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Jak And Daxter: The Precursor Legacy FAQ/Walkthrough by John 'Wntermute' Gall [wntermute@home.com] Version 1.

5 (3-27-02) (c) 2002 John Gall aka 'Wntermute' This is a FAQ for Jak & Daxter: The Precursor Legacy for the Playstation 2 from the talented developers at Naughty Dog. Contents: 1. Version History 2. Story 3. Controls 4. Quest Items 5. Eco Types 6. Walkthrough A. Geyser Rock B. Sandover Village C. Sentinel Beach D. Forbidden Jungle E. Misty Island F. Fire Canyon G. Rock Village H. Lost Precursor City I. Boggy Swamp J. Precursor Basin K. Mountain Pass L. Volcanic Crater M. Snowy Mountain N. Spider Cave O. Lava Tube P. Gol And Maia's Citadel Q. The Large Precursor Door 7. Bosses A. Dark Eco Plant B. Klaww 8. Mini-Games A. 'Catch 200 Pounds Of Fish' B. 'Protect Farthy's Snacks' 9. FAQs 10. Glitches & Bugs 11. Conclusion & Copyright

================== 1. Version History ================== v0.1 (12-07-01) - Initial Revision; all but one Power Cell objective name found. played through the whole game in under 2 days with only 2 Power Cells and 1 Orb remaining to be found. I'll be reworking the Orb Locations portion as this document evolves. v0.2 (12-07-01) - Started work on Orb and Scout Fly Locations. Removed pieces left over from the Demo FAQ I was working from. Removed incorrect piece in Demo/Game comparison question. Finished Orb & Scout Fly locations up to Rock Village. v0.3 (12-14-01) - Returned from hiatus; Finished Orb & Scout Fly locations up to Lava Tube. Added dedication in Section 11, added Green & White Eco, added Glitches & Bugs section. v1.0 (01-03-02) - Finished Orb & Scout Fly locations in Gol & Maia's Citadel. Added more bugs. Corrected small error in Precursor Robot boss info. Added more special moves to Controls section. v1.5 (03-27-02) - Long overdue interim update. The old email address was shut off due to the Cox conversion from the @Home network to their own. Moved the area-specific FAQs to their respective areas. Will work on updating for more frequently asked questions later. ======== 2. Story ======== Here is the story of the world of Jak & Daxter: Jak and Daxter are two elf-like friends that live on one of a group of islands. As usual with many pairs of friends, they are a truly 'odd' couple: Jak is the strong, silent type while Daxter is a seemingly endless source of wisecracks. Before the game begins, Jak and Daxter sneak over to Misty Island where they witness a meeting of Lurkers with their masters, Gol and Maia. Before they're spotted, they sneak off and find a Dark Eco pool and a Precursor artifact. They're discovered and Jak fights off the lurker with the Precursor artifact but knocks Daxter into the Dark Eco. Daxter jumps out of the sludge as an

'ottsel' (part otter, part weasel). They return to the Green Sage, Samos, and are told only one person knows enough about Dark Eco to turn Daxter back. They also find out that the other sages have been out of touch for some time and the way to reach them is very dangerous. At this point, Samos's daughter Keira offers to help with a modified Zoomer that can resist the heat of the fiery Mountain Pass. It is up to Jak and Daxter to stop the Lurkers' evil plan and find a way to turn Daxter into his normal elf form.

=========== 3. Controls =========== Jak & Daxter (expanded by request) Left Analog Stick - Move Jak & Daxter Right Analog Stick - Move & Zoom Camera X Button - Jump O Button - Spinkick [] Button - Punch / Shoot Yellow Eco burst /\ Button - Look Around (toggle view) L1 / R1 Buttons - Duck L2 / R2 Buttons - Heads-Up Progress Totals Start Button - Pause / Progress Screen Jump then Punch - Handstand Dive Punch then Jump - Uppercut Crouch then Punch - Uppercut Crouch then Jump - High jump L1 / R1 while moving - Roll Jump then Jump - Double-jump (more distance than a single Jump) Jump, Jump, Spinkick - Double-jump w/ spin (a little more distance than Double-jump) Roll then Jump - Rolling jump (more distance than Double-jump w/ spin Jak's A-Grav Zoomer Left Analog Stick Right Analog Stick X Button [] Button L1 / R1 Buttons L2 / R2 Buttons Start Button Turn Zoomer Move & Zoom Camera Accelerate Brake / Shoot Yellow Eco burst Jump / Hard turn Heads-Up Progress Totals Pause / Progress Screen

Lurker's Cannon (Misty Left Analog Stick X Button /\ Button L2 / R2 Buttons Start Button -

Island - Arena Area) Aim Cannon Fire Cannon (hold for farther shot) Leave Cannon Heads-Up Progress Totals Pause / Progress Screen

============== 4. Quest Items ============== These items are part of your quest: Precursor Orbs - These appear as mauve eggs with some writing on them. You can trade these for power cells with various characters and the Oracles along the way; generally 90 Orbs per power cell from people and 120 Orbs per power cell from Oracles. Most Orbs are in plain sight, but some are contained in other objects such as Metal Boxes or the Blue Eco Device. Power Cells - These are your main objectives in the game. They appear as glowing spheres with smaller spheres surrounding them. On the Progress Screen, you can see which of the power cell objectives you have completed and which you have discovered. Scout Flies - These are small helicopter-like objects that were sent to each area by Keira. They do not begin in plain sight; instead, you need to open the red metal boxes they are in (Handstand Dive, Zoomer, Yellow Eco burst, Flut-Flut Dash). In each location, there are 7 Scout Flies that can be found for another power cell. ============ 5. Eco Types ============ There are several types of Eco in the game. Touching a piece of Blue, Red, or Yellow Eco will add it to your Eco Meter. The Eco Meter steadily drains after touching pieces of Eco and the effects (and quantity) of Eco are only for the last color touched. (example: if you have a full meter of Blue Eco and hit a piece of Yellow Eco, your meter will show only one piece's worth of Yellow Eco)

A jump-shot (shooting a Yellow Eco burst while jumping) will be more accurate than a shot fired while standing or running. Generally. there are Green Eco Vents (Sentinel Beach and Precursor Basin).When Jak punches. The only time Green Eco affects the Eco Meter is in the Precursor Basin. Contact with the Dark Eco in the Dark Eco pools in various locations will kill Jak. ============== 6. small pieces of Green Eco will emerge. activation of several varieties of Precursor artifacts and devices (Orb Holder Devices.Blue Eco . White Eco . Walkthrough .The effect of Red Eco is to increase attack power. Occasionally. a ball of Yellow Eco power will shoot from his fist. nearby Orbs and green health crystals will glow blue then gravitate toward Jak. Red.The effects of Blue Eco are as follows: Jak's movement speed is increased. Precursor Doors. Red Eco . its only use is to deliver the final blow to the Precursor Robot. these will return your health to full with 50 pieces' worth of Green Eco in reserve. Contact with a box of Dark Eco will cause the box to explode and take 1 unit of health. Jungle Temple Bridge. Yellow Eco . Yellow Eco bursts will travel to the nearest place they'll be useful. It appears as a small piece of the White Eco cloud that forms above the Precursor Silo. his running speed is slightly reduced.This form of Eco is toxic. Jak can knock down a vertical bone bridge or kill a Skeleton Lurker with one punch. and Green Eco. the Gol & Maia's Precursor Robot boss fight.This form of Eco only exists at ONE place in the game. Yellow. His running speed is reduced. it is worth 50 small pieces by itself. Dark Eco . the Green Eco Vent there is meant for curing the Dark Eco infected plants. however. you can collect up to 50 pieces in reserve. etc). Under the influence of Red Eco. Its actual properties are a combination of Blue. In two areas. Collect 50 small pieces of Green Eco to gain a level back on Jak's health meter. Green Eco . you will encounter a large piece of Green Eco.When Jak opens most boxes & barrels and/or kill a lurker. if it's full.

then walk to the door.============== After watching the Intro Movie. A.The stairstepped area past the "Find Path" Power Cell 5.Follow the path past the Precursor Door pond.i Geyser Rock .The stairstepped area past the "Find Path" Power Cell 2.iii Geyser Rock .The stairstepped area past the "Find Path" Power Cell The Cell On The The Cell On The The Cell On The The Cell On The The Cell On The The Cell On The .The stairstepped area past the "Find Path" Power Cell 6.The stairstepped area past the "Find Path" Power Cell 4. "Open The Precursor Door" . A.Orb Locations -------------------------------Total: 50 13 Orbs: Between warp portal and "Find The Cell On The Path" Power Cell 8 Orbs: Along path between the Scout Fly platforms and the Precursor Door 6 Orbs: On the beach below the Blue Eco cluster path 3 Orbs: Near the Blue Eco Vent 7 Orbs: In the pond behind the Precursor Door 13 Orbs: On the path above the pond A.Go straight along the path from the warp portal. you will be at the training area.Use the Blue Eco Vent to fill your Eco Meter.The stairstepped area past the "Find Path" Power Cell 3.Appears after the 7th Scout Fly is located. "Climb Up The Cliff" . Geyser Rock ============== Power Cells: 4 Orbs: 50 A. "Free 7 Scout Flies" .Power Cells ----------------------------"Find The Cell On The Path" . Geyser Rock.Scout Fly Locations --------------------------------------1.ii Geyser Rock .

"Bring 90 Orbs To Your Uncle" .Scout Fly Locations -------------------------------------------1. "Free 7 Scout Flies" .Collect 120 Orbs and talk to the Oracle.v Geyser Rock .i Sandover Village . "Bring 120 Orbs To The Oracle" .iv Geyser Rock . B.Kick.iii Sandover Village . "Herd The Yakows Into Their Pen" .Collect 90 Orbs and talk to the Mayor.ii Sandover Village .FAQs ---------------------.In the Fisherman's house .7. Sandover Village =================== Power Cells: 6 Orbs: 50 B.Collect 90 Orbs and talk to the uncle.Power Cells ---------------------------------"Bring 90 Orbs To The Mayor" .The stairstepped area past the "Find The Cell On The Path" Power Cell A. or chase the 5 Yakows to guide them into the corral next to the Farmer's house.Collect 120 Orbs and talk to the Oracle.None B. 'Bring 120 Orbs To The Oracle' .Level Structure ---------------------------------.Orb Locations ------------------------------------Total: 50 6 Orbs: On the path past the Sculptor's house 15 Orbs: In the Blue Eco Device near the Birdwatcher's house 9 Orbs: On the cliffs behind the Farmer's house 5 Orbs: In the tunnel to the Jungle area 9 Orbs: On the rock formations between the Farmer's house and the Oracle 6 Orbs: On the beach below the Jungle area B.Appears after the 7th Scout Fly is located. punch.To Be Completed A.

Level Structure --------------------------------------. Then quickly run to where the Power Cell landed before the pelican can scoop it up again.On the peninsula below the Sculptor's house 4. Using the right timing.Power Cells -------------------------------"Unblock The Eco Harvesters" .2. "Launch Up To The Cannon Tower" . The Power Cell will fall onto a step near the Green Eco Harvesters. the seagulls will be roosting on the left stairway. Use the uncapped Blue Eco Vent to power the Blue Eco . "Chase The Seagulls" .In the Farmer's house 6.iv Sandover Village . then talk to the Birdwatcher next to the egg. Run up to them and they will move to the middle stairway.To Be Completed B.On the ledge near the Oracle B. [See Section 3 . you can get across all of the rock formations using the double-jump w/ spin. The Power Cell will pop out of the last vent.v Sandover Village . Run up to them again and they will fly up to the waterfall and cause a rockslide. "Get The Power Cell From The Pelican" .Break the rocks blocking the Green Eco Vents.FAQs --------------------------Q.Below the bridge between the Mayor's house and the Sculptor's house 5.i Sentinel Beach .On the three Sentinel Stairways.In the side room of the Mayor's house 3.Controls] C. "Push The Flut Flut Egg Off The Cliff" .Climb the pelican's rock formation and hit it.Move the egg off the cliff by punching or hitting it.This requires the "Find The Blue Vent Switch" event in the Forbidden Jungle area.On the first rock formation near the Farmer's house 7. The rolling jump works as well. Run up to them again and they will move to the right stairway. How do I get to the Oracle and Scout Fly in Sandover Village? A. Sentinel Beach ================= Power Cells: 8 Orbs: 150 C.

On the ledge trail to the Flut Flut egg 7. "Free 7 Scout Flies" .Appears after the 7th Scout Fly is located.This Power Cell is out in the open at the top of the middle Sentinel Stairway.On a ledge of the cliff above the two wooden pillars 3.Launchers and reach the cannon. C.Near the Blue Eco clusters at the entrance to the Beach 2.On the platform at the top of the bridge near the Flut Flut egg's landing spot . "Explore The Beach" .ii Sentinel Beach .On the beach below the Green Eco Harvesters 6.iii Sentinel Beach .Orb Locations ----------------------------------Total: 150 7 Orbs: On the beach between the entrance and the strongboxes 21 Orbs: In the strongboxes on the beach 10 Orbs: On the steps up to the plateau above the beach 5 Orbs: On the natural bridge at the waterfall 5 Orbs: At the bottom of the waterfall 5 Orbs: On a ledge of the cliff above the two wooden pillars 10 Orbs: At the bottom of the two wooden pillars 6 Orbs: Behind the left Sentinel Stairway 5 Orbs: Between the middle and right Sentinel Stairways 5 Orbs: At the top of the right Sentinel Stairway 5 Orbs: On the rock formation above the two wooden pillars 8 Orbs: On the ledge behind the waterfall 10 Orbs: In the Blue Eco Device near the Flut Flut egg 6 Orbs: On the platform at the top of the bridge near the Flut Flut egg's landing spot 16 Orbs: In the shallows near the pelican's nest 4 Orbs: On the steps below the pelican's nest 10 Orbs: In the Blue Eco Device next to the pelican's nest 6 Orbs: On the rock pillars that have Blue Eco Launchers 6 Orbs: In the strongboxes on the rock pillars that have Blue Eco Launchers C.At the top of the left Sentinel Stairway 4.This Power Cell is out in the open in an alcove near the strongboxes. The Power Cell will be dropped by the Ape Lurker who was controlling the cannon. "Climb The Sentinel" .On the rock formation above the two wooden pillars 5.Scout Fly Locations -----------------------------------------1.

See "Bosses" section below "Catch 200 Pounds Of Fish" . This leads you to a room with two locked Blue Eco doors. follow the river through the stone tunnel out to the ocean.To Be Completed C. D.Behind the Precursor Temple is a machine with the Eco beam redirection mirror on the top. The Power Cell is sitting at the very top.Power Cells ---------------------------------"Unblock The Eco Beam"/"Connect The Eco Beams" . "Defeat the Dark Eco Plant" .iv Sentinel Beach . this is the Temple Central Room. There is a capped Blue Eco Vent right by the Blue Eco Launcher.See "Mini-Games" section below "Follow The Canyon To The Sea" . .v Sentinel Beach . The Power Cell is sitting on a small outcropping in the shallows. hit the switch in the middle of the roof to lower the platform. a capped Blue Eco Vent and a ledge leading to a tunnel. Use Blue Eco pieces and vents found in the Temple to power the Blue Eco platforms and Blue Eco Launchers to reach the top of the Temple. talk to the Mayor to get the Power Cell. "Find The Blue Vent Switch" . Break the mirror blocking the beam then position the towers scattered across the level to connect the beam (while positioning the towers. Follow the tunnel to the Blue Eco Switch and grab the Power Cell at the top. a guide arrow will point to the next tower).FAQs ------------------------Q.Use the Blue Eco Vent across the river from the Precursor Temple to repair the Blue Eco bridge and open the Precursor Door at the base of the Temple. You'll need to go through Forbidden Jungle and activate the Blue Eco Vent switch to turn on the capped vent. Once the beam is connected back to the Mayor's house.Level Structure ------------------------------------.From the Blue Eco Launcher below the Precursor Temple.i Forbidden Jungle . "Get To The Top Of The Temple" . Forbidden Jungle =================== Power Cells: 8 Orbs: 150 D.C. How do I power the Blue Eco Launcher in Sentinel Beach? A.At the top of the Temple.

(Some are in the Blue Eco Switch room itself) 10 Orbs: Above the Blue Eco Launcher in the tunnel from the Temple Central Room 10 Orbs: Above the Blue Eco Launcher in the corridor between the Temple Central Room and the Dark Eco Plant 2 Orbs: On a platform in the corridor between the Temple Central Room and the Dark Eco Plant 5 Orbs: Step on the head of the Dark Eco Plant 5 times after it is dead 5 Orbs: Above the Dark Eco Plant escape tube 4 Orbs: In the open in the valley below the Dark Eco Plant escape tube .ii Forbidden Jungle . B) Grab the three pieces of Blue Eco near the Blue Eco Launcher below the Precursor Temple. "Free 7 Scout Flies" . Use the Blue Eco Launcher to jump and guide Jak onto the ledge by the Blue Eco Door. D. step into the beam.Orb Locations ------------------------------------Total: 150 4 Orbs: On the bridge between the Village and the Jungle 8 Orbs: On the path between the bridge to the Village and the bridge over the Fisherman's river 9 Orbs: On the tree stumps along the path between the bridge to the Village and Eco Beam Tower 2 Orbs: On the tree stumps across the creek between Eco Beam Tower 2 and Eco Beam Tower 3 5 Orbs: On the Eco Beam collecting machine 2 Orbs: On the bridge above the Fisherman's river 8 Orbs: On the circular steps around the Dark Eco Plant escape tube 4 Orbs: On the tree stumps near Eco Beam Tower 4 2 Orbs: Near the Blue Eco bridge to the Precursor Temple 6 Orbs: On ledges outside of the base of the Precursor Temple 2 Orbs: On an upper floor of the Precursor Temple 12 Orbs: In the tunnel between the Temple Central Room and the Blue Eco Switch 12 Orbs: Along the corridor through the Blue Eco doors between the Blue Eco Switch and the Temple Central Room."Open The Locked Temple Door" . Using either means. A) Before breaking the mirror on the Blue Eco collecting machine. the Power Cell is right inside the door in a small chamber.There are two methods to open the door.Appears after the 7th Scout Fly is located. It acts as a Blue Eco Vent. Run to the locked door at the back of the Precursor Temple.

Next to the Precursor Temple across the creak from Eco Beam Tower 2 Tower 4 . Misty Island .Next to Eco Beam Tower 1 3.iii Forbidden Jungle . Misty Island =============== Power Cells: 8 Orbs: 150 E.Near the Blue Eco Launcher. in the river below the Precursor Temple & Blue Eco collecting machine D.20 Orbs: In the Blue Eco Device in the valley below the Dark Eco Plant escape tube 3 Orbs: Along the river below the Blue Eco bridge 15 Orbs: In the shallows near the "Follow The Canyon To The Sea" Power Cell D.i.None E.Eco Beam Tower Locations -----------------------------------------------Tower 1 .FAQs --------------------------.Near the Blue Eco Device in the valley below the Dark Eco Plant escape tube 7.v Forbidden Jungle .On an upper floor of the Precursor Temple 6.On a tree stump near Eco Beam Tower 4 4.At the top of the cliff above the Fisherman's river Tower 5 .Scout Fly Locations -------------------------------------------1.iv Forbidden Jungle .Power Cells ------------------------------- .On the beach near the path back to the Village D.To Be Completed D.The end of the path straight off the bridge to the Village Tower 3 .On a tree stump along the path between the bridge to the Village and Eco Beam Tower 2 2.Level Structure --------------------------------------.Next to the Eco Beam collecting machine Tower 2 .On a ledge on the outside of the base of the Precursor Temple 5.iv Forbidden Jungle .

Near the Zoomer stunt bridge. "Free 7 Scout Flies" . "Find The Trans-Pad"/"Destroy The Balloon Lurkers" .Orb Locations ---------------------------------Total: 150 10 Orbs: On the steps leading from the beach to the plateau the Sculptor's Muse starts on 5 Orbs: Between two rock pillars in the Mist area 5 Orbs: On breakaway rocks in the Mist area 3 Orbs: In the alcove overlooking the Bay in the Mist area 6 Orbs: On or near the platform at the top of the long backbone bridge 7 Orbs: At the base of the small backbone bridge 7 Orbs: On the path up the smoothed bone stairway to the vertical bone bridge 19 Orbs: Over and under the Zoomer stunt bridge in the Bay area 8 Orbs: Leading in and out of the hold of the Lurker Ship 5 Orbs: In the skeleton tunnel in the Bay area 10 Orbs: On the Lurker Ship 10 Orbs: On the bridge between the Lurker Ship and the Lurker Cannon 14 Orbs: In the strongboxes in the Precursor Silo area below the Dark Eco Pool 5 Orbs: At the top of the steps from the Precursor Silo to the Dark Eco Pool 3 Orbs: By the side door to the Arena 3 Orbs: Along the path between the Arena door and the ribcage tunnel 8 Orbs: In the alcove above the teeter-totter by the ribcage tunnel .On top of the deckhouse on the Lurker Ship."Catch The Sculptor's Muse" . "Use Zoomer To Reach Power Cell" . E.Beside the Lurker Cannon after the second Ape Lurker is killed. "Use Blue Eco To Reach Power Cell" .ii. the cutscene shows the power cell appearing in the hold of the Lurker Ship.On a pillar across from the Blue Eco platform. "Return To The Dark Eco Pool" .After all of the Balloon Lurkers are killed. "Climb The Lurker Ship" .On bridge above the Dark Eco pool. Misty Island . "Stop The Cannon" .Appears after the 7th Scout Fly is located.Catch the Sculptor's Muse and return it to the Sculptor in Sandover Village.

Q.Alcove overlooking the Bay Area near Mist 3. By skipping steps or hopping down on him from above. There are a couple places where he can be caught relatively easily.At the end of the Zoomer stunt bridge. Catching the Sculptor's Muse does not teleport you to the platform at the top of the long backbone bridge. How can I catch the Sculptor's Muse on Misty Island? A. 4. you start the area on the boat instead of the beach. This is what I have found to be the easiest: Pay attention to the Muse's route. you need to return to Sandover Village and speak to the Sculptor to get the power cell.To Be Completed E. On the stairstep platforms at the top and bottom of the long backbone bridge. E.Raised area on the deck of the Lurker Ship.FAQs ----------------------Q. Fire Canyon . In the full game. 5.Platform at the top of the long backbone bridge 2.3 Orbs: On the beach below the ribcage tunnel 15 Orbs: In the Blue Eco Device between the ribcage tunnel and the Bay 4 Orbs: On the rock formation at the end of the bridge from the Lurker Ship's bow E. the Muse takes his time to hop on every step.Platform along the wall between alcove and Precursor Silo portal. Daxter gives an extra comment when approaching the starting beach about getting the creeps. you can catch him or get close enough to make a quick dash after him with the Punch button.Level Structure ----------------------------------. 6.v Misty Island .Scout Flies --------------------------------1.iii. 7. Misty Island .Side-platform on the bridge between Lurker Ship and Lurker Cannon.iv Misty Island . How is Misty Island different in the game as opposed to the demo? A.Alcove overlooking the Bay Area above teeter-totter near beach. F.

Between the pair of blue balloons by a jump and a Blue Eco Vent 4.iii Fire Canyon .Power Cells ------------------------------ .Orb Locations -------------------------------Total: 50 10 Orbs: In a strongbox between the Trans-pad and the first blue balloon 10 Orbs: In a strongbox on the first bridge 10 Orbs: In a strongbox on the second bridge 10 Orbs: In a strongbox on the third bridge 10 Orbs: In a strongbox at the end of the canyon F.To Be Completed F.At the beginning of the last bridge F.Between the first and second blue balloons 2.============== Power Cells: 2 Orbs: 50 F.Get the Zoomer to the end of the Fire Canyon.i Fire Canyon .ii Fire Canyon .Appears after the 7th Scout Fly is located.Power Cells ----------------------------"Reach The End Of The Canyon" . F.Level Structure ---------------------------------.iv Fire Canyon .i Rock Village . near the 2 Ape Lurkers 3.Shortly after the first bridge. "Free 7 Scout Flies" .FAQs ---------------------.Scout Fly Locations --------------------------------------1. Rock Village =============== Power Cells: 6 Orbs: 50 G.Just after the second bridge 6.v Fire Canyon .On the second bridge 5.None G. The Power Cell is on the trans-pad at the end.On the right just after the fourth bridge 7.

Appears after the 7th Scout Fly is located. "Bring 90 Orbs To The Warrior" . "Free 7 Scout Flies" . "Bring 90 Orbs To The Geologist" .Behind the Blue Sage's hut 2.Behind the boulder next to the Geologist 5."Bring 90 Orbs To The Gambler" .FAQs ----------------------- .Collect 120 Orbs and talk to the Oracle.Level Structure ----------------------------------.v Rock Village .To Be Completed G.At the entrance to Boggy Swamp G.In a niche by the rock platforms at the water's edge near the waterfall 3.On the floating ramada near the Gambler 7.On the deck outside the hall near the Warrior 6. G. "Bring 120 Orbs To The Oracle' . "Bring 120 Orbs To The Oracle" .Collect 90 Orbs and talk to the Warrior.Collect 90 Orbs and talk to the Gambler.Behind the boulder between the Geologist and the Gambler 4.Orb Locations --------------------------------Total: 50 7 Orbs: On the rock ledges past the waterfall between the Blue Sage's hut and the rest of Rock Village 3 Orbs: Between the Oracle and the Geologist 3 Orbs: Behind the boulder next to the Geologist 20 Orbs: In the Blue Eco Device between the Geologist and the Oracle 6 Orbs: Over the pontoon bridge between the Village deck and the Lost Precursor City 4 Orbs: On the rock formation next to the coral reef where the Precursor City Chamber surfaces 7 Orbs: Over the pontoon bridge between the floating ramadas G.Collect 90 Orbs and talk to the Geologist.ii Rock Village .iv Rock Village .Collect 120 Orbs and talk to the Oracle.Scout Fly Locations ---------------------------------------1.iii Rock Village .

more than 2 will waste time while Jak recovers from each to be of any use. you'll see it flash sideways in your view when it moves). turn toward the Blue Eco Device. Once a platform is lit. at the top of the first slide.Power Cells ------------------------------------"Raise The Chamber" .The platform where the "Reach The Bottom Of The City" Power Cell was on makes Dark Eco fill the vertical tube in that area. The Power Cell will be on the top of the Chamber "Follow The Colored Pipes" .This room is across a hallway from the spinning Lurker room near the Center of The Complex. "Reach The Bottom Of The City" . Use the Blue Eco vents to activate the Blue Eco Launchers and run up the spiral . there are three glass cylinders connected to colored pipes.This room is across a hallway from the spinning Lurker room near the Center Of The Complex. Lost Precursor City ====================== Power Cells: 8 Orbs: 200 H. Hit the switch in the Chamber to raise it to the surface between the entrance and the rock formation. use the Blue Eco to charge all 6 spheres. jumping on it again will turn it off.. When you see the second piece start moving (it will usually make a spiral course toward Jak.In the City Chamber room at the bottom of the first slide. don't wait until you actually get the second piece. How do I open the Blue Eco Device in Rock Village? A.Q. Make a run for the Blue Eco Device and use 1 or 2 rolling jumps if necessary. Hit the switch and cross the timed platform stairway to the power cell. Hit the switch for the red pipe then climb the stairway of retracting platforms to the open end of the pipe. "Match The Platform Colors" . Then. grab the piece behind the Geologist and run toward the second piece.In the second large room. This will open the door to the Chamber. H. 'Climb The Slide Tube" . This power cell is over a switch in the Bottom Of The City / Slide Tube room. Generally. "Quickly Cross The Dangerous Pool" . What you need to do is grab both pieces of Blue Eco and let them run out. Blue Eco pieces you have already collected and have respawned will be automatically drawn to Jak while he is channeling Blue Eco.At the bottom of the second slide is the Bottom Of The City.i Lost Precursor City . Light up all of the metal platforms.

Appears after the 7th Scout Fly is located.Orb Locations -------------------------------Total: 200 4 Orbs: In the first hallway 6 Orbs: Over the heated pipe above the floating platform in the first large room 8 Orbs: On the platform under the Flying Lurker in the first large room 4 Orbs: Over the heated pipe on the ledge in the first large room 12 Orbs: Over the timed platforms activated by the switches at the bottom of the first large room 10 Orbs: In the Blue Eco Device in the alcove of the first large room 3 Orbs: On the ledge by the exit of the first large room 3 Orbs: In the second hallway 3 Orbs: In the small room off the second hallway 4 Orbs: In the third hallway 6 Orbs: On the platform in the middle of the second large room 9 Orbs: On the bottom ledge in the second large room 3 Orbs: On the ledge by the open end of the blue pipe in the second large room 10 Orbs: In the Blue Eco Device below the flying Lurker in the second large room 8 Orbs: In the Center Of The Complex 9 Orbs: In the small room next to the Center Of The Complex with the three spinning Lurkers 6 Orbs: Over the heated pipe above the floating platform in the "Match The Platform Colors" room near the Center Of The Complex 3 Orbs: In the Dangerous Pool room 24 Orbs: On the first slide 6 Orbs: In the City Chamber room 31 Orbs: On the second slide 19 Orbs: In the slide tube between the first and second Blue Eco Launchers 11 Orbs: In the slide tube between the second Blue Eco Launcher and the top . Riding the third launcher will get you to a small room with a Power Cell. "Reach The Center Of The Complex" .This power cell is out in the open in the room next to the second large room "Free 7 Scout Flies" . H.platform that lines the tube.ii Lost Precursor City .

Power Cells ----------------------------"Ride The Flut Flut" .In the green pipe in the second large room 4.v Lost Precursor City .On the platform across the two steam covers in the room next to the City Chamber room H.On the platform above the Piggyback Lurkers in the small room off the second hallway 3.This power cell is on a wooden platform near the Flut Flut pad.None I.H.iv Lost Precursor City . .i Boggy Swamp .On the platform below the flying Lurker in the second large room 7. Shoot the rock holding the tether with a Yellow Eco burst.Scout Fly Locations --------------------------------------1.Past the Yellow Eco Vent after the Obstacle Course is a Blue Eco Launcher blocked by a large rock next to 4 Dark Eco boxes blocking a piece of Blue Eco. Use the Flut Flut to jump across the wooden platforms to reach it. Fight off the Ape & Rat Lurkers to get the Power Cell which appears on the Blue Eco Launcher (the second of the "third pair").On the ledge in the middle of the red pipe's retracting platform staircase in the second large room 6. Use the Blue Eco to power the Launcher (this will be one the "third pair").See "Mini-Games" section below "Defeat The Lurker Ambush" .In the clearing after the second retracting spike fence.FAQs -----------------------------. "Protect Farthy's Snacks" .In the blue pipe in the second large room 5. "Break The Tethers To The Zeppelin" . which will send you to the Ambush Area. Shoot the rock and the Dark Eco boxes with a Yellow Eco Blast. Boggy Swamp ============== Power Cells: 8 Orbs: 200 I.To Be Completed H. The power cell is inside the rock.iii Lost Precursor City .On the platform with the Piggyback Lurkers in the first large room 2.Level Structure -----------------------------------------.

Shoot the rock holding the tether with a Yellow Eco burst.Appears after the 7th Scout Fly is located.In the second tar field past Boggy Billy's hut. "Break The Tethers To The Zeppelin" . Shoot the rock holding the tether with a Yellow Eco burst.ii Boggy Swamp . I.In the small area at the fourth pair of Blue Eco Launchers. The power cell is inside the rock."Break The Tethers To The Zeppelin" . "Free 7 Scout Flies" .Orb Locations -------------------------------Total: 200 5 Orbs: On the rock formation in the first clearing 18 Orbs: In the boxes in the first clearing 4 Orbs: Near the first Blue Eco Vent 4 Orbs: Near the swinging pole after the first retracting spike fence 6 Orbs: In the clearing after the second retracting spike fence 28 Orbs: In the Obstacle Course (the side-view only area through the cave before the second retracting spike fence) 10 Orbs: In metal boxes on the ground by the Yellow Eco Vent after the Obstacle Course 12 Orbs: In metal boxes in the tar by the Yellow Eco Vent after the Obstacle Course 5 Orbs: In the cave by the blocked Blue Eco Launcher 9 Orbs: On the Blue Eco Launcher past the Dark Eco boxes (first of the "fourth pair") 36 Orbs: In metal boxes between the fourth pair of Blue Eco Launchers and the Yellow Eco Vent past the Flut Flut pad 20 Orbs: On the wooden platforms near the Flut Flut pad 10 Orbs: In metal boxes in the tar past the Yellow Eco Vent near the Flut Flut pad 10 Orbs: In metal boxes in the Dark Eco box field past Boggy Billy's hut 10 Orbs: In metal boxes in the tar field past Boggy Billy's hut 2 Orbs: In the open in the first tar field past Boggy Billy's hut 5 Orbs: In the second tar field past Boggy Billy's hut 6 Orbs: In the cave between the 4th Zeppelin tether and the entrance to the swamp . The power cell is inside the rock. The power cell is inside the rock.At the end of the Obstacle Course. "Break The Tethers To The Zeppelin" . Shoot the rock holding the tether with a Yellow Eco burst.

At the end of the Obstacle Course 3.FAQs ----------------------Q. That area is where the Precursor Artifact (a Precursor Robot arm) the Zeppelin is trying to retrieve is located.In the Dark Eco box field past Boggy Billy's hut I. Once all four tethers are broken.In the small area at the second pair of Blue Eco Launchers 4.On the log after the first clearing 2.Level Structure --------------------------------. You don't get in there at all.iv Boggy Swamp .iii Boggy Swamp . How do I get into the tar-filled area near where I get ambushed in Boggy Swamp? A.vi Boggy Swamp .In the second tar field past Boggy Billy's hut I.In the small area at the fourth pair of Blue Eco Launchers 4. There is a second pontoon bridge off the second floating ramada. which is right by the Levitator.In the small area at the first pair of Blue Eco Launchers 3. In Rock Village.I. you'll get a cutscene showing the rope on the arm breaking.On a wooden platform near the Flut Flut pad 6. How do I get the boat to one of the two docks in Boggy Swamp? .On a wooden platform near the Flut Flut pad 7.Zeppelin Tether Locations -------------------------------------------1. Q.In the area past the Bat Lurkers near the Yellow Eco Vent after the Obstacle Course 5.In the clearing after the second retracting spike fence 2. This leads to a Scout Fly which is right at the entrance to Boggy Swamp.To Be Completed I. go past the Gambler to the first floating ramada and the pontoon bridge that the Warrior repairs. Where is the entrance to Boggy Swamp? A.Scout Fly Locations --------------------------------------1.v Boggy Swamp . You'll arrive at the second floating ramada. Q.

"Navigate The Blue Precursor Rings" .i Precursor Basin .ii Precursor Basin . A Power Cell will pop out of the last ring. J. "Navigate The Purple Precursor Rings" .Fly through the purple rings as quickly as you can (there's usually plenty of time. "Cure Dark Eco Infected Plants" . "Beat The Record Time On The Gorge" . Precursor Basin ================== Power Cells: 8 Orbs: 200 J. many will require tricky jumps and one will take you past the Trans-pad (don't get too close to the Trans-pad or Jak will jump off the Zoomer!). J.Orb Locations -----------------------------------Total: 200 42 Orbs: In metal boxes in the Lightning Mole area 25 Orbs: Out in the open in the Lightning Mole area 12 Orbs: In the 2 tunnels between the Lightning Mole area and the Dark Eco plants area 30 Orbs: In metal boxes in the Dark Eco plants area .Hit the blue Flying Lurkers until one spits out a Power Cell. A Power Cell will pop out of the last ring. The docks in Boggy Swamp are just decoration. "Catch The Flying Lurkers" .Fly through the blue rings as quickly as you can. You can't get the Fisherman's boat there at all. but if you miss one. "Free 7 Scout Flies" .Power Cells --------------------------------"Herd The Moles Into Their Hole" .Fly through the obstacle course past the checkered tape in under 45 seconds.Appears after the 7th Scout Fly is located. When they are all gone. It will only ferry you between Sandover Village and Misty Island.Use the Green Eco vent near the patch of purple plants to fill your Eco meter and run over the purple plants. a large plant will sprout in the middle and spit out a Power Cell. Recharge at the vent as necessary until all the purple plants are gone.Use the Zoomer to hop across the three tall rock platforms then off the ramp over the lake. "Get The Power Cell Over The Lake" .A. you may need to start over).Use the Zoomer to chase the 4 Lightning Moles into the hole.

Mountain Pass ================ Power Cells: 4 Orbs: 50 K. there is a Yellow Eco Vent (which may require activating the Yellow Eco Vent Switch at Snowy Mountain).Race the three Gyrocopter Lurkers to the detonator at the other end of the pass.Scout Fly Locations ------------------------------------------1.On the bridge over the entrance to the Precursor Basin 3.Before the cave entrance to the final stretch.Level Structure -------------------------------------.iv Precursor Basin .13 Orbs: Out in the open in the Dark Eco plants area 14 Orbs: Up the ramp to the top of the donut arch and the connected platform 13 Orbs: On the second raised platform (in the open & the metal box) 16 Orbs: On the ledges in the Dark Eco plant area 30 Orbs: In the metal boxes on the three tall rock platforms 5 Orbs: On the rock platform ramp leading to the Power Cell over the lake J.FAQs -------------------------. Power up with the Yellow Eco and fire bursts . "Find The Hidden Power Cell" .Near the first purple Precursor Ring 4.Under the donut arch by the Dark Eco infected plants 7.On the last platform across from the three tall rock platforms J.Near the Lightning Mole hole 2.None - K.v Precursor Basin .i Mountain Pass .Power Cells ------------------------------"Defeat Klaww" .To Be Completed J.iii Precursor Basin .Near the first blue Precursor Ring (on the ledges in the Dark Eco plant area) 5.See "Bosses" section below "Reach The End Of The Mountain Pass" .On the donut arch by the Dark Eco infected plants 6.

On the right side after the Blue Eco Vents in the cave 7.After the second ramp from the re-joining of the first split in the path 4.Scout Fly Locations --------------------------------------1.along the left wall.iv Mountain Pass .At the re-joining of the first split in the path 3.None L.At the base of the second ramp 2.On the left side in the first part of the cave 6.iii Mountain Pass .Orb Locations -------------------------------Total: 50 3 Orbs: On the first ramp 5 Orbs: On the first ramp from the re-joining of the first split in the path 5 Orbs: On the second ramp from the re-joining of the first split in the path 3 Orbs: On the bridge after the second ramp from the rejoining of the first split in the path 5 Orbs: In the canyon after the bridge before the big jump 5 Orbs: On the ramp for the big jump 3 Orbs: The first metal box in the cave 5 Orbs: Around the left side of the second pit in the cave 8 Orbs: In the metal boxes by the line of Blue Eco Vents 3 Orbs: Over the gorge in the middle of the cave 5 Orbs: In the metal box after the gorge K.To Be Completed K. Volcanic Crater ================== Power Cells: 8 Orbs: 50 . There is an odd-colored boulder that will get blown away.After the big jump 5.FAQs -----------------------. "Free 7 Scout Flies" .Level Structure -----------------------------------. K.ii Mountain Pass .Appears after the 7th Scout Fly is located.v Mountain Pass . revealing the hidden Power Cell.In the middle of the path after the gorge K.

"Bring 90 Orbs To The Miners" .L. Volcanic Crater .Near the minecart track.Collect 120 Orbs and talk to the Oracle.Collect 90 Orbs and talk to the miners. "Bring 120 Orbs To The Oracle" .In the middle of the minecart track loop near Lava Tube. "Bring 90 Orbs To The Miners" . "Bring 90 Orbs To The Miners" .Collect 120 Orbs and talk to the Oracle. .Power Cells ---------------------------------"Bring 90 Orbs To The Miners" . 2. L. "Bring 120 Orbs To The Oracle" .Near the Miners. either a jump shot or a quickly aimed shot will break the box "Free 7 Scout Flies" .iii Volcanic Crater . 5. Use the vent and make a mad dash back up the tunnel to the box.Appears after the 7th Scout Fly is located.In the middle of the minecart track loop near Spider Cave.Down near the lava. In Spider Cave.Collect 90 Orbs and talk to the miners. you need to go across the Dark Eco pool with the two spider webs then climb to the small floating platform area to get to a Yellow Eco vent (it's just above and left of the entrance as you go in).ii Volcanic Crater .In a small niche below the entrance to Volcanic Crater.Scout Fly Locations --------------------------------------1.i. 6.Orb Locations -------------------------------Total: 50 6 Orbs: In the miners' cave 10 Orbs: On the path between the miners' cave and the Oracle 15 Orbs: On the minecart track loop near Lava Tube 15 Orbs: On the middle minecart track loop 4 Orbs: On the path to Spider Cave L.There is a strongbox with no visible means to open it near the tunnel to Spider Cave. 3.Collect 90 Orbs and talk to the miners. "Find The Hidden Power Cell" . 4.In the middle of the minecart track loop near Spider Cave. 7.Collect 90 Orbs and talk to the miners.

Use double-jumps (with spinning sometimes helps) to jump over the blue Eco Shields around the blockers to hit the buttons on top.There are 13 Precursor Blockers (barrel-shaped objects with blue auroralike shields around them) in this area. "Get Through The Lurker Fort" .Jump across icy ledges and floating platforms while dodging Precursor machines that will push you off to reach the switch. at the end of the trail is the Power Cell.i. In Spider Cave.To Be Completed L. {Thanks to RyanB for the info} M. either a jump shot or a quickly aimed shot will break the box (you'll have maybe 1-3 seconds before the Eco runs out).After opening the Yellow Eco vent switch. "Open The Lurker Fort Gate" .Use Red Eco to defeat the Glacier Troop Lurkers that use shields and fireballs.FAQs -------------------------Q. Snowy Mountain ================= Power Cells: 8 Orbs: 200 M. Use the vent and make a mad dash back up the tunnel to the box. The last blocker will spit out the Power Cell. Snowy Mountain .Use the Flut Flut to cross the gorge to the button that will lower the gate. There are three of these Lurkers who operate the glacier battering rams. There is a strongbox with no visible means to open it near the tunnel to Spider Cave.iv Volcanic Crater . The entrance to the cave is behind a stand of trees near the iced waterfall. use the Yellow Eco vent in the pass-through cave to blast the frozen crate in the wall.Climb onto the structure in the middle of the Lurker Fort courtyard to get to the platforms around the inside of the Lurker Fort walls. "Open The Frozen Crate" . The Flut . you need to go across the Dark Eco pool with the two spider webs then climb to the small floating platform area to get to a Yellow Eco vent (it's just above and left of the entrance as you go in).Level Structure -------------------------------------. What is the seventh Power Cell in the Volcanic Crater? A.v Volcanic Crater . "Stop the Lurker Glacier Troops" . "Deactivate The Precursor Blockers" .L.Power Cells --------------------------------"Find The Yellow Vent Switch" .

ii Snowy Mountain . M. go to the icy platform across from icy river by the Lurker Fort and cross the second bridge. "Free 7 Scout Flies" .Orb Locations ----------------------------------Total: 200 3 Orbs: On the first Precursor Blocker 5 Orbs: Across the jump from the gondola to the base of the snowball ramp 13 Orbs: In the open on the snowball ramp 5 Orbs: On the Precursor Blockers on the snowball ramp 6 Orbs: Near the Glacier Troop at the top of the snowball ramp 4 Orbs: Down the slope next to the snowball ramp 5 Orbs: Across the first icy bridge 5 Orbs: Below the first icy bridge 5 Orbs: On the icy river to the left of the Lurker Fort gate 7 Orbs: On the icy platform 3 Orbs: Near the Red Eco Vent in the Lurker infested cave 3 Orbs: Near the exit of the Lurker infested cave 5 Orbs: On the icy river to the right of the Lurker Fort gate 4 Orbs: Near the Yellow Eco Vent switch 6 Orbs: On the icy slope with two elevators 9 Orbs: On the ice roof above the Yellow Eco Vent switch 3 Orbs: At the upper end of the pass-through cave 5 Orbs: Near the Glacier Troop between the Yellow Eco Vent switch roof and the bridge to the Flut Flut area 15 Orbs: In the Flut Flut area 11 Orbs: On the structure in the middle of the Lurker Fort and the bridge to the first corner structure 7 Orbs: On the path around the Lurker Fort between the first corner structure and the main structure 7 Orbs: On the main structure in the Lurker Fort 2 Orbs: On the path around the Lurker Fort between the main structure and the second corner structure 45 Orbs: In the three Blue Eco Devices in the Lurker Fort 9 Orbs: In the pass-through cave with the blocked/unblocked Yellow Eco Vent .Flut is across the icy bridge from one of the Glacier Troop Lurkers "Survive The Lurker Infested Cave" .Appears after the 7th Scout Fly is located. On a ledge at the top of the cave is the Power Cell.To get to the Lurker infested cave.

On the icy platform 7.To Be Completed M.iv Snowy Mountain .On the ice roof above the Yellow Eco Vent switch 13.On the icy river to the left of the Lurker Fort gate 5. How do I get across the gap at the start of Snowy Mountain? .On the ice roof above the Yellow Eco Vent switch M.At the mouth of the Lurker infested cave across from the icy platform 9.Below the first icy bridge 3.Near the iced river by the Lurker Fort 4.On the icy river to the right of the Lurker Fort gate 10.Precursor Blocker Locations -----------------------------------------------1.8 Orbs: In the metal boxes at the top end of the passthrough cave M.Level Structure ------------------------------------.On the ice roof above the Yellow Eco Vent switch 11.Across the ledges from the area below the first icy bridge M.At the top of the snowball ramp 2.On the icy river to the left of the Lurker Fort gate 6.vi Snowy Mountain .Glacier Troop Locations --------------------------------------------1.On the Lurker Fort 7.Up the side of the cliff 5.The top of the structure in the Lurker Fort courtyard M.FAQs --------------------------Q.In the pass-through cave with the capped Eco vent 6.Down the ramp from the gondola 2.vii Snowy Mountain .On the snowball ramp 3.iii Snowy Mountain .On the ice roof above the Yellow Eco Vent switch 12.v Snowy Mountain .On the snowball ramp 4.Near the ice roof above the Yellow Eco Vent switch and the bridge to the Flut Flut area 3.Near the gondola 2.On the icy platform 8.Scout Fly Locations -----------------------------------------1.

Power Cells -----------------------------"Use Your Goggles To Shoot The Gnawing Lurkers" . "Destroy The Dark Eco Crystals" . the Power Cell will fall out of the base of one of the columns. you need to use the rolling jump. Once all of the Centipede Lurkers are destroyed. there is a piece of Blue Eco.In the columned cavern. a pool of water in the dark cave. Spider Cave . "Explore The Dark Cave" . Spider Cave ============== Power Cells: 8 Orbs: 200 N. Follow the path from crystal to crystal to find the Power Cell and an elevator that will take you back down to the beginning of the dark cave.A. To get across the Dark Eco pool. [See Section 3 . jump from the rock formation to the next level of the structure. but it's generally long enough to get to the next crystal with time to spare. The light lasts only for a while. which will activate the Blue .In the dark cave. In addition. across the unstable platforms around the side of the structure. jump back onto the top of the rock formation.The Lurker Mine structure surrounds the Giant Robot. you need to hit the grey crystals to light them up green. jump off the ramp onto the rock formation. {Thanks to Christopher Beer and David Baranski for this one} N.There are Dark Eco crystals in the columned cavern. "Launch To The Poles" . and in a pool of water across another Dark Eco pool in the same cave. use the first person view to aim Yellow Eco bursts at the Centipede Lurkers that are gnawing on the columns. across to the elevator.Controls] "Climb The Giant Robot" .i. there is a glitch in the collision detection with the mountain wall that will let Jak simply slide across if he jumps onto the rocks on the cliff. The rolling jump is useful to get across it also. across a Dark Eco pool in a cave above the columned cavern.Near the Lurker Mine structure. then up and across the poles and platforms until you reach the top where the Power Cell is. The quickest way up is to take the ramp by the Blue Eco piece. an alcove on the path between the columned cavern and the Lurker Mine structure. Using a double-jump w/spin will get you across to hang from the other side if done right. The rotating platform is a red herring.

N. use the spider webbed craters to jump across the Dark Eco to the Yellow Eco vent. "Free 7 Scout Flies" .Scout Fly Locations --------------------------------------1. there will be Blue Eco left to activate the Blue Eco platform at the end of the set of poles.Appears after the 7th Scout Fly is located.Use the floating platforms in the columned cavern to reach the Power Cell on the platform connected to one of the columns.iii Spider Cave .Across bridge from main structure in the columned cavern 3.On the Lurker Mine structure near the bottom 4. If done right. "Climb The Precursor Platforms" . "Navigate The Spider Tunnel" . The Launcher will send Jak to a set of poles. The Blue Eco platform will take Jak to the Power Cell.On the Lurker Mine structure near the top .from the bottom of the Lurker Mine structure. The Power Cell is at the deepest part of the tunnel.ii Spider Cave . near a piece of Blue Eco and a Blue Eco Launcher.Orb Locations -------------------------------Total: 200 46 Orbs: In the columned cavern (including those dropped by Centipede Lurkers) 2 Orbs: In the lower tunnel from the columned cavern 6 Orbs: In the metal boxes in the lower tunnel from the columned cavern 16 Orbs: In the spider tunnel 3 Orbs: At the bottom of the Lurker Mine structure 50 Orbs: On the first wooden platform level of the Lurker Mine structure 12 Orbs: In the lower corner of the Lurker Mine structure 4 Orbs: On the second wooden platform level of the Lurker Mine structure 29 Orbs: On the third & fourth wooden platform levels of the Lurker Mine structure 18 Orbs: On the poles above the Blue Eco Launcher near the Lurker Mine structure 3 Orbs: In the upper tunnel from the columned cavern 6 Orbs: In the metal boxes by the upper Dark Eco pool 5 Orbs: In the dark cave N. Use the Yellow Eco to blast a path through the spiders into the tunnel.Near the Yellow Eco Vent by the entrance 2. which have Orbs and more Blue Eco pieces around them.Eco Launcher in the pit next to it.

Where is the Dark Cave in Spider Cave? A. {Thanks to RyanB for the info} Q.In the bottom of the water pool in the dark cave area. 3.Near the Yellow Eco Vent by the top of the main structure in the columned cavern 6. a raised ledge with Dark Eco crystal 3. The right ledge leads to Dark Eco crystal 5 (in the water across the Dark Eco pool). 5. 3. 5.Near the Dark Eco pool in the tunnel between the columned cavern and the Lurker Mine cavern. Use the roll jump to get across as the double-jump w/ spin won't make it.5.Dark Eco Crystal Locations --------------------------------------------1.Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of the columned cavern.vi Spider Cave .Near the Dark Eco pool in the tunnel between the columned cavern and the Lurker Mine cavern.v Spider Cave .FAQs ----------------------Q.iv Spider Cave .Across the Dark Eco pool in the cave by the top of the columned cavern 7.The top of the main columned cavern 2. Use the roll jump to get across as the double-jump w/ spin won't make it.The top of the main columned cavern 2. 4. 4. Where is the last Dark Eco Crystal in the Spider Cave? A.Level Structure --------------------------------.In the bottom of the water pool in the dark cave area.In the bottom of the water pool across the platformless Dark Eco pool from Crystal 3.In the bottom of the water pool across the platformless Dark Eco pool from Crystal 3. I have found all five Dark Eco Crystals (this information is the same as section 6.To Be Completed N. Near the top Yellow Eco Vent in the main columned cavern area of Spider Cave is a smaller cavern containing: a large Dark Eco pool with 4 floating platforms in it.iv): 1. The left ledge leads to the Dark .Near the Dark Eco pool in the cave near the Yellow Eco vent at the top of the columned cavern. and two ledges on the other side (one of the floating platforms moves in between them).In the dark cave N. {Thanks to RyanB for the info} N.N.

In the lower Mine & Dark Eco conveyer area 7.Fly the Zoomer through the Lava Tube area to reach the end near Gol & Maia's Citadel "Free 7 Scout Flies" . Lava Tube .Level Structure -------------------------------.iv Lava Tube .Cave area (which contains Dark Eco crystal 4.To Be Completed O.Shortly after the first bridge 2.iii Lava Tube .FAQs -------------------. O. O.Orb Locations -----------------------------Total: 50 7 Orbs: On the first bridge 5 Orbs: On the right embankment after the bridge 4 Orbs: On the left embankment after the bridge 21 Orbs: In metal boxes and in the open on the right side of the path of the second bridge 13 Orbs: On the path between the second bridge and the Precursor door-lock room O.On the left path after the Precursor door 4.v Lava Tube .i.Appears after the 7th Scout Fly is located.In the lower Mine & Dark Eco conveyer area O. and Scout Fly 7).In the upper Mine & Dark Eco conveyer area 5.In the middle of the second bridge 3.ii Lava Tube .In the upper Mine & Dark Eco conveyer area 6.None - . Lava Tube ============ Power Cells: 2 Orbs: 50 O.Scout Fly Locations ------------------------------------1.Power Cells ---------------------------"Reach The End Of The Lava Tube" . a power cell.

"Free The Yellow Sage" . After the launchers is the door that leads to the shield generator for the Yellow Sage's cage. Gol And Maia's Citadel . These lead to the door by the shield generator for the Blue Sage's cage.From the entrance. Guide Jak's descent from each launcher's boost so he will land on the next launcher safely. cross the spinning platform and head left. Use the next to moving platforms to reach the next rotating block with the fire vent over it. These lead to a small hallway. Climb and cross these to find another color tile walkway. Use the last moving platform to reach the Blue Eco Vent. From the wooden . Cross more partial spinning platforms to reach the shield generator for the Red Sage's cage.From the entrance.i. Breaking the shield generator will cause the power cell to pop out. Continue to the wooden platform at the base of the Precursor Robot's cage and follow it around to the path off to the left that continues as a color tile walkway. a set of floating platforms will appear leading up to a ladder of partial spinning platforms. Gol And Maia's Citadel ========================= Power Cells: 5 Orbs: 200 P. Breaking the shield generator will cause the power cell to pop out. gathering Blue Eco pieces if needed along the way. Cross the color tile walkway and cross the wooden walkway to the partial spinning platforms. Drop down to the wooden platform and jump to the donut-shaped spinning platform.From the entrance.Power Cells ---------------------------"Free The Blue Sage" . Cross the Pacman-shaped spinning platform to the two partial spinning platforms. cross the spinning platform and head left.Once the other three Sages are freed. Through the door at the end of the hallway is a Blue Eco Vent and a series of Blue Eco Launchers. Cross this and through the door is a set of two moving platforms leading to a rotating block. Get the Blue Eco and this will cause a stairway of floating platforms to rise. Quickly cross here and get through the floating tiles that move around under more fire vents.P. Breaking the shield generator will cause the power cell to pop out. "Free The Red Sage" . "Free The Green Sage" . Cross this and fight through the lurker-infested hallway then smash the three generators in the room at the end to open the door. cross the spinning platform and head right.

Between the rising Blue Eco platforms and the floating tiles under the fire vents 5.Orb Locations -----------------------------Total: 200 3 Orbs: Floating over the color tile walkway to the right of the spinning platform near the entrance door 5 Orbs: Floating over the color tile walkway at the end of the partial spinning platforms to the right of the entrance 37 Orbs: In the metal boxes in the lurker-infested hallway 3 Orbs: Floating over the one-way color tile walkway below the Red Sage's cage 5 Orbs: Floating over the color tile walkway leading to x from the wooden walkway around the base of the Precursor Robot's cage 9 Orbs: Floating over the platforms that rise near the Blue Eco Vent 30 Orbs: In the Blue Eco Device past the floating tiles under the fire vents 30 Orbs: In the Blue Eco Device near the Blue Eco Vent on the path to the Yellow Sage 28 Orbs: Above and around the Blue Eco Launchers on the path to the Yellow Sage 30 Orbs: In the Blue Eco Device at the end of the Blue Eco Launchers on the path to the Yellow Sage 20 Orbs: On the wooden platform around the top of the inner portion of the Citadel near the shield generator for the Green Sage's cage. "Free 7 Scout Flies" .Across the partial spinning platforms from Scout Fly #2 4.Scout Fly Locations ------------------------------------1.ii Gol And Maia's Citadel . Breaking the shield generator will cause the power cell to pop out. .Next to the Blue Eco Device near the Blue Eco Vent off the small hallway on the path to the Yellow Sage. jump across the platforms that rotate on arms above the Precursor Robot's cage to reach the wooden platform at the top of the inner portion of the Citadel. At the end of the wooden platform is the shield generator for the Green Sage's cage. P. P.Appears after the 7th Scout Fly is located.iii Gol And Maia's Citadel .platform at the top.Across the color tile walkway and 2/4 spinning platform to the right of the entrance 3.Next to the entrance door 2.

whatever color tile you land on as you jump across will disappear.Return with 100 or 101 Power Cells: All the Power Cells will jump into spots on the door and it will open. yellow.Across the partial spinning platforms from the Yellow Sage's cage 7. ========= 7. The Large Precursor Door =========================== This is a boss fight but will not give a Power Cell once it is defeated.FAQs --------------------------------Q. Bosses ========= . Q. blue. Keira will say it's beautiful and the credits will roll again. Each walkway consists of up to 5 colors: red. but whatever it is isn't shown. This means that it is possible to cross each section successfully in 5 jumps or less. green. If you notice while you're crossing. you'll have your attention brought to the large Precursor Door at the top of the Citadel. The rolling jump will not help at all on these sections since you need more time and room to start the jump than you get on each tile. How do I cross the color tile walkways in Gol & Maia's Citadel? A.To Be Completed P. Once the credits finish rolling. See the "Bosses" section below.iv Gol And Maia's Citadel .Level Structure --------------------------------------------.On the wooden platform around the top of the inner portion of the Citadel near the shield generator for the Green Sage's cage. Use the double-jump & spin to cross these. and brown (uncolored). Inside is something surrounded by a bright white light. .6. Using the doublejump with a spin will maximize the distance you can jump each time. Here's what happens: .v Gol and Maia's Citadel . P.Less than 100 Power Cells: Keira tells you that you need at least 100 Power Cells to open the door and then gameplay control is returned.

Repeat this until Klaww gets hit for the third time (there's pieces missing from the bridge the second and third time it forms). Grab the Yellow Eco to shoot at the Dark Eco Monsters that jump out. When they explode. they send out shockwaves that you'll have to jump over. The boulder will strike Klaww's head and bounce over to & roll along the bridge. After they're gone. Klaww ======== This one's a bit harder since the lava is instantly fatal. This will take you up outside the Citadel tower which is next to a nearby Precursor Silo. kill the Hedgehog Lurkers that come at you. Use the reactivated Blue Eco Vent and Blue Eco Launcher to safely get out of the Drone's range when it blows up. Gol & Maia's Precursor Robot =============================== Once the four sages are free. Grab the Yellow Eco and fire Yellow Eco bursts at Klaww until he forms a glowing bounder over his head and it falls. they will send out a Mine Drone. which will build a bridge across where Klaww was to two pieces of Yellow Eco. the bursts will target the blue laser Gol and Maia are using to open the silo. enter the Precursor door by the Samos's shield generator (you'll be right next to it by the time you're able to free Samos). Grab the Blue Eco. Fire Yellow Eco bursts at the robot while jumping. At this point you will be back to the first three platforms. Take the Blue Eco Platform to the silo and gather the Yellow Eco. another Mine Drone will come out and the Blue Eco Vent will be on again. While dodging the plant. On landing. When the Dark Eco Plant raises its head and sprouts the two stair-step leaves. B. climb up and hit its head. the silo doors are open slightly and the Robot will fire green bursts into the Dark Eco inside. The doors will open a little more and the robot will fire out about 5 or 6 Red Eco Mines. While the Dark Eco Plant's head is down. stay out of the area near him (try to stay out of the circle on the floor).A. just launch to safety and land again. Repeat this until he's dead. Once the laser is destroyed. Klaww will send a number of boulders at you. . Jump between the three platforms on the lava until the last boulder cracks to reveal a piece of Blue Eco. breaking it as it goes. Dark Eco Plant ================= This one is relatively simple. C.

shoot Yellow Eco bursts at the Rat Lurkers as they approach the snacks so the Boggy Billy's hog Farthy can return. B. once you win you can't start them again. Dodge the robot's fire and simply grab a small White Eco cloud when one falls and hit Spinkick. When the next Mine Drone comes out. After the Yellow Eco Cannon explodes. ======= 9. ============= 8. launch to safety and land.Grab the Yellow Eco and fire at the robot some more. 'Catch 200 Pounds Of Fish' ============================= Location: Forbidden Jungle Referee: Fisherman Description: You will control the net that Jak is holding off the bridge over the river between the two waterfalls. the four towers around the silo will light up with each of the Eco colors and generate a White Eco cloud. A. How many lives do I get? . 'Protect Farthy's Snacks' ============================ Location: Boggy Swamp Referee: Boggy Billy Description: Using the first-person view. This time the robot will fire large yellow bursts. Sit back and enjoy the ending cinema and the credits. Though you may play them as many times as you want until you win. (Be sure to watch all the credits. You need to catch 200 pounds of fish by catching the 1 pound fish and 5 pound fish. there is a second cinema about the large Precursor door on the top of the Citadel afterward). Game Over: If a Rat Lurker reaches and steals a snack. Mini-Games ============= Mini-Games will always give you a "Do You Want To Play" prompt. Game Over: If you catch one poisonous eel or miss 20 pounds of fish. so you just have to dodge them and return fire. FAQs ======= Here are some questions about the game: Q.

and anything with a * was reported to me and verified): A. . You can also manually save from the Options menu. anything with a + I have encountered myself. NOTE: While the record reads 00.01. Are there any Gameshark codes for this game? A.01 seconds instead of 45. . =================== 10. Since I'm not mapping the game. you will NOT get the power cell if you finish the race in less than 45 seconds. For Gameshark codes. Precursor Basin Race Bug =========================== Several people have encountered a bug that will set the starting record for the race at 00. Glitches & Bugs =================== Here are some glitches and bugs I've noticed and heard of (anything with a . please check the official Gameshark site ( http://www. I do not use these devices during normal gameplay on any of the systems I use nor do I endorse modifying games.Some have left the area and returned to have the record still at 00.com ). IMHO.twingalaxies. and when you defeat Gol & Maia's Precursor Robot.was reported to me.gameshark. .Some have been able to leave and work on other objectives then later return to have the record reset to normal.com ). How do I save? A.01 second record bug.A.00 seconds for those players who were unfortunate enough to stumble onto the 00. there's no point in finding all of the starting points for each location.00 seconds. Q. As a record holder at the Twin Galaxies official scoreboard ( http://www. Q. You start out at the nearest starting point to where you last died. when you capture the Sculptor's Muse. although as of 1-3-02 there are no codes for this game listed there. In the game. the only code that would seriously be of any use would be a code that resets the Precursor Basin Race record to 45.01. The game saves automatically whenever you: get a Power Cell. there are unlimited lives.

Some people who have encountered this bug have been able to start over ant NOT encounter it their second time around. + Sometimes reloading from a manual save in Gol & Maia's Citadel will place you next to the door by the shield generator for the Green Sage's cage. diving into one will cause a slight pause before sliding down its length. . {Thanks to PODarkTerrain for this one} + At the bottom of the small backbone bridge on Misty Island is a small invisible ramp that leads from the bottom vertebra to the ground + There are collision detection glitches in practically every area.. punching the Skeleton Lurker by the Scout Fly above the ribcage tunnel will sometimes push him INTO the solid platform and lose the Green Eco pieces he'd drop. I have NOT encountered this bug myself. * There is an outcropping from the wall across the entryway from the first light crystal in the Dark Cave on the Spider Cave level.When the glitch that causes Jak to start by the Green Sage in Gol & Maia's Citadel occurs and the Green Sage is rescued first. the game may freeze when other Sages are rescued. B. most notable are: + The bottom of the backbone bridge extends farther onto the platform than the backbone graphics do. Using the right analog stick to relocate the camera generally helps correct this. + The ramp chains on the Lurker Ship's cargo bay make a "wall" rather than a "window" * The cliff that borders the gap at the beginning of Snowy Mountain will let Jak slide across instead of falling {Thanks to Christopher Beer and David Baranski for this one} * The Green Eco collector tethers have more mass than they appear.This bug does not happen all the time to everyone. + Shifting directions frequently will often leave the camera in awkward viewing angles. {Thanks to BoneCollector11 for this one} . . Other Minor Glitches ======================= + On Misty Island.I have read on the Jak & Daxter message board at the official Jak & Daxter site that SCEA claims this to be the result of "a random series of actions" and is unrecoverable. . Jumping off the ledge onto this outcropping while the light crystal is off gives the appearance that Jak is suspended in mid-air.. in many cases.

se ( http://www.cheatplanet.neoseeker.Everyone who emailed about Jak & Daxter help.com ) {Full} .Neoseeker ( http://www.Game Dungeon Zero ( http://gamedungeon0. . although this information is simply gathered by observation from playing the game. Thanks also go out to those who sent the same info afterward. This document is to be kept in its entirety when displayed or posted.se ) {Full} .com ) {Full} . and for the additional glitches. I have sent them several updates which they have ignored.gamefaqs.A2Z Cheats ( http://www. .CheatCodes ( http://www.The users at the GameFAQs form that pointed out the error in Eco Types. etc. This document is copyright (c)2001. 2002 John Gall aka 'Wntermute'.========================== 11.com ) {Demo & Full} .) send me an email: wntermute@home. > > Do NOT send this to Gamespot.ps2domain. please notify me so that I can get the most up-to-date version to you on a timely basis.com.The users at the GameFAQs forum and the official SCEA Jak & Daxter message board that helped with the details of the FAQ: the Precursor Basin Race Bug.com ) {Full} .hype.com.cheatcc. suggestions.com ) {Demo & Full} .Cheat Code Central ( http://www. I have demanded that they take it down. .cheatcodes. The following sites are sent the most up-to-date version: .PS2 Domain ( http://www.com ) {Demo & Full} . < < .GameFAQs ( http://www.Hype. suggestions and corrections for the FAQ.psxcodez.com Special thanks to: .RyanB from the GameFAQs forum for help on the "Destroy The Dark Eco Crystals" Power Cell and confirmation of how to get the seventh Power Cell in Volcanic Crater.a2zcheats. but do not claim it verbatim as your own.PSX Codez ( http://www. < < > > Do NOT send this to 911cheats.net ) {Full} .com ) {Demo & Full} .Cheat Planet ( http://www.tripod.com ) {Demo & Full} If you run a PS2 gaming site and wish to post this FAQ. Conclusion & Copyright ========================== If you have anything to add or correct (typos. You may use the information in this document however you want.

. May The Force Be With Him.In memory of Thomas "JediMasterThomas" Perry (1976-2001).