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=============================================================================== FAQ/Walkthrough for TONY HAWK'S PRO SKATER 3 =============================================================================== GUIDE INFORMATION Author: E-mail: System: Updated

: Version: CONTENTS 1. Tips on Scoring Points 2. Career Mode Walkthrough 2.1. Foundry 2.2. Canada 2.3. Suburbia 2.4. Airport 2.5. Los Angeles 2.6. Cruise Ship 3. Gap List 3.1. Foundry 3.2. Canada 3.3. Rio 3.4. Suburbia 3.5. Airport 3.6. Skater Island 3.7. Los Angeles 3.8. Tokyo 3.9. Cruise Ship 3.10. Warehouse 3.11. Burnside 3.12. Roswell 4. Deck Locations 4.1. Foundry 4.2. Canada 4.3. Rio 4.4. Suburbia 4.5. Airport 4.6. Skater Island 4.7. Los Angeles 4.8. Tokyo 4.9. Cruise Ship 5. Stat Point Locations 5.1. Foundry 5.2. Canada 5.3. Rio 5.4. Suburbia 5.5. Airport 5.6. Skater Island 5.7. Los Angeles 5.8. Tokyo 5.9. Cruise Ship Tom Hayes thayesguides(at)gmail(dot)com PlayStation 2 2nd April, 2006 1.1

6. Special Tricks 7. Secret Areas 8. Secrets 9. Credits 10. Copyright Information VERSION HISTORY 1.1: 2nd Apr, 2006 (Format update) 1.0: 22nd Dec, 2001 (First version) =============================================================================== 1. Tips on Scoring Points

=============================================================================== 1. Use the tutorial from the main menu in the game. Quite a few people miss out on using this, but it's an excellent place to start learning the basics of Tony Hawk's Pro Skater. 2. Use grinds. Press triangle + a direction while on a rail. Grinds are one of the most essential parts to scoring points in the game. To grind, approach a rail, jump and then press triangle to land in a grind on the rail. Remember, the speed effects the amount of points you get, but the balance of the skater becomes less stable the longer you grind on a rail. 3. Use grabs. Press circle + a direction to perform a grab. Grabs can be held for more points. Release the grab just before landing so you don't crash and lose the points. 4. Use flip tricks for quick points. Press square + a direction to perform a flip trick. Because flip tricks are so quick, they can be used many times in the air. For example, kickflip + heelflip. 5. Scores do decrease. In free skate, points stay the same. But in other modes, scores will decrease by 75% each time you use the same trick. For this reason, try and vary the tricks around the level. Use different grinds, flip tricks, or grabs as often as you can. 6. The more tricks you do in a combo, the more points you will get. A kickflip is 100 points. A heelflip is 100 points. But doing both in one combination of tricks (kickflip + heelflip) is worth 400 points. The reason for this, is that the total points for the two tricks are 200 points. That total is then multiplied by the number of tricks in the combination (2), which equals 400. This process of scores is used in other tricks, such as grabs, flip tricks, and grinds. Try and do many tricks in a combination to get bigger scores. 7. A useful addition to Tony Hawk's Pro Skater 3 is the revert. This can be used while skating on the floor to change stance, but in terms of scoring higher points it is best used on ramps. Get some air on a quarter pipe or half pipe, and just after landing quickly tap R2 for the revert. As soon as the revert has been done, you can do a manual by tapping up + down, or down + up, which will keep the points from the jump on the ramp. So if you went up to a ramp, jumped, and did a 540 nosegrab worth for example, 1,000 points, you could then keep the points by doing a revert quickly followed by a manual or nose manual. Of course, from the manual, you could then continue

the combo by flip tricking, grabbing, or grinding a rail. 8. Get used to special moves. They give a lot more points than normal tricks. While playing the game, press start - edit tricks - special tricks. Press any of the slots to change to a special move, and then select a button combination. Special grinds are especially useful, as you can use them in a combo so easily. 9. Find gaps. Gaps, also known as transfers or BTTs (Blue Text Transfers), are shown in the Gap List section of this guide. Gaps can add futher points to a combo. Most gaps are quite easy to be found, and providing you know where they are, you can include many gaps into your combo, sometimes by the help of manuals and reverts. 10. Hidden Combos. These are secret tricks which aren't included in the trick list of the game, and can be used to add tricks onto normal tricks. Here's an example of a hidden combo: Start a 50-50 grind on a rail (Triangle), without jumping, go into a 5-0 (Down + Triangle), without jumping, go into a bluntslide (Down, Down + Triangle). That's an example of a hidden combo grind. For a flip trick combo, get some air on a ramp, and then quickly press left + square, left + square, left + square to do a triple kickflip. 11. Tricks while grinding. While grinding, jump and then do a flip trick such as a kickflip, and then land back on the grind. Spin each time you jump on the rail, and use special grinds for further points. 12. Use the revert in a half pipe. Do a special trick, land in a revert, manual across to the other side, and then do another special trick and land in a revert. This will work only a few times, as the speed will gradually decrease after each revert. =============================================================================== 2. Career Mode Walkthrough

=============================================================================== Welcome to the career walkthrough, a complete guide to every goal, stat point and deck. Some goals in the levels vary, depending on the skaters. Vert skaters will have different goals to street skaters. And different skaters may have different S-K-A-T-E locations, stat point locations, and deck locations. In this game, stat points and decks are scattered about the levels. Stat Points, when found, can be used to raise the statistics for skaters. Decks, when found, can be collected from the skate shop, after choosing a mode from the main menu. Note: Secret characters have different names for stat points: Darth Maul Demoness Kelly Slater Neversoft Eyeball Officer Dick Ollie the Magic Bum Private Carerra Wolverine : : : : : : : : Force Points Possession Points Break Points Stat Points Donut Points Puke Points Demerit Points Mutation Points

COLLECT S-K-A-T-E: CAMPBELL. Foundry ------------------------------------------------------------------------------HIGH SCORE: 10. Floating over the Press Box Kink rail at the left side of the press. SLATER S. Use the small launch ramp on the other side of the quarter pipe to get the E. E. KOSTON. WOLVERINE S. On the right side of the green press. K. E. Floating above the middle of the half pipe. K. above the quarter pipe to the right of the generator. Grind the rail to collect the A. CARRERA. COLLECT S-K-A-T-E: DICK. Above the tub of water. Floating above the yellow rail nearest the furnace (Furnace Walk). E. DEMONESS. MAUL. On the opposite side of the furnace to the S. over on the right side floating above the long yellow rail. there is a roll-in that goes down. there is a roll-in that slopes down. MARGERA. Floating above the quarter pipe to the right side of the tub of lava. on the quarter pipe before the furnace.000 / PRO SCORE: 30. Above the hot tub where the bucket occasionally pours lava. K. T. HAWK. LASEK. .------------------------------------------------------------------------------2. THOMAS S. COLLECT S-K-A-T-E: CAB.000 Read the Tips on Scoring Points section of this guide for information on scoring points in the game. T. Use the quarter pipe on the side of the tub of water to jump up and collect the S. EYE. MULLEN. On the ledge at the right side of the green press. Straight forward from the start of the level. A.1. At either side at the bottom of the roll-in is a quarter pipe. At the back of the building. MUSKA. A. The K will be floating over the quarter pipe at the left side of the roll-in. At either side at the bottom of the roll-in is a quarter pipe. STEAMER. T. Straight forward from the start of the level. GLIFBERG. Over at the left side of the building. The K will be floating over the quarter pipe at the side of the roll-in. over on the left side floating above the long yellow rail. OLLIE. ROWLEY..000 / SICK SCORE: 60. Up near the start of the level. A. REYNOLDS. At the back of the building.

To the right of the long yellow rail near the back of the building. 2. jump over onto the platform on the other side of the rail. UN-JAM 5 VALVES To Un-jam a valve. jump up to a grind on the rafter. After following the long yellow rail around the bend. 50-50 the left rail to complete this goal. To the right of the tub of water. Grind the rail nearest the hook to soak the foreman and complete the goal. grind on the small rail next to them. After grinding all the valves. 50-50 TC'S RAIL (STREET SKATERS) To the left of the green press are two yellow kinked rails with a slope going up between them. the foruth valve will be down the slope just before the furnace. Just skate around the side of the level to find all the valves. GRIND THE MOLTEN BUCKET When the bucket is pouring lava in the lava tub. Canada ------------------------------------------------------------------------------- . Use the launch ramp to jump up onto either of the two platforms above. From the rail. use one of the quarter pipes on either side to jump and grind the rail going along the edge of the bucket.GET THE SECRET TAPE At the back of the level is a control booth. and then use the small ramp on the side of the half pipe to Cannonball over it. go down the right roll-in to find the first valve on the flat just before the half pipe. From the start of the level. There are quarter pipes on either side of the control booth. the generator will open up just behind the starting point of the level. Continue grinding along the rafter for the tape CANNONBALL OVER THE HALF PIPE (VERT SKATERS) Go straight forward and down the roll-in at the start of the level. At the side of the half pipe down the roll-in from the start of the level. 1. ------------------------------------------------------------------------------2. SOAK THE FOREMAN On the catwalk running along next to the tub of water there is a man with a notepad. There will be a tiny launch ramp on the platform. 4. From the platform. Use the quarter pipes to launch up onto a grind on the rail above. 5. Next to the foreman is a hook.2. 3.

000 / SICK SCORE: 120. A. the S will be over a rail just to the left of the starting point of the level. and then jump the gap at the end of the first banner to collect the E. but floating near the opposite corner of the long quarter pipe to the A. A. Above the curved quarter pipe at the top of the car park. LASEK. K. After collecting the S. Up on the roof of the house. grind the log in front to collect the A. MAUL. In the area with the bowls. Start grinding along the quarter pipe to the right. HAWK. To the right of the funbox with the ledge near the start of the level is a fence. Go forward from the start of the level. ROWLEY. use the quarter pipe on the hut to jump up to the right and collect the E. REYNOLDS. DEMONESS. A. Go down the slope to the car park to the quarter pipe at the end. CARRERA. above the two cars. use the snow pile to jump up onto the roof of the house. K. MARGERA. KOSTON.HIGH SCORE: 35. T. Still in the area with the bowls. GLIFBERG. THOMAS S.. OLLIE. Over the corner of the long quarter pipe going along the bowl area. hold triangle to grind off the end of the house in the direction of the wooden platform.000 / PRO SCORE: 70. MULLEN. K. T. WOLVERINE S. MUSKA. Start grinding along the fence to collect the S. T. Continue straight forward after collecting the K to find the A. stay near the fence with the car park on the other side to find the K floating over a ledge on the other side of a quarter pipe. E. . Near the big snow pile by the house. After dropping off the end of the log after collecting the A. STEAMER. After collecting the K. COLLECT S-K-A-T-E: CAMPBELL. to find the S floating over the gap between the ramps. grind down the next log to the area with the hut. E. On the rail going down the left side of the car park. SLATER S.000 Read the Tips on Scoring Points section of this guide for information on scoring points in the game. Floating on one side of the totem pole in the bowl area. EYE. Jump out of the quarter pipe and grind the pole to collect the E. Above the quarter pipe at the bottom of the car park. COLLECT S-K-A-T-E: CAB. After dropping off the log near the hut and collecting the T. Upon landing on the wooden platform. COLLECT S-K-A-T-E: DICK. E.

GET CHUCK UNSTUCK From the start of the level. start grinding along the rail on the left and grind through the lever to raise the half pipe if it's not already raised. jump over the fence on the left and go along to find Chuck stuck on a pole.GET THE SECRET TAPE After going down the slope at the start of the level. Jump from this half pipe up to a sloped half pipe. 3. turn around and face the slope. On the platform of the curved quarter pipe nearest the car park. just over the fence to the right of the start point. Go through the tree tunnel. NOSEGRIND AROUND THE HORN (STREET SKATERS) After going down the slope at the start of the level. Standing on a ledge over the bowl nearest the car park. IMPRESS THE SKATERS The five skaters are in the bowled area. turn around and use the slope to jump up to the wooden platform above (Climb The Tree). Use the quarter pipes on either side to melon grab over the slope. Jump the gap between the paths (Still Bootleggin') to land on the next path.500 points to impress a skater. MELON GRAB OVER THE BLADE (VERT SKATERS) After going down the slope at the start of the level. turn around and use the slope to jump up to the wooden platform above (Climb The Tree). so use this to launch up to the half pipe above. and then stop and turn around. turn around and use the quarter pipe at the right of the slope to jump forward and touch the leaves of the pine tree. Go through the tunnel again. A rail will start on the left side of the wooden platform. On the corner of the long quarter pipe at the back of the bowled area. Skate into him to free him from the pole. and follow the wooden platform along until it ends. Use the quarter pipe just before the hut. . The secret tape is at the end of the rail. Jump over the rail to land on the next platform (Tree Air Gap). Jump over the rail to land on the next platform (Tree Air Gap). 1. On the snow tipped circular platform. There will be a launch ramp on one side of the half pipe. and jump up to the raised half pipe on the right (Load And Go). and then continue along the wooden platform. facing the tunnel. 4. Jump onto the rail at the end of the platform. BURY THAT BULLY! After going down the slope at the start of the level. When the Around The Horn transfer text appears. Hold triangle near the end of the half pipe to start grinding along the right mine cart rail. 2. taking the left wooden path at the junction. Upon landing. and hold up + triangle to start nosegrinding along the rail. the goal will be complete. Do a combo of over 2.

Next to the fire engine is a launch ramp which you can use to jump up and collect the S. Between the half pipe and the quarter pipe in the trailer area. STEAMER. LASEK. Up on the roof of the house with the satellite dish. ------------------------------------------------------------------------------2. CARRERA. above the thin metal quarter pipe on the muddy slope near the fence. HAWK. E. MAUL. THOMAS S. On top of the picnic table on the half pipe in the trailer area. Above the car outside the house next to the area with the trailers. MULLEN. Above the wall in the back yard of the house with the satellite dish. WOLVERINE S. T. T. EYE.5. At the back of the trailer area. GLIFBERG. ROWLEY.. On the platform of the curved quarter pipe near the pine trees. T. On the washing line in the area with the trailers. OLLIE. On top of the red trailer in the trailer area. . COLLECT S-K-A-T-E: DICK.000 / SICK SCORE: 200. MUSKA. REYNOLDS. and follow the platform along until it slopes up to the roof of the house.000 / PRO SCORE: 110. After collecting the T from the area with the barbeque. Get up onto the platform of the quarter pipe. use the quarter pipe to jump forward over the wall to land in the back yard of the house. K. COLLECT S-K-A-T-E: CAB. Suburbia ------------------------------------------------------------------------------HIGH SCORE: 55. DEMONESS. Go straight forward from the start of the level. Floating over a quarter pipe in the yard with the barbeque. On the fence outside of the mansion. A. and use the small launch ramp to jump over the fence. A. K. MARGERA.3. SLATER S. turn left and go up the thin steep slope to the roof of the house. E. Floating above the quarter pipe outside of the mansion. KOSTON. The K can be found over the launch ramp at the edge of the roof. Go straight forward from the start of the level. Go to the under construction ramp. Once over the fence. K.000 Read the Tips on Scoring Points section of this guide for information on scoring points in the game. A. The E is floating above the roof. COLLECT S-K-A-T-E: CAMPBELL. and use the ramp near the fence to jump over the fence and collect the S.

Go up the section of the quarter pipe below the windows. Up on top of the platform of the half pipe in the trailer area. SQUASH 5 PUMPKINS 1. and grind the right plank of plywood to find an axe. then jump up to the right from the quarter pipe at the end of the hallway to land in an area behind the house. NOSEGRAB BETWEEN THE RAMPS (VERT SKATERS) Go to the trailer area near the start of the level. GET THE SECRET TAPE After completing the Help The Thin Man level goal. The Thin Man will open the boarded door. and then jump and heelflip the trailer. and use the small launch ramp to jump over the fence. Use the right analog stick to look up at the house to see some windows above. Nosegrab the gap between the quarter pipes. RESTORE POWER TO THE DISH Go straight forward from the start of the level. skate to the mansion behind the starting point of the level. It's on the low ledge. Outside the door of house 420 with the parked car. 4. Next. HELP THE THIN MAN Make your way over to the under construction ramp. Once over the fence. which will give extra height and distance. The area doesn't look like much at first. and skate over to the Thin Man who is standing near the boarded door of the house. On top of the quarter pipe outside of the mansion. near the mansion. and find the red trailer. On top of the wall in the back yard of the house with the satellite dish. The goal can be easily completed by a Nollie or Beanplant over the trailer. to the right of the red trailer in the trailer area. 2. but skate near the middle of the area and then face the house. and another quarter pipe over to the right. which will complete this goal. Just skate near the Thin Man to give him the axe. 3. Get speed by jumping on the quarter pipes at the back of the area. then ride up the slope to smash through the windows and land in the secret bat hallway.E. HEELFLIP THE TRAILER HOP (STREET SKATERS) Go left from the start of the level and then skate near the back of the trailer area to find a blue trailer. Go through the door and skate through the hallway. turn left and go up the thin steep . just a long quarter pipe going around the side. the door to the house will be open. There is a quarter pipe on the side of the red trailer. 5. On the quarter pipe of the under construction ramp. Up on top of the quarter pipe in the yard with the barbeque.

K. MUSKA. Near the north spiral staircase. In the hall on the left just before the first walkway. K. and go up onto the roof. ROWLEY. Up on a light.4. STEAMER. and grind down the spiral staircase (Spiral Stairs North!). K.000 / SICK SCORE: 300. COLLECT S-K-A-T-E: CAB. MARGERA. After going down the first escalator. turn to the left and grind around the lip of the quarter pipe to collect the E. HAWK. THOMAS S. Up on a light on the left. EYE. A. T. E. just after the second walkway of the level. ------------------------------------------------------------------------------2. SLATER S. Grind the wire from the sloped part of the roof.slope to the roof of the house. Head back to the house. After going down the spiral. Just after the first escalator there are two airport terminals which can be used as thin quarter pipes. Use the right terminal to jump up to the light and collect the K. WOLVERINE S. COLLECT S-K-A-T-E: DICK. COLLECT S-K-A-T-E: CAMPBELL. Two more branches to go. Straight across from the final escalator in the level. A. Up on the light above the second walkway. KOSTON. Airport ------------------------------------------------------------------------------HIGH SCORE: 75. GLIFBERG. On the light above the final escalator in the level. CARRERA. DEMONESS. After going down the final escalator to the main area of the airport. LASEK. knocking off the two branches along the way. Grind the wire that leads from the corner of the flat part (the part of the roof you arrive on after going up the steep slope) of the roof. Grind down the south spiral staircase over on the left side of the main area of the airport (Spiral Stairs South!) for the T. and go into the hall to find the K.. On the stack of crates under the main area of the airport. OLLIE. turn right just before the second walkway. MULLEN. T. floating above a quarter pipe. E. . Go to the right side of the main area of the airport. REYNOLDS. Floating above the first walkway in the level.000 Read the Tips on Scoring Points section of this guide for information on scoring points in the game. MAUL.000 / PRO SCORE: 150. turn left and continue forward to find the T high above the quarter pipe. Knock the two branches off the second wire to restore power to the dish. to the left of the first walkway in the level.

STOP THE PICKPOCKETS To stop a PickPocket. VISIT 10 COUNTRIES The main area of the airport is the area after the final escalator in the level. where planes are visible outside the windows. turn sharply to the right and go through to the baggage claim. with airwalk over the the first escalator.A. After going down the final escalator to the main area of the airport. Using the quarter pipe. thin quarter pipe nearest the north spiral staircase. T. Grind the red rail at the left side of the area to go through five flags. The PickPockets are dressed in black and are holding money. but they don't run too fast so they're easy to catch. turn right. Go past the baggage claim to find two a big quarter pipe on either side. skate into them. Near the start. At the security gate. They also start running away once they spot you rushing towards them. Above the quarter pipe at the right side of the main area. GET THE SECRET TAPE After going down the final escalator to the main area of the airport. Then carefully skate down the level. . Use the tall. turn left and skate over to the man with the skateboard to complete the goal. 1. Keep grinding along the red rail to find the secret tape. escalator. use the quarter pipe on the left or the small launch ramps to jump over the checkpoint so that the tickets aren't be voided. avoiding the security guard at the end. GET THE TICKETS TO YOUR SKATE BUDDY Grab the tickets by grinding the left counter from the start of the level. watching out for the various people rushing about and the security guards at the bottom of escalators. turn right and use the tall quarter pipe with the C sign on it to collect the T. In the main area. E. on the right shortly before the first walkway. and launch up to a grind on the highest red rail going along to the right. turn sharply to the right and go through the gate to come to the baggage claim. AIRWALK OVER AN ESCALATOR (VERT SKATERS) After going down the gate to come escalators. and use the red rail at the right side of the area to go through the remaining five flags. CROOKED GRIND AROUND THE BAGGAGE CLAIM (STREET SKATERS) After going down the first escalator. There are 10 flags in this area: Five at the left side and five at the right. On the left final escalator in the level. Crooked grind all the way around the baggage claim to complete the goal. Continue down the final escalator to the main area of the airport.

The side of the cinema steps form a ramp. After following the rail from the S. In the same hall as the third PickPocket. Los Angeles ------------------------------------------------------------------------------HIGH SCORE: 100. on the platform between the two sets of steps. The K will be above the left quarter pipe after the fountain. On the ladder of the fire engine near the car wash. SLATER S.000 / PRO SCORE: 190. On top of the yellow shack near the middle of the level. E. . Over on the quarter pipe near the car wash. DEMONESS. OLLIE.. T. Go forward and down the wavy steps from the start of the level. 4. On the quarter pipe on top of the car wash. On the left side of the first walkway. Just do a simple ollie to collect the S. E. Go left from the start of the level to find the S floating between the two rails (the left one being the Easterntremor! rail). skate over to the far right side of the airport to find the fifth PickPocket. T. and go into the hall to find the third PickPocket. To the left side of the cinema. MULLEN. CARRERA. WOLVERINE S. Go down the wavy steps at the start of the level.000 / SICK SCORE: 400. After going down the final escalator in the level. COLLECT S-K-A-T-E: CAMPBELL. continue forward to find the fountain. next to the store with the Huge Discounts sign on it. MUSKA.5. and grind the right rail under the arch for the S. REYNOLDS. A. K. THOMAS S. K. KOSTON. A. LASEK. GLIFBERG. STEAMER. MAUL. COLLECT S-K-A-T-E: CAB. 3. COLLECT S-K-A-T-E: DICK.2. ------------------------------------------------------------------------------2. MARGERA. On the rail leading from the kiosk near the car wash. HAWK. ROWLEY. Use this ramp to jump up and collect the K. After going down the first escalator. and then turn right on the road to find the S above the rail going down the left side of the road. 5. In the area with the two steaming grates. EYE.000 Read the Tips on Scoring Points section of this guide for information on scoring points in the game. turn right just before the second walkway.

On top of the purple structure found near the middle of the level. 1. and then jump onto the rail on top of the cherry sign (Bustin Cherries!). and then hold grind to land on the rail on the other side and complete the goal. Go left from the start of the level to find two rails leading down a slope. GET THE SECRET TAPE The Start The Earthquake goal must be completed before this goal can be attempted. grind the ledge and then jump over to a grind on the edge of the next building (Don't Fall!!!). 2. go down the wavy steps and then go right down the road. Go forward and down the wavy steps from the start of the level. START THE EARTHQUAKE To start the earthquake. Grind the left rail (Easterntremor!). on the curved rail leading down to the road. The rails don't have to be grinded in a specific order to start the earthquake. Next. Do a One Foot Japan before landing on the roof to complete the goal. E. Grind the rail leading from the purple structure which leads over toward the Morehead club. and then jump up one of the quarter pipes to land on the area above with two steaming grates. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a rail. Smash through both windows to get to the other side of the building. go down the wavy steps and then go right down the road. four special rails in the level must be grinded. Jump from the roof over to the section of road below. Use either quarter pipe to launch up onto the half pipe on the roof of the building. FREE BALLIN' Near the middle of the level next to the purple structure are two balls on platforms. Grind all the way up the rail to get to the roof. ONE FOOT JAPAN THE TOWER POPPIN' TRANSFER (VERT SKATERS) From the start of the level. with a gap in the middle where two small sets of steps come up on either side. and then use the wooden ramp at the side of the road to launch up onto the building ledge (Overpass Leap). At the side of the road will be the fountain. Grind to the end of this rail to find the secret tape. and grind . and behind the fountain will be two quarter pipes near a building where windows can be smashed.K. jump the gap and press down + left and square to do the varial kickflip. At the side of the road will be the fountain. Near the grates is a long rail that goes along. Start grinding along the rail. VARIAL KICKFLIP THE TOWER RAILS GAP (STREET SKATERS) From the start of the level. On the edge of the fountain. T. A. and behind the fountain will be two quarter pipes near a building. Near where the S was found. Grind around the corner. Jump on top of each ball to complete the goal.

000 Read the Tips on Scoring Points section of this guide for information on scoring points in the game. after going down the quarter pipe at the start of the level. A good way of doing this is to jump from the quarter pipe near the car wash. DEMONESS. CARRERA. 4. MULLEN. continue grinding along the wire all the way to the red pillar on top of the ship. Up on the rubble strewn roof of the car wash. start a grind on either of the quarter pipes. This wire will lead around a corner and all the way along to the S. Hold grind after jump up past the first wire to land on a grind on the second wire (Takin' The High Road). . After collecting the K from the red pillar on top of the ship. ROWLEY. To start grinding the flag. The grind down the flag line soon turns to scaffolding over water. COLLECT S-K-A-T-E: CAB. and jump up onto the roof. The A is about half-way around the scaffolding.6. Launch off the left side of the deck where the cake and the red sculpture which leads into the pool of water is to find the E. K. which slopes steeply upwards. Floating near the cake. Turn right after going down the steps from the arch. On the right flag line leading up to the red pillar of the ship. and grind the rail (Southerntremor!) straight after the next set of steps leading up on the right. Cruise Ship ------------------------------------------------------------------------------HIGH SCORE: 150. After collecting the S. and jump up slightly to the left. Jump high on the right quarter pipe for the K. Use the tiny launch ramp at the side of the cake to jump up and collect the T. A. next to the store with the Huge Discounts sign on it. one low. After grinding the Southern Quake Rail. Grind up this rail (Northerntremor!). one high. which leads to a steep flag line leading down toward the back of the ship. There will be two wires. which a car has smashed through a wall and is balancing over the edge.the left rail (Westerntremor!) under the arch. Jump onto the sloped section of the bridge. 3. on the middle deck of the ship near the red sculpture which leads into the pool of water. BLOCK THE CAR CHASE The Start The Earthquake goal must be completed before this goal can be attempted. turn right and go along past the steps on the right to find a rail leading up to the right. Up on the top of the ship there are two quarter pipes.. ------------------------------------------------------------------------------2. E. KOSTON. just to the left of the grass bunker.000 / SICK SCORE: 500. T.000 / PRO SCORE: 225. The car will fall down to block the car chase below. Skate over to the car wash. turn around and face the quarter pipe. Jump on the wall and grind over the crack in the wall where the car is balancing. turn toward the broken bridge. SLATER S. Go over to the quarter pipe on the right. then jump over the small gap to the next section of the bridge.

the Trash The Museum goal must be completed. There will be two wires. Go past the propeller and the two emergency exits. and stop near the place with the ferry supports above. Hold grind after jump up past the first wire to land on a grind on the second wire (Takin' The High Road). Start grinding this rail to the left. REYNOLDS. COLLECT S-K-A-T-E: DICK. and go to the side of the atrium with the propeller stuck in the quarter pipe. A. one low. one high. and then go into the pool. WOLVERINE S. and then drop down onto the safety net. OLLIE. turn around and face the quarter pipe. Grind the rail to empty the pool. On the scaffolding on the lower deck at the back of the ship. before the ferry supports. Continue forward past the pool to come to the big red pillar. E. LASEK. Floating on the ledge at the edge of the deck with the cake and the red sculpture which leads into the pool of water. Jump high on the left quarter pipe for the secret tape. Above the quarter pipe on the bow of the ship. Go over to the quarter pipe on the right. Behind the quarter pipe at the start of the level is a flag line that leads down to the bow of the ship. K. At the right side of the pillar is a white rail with a valve on it. A. Go forward from the start of the level and drop down land on the deck with the pool. GLIFBERG. Up on the top of the ship there are two quarter pipes. MAUL. The S is up on the blue ledge at the right side of the area. Before collecting the T. MUSKA. Invert on the wires to complete the challenge. INVERT THE HIGH WIRES (VERT SKATERS) Go forward from the start of the level and drop down a deck. Near the ferry supports above where the ferry can be raised. On the rails that cross each other in the atrium.COLLECT S-K-A-T-E: CAMPBELL. HAWK. Above the pool are some wires. Jump the loading deck near the atrium by using the quarter pipes on either side to collect the A. EYE. Above the gap between the lifeboats on the bottom deck of the ship. E. MARGERA. Find the way down to the Atrium. T. GET THE SECRET TAPE The secret tape is up on the red pillar on top of the ship. STEAMER. Keep grinding along the net for the T. THOMAS S. K. Grind down this flag line (Down In Front!) to collect the S. Go down the quarter pipe at the start of the level. T. This wire will lead around a corner and up the wire leading toward the red pillar. There will be a small white rail just to the left. and jump up slightly to the left. .

Go straight forward from the start of the level and drop off the right launch ramp. On the bottom deck in the atrium. and further on. around the corner from the atrium. Grind through the ropes to break them. To find the museum. Nicole's Seaboard Cafe. Turn right and ride forward for a short way to come to two shops. Smash through the window at the other side of the museum to land on the deck with the Neversoft girl. 2. turn left and drop down two decks. Go down the path to arrive in the museum. 3. there should be a man looking at a control panel. After landing.NOSEBLUNT SLIDE AN AWNING (STREET SKATERS) At the start of the level. 7. Use this kink in the rail to launch up to a grind on the awning. Wallride over the control panel to raise the ferry. Down the roll-in from the area with the red sculpture and the cake. where the scaffolding is located. 5. on the bottom deck at the back of the ship. go straight forward from the start of the level and drop off the right launch ramp. Nearby. 6. 4. to find a kinked wooden rail leading down the slope. After landing. =============================================================================== . Go forward from the start of the level and drop down a deck. Up and triangle on the edge of the awning. and safety nets are extended from the side of the ship. Both shops have an awning by them. Once both ropes are broken. Quiksilver Boardrider's Club. turn 180 to the left to see a path leading down with a red rail in the middle. as well as the unfortunate man who happened to be standing nearby. The first girl is at the left side of the pool. TRASH THE MUSEUM To complete the goal. Go down the path to arrive in the museum. On the bottom deck outside of Nicole's Seaboard Cafe. On the bottom deck near the front of the ship. half turn to the left to see a path leading down with a red rail in the middle. This has to be done in the museum. near where the three big red lifeboats can be found. Over on the ledge near the window are two ropes holding up a propeller. the propeller blade must be ejected from the ship. RAISE THE FERRY At the start of the level. Noseblunt slide the awning by pressing Up. the propeller. turn left and drop down two decks. Down on the deck with the cake and the red sculpture which leads into the pool of water. will be ejected from the ship. IMPRESS THE NEVERSOFT GIRLS 1. This will open up the emergency exits that were closed before. Go to the side nearest the Quiksilver Boardrider's Club.

3. and just after the control booth is a yellow rail. Use this ramp to launch up onto a grind on one of the catwalk rails. . CATWALK BALANCING ACT Go down the roll-in and drop into the half pipe. Foundry ------------------------------------------------------------------------------BACK END RAIL 2 RAIL At the back of the level there is a control booth. On one of the parts of the catwalk there is a man standing near a control panel. BUCKET O' HOT SAUCE When the bucket is pouring lava in the lava tub. Get some air on the half pipe. You can also jump from the ledge to the yellow rail for the same gap. CATWALK GRIND On either side of the roll-in at the start of the level there is a small ramp. jump and stall the catwalk above. CATWALK TIGHT LIP Go down the roll-in and drop into the half pipe.1. You can get the same gap by launching out of the half pipe and landing on the catwalk. jump from the yellow rail over to a grind on the ledge in front of the windows. For this gap. From the half pipe. use one of the quarter pipes on either side to jump over the bucket. Gap List =============================================================================== Foundry Canada Rio Suburbia Airport Skater Island Los Angeles Tokyo Cruise Ship Warehouse Burnside Roswell Total : : : : : : : : : : : : 44 Gaps 83 Gaps 27 Gaps 56 Gaps 52 Gaps 52 Gaps 63 Gaps 88 Gaps 101 Gaps 15 Gaps 10 Gaps 12 Gaps : 603 Gaps ------------------------------------------------------------------------------3. and stall on the edge of the catwalk with the control panel.

jump over onto the platform on the other side of the rail. CIRCUS ACT AROUND THE BEND! At the start of the level. Use the launch ramp to jump up onto either of the two platforms above. There will be a tiny launch ramp on the platform. From the rail. DEEP FRIED TRANSFER In the tub where the bucket pours lava. and up the slope next to the tub of water. CONTROL BOOTH TRANSFER At one end of the level is a control booth with the words "Molten Operation" written on it. Jump the gap from one quarter pipe to the other for this gap. After going down the slope next to the tub of water. Go through the half pipe. There will be a tiny launch ramp on the platform. If you're on the right platform. From the catwalk. jump over onto the platform on the other side of the rail. Use the left launch ramp to jump onto the left part of the catwalk. Use the quarter pipes to launch up onto a grind on the rail above. There are quarter pipes on either side of the control booth. There are quarter pipes on either side of the control booth. jump up to a grind on the rafter on the right. Either rafter will give you the same gap. start grinding along the left yellow rail. turn right before going down the middle roll-in. use the quarter pipes on either side to jump over the tub. and then turn left to go down the roll-in next to the right wall. From the rail. jump up to a grind on the rafter on the left. There is a path on the right side of the yellow rail. DON'T LOOK DOWN! At one end of the level is a control booth with the words "Molten Operation" written on it. FROM WAY DOWN TOWN! On either side of the roll-in at the start of the level there are two tiny launch ramps. FURNACE ROW EXTENSION . and then jump from the yellow rail onto a grind on the rail on top of the furnace. and then follow the path along near the yellow rail to the end. there will be a huge yellow rail curving around the back of the level. If you're on the left platform. EDGE O' THE TUB EXTENSION Do a stall on the edge of the tub of water by using the quarter pipe on either side of the tub. Use the launch ramp to jump up onto either of the two platforms above. Use the quarter pipes to launch up onto a grind on the rail above. There are quarter pipes on either side of the control booth. Start the manual before going up the slope of the path.CG'S SKOK 2 STFK At the back of the level is a control booth.

Using the quarter pipe. Using the quarter pipe. One over on the left and one in the middle. Grind either the left or right rail. but before you go down the roll-in. Grind along one quarter pipe. and just after the small ramp is a tub of lava. one on the left and one in the middle. on the right. Go down the left roll-in. but stop before going down the roll-in. One over on the right. FURNACE TOPPER RAIL There are three roll-ins at the start of the level. After riding through the half pipe. One over on the right. Grind either the left or right rail for this gap. the furnace will be up on the left. Jump the gap from one quarter pipe to the other. FURNACE WALK There are three roll-ins at the start of the level. After riding through the half pipe. Go down the left roll-in. then jump over GENERATOR HOP Go forward a little way. Turn around to see two quarter pipes with a gap between them. jump the gap in front of the generator. Turn around and face the generator.There are three roll-ins at the start of the level. Use the small ramp to jump over the tub and land on the other side. passing by or over the green press. After the press is a small ramp. stop. One over on the right. jump up onto a stall on the rail going along near the furnace. and then land in a grind on the other quarter pipe. through the half pipe. Go down the left roll-in. Continue skating on. and jump over the half pipe at the bottom of the roll-in. the furnace will be up on the left. HIGH VOLTAGE WALKWAY LIP This gap can only be attempted after completing the Un-Jam 5 Valves goal in Career Mode. there will be two kinked rails to the right of the furnace. HARDWAY OVER THE HOT TUB Go straight forward from the start of the level. jump up into a grind on the rail going along the top of the furnace. . Use the bowl to launch up past the first platform and stall on the middle ledge of the spiral. After riding through the half pipe. There is a quarter pipe on either side of the generator. one After riding right of the to the other rail. one on the left and one in the middle. FURNACE WALK RAIL 2 RAIL There are three roll-ins at the start of the level. Go down the left roll-in. GENERATOR TRANSFER Go forward at the start of the level. there will be two kinked rails to the furnace. Turn around at the start of the level and head into the generator. one on the left and one in the middle.

Go all the way up the spiral path. Use either side of the ramp to jump over the walkway above. Turn around at the start of the level and head into the generator. and then jump over the tub of water. PORCH RAIL TAP At the back of the level is a control booth. Use the bowl to launch up to a stall on the lowest edge of the spiral. Grind all the way down the spiral path for this gap. At the top. POOLSIDE OVER UNDER GAP On either side of the tub of water there is a quarter pipe. LOW CURRENT WALKWAY LIP This gap can only be attempted after completing the Un-Jam 5 Valves goal in Career Mode. LIL' RAIL HOP On either Use small platform. jump the tub. grind either of the quarter pipes. NICE VIEW UP HERE At one end of the level is a control booth with the words "Molten Operation" written on it. Turn around at the start of the level and head into the generator. until you reach the top. rail. JUST PASSING THROUGH At the side of the tub of water there is a triangle shaped ramp. OVER THE PIPE! Go straight forward and down the roll-in at the start of the level. start grinding on the left yellow jump the gap. NAUSEA GRIND!!! This gap can only be attempted after completing the Un-Jam 5 Valves goal in Career Mode. Hold forward as you go up the quarter pipe. and then use the small ramp on the side of the half pipe to jump over it. start grinding the edge. landing on the next catwalk rail for this gap. There are quarter pipes on either side of the control booth. and land on the other quarter pipe.HOT TUB JUMP In the tub where the bucket pours lava. Use the quarter pipes to launch up onto a grind on . on the right of the roll-in to launch over to the catwalk on the right catwalk platform. There are quarter pipes on either side of the control booth. Use the quarter pipes to launch up onto a stall on the rail above. and side ramp Once then of the roll-in at the start of the level there is a small ramp.

Grind down this rail. Go through the .the rail above. jump up into a grind on the rail going along just to the side of the top of the furnace. one on the left and one in the middle. Not TC's rail. PRESS WALK RAIL 2 RAIL Elliot Long: "To the left side of the green press are two yellow kinked rails with a slope going up between them. and then land in a grind on the other pipe. and up the slope next to the tub of water." PRESS BOOTH RAIL 2 RAIL Erik Andersson: "You do it by grinding the "Press Box Kink" then jumping off and landing on another grind on the rail beside it. One over on the right. there will be a yellow rail on the left side of the slope going down. turn right before going down the middle roll-in. and then jump over to the long yellow rail. and then turn left to go down the roll-in next to the right wall. ROUND THE BEND!!! At the start of the level. turn right before going down the middle roll-in. and then turn left to go down the roll-in next to the right wall. Start grinding along one of the quarter pipes. Using the quarter pipe. ROLL IN HOP Go forward and down the roll-in at the start of the level." RAIL HOP At the start of the level. RAILIN' ON FURNACE ROW There are three roll-ins at the start of the level. Grind one of the rails and jump into a grind on the other rail. On either side of the roll-in will be a quarter pipe. Grind the right rail for this gap. and then stop at the bottom of the roll-in and turn around. and then stop at the bottom of the roll-in and turn around. the furnace will be up on the left. This is the rail next to the Furnace Topper Rail. Jump over the roll-in by using the quarter pipes. Go down the left roll-in. Go through the half pipe. After riding through the half pipe. but the rail on the opposite side of the press box. PRESS BOX KINK To the left side of the green press are two yellow kinked rails with a slope going up between them. ROLL IN TRANSFER Go forward and down the roll-in at the start of the level. On either side of the roll-in will be a quarter pipe. jump over the roll-in. Keep going forward.

TC'S RAIL To the left of the green press are two yellow kinked rails with a slope going up between them. TUB RAIL TAP At the side of the tub of water there is a triangle shaped ramp. fall through the V shape in the catwalk. with the man on the control panel on the left branch. After going down the slope next to the tub of water. jump over onto the platform on the other side of the rail. ------------------------------------------------------------------------------3. jump the gap. WALKIN' A THIN LINE At one end of the level is a control booth with the words "Molten Operation" written on it. The middle of the catwalk branches off and forms a 'V' shape. and land on the other ledge for this gap. jump up to a grind on the rafter. There are quarter pipes on either side of the control booth. STOMP THE PRESSES! To the left and right side of the green press is a thin green slope which can be used as a ramp. Use the ramp to jump up to a grind on the side of the press. For this gap. jump from the small ramp at either side of the middle roll-in. Canada ------------------------------------------------------------------------------- .2. Start grinding along the ledge. Use the quarter pipes to launch up onto a grind on the rail above. STAIR STEPPIN' At the back of the level there is a control booth. Grind the left rail for this gap. and land in the half pipe.half pipe. There will be a tiny launch ramp on the platform. Grind the whole rail for this gap. SPLIT THE WICKETS! On either side of the roll-in at the start of the level there is a small ramp. and just after the control booth is a ledge in front of some windows. and up the slope next to the tub of water. Use the right ramp of the roll-in to launch over the second catwalk platform. Go to the top of the roll-in and look down at the catwalk. there will be a huge yellow rail curving around the back of the level. Use either side of the ramp to jump up to a grind on the edge of the tub. From the platform. From the rail. UP AND OVER!!! Yhere is a ramp on either side of the roll-in at the start of the level. Use the launch ramp to jump up onto either of the two platforms above.

Go through the tunnel again. To the right of the bowl nearest the fence. and then stop and turn around. go down the small slope and then jump over the fence to the right to land in the bowl area. Elliot Long: "You need to air from the right side into a grind on the fence above. and follow the wooden platform along until it ends. jump over the blade of the bulldozer and land in a grind on the next section of the fence. jump from the wing and land on the other side of the fence. Jump over the rail to land on the next platform. AIR OVER THE BLADE GRIND At the start of the level. go down the slope and grind the fence on the left. facing the tunnel." Elliot Long: "Its the rail that is immediately left of you when you fall into the water below"." ALL THAT GLITTERS R0G3R151337: "Go up onto the house and grind the first guard rail and transfer to the other guard rail on the other side. Above the quarter pipe. AROUND THE HORN After going down the slope at the start of the level. When you get to the gap in the fence. Grind around the rail to complete this gap. go down the small slope and then jump over the fence to the right to land in the bowl area. There will be a totem pole at the side of this area. turn around and use the slope to jump up to the wooden platform above. Jump onto the rail at the end of the platform. go down the slope and then jump over the fence to . Launch from the quarter to a grind on the high rail for this gap.AHHH! MY HEAD! From the start of the level. On the other side of this rail there is a quarter pipe. and start grinding along the rail. For the gap. there is a high rail which leads down to the triangular platform at the corner of the area. AIRIN' UP AND OUT R0G3R151337: "Go down into the parking lot and use the long quarter pipe and transfer to the rail up above you and to the right side. ANTENNA STOMP From the start of the level. Use the quarter pipe nearby to jump up into a grind on the wings of the pole. A rail will start on the left side of the wooden platform. Go through the tree tunnel. There will be a bulldozer on the left side of the fence. AURORA BURLY-ALIS! From the start of the level. there is a curved rail.

and turn right just before the quarter pipe. go down the small slope and then jump over the fence to the right to land in the bowl area. There are three bowls in this area: one near the curved rail. go down the small slope and then jump over the fence to the right to land in the bowl area. launch to a grind on the fence. BOWL TO BOWL From the start of the level. BANNER AD DOT COM Go forward from the start of the level.the right to land in the bowl area. and one in the middle. For this gap. and one in the middle. near the fence to the car park. jump over the roll-ins. Using this wide slope. one near the totem pole. Over on the left side of this area. one near the totem pole. There are three bowls in this area: One near the curved rail. Start grinding along the quarter pipe to the right. After the funbox there is a curved quarter pipe. There are three bowls in this area: one near the curved rail. go down the small slope and then jump over the . BUCK WILD From the start of the level. one near the totem pole. Grind the bowl. go down the small slope and then jump over the fence to the right to land in the bowl area. BREEZY CHANNEL GAP From the start of the level. On either side of the roll-ins are quarter pipes. where there are three roll-ins of different heights. Go to the back of the area. jump. BIG AIR FENCE STOMP From the start of the level. go down the small slope and then jump over the fence to the right to land in the bowl area. Use the quarter pipes to jump over the roll-ins. is the funbox. On either side of the roll-ins are quarter pipes. and then jump the gap between the banners for this gap. Go to the back of the area. where there are three roll-ins of different heights. and land on a grind on the other quarter pipe. There is a rail going around the side of the bowl nearest the fence. On the other side of the quarter pipe is a wide slope. For this gap. go down the small slope and then jump over the fence to the right to land in the bowl area. jump from the middle bowl over to the bowl next to the curved rail. BOWL TO RAIL From the start of the level. grind from the middle bowl. and one in the middle. and then jump up to a grind on the rail. Start a grind on one quarter pipe. and land in a grind on the bowl near the totem pole. BREEZY PANTS GAP From the start of the level. Go down the slope of the car park to the quarter pipe at the end.

Go over to the corner of the area which is near the bowl area. Using the side of the frozen river. Jump over any of the gaps. CROOKED EXTENSION From the start of the level.fence to the right to land in the bowl area. and then jump over into a grind on the tree. There is a quarter pipe going surrounding most of the area. jump from the raised quarter pipe down to the cabin quarter pipe. and you should soon see two cars on the left. The quarter pipe has five gaps in it. turn right to see a curved quarter pipe in the corner of the park. CLIMB THE TREE After going down the slope at the start of the level. and then half turn to the left. CAR GAP Go forward from the start of the level. jump down to the rail on the left. and then turn left and drop down off the platform to land in the area with the big pine tree. Go to the right of the quarter pipe and continue forward to come to a broken wooden bridge over a stream. COMIN OUT OF THE SKY The reverse of the Load And Go gap. Go through the exit to come to a big launch ramp near a frozen river. Over the fence. CHAINSAW BUZZIN' Go down the small slope at the start of the level. So instead of jumping from the cabin quarter pipe up to the raised quarter pipe. Use the launch ramp to jump over the cars. Jump in the stream to appear on the platform above. Going around the edge of this big area is a long quarter pipe. At the end of this log. CORRAL GAP TRANSFER Go into the area of the level with the big pine tree in the middle. On the platform. go down the small slope and then jump over the . turn around and use the slope to jump up to the wooden platform above. At the end of the log. turn around and use the slope to jump up to the wooden platform above. go straight forward and grind the log. CORRAL TO TREE GRIND After going down the slope at the start of the level. Jump over the rail to land on the next platform. jump over the fence and land in the bowl near the totem pole. On the left side of the quarter pipe is an exit to this area. with a small launch ramp on each side. The side of the frozen river can be used as a launch ramp. jump onto the rail leading down to the log below. which is just next to the machine with the lever which raises the half pipe. There will be a tree going up at an angle over the frozen stream. Grind the quarter pipe.

There are fences going around the sides of this area. CUT THE CORNER From the start of the level. CURB HOPPIN At the start of the level. and then at the gap. there is a low rail to the left. Drop into the bowl on the other side of the fence. ENIM DETNUAH EHT . CROSSOVER THE HARD WAY Go forward from the start of the level until you see two rails going down on either side of a path to the right. You can also get this gap by jumping from the curb up to a grind on the low rail. DOZER BLADE GAP At the start of the level. and then jump over the corner and land on the next fence. Go to the right of the quarter pipe and continue forward to come to a broken wooden bridge over a stream. In this bowl. To the left of the rail is a curb. After passing the cars. there will be a curved rail above. with a small launch ramp on each side. there is a low rail to the left. Grind down either of the sloped rail. CURB BOMB Go forward from the start of the level. jump onto the rail leading down to the log below. go straight forward and grind the log. Grind down either of the sloped rails. jump over the path and land on the other sloped rail. turn around and face them. and then at the gap. and you should soon pass two cars on the left.fence to the right to land in the bowl area. Do a lip trick on the rail for this gap. At the end of the log. Jump in the stream to appear on the platform above. Grind any of the fences until you come to a corner. On the platform. Jump onto a grind on the low rail. and then turn 180 to the left. and then jump over to a grind on the curb. To the left of the rail is a curb. Use the small launch ramp before the cars to jump and land on a grind on the curb going along just to the side of the ramp. Grind along the curb until the end. go down the small slope and then jump over the fence to the right to land in the bowl area. jump over the path and land on the flat rails. CROSSOVER THE EASY WAY Go forward from the start of the level until you see two rails going down on either side of a path to the right. and then jump off and land in a grind on the next curb. DEAD MAN'S SLIDE Go down the small slope at the start of the level.

grind the curve of the bowl and and jump/grind on the fence surrounding the skatepark. and then jump over to a grind on the curb. Jump over the rail to land on the next platform. In Do a lip trick on the FENCE HOPPIN At the start of the level. After passing the cars. next to that fence is a pool with a ramp next to it. Jump the gap between the paths and land on the next path. go down the small slope and then jump over the fence to the right to land in the bowl area. and then turn around and face the other way. Drop into the bowl on the other this bowl. Now it's your decision in which direction to grind that rail down. FLYING FENCEMAN From the start of the level. and then continue along the wooden platform. Over the fence. FENCE EXTENSION From the start of the fence to the right to side of the fence. down the slope and right. Keep going forward to come to a quarter pipe on a hut. Use the small launch ramp before the cars to jump and land in a grind on the fence going along the side of the area. FENCE BOMB Go forward from the start of the level. with a rail and an antenna on it. Onto that ramp. there is a low rail to the left. and then jump up to a grind on the fence. go down the small slope and then jump over the land in the bowl area. turn around and use the slope to jump up to the wooden platform above. taking the left wooden path at the junction. Over that fence to the skatepark. and to the left of the curb is a fence at the side of the area. turn around and face them. . To the left of the rail is a curb. There will be a rail going along the right side of the wooden platform. Jump onto a grind on the fence." level. then jump down and land in a grind on the fence. Grind the rail all the way around the corner. Grind the ledge. FENCE TRANSFER From the start of the level.After going down the slope at the start of the level. go down the small slope and then jump over the fence to the right to land in the bowl area. and then jump into a grind on the corral quarter pipe in the area with the pine tree. that's the Flying Fence Stomp. You can also get this gap by jumping from the curb up to a grind on the fence. Don't go up the quarter pipe. FLYING FENCE STOMP Bahamuth: "From the beginning. Go forward and start grinding the lip of the quarter pipe. turn right to see a curved quarter pipe in the corner of the park. Instead. fence for this gap. with a small launch ramp on each side. approach it. and you should soon pass two cars on the left. At the left side of the area is a ledge behind a quarter pipe. there will be a fence going around the side.

GRIND THE PINE After going down the slope at the start of the slope to jump up to the wooden platform above. turn around and use the slope to jump up to the wooden platform above. and then turn left and drop the area with the big pine tree. Grind one of the branches for this gap. Go to the right of the quarter pipe and continue forward to come to a broken wooden bridge over a stream. Jump from the rail to a grind on the pine tree branch for this gap. turn around and use the Jump over the rail to land on down off the platform to land in has big branches coming out of . is the funbox. There will be a tree branch from the big pine tree on the right side. HILLSIDE RAIL STOMP The reverse of the Good Eye! gap. Jump the gap of the funbox. the next platform.FUNBOX HOP From the start of the level. go down the slope and then jump over the fence to the right to land in the bowl area. and face toward the branch which leads to the wooden path. go down the small slope and then jump over the fence to the right to land in the bowl area. turn around and use the level. Go past the gap. jump onto the big trunk of the pine tree. is the funbox. Jump in the stream to appear on the platform above. Over on the left side of this area. To do this. jump up to the path. There is a small gap between the first rail and another rail. Using the edge of the pine tree as a ramp. jump up to a grind on the branch. Using the edge of the pine tree as a ramp. GOOD EYE! Go down the small slope at the start of the level. The pine tree it. Over on the left side of this area. Jump onto the big trunk of the pine tree. and continue to hold the grind button to land on the next rail. FUNBOX TO RAIL STOMP From the start of the level. Jump from the funbox to a grind on the curved quarter pipe. and then slowly jump to a grind on the rail. and face toward the branch which leads to the rail. HILLSIDE TREE PATH LAUNCH After going down the slope at the start of the level. On the platform. HITCH KNOT GAP After going down the slope at the start of the level. jump from the branch of the pine tree onto the rail. go forward to see a rail going along the right edge of the platform. near the fence to the car park. and then turn left and drop down off the platform to land in the area with the big pine tree. So instead of grinding from the rail of the wooden platform onto the branch of the pine tree. near the fence to the car park. and then half turn to the left. Jump over the rail to land on the next platform.

There are three bowls in this area: One near the curved rail. Upon grinding along the rail slope. Go forward from the start of the level and turn right when you see the slope going down on on the right. and turn right just before the quarter pipe. There will be a rail on the right side of the slope to the car park. jump and land on IPO FUNDING wooden platform above. turn around and use the . start grinding along the rail on the left and grind through the lever to raise the half pipe nearby if it's not already raised. On the platform. and then jump the gap to the next banner. MA! NO TALENT! Go down the small slope at the start of the level. Jump in the stream to appear on the platform above. continue to grind the rail. jump down to a grind on the rail on the right. Jump the gap between the paths and land on the next path. Grind this rail. jump from the middle bowl over to the bowl near the totem pole. Start grinding along the quarter pipe to the right. taking the left wooden path at the junction..slope to jump up to the the next platform. Use the quarter pipe just before the hut. LOAD AND GO After going down the slope at the start of the level. . and then drop down to a grind on the rail at the side of the platform below. IS NOT GOLD After completing the 'All That Glitters' gap. and then turn 180 to the left. and jump up to the raised half pipe on the right for this gap. Jump over the rail to land on the next platform. and one in the middle. go forward to see a rail going along the right edge of the platform. Upon landing. go down the small slope and then jump over the fence to the right to land in the bowl area. and then continue along the wooden platform. Go down the slope of the car park to the quarter pipe at the end. MANDATORY VIDEOGAME MINE CART RIDE After going down the slope at the start of the level. For this gap. Go to the right of the quarter pipe and continue forward to come to a broken wooden bridge over a stream. LIGHT IT UP! From the start of the level. Grind the rail and drop down to a grind on the next rail. From this banner. one near the totem pole. LOOK.. and then jump up to a grind on the billboard on the right wall. Jump over the rail to land on landing. turn around and use the slope to jump up to the wooden platform above. go through the tree tunnel and then start on the left. When the rail goes up the small wooden the rail below. JUST WENT BANKRUPT Go forward from the start of the level.

CHEATER After going down the slope at the start of the level. MOUNTAIN MAN MINE STOMP After going down the slope at the start of the level. Jump from this half pipe over to the sloped half pipe. Jump the gap between the paths and land on the next path. Jump over the rail to land on the next platform. turn around and use the slope to jump up to the wooden platform above. and then continue to manual down the small slope of the ledge for the gap. and land in a grind on the rail going along the right side of the platform. so use this to launch up to the half pipe above. Use the quarter pipe just before the hut. Jump from this half pipe over to the sloped half pipe. NICE SAVE. There will be a launch ramp on one side of the half pipe. so use this to launch up to the half pipe above. MINE CART LAUNCH After going down the slope at the start of the level. and then continue along the wooden platform. Manual the ledge. Upon landing. Jump the gap between the paths and land on the next path. Grind along the rail for this gap. Jump at the end of the sloped half pipe and land on the left mine cart rail. Grind along the mine cart rail. taking the left wooden path at the junction.slope to jump up to the wooden platform above. There will be a launch ramp on one side of the half pipe. Jump over the rail to land on the next platform. Jump from this half pipe over to the sloped half pipe. start grinding along the rail on the left and grind through the lever to raise the half pipe nearby if it's not already raised. After the funbox there is a curved quarter pipe. Jump the gap between the paths and land on the next path. Hold triangle near the end of the half pipe to start grinding along the right mine cart rail. Jump over to the next platform. near the fence to the car park. . Over on the left side of this area. taking the left wooden path at the junction. and jump up to the raised half pipe on the right. and then drop off at the end and grind along the wire which leads along the top of the lights. At the end of the rail. turn around and use the slope to jump up to the wooden platform above. taking the left wooden path at the junction. so use this to launch up to the half pipe above. jump and hold grind to land on the rail below. MANUAL TRANSMISSION From the start of the level. and then continue along the wooden platform. Jump over the rail to land on the next platform. On the side of the quarter pipe nearest the fence is a small ledge. start grinding along the rail on the left and grind through the lever to raise the half pipe nearby if it's not already raised. Upon landing. and then continue along the wooden platform. is the funbox. and jump up to the raised half pipe on the right. Upon landing. Jump at the end of the sloped half pipe and land on the left mine cart rail. Use the quarter pipe just before the hut. go down the small slope and then jump over the fence to the right to land in the bowl area. There will be a launch ramp on one side of the half pipe. and jump up to the raised half pipe on the right. turn around and use the slope to jump up to the wooden platform above. Use the quarter pipe just before the hut. start grinding along the rail on the left and grind through the lever to raise the half pipe nearby if it's not already raised.

Use the quarter pipe just before the hut. approach it. Keep going forward to come to a quarter pipe on a hut. and face toward the roll-ins. Jump the gap between the paths and land on the next path. jump and land on the next rail. PARK TO LOT LAUNCH From the start of the fence to the right to is a fence to the car billboards in the car PARKING LOT MINI GAP Go forward from the start of the level until you see two rails going down a slope to the right.. Jump from the half pipe with the roof over to the sloped half pipe. and then continue along the wooden platform. jump up to the yellow rail above. .NICE SHOOTIN'. After going down the slope at the start of the level. PROSPECTOR PATH level. PICKAXE SLUICE After going down the slope at the start of the level. Grind over the fence for this gap. Get onto the platform of the quarter pipe. Jump over this fence and grind the long rail or park. Over on the left side of this area park. turn around and use the slope to jump up to the wooden platform above. go down the small slope and then jump over the fence to the right to land in the bowl area. where there are three roll-ins of different heights. Go to the back of the area. Grind down either of the rails. OVER THE BLADE After going down the slope at the start of the level. and then continue along the wooden platform. and then before grinding around the corner of the rail. go down the small slope and then jump over the land in the bowl area. and when you get to the small gap between the rails. There will be a rail going along the right side of the wooden platform. Jump the gap between the paths and land on the next path. Upon landing. taking the left wooden path at the junction. There will be a launch ramp on one side of the half pipe. Use the quarter pipes on either side to jump over the slope. so use this to launch up to the half pipe above. Grind the rail. Jump over the rail to land on the next platform. taking the left wooden path at the junction. For this gap. turn around and use the slope to jump up to the wooden platform above. start grinding along the rail on the left and grind through the lever to raise the half pipe nearby if it's not already raised. and then turn around and face the other way. OVER THE HUMP From the start of the level. turn around and face the slope. and jump up to the raised half pipe on the right. Jump over the rail to land on the next platform.. Don't go up the quarter pipe. Instead. The fence forms a hump over the back of the roll-ins.

and at the very end you should be able to look at the place with the large tree stump in the middle. ROCKSLIDE!!! Elliot Long: "Ok. RAIL CHEATER Bahamuth: "Rail Cheater: It's nearly impossible not to do this gap. grind the left rail. and then jump down to a grind on the bowl. facing the pools." RAIL TO BOWL From the start of the level.Go down the small slope at the start of the level and half turn left. skate to the bowl nearest the totem pole. while performing the 'Rail Stomp'. There is a rail going around the side of the bowl nearest the fence. RIVER HOP After going down the slope at the start of the level. go down the small slope and then jump over the fence to the right to land in the bowl area. That's the Rail Stomp. Jump over the rail to land on the next platform. Skate past the pools and the totem towards the 'Breezy Gaps'. Go to the right of the quarter pipe and continue forward to see a broken wooden bridge over a stream. Just do the 'Rail Stomp' and stay on the grind button. Jump in the stream to appear on the platform above. To get this gap you need to launch out of the right side of the half pipe (near the end) and on to the rim of the part . go down the small slope and then jump over the fence to the right to land in the bowl area. one near the totem pole. Grind the rail. start by going to the Generator and get the Load and Go gap by launching up to the raised platform. Now go to the end of the half pipe on the right side. There are three bowls in this area: one near the curved rail. and then jump to a grind on the red rail. Going around the edge of this big area is a long quarter pipe. which are located at the three high roll-ins. Now grind the fence leading to the totem pole or the edge beneath it." RAIL STOMP Bahamuth: "From the beginning head right and over the fence into the pool area. Using this ramp. and then jump over to a grind on the log. and one in the middle. but can only be performed after the stomp as it seems. turn around and use the slope to jump up to the wooden platform above. There is a rail going around the side of the bowl. jump over the river and land on the ramp on the other side. At one side of the area there is a frozen river. RAIL BANK SHOT From the start of the level. Launch off of the raised platform and in to the half pipe with the breakable roof. At the end of the fence/edge you'll see a red rail. Just stay on the grind button while on the fence or do a small leap from the edge and then grind the red rail. On the platform. Over the fence. and then turn left and drop down off the platform to land in the area with the big pine tree. The transfer from the red to the black rail is the 'Rail Cheater'. Follow the river along until you see a big launch ramp propped up on a tree trunk. Grind this rail.

and land on the next path for this gap. turn around and use the slope to jump up to the wooden platform above. Jump over the rail to land on the next platform. Jump in the stream to appear on the platform above.. turn around and use the slope to jump up to a grind on the rail going along the right side of the wooden platform above. After launching out of the half pipe (may take a few tries). jump to a grind on the rail. From the top of the generator. hold down Triangle and hope that you land on the outer fence area of the circular part. There will be a launch ramp on one side of the half pipe. Use the quarter pipe just before the hut. and jump up to the raised half pipe on the right. It involves grinding the rail by the generator (the Nice Shootin' direction). jump down to the left and grind the edge of the generator. STILL BOOTLEGGIN' After going down the slope at the start of the level. start grinding along the rail on the left and grind through the lever to raise the half pipe nearby if it's not already raised. and you should get the Rockslide!!! gap." SAP SLAPPER After going down the slope at the start of the level. you should land on one of the 'Triplewood log parts' of the rim. SMOOTH AS SILK After going down the slope at the start of the level. Jump over the rail to land on the next platform. I did it once by accident and then one more time." I've jump down area found that the only way to do it is to grind the rail slowly. Use this launch ramp to jump up to a grind on the left side of the half pipe above.. At the end of this log. and then continue along the wooden platform. At the end of the log. and then continue along the wooden platform. On the platform. STEAM STOMP! Erik Andersson: "I'm not exactly sure how to do this one. taking the left wooden path at the junction. Go to the right of the quarter pipe and continue forward to come to a broken wooden bridge over a stream. jump onto the rail leading down to the log below. SAVED BY THE GENERATOR Go down the small slope at the start of the level. and then up and land on top of the generator. jumping off over the generator and then landing on the rail again. Jump the gap between the paths and land on the next path. This gap is very difficult due to the tiny surface of the generator. Jump the gap between the paths. turn around and use the slope to jump up to the wooden platform above.with the large tree stump. If you did it right. taking the left wooden path at the junction. and then half turn to the left. go straight forward and grind the log.TEX! . . Upon landing.

Jump from this ramp and land on the ramp on the other side of the river. THE OLD WING DAM Go down the small slope at the start of the level.Continuing on from the Nice Shootin' gap. THE PANHANDLER After going down the slope at the start of the level. Jump over the rail to land on the next platform. turn right to see a curved quarter pipe in the corner of the park. grind from the corral quarter pipe and jump into a grind on the curved rail. go down the small slope and jump over the fence to the right to land in the bowl area. After dropping down. Jump over the rail to land on the next platform. There will be a quarter pipe below. Over the fence. grind along the whole quarter pipe. and then turn left and drop down off the platform to land in the area with the big pine tree. Grind across the stream using one of the beams on the bridge for this gap. jump from the rail and land on the wooden platform above. Jump over the rail to land on the next platform. Going around the edge of this big area is a . and then half turn to the left. Go to the right of the quarter pipe and continue forward to come to a broken wooden bridge over a stream. On the left side of the quarter pipe is an exit to this area. THE HAUNTED MINE The reverse of the 'Enim Detnuah Eht' gap. TREE AIR GAP After going down the slope at the start of the level. turn around and use the slope to jump up to the wooden platform above. THE RUSH IS ON After going down the slope at the start of the level. and then turn left and drop down off the platform to land in the area with the big pine tree. Go through the exit to come to a big launch ramp. Jump over the rail to land on the next platform for this gap. THERE'S GOLD IN THEM THAR HILLS From the start of the level. For this gap. turn around and use the slope to jump up to the wooden platform above. TREE TO CORRAL GRIND After going down the slope at the start of the level. So instead of grinding from the curved rail near the cabin to the corral quarter pipe. turn around and face the wooden platform that you dropped off. Going around the edge of this big area is a long quarter pipe. Do a lip trick on the wooden platform for this gap. turn around and use the slope to jump up to the wooden platform above. turn around and use the slope to jump up to the wooden platform above. and then turn left and drop down off the platform to land in the area with the big pine tree.

all the way down to the stream. WE DON'T NEED NO STEEENKING RAILS From the fence to two snow from one start of the level. Go over to the corner of the area which is near the bowl area. turn around and use the Jump over the rail to land on down off the platform to land in big trunk of the pine tree for the corner of the trunk. Turn right again and hop from wooden ramp to wooden ramp. go down both slopes to come to a tunnel between two quarter pipes. ------------------------------------------------------------------------------3. just to the right of that tree. 2 WHEELED WHOOPITY GAP . For this gap. don't expect to integrate it effortlessly into your lines. Go into the big bundt cake pan area with the big tree in the middle and a fence surrounding most of it. Yeah.3. and then jump into a grind on the quarter pipe for this gap." YOU'RE OVER THE HILL! After going down the slope at the start of the slope to jump up to the wooden platform above. Over near the back of the area are piles with three rails going along between them. WALKIN' THE RIFFLES Continuing on from the 'Smooth As Silk' gap. WHOA. Use the right analog stick to look around and find the tree that has been cut through and has the bridge running through it. You can get this gap by jumping over level. You are going to launch up the snowbank quarter pipe. Hop over the fence and go past the quarter-circle quarterpipe thing (there will be a skater on it if you have not impressed him yet). Grind up the tree. Ksennin: "Start at the beginning of the level and turn 90 degrees right. There will be a tree going up at an angle over the frozen stream. Jump over the this gap. THAT WAS COOL. When I got bored of career mode and went back to investigate it.long quarter pipe. and then turn and face the tree. Manual the whole thing for this gap. Cross the stream. I know it sounds tough. jump from the grind on the half pipe with the roof onto the edge of the sloped half pipe. over the bridge. the next platform. the first time I executed this gap (by accident) I didn't have any cheats on. jump snow pile to the next. Rio ------------------------------------------------------------------------------2 WHEELED BOX GAP From the start of the level. and grind one of the logs that crosses over the hole in the ice. That's because it is. go down the small slope and then jump over the the right to land in the bowl area. and then turn left and drop the area with the big pine tree. it's a very difficult gap. Above the tunnel is a long ledge going along the platform of the quarter pipes. Anyway. I had to turn on super stats just to do it and reassure myself it was real! Don't worry though.

There are quarter pipes on either side of the slope.From the start of the level. BIG TUNNEL GAP Go down the two slopes at the start of the level. Go up the slope to see a tunnel with quarter pipes on either side. Skate through the fence to arrive in an area with a bowl. go down the first slope. Manual over the bumpy platform for this gap. go down the first slope. Go down the curved slope. but turn left before going down the second slope. For this gap. and go through the small tunnel between the quarter pipes to see a small slope going up. Jump over this gap using the quarter pipes. but turn right before going down the second slope. onto a grind on any part of the bus stop. To the right of the curved rail is a bank ramp with a ledge going up the middle. To the left of the curved rail is a small wall. Go up the slope to see a tunnel with quarter pipes on either side. Going through the gap will lead to a breakable fence. go down the first slope. and to the left of the wall is a bumpy platform. The bridge has two ledges on it. There is a rail going around some of the bowl. Jump from a grind on one ledge to the other ledge for this gap. CAKE WALK LEDGE 2 LEDGE Go down the two slopes at the start of the level. Go down the curved slope. BENCH TRIPPIN' From the start of the level. For this gap. and then turn slightly to the left to come to a curved rail at the corner of the skate park. You can also get this gap by jumping from the bus stop to the ledge of the bank. CHANNEL GAP Go down the two slopes at the start of the level. and then go across the road. go down the first slope but turn left before going down the second slope. Go down the curved slope. Grind along the rail. BANK LEDGE GAP From the start of the level. BUS STOP STOMP From the start of the level. jump from either the curved rail (which is to the right of the bus stop) or the bank ledge (which is to the left of the bus stop). Above the tunnel is the bridge. Follow the building along until you come to a gap between the buildings. and then go forward to come to the bus stop. Just . and then turn slightly to the right and go forward to come to a curved rail at the corner of the skatepark. Go down the curved slope. jump from a grind on the curved rail to a grind on the ledge on the bank. and go through the small tunnel between the quarter pipes to see a small slope going up. and go through the small tunnel between the quarter pipes to see a small slope going up. and then jump to a grind on the bench for this gap. There are other channel gaps around the bowl. Jump over the slope using the quarter pipes for this gap. but turn left before going down the second slope.

but turn left before going down the second slope. After going through the fence. Grind the lip of the quarter pipe. jump from a grind on the curved rail to a grind on the rail behind the bank. one at each corner of the skatepark. At the end of the bench. but turn left before going down the second slope. Go down the curved slope. and then . and jump over them for other Channel Gaps.search for the small slopes leading up out of the bowl. Go down the curved slope. HIGH WIRE ACT There are wires around the outside of the skatepark. but turn right before going down the second slope. Going through the gap will lead to a breakable fence. To the right of the curved rail is a bank ramp with a quarter pipe in the middle. jump to a grind on the dumpster for this gap. Follow the building along until you come to a gap between the buildings. but turn left before going down the second slope. LIP 2 BOX From the start of the level. There are small walls near the curved rail. start grinding along the bench at the right side of the area. GHETTO RAIL GAP From the start of the level. DUMPSTER DIVE From the start of the level. Go down the curved slope. go down the first slope. OVER THE BANK Go straight forward down the two slopes at the start of the level. then turn slightly to the right and go forward to come to a curved rail at the corner of the skatepark. and then go across the road. Skate through the fence to arrive in an area with a bowl. CORNER STOMP There are four places to get this gap in the level. go down the first slope. and then jump over to a grind on the ledge. For this gap. Above the tunnel is a long ledge going along the platform of the quarter pipes. One example of the Corner Stomp is shown here: From the start of the level. and behind this bank is a rail. and then turn slightly to the left to come to a curved rail at the corner of the skate park. Grind either wall and jump to a grind on the curved rail. GHETTO EXTENSION Go down the first slope from the start of the level. You can also get this gap by jumping from the bus stop to the rail behind the bank. Go down the curved slope. and there will be a quarter pipe with a Quiksilver sign above. Do a lip trick on this sign. Use one of the quarter pipes around the side of the skatepark to jump up to a grind on the wire. go down both slopes to come to a tunnel between two quarter pipes. go down the first slope.

Above the ledge is a red wire. Turn around so that you face the quarter pipe at the top of the slope. and go through the small tunnel between the quarter pipes to see a small slope going up. and then either jump down to the left or right of the slope. RED LINE GRIND Go down the two slopes at the start of the level. look up to see the quarter pipe at the top of the slope. OVER THE BREAK Hold down as soon as the level starts to stop after going down the first slope. and then turn around to see a large gap between two quarter pipes. OVER THE PLATFORM Hold down as soon as the level starts to stop after going down the first slope. RUBY RED LIP Go down the two slopes at the start of the level. jump the gap.turn around to see the red Quiksilver sign above the slope that you skated down. and then turn around to see a large gap between two quarter pipes. half turn to the left to see the slope. Using the bowl on either side of the slope. Grind one quarter pipe. Skate up the slope. After dropping down. launch up to a grind along the wire. RAMP 2 RAMP TRANSFER Go down the two slopes at the start of the level. Using the bowl on either side trick on one of the quarter pipes. and tunnel between the quarter pipes to see a small slope of the slope will be the back of a quarter pipe. and then grind the other quarter pipe. Jump over this gap using the quarter pipes. Skate up the slope. RAMP HOP Go down the two slopes at the start of the level. Use the quarter pipes on either side to jump over the highest section of the slope. with from the quarter pipes. and go through the small tunnel between the quarter pipes to see a small slope going up. On either side a small ledge extending of the slope. and go through the small tunnel between the quarter pipes to see a small slope going up. There is a quarter pipe on either side of the slope. On either side of the slope will be the back of a quarter pipe. and then either jump down to the left or right of the slope. and go through the small go through the small going up. do a lip . Use the quarter pipe on either side to jump over the slope. After dropping down. Turn around so that you face the quarter pipe at the top of the slope. with a small ledge extending from the quarter pipes. QUARTER BACK EXTENSION Go down the two slopes at the start of the level. Use one quarter pipe to jump over the slope and land on the other quarter pipe.

. Go down the curved slope. There are small walls near the curved rail. and then jump into a grind on either of the small walls. there are two wooden rails. WHOOPTY RAIL GAP From the start of the level. For this gap. and at the end of the wall. with a small ledge extending from the quarter pipes. and near the rails is a small launch ramp. Grind the curved rail. TUNNEL GAP This gap is visible from the start of the level. and to the left of the small wall is a bumpy rail. It's the big gap between the two quarter pipes at the bottom of the slope. but turn right before going down the second slope. Using the bowl on either side of the slope. Above the tunnel is the bridge. SHORT WALL STOMP From the start of the level. ------------------------------------------------------------------------------3. do a lip trick on the red wire. and then turn slightly to the right and go forward to come to a curved rail at the corner of the skatepark. Grind one of the curved ledges at the corner of the skatepark. On either side of the slope will be the back of a quarter pipe. but turn right before going down the second slope. jump up to a grind on the spectator box for this gap. you can either jump from the curved rail to the bumpy rail. go down the first slope. Grind the wall to the left of the rail. Go up the slope to see a tunnel with quarter pipes on either side. Go down the curved slope.tunnel between the quarter pipes to see a small slope going up. and go through the small tunnel between the quarter pipes to see a small slope going up. TAKE IT TO DA BRIDGE! Go down the two slopes at the start of the level. or from the small wall to the bumpy rail. go down the first slope. Above the ledge is a red wire. go down the first slope. and then turn slightly to the right and go forward to come to a curved rail at the corner of the skatepark. To the left of the curved rail is a small wall. but turn right before going down the second slope. There are small walls near the curved rail. Suburbia ------------------------------------------------------------------------------2X4 HOP Go down the slope from the start of the level. SPECTATOR BOX STOMP From the start of the level. Go down the curved slope. and then jump to a grind on the bridge. Under the frame. The bridge has two ledges on it.4. and then turn right and go along the street to come to the frame of the under construction ramp. and then turn slightly to the right and go forward to come to a curved rail at the corner of the skatepark.

Go down the slope at the start of the level. DING DONG DITCH TRANSFER After going down the slope at the start of right and skate over toward the front door The sides of the front door can be used as one side of the door to the other for this this gap is completed. Grind the fence. Near the middle of the fence there is a small gap where the top of the fence has gone. At the end. grind right from the top piece of wood ontop of the QP. . CASH MONEY TRANSFER After going down the slope at the start of the level. The doorbell will ring after have any effect on the level. there is a quarter pipe. CORNER CUT CONSTRUCTION Erik Andersson: "From the start turn right and head towards the firetruck. AIRPLANE DROP This gap can be easily be done with Moon Physics. CHAINLINKGAP Go down the slope from the start of the level. This gap has to be done in the right angle. Going along the side of this area there is a chainlink fence. Jump from gap. and continue grinding along the fence. and then get a big air on the side of the half pipe near the fence. There is a quarter pipe on the side of the red trailer. At the left of the fire truck. there's a ramp. a very thin quarter pipe. jump from the ramp towards the burned house outside then grind the fence in front of it. There will be a gap between two quarter pipes on the house. you will get this gap. to get the gap. turn slightly to the of the house with the parked car. and find the red trailer. You can also recieve this gap by jumping out of the half pipe and car-planting (Hold triangle) the plane. Ride onto the half pipe. and then turn right and go along the street to come to the frame of the under construction ramp. Skate through the garage to arrive in the area behind the house. After dropping down from the air. Jump the gap. and then turn sharply to the left to see the half pipe in the trailer area.Jump from this ramp to a grind on one of the rails. although it doesn't FENCE TRIPPING Elliot Long: "Head down the roll-in and to the construction site. BETWEEN THE RAMPS Go to the trailer area near the start of the level. After skating through the garage. jump over the gap. and another quarter pipe over to the right. you need to ollie off the level. turn slightly to the right and skate over toward the house with the parked car. On the street side of the new house. stop and turn 180 to the left. Jump the gap between the quarter pipes.

and then launch forward over the top of the tree and land in the area with the mansion. and then turn around and face the slope. HAUNTED STAIR SET II After going down the slope at the start of the level. there are two wooden rails. turn sharply left to see a set of steps leading up to the mansion. jump up and lip trick the frame above. Using the quarter pipe.after you get around the corner the wooden thing the construction guys are building should be directly to the left of you. jump over to that and grind it to get the 'Fence trippin'' Gap. Jump and grind on the fire truck (anywhere on its back). GRABBIN' PINE! Go down the slope from the start of the level. and then turn right and go along the street to come to the frame of the under construction ramp. HAUNTED STAIR SET I After going down the slope at the start of the level. HOP THE FENCE Go down the slope from the start of the level. Under the frame. and use the small launch ramp to jump over the fence. and then turn right and go along the street to come to the frame of the under construction ramp. turn to the right to see a set of steps leading up to the mansion. HEADLESS HORSEMAN GAP Go down the slope at the start of the level." FIRE FIGHTER Wildduece02: "Start grinding the chain fence by the construction site towards the fire truck. and go forward to find two people around a barbeque. There is a quarter pipe up on the side of the frame nearest the street. turn right... the left quarter pipe is right next to a fence. Jump down the steps for this gap. go to where the two large quarter pipes are in front of the firetrucks. Jump down the steps for this gap. Hop up onto the fence and start grinding. Jump from this ramp to a grind on the chainlink fence at the side of the area. Jump over the top of the barbeque for this gap. and near the rails is a small launch ramp. Once over the fence. HOWDY NEIGHBOR PART I . HOT FOOT Go straight forward from the start of the level. then grind on the fence next to the haunted house (its all in one straight line)." RS11055678: "Ok. Go up the slope. in suburbia.the piece of wood and into a grind on the fence.

which leads over to the back of the house with the satellite dish. Go through the door and skate through the hallway. MANSION ON WHEELS TRANSFER After going down the slope at the start of the level. and then turn right and go along the street to find two quarter pipes. Go through the door and skate through the hallway. which is in the middle of the area. and then go forward to drop down into the bowl. but is more difficult. turn slightly to the parked car. At one side of this half pipe there will be a steep slope leading up. launch up to the right to land on a green half pipe. garage. Go up this slope to arrive on top of the house. Grind down the wire for this gap. Locate the red trailer. and then jump up to the right from the quarter pipe at the end of the hallway to land in the area behind the house. Go straight forward after landing to find another quarter pipe just in front. to the house near the trailer area. launch up to the right to land on a green half pipe. . Using this quarter pipe. on level. MANUAL THE SAC! Go down the slope from the start of the level. Go through the door and skate through the hallway. Using this quarter pipe. Jump from the bowl over the wall. turn left and skate forward to come to the trailer area. the door to the house will be open. Skate through the After skating through the jump over the wall. There will be a high wall near the bowl. LOOK OUT BEHIND YOU! After completing the Help The Thin Man level goal. and then jump up to the right from the quarter pipe at the end of the hallway to land on a quarter pipe in the area behind the house. and then jump up to the right from the quarter pipe at the end of the hallway to land on a quarter pipe in the area behind the house. It's also possible to get the same gap by jumping from the small quarter pipe to the long quarter pipe. and a small quarter pipe on the other side. the door to the house will be open. Go straight forward after landing to find another quarter pipe just in front. There is a long quarter pipe on one side of the trailer. Turn left just before the ramp. Jump from the long quarter pipe to the small quarter pipe. and then turn right and go along the street to come to the under construction ramp. turn right and use the quarter pipe to I GOT A BAD FEELING ABOUT THIS! After completing the Help The Thin Man level goal. near the under construction ramp.Go down the slope from the start of the level. the door to the house will be open. LEAVE THIS PLACE After completing the Help The Thin Man level goal. There will be a wire leading down from the side of the mansion. HOWDY NEIGHBOR PART II After going down the slope at the start of the right and skate over toward the house with the garage to arrive in the area behind the house.

NO MAN'S LAND GAP After completing the Help The Thin Man level goal. Go through the door and skate through the hallway. but you have to jump up and grind the grave stones that stick out of the ground to get this. Skate through the middle of the quarter pipes to come to a fire engine. up). and jump over the right wall to land near the entrance of the mansion. Ride onto the half pipe. ON SITE CONSTRUCTION Go down the slope from the start of the level. and go forward to find a small gap between two quarter pipes. PLYWOOD POP Go down the slope from the start of the level. use the launch ramp to jump over the frame of the under construction ramp. Get air on the left quarter pipe. But instead jump straight ahead up and over the top of the construction house to get the gap. near the under construction ramp. and then jump up to the right from the quarter pipe at the end of the hallway to land in the area behind the house. the door to the house will be open. Lip trick the top of the table for this gap. NUDE FENCE GAP Go straight forward from the start of the level. and use the small launch ramp to jump over the fence. and then turn sharply to the left to see the half pipe in the trailer area. then grind all the way around it. and then turn right and go along the street to find two quarter pipes.either side of the street. OVER UNDER CONSTRUCTION The 81: "Use the same ramp you use for the "grabbin pine" gap. . on either side of the street. Skate to the other side of the area. Jump from one rail to the other for this gap. and then turn right to see a picnic table on its side on top of a quarter pipe. turn right. You will probably have to grind one of the top beams to get over but i've done it a few times just jumping!" PICNIC LIP TRIC! Go down the slope at the start of the level. and then quickly revert to a manual (R2 + down. NO REST FOR THE WICKED GRIND ROGER151337: "Go into the secret place where the big quarterpipe is. Under the frame. Manual all the way around the sidewalk to the other quarter pipe for this gap. and then turn left to see big launch ramp. then turn right and go along the street to come to the frame of the under construction ramp. Once over the fence. Jump the gap. there are two wooden rails. For this gap.

so head left from the start and left again at the halfpipes.POWER UP GAP The 81: "Go to the roof of the house with the ramps on the roof. RAISIN' THE ROOF! Go straight forward from the start of the level. Skate through the garage to arrive in the area behind the house. ROOF RAGE LEVEL I . RAISIN' THE BAR! Go straight forward from the start of the level. you'll come to a quarterpipe at the and of that room." RICH HUMP HOP After going down the slope at the start of the level. Erik Andersson: "For this one get on top of the haunted house. After skating through the garage. There will be a small ramp on the platform. and use the small launch ramp to jump over the fence. Once over the fence. and lip trick the roof above the quarter pipe. Above the quarter pipe is a rail. RICHES TO RICHES MINI-GAP After going down the slope at the start of the level. After skating through the garage. Grind the top wire that heads towards the house with the satellite dish then jump down to a grind on the lower wire that heads to the same house to get the gap. transfer to the right ("I got a bad feeling about this!") at the opposite side transfer to the right again ("Look out behind you") onto a small half pipe roof. turn left to see a quarter pipe on the house. that's the gap. go forward and get up onto the platform of the quarter pipe above. so get on that platform first. I tried to jump out of the roof halfpipe directly on that cable without a result. Skate through the garage to arrive in the area behind the house. From here fly up to the main roof. turn slightly to the right and skate over toward the house with the parked car. Lip trick the rail for this gap. turn left to see a quarter pipe on the house. There's a halfpipe on the main roof and on one of the quarterpipes is a platform on which you have to go (slowly). turn slightly to the right and skate over toward the house with the parked car. RETURN TO THE LIVING The 81: "Go to the roof of the house with the ramps on the roof. and use the small launch ramp to jump over the fence. You'll see two cables going down to Skillz' house. There is another quarter pipe on the other side of the house. Jump over the ramp for this gap. turn left to see a gap between two quarter pipes. skate through the haunted house (it has to be open of course). Once over the fence. Jump the gap. jump over the small spiked fence and grind one of the cables all the way down. Go to the other quarter pipe. Grind the top wire that heads towards the house with the satellite dish then jump down to a grind on the lower wire that heads to the same house to get the gap.

There will be a gap between two quarter pipes on the house.. After skating through the garage. and use the small launch ramp to jump over the fence. and use the small launch ramp to jump over the fence. Near the barbeque is a launch ramp. Skate through the garage to arrive in the area behind the house. turn right. Once over the fence. Jump over the top of the front door by using the quarter pipe at either side of the door. then jump up to the right from the quarter pipe at the end of the hallway to land in an area behind the house. stop and turn 180 to the left. there is a rail above the quarter pipe. the door to the house will be open. turn slightly to the right and skate over toward the front door of the house with the parked car. use the launch ramp to jump to a grind on the fence. Go through the door and skate through the hallway. Lip trick this ledge. After skating through the garage. SCARY TREE PLANT After completing the Help The Thin Man level goal. and lip trick the low section of the roof above. After completing the Help The Thin Man level goal. There will be a gap between two quarter pipes on the house. Lip trick this rail. and go forward to find a small gap between two quarter pipes. ROOF RAGE LEVEL II After going down the slope at the start of the level. stop and turn 180 to the left. SMELLS LIKE SOME BBQ! Go straight forward from the start of the level. Use the left quarter pipe. jump forward up onto the roof house. at the opposite side from the house. SO COLD. and lip trick the high section of the roof above. Once over the fence. SMACK CITY After going down the slope at the start of the level.After going down the slope at the start of the level. turn right. the door to the house will open. Go through the door and skate through the hallway. and at one corner of the quarter pipe is a tree with a small ledge on it. and go forward to find two people around a barbeque. and then jump up to the right from the quarter pipe at the end of the hallway to land in the area behind the house. . SOCIAL CLIMBER Go straight forward from the start of the level.. turn slightly to the right and skate over toward the house with the parked car. In the middle of the area. turn slightly to the right and skate over toward the house with the parked car. Using the right quarter pipe. For this gap. Use the right quarter pipe. There is a quarter pipe going around this area. Skate through the garage to arrive in the area behind the house.

Once over the fence. THE HOLLY MATCHET RULES TRANSFER Go down the slope at the start of the level. and then turn right and go along the street to find two quarter pipes. Skate near the middle of the area and face the house. and ride up the slope to smash through the windows and land in the secret bat hallway. turn to the right after going down the slope at the start of the level. Lip trick either tree. and drop off the end to a grind on the ledge of the mansion steps. turn slightly to the right and skate over toward the house with the parked car. and then skate near the back of the trailer area to find a blue trailer. Go up the section of the quarter pipe below the windows. the door to the house will be open. and then launch from either side of the half pipe. TRAILER HOP Go left from the start of the level. and use the small launch ramp to jump over the fence. turn left and go up the thin steep slope to the roof of the house. and then jump up to the right from the quarter pipe at the end of the hallway to land in the area behind the house. TRAILER ROOF GAP Go straight forward from the start of the level. There will be some windows up above. and then jump out the other side for this gap. over the small gap. Skate through the garage to arrive in the area behind the house. Get speed by jumping on the quarter pipes at the back of the area. Above the quarter pipes is a tree. Ride onto the half pipe. turn left to see two quarter pipes. and then turn sharply to the left to see the half pipe in the trailer area. and then jump the roof of the blue trailer. Jump from one quarter pipe to the other. Use this launch ramp to jump over the red trailer below. To find the stop sign.SPOOKY DROP After completing the Help The Thin Man level goal. STREET TRANSFER Go down the slope from the start of the level. TWISTER BAIT GAP . near the under construction ramp. STOP GAP Grind up the stop sign. After skating through the garage. to one of the quarter pipes on the side. Then use the right analog stick to look up at the house. Go through this hallway. on either side of the street. TRICK UP A TREE! After going down the slope at the start of the level. Go through the door and skate through the hallway. There will be a launch ramp on top of the house.

Locate the red trailer. After skating through the garage. and use the small launch ramp to jump into a grind on one of the rails leading up to the fence. UP N'OVER Go straight forward from the start of the level. which is in the middle of the area. ------------------------------------------------------------------------------3. turn left and skate forward to come to the trailer area. Under the frame. and then jump off at the end to a grind on the 'UTOPIA' sign. Skate through the garage to arrive in the area behind the house. Grind the whole quarter pipe. and near the rails is a small launch ramp. turn left and then use the quarter pipe to jump over the wall and land in the yard where the people are having the barbeque. Jump from this ramp to a grind on either side of the frame. and then turn right and go along the street to come to the frame of the under construction ramp. WHOSE HOUSE?. turn slightly to the right and skate over toward the house with the parked car. Grind along the long quarter pipe to the right. WHERE'S YOUR HARD HAT? Go down the slope from the start of the level. There is a long quarter pipe on one side of the trailer. turn slightly to the left and go forward to come to a house with a parked car outside. Jump from one quarter to the other quarter pipe for this gap. WAKE THE DEAD GRIND After completing the Help The Thin Man level goal. Airport ------------------------------------------------------------------------------- .5. and a small quarter pipe on the other side. Once over the fence. the door to the house will be open.. UTOPIA SIGN GAP After going down the slope at the start of the level. To the left of the parked car is a red trailer. Go through the door and skate through the hallway. WALL HOPPIN' After going down the slope at the start of the level. and use the small launch ramp to jump over the fence. Jump over the top of the trailer using the wooden ramp at the back of the trailer. turn left to see a quarter pipe on the house. there are two wooden rails. There is another quarter pipe on the other side of the house.SKILLZ HOUSE! Go straight forward from the start of the level. and then jump up to the right from the quarter pipe at the end of the hallway to land in the area behind the house. There is a quarter pipe going around this area..After going down the slope at the start of the level.

Go down either staircase to get to an area which has a long quarter pipe going all the way around the sides of the area.1ST CLASS LIP!! After going down the final escaltor in the level. There are 10 flags in this area. Using either the side of the quarter pipe. five at the left side and five at the right. BUSINESS CLASS LIP! After going down the final escaltor in the level. . AMERICAN MADE After going down the final escaltor in the level. you will arrive in the main area of the airport. where there will be a small ramp. Jump onto the conveyer belt and go through the x-ray machine. you will arrive in the main area of the airport. BUSINESS CLASS GRIND! After going down the final escaltor in the level. There are spiral staircases going down at the side of each area. There are spiral staircases going down at the side of each area. Jump up to the platform on top of the baggage claim. There are spiral staircases going down at the side of each area. you will arrive in the main area of the airport. There are spiral staircases going down at the side of each area. launch up to a grind on the middle red rail. ADIOS CHOPPER! Turn slightly to the right at the start of the level. Using either the side of the quarter pipe. Grind the red rail with the flags above on the right side of the area for this gap. turn sharply to the right and go through the customs gate to arrive in the area with the baggage claim. Use the small ramp to jump to a grind on the helicopter blade. launch up to a lip trick on the highest red rail. Go down either staircase to get to an area which has a long quarter pipe going all the way around the sides of the area. you will arrive in the main area of the airport. you will arrive in the main area of the airport. Use this small launch ramp to jump to a grind on the light. Go down either staircase to get to an area which has a long quarter pipe going all the way around the sides of the area. launch up to a grind on the highest red rail. Using either the side of the quarter pipe. and jump over the counter. Follow the path along to come to the outside area with a helicopter. Using either the side of the quarter pipe. launch up to a lip trick on the middle red rail. BAGGAGE CLAIMED! After going down the first escalator. 1ST CLASS GRIND!! After going down the final escaltor in the level. Go down either staircase to get to an area which has a long quarter pipe going all the way around the sides of the area.

At the end of the first light. and finally drop down to a grind on the rail leading out of the hall. jump down to the third light for the gap. then grind the row of urinals. Using either the side of the quarter pipe. Grind the red rail with the flags above on the right side of the area for this gap. Using the quarter pipe. DROPPIN' SCIENCE! There is a light above the first escalator in the level. jump from a grind on one rail to the other rail.CLAIM HOP! After going down the first escalator. the first escalator. There are rails near the baggage claim. For this gap. ESCALATIN' THE SITUATION! After going down the gate to come escalators. DRAINING THE VEIN Go into the hall on the left. launch up to a grind on the lowest red rail. five at the left side and five at the right. Use the middle of the escalator as a launch ramp. ECONOMY CLASS GRIND After going down the final escaltor in the level. There are spiral staircases going down at the side of each area. turn sharply to the right and go through the gate to come to the baggage claim. Go down either staircase to get to an area which has a long quarter pipe going all the way around the sides of the area. you will arrive in the main area of the airport. jump from one rail to the other. ECONOMY CLASS LIP After going down the final escaltor in the level. There are 10 flags in this area. COUNTRY OF 700 ISLANDS After going down the final escaltor in the level. you will arrive in the main area of the airport. Go past the baggage claim to find two a big quarter pipe on either side. and jump to a grind on the light. Using either the side of the quarter pipe. There are spiral staircases going down at the side of each area. launch up to a lip trick on the lowest red rail. . just before the first walkway. you will arrive in the main area of the airport. with jump over either ESCALATOR HOP There are rails going down both of the escalators in the level. escalator. Go down either staircase to get to an area which has a long quarter pipe going all the way around the sides of the area. turn sharply to the right and go through to the baggage claim. For this gap. Near the end of the light. Grind the rail. jump to a grind on the second light which is going off at a slight angle.

five at the left side and five at the right. Grind any red rail. There are 10 flags in this area. five at the left side and five at the right. you will arrive in the main area of the airport. HELIPORT BAGGAGE Elliot Long: "In the Airport. Grind the red rail with the flags above on the right side of the area for this gap. and then jump the gap and land on the next red rail. GATE TRANSFER! Elliot Long: "Go to the end of the level and head below the gate area (where there is the car with cargo driving). five at the left side and five at the right. over a gate above. This is easiest to do at the gates that go into the wall. because there is less height needed to clear it. turn sharply to the right and go through the gate to come to the baggage claim. This is easiest to do when it goes straight toward the escalator. To get this easy gap. GOLDEN! After going down the final escaltor in the level. you will arrive in the main area of the airport. go to the helicopter area." GATE HOP! After going down the final escaltor in the level. Lip trick this board. There are 10 flags in this area.FLYING HIGH IN THE SKY Just after the first escalator there are two airport terminals which can be used as thin quarter pipes. ollie out and grind the other side. Grind all the way around the baggage claim for this gap. High above each terminal there is a board. you will arrive in the main area of the airport. grind one side of the black treadmil. GRIND BAGGAGE CLAIM After going down the first escalator. There are 10 flags in this area." HOLA! After going down the final escaltor in the level. Going around the sides of the level are red rails. Grind the red rail with the flags above on the left side of the area for this gap. you will arrive in the main area of the airport. and land on the other side. Gate Transfer is achieved when you launch from one of the QP's below. Grind the red rail with the flags above on the left side of . G'DAY After going down the final escaltor in the level.

which is located to the left of the first walkway. and then jump to a grind on a light. and jump to a grind on the light. go down either spiral staircase at the sides of the area. which is located to the left of the second walkway. Jump from the booth and grind the light for this gap. Under the main area. just before the second walkway. go into the hall on the right. which is located to the left of the first walkway. Above the phone booth there is a light. then grind the row of urinals. Above the phone booth there is a light. Grind the quarter pipe going around the area. which is located to the left of the second walkway. LOCAL CALL Grind over the first big phone booth in the level. Under the main area. LAST HIGH LIGHT There is a light above the final escalator in the level. jump over to a grind on the next light for this gap. Grind the rail. there will be lots of lights around the side. Grind the quarter pipe going around the area. MULIN' . go down either spiral staircase at the sides of the area.the area for this gap. LOOK OUT!! After going down the first escalator. From the first light. LIGHT HOP! After going down the final escalator to the main area of the airport. LONG DISTANCE Grind over the second big phone booth in the level. Use the middle of the escalator as a launch ramp. and finally drop down to a grind on the rail leading out of the hall. Jump from the booth and grind the light for this gap. ILLUMINATIN' Skate along to the first big phone booth in the level. and then jump to a grind on a light. there will be lots of lights around the side. LIGHT POP! After going down the final escalator to the main area of the airport. LIGHTEN UP! Skate down to the second big phone booth in the level.

there will be a curved red rail at the side of the area. you will arrive in the main area of the airport. SPIRAL STAIRS NORTH! After going down the final escaltor in the level. OFF THE COUCH Near the start of the level. O THE S Jump over or through the security gate. you will arrive in the main area of the airport. five at the left side and five at the right. turn sharply to the right and go through the customs gate to arrive in the area with the baggage claim. Grind the quarter pipe going around the area. you will arrive in the main area of the airport. PARLEZ-VOUS SKATE? After going down the final escaltor in the level. MUSICAL CHAIRS After going down the final escaltor in the level. Under the main area. turn sharply to the right and go through . SPIRAL STAIRS SOUTH! After going down the final escalator in the level. go down either spiral staircase at the sides of the area. Grind one couch. Use the small launch ramps on either x-ray machine to jump over the top of the gate. Grind one green chair. turn around and face the gate.After going down the first escalator. and then jump to a grind on the curved red rail for this gap. RAIL HOP After going down the final escalator to the main area of the airport. you will arrive in the main area of the airport. There are 10 flags in this area. Grind down the left spiral staircase for this gap. and then grind the other couch for this gap. Grind the red rail with the flags above on the right side of the area for this gap. There are spiral staircases going down at the side of each area. and then manual across the floor to a grind on another green chair. There are spiral staircases going down at the side of each area. there are two purple curved couches on either side. SPOTTED BAGS After going down the first escalator. After going through the gate. Grind down the right spiral staircase for this gap. There are green curved chairs on either side of the area. jump off into a manual.

you have to manual all the way down both escalator slopes. then jump off into a manual. This is certainly the longest manual gap in the game. Grind along the middle of the walkway for this gap. WALKWAY HOP Jump from one walkway rail to the other. For this gap. START TO FINISH!!! At the start of the level. Grind the red rail with the flags above on the left side of the area for this gap. . and then jump to a grind on the esclator leading down to the area with the baggage claim. grind the ledge on the left or right. Jump onto the conveyer belt and go through the x-ray machine. You will get this gap near the quarter pipe. Follow the path along to come to the outside area with a helicopter. Launch from the quarter pipe up to a grind on the wall above. with a big quarter pipe between them. There are 10 flags in this area. After going down the final escalator slope. five at the left side and five at the right. Jump to a grind on the next arrivals board. TAKIN' THE HIGH ROAD There is a light above the first escalator in the level. TEA TIME After going down the final escaltor in the level. you will arrive in the main area of the airport. and jump to a grind on the light.the gate to come to the baggage claim. This can be done on both walkways in the level. Go past the baggage claim to find two escalators. WALKWAY RIDE 2! After going down the first escalator in the level. From the lockers. Use the middle of the escaltor as a launch ramp. THROUGH THE PAD! Turn slightly to the right at the start of the level and jump over the counter. WALKWAY RIDE 1! Ride forward from the start of the level and grind the middle of the walkway. but you can keep your speed and balance up by grinding the various walkways and escalators in the level. THE HARD WAY UP! Jump up to a grind on the lockers on the right near the start of the level. and finally jump up to a grind on the light. Start a grind on the conveyer belt. keep going forward to find the second walkway. keep going forward to the quarter pipe at the end. jump up to a grind on the arrivals board.

Grind the red rail with the flags above on the left side of the area for this gap. Jump from the big . EH? After going down the final escaltor in the level. A BURNING SENSATION Go to the secret outside area. There is a small bowl. you will arrive in the main area of the airport. AT THE 10 Go to the bowl near the vending machines. ZDRASVUITE! After going down the final escaltor in the level. Skater Island ------------------------------------------------------------------------------42 MILES TO NYC HOP Go forward from the start of the level and jump over the second funbox. WELCOM. There are 10 flags in this area. Jump onto the conveyer belt and go through the x-ray machine for this gap. AT THE 5 Go to the bowl near the vending machines. in the top-right corner of the skate park. ------------------------------------------------------------------------------3. Jump from the big bowl over to the flat of the half pipe. in the top right corner of the skate park. There is a small bowl. and a big bowl joined together. Grind the red rail with the flags above on the left side of the area for this gap. X-RAY Turn slightly to the right at the start of the level and jump over the counter.6. five at the left side and five at the right. five at the left side and five at the right. you will arrive in the main area of the airport. You can get any one of four gaps. you will arrive in the main area of the airport. depending on how far you jump. and a big bowl joined together. There are 10 flags in this area. five at the left side and five at the right. Jump over the fire for this gap.WELCOM TO THE TRIANGLE After going down the final escaltor in the level. There are 10 flags in this area. There will be a fire burning on the beach. Grind the red rail with the flags above on the right side of the area for this gap.

bowl over to the flat of the half pipe. There are two bowls next to each other. CANNON FODDER Go to the secret outside area. There are two cannon fortresses near the entrance to the skatepark. and then land in a grind on the edge of the ship for the gap. There is a rail going along the stands. COPING 2 RAIL POP Skate into the bowl with the high platform on one side at the bottom-right corner of the level. AT THE 50 Go to the bowl near the vending machines in the corner the start of the level. You can get any one of four gaps. Jump from the big bowl half pipe. You can get any one of four gaps. and a big bowl joined together. it's in the top-right corner). over to the flat of the on how far you jump. jump over the entrance. There is a rail going along the stands. There are two cannon fortresses near the entrance to the skatepark. Use either quarter pipe to lip trick the top of the fortress. Jump the gap between the two quarter pipes. There are two bowls. CROWD PLEASER I Turn around from the start of the level to see the spectator stands. The fortresses each have a quarter pipe on the front. The fortresses each have a quarter pipe on the front. depending on how far you jump. with a quarter pipe below. Jump from one bowl to the other. Using the quarter pipe. of the skate park (from There is a small bowl. and going around one side of the bowls there is a wooden rail. depending BLAST 'EM Go to the secret outside area. CROWD PLEASER II Go over to the bowl at the top-right corner of the skatepark to find these spectator stands. . and then jump to a grind on the wooden rail for this gap. lip trick the rail on the stands. and skate up to the ship. CANNON GRIND Go to the secret outside area. lip trick the rail on the stands. BOWL TRANSFER Skate into the bowl with the high platform on one side (from the starting point. this is at the bottom-right of the level). Grind one of the bowls. Grind the red edge of the ship. Using the bowl.

HELL NO H20 Go to the bowl near the vending machines. jump from the quarter pipe and land in the bowl. in the water at the right side of the beach. FRONT MAST BACK GRIND Go to the secret outside area. Above that is the outer wooden fencing that separates the 2 'areas' (vert and street). Grind up the mast. On the ship. turn left to see a quarter pipe. as if you ollie too late you will not get the angle needed. Jump from the beach to the boat. HANDRAIL HOP Go to the bowl near the vending machines. jump to a manual on the ledge. and if you ollie too early. There will be an overturned boat with sharks swimming around it. For this gap. To get the gap. Go forward over the first quarter pipe to come to another quarter pipe at the front of the ship. There is a quarter pipe under the stands.DANCIN' ON THE TABLES TRANSFER Turn around from the start of the level to see the spectator stands." DRIVE THRU WINDOW Skate into the bowl with the high platform on one side at the bottom-right corner of the level. and skate to the ship. and then start grinding back down the mast toward the ship. in the top right corner of the skate park. and a bowl over to the left. Grind one rail. FEARLESS SHARK HOP Go to the secret outside area. DREAMER GAP Elliot Long: "To the right of where you start there should be a funbox with a straight black rail going through the middle. Get onto the platform of the bowl. and just before the coping slopes down. There is a small ledge on the platform at the side nearest section the bowl. An easier way is to grind around the bowl to the right. jump the gap and land on the other rail. where there are two wooden rails with a gap between them. FIJI MERMAID HOP Go forward from the start of the level and jump over the first funbox. is in the corner of the skate park . Jump over this quarter pipe and land in a grind on the mast. grind the wooden fence and when it inclines upward (a bit after the funbox mentioned earlier ends) ollie off (at the right time) and grind the sprinkler system above. you won't get the height. This requires precise timing. Manual the ledge for this gap.

There are two bowls next to each other. Go up the roll-in to find another quarter pipe with a pole above. and skate to the ship. MAST TRANSFER Go to the secret outside area. and hit the second rail above the half pipe. Jump from either bowl up to a grind on the platform rail. and skate to the ship. After boarding the ship. and skate to the ship. turn left and use the right analog stick to look up and see a pirate sitting on one of the boards under the mast. Just outside .(from the start of the level. Use the quarter pipe below to launch up to a lip trick on the board in front of the pirate. KEEL HAUL GAP Go to the secret outside area. go through the opening. and cannons from the ship will blast a new opening to the skatepark. and high above the bowls is a high platform with a wooden rail. On the ship. There is a rail high above the quarter pipe. and skate toward this new entrance. and skate over the first funbox. turn right to see a roll-in between two quarter pipes. The mast can be used as a thin quarter pipe." PALM TREE HOP After the door to the secret outside area has been opened. HIGH RAIL STOMP Skate into the bowl with the high platform on one side at the bottom-right corner of the level. Use the quarter pipe to launch up to a lip trick on the rail. O'DONNELL HOP ROGER151337: "Use the hump on the right side of the level and jump over it. turn right to see a mast between two quarter pipes. MR. half turn left to see a thin quarter pipe to the right of a fence. LOOK OUT BELOW! Go to the secret outside area. After boarding the ship. it's in the top-right corner). turn right to see a big funbox with a rail on it. After passing the first funbox. and a big bowl joined together. HIT THE STAIRS Go forward from the start of the level. jump from the mast to the quarter pipe on either side. For this gap. Use this to jump over the pole. HOW'D YOU FIND THAT? At the start of the level. and then jump off at the end of the rail to a grind on the step. Jump from the big bowl. Grind the rail to the left. Go back into the skatepark. There is a small bowl.

and skate over the two funboxes. drop down to a grind on the rope leading to the beach. and skate to the ship. Launch up near the left side of the quarter pipe. There is a sail above the bowl. SHORE LEAVE Go to the secret outside area. to a grind on the right rail going up the slope. There is a breakable roof above the half pipe. RUSSIAN TEASE GAP There is a light. and skate to the bowl at the back of the ship. just above the starting point of the level. After passing the second funbox. NORTH DAKOTA GAP Go forward from the start of the level. Once on the platform. turn right to see a gap between two quarter pipes. which is over on the right side of the level. turn right and look toward the two flags. and skate over the first funbox. and grind the left flag. PIEDMONT. SKULL N'BONES Get onto the platform of the half pipe that is nearest the wall.the second opening. On the ship. To get this gap. ROOF BUSTIN' Go to the half pipe in Skater Island. After passing the first funbox. turn left to see a quarter pipe. There is a long rail high above the quarter pipe. There is a small slope leading up to the platform of the half pipe. Using the left quarter pipe. Get some air out of the bowl and hit the sail to rip it. SAIL RIP Go to the secret outside area. NJ GAP Go forward from the start of the level. RAIL 2 RAIL HOP Grind along the wooden rail on the platform of the bowls next to the start of the level. get some big air on the half pipe and break a section of the roof. with a rail on each side. Jump from the left rail (which is one on the platform of the bowls). SOUTH AMBOY. Grind the left plank. Skate into the bowl at the bottom-right corner of the level. jump over the fence and land in the bowl. and then jump over to the palm tree. Using the funbox. there are two planks of wood on a small wooden ramp. and then launch from the bowl to a grind on the light. and grind the rail along to the left. turn right to see a big funbox with a rail on it. At the end of the rail. jump forward over the fence and land in the bowl . Jump from the platform of the half pipe.

Jump the gap between the two quarter pipes near the middle of the ship. Jump from the platform of the half pipe. where there will be two wooden rails with a gap between them. clearing the set of steps along the way. Grind the left wooden rail. Jump the steps for this gap. there are some steps leading down. turn right and look toward the two flags. then jump up to a grind on the first vending machine. THE AARON C. and skate to the ship. over to the bowl near the vending machines. Jump from the half pipe and grind the surfboard for this gap. After .near the vending machines. Drop down to a grind on the next wooden rail. and grind the right flag. STAIR HOP Jump from the side of the half pipe nearest to the wall. THAT'S A MOUTHFUL Go to the bowl near the vending machines. Get onto the platform of the bowl. and then quickly jump up to a grind on the second vending machine. Jump over the roll-in for this gap." SURF'S UP Go to the half pipe in Skater Island. STAIR SET At the side of the half pipe. above the platform of the half pipe. which is over on the right side of the level. Once on the platform. and skate over the two funboxes. There is a surfboard on the wall. SWAB THE DECK GAP Go to the secret outside area. Grind this rail. in the top-right corner of the skate park. THE BOSS GAP Go forward from the start of the level. turn around and go up the slant with the rail and stop at the box rail on the back wall. STARS N'STRIPES Get onto the platform of the half pipe that is nearest the wall. and then jump and grind the rail on the quarter pipe (the one below the Crowd Pleaser I). ROLL-IN OF DEATH GAP There is a small roll-in on the half pipe. STREET PARK RE-ENTRY RAIL Wilddeuce02: "At the beginning of the level. jump and grind the rail on the slant.

through the hole in the bowl platform. Jump the gap. THE JERSEY NUN GAP Go forward from the start of the level all the way to the back of the building.7. The section of the quarter pipe on the left will have a small gap in it. THE HEARTBREAKER GAP Go straight forward from the start of the level over the two funboxes to come to a quarter pipe. Once on the platform. For this gap. Jump from the big bowl over to the flat of the half pipe. Once on the platform. you will have travel the furthest distance. is in the corner of the skate park (from the start of the level. THE LAW TRANSFER Jump from the half pipe over to the bowl with the high platform on one side. depending on how far you jump. and on the right will be a high platform next to the bowl. jump from the platform of the half pipe. On the left will be a slope leading up. TOUCHDOWN! Go to the bowl near the vending machines. turn right to see a gap between two quarter pipes. Jump this gap. ------------------------------------------------------------------------------3. and jump the gap between the two quarter pipes. and then jump from the slope down into the bowl. THE DROP Get onto the platform of the half pipe that is nearest the wall. and a big bowl joined together. THE ROLLERBOY GAP Get onto the platform of the half pipe that is nearest the wall. There is a small bowl. turn right and look toward the two flags. You can get any one of four gaps. turn right and look toward the two flags. THE FLAME TRANSFER Jump from the half pipe over to the bowl near the vending machines.passing the second funbox. For this gap. Jump from the platform of the half pipe to land on the slope. it's in the top right corner). Los Angeles ------------------------------------------------------------------------------ALL THE WAY . The platform has a hole in it. On the left will be a slope leading up.

turn the skater toward the broken bridge. there is a small bump. and continue skating to come to two sets of steps. BURRITO GRANDE There are two quarter pipes on the side of the car wash. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. BUNKER At the start of the level. Turn right in the arch. Jump on the wall and grind over the crack in the wall where the car is balancing to make the car fall down. which a car has smashed through a wall and is balancing over the edge. For this gap. after the earthquake has been started. jump the grass slope or the wavy steps. or jump under the sign of the shop. Next. and then go through the arch.Go forward from the start of the level. either jump over the top of the shop. grind the ledge and then jump over to a grind on the edge of the next building. down the steps. there will be some wavy steps just in front. For this gap. with a small shop between the quarter pipes. one on each side of the pools of water. For this gap. and then jump over the small gap to the next section of the bridge. and then continue straight forward through the arch in the building. and then jump onto the rail on top of the cherry sign. Grind all the way up the rail to get to the roof. next to the store with the Huge Discounts sign on it. Go across the road to come to a yellow shack at the other side. BUSTIN CHERRIES! The earthquake must be started before this gap can be completed. In the yellow shack. On either side of the steps is a grass slope. and land on the road. BURRITO CARNITAS! There are two quarter pipes on the side of the car wash. Jump onto the sloped section of the bridge. Jump from the roof over to the section of road below. A good way of doing this is to jump from the quarter pipe near the car wash. Use this bump to launch up to a grind on the wire leading over to the half pipe near the car wash. which slopes steeply upwards. Jump down either sets of steps. and jump up onto the roof. Grind around the corner. use one of the quarter pipes to jump up to a grind along the side of the car wash. which will complete the gap. ALLEY-OOP! Jump down the wavy steps at the start of the level. Skate over to the car wash. and then use the wooden ramp at the side of the road to launch up onto the building ledge. . Up on the rubble strewn roof of the car wash. BYE-BYE This gap can only be completed in Career Mode.

grind the ledge and then jump over to a grind on the edge of the next building. Grind down the left rail for this gap. one on each side of the pools of water. down the steps. Grind all the way up the rail to get to the roof. jump over either doorway. and skate forward to come to two rails. go down the wavy steps and then go right down the road. Jump down either sets of steps. EASTERNTREMOR! Turn left at the start of the level. You can do this from either brown kicker-rounded thing. and then follow the corner around to the left. and behind the fountain will be two quarter pipes near a building where windows can be smashed. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. and then use the wooden ramp at the side of the road to launch up onto the building ledge. and then jump over the road and land on the other side for this gap. EAST SIDE!' Go down the wavy steps at the start of the level. DON'T FALL! The earthquake must be started before this gap can be completed." FOUNTAIN HOP From the start of the level. There is a ledge at the side of this area. Go down the small slope in the road. go down the wavy steps and then turn right on the road. Smash through both windows to get to the other side of the building. Next. At the side of the road will be the fountain. Jump the gap. On the right side of the road there will be a small kiosk near the car wash. and then go through the arch. Grind the ledge. ELECTRIFIED! Elliot Long: "Start the level and go down to the fountain.COLD CHILLIN' At the side of the car wash. and then jump up one of the quarter pipes to land on the area above with two steaming grates. DOORWAY HOP From the start of the level. Turn right in the arch. What you need to do to get this gap is air off of that brown little kicker-rounded thing and grind a wire. and at either side of the . and then turn right on the road. there is a big gap between two quarter pipes. and continue skating to come to two sets of steps. Jump from the roof over to the section of road below. DOWN THE STAIRS Go forward from the start of the level. and then grind the other ledge for this gap. At the side of the road will be the fountain. with two doorways. Grind the edge of the kiosk.

there is a burning bin. enter through the arch to arrive outside the Morehead Club. INDIANA STYLE Kaleidoscopearmada: "On LA after you free the balls. Go down the small slope in the road. HOT! Near the fire engine (which is next to the car wash). Or grind the fountain and jump to a grind on one of the ledges. launch over the top of the kiosk using the quarter pipe. HOT. Grind the ledge and jump to a grind on the fountain. At the side of the road will be the fountain. and then turn right on the road. go down the wavy steps and then go right down the road. start in the yellow . On the right side of the road there will be a small kiosk near the car wash. Use either quarter pipe to launch up onto the half pipe on the roof of the building. Jump the gap between the quarter pipes. Start grinding on the ledge. jump the gap. Grind one quarter pipe. Get big air on either side of the half pipe for this gap. turn around and face the steps that you dropped down. jump over the steps with the rail going down them. and behind the fountain will be two quarter pipes near a building. For this gap.fountain will be a small curved ledge. KIOSK! Go down the wavy steps at the start of the level. with a ledge above. HOT. and then land on the rail. Jump over the bin. and then land in a grind on the next quarter pipe. and go through the arch to drop down some steps to the road. GRIND ILLIN' At the side of the car wash. Turn left to see another set of steps with a rail going down them. and then follow the corner around to the left. Launch from either quarter pipe to a lip trick on the ledge. On each side of the kiosk is a quarter pipe. HOTEL LIP SMACKIN' Near the fire engine (which is next to the car wash). there is a big gap between two quarter pipes. There are two quarter pipes. Once on the road. enter through the arch to arrive outside the Morehead Club. GETTIN A LEARN ON! Go forward and down the wavy steps from the start of the level. HUNG OVER' Near the fire engine (which is next to the car wash). GOIN' BALLISTIC From the start of the level.

building or between the two purple quarterpipes and manual across the flat area where the balls travel and you should get 'Indiana Style'." NICE MOVE! At the side of the car wash, there are two quarter pipes with a gap between them. Grind the left quarter pipe, and then jump over to a grind on the ladder of the fire engine. Grind all the way up the ladder, and then start grinding along the ledge of the building. At the end of the ledge, jump to the right and land on the edge of the sloped roof of the building. NORTHERN WASHERP LIP From the start of the level, go down the wavy steps and then go right down the road. At the side of the road will be the fountain, and behind the fountain will be two quarter pipes near a building. Above both of the quarter pipes are window ledges. Launch up from the left quarter pipe to a lip trick on the ledge for this gap. NORTHERNTREMOR! From the start of the level, jump down the wavy steps, and then turn right on the road. Where the road slopes down, there will be a rail on the left side of the road. Grind down the rail. NOSEBLEED TIME From the start of the level, go down the wavy steps and then go right down the road. At the side of the road will be the fountain, and behind the fountain will be two quarter pipes near a building. Use either quarter pipe to launch up onto the half pipe on the roof of the building. Get a medium sized air on either side of the half pipe for this gap. If you go too high on the air, you will get the Goin' Ballistic gap. OVER THE FOUNTAIN! ROGER151337: "Go to where the little fountain is, and use it as a ramp and jump over it." OVER THE YELLOW STONE SHACK Jump down the wavy steps at the start of the level, and then continue straight forward through the arch in the building. Go across the road to come to a yellow shack at the other side. Jump onto the thin sloped ledge of the shack, and at the top of the ledge jump over the shack. For the same gap, you can grind up the ledge and jump the shack. OVERPASS AFTERSHOCK This gap can only be completed after the earthquake has been started. Skate over to the car wash, and jump up onto the roof. A good way of doing this is to jump from the quarter pipe near the car wash, next to the store with the Huge Discounts sign on it. Up on the rubble strewn roof of the car wash, turn the

skater toward the broken bridge, which slopes steeply upwards. Jump onto the sloped section of the bridge, and then jump over the small gap to the next section of the bridge. There are gaps in the wall of the bridge. Grind over any of the gaps. OVERPASS LEAP The earthquake must be started before this gap can be completed. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. Grind all the way up the rail to get to the roof. Jump from the roof over to the section of road below, and then use the wooden ramp at the side of the road to launch up onto the building ledge. PASSIN' GAS! Get on the roof of the car wash, and then wallride the sign for this gap. PERSHING RAMP Jump down the wavy steps at the forward through the arch in the yellow shack at the other side. the yellow shack, and then jump PURE AIR From the start of the level, go down the wavy steps and then go right down the road. At the side of the road will be the fountain, and behind the fountain will be two quarter pipes near a building where windows can be smashed. Smash through both windows to get to the other side of the building, and then jump up one of the quarter pipes to land on the area above with two steaming grates. Grind around the curved ledge just next to the grates to open them, and then go all the way back to the starting point of the level. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. Grind all the way up the rail to get to the roof. The grates on top of the roof will be open. Drop down into one of the grates to find a half pipe with a gap in the middle. Jump over the gap. PURPLE SKIPPIN' Jump down the wavy steps at the start of the level, and then continue straight forward through the arch in the building. Go across the road, and then go through the tunnel in the yellow shack to come to a purple structure. There is a half pipe on the purple structure, and small launch ramps on the back of each side of the half pipe. Using the ramps, launch over the purple half pipe. PURPLE TRANSFER Elliot Long: "Go to the purple half pipe. On the side of the half pipe there will be a tiny quarter pipe that you land on after you get the secret tape. Just do a transfer between these 2 pipes and you'll get the gap." RAIL SKIP! start of the level, and then continue straight building. Go across the road to come to a Grind to the right along the ledge outside of down to a grind on the curved steps.

Turn left at the start of the level, and skate forward to come to two rails. Grind either rail, and then jump to a grind on the other rail. RIDIN' THE XXX Jump down the wavy steps at the start of the level, and then continue straight forward through the arch in the building. Go across the road, and then go through the tunnel in the yellow shack to come to a purple structure. There is a half pipe on the purple structure. Grind the left quarter pipe. The grind will lead to a rail, which goes around a ledge and up to the top of the cinema. Grind along the top of the cinema for this gap. SHOOTS N' LADDERS At the side of the car wash, there are two quarter pipes with a gap between them. Grind the left quarter pipe, and then jump over to a grind on the ladder of the fire engine. Grind all the way up the ladder for this gap. SOUTHERN WASHERP LIP From the start of the level, go down the wavy steps and then go right down the road. At the side of the road will be the fountain, and behind the fountain will be two quarter pipes near a building. Above both of the quarter pipes are window ledges. Launch up from the right quarter pipe to a lip trick on the ledge for this gap. SOUTHERNTREMOR! Turn left at the start of the level, and skate forward to come to two rails. Go down the slope next to the rails, and turn right on the road. Follow the road along, and grind the rail on the right side of the path. SQUEAKY CLEAN! In the car wash, there are two rails. Grind one rail, jump the gap, and then grind the other rail. STAIR SKIP! Go forward and down the wavy steps from the start of the level, and go through the arch to drop down some steps to the road. Once on the road, turn around and face the steps that you dropped down. There is a ledge on either side of the steps. For this gap, start grinding along the ledge, jump the steps, and then land in a grind on the next ledge. THEY'RE GRATE! From the start of the level, go down the wavy steps and then turn right on the road. At the side of the road will be the fountain, and behind the fountain will be two quarter pipes near a building where windows can be smashed. Smash through both windows to get to the other side of the building, and then jump up one of the quarter pipes to land on the area above with two steaming grates.

Follow the rail. TOWER SOUTH . Start grinding on one of the rails. and then jump up one of the quarter pipes to land on the area above with two steaming grates. TOWER RAIL SWAP From the start of the level. TO THE LADDER! Next to the fire engine (which is near the car wash). Start grinding along the rail. go down the wavy steps and then go right down the road. On the slope. TOWER RAILS GAP From the start of the level. The roof of the building is a rough half pipe. Use the either quarter pipe to launch up onto the half pipe on the roof of the building. At the side of the road will be the fountain. there is a small ramp.Grind around the curved ledge just next to the grates for this gap. and behind the fountain will be two quarter pipes near a building where windows can be smashed. use it and grind the curved stairs. and behind the fountain will be two quarter pipes near a building. There are windows on the left side and up ahead there is a little yellow kicker. At the side of the road will be the fountain. At the side of the road will be the fountain. and behind the fountain will be two quarter pipes near a building where windows can be smashed. which goes near the car wash and then turns left and goes down a slope to the road. jump the gap. when you are there go to where the one quarterpipe is. At the side of the road will be the fountain. and behind the fountain will be two quarter pipes near a building. Use this ramp to launch up to a grind on the ladder of the fire engine. there will be a rail on each side. and then hold grind to land on the rail on the other side. go down the wavy steps and then go right down the road. Smash through both windows to get to the other side of the building. go down the wavy steps and then go right down the road." TOWER LOCKIN' From the start of the level. TOWER POPPIN' From the start of the level. Use the right side of the building to jump down to the quarter pipe in the area with the grates. with a gap in the middle where two small sets of steps come up on either side. TO THE STAIRS! ROGER151337: "Go to the purple building. go down the wavy steps and then go right down the road. Near the grates is a long rail that goes along. Use the either quarter pipe to launch up onto the half pipe on the roof of the building. Smash through both windows to get to the other side of the building. and then jump up one of the quarter pipes to land on the area above with two steaming grates. and then jump over to a grind on the other rail. Near the grates is a long rail that goes along.

and then turn right on the road. Grind down the rail and jump over the road from the end of the rail. WEST SIDE!' From the start of the level. where some steps go down. there is a quarter pipe next to the store with the Huge Discounts sign on it. Smash through both windows to get to the other side of the building. On the slope. and behind the fountain will be two quarter pipes near a building where windows can be smashed. and then continue the grind along the rail for this gap. At the side of the road will be the fountain. and then jump down to the quarter pipe next to the building with the glass windows. There will be a gap in the rail. Jump over the steps. jump from the quarter pipe near the building. TRIPLE X HOP! There are some steps under the cinema. Above both of the quarter pipes are window ledges. Launch up from either quarter pipe onto a grind on the ledge. . Follow the rail. At the side of the road is the fountain and behind the fountain are two quarter pipes near a building where windows can be smashed. and to the left of the cinema there is a ledge. Smash through both windows to get to the other side of the building. Jump from this quarter pipe up the quarter pipe on the roof of the car wash. WESTERNTREMOR! Go forward and down the wavy steps from the start of the level. and then jump up one of the quarter pipes to land on the area above with two steaming grates. Where the road slopes down. go down the wavy steps and then go right down the road. go down the wavy steps and then go right down the road. At the side of the road will be the fountain. start grinding down the left rail. which goes near the car wash and then turns left and goes down a slope to the road. Near the grates is a long rail that goes along.From the start of the level. and then jump to a grind on the ledge. and grind the left rail under the arch. there will be a rail on the left side of the road. WASHIN' WINDOWS From the start of the level. jump down the wavy steps. WASH TRANSFER! Near the car wash. For this gap. and then jump up one of the quarter pipes to land on the area above with two steaming grates. Grind around the curved ledge just next to the grates to open them. You can get the same gap by jumping from the ledge over to the steps under the cinema. Grind the steps. and behind the fountain will be two quarter pipes near a building. VENTING FRUSTRATION From the start of the level. go down the wavy steps and go right down the road. and land on the quarter in the vent.

and then continue straight forward through the arch in the building. The grind will lead to a wire. WIRE RIDIN 2!! Continuing from the Wire Ridin 1! gap. and then continue straight forward through the arch in the building. Use the quarter pipe to launch up onto the top of the right stand. keep grinding the wire. Grind the sloped ledge of the shack to get up onto the roof. jump off into a grind on the ledge of the billboard. and then go through the tunnel in the yellow shack to come to a purple structure. Keep grinding the wire for this gap. where there will be a rail curving around at the back. YELLOW FALL Jump down the wavy steps at the start of the level. Tokyo ------------------------------------------------------------------------------AKAGAI GAP Go down the roll-in at the start of the level and ride forward a short way. Grind the right quarter pipe. jump off the end of the wire and grind around the edge of the fountain below. and the two smaller spectator stands on either side. Go across the road to come to a yellow shack at the other side.8. WIRE RIDIN 1! Jump down the wavy steps at the start of the level. Jump through the window for this gap. There is a half pipe on the purple structure. WIRE RIDIN 3!! Continuing from the Wire Ridin 2!! gap. AMAZAKE GAP . and then turn around and face the roll-in to see the spectator stand above. grind to the end of the wire. YELLOW CUTTER! Jump down the wavy steps at the start of the level. The yellow shack has a large window.WIRE DROP!!! Continuing from the Wire Ridin 3!! gap. and fall through the roof for the gap. From the ledge. and after grinding around the spectator stand. Slowly skate over to one of the holes. ------------------------------------------------------------------------------3. Go across the road. On the roof. Grind the left side of the rail. and then continue straight forward through the arch in the building. there are lots of square holes. jump up to the curved ledge for this gap. which goes around a ledge above a club. Go across the road to come to a yellow shack at the other side.

Continue to hold the grind button to grind the next platform. Jump from the high quarter pipe. This will get you the Edomae gap. Quickly jump from the end of the platform and grind the top of the billboard. (VERY IMPORTANT NOTE: You *MUST* Ollie and grind onto the light blue sign [for the Amaebi Gap] BEFORE you reach the very end of the platform.Skate to the right bowl at the far end of the level. AMAEBI GAP Skate to the quarter pipe just before the right of the two bowls at the far end of the level. Elliot Long: "To get the gaps. ollie out of the grind and land in a grind on the light blue sign and you will get the Amaebi Gap. Jump up onto a grind on the flat platform. over the low quarter pipe. and then quickly jump over to the left and grind the curved platform. CHAKINZUSHI GAP . and land on the other high quarter pipe. go straight forward and use the kicker ramp to jump over the large gap. you need to ollie off and grind a circular sign to the left. Continue grinding the circular sign. go forward and jump over the first funbox. Continue forward. Before the sign reaches the line with the lanters. This gets you the Fugu Juju Gap. There is a high quarter pipe going around the side of the platform. High above the right side of the quarter pipe is a flat platform. go to the end of the level. From the bowl. Maguro Gap. Ollie out of the grind and into a grind on the blue ledge. BUTA NIKU GAP Go to the main secret area. Use the quarter pipe on either side to jump over this roll-in. After skating down the big roll-in at the start of the area. After skating down the big roll-in at the start of the area. At the end ollie and start to grind the ledge/balcony like platform infront of you. At the end you should see a blue platform that is slightly higher than the ledge/balcony like platfom you just grinded. Continue grinding along the ledge/balcony like platform until you reach the end. you need to air from the quarter pipe and start a grind on the sign. until you reach the end. At the end of the blue platform. Fugu JuJu Gap. drop down off the end of the billboard and hold the grind button to land on another ledge. Amaebi Gap. Finally. BOTAN NABE GAP Go to the main secret area. and Edomae Gap. Jump the gap to the next ledge for this gap." BENTO BOX GAP After going down the roll-in at the start of the level. To get the next 3 gaps. jump up to the ledge above and start grinding it to the right. This gets you the Maguro Gap. To get the next 3 gaps. turn either right or left to go down a wide roll-in. while there is a low quarter pipe at the end of the platform. or else you will ollie into a curve-ish type thing and it will make you go in the wrong direction). Outside the right pool. there should be a quarter pipe that leads to a sign (which goes onto the line with the lanterns).

jump off into a grind on the ledge of the billboard. and then jump off at the end and grind the steep sign. Ollie onto that. CHIRI NABE GAP Go to the main secret area. jump from one quarter pipe near the bowl entrance. From the ledge of the billboard. look behind you. For this gap. and then land in a grind on the other quarter pipe. you will get this gap. Turn around and face the roll-in. Quickly jump and grind to get further up the sign. COCKY SUKIYAKI TRANSFER There are two bowls at the back of the level. where there will be a rail curving around at the back. go straight forward and use the kicker ramp to jump the large gap. CHILLI CHEESE OKONOMIYAKI Skate to the quarter pipe at the right side just before the right bowl.Elliot Long: "On the right side of the level there are 2 cubes. After skating down the big roll-in at the start of the area. jump over the roll-in. you need to go to the very edge (facing the start of the level) of the suspended platform. CHUTORO MAKI Go down the roll-in at the start of the level and ride forward a short way. There is a rail high above all the quarter pipes in . Go to the 2nd one. and after grinding around the spectator stand. Once on the platform." CHANKO NABE GAP Go to the main secret area. and the two smaller spectator stands on either side. and grind it for the gap. Grind the RIGHT side of the platform you are on. Finally. After skating down the big roll-in at the start of the area. An easier way is to use one of the small circular platforms to launch onto a grind down the sign. It can be used as a kicker to air up to the platform behind the neon orange 'explosive' sign. You have gotten the Chakinzushi Gap. jump up to the curved ledge. Near the top of the sign. and to one side of the entrance is a quarter pipe. ollie right and grind the edge of the platform with the purple sign behind it. DOJO NABE Go to the main secret area. all the way over to the quarter pipe by the side of the other bowl entrance. Use the quarter pipe to launch up onto the top of the right stand. and then turn around and face the roll-in to see the spectator stand above. Grind along the quarter pipe to the right. Ollie onto that. You should see a platform with a purple sign behind it. Each bowl has an entrance to it. Grind a quarter pipe on either side. And then jump at the end of the curved ledge to a grind on the ledge. jump down to the next ledge. turn either right or left to go down a wide roll-in. To get this string of gaps. Turn 180 degrees and you should see the orange explosive sign. Grind the left side of the rail. and to the right you should see a very flat platform suspended by some beams. and at the end.

At the end you should see a blue platform that is slightly higher than the ledge/balcony like platfom you just grinded. To get the next 3 gaps. Amaebi Gap. This will get you the Edomae gap. Skate into the bowl. and jump forward off the loop at an angle to land on the red platform. Outside the right pool. To get this gap." EDOMAE GAP Skate to the quarter pipe just before the right of the two bowls at the far end of the level. DONBURI TO DONBURI TRANSFER There are two bowls at the back of the level. you need to air from the quarter pipe and start a grind on the sign. To get the next 3 gaps. and then quickly jump over to the left and grind the curved platform. Fugu JuJu Gap.this area. Quickly jump from the end of the platform and grind the top of the billboard for this gap. above that ledge is another rail. . Launch from any of the quarter pipes up to a lip trick on this rail. To get onto the red platform. Jump over that yellow ledge and grind the rail to the left. Ollie out of the grind and into a grind on the blue ledge. a small leap will get you behind the display. This gets you the Maguro Gap. Maguro Gap. and then jump forward from the left or right quarter pipe to land on the platform. and jump over the entrance for this gap. The back of the bowl forms a quarter pipe." FUGU GAP There is a big blimp in the middle of the level. go to the end of the level. Use one of the loops as a quarter pipe. Another way of getting up to the platform is to go past the full loops in the level a short way. Continue to hold the grind button to grind the next platform. you need to ollie off and grind a circular sign to the left. and then turn back around and face the loops. Continue grinding the circular sign until you reach the end. there should be a quarter pipe that leads to a sign (which goes onto the line with the lanterns). Jump up onto a grind on the flat platform. and under the blimp is a red platform which lights up when skated on. and Edomae Gap. High above the right side of the quarter pipe is a flat platform. DONBURI WARI GAP There are two bowls at the back of the level. This jump is the gap. Each bowl has an entrance to it. go forward over the funbox from the start of the level. At the end of that ledge use the raising to jump onto the next display. Before the sign reaches the line with the lanters. the ledge/balcony like platform infront of you. Skate behind the display and use the small ramp to grind the top ledge of the light blue striped display. Continue grinding along the ledge/balcony like platform until you reach the end. At the end ollie and start to grind. you'll see a quarter pipe with a yellow ledge. This gets you the Fugu Juju Gap. EBI GAP Erik Andersson: "Down the startramp and 90o right. Skate into one of the bowls. Elliot Long: "To get the gaps. Use this quarter pipe to jump over to the other bowl. just land on the red platform.

and then jump up to a grind on the orange ledge. Outside the right pool. you should get the Nori Maki and Mirugai gaps all at once. Amaebi Gap. Maguro Gap. FUGU NO NAKA GAP There is a big blimp in the middle of the level. To get the next 3 gaps." GYOZA GAP Go down the roll-in at the start of the level and ride forward a short way. Another way of getting up to the platform is to go past the full loops in the level a short way. you need to ollie off and grind a circular sign to the left. Go forward over the funbox from the start of the level. and the . Elliot Long: "From the start of the level. and then turn around and face the roll-in to see the spectator stand above. there should be a quarter pipe that leads to a sign (which goes onto the line with the lanterns). High above the right side of the quarter pipe is a flat platform. ollie out and into a grind on the (yes. Manual across the platform for this gap.FUGU JUJU GAP Skate to the quarter pipe at the right side just before the right bowl. At the end of the ledge. and under the blimp is a red platform which lights up when skated on. skate up the left slope to the walkway. Jump up onto a grind on the flat platform. you need to air from the quarter pipe and start a grind on the sign. and then jump up to a grind on the orange ledge. next ledge (The sign with the backward C and right side S)! If executed as 1 string. You will get this gap in combination with the Mirugai Gap. and then turn back around and face the loops. At the end of this ledge. grind the left rail. go to the end of the level. To get the next 3 gaps. skate up the left slope to the walkway. ollie out and into a grind on the next ledge (Let's call it the QuikSilver TV Ad ledge). you guessed it). and under the blimp is a red platform which lights up when skated on. and then jump forward from the left or right quarter pipe to land in a manual on the platform. and jump forward off the loop at an angle to land in a manual on the red platform. and then quickly jump over to the left and grind the curved platform. Use one of the loops as a quarter pipe. and then jump forward from the left or right quarter pipe to a grind on the edge of the red platform. jump and wallride the billboard on the left. and then drop down to a grind on the ledge of the same billboard. FUTO MAKI GAP From the start of the level. Elliot Long: "To get the gaps. Go forward over the funbox from the start of the level." FUGU NO HONE GAP There is a big bimp in the middle of the level. grind the left rail. and Edomae Gap. Before the sign reaches the line with the lanters. This gets you the Fugu Juju Gap. Continue to hold the grind button to grind along the other billboard. Fugu JuJu Gap. At the end of the orange ledge.

Your sk8er will look to the slope. and then jump up to a grind on the curved platform above for this gap. To get this gap. Finally. And then jump at the end of the curved ledge to a grind on the ledge above for this gap. Grind the right side of the rail. Continue to hold grind to start grinding along a rope.two smaller spectator stands on either side. ollie off and grind the curved-outcropping under you. You *SHOULD* get the gap. grinding along to the right. Ride along this. you need to grind as you would usually (if you were holding triangle) and ollie over the entire steep half pipe where the sign was. Ollie off the end of that and grind the yellow rail that goes across the Weak Assed California Transfer. brake. HAMACHI KAMA GAP Elliot Long: "After opening up the secret area. After skating down the big roll-in at the start of the area. You'll take the HAMAGURI GAP. jump up to the curved ledge. and then quickly jump up to a grind on the roof of the stand. HAMAGURI GAP Elliot Long: "Grind the rope with the lanterns. Use the quarter pipe to launch up onto the top of the left stand. From the ledge of the billboard. Then jump from the ledge over to the curved ledge for this gap. Grind on the edge of the QP on the left. This slope is between two quarter pipes with a yellow edge. and then turn around and face the spectator stand. and then turn around and face the roll-in to see the spectator stand above. and the two smaller spectator stands on either side. jump and grind on the "railing" of the balcony in front of you. and land in a grind on the other side. drop down from the curved ledge to a grind on another ledge. When the yellow edge ends. going on the left." Pier Antonio Pasotti: "When You are down from the slope. and when you're near the end. jump off into a grind on the ledge. After the rope." HAMACHI NO MICHI RAIL Go down the roll-in from the start of the level. Turn 180 degrees." HAMO GAP Go down the roll-in at the start of the level and ride forward a short way. is a small ledge of a billboard. Use the quarter pipe to launch up onto the top of the right stand. . GYU NIKU GAP Go to the main secret area. and after grinding around the spectator stand. jump off into a grind on the ledge of the billboard. start the grind string to get to where you open the secret area. turn around and face the roll-in. High up above is a rail going along to the right. where there will be a rail curving around at the back. Use the quarter pipe below to launch up onto the rail. Where the sign used to be there is a very steep half pipe. Grind the left side of the rail. and after grinding around the spectator stand. where there will be a rail curving around at the back. Use the quarter pipe on either side to jump over the big roll-in.

You can get the same gap by jumping from the rail to either step. . Use the quarter pipe to launch up onto the top of the left stand. Grind the right side of the rail. jump off to a grind on the rail at the back of the middle stand.HARUMAKI LAUNCH Use the quarter pipe with a full loop on either side to jump over the walkway. HIOARI AOYAGI Go down the roll-in at the start of the level and ride forward a short way. Jump any gap between half pipes on the upper level of the area. and use the quarter pipe in front to launch up to a lip trick on the ledge above." INOSHISHI NABE GAP Go to the main secret area. and after grinding around the spectator stand. and after grinding around the spectator stand. and then jump down to a grind on the edge of the roof for this gap. skate up the right slope to the walkway. Grind the rail RIGHT and at the end of it. and go to the left of the funbox. and then turn around and face the roll-in to see the spectator stand above. Use the quarter pipe to launch up to the top of the left stand. HIRAME GAP From the start of the level. To the right of the slope are two steps leading under the walkway. and the two smaller spectator stands on either side. jump to a grind on the rail on the left. but then do a quarter turn to the right. There will be a slope leading up the walkway on the left. HIDARI MEN Go down the roll-in at the start of the level and ride forward a short way. where there will be a rail curving around at the back. and the two smaller spectator stands on either side. Face the entrance to the right bowl. ollie out and grind the curvy sign to get the gap. but don't enter it. HOKKIGAI GAP Elliot Long: "Go down the roll-in at the start and turn around. grind the right rail. There should be rails going left and right (of the weak assed california gap). HASAMI GAP After going down the roll-in at the start of the level. HIRAME KARA AGE GAP Skate over to the right bowl at the back of the level. where there will be a rail curving around at the back. and at the end of the step. Grind the left side of the rail. jump off into a grind on the ledge for this gap. Grind either step. and then turn around and face the roll-in to see the spectator stand above.

Grind the rail on the left. halfway along the walkway. turn right to go down a wide roll-in. because landing on the rails behind the ledge will give you the 'YANAGAWA NABE GAP'. and then land on the other curved quarter pipe. which are actually the ledges of two quarter pipes below." KANPACHI GAP From the start of the level. and then take the first turning on the left. From the bowl. you'll see two blue shining. before going down into the secret area. jump hold grind to grind a hidden ledge for the gap. and then quickly jump grind on the orange ledge. At the very end of the orange ledge. go to the left of the first funbox and ride up the slope to the walkway. and then turn 180 to the left. jump down curved ledge. KAME HAME GAP Skate to the right bowl at the far end of the level. curved rails coming up to you. The orange be on the right. After taking this turning. and then jump up to a grind on the orange ledge (Tsubugai Gap). High above the Go about ledge will up to a up and Go about ledge will up to a to the on the . skate up the left slope to the walkway. Don't jump to far. and then quickly jump grind on the orange ledge. From the entrance platform. Grind the right walkway rail. At the bottom of the wide roll-in. fixed onto the curved quarter pipe. Grind the curved quarter pipe on either side. jump up to the ledge above and start grinding it to the right. turn left. KAREI KARA AGE GAP Skate to the left of the two bowls at the far end of the level. Now go down and grind the ledge of the QP back to the entrance. Above is a rail with the same bend. KAPPA MAKI From the start of the level. with a rift in it. After skating down the roll-in at the start of the area. and jump the rift over the entrance. Lip trick the ledge for this gap. and then turn 180 to the left. and then jump from the second ledge over to a grind on the curved ledge. The orange be on the right. KAIBASHIRA AGE GAP After going down the roll-in at the start of the level. Jump the gap to the next ledge. and then finally jump from the curved ledge to a grind billboard ledge. Quickly jump over onto the platform on the other side of the ledge. halfway along the walkway. High above the curved quarter pipe in this area is a ledge.ISHIKARI NABE GAP Go to the main secret area. KAMO NABE GAP Erik Andersson: "Do the 'MEGA MECHA MAYHEM!!!' to get into the secret area. At the end of the orange ledge. Grind the right walkway rail. jump over the normal quarter pipe. there will be quarter pipes on either side. skate up the left slope to the walkway.

left side of the bowl is a green sign. Lip trick the top of this sign. KATSUDON GAP Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd one. It can be used as a kicker to air up to the platform behind the neon orange 'explosive' sign. Once on the platform, look behind you. You should see a platform with a purple sign behind it. Ollie onto that, and to the right you should see a very flat platform suspended by some beams. Ollie onto that. To get this string of gaps, you need to go to the very edge (facing the start of the level) of the suspended platform. Turn 180 degrees and you should see the orange explosive sign. Grind the RIGHT side of the platform you are on, and at the end, ollie right and grind the edge of the platform with the purple sign behind it. You have gotten the Chakinzushi Gap. Keep grinding, and at the end of the platform, ollie out and into a grind on the ledge behind the orange explosive sign. You now have the Meji gap. Continue the grind around the ledge and drop into a grind along the rail that circles the outside of the bowl. You got the Katsudon Gap." Pier Antonio Pasotti: "Go to the end of the level, in the bowl on the right. Do a grind on the red edge of the bowl, going right. When the red edge ends, jump and do a grind on the edge of the balcony that is in front of you. You'll take the Katsudon Gap." KAZUNOKO GAP Erik Andersson: "For this you wanna go behind the pink and white 'Fruity Fresh Cremy Milky' display. Down the startramp and 90o right, you'll see a quarter pipe with a yellow ledge, above that ledge is another rail. Jump over that yellow ledge and grind the rail to the left, a small leap will get you behind the display. Skate behind the display and use the small ramp to grind the top ledge of the light blue striped display." KICHIGAI KISHA GAP Elliot Long: "Similar to the Shochu Gap, except you must time the grind right (or be very lucky) and instead of dropping and grinding the railway, you grind the actual train (this is a tough one to get right)." You can grind the railway tracks when the train is going past for the same gap. LUCKY HARUMAKI TRANSFER Ride forward from the start of the level to see a quarter pipe with a full loop on either side. Skate up and over the top of the quarter pipe, then turn around and face the full loops. The back of the full loop can be used as a quarter pipe. For this gap, jump from one full loop to the other. This is similar to the Wussy Harumaki Transfer, but the other side of the loops are used. MAGURO GAP Skate to the quarter pipe just before the right of the two bowls at the far end of the level. High above the right side of the quarter pipe is a flat platform. Jump up onto a grind on the flat platform, and then quickly jump over to the left and grind the curved platform. Continue to hold the grind button to grind

the next platform. Elliot Long: "To get the gaps, go to the end of the level. Outside the right pool, there should be a quarter pipe that leads to a sign (which goes onto the line with the lanterns). To get the next 3 gaps, To get the next 3 gaps, Fugu JuJu Gap, Maguro Gap, Amaebi Gap, and Edomae Gap, you need to air from the quarter pipe and start a grind on the sign. Before the sign reaches the line with the lanters, you need to ollie off and grind a circular sign to the left. This gets you the Fugu Juju Gap. Continue grinding the circular sign until you reach the end. At the end ollie and start to grind, the ledge/balcony like platform in front of you. This gets you the Maguro Gap." Pier Antonio Pasotti: "Go to the end of the level. Jump with the quarter pipe and grind tothe right on the high rail near the railway. At the end of the rail jump on the "balcony" of the building. Now jump on the balcony, which has a yellow-trasparent screen with some fish. Now brake.You will see two possible ways to continue. One is on the right: a rope with some red lights. The other is one the left: a ledge of a building. Grind on this edge. You will do a little "bend". When this bend ends, also the edge will ends. So jump and do a grindon the other near edge of the balcony. You will take the Maguro Gap." MEGA MECHA MAYHEM!!! Go down the roll-in from the start of the level, and then turn around and face the spectator stand. High up above is a rail going along to the right. Use the quarter pipe below to launch up onto the rail, grinding along to the right, and then quickly jump up to a grind on the roof of the stand. Continue to hold grind to start grinding along a rope. After the rope, is a small ledge of a billboard. Ride along this, and then jump up to a grind on the curved platform above for this gap. From this ledge, jump up to the orange ledge above with the large circular sign. Grind through the large sign for this gap. MEJI GAP Elliot Long: "On the right side of the level there are 2 cubes. Go to the 2nd one. It can be used as a kicker to air up to the platform behind the neon orange 'explosive' sign. Once on the platform, look behind you. You should see a platform with a purple sign behind it. Ollie onto that, and to the right you should see a very flat platform suspended by some beams. Ollie onto that. To get this string of gaps, you need to go to the very edge (facing the start of the level) of the suspended platform. Turn 180 degrees and you should see the orange explosive sign. Grind the RIGHT side of the platform you are on, and at the end, ollie right and grind the edge of the platform with the purple sign behind it. You have gotten the Chakinzushi Gap. Keep grinding, and at the end of the platform, ollie out and into a grind on the ledge behind the orange explosive sign. You now have the Meji gap." MIGI AOYAGI Go down the roll-in at the start of the level and ride forward a short way, and then turn around and face the roll-in to see the spectator stand above, and two smaller spectator stands on either side. Use the quarter pipe to launch up onto the top of the right stand, where there is a rail curving around at the back. Grind the left side of the rail, and after grinding around the spectator stand, jump off into a grind on the ledge of the billboard for this gap.

MIGI MEN Go down the roll-in at the start of the level and ride forward a short way. Turn around and face the roll-in to see the spectator stand above, and the two smaller spectator stands on either side. Use the quarter pipe to launch up onto the top of the right stand, where there will be a rail curving around at the back. Grind the right side of the rail, and after grinding around the spectator stand, jump off to a grind on the rail at the back of the middle stand. MIRUGAI GAP Elliot Long: "From the start of the level, skate up the left slope to the walkway, grind the left rail, and then jump up to a grind on the orange ledge. At the end of the ledge, ollie out and into a grind on the next ledge (Let's call it the QuikSilver TV Ad ledge). At the end of this ledge, ollie out and into a grind on the (yes, you guessed it), next ledge (The sign with the backward C and right side S)! If executed as 1 string, you should get the Nori Maki and Mirugai gaps all at once." MIZUTAKI GAP Go to the main secret area. There are gaps between half pipes on the upper level of the area. Grind a quarter pipe on the upper level, jump the gap, and then land in a grind on another quarter pipe. MOCHI AGE GAP There are two bowls at the back of the level. Skate into one of the bowls. High above the back of the bowl there is a rail. Lip trick this rail. NEGIMA GAP From the start of the level, skate to the right side of the level after skating down the roll-in. There will be three rails close to each other, with a small gap between each rail. Grind the rail nearest to the starting point of the level, and then jump to a grind on the ledge. NORI MAKI GAP Elliot Long: "From the start of the level, skate up the left slope to the walkway, grind the left rail, and then jump up to a grind on the orange ledge. At the end of the ledge, ollie out and into a grind on the next ledge (The 'QuikSilver TV AD Ledge)." OKONOMIYAKI GAP Skate to the quarter pipe at the right side just before the right bowl. Grind along the quarter pipe to the right, and then jump off at the end and grind the steep sign. ONIGIRI LAUNCH After going down the roll-in at the start of the level, go forward and use the

SHABU SHABU GAP From the start of the level. you must grind the wire." SUKURA NABE GAP Go to the main secret area. Essentially. Use the quarter pipe below to launch up onto the rail. Jump over that yellow ledge and grind the rail to the left. which will lead to a curved ledge. there will be a small circular platform with a hologram floating above. turn right to go down a wide roll-in. fixed onto the curved quarter pipe. Go down the roll-in. turn left. TO get the gap. Skate behind the display and use the small ramp to grind the top ledge of the light blue striped display. After taking this turning. Grind around the curved ledge. with a small gap between each rail. you'll see a quarter pipe with a yellow ledge. Grind around this ledge. grind along the wire with the lanterns and hold triangle and you should get the gap. above that ledge is another rail. and then take the first turning on the left. Above the Capsle sign there should be a green Jeep sign. SHAKO GAP Erik Andersson: "Down the start ramp and 90o right. Use the curved quarter pipe to jump over either of the quarter . and then jump to a grind on the rail going down the slope from the walkway. To get this gap you must get air enough to grind the jeep sign left. Finally. Turn around and face the spectator stand." SHUMAI GAP The level starts on the roll-in of the spectator stand. skate to the right side of the level after skating down the roll-in. This will get you the Shochu Gap. At the end of that ledge use the raising to jump onto the next display. enter the end of the level and go into the right pool. jump from the ledge over to a grind on the edge of the roof. a small leap will get you behind the display.ramp after the funbox to launch over the walkway. On this display use the raising at the end again to launch into a grind on the next higher ledge. keep grinding around the ENTIRE curved rail above the spectator stand. After skating down the big roll-in at the start of the area. and to the end of other wire (which leads to the yellow sign). and then quickly jump up to the right to land on a higher rail of the stand. There will be three rails close to each other." SHOCHU GAP Elliot Long: "To get the Shochu Gap. Grind along this rail. grinding along to the left. then drop off and grind the ledge below. Above the right end of the pool there should be a 'Capsle' sign which is beside an XXX sign. you should be at a wire that extends to the platform above the spectator stand. High up above is a rail going along the top of the spectator stand. there will be quarter pipes on either side. At the bottom of the wide roll-in. Near to the first rail. and then drop and grind the train track below. SOMEN GAP Elliot Long: "After grinding the wire of lanterns.

jump off into a grind on the ledge. jump over to a grind on the rail leading up to the catwalk. turn either right or left to go down a wide roll-in. jump to a grind on the rail leading down from the catwalk. Jump forward from the top of the roll-in. and the two smaller spectator stands on either side. and then jump off at the top of the slope and land on the rail down below. After skating down the big roll-in the area. Grind around this section of the quarter pipe TEBASKI GAP From the start of the level. After skating down the big roll-in at the start of the area. SUPPON NABE GAP Go to the main secret area. Grind up the left rail. and land on the roll-in on the other side of the platform. with a small gap between each rail.pipes on the side. Face the entrance to the left bowl. and then turn around and face the roll-in to see the spectator stand above. Grind the right side of the rail. but don't enter it. skate to the right side of the level after skating down the roll-in. and then skate back toward the roll-in. TARA CHIRI NABE GAP Go to the main secret area. and grind around the back of the bowl to the left. . SUZUME GAP Skate over to the left bowl at the back of the level. Grind either the first or third rail (not the middle rail). and start grinding along to the left on the quarter pipe in front. turn either right or left to go down a wide roll-in. and then at the end of the rail. but don't enter it. Jump from the bowl to a grind on the ledge of the billboard. but then do a quarter turn to the left. and after grinding around the spectator stand. Then jump from the ledge over to the curved ledge for this gap. Use the quarter pipe to launch up onto the top of the left stand. at the start of At this lower curves around in for this gap. but then do a half turn to the left to see two rails leading up a slope to the catwalk. TENDON GAP Go to the left bowl at the back of the level. At the bottom of the roll-in. TAIRAGAI GAP Go down the roll-in at the start of the level and ride forward a short way. Face the entrance to the left bowl. SUNAGIMO GAP Skate over to the left bowl at the back of the level. get some air on the quarter pipe in front. where there will be a rail curving around at the back. there is a section of the quarter pipe that a big 'U' shape. At the end of the quarter pipe. There will be three rails close to each other. level of the area.

Go down the roll-in. with curved quarter pipes on either side. jump onto the rope. go straight forward and use the kicker ramp to jump over the large gap. jump up to the ledge above and start grinding it to the right. After skating down the big roll-in at the start of the area.TORI KARA AGE GAP Go down the roll-in at the start of the level and ride forward a short way. Grind along this rail. Go down the roll-in. grinding along to the left. TORI NIKU GAP Go to the main secret area. Use the quarter pipe below to launch up onto the rail. and then turn around and face the roll-in to see the spectator stand above. TORO GAP Skate to the right bowl at the far end of the level. After landing. jump from the curved ledge over to the next flat ledge. then drop off and grind the ledge below. Jump the gap to the next ledge. Grind all the way along the rope with the lanterns on for this gap. and then quickly jump up to the right to land on a higher rail of the stand. Leading off at the curve of the ledge is a rope with lanterns on it. Lip trick the rail. which will lead to a curved ledge. Grind around the curved ledge. From the bowl. High up above is a rail going along the top of the spectator stand. Finally. go forward over the first funbox to come to two quarter pipes with a small gap in the middle. grinding along to the left. There is a rail going along the top of the stand. and then turn around and face the spectator stand. and then jump forward (toward the blue screen) over the top of the quarter pipe at the end of the platform. High up above is a rail going along the top of the spectator stand. grind the . turn around to see a tall quarter pipe. Use the quarter pipe below to launch up onto the rail. Jump the gap between the quarter pipes. TORIGAI GAP The level starts on the roll-in of the spectator stand. TRICKY ONIGIRI TRANSFER After going down the roll-in at the start of the level. Continue forward. Before going around the corner. and then turn around and face the spectator stand. Use these curved quarter pipes to jump over the tall quarter pipe. Grind along this rail. TOSHIKOSHI SOBA GAP The level starts on the roll-in of the spectator stand. skate up the left slope to the walkway. and then jump from the second ledge over to a grind on the curved ledge. which will lead to a curved ledge. TSUBUGAI GAP From the start of the level. and then quickly jump up to the right to land on a higher rail of the stand.

and then jump over to a grind on the nearest rail. WUSSY HARUMAKI TRANSFER Keep skating forward from the start of the level to come to a quarter pipe with a full loop on either side. There will be three rails close to each other. and land on the other quarter pipe for this gap. skate to the right side of the level after skating down the roll-in. by using the quarter pipes on either side. start grinding along one rail on the side of the walkway. YAKITORI GAP From the start of the level. YANAGAWA NABE GAP Go to the main secret area. Grind one quarter pipe. and then jump over to a grind on the rail on the other side.left rail. then jump and grind the other side of the entrance. WARIBASHI GAP On the walkway. There is a rail high above all the quarter pipes in this area. UDON SUKI NABE GAP Go to the main secret area. then just before the curve in the rail. ZARUSOBA GAP . Launch from any of the quarter pipes up to a grind on this rail. with a small gap between each rail. The back of the full loop can be used as a quarter pipe. Skate into the bowl. jump down to a grind on the lip of the quarter pipe below the green sign. and then jump up to a grind on the orange ledge for this gap. jump from one full loop to the other. and face the entrance. WEAK ASSED CALIFORNIA ROLL-IN TRANSFER Jump over the roll-in that you skate down at the start of the level. Each bowl has an entrance to it. WEAK ASSED CALIFORNIA ROLL-IN RAIL There are quarter pipes on either side of the roll-in that is skated down at the start of the level. UNAGIDON GAP There are two bowls at the back of the level. Start grinding toward the entrance of the bowl. Grind toward the green sign. Launch from any of the quarter pipes up to a grind on this rail. There is a rail high above the quarter pipes at the upper level of this area. For this gap. grind any of the three rails. jump the roll-in. For this gap.

Go down the path to arrive in the museum. Continue forward past the pool to come to the big red pillar. Use the railing that leads you down to the bottom and grind onto one of the 2 things that are on the ships deck. turn to face the quarter pipe. AHOY. and then jump from the ledge down to a grind on the wire with the lanterns on for this gap. Continue forward past the pool to come to the big red pillar. There flower planters up on either side of the atrium. and jump up slightly to the left. At the right side of the pillar is a white rail with a valve on it. You should see things sticking up from the ships deck." AAAAAEEE!!!!! Go forward from the start of the level and drop down a deck. jump from the wire to a grind on either of the flower planters. This wire will lead around a corner and up the wire leading toward the red pillar. turn 180 to the left to see a path leading down with a red rail in the middle.9. Back on the starting point. Jump the gap to the next ledge. Smash through the window at the other side of the museum to land on the deck outside. Use this ramp to launch up to a grind on the wires crossing along the middle of the atrium. Cruise Ship ------------------------------------------------------------------------------808 2 BOX Go down to the atrium on the lower deck of the ship. Go over to the quarter pipe on the right. Jump off and land on top of the red pillar. jump down to the empty pool below. From the bowl. and then turn around and face the museum. Using the half pipe. Jump back into the museum for this gap. where there will be a small half pipe. There will be two wires above. one high. Hold grind after jumping up past the lowest wire to land on a grind on the highest wire. A LINKIN' THE CHAIN ROGER151773: "Go to where the nets come out when you trash the museum. and then return to the starting point of the level. there are two of them. ABANDON ATRIUM! Jump out of the atrium and land in a lifeboat.Skate to the right bowl at the far end of the level. AIR OVER THE SLIDE Go forward from the start of the level and drop down a deck. At the right side of the pillar is . one low. Outside either side of the atrium there is a launch ramp facing the atrium. CAP'N! Go straight forward from the start of the level and drop off the right launch ramp. jump up to the ledge above and start grinding it to the right. For this gap. After landing. Grind the rail to empty the pool. ------------------------------------------------------------------------------3.

Wallride over the control panel to raise the ferry. Go past the propeller to find two emergency exits. and then go into the pool. BALCONY HOP Turn right after going down the quarter pipe at the start of the level. to find a kinked wooden rail leading down the slope. AWNING POP At the start of the level. At the end of the first awning. Above the pool on one side is the spiral of the blue slide. Go to the side nearest the Quiksilver Boardrider's Club. . Go to the atrium on the lower deck. Nearby. AWNING TO FERRY SUPPORT At the start of the level. On this deck. jump and grind the next awning. ATRIUM HIGH LINES Go down to the atrium on the lower deck of the ship. Quiksilver Boardrider's Club. turn left and drop down two decks. Use this ramp to launch up to a grind on any of the rails high up in the atrium. turn left and drop down two decks. Turn right and ride forward for a short way to come to two shops. the propeller must be ejected from the museum. Nicole's Seaboard Cafe. ARE THOSE REAL? This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. Both shops have an awning by them. Finally. AIR SUPPORT! There are lifeboats on either side of the lowest deck of the level. ride forward for a short way to come to two shops. Grind the rail to empty the pool. Jump over either emergency exit fro this gap. and head down the wooden slope. Go to the side nearest the Quiksilver Boardrider's Club. Quiksilver Boardrider's Club. Outside either side of the atrium there is a launch ramp facing the atrium. ANCHOR CHAIN AIR Before this gap can be completed. jump and land in a grind on the next awning. and go to the side of the atrium with the propeller stuck in the quarter pipe. and further on. jump from the second awning to a grind on the ferry support rail. there should be a man looking at a control panel. and further on. Use this kink in the rail to launch up to a grind on the awning. Jump from one lifeboat to any other lifeboat. Go past the first turning on the right. Using the pool. Use this kink in the rail to launch up to a grind on the awning. to find a kinked wooden rail leading down the slope. Grind the quarter pipe along to the right.a white rail with a valve on it. Nicole's Seaboard Cafe. Both shops have an awning by them. jump over the spiral for this gap. and then turn right to find a quarter pipe. At the end of the first awning.

Grind the ledge. There will be a bumper on the quarter pipe just outside of the atrium. Launch from this ramp all the way down to a grind on the ferry support rails below. jump from the flower planter to a grind on the sprinkler rail. BUMPER HOP Go to the atrium on the lower deck. jump from the flower planter over to a grind on the other flower planter. and skate to the side of the atrium nearest the bow of the ship (The side where the propeller can get stuck in the quarter pipe). Wallride over the control panel to raise the ferry. There are quarter pipes on either side of the atrium. Jump from the quarter pipe to the sprinkler rail. jump the bumper. and then jump to a grind on the flower planter. . Using either quarter pipe.and then jump off the end of the quarter pipe and land on the rail. BOX 2 RAIL Go down to the atrium on the lower deck of the ship. turn left and drop down two decks. Once the ferry has been raised. Grind down this flag line to the bow of the ship. there should be a man looking at a control panel. Jump from the quarter pipe to the sprinkler rail. and above the quarter pipes on one side of the atrium is a sprinkler rail. and then jump to a grind on the edge of the fountain. There will be a tiny launch ramp at the side of the top deck. CAPTAIN'S GAP From the start of the level. There is a cake in this area. There are quarter pipes on either side of the atrium. and above the quarter pipes on one side of the atrium is a sprinkler rail. Nearby. go forward and drop to the deck below. This gap can be done on both sides of the deck. BUFFET 2 FOUNTAIN Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water. and then jump to a grind on the flower planter. BLIND FAITH!! At the start of the level. BOW DOWN BEFORE ME! Behind the quarter pipe at the start of the level is a flag line that leads down to the bow of the ship. with a ledge near the cake. go all the way back up to the starting point of the level. Grind the quarter pipe. For this gap. For this gap. There will be a path leading down to the museum between the quarter pipes. jump over the entrance. Turn around and face the quarter pipes. and land in a grind on the quarter pipe for this gap. BOX-TO-BOX ACTION Go down to the atrium on the lower deck of the ship. and then get some big air on the quarter pipe for this gap.

Wallride over the control panel to raise the ferry. Nearby. turn to face the quarter pipe. Use this ramp to launch up to a grind on the wires crossing along the middle of the atrium. there should be a man looking at a control panel. CRAZY LIFEBOAT TRANSFER!! There are lifeboats on either side of the lowest deck of the level. Grind all the way around these wires for this gap.CATCHIN' WOOD This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. one high. Jump off at the end of the wire and land on top of the red pillar. Once the ferry has been raised. and then launch from the side of the first lifeboat over to the next lifeboat. and then jump to a grind on any nearby rail for this gap. DON'T LOOK DOWN!!! From the start of the level. grind the edge of the ferry. one low. Go over to the quarter pipe on the right. There will be two wires above. CRESTING THE PEAKS This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. CHERRY This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. Outside either side of the atrium there is a launch ramp facing the atrium. This wire will lead around a corner and up the wire leading toward the red pillar. COMPLETE 808! Go down to the atrium on the lower deck of the ship. CHAISE COOL This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. turn left and drop down two decks. Hold grind after jumping up past the lowest wire to land on a grind on the highest wire. DISEMBARKING At the start of the level. get some big air on either side of the half pipe. . The side of the lifeboats can be used as a quarter pipe. Jump into a lifeboat. For this gap. where there will be a small half pipe. and jump up slightly to the left.

with three rails going between them. One way of getting this gap. Lip trick the scaffolding. Wallride over the control panel to raise the ferry. there should be a man looking at a control panel. grind any nearby rail. and then jump over to a grind on another one of the rails. and then jump over the railing and land down near the ferry. There is some scaffolding above the quarter pipe on this section of the lower deck.DOWN IN FRONT! Behind the quarter pipe at the start of the level is a flag line that leads down to the bow of the ship. EMBARKING At the start of the level. turn left and drop down two decks. GAFFER'S PERCH Go to the deck of the ship with the red spiral sculpture. Nearby. there are some ferry supports. One way of getting this gap. jump down two decks. is to turn left after going down the quarter pipe at the start of the level. DROP ANOTHER DECK!! Anywhere in the level. and then go down the roll-in of this deck to get to the lower deck. and then jump over the railing and land down near the ferry. Nearby. GAP THE POOL . Above the ferry. DROP A DECK! Anywhere in the level. Wallride over the control panel to raise the ferry. is to turn left after going down the quarter pipe at the start of the level. Continue the grind on the next railing." FOUR!!! Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water. turn left and drop down two decks. and then jump from the rail to a grind on the edge of the ferry for this gap. Jump over all four tables on the deck and knock the umbrellas off. FERRY SUPPORT SHUFFLE At the start of the level. Grind one of the rails going along between the ferry supports. jump down one deck. There are four tables on this deck with umbrellas over them. FLAG LINE HOP Elliot Long: "Grind the wooden railing directly behind the starting point and ollie over the flagged cable running down towards the bow of the ship. Once the ferry has been raised. Grind down the flag line for this gap. there should be a man looking at a control panel.

. Use the tiny ramp at the side of the cake to jump over it. GOD SAVE THE CAKE! Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water.From the start of the level. There are three different kinds of cakes to jump over. There is a cake in this area. Jump over the pool for this gap. There are quarter pipes on either side of the atrium. There is a big gap between a quarter pipe in this area. Lip trick the low rail. LOWER GLASS SUPPORT Go down to the atrium on the lower deck of the ship. one low rail. and then lip trick the wooden railing on the quarter pipe. MY HAIR! This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. At the end of the rail. ITSY BITSY This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. and above the quarter pipes on one side of the atrium are two rails next to the windows. Jump the gap. just jump through it. jump down to a grind on the lifeboat rail below. LEAPING TO THE LIFE LINE Go to the deck of the ship with the red spiral sculpture. Grind down this flag line to the bow of the ship. and start grinding to the left on the scaffolding rail. LOADING DECK AIR Go to the atrium on the lower deck. This is the third cake. To make a new cake appear. HEY. KING OF THE WORLD! Behind the quarter pipe at the start of the level is a flag line that leads down to the bow of the ship. and then go down the roll-in of this deck to get to the lower deck. Jump from the quarter pipe. one high rail. there is some scaffolding. go forward and drop down a deck to land on the deck with the swimming pool. each which give a different gap. Above the quarter pipe on this section of the lower deck. LOUNGE CLEARANCE This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. and skate to the side of the atrium nearest the bow of the ship (The side where the propeller can get stuck in the quarter pipe).

Jump over the support. which leads onto the blue spiral slide. and then drop down to a grind on the safety net. there will be a small launch ramp just in front. then go to the middle support. MANUAL THE WHOLE SLIDE!! At the start of the level. Start grinding this rail to the left. which leads onto the blue spiral slide. Go up this path. and go to the side of the atrium with the propeller stuck in the quarter pipe. and manual down some of the slide. and then quickly jump up to a grind on the rail on the right for this gap. And to the right of this ramp is a path. and manual down half of the slide. NETTING SIDETRACK QUICKIE! Before this gap can be completed. Jump over the table and knock one of the umbrellas off.MANUAL A BIT O' SLIDE At the start of the level. MANUAL HALF THE SLIDE! At the start of the level. Go up this path. there will be a small launch ramp just in front. and grind the side of the boat nearest to the cruise ship. the propeller must be ejected from the museum. and manual down the whole slide. NEW BOAT! There are lifeboats on either side of the lowest deck of the level. There will be a small white rail just to the left. NICE LANDING! JJBest: "Grind the middle ferry support and drop onto the netting. DON'T GET UP This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water. NO. Jump over to a grind on the next safety net. before the ferry supports. . which leads onto the blue spiral slide. Go up this path. Go past the propeller and the two emergency exits. Easiest way to get it is to grind the awning then jump to the left support. and grind the next lifeboat for this gap. And to the right of this ramp is a path. and stop near the place with the ferry supports above. Jump into a lifeboat.. There are four tables on this deck with umbrellas over them. Go to the atrium on the lower deck. And to the right of this ramp is a path.. ONE UMBRELLA. there will be a small launch ramp just in front.

Use the quarter pipe on either side to jump over the pillar.OVER COMM. COMM OVER! After going down the quarter pipe at the start of the level. Use the quarter pipe on either side to jump over the planter. crash through the glass. crashing through the glass. Jump from the quarter pipe outside the atrium. Go down the path to arrive in the museum. Outside either side of the atrium there is a quarter pipe. OVER THE TAN LINE This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. PIPE EXTENSION Go down to the atrium on the lower deck of the ship. turn around and face the quarter pipe. turn 180 to the left to see a path leading down with a red rail in the middle. After landing. PANE IN THE GLASS Go down to the atrium on the lower deck of the ship. There is a planter in the middle of the quarter pipe on the atrium. Jump through the window at the other side of the museum for this gap. PASSIN' THRU! Go straight forward from the start of the level and drop off the right launch ramp. and land in the atrium. Outside either side of the atrium there is a quarter pipe. Outside either side of the atrium there is a quarter pipe. jump from the quarter pipe back into the atrium for this gap. and landing on the quarter pipe outside. Jump the gap. . crash through the glass. OVER THE ATRIUM WALL Go down to the atrium on the lower deck of the ship. and land in the atrium. You can get the same gap by jumping from inside the atrium. You can get the same gap by jumping from inside the atrium. and landing on the quarter pipe outside. Jump from the quarter pipe outside the atrium. There will be a gap in the quarter pipe. and above each quarter pipe is a white rail. OVER THE PILLAR Go down to the atrium on the lower deck of the ship. After the glass has been smashed. OVER THE PLANTER Go down to the atrium on the lower deck of the ship. There are two pillars on one side of the quarter pipe in the atrium. This gap can only be done after the glass at the side of the atrium has been smashed.

Lip trick either rail. there will be a small launch ramp just in front. There will be a rail high up on either side of the rollin. PURPLE POLKA DOTTED This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. PROP AIR! Before this gap can be completed. On the lower deck. turn around and face the roll-in. and ride down some of the slide. Jump from the quarter pipe to the sprinkler rail. and then jump to a grind on the flower planter. RAIL 2 BOX Go down to the atrium on the lower deck of the ship. POP THE NOTCH From the start of the level. Go up this path. RIDE A BIT O' SLIDE At the start of the level. RAMP 2 RAIL At the start of the level. a blue spiral slide leads down to the edge of the pool. jump over the bottom of the slide.Lip trick the white rail. RAILING STOMP Go to the deck of the ship with the red spiral sculpture. Go to the atrium on the lower deck. Using the ramp. And to the right of this ramp is a path. At one side. the propeller must be ejected from the museum. There are quarter pipes on either side of the atrium. Grind the edge of the pool. go forward and drop down a deck to land on the deck with the swimming pool. and above the quarter pipes on one side of the atrium is a sprinkler rail. there will be a small launch ramp just in front. and then continue grinding the edge of the pool for this gap. and then go down the roll-in of this deck to get to the lower deck. RAILING HOP Jump the gap between any railings going around and near the edge of the ship. launch to a grind on either rail. and go to the side of the atrium with the propeller stuck in the quarter pipe. RIDE HALF THE SLIDE! . Jump over the propeller. which lead onto the blue spiral slide. which leads onto the blue spiral slide. And to the right of this ramp are two rails.

Go up this path. and ride down the whole slide. SPIRAL SCULPTURE On the middle deck of the ship. Nicole's Seaboard Cafe. Quiksilver Boardrider's Club. turn left and drop down two decks. which leads onto the blue spiral slide. SHOP 'N' POP At the start of the level. SPRINKLE YER SHORTS! . SILICON This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. RIDE THE WHOLE SLIDE!! At the start of the level. there will be a small launch ramp just in front. Break through the glass to reveal a ledge just outside the shop.At the start of the level. there is a red spiral sculpture going down into a pool of water. Grind the ledge outside either shop. and jump to a grind on any of the ledges. And to the right of this ramp is a path. Both shops are up on a small platform. SPIRAL SLIDE! At the start of the level. turn left and drop down two decks. Grind down either staircase for this gap. and grind down either side of the blue slide for this gap. There are two spiral staircases leading down from this deck. there will be a small launch ramp just in front. Jump over the fence to a grind on the rail. and ride down half of the slide. SHOP-SIDE MANUAL At the start of the level. which leads onto the blue spiral slide. And to the right of this ramp is a path. Both shops have a small glass doorway. Turn right and ride forward for a short way to come to two shops. and grind all the way down to the red spiral for this gap. SPIRAL STAIRCASE! On the middle deck of the ship. there will be a small launch ramp just in front. which leads onto the blue spiral slide. On the deck above. Go up this path. Nicole's Seaboard Cafe. there is a wire leading to the top of the red sculpture. and further on. Turn right and ride forward for a short way to come to two shops. and further on. Manual along the platform outside of the shops for this gap. Quiksilver Boardrider's Club. there is a red spiral sculpture going down into a pool of water. Go up this path. And to the right of this ramp is a path.

Use the tiny ramp at the side of the cake to jump over it. There is a cake in this area. There are quarter pipes on either side of the atrium. then jump to a grind on the right ferry support rail. SURE ABOUT THAT? . Lip trick the sprinkler rail. There is a gap between this rail and the next rail. There are three different kinds of cakes to jump over. and land on the next sprinkler rail. Use the tiny ramp at the side of the cake to jump over it. turn left and drop down two decks. Go up this slope. To the right of the control panel. This is the first cake. just jump through it. Jump from the quarter pipe to a grind on the sprinkler rail. just jump through it. SWEET TEMPTATION! Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water. there is slope leading up to the next two decks. Wallride over the control panel to raise the ferry. There are three different kinds of cakes to jump over. and above the quarter pipes on one side of the atrium is a sprinkler rail. Nearby. each which give a different gap. There is a cake in this area. SUN BLOCK This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. This is the second cake. SUPPORT LINES TO AWNING At the start of the level. There are quarter pipes on either side of the atrium. Jump the gap. there should be a man looking at a control panel. To make a new cake appear. To make a new cake appear. jump to a grind on the awning. SUN WORSHIPPER POP This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. SPRINKLER EXTENSION Go down to the atrium on the lower deck of the ship. At the end of the rail. STAR SPANGLED SPLATTER Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water. each which give a different gap. and above the quarter pipes on one side of the atrium is a sprinkler rail. STRING BIKINI This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool.Go down to the atrium on the lower deck of the ship.

and then go into the pool. before the ferry supports. Jump over to a grind on the next safety net for this gap. Jump over the table to knock one of the umbrellas off. At the right side of the pillar is a white rail with a valve on it. The propeller will have rolled through a railing up above the atrium. and jump up slightly to the right. Lip trick the wire on either side of the pool. one low. Find the way down to the Atrium. TEN POINT LANDING Before this gap can be completed. There will be a small white rail just to the left.Before this gap can be completed. TEENY WEENY This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. TAN AIR This is one of seventeen gaps you can get for jumping over one of the women on the deck chairs around the swimming pool. and go to the side of the atrium with the propeller stuck in the quarter pipe. Grind down this rail.! Skate down to the middle deck of the ship near the red sculpture which leads the quarter pipe at the start of the level. TABLE POP Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water. one high. Hold triangle past the lowest wire and land in a grind on the highest wire . Go over to on the left. Grind the rail to empty the pool. the propeller must be ejected from the museum. Above the pool are some wires. There are four tables on this deck with umbrellas over them. the propeller must be ejected from the museum. and stop near the place with the ferry supports above. THE FLAGLINE SPECTACULAR Go forward from the start of the level and drop down a deck. Go past the propeller and the two emergency exits. and then drop down to a grind on the safety net. TAKIN' THE HIGH ROAD After going down face the quarter the quarter pipe after jumping up for this gap. Continue forward past the pool to come to the big red pillar. and jump at the end of the rail where the propeller has gone through. There will be two wires.. Land on the rail at the left side of the ship where the safety nets have gone up for this gap. turn around and pipe. Start grinding this rail to the left. THREE UMBRELLA. and then jump over the same table again to get this gap.

jump to a grind on the spiral staircase rail. There are quarter pipes on either side of the atrium. Lip . one low rail.. before the ferry supports. one high rail. there are some ferry supports. Before this gap can be completed. the propeller must be ejected from the museum. on either side. UPPER GLASS SUPPORT Go down to the atrium on the lower deck of the ship. and go to the side of the atrium with the propeller stuck in the quarter pipe. to find a kinked wooden rail leading down the slope. Both shops have an awning by them. Find the way down to the Atrium. Wallride over the control panel to raise the ferry. TOP O' THE ATRIUM 2 YA! From the start of the level. and above the quarter pipes on one side of the atrium are two rails next to the windows. and then at the end of the rail. Jump over three tables on the deck and knock the umbrellas off.. Nearby. There are four tables on this deck with umbrellas over them.. Go to the side nearest the Quiksilver Boardrider's Club. there will be a steep blue slope leading down to the deck with the red spiral sculpture. There will be a small white rail just to the left. UP TO AWNING At the start of the level. and stop near the place with the ferry supports above. Quiksilver Boardrider's Club. Jump over two tables on the deck and knock the umbrellas off. Start grinding this rail to the left. TRICKY POP! From the start of the level. UM. and then drop down to a grind on the safety net for this gap. TO THE FERRY SUPPORTS At the start of the level. and further on. At the end of the deck. TWO UMBRELLA. Grind down the rail of the blue slope.into the pool of water. Turn right and ride forward for a short way to come to two shops. turn left and drop down two decks. Go past the propeller and the two emergency exits. Use this kink in the rail to launch up to a grind on the awning. there should be a man looking at a control panel. Above the ferry. There are four tables on this deck with umbrellas over them.. go forward and drop down a deck to arrive near the swimming pool. Nicole's Seaboard Cafe. and jump off the top deck of the ship to a grind on one of the rails on the top of the atrium. Skate down to the middle deck of the ship near the red sculpture which leads into the pool of water. turn slightly to the right. Grind the rail going along between the ferry supports for this gap. turn left and drop down two decks.

For this gap. jump from the deck to a grind on the green rail.. near the green rail. Warehouse ------------------------------------------------------------------------------BIG RAIL Grind the big green rail with the curve near the end. Skate to the middle of the two exits. jump from the quarter pipe to a lip trick on the rail. There will be quarter pipes on either side of the roll-in. jump from one quarter pipe to the other. ------------------------------------------------------------------------------3. Grind the whole rail for this gap. there are two wooden ramps facing each other with a small gap between them. High above the quarter there will be a rail.. HOLY SHI. Lip trick this rail.trick the high rail. HIGH RAIL Above the quarter pipe that lines the back of the warehouse is a high rail on the wall. KICKER 2 LEDGE Near the side of the level. go down the roll-in. DECK 2 RAIL Get onto the deck with the quarter pipe on it. Launch from the quarter pipe to a grind along the rail. and then turn around and face the red quarter pipe. ENJOI THE LIP Above the quarter pipe that lines the back of the warehouse is a high rail on the wall. CHANNEL GAP From the start of the level. Further on. For this gap. For this gap. jump from one ramp over to a grind on the nearby ledge.10. there will be two emergency exits. WAVE WALL PLANT Go to the atrium on the lower deck. . Grind along the whole quarter pipe at the back of the warehouse. and then turn and face the roll-in. and skate to the side of the atrium nearest the bow of the ship (The side where the propeller can get stuck in the quarter pipe). For this gap.

For this gap. OVER THE PIPE Jump over the top of the half pipe. MONSTER GRIND Above the quarter pipe that lines the back of the warehouse is a high rail on the wall. TRANSFER On the long quarter pipe that goes along the back of the warehouse. jump from the taxi to a grind on this ledge to get the gap. there are two wooden ramps facing each other with a small gap between them. and pass through the room before landing on the other side of the half pipe. . SECRET ROOM There is a small room above the half pipe." TAXI GAP Get a lot of speed from the quarter pipe that goes across the back of the warehouse. Burnside ------------------------------------------------------------------------------BRIDGE GAP There is one big bridge in the middle of Burnside. jump from one ramp to the other." TAXI 2 LEDGE The 81: "In between the half pipe and the quarter pipe that runs round the back of the warehouse there's a ledge with a rail on top of it. For this gap. Jump over the half pipe. TAXI 2 HP RAIL Erik Andersson: "This one's quite easy. ------------------------------------------------------------------------------3.KICKER GAP Near the side of the level. Launch from the taxi onto a grind on the half pipe.11. Jump over this section. jump over the top of the bridge. and then jump from the taxi all the way into the half pipe. For this gap. drop down to a grind on the quarter pipe below and then jump to the green rail leading to the half pipe. launch from the quarter pipe to a grind along the rail (make sure to grind the whole rail). there is a small section of it that bends out and joins back onto the normal quarter pipe.

TRIPLE RAIL Near one corner of the level. Or for the same gap. there are three ledges. one next to the other. LIPPN' THE BRIDGE Under the bridge. jump out of the pool and clear the vertical wall. Use this quarter pipe to launch up to a lip trick on the edge of the bridge. To get this gap. TWINKIE TRANSFER Near the bowl in the corner of the level.12. Use this quarter pipe to launch up to a grind on the edge of the bridge. jump from the bowl and land on the quarter pipe. and lip trick the high wall above the big quarter pipe at one side of the bowl. there is a bump on the floor. HI JEREMY Lip trick on the high wall above the big quarter pipe at the back of the level. there is a small quarter pipe near the eyeball bowl. For this gap. ------------------------------------------------------------------------------3. jump over the entire pool.BRIDGE GRIND Under the bridge. For this gap. grind all three ledges. Roswell ------------------------------------------------------------------------------BHOUSE RAIL . VERT WALL GAP Make your way over to the eyeball pool. there is a small quarter pipe near the eyeball bowl. MAIN WALL Go into the bowl in the corner of the level. OVER DA POOL Using the vert wall at the side of the eyeball pool. TRANSFER Jump from the big quarter pipe at the back of the level into the bowl in the corner. jump from the lump into the bowl in the corner.

For this gap. HANGAR CHANNEL Go to the entrance of the pool room and jump the gap between the quarter pipes. For this gap. there will be a quarter pipe at one end. . get on top of the platform by the short half pipe. and at the other end will be two launch ramps. jump off one of the launch ramps and clear the deck. try to fly straight and grind on one of the small walls. instead of aiming at the glowing rail. jump off one of the launch ramps and land on the final part of the kinked rail. and one big kinked rail going between them. the two ramps and the glowing rail. Get on the platform with the quarter pipe. GREY MANUAL Manual through the room with the alien behind the glass. DECK GRIND From the start. DECK GAP From the start. go left and follow the platform along. For this gap.From the start. On the platform. which also give you this gap. CHANNEL GAP Go to the room with the bowl with the glass floor. grind from the room with the alien down to the curved rail. ET REWIND From the start of the level. get on top of the platform by the short half pipe. and jump over the channel. Grind the whole rail for this gap. and one big kinked rail going between them. so I found this way to get it. Erik Andersson: "It's quite hard to do the deck grind without moonphysics on. LOW DECK GAP Use the ramp near the short half pipe to launch over the low part of the deck and land near the long half pipe. Grind all three of the rails for this gap. and at the other end will be two launch ramps. there will be a quarter pipe at one end. Gather speed on the QP and shoot over one ramp. On the platform. turn right to come to three rails leading up to a room with an alien." ET GRIND The reverse of the ET Rewind. You will soon come to a rail that has stripes on it.

jump over onto the platform on the other side of the rail. 4. jump the roll in and keep grinding. it is possible to get the grey manual in this combo as well. finishing in the room with the alien. With low stats. which is just behind the starting point of the level.POOL GRIND Go to the room with the bowl with the glass floor. MAUL. Deck Locations =============================================================================== ------------------------------------------------------------------------------4. From the rail. At the back of the level is a control booth. ollie off into a manual heading right towards where you'd start the ET Rewind gap. ollie into a grind on that rail and complete the ET Rewind gap. There are quarter pipes on either side of the control booth. That gets you the gap. Use the quarter pipes to launch up onto a grind on the rail above. REYNOLDS 1. Foundry ------------------------------------------------------------------------------CABALLERO. land in a grind. The third stat point is at the right of the platform. and grind around the top of the entire pool. 3. use the small green slope on the side to launch up onto a grind on the side of the press and collect the stat point. Floating between the gap of the quarter pipes in front of the generator. 2. RING AROUND THE ROSWELL Lyle: "Start at the half pipe on the far side of the level. CARERRA. go to the end. Above the tub of water." ROLL-IN CHANNEL Jump over the roll-in at the start of the level by using the quarter pipes on either side. When the press is up. ollie over the roll in gap. LASEK." Jon Fravel: "A gap you didnt have listed is "ring around the roswell" start with the metal half pipe in the back and begin grinding. ollie the gap into a grind (you're next to the triple rail where you get the Bhouse rail gap). . Get into a grind on the right hand lip. it can be difficult to collect this stat point unless the press is up. =============================================================================== 4.1. jump off the last half pipe and manual till the "ET rewind" you should get the gap. grind all the way around. Use the quarter pipe on the side of the tub of water to jump up and collect the first stat point. On the left side of the press. floating just above the quarter pipe. jump the channel and keep grinding.

5. Floating above the right side of the half pipe, down the roll-in from the start of the level. CAMPBELL, DICK, MARGERA, ROWLEY, SLATER 1. Floating over the quarter pipe to the left of the tub of lava. 2. At the back of the level there is a control booth. The stat point is behind the control booth on the right ledge. 3. Up on the left side of the catwalk. 4. Follow the catwalk along to come to a platform with glass windows on either side. The fourth stat point will be on this platform. 5. Straight forward from the start of the level, there is a roll-in that goes down. At either side at the bottom of the roll-in is a quarter pipe. This stat point is above the quarter pipe at the right side of the roll-in. CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER 1. On the section of the catwalk where the man is looking at the control panel. Go down the roll-in and drop into the half pipe. Air on the half pipe, and stall on the edge of the catwalk with the control panel. 2. On the catwalk above the half pipe. 3. At the back of the level is a control booth. There are quarter pipes on either side of the control booth. Use the quarter pipes to launch up onto a grind on the rail above. From the rail, jump over onto the platform on the other side of the rail. The third stat point is above the quarter pipe at the left side of this platform. 4. At the edge of the tub of water. 5. Under the green press. EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE 1. At the left side of the green press. 2. At the back of the level there is a control booth. This stat point is above the quarter pipe to the left of the booth. 3. On the catwalk above the half pipe. 4. At the left side of the half pipe, above the side nearest the roll-in at the start of the level. 5. At the back of the level is a control booth. There are quarter pipes on either side of the control booth. Use the quarter pipes to launch up onto a grind on the rail above. From the rail, jump over onto the platform on the other side of the rail. There will be a tiny launch ramp on the platform. Use the launch ramp to jump up onto the left platform above. From the platform, jump up to a grind on the left rafter. Continue grinding along the rafter to collect this stat point.

------------------------------------------------------------------------------4.2. Canada ------------------------------------------------------------------------------CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS 1. Go forward from the start of the level, and grind the ledge on the right side of the funbox to collect the first stat point. 2. Just to the right of the funbox where the first stat point can be found, on the ledge before the bowl. 3. Go forward from the start of the level, and turn right just before the quarter pipe. Go down the slope of the car park to the quarter pipe at the end. Start grinding along the quarter pipe to the right, and then jump the gap at the end of the first banner to collect the third stat point. Alternatively, go into the bowl area and skate along near the fence to collect the stat point. 4. Up on the wooden platform near the huge pine tree. For a shortcut to this stat point, go down the small slope at the start of the level, and then half turn to the left. Go to the right of the quarter pipe and continue forward to come to a broken wooden bridge over a stream. Jump in the stream to appear on the platform above. The fourth stat point will be just in front on the rail at the left. 5. Floating above one of the gaps over the quarter pipes in the area with the huge pine tree. Jump the gap (Corral Gap Transfer) to get the stat point. CAMPBELL, DICK, MARGERA, ROWLEY, SLATER 1. Floating over one of the curved red rails near the totem pole in the area with the bowls. 2. Near the back of the car park, over on the rail that goes all the way down the left side. 3. Straight above the slope at the beginning of the level. Go down the slope and then turn around to face the slope. The stat point will be floating above the slope. Use a quarter pipe on either side to jump over the slope and collect the stat point. 4. After going down the slope at the start of the level, turn around and use the slope to jump up to the wooden platform above (Climb The Tree). Jump over the rail to land on the next platform (Tree Air Gap). Go through the tree tunnel, and then stop and turn around, facing the tunnel. A rail will start on the left side of the wooden platform. Go through the tunnel again, and follow the wooden platform along until it ends. Jump onto the rail at the end of the platform, and start grinding the rail (Around The Horn). Jump off to the right when there is a platform to land on. The fourth stat point will be floating over the rail on the left side of the platform. 5. Follow the platform along after collecting the fourth stat point until you see a log going off to the left. Grind the log for the stat point. CREATED SKATER, DEMONESS, GLIFBERG, MULLEN, OLLIE, STEAMER

1. On the rail to the right at the start of the level. 2. Over the quarter pipe at the end of the car park. 3. Floating over the corner of the quarter pipe at the corner of the area with the bowls. 4. After going down the slope at the start of the level, turn around and use the slope to jump up to the wooden platform above (Climb The Tree). Jump the gap between the platforms (Tree Air Gap), to find the stat point. 5. After collecting the fourth stat point, continue along the wooden platform, taking the left wooden path at the junction. Jump the gap between the paths (Still Bootleggin') to land on the next path. This stat point will be on a rail to the left on the platform where you land. EYEBALL, HAWK, KOSTON, MUSKA, THOMAS, WOLVERINE 1. On the curved rail near the totem pole in the bowl area. 2. From the start of the level, go down the small slope and then jump over the fence to the right to land in the bowl area. This stat point will be above the bowl near the curved kinked rail. Launch from the bowl to collect the stat point. 3. Floating above one of the gaps over the quarter pipes in the area with the huge pine tree. Jump the gap (Corral Gap Transfer) to get the stat point. 4. On the broken bridge next to the area where the bully throws snowballs. Go down the small slope at the start of the level, and then half turn to the left. Go forward to find the bridge with the stat point above it. 5. On the long rail on the left in the car park. ------------------------------------------------------------------------------4.3. Rio ------------------------------------------------------------------------------CABALLERO, CARERRA, LASEK, MAUL, REYNOLDS 1. Go down the two slopes at the start of the level, where the first stat point will be just above the second slope under the Quiksilver sign. Turn around on the flat, and use the second slope to jump up and collect the stat point. 2. At the start of the level, go to the top right of the skate park to find the second stat point floating above a rail on the corner. 3. Go down the slopes at the start of the level and skate through the tunnel between the quarter pipes. After going through the tunnel, turn left to find the third stat point floating near some trees. 4. Floating above the wire which goes around the outside of the skate park. Use the nearby quarter pipe to jump up and grind the wire (High Wire Act) to collect the stat point. 5. Behind the fountain, over the road from the skate park.

Over the roll-in of the bowl. 2. Go straight forward from the start of the level through the two tunnels between the quarter pipe to come to a quarter pipe at the edge of the skate park. and then use the edge of the roof to jump up and collect the fourth stat point above the wires. Floating over near a tree next to the spectator stand. Go down the first slope from the start of the level. 4. Above the quarter pipe just behind the starting point of the level. Jump up onto the bus stop. DICK. Above the curvy rail near the short wall at the side of the skatepark. but turn right before going down the second slope. Floating above a thin quarter pipe on top of a Quiksilver sign. and the sign with stat point will be in front. Jump the gap between the quarter pipes to collect the stat point. THOMAS. 2. 5. Turn left at the bottom of the slope to find the stat point at the side of a tree. WOLVERINE 1. and then turn around and face back toward the quarter pipes to see the stat point floating over the tunnel. On some wires around the corner from the spectator stand. The third stat point is above the quarter pipe. 5. Under the quarter pipe at the start of the level. Continue forward to find the spectator stand. ROWLEY.CAMPBELL. Over the roll-in of the bowl. SLATER 1. STEAMER 1. Turn slightly to the left as you go up the quarter pipe. MARGERA. through the two tunnels between the quarter pipes. Go down the curved slope. go down the first slope from the start of the level. but turn left before going down the second slope. 5. 3. and jump forward to the wires above. DEMONESS. Floating on the edge of the spectator stand. MULLEN. To find this sign. 4. but turn left before going down the second slope. but turn left before going down the second slope. Go straight forward from the start of the level. KOSTON. to come to a small quarter pipe. At the side of the skate park is a bus stop. . Go up the slope on the other side. Continue forward to find the roll-in and the stat point above. GLIFBERG. By a tree near the third stat point. 3. 2. 3. Go down the two slopes at the start of the level. EYEBALL. Grind along these wires to find the stat point. 4. CREATED SKATER. MUSKA. OLLIE. and go through the small tunnel between the quarter pipes. HAWK. Above the channel of the big bowl in the middle of the level. Go down the first slope from the start of the level. Go down the first slope from the start of the level.

ROWLEY. CAMPBELL. Above the quarter pipe on the house in the yard with the barbeque. DEMONESS. the door to the house will be open. and use the the fence. On top of the blue trailer in the trailer area to the left of the start point of the level. Go down the ramp from the tree at the start of the level. Go straight forward small launch ramp to jump over the pool to launch up onto the the stat point. 5. Floating just above one of the cream van. Go down the ramp from the tree at the start of the level. 2. LASEK. MARGERA. Grind along the wire to collect 4. and then use wire above. After completing the Help The Thin Man level goal. Floating above the pool near the under construction ramp. Go through the door and skate through the hall. wires going across the area with the ice from the start of the level. Jump into the pool. 4.------------------------------------------------------------------------------4. GLIFBERG. On the wires leading from the house with the barbeque in the back yard to the mansion. After completing the Help The Thin Man level goal. Jump into the pool. and then turn right to spot the stat point floating over the left quarter pipe in front of the fire engine. wires going across the area with the ice from the start of the level. Grind along the wire to collect 3. 2. and then turn right to spot the first stat point floating over the right quarter pipe in front of the fire engine. Suburbia ------------------------------------------------------------------------------CABALLERO. and use the the fence. STEAMER 1. CREATED SKATER. OLLIE. 2. Go straight forward small launch ramp to jump over the pool to launch up onto the the stat point.4. 3. and then jump up to the right from the quarter pipe at the end of the hall to find the fifth stat point. 3. 5. REYNOLDS 1. Above the washing line leading from the red trailer in the trailer area. DICK. Go through the door and skate through the hall. Floating just above one of the cream van. On the small washing line leading from the half pipe in the area with the trailers to the steps of the mansion. and then use wire above. the door to the house will be open. SLATER 1. . MAUL. CARERRA. and then jump up to the right from the quarter pipe at the end of the hall to find the fifth stat point. Above the quarter pipe near the house in the yard with the barbeque. MULLEN.

Go through the door and skate through the hall. SLATER 1. turn left and look up to the left to see the fifth stat point high up between some red rails on the wall. Hovering over some lockers on the right. Keep grinding along the red rail to find the stat point. On the wire above the section of the trailer area near the house with the parked car. and then jump up to the right from the quarter pipe at the end of the hall to find the fifth stat point. turn sharply right and go through the gate to the baggage claim.5. HAWK. 5. On the washing line leading down from the half pipe in the trailer area to the small wall going to the door of the mansion. 5. After completing the Help The Thin Man level goal. MAUL. the door to the house will be open. LASEK. After going down the final escalator to the main area of the airport. 2. The third stat point is hovering above the light just after the terminal. Up on the lockers on the right near the start of the level. Just after the first escalator there are two airport terminals which can be used as thin quarter pipes. turn sharply right and go through the . Two escalators lead up in this area. 4. and launch up to a grind on the red rail going along to the left. THOMAS. On the roof of the house with the satellite dish. thin quarter pipe nearest the south spiral staircase. Hold forward as you go up the terminal and jump to reach the stat point. Near the top of the right escalator is the stat point. ROWLEY. Go through the door and skate through the hall. After going down the first escalator. CARERRA. On the end of the frame of the under construction ramp. 5. just before the security gate. 2. After completing the Help The Thin Man level goal. 2. MUSKA. CAMPBELL. REYNOLDS 1. Up on the lockers on the right near the start of the level. 3. and then jump up to the right from the quarter pipe at the end of the hall to find the fifth stat point. Above the top of the front door of the house with the satellite dish. DICK. 3. EYEBALL. Airport ------------------------------------------------------------------------------CABALLERO. After going down the first escalator. MARGERA. Use the tall.4. 4. KOSTON. the door to the house will be open. Use the quarter pipe on either side of the escalator to jump over and collect the stat point. ------------------------------------------------------------------------------4. WOLVERINE 1.

3. where there will be a small ramp. The stat point will be floating over the right gate. 4. 5. 4. On the light above the left side of the security gate. On the ledge to the right of the security gate. Grind along this light to the end to collect the third stat point. After going down the first escalator. 3. Near the top of the left escalator is the stat point. Up on a light. On the light above the final escalator in the level. jump over to the right to land on the next light. Use the right terminal to jump up to the first light. GLIFBERG. just before the security gate. 5. Hold forward as you go up the right terminal and to reach the stat point. Just after the first escalator there are two airport terminals which can be used as thin quarter pipes. 3. To get to the light. use the tall thin quarter pipe to the left of the pillar with the A sign on it to collect the fifth stat point. Jump up to a grind on the lockers on the right near the start of the level. There are two airport terminals after the first escalator which can be used as thin quarter pipes. The stat point will be floating on a light near the gate. EYEBALL. Just used just jump after the first escalator there are two airport terminals which can be as thin quarter pipes. DEMONESS. CREATED SKATER. After going down the final escalator to the main area of the airport. Use the right terminal to jump up to the first light.customs gate. jump up to the top of the baggage claim. 4. HAWK. turn sharply to the right and go through the customs gate to arrive in the area with the baggage claim. Jump to the next arrivals board to collect the first stat point. where the stat point can be found at the end. jump up to a grind on the arrivals board. Two escalators lead up in this area. MULLEN. THOMAS. OLLIE. which leads down to the main area of the airport. KOSTON. WOLVERINE 1. jump over to the right to land on the next light. 2. The third stat point is hovering above the light after the terminal. Use the quarter pipe on either side of the escalator to jump over and collect the stat point. At the end of the light. 2. 5. After going down the final escalator to the main area of the airport. Grind along this light to the end to collect the fourth stat point. From the lockers. After going down the final escalator to the main area of the airport. After going down the first escalator. turn sharply right and go through the gate to come to the baggage claim. turn right and use the tall thin quarter pipe with the C sign on it to collect the fifth stat point. MUSKA. Use this small launch ramp to jump up to a grind on the light. On the light above the right side of the security gate. Up on a light above the lockers to the right of the walkway. to the left of the first walkway in the level. STEAMER 1. turn . At the end of the light.

to the platform of the bowl. Go forward from the start of the level all the way to the back of the building. At the edge of the half pipe platform. For further details on the outdoor secret in this level. LASEK. ------------------------------------------------------------------------------4. On the other side of the quarter pipe to the first stat point. 2. Use the quarter pipe to jump up onto the rail. 4. MAUL. which is over on the right side of the level. Use the tall. read the Secret Areas section of this guide. OLLIE. 5. STEAMER 1. Floating over the flag on the front of the pirate ship in the secret outdoor section of the level. CREATED SKATER. above the platform of the half pipe. 2. DEMONESS. On the ledge on the left side of the funbox nearest the half pipe. Floating over the flag on the front of the pirate ship in the secret outdoor section of the level. over the fence with the flags. Turn right after the second funbox to find the second stat point floating on a rail up above some steps. Jump the gap from the half pipe. Go forward from the start of the level and ride over the two funboxes. 3. SLATER 1. CAMPBELL. ROWLEY.6. 4. Keep grinding along the red rail to collect the fifth stat point. 5. 2. and launch up to a grind on the highest red rail going to the right. The first stat point is on a rail to the left of the spectator stands. Go to the half pipe in Skater Island. 3. Use the quarter pipe to jump up to the ledge. read the Secrets section of this guide. Floating over the big bowl on the right of the level near the back. Jump the gap (The Jersey Nun Gap) to collect the stat point. CARERRA. On the rail going along the platform of the half pipe. There is a surfboard on the wall. To open the outdoor section. MARGERA. thin quarter pipe nearest the north spiral staircase. On the spectator stands over the bowl in the corner of Skater Island. For further details on the outdoor secret in this level. To open the outdoor section. DICK. REYNOLDS 1. . Skater Island ------------------------------------------------------------------------------CABALLERO. 3. grind the pirate flag in the level. grind the pirate flag in the level. after the second funbox on the left side of the skate park. GLIFBERG. Up on the ledge with the speakers. The stat point will be floating above a gap between two quarter pipes. Turn around from the start of the level to see the spectator stands. MULLEN.right. The third stat point is above the surfboard.

Los Angeles ------------------------------------------------------------------------------- CABALLERO. KOSTON. Sloping up to the roof of the building to the left of the wavy steps near the start of the level is a thin rail. MARGERA. Floating over the rail next to the bowl at the right side of the level. Near the fountain there is a ledge up above with a quarter pipe below. Between the two bowls to the right of the starting point of the level. ------------------------------------------------------------------------------4. Floating over the flag on the front of the pirate ship in the secret outdoor section of the level. 2. MUSKA.4. Floating over the flag on the front of the pirate ship in the secret outdoor section of the level. For further details on the outdoor secret in this level. Grind along the ledge to the left to collect the first stat point. 4. go down the wavy steps and then turn right on the road. read the Secret Areas section of this guide. grind the pirate flag in the level. The first stat point is on a rail to the left of the spectator stands. 3. LASEK. MAUL. Stalling the ledge will give the Southern Washerp Lip transfer. The first stat point will be above the quarter pipe in front of the stands. CAMPBELL. to the right of the starting point of the level. HAWK. From the start of the level. For further details on the outdoor secret in this level. 5. WOLVERINE 1. 3. SLATER 1. EYEBALL. ROWLEY. and behind the fountain will be two quarter pipes near a building where windows can be smashed. THOMAS. 4. On top of the car wash. Turn right after the second funbox to find the second stat point above a gap between two quarter pipes. CARERRA. and then jump up one of the quarter pipes to land on the area . 5. Turn around from the start of the level to see the spectator stands. 5. The third stat point will be floating about half-way along the rail. To open the outdoor section. DICK. Above the bowl. Go forward from the start of the level and ride over the two funboxes. 2.7. Over the quarter pipe to the left of the cinema. Grind all the way up the rail and go over to the right side of the roof to find the fourth stat point. To open the outdoor section. grind the pirate flag in the level. REYNOLDS 1. Smash through both windows to get to the other side of the building. read the Secrets section of this guide. Use the quarter pipe to jump up onto the rail. At the side of the road will be the fountain. Grind the rail from the purple structure quarter pipe.

From the start of the level. Go through the gap to find the small quarter pipe. The grates on top of the roof will be open. Sloping up to the roof of the building to the left of the wavy steps near the start of the level is a thin rail. Grind around the curved ledge (They're Grate) just next to the grates to open them. go down the wavy steps and then go right down the road. 4. Over one of the grates is the first stat point. EYEBALL. Use this half pipe to collect the stat point.above with two steaming grates. 4. and then go all the way back to the starting point of the level. On top of the yellow shack near the middle of the level. Grind all the way up the rail and go forward for this stat point. DEMONESS. MUSKA. and behind the fountain will be two quarter pipes near a building. and then jump up one of the quarter pipes to land on the area above with two steaming grates. Floating just over the edge of the quarter pipe on top of the car wash. Grind all the way up the rail to get to the roof. Jump off the left side of the building aiming slightly right for the stat point. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. 3. CREATED SKATER. Jump from the roof over to the section of road below. Drop down into one of the grates and go forward to collect the fourth stat point. THOMAS. and then use the wooden ramp at the side of the road to launch up onto the building (Overpass Leap). 2. Next. KOSTON. go down the wavy steps and then go right down the road. Grind around the curved ledge just next to the grates to open them. HAWK. From the start of the level. At the side of the road will be the fountain. STEAMER 1. Above the small quarter pipe with the graffiti on it next to the car wash. On top of the wire to the left of the cinema. Sloping up to the roof of the building to the left of the wavy steps near the start of the level is a thin rail. 5. 3. The Start The Earthquake goal must be completed before this stat point can be collected. OLLIE. MULLEN. 2. grind the ledge and jump over to the next building for this stat point. WOLVERINE 1. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. Grind the rail from the quarter pipe on the purple structure to grind over the top of the cinema to the fourth stat point. Grind all the way up the rail to get to the roof. Grind the sloped ledge of the shack to get up onto the roof where the stat point is found. and behind the fountain will be two quarter pipes near a building where windows can be smashed. Grind up the rail for the stat point. Smash through both windows to get to the other side of the building. Use one of the quarter pipes to launch up onto the half pipe on the roof of the building. GLIFBERG. and then go down through the opened grate to find a half pipe. There is a big gap (Cold Chillin') between two quarter pipes near the car wash. Sloping up to the roof of the building to the left of the wavy steps near the start of the level is a rail. 5. . Grind all the way up the rail and go over to the rail on the left side of the roof to find the stat point. At the side of the road will be the fountain.

The third stat point will be floating on the edge of the second platform. SLATER 1. After going down the roll-in. 3. Grind the rail leading from the purple structure over to the awning near the cinema for this stat point. ROWLEY. The level starts on the roll-in of the spectator stand. and keep holding grind to start grinding along the rope. DICK.8. Skate to the quarter pipe just before the right of the two bowls at the far end of the level. 4. Tokyo ------------------------------------------------------------------------------- CABALLERO. REYNOLDS 1. 5. Up on the roof. and then quickly jump off to the left to land on the roof of the stand. Use the quarter pipe below to launch up onto the rail. CARERRA. 4. turn left and jump up the quarter pipe for the . Jump up onto a grind on the platform. Jump the gap over the platform (Donburi To Donburi Transfer) for the stat point. turn right to see the first stat point floating over the top of a quarter pipe. and then jump up to a grind on the curved platform above (Hamachi No Michi Rail) to collect the fourth stat point. where there will be some curved red platforms up on the right. MAUL. LASEK.2. is a small ledge of a billboard. Ride along this. grinding along to the right. High up above is a rail going along to the right. Grind along the rail on top of the stand. grinding to the right. After going down the roll-in. After the rope. Jump up onto a grind on the platform to collect the stat point. Over the platform between the two bowls at the far end of the level. High above the right side of the quarter pipe is a curved platform. turn around and skate along to find the stat point on the edge of the awning. Skate to the quarter pipe just before the right of the two bowls at the far end of the level. 3. From the start of the level. face toward the yellow billboard to see a rope leading in that direction. This stat point is floating above the fountain. At the side of the road there will be the fountain. CAMPBELL. ------------------------------------------------------------------------------4. Jump off the rope to the left to collect the stat point. High above the right side of the quarter pipe is a curved platform. After going down the roll-in at the start of the level. Go down the roll-in. and then turn around and face the spectator stand. 2. which soon turns into a grind along a rope of lanterns. After collecting the fourth stat point and landing on the awning. The fifth stat point is about half-way along the rope. Use the nearby quarter pipe to launch up onto the rope. stay to the right side of the level and continue forward past the two floating cubes. MARGERA. go down the wavy steps and then go right down the road. Above the gap between the quarter pipes next to the car wash. 5. 2.

The level starts on the roll-in of the spectator stand. jump up to the ledge above and start grinding it to the right. Jump off the ledge and land on a grind on the curved platform (Fugu Juju Gap). Jump off this ledge at the end to land on top of a billboard. 4. The level starts on the roll-in of the spectator stand. and keep holding grind to start grinding along the rope. 3. 5. High above the left side of the bowl is a green sign. 4. and grind the green sign. CREATED SKATER. The first stat point is on the ledge of the billboard. After the rope. grinding along to the left. High up above is a rail going along to the right. and under the blimp is a red platform which lights up when skated on. where the stat point can be found. go forward over the funbox from the start of the level. and then jump forward from the left or right quarter pipe to land on the platform. The fourth stat point is on the rail going around behind the left spectator stand. Between the full loops in the level is a quarter pipe. Grind along this for the stat point. There is a big blimp in the middle of the level. Before the rail leads to the rope with lanterns. Skate down the roll-in. The third stat point is above this quarter pipe. Another way of getting up to the platform is to go past the full loops in the level a short way. Up on the roof. 3. Use the quarter pipe before the bowl to launch up to a grind on the green sign. 2. Grind along this rail. face toward the yellow billboard to see a rope leading in that direction. and then turn around and face the roll-in to see the spectator stand above. Use the quarter pipe below to launch up onto the rail. and then quickly jump off to the left to land on the roof of the stand. Over above the right bowl at the back of the level. GLIFBERG.second stat point. and then quickly jump up to the right to land on a higher rail of the stand. The second stat point is on the red platform. Go down the roll-in. there is a curved platform leading off to the left. and then turn around and face the spectator stand. Jump up facing slightly to the right. Skate to the right bowl at the far end of the level. . MULLEN. is a small ledge of a billboard. 5. Use the quarter pipe below to launch up onto the rail. DEMONESS. High up above is a rail going along the top of the spectator stand. STEAMER 1. Skate to the left of the two bowls at the far end of the level. which soon turns into a rope. Continue the grind along the curved platform to start a grind along another ledge (Maguro Gap). OLLIE. From the bowl. Keep grinding to find the stat point. To get onto the red platform. Use one of the loops as a quarter pipe and jump forward off the loop at an angle to land on the red platform. and then grind the rail to collect the stat point. Go down the roll-in at the start of the level and ride forward a short way. and then turn around and face the spectator stand. Quickly jump off to the other side of the sign to land on a half pipe. Grind along the rail on top of the stand. Use the quarter pipe to launch up onto the top of the stand. Jump high at one side of the half pipe for this stat point. grinding along to the right. and then turn back around and face the loops. and the two smaller spectator stands on either side.

Go past the propeller. Go down the roll-in. Cruise Ship ------------------------------------------------------------------------------- CABALLERO. Jump the gap to collect the stat point. and turn around to face the quarter pipes. REYNOLDS 1. From the bowl. Floating on the top of the atrium. After going down the roll-in at the start of the level. Instead. grinding along to the left. go to the left of the first funbox and ride up the slope to the walkway. turn right after going down the quarter pipe at the start of the level. Jump up to a grind on the lip to collect the stat point. the Trash The Museum goal must be completed. and then jump over to the ledge to collect the stat point. There will be a tall quarter pipe going around the platform pipe on three sides. (if you need help finding the Atrium. and go to the side of the atrium with the propeller stuck in the quarter pipe. ------------------------------------------------------------------------------4. Skate to the left of the two bowls at the far end of the level. and head down the wooden slope. Jump up and grind the green sign to the left. The first stat point is floating up between the flag lines above at the start of the level. 4. Use the quarter pipe below to launch up onto the rail. 2. where a quarter pipe will be in front. KOSTON.EYEBALL. To get to the atrium. The quarter pipe has a lip going around the top. Do a small jump forward off the top of the quarter pipe to collect the stat point. The second stat point will be on the orange ledge on the left. High up above is a rail going along the top of the spectator stand. WOLVERINE 1. 3. on the middle deck of the ship near the red sculpture going down into the pool of water. The safety net is just after the white platform. MUSKA. Jump onto a . which only leads around to a lower deck of the ship. LASEK. CARERRA. and then quickly jump up to the right to land on a higher rail of the stand. Floating to the left side of the flag line. Find the way down to the Atrium. Ignore the first turning to the right. MAUL. Continue the grind along the curved platform to find this stat point. take the next turning to the right. and turn to the left to go onto the white platform. 4. read the Stat Point 3 location above). Jump off the ledge and grind on the curved platform. Use the quarter pipe on the deck below to jump up and collect the stat point. jump up to the ledge above and start grinding it to the right. there is a curved platform leading off to the left. The stat point will be floating over the gap between the quarter pipes. near the middle of the atrium. THOMAS. and can be grinded on but not skated. and then turn around and face the spectator stand. 3. The level starts on the roll-in of the spectator stand. High above the left side of the bowl is a green sign. 5. Before the rail leads to the rope with lanterns. HAWK. The third stat point will be down below. Grind along this rail to collect the first stat point. Drop down to the deck below. Before collecting this stat point. 2. After collecting the second stat point.9. Skate to the right bowl at the far end of the level. jump over the orange ledge to land on the platform.

turn left and drop down two decks. Quiksilver Boardrider's Club. Continue the grind on the safety net after collecting the fourth stat point and then jump quickly onto a grind on the platform (Netting Sidetrack Quickie!) on the left to collect the fifth stat point. There will be a small white rail just to the left. Nicole's Seaboard Cafe. on a rail in the atrium. on the middle deck of the ship near the red sculpture which leads into the pool of water. SLATER 1. Raise the ferry if this hasn't already been done. Keep grinding the net for the stat point. turn left and drop down two decks. Before collecting this stat point. DEMONESS. To start grinding the flag. On the bottom deck of the ship.). OLLIE. Jump the gap between the lifeboats at the side of the atrium for the fourth stat point. and head down the wooden slope. At the start of the level. ROWLEY. CREATED SKATER. DICK. 4. one high. On the blue spiral slide that leads into the swimming pool. and then jump the gap between the safety nets to collect the fourth stat point. 5.. before the ferry supports. Floating near the cake. The first stat point is up on the blue ledge at the left side of the area. On the left flag line leading up to the red pillar of the ship. turn around and face the quarter pipe. one low. and further on. Ignore the first turning to the right. Go over to the quarter pipe on the left and jump up slightly to the right. take the next turning to the right to find a quarter pipe. and then jump the gap to a grind along Nicole's Seaboard Cafe awning (Awning Pop). At the start of the level. 3. 5. 2. Go past the propeller and the two emergency exits. Start grinding this rail to the left. Hold triangle after jumping up past the first wire to land on a grind on the second wire (Takin' The High Road).. and then grind the edge of the ferry to collect the fourth stat point. Go forward from the start of the level and drop down a deck to land on the deck with the pool. There will be two wires. To get to the atrium. 3. . then drop down onto the safety net (Um. MULLEN. and stop near the place with the ferry supports above. STEAMER 1. Turn right and ride forward for a short way to come to two shops. Grind the awning of Quiksilver Boardrider's Club (Up To Awning) by jumping up one of the nearby slopes.grind on the safety net (Um.. after going down the quarter pipe at the start of the level. Jump off the end of the awning to collect the second stat point. CAMPBELL. turn right after going down the quarter pipe at the start of the level.). 2. Find the way down to the Atrium. GLIFBERG. This wire will lead around a corner and all the way along to the first stat point. Both shops have an awning by them. which only leads around to a lower deck of the ship. and go to the side of the atrium with the propeller stuck in the quarter pipe. the Trash The Museum goal must be completed. Do a small jump forward off the top of the quarter pipe to land in the atrium. Instead.. 4. MARGERA.

DICK. On the bottom deck outside of Nicole's Seaboard Cafe. the furnace will be up on the left. EYEBALL. The first stat point is above the pool. MARGERA. Go straight forward from the start of the level and drop off the right launch ramp.1. Using the quarter pipe. One over on the right. turn 180 to the left to see a path leading down with a red rail in the middle. Go forward from the start of the level and drop down a deck to land on the deck with the pool. The stat point is above the wooden rail along the edge of the platform. GLIFBERG. OLLIE. Foundry ------------------------------------------------------------------------------CABALLERO. CREATED SKATER. In the museum. Stat Point Locations =============================================================================== ------------------------------------------------------------------------------5. CARRERA. . 2. one on the left and one in the middle. but stop before going down the roll-in. HAWK. Turn around and face the generator. WOLVERINE At the back of the level is a control booth. Jump out of the atrium to collect this stat point. jump up into a grind on the rail going along the top of the furnace to collect the deck. On the bottom deck of the ship. SLATER. HAWK. there are some ferry supports above where the ferry can be raised. The deck is floating above the middle of the rail. CAMPBELL. The deck will be floating over the quarter pipe to the left of the generator. REYNOLDS. KOSTON. THOMAS There are three roll-ins at the start of the level. After landing. ROWLEY. and Quicksilver Boardriders Club. Between the lifeboats at the side of the atrium.5. =============================================================================== 5. DEMONESS. MAUL. Grind down the rail and jump off about half-way to collect the stat point. KOSTON. 3. There are quarter pipes on either side of the control booth. 4. 5. THOMAS. MUSKA. STEAMER Go forward a little way. LASEK. MULLEN. Use the quarter pipes to launch up onto a grind on the rail. Grind the rail going along between the ferry supports for this stat point. Go down the left roll-in. near where the three big red lifeboats can be found. WOLVERINE 1. MUSKA. On the white rail just outside of the atrium. After riding through the half pipe. EYE.

KOSTON. and then go across the road. Follow the building along until you come to a gap between the buildings. Jump onto the rail at the end of the platform. Rio ------------------------------------------------------------------------------CABALLERO. Skate through the fence to arrive in an area with a bowl. MARGERA. REYNOLDS. MAUL. LASEK. OLLIE. SLATER. MARGERA. turn around and use the slope to jump up to the wooden platform above (Climb The Tree). EYE. Jump from the quarter pipe on the crooked extension rail ramp and grind the wire to collect the deck. Going through the gap will lead to a breakable fence. ROWLEY. The deck will be floating above the far side of the bowl. Use the quarter pipe to jump up and collect the flag. GLIFBERG. WOLVERINE Follow the building along until you come to a gap between the buildings. Follow the building along until you come to a gap between the buildings. DICK.2. A rail will start on the left side of the wooden platform. CAMPBELL. . KOSTON. The deck will be floating over the right side of the bowl. but turn left before going down the second slope. ------------------------------------------------------------------------------5. CREATED SKATER. go down the first slope. EYE. and grind along it (Around The Horn) to collect the deck. facing the tunnel. OLLIE. Go through the tunnel again. and follow the wooden platform along until it ends. MAUL. Skate through the fence to arrive in an area with a bowl. go down the first slope. THOMAS Up on the wire in the bowled area near the crooked extension rail. Going through the gap will lead to a breakable fence. Skate through the fence to arrive in an area with a bowl. MUSKA. HAWK. HAWK. WOLVERINE After going down the slope at the start of the level. THOMAS From the start of the level. DEMONESS. Go down the curved slope. REYNOLDS. DEMONESS. GLIFBERG. Go down the curved slope. ROWLEY. MUSKA. and then go across the road. CREATED SKATER. Going through the gap will lead to a breakable fence. and then stop and turn around. DICK.------------------------------------------------------------------------------5. Go through the tree tunnel. STEAMER Near the beginning of the level is a Canada Flag.3. STEAMER From the start of the level. CAMPBELL. Canada ------------------------------------------------------------------------------CABALLERO. SLATER. The deck will be floating over the left side of the bowl. Jump over the rail to land on the next platform (Tree Air Gap). but turn left before going down the second slope. LASEK. CARRERA. CARRERA. The deck is floating just in front of the flag. MULLEN. MULLEN.

CARRERA. GLIFBERG. turn right. Just after the first escalator there are two airport terminals which can be used as thin quarter pipes. CREATED SKATER. Use the right terminal to jump up to a grind on the far right light and get the deck. MULLEN. CREATED SKATER. MULLEN. STEAMER On the wall seperating the area with the bowl near the under construction ramp. ROWLEY. CAMPBELL. THOMAS On the highest part of the frame on the under construction ramp. turn left and go up the thin steep slope to the roof of the house.4. ------------------------------------------------------------------------------5. MUSKA. OLLIE. MARGERA. CAMPBELL. THOMAS After going down the final escalator to the main area of the airport.6. MARGERA. OLLIE. MAUL. STEAMER On the ledge to the right of the security gate. thin quarter pipe nearest the south spiral staircase. Use the quarter pipe on the second platform of the under construction ramp to collect the deck. OLLIE. LASEK. DICK. Once over the fence. KOSTON. WOLVERINE . and use the small launch ramp to jump over the fence. REYNOLDS. ROWLEY. GLIFBERG. KOSTON.------------------------------------------------------------------------------5. KOSTON. Keep grinding along the red rail to find the deck. Skater Island ------------------------------------------------------------------------------CABALLERO. HAWK. DICK. LASEK. WOLVERINE Go straight forward from the start of the level. Suburbia ------------------------------------------------------------------------------CABALLERO. MULLEN. EYE. Use the tall. HAWK. ------------------------------------------------------------------------------5. MAUL. EYE. WOLVERINE Up on the light above the second walkway. DEMONESS. and launch up to a grind on the highest red rail going along to the left. ROWLEY. REYNOLDS. DEMONESS. SLATER. CARRERA. MUSKA. SLATER. Grind the wire from the roof of the house to the house with the satellite dish to find the deck.5. to the house with the satellite dish. Airport ------------------------------------------------------------------------------CABALLERO.

Use the side of the quarter pipe to jump up to the ledge. DICK. Jump up and grind the green sign for the hidden deck. CARRERA. REYNOLDS. MAUL. SLATER. MARGERA. which leads to the deck. MUSKA. MUSKA. and behind the fountain will be two quarter pipes near a building. and then turn around and face the roll-in to see the spectator stand above. SLATER. MUSKA. REYNOLDS. and the . CAMPBELL. THOMAS On the big extension of the bowl. KOSTON. THOMAS There is a rail near the middle of the level. MAUL. grinding along to the right. CREATED SKATER.7. The window ledge will lead to a grind down a rail. near the purple structure. EYE. EYE. Wallride up into a grind on the ledge. High above the left side of the bowl is a green sign. CARRERA. WOLVERINE On top of the cinema. HAWK. Grind the rail from the quarter pipe on the purple structure in the middle area to get to the top of the cinema. WOLVERINE Skate to the left of the two bowls at the far end of the level. ROWLEY. LASEK. DEMONESS. DEMONESS. GLIFBERG. DICK. HAWK. LASEK. Use the quarter pipe and launch up into a grind on the window ledge. OLLIE. Tokyo ------------------------------------------------------------------------------CABALLERO. THOMAS Go down the roll-in at the start of the level and ride forward a short way. Los Angeles ------------------------------------------------------------------------------CABALLERO. STEAMER From the start of the level. ------------------------------------------------------------------------------5. MAUL. Use the bowl nearby to jump up onto the light. after the second funbox on the left side of the skate park. leading from the half pipe under the bridge. ROWLEY. LASEK. CREATED SKATER. ------------------------------------------------------------------------------5. MULLEN.8. just to the right of the starting point of the level. The grind on the ledge soon turns into a grind on the rail which leads to the deck. right of the start point of the level. CAMPBELL. Above the quarter pipe on the right will be a window ledge. OLLIE. go down the wavy steps and go right down the road.On the ledge with the speakers on. KOSTON. CREATED SKATER. The half pipe has a ledge on one side. MARGERA. CAMPBELL. DICK. STEAMER Up on a light. At the side of the road will be the fountain. MULLEN. GLIFBERG.

KOSTON. REYNOLDS. then do a wallride on the ledge from the curved platform to collect the deck. Special Tricks =============================================================================== STEVE CABALLERO Kickflip Superman FS 540 Hang Ten Nosegrind Handstand 360 Hand Flip KAREEM CAMPBELL Ghetto Bird Kickflip Backflip : : : : Right. Quicksilver Boardriders Club. HAWK. LASEK. and then turn around and face the spectator stand. CARRERA. GLIFBERG. The deck is over the rail at the back of the roof. Down + Circle Down. If you don't get the deck after jumping from the Akagai Gap platform. REYNOLDS. MAUL. Nicole's Seaboard Cafe. Right + Square : Left. turn left and drop down two decks. Both shops have an awning by them. CREATED SKATER. where there will be a rail curving around. DEMONESS. MUSKA. DICK. DEMONESS. Down + Circle . Jump from this ledge over to the curved platform near the walkway for the deck. STEAMER The level starts on the roll-in of the spectator stand. jump over the railing to get the deck. Up + Triangle : Up. High up above is a rail going along the top of the spectator stand. MARGERA.two smaller spectator stands on either side. OLLIE. Use the quarter pipe below to launch up onto the rail. Cruise Ship ------------------------------------------------------------------------------CABALLERO.9. Up + Triangle Left. Grind the left side of the rail. SLATER. MARGERA. EYE. Go down the roll-in. The deck is up on the big ledge above the curved platform. ------------------------------------------------------------------------------5. Use the quarter pipe to launch up onto the top of the right stand. and further on. jump off into a grind on the ledge of the billboard (Migi Aoyagi). CARRERA. From the ledge. HAWK. =============================================================================== 6. THOMAS Jump the gap between the lifeboats at the side of the atrium for this deck. and after grinding around the spectator stand. EYE. WOLVERINE Just left from the start of the level. and then quickly jump over to land on the roof of the spectator stand. jump up to the next ledge (Akagai Gap). Turn right and ride forward for a short way to come to two shops. Launch up onto a grind on the Quiksilver Boardrider's Club awning for the deck. STEAMER At the start of the level. Up + Square Left. CAMPBELL. GLIFBERG. ROWLEY. MULLEN. SLATER.

Down Up. Right Right. Left + Triangle Left. Up + Triangle + Square + Square Circle : : : : Up. Right + Triangle : : : : Up. Left + Triangle Right. Down + Circle Left. Left + Triangle Left. Right + Circle Right. Right + Circle Right. Right Crail Slide : Right. Down + Square : : : : Up. Down + Circle Left.Reemo Slide Nosegrind to Pivot : Down. Right + Right. Left Down. Down + Square Left. Down + Triangle Right. Right TONY HAWK 5-0 Overturn 1-2-3-4 The 900 Double Kickflip Indy ERIC KOSTON Fandangle Slamma Jamma Stalefish BackFlip Pizza Guy BUCKY LASEK Big Hitter II Fingerflip Airwalk Misty Flip FS 540 HeelFlip BAM MARGERA 540 TailWhip The Jackass Human Dart Russian Boneless RODNEY MULLEN Gazelle Underflip Truckstand Anti Casper HandStand Double Flip CHAD MUSKA Handstand 50-50 BS Nose Comply Tailblock Slide Ghetto Blastin ANDREW REYNOLDS Dark Disaster Hardflip Late Flip Noseslide Lipslide Quad Heelflip Square + Circle + Triangle + Triangle : : : : Right. Up + Triangle RUNE GLIFBERG Double Kickflip Madonna : Right. Right + + Triangle + Square + Triangle Square . Down + Triangle Down. Down + Square : : : : Up. Left + Square Down. Up + Triangle : : : : Left. Right Right. Down One Foot Blunt : Left. Down + Triangle : : : : Right. Left + Triangle Left. Right Left. Up + Square Up. Down + Triangle Right. Left + Triangle : Down. Down + Triangle Left. Up + Christ Air : Left.

Right + Triangle Up. Up + Triangle Rodeo Clown : Left. Left + Circle : Left. Down + Triangle : : : : Up. Right + Square Left. Down + Circle Paddle Out Grind : Left. Right + Triangle NEVERSOFT EYEBALL Super Hand Clap : Left. Up + Square Left. Right + Triangle : Right. Right + Circle OFFICER DICK Sobriety Grind : Left. Right + Triangle Right. Right + Triangle Lazy Ass Manual : Up. Down + Triangle Down.GEOFF ROWLEY Rowley Darkslide Casper Flip 360 Flip The H Teeth Sweeper Sproing ELISSA STEAMER Coffin Primo Bigspin Flip to Tail Judo Madonna JAMIE THOMAS Crook Bigspin Crook One Wheel Nosemanual 360 Hardflip Layback Sparks DARTH MAUL Force Grab Sith Saber Spin Dark Jedi Grind DEMONESS AC Air The Summoner Visiting Home : : : : Up. Down + Circle : Left. Left + Triangle Down.I. Down + Triangle : Up. Right + Circle : Left. Down + Triangle Assume The Position II : Down.U. Right + Triangle : Left. Left + Triangle . Down + Circle : Up. Grind ZZZZ Manual Panhandling PRIVATE CARRERA Handspring Layout Ho Ho Sad Plant Ahhh yeahhh! : Left. Right + Circle OLLIE THE MAGIC BUM S. Left + Triangle Left. Right + Triangle : Up. Right + Circle : : : : Right. Right + Triangle : Right. Right + Triangle : Up. Right + Triangle Down. Left + Triangle : Right. Down + Triangle KELLY SLATER Duck Dive Shark Attack : Down. Up + Triangle Left.

. Go down the curved slope. but turn left before going down the second slope. Secret Areas =============================================================================== FOUNDRY This secret area is only opened after completing the Un-Jam 5 Valves goal in Career Mode. go down the first slope. but is one of the biggest secret areas in the game. as well as a spiral path leading up to the top of the generator. Jump over the rail to land on the next platform (Tree Air Gap). RIO 1. while with the left mine cart rail you can drop down onto a rail going along above some lights. taking the left wooden path at the junction. start grinding along the rail on the left and grind through the lever to raise the half pipe if it's not already raised. Turn around at the start of the level and skate into the generator. Down + Circle =============================================================================== 7. 2. Go down the curved slope. After going down the slope at the start of the level. so use this to launch up to the half pipe with the roof above. Use the quarter pipe just before the hut. and jump up to the raised half pipe on the right (Load And Go). There will be a launch ramp on one side of the half pipe. go down the first slope. Up + Triangle : Up. This secret area is a glitch. Jump over this gate to land in a very glitchy secret area. From the start of the level. Skate through the fence to arrive in an area with a bowl. CANADA The secret area in Canada is a series of half pipes which lead to some mine cart rails. where there will be mine cart rails leading off at the end. Follow the building along until you come to a gap between the buildings. There is a bowl. but turn right before going down the second slope. At the end of the right mine cart rail.WOLVERINE Claw Punch The Claw Drag The Berzerker : Left. turn slightly to the left. Right + Square : Down. turn around and use the slope to jump up to the wooden platform above (Climb The Tree). Jump the gap between the paths (Still Bootleggin') to land on the next path. and cross over to the other side to come to a very thin gate. Upon landing. Going through the gap will lead to a breakable fence. On the road. and then go across the road. This is a section of the secret area of the level. From the start of the level. you can jump down to a grind on a wooden platform. and then go turn slightly to the right and go through the gap in the wall to come to the road. and continue along the wooden platform. You can also jump from this half pipe up to the sloped half pipe.

To get air you'll need to jump the middle. turn right and look at the two flags. Smash through both windows to get to the other side of the building. Go straight forward after landing to find another quarter pipe just in front. Go through the door and skate through the hallway. and then jump up one of the quarter pipes to land on the area above with two steaming grates. just a long quarter pipe going around the side. Smash through both windows to get to the other side of the building.SUBURBIA 1. There will be some windows up above. At one side of this half pipe there will be a steep slope leading up. Go through this door to discover a beach. You can grind the helicopter blade to make it take off. Grind around the curved ledge (They're . Go up this slope to arrive on top of the house. Grind all the way up the rail to get to the roof. On the top of the house there will be a half pipe. Then use the right analog stick to look up at the house. After completing the Help The Thin Man level goal. The area doesn't look like much at first. and ride up the slope to smash through the windows. and then go all the way back to the starting point of the level. From the start of the level. go down the wavy steps and then go right down the road. Grind around the curved ledge (They're Grate) just next to the grates to open them. and then jump up to the right from the quarter pipe at the end of the hallway to land on a quarter pipe in the area behind the house. SKATER ISLAND Get onto the platform of the half pipe that is nearest the wall. go down the wavy steps and then go right down the road. and behind the fountain will be two quarter pipes near a building where windows can be smashed. AIRPORT Turn slightly to the right at the start of the level and jump over the counter. 2. After completing the Help The Thin Man level goal. Go through the door and skate through the hallway. and behind the fountain will be two quarter pipes near a building where windows can be smashed. Go up the section of the quarter pipe below the windows. Jump onto the conveyer belt and go through the x-ray machine. with a big pirate ship nearby. Using this quarter pipe. 2. Follow the path along to come to the outside area with a helicopter. The grates on top of the roof will be open. launch up to the right to land on a green half pipe (Look Out Behind You!). the door to the house will be open. and then jump up one of the quarter pipes to land on the area above with two steaming grates. From the start of the level. Drop down through the open grate to find small quarter pipes on either side. LOS ANGELES 1. and land in the secret bat hallway. but skate near the middle of the area and face the house. and then jump up to the right from the quarter pipe at the end of the hallway to land in the area behind the house. the door to the house will be open. Jump from the platform of the half pipe and grind the left flag to open a door at the side of the level. At the side of the road will be the fountain. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. At the side of the road will be the fountain. Once on the platform.

Use the quarter pipe below to launch up onto the rail. and then turn back around and face the loops. Grind all the way up the rail to get to the roof. is a small ledge of a billboard. To get onto the red platform. The number refers to the number of times the game must be beaten to unlock the secret. career mode must be completed with all 54 goals. and it will fall through a section of the wall. 1 2 3 4 5 6 7 8 9 Darth Maul Wolverine Warehouse Officer Dick Private Carrera Burnside Ollie the Bum Kelly Slater Roswell . and then turn around and face the spectator stand. and then jump forward from the left or right quarter pipe to land on the platform. Go down the roll-in from the start of the level. skate up the slope to the walkway. Go through this to find a huge ramp area. TOKYO 1. there is an overpass going above the whole level. Grind through the large sign (Mega Mecha Mayhem!!!). 2. and under the blimp is a red platform which lights up when skated on. Another way of getting up to the platform is to go past the full loops in the level a short way. That includes the 9 goals in the Cruise Ship level. Over a big gap from the roof. Jump from the roof and land on the overpass. go forward over the funbox from the start of the level.Grate) just next to the grates to open them. High up above is a rail going along to the right. After landing. and then jump up to a grind on the orange ledge (Tsubugai Gap). and jump forward off the loop at an angle to land on the red platform. Sloping up to the roof of the building to the left of the wavy stairs near the start of the level is a thin rail. Secrets =============================================================================== Note: To unlock these secrets. Quickly jump over onto the platform on the other side of the ledge. There will be a large hole in the wall where the sign fell. then the overpass will be broken. and then go all the way back to the starting point of the level. Ride along this. and then quickly jump up to a grind on the roof of the stand. From this ledge. There is a big blimp in the middle of the level. If the earthquake has been set off. jump up to the orange ledge above with the large circular sign. grind the rail. =============================================================================== 8. Continue to hold grind to start grinding along a rope. Drop down through one of the open gates to discover a big half pipe. Use one of the loops as a quarter pipe. 3. and then jump up to a grind on the curved platform above. After the rope. grinding along to the right.

THE 81: For various gaps. PIER ANTONIO PASOTTI: For various Tokyo gaps. KSENNIN: For the 'Whoa. JEFFREY KNAPP: For the 'Flag Line Hop' (Cruise Ship) gap.10 11 12 13 14 15 16 17 18 19 20 21 22 Demoness Snowboard Mode Always Special Perfect Rail Super Stats Giant Mode Slowmo Perfect Manual Tiny Mode Moon Physics Expert Mode Neversoft Eyeball First Person =============================================================================== 9. ERIK ANDERSSON: For various gaps. JON FRAVEL: For the 'Ring Around The Roswell' gap. LYLE: For the 'Ring Around The Roswell' gap. and submitting masses of information and hints for the game. Copyright Information =============================================================================== . KALEIDOSCOPEARMADA: For the 'Indiana Style' (Los Angeles) gap. YAMAMA: For additional ways to get the 'Catwalk Grind' (Foundry) and 'Park to Lot Launch' (Canada) gaps. WILDDEUCE02: For the 'Street Park Re-entry Rail' (Skater Island) gap. =============================================================================== 10.' (Canada) gap. ELLIOT LONG: For finding over 30 gaps. JJBEST: For the 'Nice Landing!' (Cruise Ship) gap. That Was Cool. Credits =============================================================================== BAHAMUTH: For various gaps. R0GER151337: For various gaps.

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