is to be a tour guide of learning possibilities show them possiilities and then get out of the way [08:35] Libby Wozniak: I like what it teaches about "failure"...that you don't end at failure in WOW, you use that to problem solve and keep going. [08:35] Sage Duncan: YES! WOOT! [08:36] Libby Wozniak: Teachers is facilitator [08:36] Hilbert Hotaling: We learn best when we can fail smart. [08:36] CaptainFlint006 Resident: and we need plenty of problem solvers and critical thinkers! [08:36] Gentle Heron: What’s the difference between knowledge and skills? Knowledge are the facts, concepts, principles, patterns and rules that you memorize. Skills are your ability to apply knowledge in some performance. [08:37] Gentle Heron: Knowledge edugames may be in the form of quizzes, flashcards, or trivia games. These are easy to design, and are mainly targeted at lower elementary students, although there is a market for test prep edugames for college entrance exams. [08:37] Gentle Heron: Skill-based edugames are not as common. They exist to help improve psychomotor skills and hand-eye coordination, and will undoubtedly increase as game developers link motion sensor and gesture tracking technologies with mobile devices. [08:37] Sheila Yoshikawa is offline. [08:37] Jackie Rexen: I call them wordsheets on steroids - knowledge edugames [08:38] Gentle Heron: Brain trainers and cognitive fitness game are the current top sellers. Nintendo defined this type of game with their Brain Age games. Brain Age was the best selling game in Europe in both 2007 and 2008. In 209, Amazon listed Brain Age as the top selling game of the decade. Not as popular in the US as they have been in Europe, brain training games improve memory, attention, visual and spatial awareness, auditory processing, linguistic skills, planning skills, and problem solving
[08:38] Sheila Yoshikawa is online. [08:38] Senko91 Resident: Professor Layton game series...? [08:39] Senko91 Resident: =D [08:39] Gentle Heron: Memorizing foreign language words is knowledge, but using them to communicate is a skill. Nintendo devices offer language “coaching” games. Speech recognition and realtime translation are now being used in the more sophisticated language learning games. [08:39] Libby Wozniak: One thing I am wary of is thinking tech integration is using those "glorified worksheets"..a flash card is a flash card is a flash card. When people think that's all tech integration is, it's such a loss! I love when tech is used as a TOOL for higher level thinking activities to produce something authentic, rather than to be just another form of worksheets. [08:40] CaptainFlint006 Resident: yes Libby well said [08:40] Golden Greymoon: While some might tihink it's an abdication of the "teacher" role, my students as a group have more access to knowledge than I, the reality now is that the best I can aspire to is being an "exemplar learner." What a joy. [08:40] Gentle Heron: City Secrets are games developed by the European supplier La Mosca. They have transformed tour guide content into location-based games for Paris, Barcelona and Amsterdam. I think that’s pretty cool! [08:41] Lukey Woodget: i heard of it [08:41] Gentle Heron: Does anyone know City Secrets? [08:41] Eclectric Breitman is online. [08:41] Lukey Woodget: you go round in rl [08:42] Oronoque Westland: is itAR? [08:42] Golden Greymoon: I do share concern about using virtual worlds to simply repeat what can be done through textbooks and traditional forms of education. The goal should be to use virtual worlds to take education to places it couldn't go before. [08:42] Hilbert Hotaling: You could make something AR-like in the same vein. [08:42] Gentle Heron: Newest on the market are mobile augmented reality games. They access digital content such as images, schematics, audio, multimedia, historical context, and location data. [08:42] Gentle Heron: The user’s mobile device camera overlays the digital data on real-world objects and locations that are manipulated by users who hold a mobile device. The augmented elements are
triggered by specific objects, print-based markers, or by GPS location coordinates. Ogmento is one example in this new genre. [08:43] Gentle Heron: Anyone know Ogmento? [08:43] MystiTool HUD 1.6.0: Entering chat range: Cynn Magic (2m) [08:43] Hilbert Hotaling: RFID is another technology that can be used for AR experiences. Also bluetooth, to some degree. [08:43] Oronoque Westland: so many new things to "play" with [08:44] Oronoque Westland: need $ [08:44] MystiTool HUD 1.6.0: Entering chat range: Damaris Whitfield (3m) [08:44] Lukey Woodget: people play geocash [08:44] Gentle Heron: geocache [08:44] Hilbert Hotaling: Radio Frequency IDs. They're small electronic tags, like they use in department stores for tracking items. [08:44] ColtersMike Resident: I love geocaching [08:44] Hilbert Hotaling: Also used for card access in security, etc. [08:44] Rolig Loon is online. [08:44] Gentle Heron: My last question for you is, Are you ready to use mobile game-based learning in your work, whatever you do? Why or why not? [08:44] Hilbert Hotaling: But you can embed data in an environment using them, if you have an appropriate reader. [08:45] Gentle Heron: Please answer now in Local Chat. [08:45] Birdie Newcomb: coding [08:45] Birdie Newcomb: I hope so [08:45] Lukey Woodget: hehe i used it to get a better job [08:45] Ariell Enoch is online. [08:45] Birdie Newcomb: that's my learning [08:45] Oronoque Westland: I do not have a mobile device but hope to learn more during the intersession
[08:46] Ludo Merit: I'm not mobile so I can't use it. [08:46] PinkSamurai Fairlady: I am but most of my clients aren't [08:46] Sister Abeyante: I'm all for it... but... recognize the digital divide... [08:46] Teri Boxen: I do and want to learn more!!!! [08:46] Oronoque Westland: more than half my students use mobile devices to access the internet so I need to follow where they lead me [08:46] Graceful Aeon Schumann (graceful.aeon): My students are working on projects to convince me to use smartphones in the classroom regularly... they present this Wednesday:) [08:46] Hilbert Hotaling: My main roadblock is in learning programming for mobile devices. It's a case of finding time to teach myself how. [08:46] Teri Boxen: hmm they can teach us [08:47] Hilbert Hotaling: Or evaluating authoring tools, for that matter. [08:47] Pennelope Riggles: Yes, we at the Smithsonian are integrating mobile game based learning products to improve [08:47] Pennelope Riggles: access to our resources and collections [08:47] iSkye Bonde (iskye.silverweb): I see people overwhelmed with the huge proliferation of devices, tools, software and have a hard time recognising what works best in what situations - there really isn't (and probably shouldn't be) a One Tool Fits All solution [08:47] Libby Wozniak: You don't have to teach yourself how...put the device in the hands of a student...they'll have it figured out and can walk you through it. [08:48] Graceful Aeon Schumann (graceful.aeon): agree, iSkye [08:48] Birdie Newcomb: also, designing for multiiple platforms [08:48] Gentle Heron: The top item listed here is the reference to the fascinating article that caused me to stand in front of you today as a confessed Luddite, talking enthusiastically about learning technology products and content. You can download the article from www.ambientinsight.com [08:48] Oronoque Westland: developing multiplatform from single source is what I need to learn [08:49] Gentle Heron: The other two items on this slide are samples of articles on some of the interesting new forms of technology. [08:49] Hilbert Hotaling: That's where things like Unity3D might come in useful - platforms that let you deploy a game for multiple platforms without having to completely rewrite it.
[08:49] Zana Kohime: We created a mobile app for the Cupids Project and used SL as well. you can find the information at http://www.cupids400.com/english/education/iphone.php [08:49] Sister Abeyante would love to have a job where there's time to develop games... [08:50] Gentle Heron: Here’s what I need from those of you who are more technologically savvy than I am. I would like to brainstorm and talk about these issues with other people who are interested in ensuring that these new and emerging learning technology products are accessible to all of us, including those who have disabilities. [08:50] Hilbert Hotaling: I don't have time, but I'm doing game development anyway ;-) [08:50] Gentle Heron: Once you’ve read through the Ambient Insight report, if you are interested in collaborative thinking on these topics, please feel free to contact me by email. [08:50] PinkSamurai Fairlady: lol [08:50] Sister Abeyante: I'd be willing to engage in dialogue on that, Gentle. [08:50] Gentle Heron: To facilitate that collaboration, please use my email: email@example.com [08:51] Gentle Heron: I will put the slideset onto Slideshare, or you can email me and ask for them as a PPT. [08:51] Jackie Rexen: Can't resist - here are some mobile learning games and activities that leverage students own devices http://community-building.weebly.com/ [08:51] Gentle Heron: Thank you for your attention and interest. I hope you found this data as interesting as I have. [08:51] Teri Boxen: Thank you it was great [08:51] Pennelope Riggles: thank you Gentle! [08:51] AgileBill Firehawk: !! BRAVO!! Thank you so much!! [08:51] Gentle Heron: And that's all. [08:51] Graceful Aeon Schumann (graceful.aeon): this has been a great presentation... Gentle, you are a wonderfully talented facilitator [08:51] PinkSamurai Fairlady: ㋡ [08:51] PinkSamurai Fairlady: that wa Awsome Gentle [08:51] PinkSamurai Fairlady: thank you [08:51] MystiTool HUD 1.6.0: Entering chat range: KindOf Resident (3m)
[08:51] Ladyslipper Constantine: Thank you Gentle. That was great! [08:51] Jackie Rexen: My phillosophy is that we take we are already doing and build in the use of mobile devices - other technologies [08:51] Birdie Newcomb: ty Gentle [08:51] CaptainFlint006 Resident: great presentation..thank you [08:51] Gentle Heron: We are off TV now. [08:51] PinkSamurai Fairlady: I would love to talk to you [08:51] Zen Arado: thanks Gentle..very interesting [08:51] LoriVonne Lustre: Totally awesome! [08:51] Eme Capalini: Great job! [08:51] Gentle Heron: You can say anything you want! [08:52] Damaris Whitfield: [08:52] Damaris Whitfield: ♪♪♪♪>~~~APPLAUSE~~~<♪♪♪♪ ♪♪♪♪>~~~APPLAUSE~~~<♪♪♪♪
[08:52] Hilbert Hotaling: Excellent indeed. Much appreciated! [08:52] Zana Kohime: Thank you Gentle.. great presentation. [08:52] MystiTool HUD 1.6.0: Entering chat range: Hour Destiny (9m) [08:52] PI (pi.illios): Awesome! Excelent [08:52] Addison Greymyst: Thank you Gentle, really helpful! [08:52] Petlove Petshop: /applause [08:52] Zen Arado: **********Applause!!********** [08:52] Petlove Petshop: *•.¸'*•.¸ ♥ ¸.•*´¸.•*
[08:52] Petlove Petshop: .•*♥¨`• APPLAUSE !!! •¨`♥*•. [08:52] Petlove Petshop: ¸.•*`¸.•*´ ♥ `*•.¸`*•.¸
[08:52] Zen Arado: **********Applause!!********** [08:52] Jackie Rexen: Great [08:52] PinkSamurai Fairlady: ㋡
[08:52] PinkSamurai Fairlady: I am starting dialogue locally but would love and international collaborator too [08:52] Salus . Brother Sun.Sister Moon (salusper): /applause [08:52] Lukey Woodget: Gental kicks ass [08:52] Salus . Brother Sun.Sister Moon (salusper): hehe [08:52] Oronoque Westland: wonderful presentation....you have filled my summer with things to investigate [08:52] Ju Roussel: Applause!!! [08:52] Carla Broek: very very interesting presentation [08:52] PinkSamurai Fairlady: ㋡ [08:52] PinkSamurai Fairlady: lol true Oronque [08:52] Gentle Heron sends virtual hugs to all my co-collaborators in this presentation.... you in the audience!