Operation Manual

Operation Manual by Ludvig Carlson, Anders Nordmark, Roger Wiklander Quality Control: C.Bachmann, H. Bischoff, S. Pfeifer, C. Schomburg The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. All product and company names are ™ or ® trademarks of their respective owners. Windows 98, Windows 98 SE, Windows ME, Windows 2000 and Windows XP are trademarks of Microsoft Corporation. © Steinberg Media Technologies GmbH, 2003. All rights reserved.

Table of Contents

7
8 9 10 10

Introduction
Welcome! About Cubasis VST... About this manual and the HTML Help How you can reach us

55
56 60 67 69 70 70 71 73

Recording Audio
Preparations Selecting and setting up a track Performing the first recording Recording more on the same track Recording the next track – Overdubbing Recording from Play mode – Punch In Advanced: Recording Multiple Audio Channels If you get Audio Performance Problems

11
12 13 13 14

Guided Tour
What is Cubasis VST? What is Digital Audio? What is MIDI? The Main Windows and Panels in Cubasis VST

23
24 25

Requirements
Minimum Requirements Computer Requirements

75
76 76 81 83 86

Recording MIDI
About this Chapter Preparations Advanced: Program Change and Bank Select Advanced: Working with SoundFonts Advanced: Recording SysEx Messages

27
28 29 30 31 32 32

Installation
Getting the Computer ready Installing the Audio Card and its Driver Installing the MIDI Interface/ Synthesizer card Installing Cubasis VST Register your software! Installation done! Where do I go next?

87
88 89 90 92 95 96 97

Playback, Tempo and the Transport Bar
The Transport Bar About Position Values Setting the Song Position Tempo and Time Signature Handling Locators About the Cycle Setting up the Metronome Click

33
34 46 47 53

Setting up your System
Making Settings for Audio work Enabling/Disabling Audio Setting up for MIDI MIDI Settings in Cubasis VST

CUBASIS VST 4

Table of Contents

99
100 101 102 104 105 115 116 120 122 123

Arrangement Editing
About songs and arrangements About tracks, parts and arranging Creating and managing tracks Mute and Solo Working with parts Using the Magnifying Glass Tool Editing the arrangement structure Using the Inspector Quantizing MIDI notes Other MIDI Functions

147 Editing Audio
148 148 150 About the different Audio Editing methods Editing in WaveLab Lite Using another Wave Editor application

151 Editing MIDI
152 153 153 154 165 172 183 193 What can I do with the MIDI Editors? Opening an Editor About Editor tools Key Edit List Edit The Score Editor Common settings and functions Closing the Editor

125 Using the Pool
126 127 127 129 131 132 135 137 138 141 143 143 146 What is the Pool? Opening the Pool Viewing Files and Segments Customizing the View Finding out how a segment is used in the song File Operations Handling “Missing Files” Creating Wave Images and keeping them up to date Segment Operations Importing Files into the Pool Exporting Files and Segments Dragging from the Pool to the Arrange window Saving and Loading the Audio Pool

195 Mixing
196 196 212 223 Introduction Mixing Audio Mixing MIDI What is GM/GS/XG?

225 The included VST Effects
226 227 Introduction Table Of Contents

269 Importing and Exporting Audio
270 271 271 276 279 Importing audio files into the arrangement Importing Audio using “Drag and Drop” Importing ReCycle Files Import Mixman File (*.trk) Mixing down to an audio file
Table of Contents

CUBASIS VST 5

283 Using VST Instruments
284 284 286 287 289 290 291 292 294 296 304 306 308 311 314 Introduction Activating a VST Instrument Playing the VST Instrument Selecting Patches and making Settings Making Mixer Settings Automating a VST Instrument The included VST Instruments The Neon CS40 JX16 Synthesizer VB-1 LM-9 Universal Sound Module (USM) Brother Gregory Easy Guitar

337 The Master Unit Program
338 339 340 341 350 353 355 356 358 359 361 About Master Unit Using Master Unit The Master Unit window The Track List The Effects section The Waveform Display Available disk space Processing the Tracks Normalizing Recording the CD-R The Menus

363 Index

321 Movies
322 322 Introduction Playing a movie in sync with Cubasis VST

325 Saving and Opening
326 329 331 Saving Opening Saving and Importing Parts: the Audio and MIDI Library functions Exporting MIDI Files Importing MIDI Files

334 335

CUBASIS VST 6

Table of Contents

1
Introduction

Karl Steinberg Manfred Rürup CUBASIS VST 1–8 Introduction . Together with Windows 98. limited funds and a good deal of dreaming.Welcome! In a few short years the world has changed. and those whose music making was confined to the realms of second rate equipment. allowing anyone with musical ambitions to realize their true musical potential.0 – the program you now have in front of you – embodies the experience of over fifteen years of Steinberg history. expensive equipment and other musicians. Cubasis VST 4. 98 SE. Once music making was strictly divided between those with access to professional studios. ME. We at Steinberg are pleased to be part of the continuing revolution that has broken down these barriers. 2000 or XP. it provides an excellent framework for making music on computers.

ranging from the easy-to-understand package for the beginner to professional tools for the most demanding applications. That's the Cubase advantage.net www. www.. driving the direction of future Cubasis and Cubase VST versions. Instead of just communicating directly with Steinberg.net Introduction CUBASIS VST 1–9 .steinberg. Cubase grows as you develop musically.cubase.About Cubasis VST.0 was created as a result of years of experience in both software engineering and listening to our users. See you out there… Your Steinberg Team. The users of our software were always an important information resource for how the program could be further developed. you belong to one of the largest music software user groups in the world. which is a version of Cubase.. With the rise of the Internet this whole aspect has taken off. Cubase is a family of music software. Cubasis VST 4. our users have now become a vibrant and dynamic group. Now that you have Cubasis VST.

dialog or menu item it may be more convenient to use the HTML Help: • To get information about the active window or dialog.About this manual and the HTML Help This document describes all features in Cubasis VST 4. However. answers to frequently asked questions. press [F1] on the computer keyboard or click the Help button in the actual dialog. You can also open the help from the Help menu in the program and browse to the description of a particular window. upgrade offers and other important info. • To get information about a menu item. you need to have a working Internet connec- tion and properly set up browser software. How you can reach us The Help menu contains direct links to Steinberg’s web pages.0. CUBASIS VST 1 – 10 Introduction . information about new products. These allow you to get technical support. if you want information about a specific window. ❐ For the web links to work. open the HTML Help from the Help menu in the program and browse to the desired menu item in the Help window that appears.

2 Guided Tour .

Real Audio or MP3 format (MP3 export is a trial feature. etc. Wave. A wide variety of effect plug-ins are included with the program. and others can be purchased or downloaded from the Internet. Make printed scores. guitar. Perform detailed editing of your MIDI recordings. using the Undo item on the Edit menu. using the program together with a CD-R recorder (not included). switch between windows or anything else. in AIFF. limited to 20 times. this item changes to Redo. digital audio and MIDI. Included with the Cubasis VST package are two stand-alone programs. allowing you to “undo the undo”. CUBASIS VST 2 – 12 Guided Tour . to rearrange recorded parts. Mix your music. Create stereo-compatible surround audio mixes. You don’t need to stop the music to perform any type of editing. which is used for preparing/processing your recordings before burning your own CDs. It allows you to do the following (among other things): • • • • Record any sound source such as a microphone. WaveLab Lite. Create a mixdown audio file on your hard disk. • • • • • • • Real time One specific point to note about Cubasis VST is that it operates in complete real time. You can even Save to disk while playing! Undo/Redo Practically any operation in Cubasis VST can be undone. but can be upgraded to unlimited functionality). Record MIDI data from synthesizers or other MIDI instruments. edit and mix music. and Master Unit. Apply cut and paste techniques to your music. Cubasis VST records two types of musical information. that you can use for editing/processing audio files. A number of different VST Instruments are included with the program. After something has been undone. View movies and play your music along with the movie playback. applying effects and EQ to your audio recordings. Play VST Instruments – software synthesizers contained within the program. Play back up to 64 tracks in any combination of MIDI and audio tracks (up to 48 separate channels of audio).What is Cubasis VST? Cubasis VST is an application that allows you to record.

drums. General MIDI (abbreviated GM) is an additional specification for MIDI instruments. called GS (Roland) and XG (Yamaha). Guided Tour CUBASIS VST 2 – 13 . If you create music with a General MIDI compatible instrument it can be played back on any other GM instrument and the music will sound more or less the same.What is Digital Audio? “Audio” is any sound source that you can connect to the sound input of your PC audio card. and it takes care of actually creating the audio. a microphone.). and even publish your works in a common data format. specifying which notes you want it to play. Let’s explain this with an analogy: Your computer can send messages to a printer about how you want a page to look. just by changing settings on the synthesizer. “Digital” we say because the computer converts the audio signal to numbers. One of the advantages of this technique is that a recording made with for example a piano sound can be played back with a harpsichord. an electric guitar or similar. What is MIDI? MIDI is a type of control information used with synthesizers. The fact that the sound is converted to numbers opens up enormous possibilities in terms of manipulation of recordings. If an instrument is General MIDI compatible. it will have a common. which Cubasis VST captures and stores on your hard disk. brass. for example on the Internet! Cubasis VST also supports two expansions of the GM standard. This allows you to share your Cubasis VST songs with other people. The printer then takes care of converting this information to the actual “ink” on paper. With MIDI the synthesizer works much like a “musical printer”: the computer sends information to it. bass. strings etc. brass or guitar sound. wide ranging set of sounds built in (piano.

But the Transport Bar is also used for setting tempo. MIDI In (recording) and and what section to Cycle. Activates the Master Track. or open various important windows by clicking the corresponding icons on the Toolbar. “wind the tape” etc. This shows you the current song These are used for defining These meters indicate where to start and end recording position in bars. These buttons are the equivalents When you activate this. For example. you will find a horizontal strip with icons. The tempo and time signature. Out (playback) activity. The Toolbar Below the main menu bar. copy or paste. you can cut. called the Toolbar. time signature etc.The Main Windows and Panels in Cubasis VST The Transport Bar This is much like the transport control on any tape recorder. This is where you play. VST Channel Mixer VST Send Effects New Song Save Copy Undo Redo MIDI Lib Key Edit Score Edit Audio Pool Open Cut Paste MIDI Track Mixer VST Instruments Audio Lib List Edit Show/Hide Transport Bar External Wave Editor CUBASIS VST 2 – 14 Guided Tour . Activates the metronome. of the transport controls on a regu. beats and ticks.the program will cycle lar cassette tape recorder. the section between the locators. stop. instead of selecting items from the main menus. This gives you quick access to some of the most common functions in Cubasis VST.

This symbol indicates an audio track This symbol indicates a MIDI track The name of the track. each with its own Arrange window. The left part of the Arrange window is called the Track List: This column shows you whether anything is being played back from the track. Each Cubasis VST song can contain several arrangements. another for bass. The track’s channel This button opens the Inspector. letting you organize your recordings. Recording always happens on the active track. You might use one track for drums. Vertically. in which you can make detailed settings for the selected track. Click in this column to mute (silence) a track. Double click to change. Guided Tour CUBASIS VST 2 – 15 .The Arrange window This is where you record and assemble your music. etc. The active (selected) track. a fourth for vocal harmonies. a third for main vocals. the Arrange window is divided into tracks.

In the part you will see a visual representation of the recording. The song position The Left Locator Time runs from left to right. Click here to listen to the selected track only This note value is used for the Quantize function. CUBASIS VST 2 – 16 Guided Tour . The width of the box shows you the length of the recording. This pop-up menu lets you color the different parts. called a part. The “precision” for editing operations. beats and ticks.The right part of the Arrange window is called the Part Display. like moves and splits The mouse pointer’s position in bars. as the ruler indicates. The Right Locator Each recording you make appears in the Part Display as a box. The horizontal position shows you where in the song the part starts. At the top of the Arrange window is a bar with various pop-ups and settings. The vertical position of the part shows you which track it is on.

that is. Mute and Solo buttons Mixer automation controls Master faders Pan controls Input level switch Clip indicator Level fader Level meter Guided Tour CUBASIS VST 2 – 17 . where you activate Surround and adjust the final output level of the mix.The VST Channel Mixer This is where you mix your audio tracks. The section to the right is the Master section. adjust the levels (volume) and stereo panning.

Each VST Instrument has its own control panel in a separate window.In addition. Insert effect slot EQ section Effect sends The VST Instruments Window This is where you activate and manage VST Instruments. two effect sends and one insert effect slot. The VST Instruments window (top) and the Neon control panel. software synthesizers (or other sound sources) contained within Cubasis VST. each audio channel has a two band parametric EQ. CUBASIS VST 2 – 18 Guided Tour . You can have up to four different VST Instruments activated at the same time.

allowing you to manage them in various ways. These are segments that play parts of the file. Mixer automation controls Mute and Solo buttons Pan controls Mutes all audio tracks. Guided Tour CUBASIS VST 2 – 19 . This is a file containing an audio recording. panning and other parameters for the sounds created by your MIDI synthesizer.The MIDI Track Mixer This is one of the places where you can adjust the levels. you can use the audio file in your song. By dragging segments into the arrangement. Level fader Level (velocity) meter The Audio Pool This window lists all your audio recordings.

and the note length is indicated by the width of the box. such as modulation and volume. The pitch of a note is indicated by the vertical position. CUBASIS VST 2 – 20 Guided Tour .The MIDI Editors There are three different editors for editing your MIDI recordings: Key Edit Notes Continuous events This editor consists of a “grid” with the notes shown as boxes. This is the editor to use when you want quick graphical editing of notes and continuous controllers.

Guided Tour CUBASIS VST 2 – 21 . Use Score Edit to print scores. or if you are used to numerical editing. List Edit is useful when you want absolute control over values and positions. all MIDI notes. or simply if you are used to working with musical notation. Score Edit Here.List Edit The Event List The Event Display In this editor. controllers and other events are shown and edited in a list. the MIDI notes are presented as a musical score.

CUBASIS VST 2 – 22 Guided Tour .The List Mastertrack This window allows you to add tempo and time signature changes in the song.

3 Requirements .

It must also be Windows Multimedia or DirectX (6. but must be DAO (Disc At Once) compatible. see below. For more details about the computer requirements and supported Windows versions. you also need a Windows compatible printer. Sometimes. Many audio cards also include MIDI synthesizers. WaveLab Lite and Master Unit you need the following: • A PC computer with Windows installed and ready.1 or higher) compatible or come with a separate ASIO driver. For burning CDs with Master Unit • A CD-R recorder. including the necessary cables. At least one MIDI instrument. By audio card we mean a card capable of recording and playing back digital audio using your hard disk as a storage medium. For Printing • To print out scores. the MIDI interface and instrument are built into the same card. • Any audio equipment necessary to listen to the sound from your MIDI devices. This can be connected via IDE or SCSI. CUBASIS VST 3 – 24 Requirements .Minimum Requirements To use Cubasis VST. For MIDI • • At least one MIDI interface (or a MIDI instrument with a built-in computer connector). • A compatible audio card.

Fast IDE or SCSI hard drive. Windows 98 SE. Processing Power The difference between running Cubasis VST on a faster computer and a slower one is noticeable in two areas: Number of audio channels and real time processing When you use Cubasis VST for recording audio. 256 MB RAM. RAM. Minimum Requirements • • • • • • • Intel Pentium II or AMD Duron. Windows 98. 128 MB RAM (192 MB if you are using Windows 2000 or XP). Scrolling. VST Instruments etc. SVGA graphics card (16 bit color at 800x600 pixels). DirectX. etc. CUBASIS VST 3 – 25 Requirements . especially. CD-ROM drive. Windows ME. the minimum and recommended systems are listed. Windows 98 SE. Steinberg USB MIDI interface. Windows 98. SVGA graphics card (16 bit color at 1024x768 pixels).or ASIO-compatible sound card.Computer Requirements Below.). The following sections describe each system component (processor. MME-. Windows ME.) in more detail. Windows 2000 or Windows XP. the available real-time processing power (effects. Fast IDE hard drive. Recommended System • • • • • • • • • Intel Pentium III or AMD Athlon. CD Recorder (for use with the included Master Unit application). editing and manipulating objects is simply “snappier” on a faster machine. Windows 2000 or Windows XP. equalizers. CD-ROM drive. you benefit from using a fast computer. there is a direct relation between the speed of your system and the number of audio channels and. Audio card with low latency ASIO driver (10 ms or less). Screen updates Even when only working with MIDI or when preparing scores.

The performance of the hard disk has a significant impact on the number of audio channels you will be able to record. Hard Disk MIDI Cubasis VST document files are relatively small. That is. eight stereo tracks in Cubasis “eat up” 80 MBytes of disk space per recording minute. Audio For audio recording.RAM Each program you run on your computer requires a certain amount of RAM. In Cubasis VST. The more RAM you have. In addition. the exact amount of RAM required depends largely on the number of audio channels you plan to use. • The size of the hard disk determines how many minutes of audio you will be able to record. the RAM requirements depend on whether you plan to run other programs at the same time as Cubasis VST. which means that MIDI recording in Cubasis VST puts little demand on your hard disk in terms of disk space. requires approximately 10 MBytes of hard disk space. a large and fast hard disk is very important. • CUBASIS VST 3 – 26 Requirements . Recording one minute of stereo CD quality audio. the more programs you will be able to run simultaneously.

4 Installation .

Windows.Getting the Computer ready Before you proceed you should have the computer set up: • • Make sure Windows is properly installed and check that all basic functionality seems to work as intended. the SCSI controller and the CD-R recorder itself. If you plan to record audio on a hard disk where you have already stored other files. you should also defragment it. Study the manuals that come with the computer and familiarize yourself with concepts such as file handling. Use the software included with the printer or some other software you already have installed (such as a word processing application) to verify that the printer works as expected. Defragmentation reorganizes the physical allocation of space on the hard disk in order to optimize its performance. double clicking. please refer to the instructions that came with the computer. Defragmentation utilities are included with Windows and are also available commercially. install the printer. clicking. Installing a CD Recorder For general instructions on installing SCSI cards and CD-R recorders. CUBASIS VST 4 – 28 Installation . About Printers If you intend to print. • ❐ It is crucial to the audio recording performance that your hard disk is de- fragmented. dragging etc.

the installation of the card is done differently: • • If the card is “Plug’n’Play compatible”. and ask for the necessary driver disks. its DirectX drivers will most likely be installed when you install the card (as with the Windows Multimedia driver). ❐ Should you have an audio card. etc. For details on how to install the driver. 2. There are three types of drivers that could apply: Windows Multimedia drivers. Some are even included with Windows itself. refer to the manufacturers instructions. DirectX Driver If your audio card is DirectX compatible. you should follow the manufacturer’s installation instructions. Refer to the documentation that comes with the card. you need to use the “Add New Hardware” feature in the Control Panel to install the card and its drivers. If not. Installation CUBASIS VST 4 – 29 .Installing the Audio Card and its Driver 1. but you should always make sure to check the audio card manufacturer’s web site for the most recent drivers. Install the audio card and related equipment in the computer. For some audio cards. Special ASIO Driver If your audio card has a specific ASIO driver it may be included with the audio card. you may need to check hardware settings such as jumper switches. but no driver. Windows will detect the card once it is plugged in. Depending on whether the audio card is “Plug’n’Play compatible” or not. Install the driver(s) for the card. as described in the card’s documentation. DirectX drivers and card-specific ASIO drivers: Windows Multimedia Driver These drivers are normally included with all types of regular PC audio cards. If you have downloaded special DirectX drivers for the audio card. please ask your music or computer dealer for help.

perform the following two tests: • • Use any software included with the audio card to make sure you can record and play back audio without problems. Install the interface (or MIDI synthesizer card) inside your computer or connect it to a “port” (connector) on the computer. 3. use the MediaPlayer application (included with Windows) to play back audio. as described in its documentation. Also make sure no two cards in your computer use the same Base Address or IRQ settings! This is extremely important. If the interface has a power supply and/or a power switch. here’s an outline of the necessary steps: 1. Install the driver for the interface. ❐ There might be settings you have to make for Base Address and IRQ for the interface/synth card. please ask your music or computer dealer for help. without the need for a MIDI interface (usually. Make absolutely sure the settings in Windows are in accordance with the settings actually made on the card. 2. Note that some MIDI instruments can be connected directly to a computer. Base Address and IRQ conflict is the single most common installation problem! Should you have an interface. This is most likely done using the “Add New Hardware” feature in the Control Panel in Windows. “Computer” or similar). but no corresponding driver. Both tests of course assume you have the outputs of the card connected to a sound system or headphones. It is likely that you will need a floppy disk supplied by the manufacturer of the MIDI interface. etc. Installing the MIDI Interface/Synthesizer card Installation instructions for the MIDI Interface should come with the interface. If the card is accessed via a standard Windows driver.Testing the Card To make sure the audio card will work as expected. these instruments have a connection labeled “To Host”. see the instrument’s documentation for details on which type of cable to use. Again. turn it on. However. Which is right for you depends on which type of interface you have. CUBASIS VST 4 – 30 Installation .

To start the installation. The options are Cubasis VST. guiding you through the installation process. you are declaring yourself to be in agreement with the conditions in the contract. 2. read the Software Licensing Contract included in this package. Open the new Cubasis VST folder on your hard disk and check for “Late Changes” text files. automatically. A number of dialogs will appear. 3. 6. Finally.Installing Cubasis VST Installing the files on the CD-ROM ❐ Before proceeding. A pop-up dialog should automatically appear. By opening the disk pack or sending back the registration card. click on the picture in the dialog. Start the computer and let Windows start. Do so. open the CD-ROM on the desktop. Installation CUBASIS VST 4 – 31 . Insert the Cubasis VST CD-ROM. These list any changes to the program made after this manual was written. you will be told that you need to restart the computer. The program has now created a Cubasis VST folder on your hard disk. 1. A special installation procedure unpacks all the files and puts them in the right places.EXE” icon. Remove the CD-ROM and store it in a safe place. Master Unit and Muon Tau/M-Drive. If it does not appear. WaveLab Lite. 4. • During the procedure you will be asked to decide which of the included programs you want to install. and also installed some files in your Windows System. You may want to browse the CD-ROM and copy additional files to your hard disk. you can find the program(s) among your other programs on the Start menu and/or the Desktop. When the installation is finished. 5. and double click the “Autorun.

Installation done! Where do I go next? We suggest that you do the following: • • Follow the instructions in the next chapter (to set up your MIDI and audio system properly).Register your software! Please fill out and send in the registration card that comes in this package. Try the Tutorial Song. CUBASIS VST 4 – 32 Installation . launch Cubasis VST and select “Tutorial Song” from the Help menu. To open the Tutorial Song. Doing so will make sure you are entitled to technical support and kept aware of updates and other news regarding Cubasis VST. Browse the Cubasis VST folder and the CD for files that might be of use for you. for a quick hands-on introduction to the most important Cubasis VST features. • • Read through the rest of this book and try out the different possibilities as you go along.

5 Setting up your System .

you should be aware that microphones generally produce rather low signal levels. Synthesizers. If you do. since they deliver a weak signal.Making Settings for Audio work Connecting a musical instrument. electric bass. Therefore. you need to be a bit careful about how to connect it to the audio hardware. you should only connect the microphone to a dedicated mic input on the audio hardware (or even better. via a separate microphone preamp or a mixer – see below). CUBASIS VST 5 – 34 Setting up your System . keyboards and other devices deliver a stronger signal called a “line level signal”. These should always be connected to the “line input” of the audio card. Also. that normally requires an amplifier. electric guitars and basses should be connected to a microphone input. or your recordings will either be distorted or unnecessarily noisy. we recommend that you contact a retailer of musical equipment to find a suitable microphone and a cable with the appropriate type of connector. in order to make your recordings sound as good as possible. organ or similar. About electric instruments You might have an electric instrument such as an electric guitar. Generally. ❐ It is very important to make sure you use the correct type of input on your audio card. a microphone or a mixer About microphones If you plan to record vocals or a musical instrument.

The main outputs of the mixer are connected to the speakers. connected to the input of the audio card. CUBASIS VST 5 – 35 Setting up your System . connect your microphones or instruments to this. there are endless variations on this concept depending on the type of mixer.Using an audio mixer This is usually the best option. but also for listening to all sound sources (including a MIDI synthesizer). this requires that the mixer has separate. the sources to be recorded and the specification of the audio card. This is necessary. blended to a final mix. Naturally. This ensures you can separately control what gets recorded on an audio track. The picture below shows a possible configuration: Audio Card Send/Bus Out Main Out In this example. If you have access to an audio mixer. However. the mixer is used not only for sending audio into the computer. and connect the output of the mixer to the line input on the audio hardware. and it is via this connection you are able to hear the output of the audio card and the synthesizers. Contact your music dealer for help on configuring a system ideal for your specific needs. microphones and even the computer’s own sound) will be recorded at the same time! A common method is to use a special output on the mixer called a “monitor send” or a separate “bus”. because otherwise you will not be able to record a separate sound source – since everything (the synthesizers. independently controllable outputs for recording into the computer and listening to the mix.

CUBASIS VST 5 – 36 Setting up your System . ❐ It is a good idea to make sure audio recording and playback works prop- erly before you launch Cubasis VST. so that they match the equipment you use for monitoring.Use the Audio Hardware Setup application Often. Setting levels for each input. Turning monitoring via the card on/off (see page 64). possibly digital inputs and maybe a connection from the CD-ROM drive in your computer. This is best done using Windows’ Sound Recorder and Media Player applications. Typically. audio hardware comes with one or more small applications that let you configure the inputs of the card to your liking. a stereo line input. This is very important! Setting levels for the outputs. This includes: • • • • Selecting which ins/outs are active. an audio card or external audio interface has several inputs: a microphone input.

and can provide audio hardware-specific features. you must select the proper ASIO driver: 1. you should check the ASIO settings as described on page 39.” from the Audio Setup submenu. To know which one to select.. that acts as a “connector” between an audio application (in this case. you should select that! Dedicated ASIO drivers generally give much lower latency (see below). do so.. Pull down the Options menu and select “Audio System Setup. For audio playback and recording to work in Cubasis VST. This makes use of Microsoft DirectX. an ASIO driver specifically written for that audio hardware). When you have successfully selected the ASIO DirectX Full Duplex driver. 2. you can try selecting the ASIO DirectX Full Duplex driver. Cubasis VST) and the audio hardware. • If there is no dedicated ASIO driver. Pull down the ASIO Device pop-up menu. The Audio System Setup dialog appears. The pop-up menu lists the available ASIO drivers. 3. which can provide reasonably low latency (see below).Selecting an ASIO Driver ASIO (Audio Stream Input Output) is a technology developed by Steinberg. Setting up your System CUBASIS VST 5 – 37 . use the following general guidelines: • If there is a dedicated ASIO driver for your audio hardware (that is. Make sure you get the latest ASIO driver from the manufacturer of the audio hardware. If you haven’t launched Cubasis VST.

mute an audio channel and when the sound is muted. Furthermore. as explained on page 40. regardless of the latency. if you play back MIDI parts routed to VST Instruments. A DirectX Installer is included on the Cubasis VST CD-ROM. if you monitor externally or directly through the audio hardware this won’t be a problem at all. A word about Latency In this chapter we mention latency. This is probably the area that requires the lowest latency.❐ To be able to use the ASIO DirectX Full Duplex driver. If in doubt. When you monitor through Cubasis VST. the sound of the VST Instrument will be delayed according to the latency. you need Microsoft DirectX installed on your computer (version 6. When you have selected the ASIO Multimedia driver. Similarly. which means the delay between when audio is “sent” from the program and when you actually hear it. and adjusts the timing accordingly. but you should also check Microsoft’s web page for updates. there may still be reasons to use the ASIO Multimedia driver.g. The latency in an audio system depends on the audio hardware and its drivers. • If your audio hardware doesn’t support DirectX (in which case you will get an error message when you try to select the ASIO DirectX Full Duplex driver) you should select the ASIO Multimedia driver. When you mix your audio. the playback precision is sample accurate. consult the audio hardware manufacturer. Latency may become a problem in the following situations: • • When you are playing VST Instruments “live” from a MIDI keyboard. but then again. a high latency will give a clearly noticeable delay between when you e. CUBASIS VST 5 – 38 Setting up your System . your audio hardware and its drivers must support DirectX. • ❐ Audio playback and recording timing will not be affected by latency. which often gives quite large latency times (see below). This makes use of the Windows Multimedia System. the monitored sound will come out delayed. you should make ASIO settings as described on page 41. since VST takes the latency into account.1 or higher is recommended). Even if your audio hardware supports ASIO DirectX.

In the Audio System Setup dialog. An activated output port. as described on page 37. Ports are activated by clicking the checkbox to the left in the list. we will concentrate on three things: 2. and also allows you to adjust buffer sizes and make other settings. 1. click the ASIO Control Panel button. there will only be one output port available. For now. The ASIO Direct Sound Full Duplex Setup dialog appears. Setting up your System CUBASIS VST 5 – 39 . In many cases. Check the Direct Sound Output Ports list (the upper list) and make sure the desired outputs are activated.Making settings for ASIO DirectX Full Duplex This assumes that you have selected the ASIO DirectX Full Duplex driver. This dialog lists the available output and input ports.

make sure the “Full Duplex” checkbox is activated. In the Card Options section to the right in the dialog. deactivating them selects playback mode). Full Duplex means that the audio system can record and play back audio at the same time. See the note below about emulated inputs. Check the Direct Sound Input Ports list (the lower list) and make sure the desired inputs are activated. About emulated inputs There is one important thing to note about the inputs: To be able to take full advantage of DirectX Full Duplex. See the online help for descriptions of the settings. the audio hardware must support WDM (Windows Driver Model) in combination with DirectX version 6. If your audio card doesn’t support this. Emulated inputs are indicated by the symbol “<E>” at the beginning of the device name in the Direct Sound Input Ports list.1 or higher. If your audio input(s) are reported as emulated and you get a high latency. you may want to use the ASIO Multimedia driver instead. you may want to go back to this dialog and try changing some settings. 4. as this gives you some more possibilities to fine-tune the settings (see page 42). you are limited to either recording or playing back (activating the VST Inputs selects recording mode. In all other cases. the audio inputs will be emulated by DirectX. Using emulated inputs will result in higher latency. 5. Click OK to close the dialog. If you experience problems with audio playback or recording.3. An emulated audio input. CUBASIS VST 5 – 40 Setting up your System . ❐ Make sure to check with the audio hardware manufacturers for new driver versions.

Pull down the Presets pop-up menu. 4. This contains pre-programmed setups for some common audio cards. make sure to select the “full duplex” Preset. For example. Close the dialog by clicking OK and then close the Audio System Setup dialog. CUBASIS VST 5 – 41 Setting up your System . but you can also add your own Presets here. which is a great benefit. as described on page 37. 2. you may be able to select a “half duplex” or a “full duplex” setup.Making settings for the ASIO Multimedia driver This assumes that you have selected the ASIO Multimedia driver. Once the settings are done. This is used for setting up your audio card. they are automatically saved together with the program. There may be several Presets for a single audio card type. 1. “Full duplex” means that the card has the ability to record and play back at the same time. The ASIO Multimedia Setup panel appears. click the ASIO Control Panel button. 3. In the Audio System Setup dialog. Select the Preset for your audio card. If your audio card supports this feature (see the audio card documentation).

CUBASIS VST 5 – 42 Setting up your System . click on the “Advanced Options. See the online help for more info on advanced options. If you have more than one audio card in the computer. If your card has the ability to record and play back at the same time (“full duplex”). 3. If you are unsure about your specific card’s ability. check its documentation. but you can go back later and save your Advanced ASIO Multimedia settings as a Preset (see the online help).If there is no Preset for your audio card If you cannot find a Preset for your audio card model.. The settings are automatically saved together with the program. make sure that this option is activated on the Card Options pop-up menu in the lower right corner of the dialog. you need to set up the card manually: 1. Click OK to close the Advanced Options dialog and close the basic ASIO Multimedia Setup dialog. only one should be active at this point. 4.. Locate your audio card in the Output and Input Port lists and make sure the checkboxes to the left in both lists are activated for your card. A dialog with more settings appears.” button. In the ASIO Multimedia Setup dialog. 2.

For example. the speed of the hard disk and other factors. If you get performance problems. The number of audio channels determines how many audio recordings you can play back at the same time (with stereo recordings using two audio channels). so that Cubasis VST’s sample rate is properly synchronized to the device producing the digital signal (see the hardware and ASIO driver documentation for details). 3. ❐ How many channels you will actually be able to use depends on your com- puter’s processing power. 2. you should select the corresponding option on this pop-up menu.Additional Audio Settings While you’re in the Audio System Setup dialog. 4. allowing you to synchronize the sample rate to an external source. Depending on your audio hardware. you should try selecting another Disk Cache Scheme. Make sure Audio Clock Source is set to Internal for now. If you like. adjust the Number of Channels value. This determines how Cubasis VST transfers audio data to and from disk. Click OK to close the Audio System Setup dialog. You can always adjust this value later if needed. you need to make a few additional settings: 1. Setting up your System CUBASIS VST 5 – 43 . there may be other options on this pop-up menu. if you record audio from digital inputs on your audio hardware. Leave the Disk Cache Scheme setting as it is for now.

About Monitoring In Cubasis VST. the audio passes from the input into Cubasis VST and back to the output. CUBASIS VST 5 – 44 Setting up your System . • Directly via the audio hardware In this case. Audio hardware with separate ASIO drivers may have a low enough latency to allow proper monitoring through Cubasis VST. This will not be the case if you monitor directly via the audio hardware. If supported by the audio hardware. You then control monitoring via settings in Cubasis VST. There are basically three ways to monitor: • Via a mixer If you have the equipment connected to a mixer and then to the audio card. Which should I choose – “Direct” or “Cubasis” monitoring? • Monitoring via Cubasis VST has the advantage that any effect and other settings you make in the program will also be apparent on the monitored signal. is due to the way audio is handled on computers and audio cards. you activate this feature (usually called “through”. called latency. its drivers and settings. If you should choose this option or not depends on how advanced your mixer is. This delay. • Via Cubasis VST In this case. “monitor” or similar) in the hardware’s ASIO Control Panel (accessed from Cubasis VST’s Audio System Setup dialog) or in a mixer application that comes with the hardware. • Monitoring via Cubasis VST has one disadvantage: There is an unavoidable delay in the Monitor signal (the monitored sound will appear to be a little late). Monitoring means listening to the signal being recorded while preparing to record or while recording. Direct monitoring does not have this problem. The latency time depends on the audio card. while audio cards that use the ASIO Multimedia driver or the ASIO Direct X Full Duplex driver (see page 37) may have too large a latency for this to be possible. the computer’s audio input is connected directly to its output. not only on recordings you have already made and play back. you can of course choose to listen to the connected equipment directly from the mixer.

• If you want to monitor directly through the audio hardware. monitoring is already disabled and you don’t need to change the setting). monitoring is already enabled and you don’t need to change the setting). monitoring is already disabled and you don’t need to change the setting).Setting up • If you want to use Cubasis VST’s monitoring. pull down the Options menu and select “Disable Monitor” from the Audio Setup submenu (if the menu item says “Enable Monitor”. Setting up your System CUBASIS VST 5 – 45 . • If you want to monitor “externally” using a mixer. pull down the Options menu and select “Enable Monitor” from the Audio Setup submenu (if the menu item says “Disable Monitor”. You also need to pull down the Options menu and select “Disable Monitor” from the Audio Setup submenu (if the menu item says “Enable Monitor”. You also need to make sure there is no monitoring (or “through”) function activated in the card’s mixer application or ASIO Control Panel. make sure this function is activated in the card’s mixer application or ASIO Control Panel.

• When the computer you use is not powerful enough to run Cubasis VST with the VST engine enabled. This feature is mainly for two situations: • When you only want to record and play back MIDI and don’t want to waste processing power on the audio engine. This lets the computer use all power for screen updates and MIDI playback. CUBASIS VST 5 – 46 Setting up your System .Enabling/Disabling Audio On the Audio Setup submenu on the Options menu you will find a setting called Disable Audio. which allows you to disable all audio input and output.

You might need or want to hook things up differently! Example 1A – Using the Keyboard for recording and playback. MIDI In MIDI Out Your MIDI interface may have more than one MIDI Out. If you have no MIDI equipment you can skip this section and move directly to page 56. Setting up your System CUBASIS VST 5 – 47 . 2. Connect a MIDI Out on the interface to a MIDI In on the instrument. Connect the MIDI Out of the instrument to a MIDI In on the interface. Connecting the MIDI Equipment Below you find five setup examples for small MIDI systems. Cubasis VST can record from all inputs on a multi-port interface. via a separate MIDI Interface 1. Each MIDI port can address up to 16 different devices (or the 16 different voices in a multitimbral module).Setting up for MIDI This section describes how to connect and set up MIDI equipment. On smaller MIDI interfaces. the outputs all carry the same information. it doesn’t matter which on you use. so it doesn’t matter which one you use. If you have several MIDI inputs.

Computer Connection The connection above allows you to feed the computer with the signals from the keyboard. and use the following outputs if you need to connect more instruments. Make the connections with computer and instrument turned off. Example 1B – Using a Keyboard with a built-in MIDI Interface If your instrument has a built-in MIDI interface.On larger. you should connect the first output to your instrument. during recording. This allows Cubasis VST to send MIDI data selectively to different MIDI channels on any of the available outputs. multi-port interfaces. Connect the cable between the serial/USB port on the computer and the computer connection on the instrument. If you have a multi-port interface. only a serial or USB cable (see the instrument’s documentation for cable specifications). CUBASIS VST 5 – 48 Setting up your System . Many instruments have a special switch that needs to be set for the computer connection to be active (see the instrument’s documentation). It also allows you to send MIDI signals from the computer to the instrument during playback. no MIDI cables are needed. 1. that is. they carry different sets of the 16 MIDI channels. the MIDI outputs are all separate. 2.

you don’t need to make any MIDI connection to get Cubasis to play back from the card. MIDI Synthesizer inside computer MIDI In MIDI Out Setting up your System CUBASIS VST 5 – 49 . This should then be connected to the MIDI In on the computer. However. that produces no sound but only transmits MIDI signals.Example 2A – Using a separate Keyboard and MIDI Card If you have a card in your computer with a built-in MIDI synthesizer (for example your audio card). to be able to record MIDI data you need at least a separate MIDI keyboard.

you should hook things up as in the picture below. Using Cubasis VST’s MIDI Thru feature (described later) you will still be able to hear the sound from the sound module while playing the keyboard and when recording.Example 2B – Using a separate Keyboard and Sound Module If you have a separate MIDI keyboard. MIDI In MIDI Out CUBASIS VST 5 – 50 Setting up your System . that produces no sound. and a sound module without keyboard.

you may want to set it to its GM/GS/XG mode. thanks to the Thru connection. Roland GS or Yamaha XG compatible instrument. Program. ❐ If you plan to use more than three sound sources we recommend that you either use an interface with more than one output. Setting up your System CUBASIS VST 5 – 51 . you can still use all your devices for providing sounds on playback. or a separate MIDI Thru box instead of the Thru jacks on each unit. Connect MIDI Thru on the first instrument to MIDI In on the next. In this hook-up. Part. and so on. Setting up the Instruments If you have a General MIDI. If you have other types of instruments. you will always play the first keyboard when recording. Patch) to receive on a different MIDI channel. set each Sound (Timbre. But.Example 3 – Adding more devices using the MIDI Thru connectors on the instruments MIDI In MIDI Out MIDI Thru You might want to use more instruments for playback.

this is not relevant.Activating and Ordering MIDI Ports Before you launch Cubasis VST. you can rename ports. You can now launch Cubasis VST for the changes to take effect. Make sure the necessary inputs and outputs are activated. Since new MIDI tracks in Cubasis VST will default to the first output on the list. 5. Open the Windows Start menu and select “Setup MME” from the Cubasis VST program group. select one of them in the list and use the Move Up and Move down buttons. For MIDI Inputs. Click OK. If you like. to make them easier identifiable in Cubasis VST. 4. 3. you may want to move the output you are most likely to use to the top. you should check your MIDI interface(s). This lists the available MIDI inputs and outputs. since Cubasis VST receives data on all activated inputs. If you want to reorder the outputs. clicking Rename and typing in a new name. This is done by selecting the port. CUBASIS VST 5 – 52 Setting up your System . select it in the list and click the “Set inactive/Set active” button. 2. regardless of their order. The Setup MME dialog appears. This is done by using a small utility program called Setup MME: 1. To change the status of a port.

When “MIDI Thru” is active in Cubasis VST. as described in Example 1 earlier in this chapter. MIDI data received is immediately “echoed” back out. but you don’t need to look for any Local On/Off setting in your instruments. MIDI data coming in to the instrument is played by the “Synth” inside it. This is related to a setting in your instrument called “Local On/Off” or “Local Control On/Off”. When Local Control is turned Off. “Synth” MIDI In MIDI Out When you press a key. MIDI Thru in Cubasis VST should also be activated. • If you use a MIDI keyboard instrument.MIDI Settings in Cubasis VST Setting MIDI Thru and Local On/Off On the Options menu you will find a setting called “MIDI Thru” which can be enabled or not. without the keyboard “triggering” its own sounds. MIDI Thru should be activated and that instrument should be set to Local Off (sometimes called Local Control Off – see the instrument’s operation manual for details). this connection is cut off. as in Example 2. it is sent out via MIDI to Cubasis VST. This will let the MIDI signal from the keyboard get recorded into Cubasis VST and at the same time re-routed back to the instrument so that you hear what you are playing. CUBASIS VST 5 – 53 Setting up your System . that does not produce any sounds itself. the keys you press will be played by the “Synth” inside the Instrument. When Local Control is On in the instrument. • • If you use a separate MIDI keyboard. The only situation where MIDI Thru should be deactivated is if you use Cubasis VST with only one keyboard instrument and that instrument cannot be set to Local Off mode.

once directly on the instrument and once via MIDI. Select a MIDI track by clicking on its name in the Track List (to the left in the Arrange window). listen to make sure the instrument doesn’t sound “thin” or “flanged”. If not. This means that every key you press is played twice. When this lights up. Make sure you hear the instrument that you are playing. CUBASIS VST 5 – 54 Setting up your System . MIDI tracks are indicated by the note symbol in the “C” column. When this lights up. Play your MIDI keyboard. Also check the audio equipment and audio connections. If you have Thru activated. Cubasis VST is transmitting MIDI 5. 3. Cubasis VST receives MIDI data. check your MIDI connections and Cubasis VST’s MIDI Thru setting. you have probably not set the instrument to Local Off. Cubasis VST is receiving MIDI data. If it does. 4. 6. If the “In” indicator on the Transport Bar lights up. the “Out” indicator should indicate output of data. If you are playing a MIDI instrument with a built-in sound source.Checking your MIDI Setup 1. 2.

6 Recording Audio .

and the audio output of an internal CD drive. For now. if you plan to record a single sound source. see page 71.Preparations Selecting a Sound Source Before you begin recording. This shows that the inputs are active. however. See the documentation for the audio card. let’s stick to a “basic” 2 in/2 out setup (such as a simple stereo audio card). CUBASIS VST 6 – 56 Recording Audio . Activating VST Inputs Cubasis VST allows you to use audio hardware with several inputs and route different inputs to different audio channels. to avoid unnecessary noise. • A standard stereo audio card often lets you mix several input sources. by clicking the ASIO Control Panel button in the Audio System dialog. the input source selection and other settings are made in a small. Depending on which audio hardware you use. however. If not. You may for example have a microphone connected. Still. Close the Inputs window by clicking its close box. The indicator(s) in the middle column show which inputs are active. you need to make sure that these inputs are activated before you attempt to record anything: 1. The right column shows the names that will be used for each input throughout the program. For many audio cards. However. 3. Pull down the Panels menu and select “VST Inputs”. you may be able to make this selection from inside Cubasis VST. we recommend that you turn down or deactivate the other sources. Make sure that the indicator in the middle column is lit. as well as some kind of line level instrument or mixer. separate application program included with the audio card. The VST Inputs window appears: To the left are the available “physical” input ports (in this case there are two inputs). you have to select which sound source to record. click on it so that it lights up. ❐ For details on using audio hardware with several inputs. 2.

g. On the Options menu select “Audio System Setup.. Use the Sample Rate popup to select a sample rate. A very high-quality setting. with DAT recorders. Another common sample rate. Close the Audio System Setup dialog by clicking OK. The settings are saved. the better the audio quality of your recordings (but the higher the demands on disk space and processing power).Selecting a Sample Rate Before recording you have to set the sample rate for the song: 1.100 kHz 48 kHz 96 kHz Description The standard sample rate used on commercial audio CDs. The most common options are: Sample Rate 44. ❐ This setting is done once and for all for the whole song. 2. The higher the sample rate. 3.. The Audio System Setup dialog opens.” from the Audio Setup submenu. Recording Audio CUBASIS VST 6 – 57 . Please note that not all audio cards support all these sample rates (see the card’s documentation for details). You cannot make some recordings at one sample rate and others at some other sample rate. used e. used for professional audio recordings.

If you are mixing down to an external recorder. Cubasis VST processes audio internally in 32 bit float resolution to ensure pristine audio quality. If you use the Export Audio Tracks function to mix down to a file. the resolution depends on the audio hardware. 24 Bit resolution should be supported. recording in 24 Bit mode with a 16 Bit audio card would not add to the audio quality in any way. 20 Bit resolution. While 16 Bit resolution is considered high audio quality (this is for example the format used on commercial audio CDs). 24 Bit files have an even greater dynamic range. CUBASIS VST 6 – 58 Recording Audio . Note however: • 24 Bit recording is only useful if your audio hardware supports a higher resolution than 16 Bit.see the online help). • • 24 bit files will be 1. 24 bit/ 96kHz). allowing for very high audio quality (e. As described above.Selecting Recording Resolution You select the resolution for recording on the Record Mode pop-up menu above the Part Display in the Arrange window. otherwise some will play back with the wrong speed and pitch. and thus a higher audio quality.g. If you are using the ASIO Multimedia driver.all files must be recorded with the same sample rate. Note that the sample rate setting is global for the song . you need to deactivate the “Use 16-Bit only” option in the ASIO Control Panel (ASIO Multimedia Setup Advanced Options . audio hardware that supports high resolution may also support high sample rates.5 times the size of 16 bit files. the connection and the recorder. However. The options are 16 or 24 Bit resolution. It is also important to understand that the recording resolution has nothing to do with the resolution of the final mix. Regardless of the resolution of the actual audio files. you select a sample rate in the Audio System Setup dialog.g. but it would also make sense to use 24 Bit recording if your audio hardware supported e. Preferably. Finally. you can freely specify the desired resolution as described on page 281. You can freely mix audio files of different resolution in the same song.

These are both adjusted on the Transport Bar: The tempo determines the “speed” of the music. ❐ If you start playback with Click activated and still cannot hear the metro- nome. make sure Master is not activated on the Transport Bar. Recording Audio CUBASIS VST 6 – 59 . The time signature determines the number of beats to each bar.Setting a tempo and time signature for the song Before you start you should specify tempo and time signature. For now. The number is in beats (quarter notes) per minute. Tempo tip A good way of setting the tempo is to activate playback and adjust the tempo on the Transport Bar while listening to the metronome (Click) that is generated on each beat (quarter note). For now. you need to adjust the settings in the Metronome dialog on the Options menu (see page 97 to find out about the parameters and options in the dialog). you need to make sure that the Click button on the Transport Bar is activated: Click activated on the Transport Bar. we recommend that you leave the Cycle function deactivated. For the metronome to be heard.

Generally. Each audio channel can play back one mono audio recording at a time. Select an audio track by clicking on its name field in the list. pull down the pop-up menu and select “Audio Track”. channel 1+2. select 1. since each channel only can play one recording at a time. ❐ If you plan to make a stereo recording.).Selecting and setting up a track About Stereo and Mono Before you select a track to record on. for example by using the Create Track item on the Structure menu. Channels that are used in stereo pairs cannot be used for mono recordings. If this is the first audio track you record on. you should avoid using a channel already used by another track. The number of available audio channels is determined by the “Number of Channels” setting in the Audio System Setup dialog (up to 48. 3+4. To make sure the track is an audio track. CUBASIS VST 6 – 60 Recording Audio . and vice versa. Stereo recordings play back on two audio channels. you must select an odd channel number. Set the track’s channel (Chn) to the audio channel you plan to record on. etc. • • • Setting Up Set up a track for recording as follows: 1. you need to create one. For now. 2. actual maximum depending on computer/hard disk performance).g. The “Any” channel setting is explained on page 71. it is necessary to understand the basic concept about audio channels and how Cubasis VST handles mono and stereo recordings: • All audio is played back via audio channels. • If you don’t have any empty audio tracks in your arrangement. select a “normal” channel number. one for each “stereo side”. position the mouse in the “C” column for the track. A stereo channel pair always consists of an odd channel and the next even channel (e.

3. This is either because the track is set to an even channel.. Recording Audio CUBASIS VST 6 – 61 . .. You open or close the Inspector by clicking on the icon below the Track List. The track is set to Mono. The label on the switch (Mono/Stereo) indicates which mode is currently selected for the track..to open the Inspector.. Decide if you want the recording to be in mono or stereo by using the Mono/Stereo button in the Inspector. But the switch also indicates whether it is possible to switch mode or not: The track is set to Mono. or because the next channel is already used for a mono recording. The lit button means that you can switch to Mono by clicking on the button. The lit button means that you can switch to Stereo by clicking on the button. 4. The track is set to Stereo. Click on this icon. and the dark button indicates that it cannot be switched to Stereo. The track is set to Stereo and cannot be switched to Mono. Make sure the Inspector (the area to the left of the Track List) is open. This is because there is already a stereo recording on the track.

it is a good idea to use descriptive track names. Pull down the Panels menu and select VST Channel Mixer. it will use the audio channel you set in step 2 above for the left side of the stereo recording. 5. type in a new name for the track and press [Return]. Now you need to make sure the correct inputs are selected for the selected audio channel(s). Locate the “mixer strip” for the audio channel(s) you have selected for recording. Since the recorded audio file will get the name of the track. The VST Channel Mixer window opens. but you may want to change this: 6. Double click on the track name. At the top of the strip. and the right input is assigned to even-numbered channels. By default. the left input on your audio card is assigned to odd-numbered channels.If you select Stereo for a track. 7. you find a button with the name of the input selected for the channel. so that no mono track can be set to any of these channels. These two channels are then reserved for stereo use. CUBASIS VST 6 – 62 Recording Audio . and the next channel for the right side. There is one mixer strip for each audio channel (the value you set in the Chn column for the track).

• If you have selected Stereo above. respectively. to make the track and its selected audio channel ready for recording. This folder will be used to store all audio files recorded for the song. you can do this at any time by pulling down the Options menu and selecting “Audio Files Folder…” on the Audio Setup submenu. If this is the first time you enable audio recording in the song. there will be a stereo channel pair in the mixer. with a common Input pop-up menu. Recording Audio CUBASIS VST 6 – 63 . 10. letting you select a new folder. the left and right inputs will automatically be assigned to the odd and even channel. • If you want to change the folder for your audio files during the session. In that case.8. 9.Go back to the Arrange window and click on the Enable button in the Inspector. This opens the same file dialog. asking you to select a folder for your audio files. you will be asked to select a folder for storing your recorded audio files. which will be used from that point on. If you are using audio hardware with a single stereo input. we recommend that you store your audio files on a separate hard disk. Click on the right half of the Input button to pull down a pop-up menu with the two inputs. a file dialog box will appear. the Input pop-up menu will list stereo input pairs. Select the input to which your sound source is connected. If you have the opportunity. Selecting a folder for your Audio Files When you enable recording for the first time in a new song.

This is the global “master switch” for monitoring in Cubasis VST. If you monitor via Cubasis VST. audio hardware with low la- tency is required! See page 38 for details.Monitoring As described on page 44. 2. Activate monitoring for the audio track by clicking on the left half of the Input button in the Inspector. Select the item called “Enable Monitor”. and you don’t need to change anything. you set this up in the following way: 1. you can monitor via Cubasis VST. The incoming audio will now be “echoed” back out again. monitoring is already enabled. If the menu item says “Disable Monitor”. directly via the audio hardware or externally via a mixer. Pull down the Options menu and open the Audio Setup submenu. CUBASIS VST 6 – 64 Recording Audio . 3. ❐ For this method of monitoring to be useful.

❐ Note that all actual settings (volume. activate the “In” buttons for both channels in the stereo pair. When the button is deactivated. It is not possible to set the Input Gain with the volume fader! • If you are making a stereo recording. The VST Channel Mixer window opens. 2. Click the “In” button above the level meter for the recording channel to activate the Input meter function. When the signal increases. To avoid this. which results in clearly audible and very unpleasant distortion. Whereas with analog recording it is often perfectly acceptable to let the “needle hit the red” (record at levels actually higher than the system can reproduce accurately). the headroom diminishes towards 0 dB (decibels). pan. The term used here is headroom. you should use the Input meter function in the VST Channel Mixer window to accurately check the recording levels: 1. hard clipping occurs. Pull down the Panels menu and select VST Channel Mixer. the meter shows the signal level at the input selected for the audio channel. etc.) relate to the output sig- nals.Checking the Input Levels Digital recording (as in Cubasis VST) is different from analog recording when it comes to recording levels. which is what you want when you play back your recordings. When this button is activated. When the signal is stronger than the system can handle – when you exceed the available “headroom” – in a digital recording system. regardless of this switch. The headroom is the difference in level between the signal you record and the maximum level the system can handle. the meters show the output level of each audio channel. this is not true when it comes to digital recording. CUBASIS VST 6 – 65 Recording Audio .

To reset the clip indicator. without ever clipping (exceeding 0 dB). click on it. Use the volume fader for the channel to set a comfortable listening level (this only works if you are monitoring through Cubasis VST). CUBASIS VST 6 – 66 Recording Audio .3. While you are in the VST Channel Mixer window. Sing or play the connected instrument and check the meter and the numeric level display above the fader. The level should be as high as possible. adjust the recording level in the audio card’s mixer application (or adjust the output level of the sound source or external mixer). you may want to adjust the output level of the monitored channel. Clipping is indicated by the red clip light above the “In” button. If needed. 5. 4.

Performing the first recording Setting start. the recording will always start at the position of the Left Locator and end at the Right Locator. When you are done. Click the Record button. activate the Click button on the Transport Bar. if you don’t hit Stop before that. as described on page 97). Depending on the length of your recording. Recording will automatically be deactivated when you reach the Right Locator. The program has now created an audio file in the folder you selected on page 63. To position the locators. After the precount.and end-points for the recording When you start recording from Stop mode. press Stop. 2. the segment will play back the whole audio file. during which a dialog box shows the progress of the calculation.the left mouse button sets the Left Locator to where you clicked. By default. • Read more about audio files and segments on page 127. Recording Audio CUBASIS VST 6 – 67 . The program will now calculate an image file so that a waveform can be displayed in the program. 3. Recording 1. In this case. along with an audio segment. If you want to record to a metronome click. the right button sets the Right Locator. simply click on the ruler . 4. A segment is a “building block” that tells the program which section of the audio file to play back. you will hear a two bar count-in (you can adjust the length of this or turn it off completely in the Metronome dialog. The file will appear in the Pool (a window containing a list of all audio used in the song). this may take a few seconds. start performing.

the part contains the audio segment that plays back the recorded audio file). To hear what you just did. paste and manipulate parts in many other ways to edit and assemble songs. or select the part (by clicking on it) and press [Backspace]. neither of these methods will remove the actual audio file on your hard disk! If you want to permanently delete the recorded audio file. a part is created between the start and end points of the recording. However. you can select Undo from the Edit menu to remove the recorded part. Click Yes. If you don’t like what you just recorded If you are not satisfied with the recording. proceed as follows: 1. Listening to the Recording 1. Click on the part to select it. CUBASIS VST 6 – 68 Recording Audio .In the Arrange window. Hold down [Ctrl] and press [Backspace]. use the transport controls to move back to the beginning of the recording and click Play. 2. Stop when you are done. You will be asked whether you want to delete the audio file permanently. As described in the chapter “Arrangement Editing”. 2. A part. you can move. Parts are containers for your recordings (in this case. copy.

The Smooth Segments option When audio segments on the same channel are lined up after each other (with no gap at all) or overlapping. When this is on. ❐ This function uses some processing power and RAM. or at some place where something is already recorded. Make sure the Right Locator is to the right of the Left Locator. if you don’t need it. turn it off. This is because each audio channel can only play back one audio file at a time. A new file is automatically created. when you play back. The reason is that the signals in the two segments may have a different amplitude (level) at the intersection point. and removes the transients (and thus the clicks and pops). Therefore. as described below. you should activate the option Smooth Segments on the Audio Setup submenu on the Options menu. This can be at a “free” area on the track.Recording more on the same track To record more on the same track. Move the Left Locator to the position where you want to start recording. which in turn creates a transient (a sudden and dramatic change in signal level). 3. Cubasis VST will add small crossfades at the intersection points between segments during playback. Activate recording just as you did the first time on the track. About overlap When you record again. To remedy this. This ensures that the transition from one segment to the next is smooth. CUBASIS VST 6 – 69 Recording Audio . You cannot activate recording if the Right Locator is to the left of the Left Locator. However. only the parts that you can actually see are played back. please move it. you will get a new part which overlaps the previous one(s). This can be especially noticeable when working with ReCycle files (see page 271). 2. If it isn’t. this can give rise to clicks and pops during playback. proceed as follows: 1. where something has already been recorded on the track.

click Record again. This is called “punching in”. 2. In Cubasis VST you punch in by clicking the Record button (or pressing [*] on the numeric keypad) during playback. Select another audio track and make sure it’s set to another audio channel. you would punch out at the end of the chorus so that you don’t record anything over the verse. To punch out. and can be very useful. if you have made a mistake in the middle of a chorus. Now. For example. CUBASIS VST 6 – 70 Recording Audio . that would be at the end of the flawed section to be replaced). the previously recorded tracks will play back and you are able to record the new track as an overdub. Set up the locators and activate recording. 3.Recording the next track – Overdubbing Recording the next track is done just as with the first. you can play back from the beginning of the chorus. since recording always stops at the Right Locator. punch in just before the flawed section and replace that section with a new performance. If – in the example above – the chorus is followed by a verse which is perfectly OK. Make sure the track is set to the correct audio input. Recording from Play mode – Punch In Sometimes it is useful to go directly from playback to recording. Here follows a summary of the steps: 1. Similarly “punch out” is when you deactivate recording without stopping playback. Also. you can use this as an “automatic” punch out – just set the Right Locator at where you want the recording to end (in our example above.

Open the Inspector for the track and set it to channel “Any”. Proceed as follows: 1. you can record from any combination of these at the same time. Select or create an audio track to record on. Recording Audio CUBASIS VST 6 – 71 . For stereo channel pairs. Exactly how many depends on the number of audio channels in your audio recording system (set in the Audio System Setup dialog). A number of Record Info buttons appear. 3. 4. you may want to make a recording with several microphones or record several players at the same time. In fact one track can contain mono recordings on as many channels as the system supports. You select inputs on the pop-up menus at the top of the channel strips. The key to this is recording on an audio track set to channel “Any”: ❐ A single “Any” track can contain recordings on multiple channels. Open the VST Channel Mixer and select the correct audio inputs for the audio channels you wish to record. For example. as described on page 63. A track set to “Any” in a 16 channel system. only the first Record Info button is shown. 2. Activate the inputs you need in the VST Inputs window on the Panels menu.Advanced: Recording Multiple Audio Channels If you have audio hardware with several inputs.

When you finish recording. CUBASIS VST 6 – 72 Recording Audio . but you have to move the files into the arrangement manually. This should be the first audio channel recorded. The Pool window opens. Activated Record Info buttons will be red. as many as there are audio channels. However. Make sure there are separate audio tracks available for the remaining recorded channels. Activate recording as usual. Drag the audio files for these channels from the Pool into the Arrange window. That is. Pull down the Panels menu and select Audio Pool. and the files have been added to the Pool. and line them up with the original recording. 7. 6. click the corresponding Record Info button in the Inspector. you should set the track to channel 3. allowing you to manually turn monitoring on and off for each audio channel. if you recorded on channels 3. 5. 8.• There is also a group of Monitor buttons in the Inspector. set the “Any” channel track to the correct audio channel. The audio recorded on the other channels has been stored in audio files on the hard disk. 9. a part is created as usual. the part will only contain the data recorded on the first audio channel (or the first stereo channel pair). For an example of dragging from the Pool into the Arrange window. or click the Audio Pool icon on the Toolbar. 7 and 9. see page 143.Finally. 10. 4. Now you can play back the tracks and hear all the recorded channels. For the channels you plan to record on. These work just like the Monitor button for a single channel track. All activated audio channels will now be recorded at once.

Even though nothing may appear to be wrong. Check the integrity of your hard disk(s) regularly. Adjust the settings in the ASIO Control Panel. This is useful if there is a fixed time offset between the MIDI and audio playback. • • Don’t run other applications when you use Cubasis VST. crackles or “untight” playback. These are opened by clicking the ASIO Control Panel button in the Audio System Setup dialog. When working with hard disk recording. Adjust the MIDI to Audio Time Offset in the Audio System Setup dialog. There are several hard disk analysis and repair tools available – just make sure you use a version compatible with your Operating System and file structure! Recording Audio CUBASIS VST 6 – 73 . if you don’t explicitly need them.If you get Audio Performance Problems If you experience audio dropouts. there are some audio settings you can adjust (and some general precautions to take): • • • Try selecting another Disk Cache Scheme in the Audio System Setup dialog. for maximum hard disk efficiency. it’s also important to defragment your hard disk regularly. there can be various small hard disk errors that affect performance. See the online help for the ASIO Control Panel for more info.

CUBASIS VST 6 – 74 Recording Audio .

7 Recording MIDI .

Select a track by clicking on its name in the list. As described earlier in this book. tempo and Click as described on page 59 in this book. An arrangement can contain up to 64 tracks. Time Signature and Click If this is your first recording in a new arrangement. external or built into the audio card in the computer. set up the time signature. for example by using the Create Track item on the Structure menu. Selecting and naming a track The tracks with the note symbol in the “C” column are for MIDI recording. 1. pull down the pop-up menu and select “MIDI Track”. this could be a MIDI keyboard with a built-in sound source.About this Chapter In this chapter. This chapter assumes the following: • That you have connected a MIDI keyboard (or other controller) and some kind of MIDI sound source. 2. Double click on the track name. You are already familiar with audio recording as described in the previous chapter. • If you don’t have any empty MIDI tracks in your arrangement. you need to create one. position the mouse in the “C” column for the track. you will learn how to make a MIDI recording. • Preparations Tempo. CUBASIS VST 7 – 76 Recording MIDI . To make sure the track is a MIDI track. type in the name you desire and press [Return]. or any combination of a MIDI controller and a sound module.

Recording MIDI CUBASIS VST 7 – 77 . If you have such an instrument. there’s no specific setting you need to make in the instrument. The available MIDI outputs on the menu depend on your MIDI interface(s) and on the settings you have made in the Setup MME application (see page 52). pull down the Output menu for that track and select the desired MIDI output. Some devices (such as General MIDI compatible sound modules) always receive on all 16 MIDI channels. click and drag it to the right. Set the Chn column for the track to the same MIDI channel as you just set up to use on the synthesizer. Setting the MIDI Channel and Output in the Track List 1. the MIDI Outputs menu will contain a “MIDI Out” item and one or more “Synth” items for the card’s built-in synthesizer(s) .) from the same instrument.Setting MIDI Channel and Output Setting the MIDI Channel in the Instrument Most MIDI synthesizers can play several sounds at the same time. Make sure the track is set to the MIDI output that the synthesizer is actually connected to. if you have a standard SoundBlaster card. On other instruments you will have to use the front panel controls to set up a number of “Parts”. For example. each on a different MIDI channel. ❐ In General MIDI. 2. point at the Divider (the border between the Track List and the Part Display). See the manual that came with your instrument for more information. This is the key to playing back several sounds (bass. channel 10 is always used for drums! 3. piano etc. “Timbres” or similar so that they receive on one MIDI channel each. If you cannot see the Chn and Output columns in the Track List.provided that you haven’t turned any of these outputs off in the Setup MME application. If it isn’t.

etc. Open the Inspector. To select a sound. This window contains “mixer strips” for all MIDI tracks. pan. Setting levels While you can set volume. which you can use to mix your MIDI sound sources. Play the keyboard to try out the new sound. manually or automatically. You may also be able to select sounds by name. or click the MIDI Track Mixer icon on the Toolbar.Selecting a sound When you play your keyboard. Pan Control Volume Fader CUBASIS VST 7 – 78 Recording MIDI . This is possible if: • • The MIDI instrument is SoundFont compatible (e. The MIDI instrument is a VST Instrument that supports patch selection. See also page 81 for more information about Program Change and Bank Select. a synthesizer on a sound card . you should now hear the sound that the instrument plays on this MIDI channel (the track’s “Chn” setting). using the Patchname pop-up menu. 2.see also page 83). from the Inspector. Set a numeric Program Change value in the “Prg” field.g. it is much easier to do this from the MIDI Track Mixer: 1. The MIDI Track Mixer window opens. Pull down the Panels menu and select MIDI Track Mixer. proceed as follows: 1. 3.

2. you can use the MIDI Track Mixer to control a lot of other parameters in your instrument. check the following: • • • • • Is the track set to the correct MIDI channel? Is the track set to the MIDI output the instrument is connected to? Do you have MIDI Thru enabled on the Options menu in Cubasis VST? Do you have Local Off activated in your instrument (if needed and/or available)? Is the synthesizer set up to receive MIDI Program Change? Recording MIDI CUBASIS VST 7 – 79 . 3. Press [Return] to close the MIDI Track Mixer window. Refer to the instrument’s documentation. 4. If your MIDI instrument is compatible with the GS (Roland) or XG (Yamaha) standards. Verifying the Settings Now when you play your keyboard you should hear the right sound in the synthesizer (and only that sound). Use the volume fader and pan control to set volume and pan for the sound. If not. Locate the mixer strip for the track you plan to record on. This is described on page 223. ❐ Note that your instrument must be able to respond to MIDI Volume and Pan messages for this to work.

After the precount. Now. you will hear both recordings. just as when recording audio. just as with audio tracks. CUBASIS VST 7 – 80 Recording MIDI . start performing. By default. undo or record more on the same track. When you record again where something has already been recorded on the track. if you don’t hit Stop before. Set start and end-points using the locators. When you play back. you will hear a two bar count-in (you can adjust the length of this or turn it off completely in the Metronome dialog. 2. as described on page 97). Click the Record button. 3. press Stop. and decide if you want a Click or not. When you are done. you can listen. the new recording is simply added to whatever was on that track before. A part appears.Recording 1. 4. About overlap MIDI tracks are different from audio tracks when it comes to overlapping Parts. Recording will automatically be deactivated when you reach the Right Locator.

you can adjust how the program numbers are shown in Cubasis VST: Click on the arrow symbol next to the Prg value in the Inspector and select one of the options on the pop-up menu that appears. this can be done numerically (using the Prg setting in the Inspector) or by name (using the Patchname pop-up menu). you are able to select between 128 different programs in your MIDI device. you can use the Bank field in the Inspector to select a bank. you may find that different MIDI instruments number their programs differently. Recording MIDI CUBASIS VST 7 – 81 .Advanced: Program Change and Bank Select Program Change Display Setting When you select sounds in your MIDI instrument from within Cubasis VST. With Program Change messages. However. If you select programs numerically. Bank Select ❐ When using SoundFonts compatible instruments. Therefore.see page 83. each bank containing 128 programs. and then the Prg field to select a program in this bank. the Bank setting in the Inspector has a different functionality . To make these available from within Cubasis VST. many MIDI instruments contain a larger number of program locations. you need to use Bank Select messages. If your instruments support MIDI Bank Select. a system in which the programs in a MIDI instrument are divided into Banks. As described on page 78. you are sending MIDI Program Change messages to the instrument.

instead of the other way around. When this is activated. to pull down a small pop-up menu. the MSB number is sent out before the LSB. Edit as MSB-LSB When this is activated. the Bank Select value will be displayed in the Inspector as two separate numbers (MSB–LSB). There are five options: Option Swap Value Bytes (Roland) Send MSB first Use when When this is activated.In the MIDI standard. different instruments use different methods of combining these two numbers when transmitting and receiving Bank Select messages. use for devices that don’t differentiate between the two Bank select types. 2. CUBASIS VST 7 – 82 Recording MIDI . Send Only One Byte Sends only LSB values. Bank Select messages consist of two separate numbers: the “Most Significant Byte” (MSB) and the “Least Significant Byte” (LSB). Click on the arrow button next to the Bank Select value. However. Consult the operation manual for the instrument if you are unsure. 3. 4. the MSB and LSB values are swapped when the Bank Select messages are transmitted from Cubasis VST. Send as PRG Change For devices that use Prg change messages 101-128 to change banks. Select a track you want to make Bank Select settings for. Cubasis VST allows you to specify which method you want to use for each part or track: 1. Open the Inspector. This mode is suitable for some Roland instruments. Activate the suitable options for the instrument that the track is set to transmit to. To compensate for these variations.

the program automatically detects this and some SoundFont specific settings become available in the Inspector. some SoundFont related software may not be properly installed. Select a MIDI track with its output set to the SoundFont device. The format is developed by E-mu Systems and Creative Technologies. this turns an ordinary sound card into a sampler.g. Click in the Bank field (not the pop-up arrow). typically on audio cards (e. 2.Advanced: Working with SoundFonts SoundFont is a PC file format for storing wavetable synthesized sounds. This is usually done automatically when installing the card . If the MIDI output for a track or part is set to a SoundFont compatible device (typically a synthesizer on a card in the computer). and open the Inspector.. Recording MIDI CUBASIS VST 7 – 83 . Terratec EWS-64 and E-mu APS).”. Effectively. ❐ If you have a SoundFont compatible audio card but it’s not possible to select SoundFont Banks and patches in the Inspector (see below). showing any currently loaded SoundFont Banks. Creative Technologies Soundblaster Live!. consult the documentation for the audio card. A pop-up menu appears. Managing SoundFont Banks in Cubasis VST To load. clear or edit SoundFont Banks from within Cubasis VST. plus an additional item called “Manage. It allows users to create and edit multi-sampled sounds. and play them back in wavetable synthesizers.if in doubt. you use the SoundFont Bank Manager dialog: 1..

you will find the currently loaded banks listed in the “Banks” column to the left..SF2”) into the RAM on.3.” The Bank Manager dialog appears. after you have edited it in another application. and make it possible to play the sounds in the bank from Cubasis VST. or allocated to.SFS”). or allocated to.SF2 files on your computer). or allocated to. your audio card. Allows you to locate and open a saved SoundFont Set file. Select “Manage. Click this to reload the selected bank. The buttons to the right have the following functionality: Button Load Bank Description Click this to load a SoundFont Bank file (extension “. and all currently loaded banks are replaced by the banks listed in the Set file. In the dialog.. your audio card. Note that the maximum number of SoundFont Banks that can be loaded at one time depends on the amount of RAM on. Use this to unload unwanted banks from the RAM on. Click this button to open the selected bank in a SoundFont editor (the application associated with . Clear Bank Edit Bank Reload Bank Clear Patch Save Set Load Set CUBASIS VST 7 – 84 Recording MIDI . When you load a Set. The right column shows the patches included in the bank selected in the “Banks” column. your audio card. Allows you to save the current list of loaded banks as a SoundFont Set file (extension “. Removes the bank selected in the “Banks” column. Removes the patch selected in the “Patches” column from the SoundFont Bank. the memory on the audio card is cleared.

Recording MIDI CUBASIS VST 7 – 85 . The MIDI track will now play back the sound of the selected SoundFont Patch. Select a MIDI track with its output set to the SoundFont device. 4. just as you would use Program Change messages to select a sound on an external MIDI instrument: 1. 3.Selecting a Bank and Patch for playback in Cubasis VST After you have loaded a bank and closed the Bank Manager dialog. Select a patch from the pop-up menu. 2. Pull down the Patchname pop-up menu. containing all the SoundFont names for the sounds in the selected bank. pull down the Bank pop-up menu and select the bank you have loaded. you need to select a patch in the bank. In the Inspector. A list is displayed.

This is described on page 168. Every major MIDI manufacturer has its own SysEx identity code. • To record System Exclusive messages. You can record System Exclusive messages in Cubasis VST. and record as usual.Advanced: Recording SysEx Messages System Exclusive (SysEx) is a special type of MIDI message used to send data that only make sense to a unit of a certain make and type. CUBASIS VST 7 – 86 Recording MIDI . Sys Ex can be used to transmit a list of the numbers that make up the settings of one or more sounds in a synth. activate the option “Record SysEx” on the Options menu. Recorded System Exclusive data can also be edited in Cubasis VST. for example if you want to store program settings for your instrument in your Cubasis VST song. or record automation for a VST Instrument.

Tempo and the Transport Bar .8 Playback.

Position Go to end slider ment of arrangement Indicates Time MIDI In/Out signature activity Rewind Stop Record Master Track Fast Forward on/off Cycle on/off Play Punch out point and end of cycle Turns the metronome on/off • You can hide and show the Transport Bar by selecting “Hide/Show Transport” on the Windows menu. Tempo and the Transport Bar . Regardless of whether the Transport Bar is visible or not. punch in point and beginning of cycle Tempo Song position Go to start of arrange.The Transport Bar Below. you can use the numeric key pad to control many of the transport functions: Num Lock ÷ 8 5 2 x 9 6 3 . you will find a brief description of what each control on the Transport Bar is used for: Record start point. – Record Cycle on/off 7 Go to Right Locator Go to Left Locator Stop Lower tempo Raise tempo 4 1 0 + Play Enter CUBASIS VST 8 – 88 Playback. by clicking the Transport Bar icon on the Toolbar or by pressing [F12].

0. • • You can move the Transport Bar by clicking the dark handles at the edges and dragging. Positions are displayed as Bars.beats. which means at the start of the second beat in the third bar. There are 384 ticks to each quarter note. rather than to exact time.ticks.often quarter notes. This means they are related to the tempo and time signature. Double clicking the Click button opens the Metronome dialog. Double clicking the Master button opens the Mastertrack List editor dialog. respectively. each beat is a quarter note and there are three beats to each bar. all positions are shown in meter format. • Here. • • About Position Values In Cubasis VST. the Page Up and Page Down keys function as Fast Forward and Rewind and the space bar serves as an additional Stop key.2. Playback.In addition to this. Tempo and the Transport Bar CUBASIS VST 8 – 89 . If the time signature is 3/4. they are displayed as ticks. Ticks are subdivisions of the beats. The left/right double-arrows located at both sides of the position slider can be used to either jump to the beginning or go to the end of the arrangement. the position is 3. • Beats are the denominator in the time signature . When note lengths are shown numerically.

Rewind/FF is much faster. If you hold down [Shift] while clicking the button. By using the position slider on the Transport Bar. • • • By [Alt]+[Shift]-clicking in the Arrange window. There are several ways to move the song position: • By double clicking in the ruler. • By double-clicking in the Position field on the Transport Bar and typing in a new position.Setting the Song Position The Song Position Pointer is displayed in the Arrange window as a vertical line with a triangular head in the ruler. Finish by pressing [Return]. The position slider is located on the Transport Bar. Snap applies in the same way as explained above. This means that if you drag the slider all the way to the right.g. By using Fast Forward and Rewind on the Transport Bar. the Song Position Pointer is moved there. If you double click somewhere in the ruler. Note that the Snap value determines to which positions you can move the Song Position Pointer with this method (e. the song position will be moved to the closest quarter note position). if Snap is set to 1/4. the song position will appear at the end of the last part. The range of the slider relates to the length of your arrangement. Drag the handle or click directly somewhere on the line to move the handle there. Tempo and the Transport Bar . CUBASIS VST 8 – 90 Playback.

This means that you can always click twice on the Stop button to return to the beginning of the song. You can also use the double-arrow to the left of the position slider to do this.Returning to the beginning of the song If the song is stopped and you click the Stop button again (or press [0] on the numeric key pad). the song position is moved to the beginning of the song. If the song position is already at the Left Locator or to the left of it. Playback. Tempo and the Transport Bar CUBASIS VST 8 – 91 . the following happens: • The song position is moved to the Left Locator.

The tempo can be adjusted at any time. CUBASIS VST 8 – 92 Playback. For those tempo changes to actually “happen” on playback. If you hold down [Shift] while clicking. even while playing back. • The Tempo setting on the Transport Bar is used. • • Press [Ctrl] and click on the value and drag the mouse up or down with the mouse button pressed. the Master button on the Transport Bar must be activated. Tempo and the Transport Bar . Double click and type in a value. you can turn off the Master button and simply set the right tempo directly on the Transport Bar. use one of the following methods: • Right-click or left-click on the tempo value to raise or lower the tempo. respectively.Tempo and Time Signature Handling Transport Bar and Master Track Tempo There is actually a choice of two sources for Cubasis VST’s tempo: • When the song uses a steady tempo throughout. (which is Cubasis VST’s tempo track). the value will change in steps of ten. The Tempi set on the Master Track are used and shown on the Transport Setting the Transport Bar Tempo To adjust the tempo value on the Transport Bar. When the song contains tempo changes. you need to use the Master Track.

pull down the pop-up menu to the left of the Insert button and make sure “Tempo” is selected. • To delete a tempo event from the Mastertrack. 3.Using the Master Track If you want tempo changes in your song. In the Mastertrack window. ❐ You should avoid changing the tempo after you have recorded audio! Even though each separate audio part will start at the correct position in the new tempo. To insert a new tempo within the song. select it and press [Backspace]. Click the “In” button. you need to use the Master Track. in the same way as you adjust the tempo on the Transport Bar. or by double-clicking the Master button on the Transport Bar. 2. proceed as follows: 1. This determines the type of event to be inserted. the actual audio recordings within the parts will still be playing in the tempo you had set when recording! CUBASIS VST 8 – 93 Playback. If you now rewind and activate playback (with the Master button activated on the Transport Bar) you will note how the tempo changes when the Song Position Pointer reaches the correct position. A new tempo event is inserted at the song position. 4. Tempo and the Transport Bar . Move the Song Position Pointer to where you want the new tempo to be inserted. You cannot delete the first tempo event. You open the List Mastertrack Editor by selecting Mastertrack on the Edit menu. Adjust the new tempo in the “Value” column. The Mastertrack window displays a list of all Tempo and Time Signature events in your song.

CUBASIS VST 8 – 94 Playback.g. You can adjust the basic time signature directly on the Transport Bar. in the same manner as with tempo changes (you only have to select “Timesign” from the pop-up menu in step 2 above). but you can also add time signature changes in the Master Track window. e.Time Signatures The time signature is the number of beats to the bar. Tempo and the Transport Bar . 4/4 (four beats) or 3/4 (three beats).

If you select a part in the Arrange window (see page 106) and press [Alt]-[P] on the computer keyboard. the locators are moved to the start and end position of the selected part. If you activate the Cycle button on the Transport Bar. respectively. • • By adjusting the locator values numerically on the Transport Bar. as shown in this figure. The Snap value affects where the locator is positioned (see page 105). Moving the Song Position to the Locators You can move the song position to one of the locators by clicking on the “L” and “R” flags on the Transport Bar (or by pressing [1] or [2] on the numeric key pad. Some editing functions affect the area between the locators (see page 116). As with the song position. This method also works with several parts selected.Locators The locators are the two “L” and “R” flags in the ruler. respectively). Click with the left mouse button to set the Left Locator. CUBASIS VST 8 – 95 Playback. They have several uses: • • • Recording starts at the Left Locator and ends at the Right Locator. there are several ways to set the position of the locators: • By clicking in the ruler. playback will loop between the Left and Right Locator. Tempo and the Transport Bar . and with the right mouse button to set the Right Locator. By enclosing a part.

and so on. it will jump back to the Left Locator. the Right Locator should be to the right of the Left Locator. However.About the Cycle Cubasis VST can play back and record in a cycle – a loop. there will be a separate audio segment for each cycle lap. the results are different for MIDI and audio recording: • When you record MIDI in Cycle mode. by auditioning the segments in the Pool (see page 138) and dragging the best one into the arrangement. Tempo and the Transport Bar . the result is one long audio file. the notes you add for each cycle lap are simply added to the existing notes in the part. For example. 3. Now. You set up and activate the cycle in the following way: 1. About Recording in Cycle Mode When recording in Cycle mode. Set the Right Locator to the position where you want the cycle to end. CUBASIS VST 8 – 96 Playback. You decide where the cycle starts and ends by setting the left and right locators. when the Song Position Pointer reaches the Right Locator during playback. If the Cycle mode is active you can repeatedly listen to a section of the arrangement. this is useful when you are recording drum patterns: record the bass drum on the first lap. This allows you to select the “best take”. Click on the Cycle button on the Transport Bar so that it gets activated. Cycled playback is also convenient when editing and when making adjustments in the Inspector. and record. or press [÷] on the numeric key pad. the hi-hat on the next. Cycle activated on the Transport Bar. Set the Left Locator to the position where you want the cycle to begin. • When you record audio in cycle mode. containing all the cycle laps you recorded. 2. For this to make sense. adding more on each lap etc.

As mentioned earlier. or by double-clicking the Click button: The Precount section Activate this if you want a count-in when you start recording from stop mode. You can also specify the click type and volume. whether you want a count-in etc. Playback. The Bars value sets the length of the Precount (by default. 2 bars). These settings are made in the Metronome dialog. you turn the metronome click on and off on the Transport Bar.Setting up the Metronome Click Click activated on the Transport Bar. opened from the Options menu. Tempo and the Transport Bar CUBASIS VST 8 – 97 .

You can set the volume of the click in the value field below.Audio Click Activating this will give you an audio click. CUBASIS VST 8 – 98 Playback. Tempo and the Transport Bar . played back via the audio hardware. no click will be heard. as well as note number and velocity for the high note (the first beat in each bar) and the low notes (the other beats). if you deactivate all three checkboxes. even if you turn on the Click button. MIDI Click Activating this checkbox will give you a MIDI click. played back on whatever MIDI instrument you have connected. ❐ The Click button on the Transport Bar still governs whether the metro- nome should be activated or not! However. The value fields in the section allow you to select which MIDI channel and output the click should be sent out to.

9 Arrangement Editing .

you will close the Arrange window but the actual data are kept in memory. In this dialog. • • • To create a new arrangement. By using this option. or use the Windows menu. You can have several arrangements in the same song (up to 16). • You can only have one song open at a time. You can also use this feature to create a collection of favorite pieces and save them all as one document (a song). click on the windows. each with its own Arrange window. This contains all your recorded music and all settings. a dialog appears that allows you to save your changes. If you close an arrangement. select New Arrangement from the File menu. etc. this will replace the current song. you should use the New Song command on the File menu (or click the New Song icon on the Toolbar). an arrangement contains your music. don’t use the Close command. which lists all arrangements in the song. you will find an option called “Set Aside”. if you are finished working with a song. In fact. To reopen the window. • If you want to create a new song. About Closing – Important! The Close item on the File menu closes the current arrangement! It is not possible to close the song by using this menu item. phrases and alternate takes.About songs and arrangements A song is the main Cubasis VST document format. This allows you to create several versions of the same piece. you will be asked whether you want to save the current song first. either quit Cubasis VST. This is very important to realize. Therefore. If you have unsaved changes. by selecting New Song from the File menu. select the arrangement from the Windows menu. allowing you to start with a clean slate. use one arrangement as a “storage facility” for recordings. • If you open a song. there is always one song open – you cannot run Cubasis without a song opened. Within the song. Instead. CUBASIS VST 9 – 100 Arrangement Editing . This opens the default song. To select between open arrangements. open another song or start with a new song.

This chapter is about arrangement editing – in other words. the Cubasis VST arrangement is roughly structured in two “levels”: Several tracks. to the right in the Arrange window). each containing a number of parts. rearranging tracks (done in the Track List. parts and arranging As you have already seen. Arrangement Editing CUBASIS VST 9 – 101 . to the left in the Arrange window) and parts (done in the Part Display.About tracks.

Creating tracks You create tracks by using any of the following methods: • • • Double click in the empty area below the last track in the Track List. CUBASIS VST 9 – 102 Arrangement Editing . which is essential if you want several audio files to be played back simultaneously. After creating a track. Every time you record something in Cubasis VST. the recorded material is placed on a track. you may want to change its track class (MIDI or Audio). Press [Ctrl]-[T] on the computer keyboard. In MIDI recording. Pull down the Structure menu and select Create Track. This is done by clicking in the “C” column for the track and selecting MIDI Track or Audio Track from the pop-up menu that appears. the most obvious reason for putting the recorded material on different tracks is perhaps that you want to have your music played back by different “instruments” – or maybe rather by different sounds on a MIDI sound module or keyboard. and you can easily move or copy material between tracks. different tracks can be set to play back on different audio channels. as long as they are of the same type (MIDI or Audio). You can have up to 64 tracks in each Arrange window.Creating and managing tracks The track is one of the most basic concepts in Cubasis VST. When you are working with audio.

By selecting different outputs for different tracks. You cannot change anything in this column. etc. you can direct the tracks to different instruments. so that it is highlighted. If you have more than one MIDI output. click on its name and drag it to the desired position (the parts on the track will follow). including its parts. The name of the track. To duplicate a track. this is the MIDI channel (1-16) for the track. having one track send MIDI to an output on your MIDI interface while another track sends MIDI to a VST Instrument. Output • Some of the track column settings can also be changed in the Inspector. For MIDI tracks. Selecting tracks You select a track by clicking on its name field in the Track List. you use this pop-up menu to select an output for each MIDI track. Arrangement Editing CUBASIS VST 9 – 103 . Selecting a track allows you to make settings in the Inspector for all parts on that track. Use this to direct the track to a specific channel in your MIDI instrument. Recording is also automatically routed to the selected track. Used for muting the track (see page 104). Moving and duplicating tracks To move a track up or down in the list. press [Alt] and drag it to a new position in the list. Double click to change. For audio tracks. Used for selecting MIDI or audio tracks. this is the audio channel (see page 60).Making track settings You make settings for a track by adjusting the values in the track columns: Column A (Activity) M (Mute) C (Class) Track Chn (Channel) Description Indicates playback or recording on a track. You cannot change the Output setting for audio tracks.

you will be asked to confirm that you really want to delete it. proceed as follows: 1. Mute and Solo • • If you click the Solo button at the top of the Arrange window.Deleting tracks To delete a track. Click [Backspace] or select Delete Track from the Edit menu. 3. Select the track. The dot indicates that this track is muted. 2. Click in an empty area in the Part Display. you will only hear the active track. CUBASIS VST 9 – 104 Arrangement Editing . See page 110. you can silence any track temporarily. If the track contains any data. By clicking in the Mute (M) column in the Track List. The Solo button. • You can also mute individual parts with the Mute tool. to make sure no parts are selected.

. it will always start at an exact bar line when you release it. If you for example set snap to “Bar” and move a part by dragging it.. Actions are restricted to the selected note value.. The Snap values are as follows: Snap Value Off Bar 1/2 to 1/16 Description Any position is allowed.....parts can only be dragged to exact bar lines. If Snap is for example set to 1/4.Working with parts Parts can be viewed as “containers” for your MIDI and audio data. duplicating or changing the length of parts.parts can be put on any quarter note position. Actions are restricted to exact bar lines. the split will then always occur at an exact bar line. Arrangement Editing CUBASIS VST 9 – 105 . The Snap pop-up menu This value puts a restriction on the positions where you can perform editing actions. with the scissors. Likewise. By manipulating parts in the Part Display. the result of your actions depends on the Snap value. . . you can quickly rearrange and structure your arrangement. About the Snap value When you are moving. if you cut the part in two. If Snap is set to Bar..

• The Select All item on the Edit menu allows you to select all parts in the arrangement. delete or manipulate it in any way. Selecting a part can be done in several different ways: • • • Clicking on a part selects it. By pressing the mouse button with the pointer in a “free” area of the Part Display. Type in a new name and press [Return]. Hold down [Alt] and double click the part. it gets the name of the track. you can drag to create a selection rectangle.Naming parts When you record a part. This is best done by using the audio and MIDI Libraries. Saving parts You can save audio or MIDI parts separately for later import into a different song or arrangement. Selecting parts You have to select a part in order to move. You can rename a part at any time. open the Inspector and double click on the name field. Holding down [Shift] and clicking on parts selects these too. CUBASIS VST 9 – 106 Arrangement Editing . This works just like when selecting files and folders on the desktop. see page 331. where you can type in a new name. A text box opens. without deselecting other parts. using one of the following methods: • • Select the part.

2.Using the arrange window tools For many part operations in the Arrange window. 3. Drag to the new desired length. • To duplicate (copy) parts. Select the Pencil tool 2. 3. CUBASIS VST 9 – 107 Arrangement Editing . proceed as follows: 1. 2. Select one of the tools and release the mouse button. Select the Arrow tool. different tools are needed. The Snap value applies as usual. proceed as follows: 1. Click and drag the part(s) to a new position. The Toolbox appears. and keep the mouse button pressed. Changing the length of parts To change the length of a part. ❐ Note that you cannot move an audio part to a MIDI track or vice versa. Moving and duplicating parts To move one or more parts to a new position. To select a Tool. Right-click anywhere in the Part Display. If you want to move several parts. select these. Click in the part and keep the mouse button pressed. You can also duplicate parts with the Repeat Parts function (see page 111). The pointer takes on the shape of the selected tool. The Snap value applies as described on page 105. press [Alt] and drag. proceed as follows: 1. The tools are gathered in a “Toolbox”.

All selected parts are split in two. For example. • If you hold down [Alt] when you click. Select the Scissors tool. CUBASIS VST 9 – 108 Arrangement Editing . it will be cut into three two bar parts. This will move the endpoint of all selected parts to the same position. at the position where you clicked (taking the Snap value into account). the other will also be split at a position two bars from its start point. For example. 3. select these. the notes in the “removed” section will be erased! Splitting parts You can use the Scissors tool to split parts: 1. the part(s) will be split into several sections. If you want to split several parts simultaneously. The “new” parts will have the same name as the original parts. Click on one of the selected parts. if you have a six bar part and [Alt]-split it after the first two bars. the selected parts will be split at a position relative to each part’s start points. by selecting them and resizing one of them with the Pencil tool. if you have a 4 bar part and a 7 bar part selected. • If you hold down [Control] when you click with the Scissors tool.• You can resize several parts at the same time. ❐ If you make a MIDI part shorter using this method. with the length determined by the click position. and click with the Scissors two bars into one of the parts. 2.

Select the Speaker tool. If you hold down [Alt] and click on a part with the Glue Tube tool. You will hear the contents of the part played back.Joining parts together Joining parts means turning two shorter parts (on the same track) into one long part. Monitoring the contents of a part With the Speaker tool. you can listen to the contents of each part separately in Stop mode: 1. the procedure differs for audio parts and MIDI parts: 2. 3.gives you one long part with the name of the first. No events are lost. from the point where you clicked. • • If the parts overlap. drag the pointer forwards or backwards over the part. To monitor the contents of a MIDI part. they are merged in the overlapping area. all the following parts on that track will be glued together. This is done by clicking on the first part with the Glue Tube tool: Gluing two parts together. . for as long as you keep the mouse button pressed (or until the end of the part).. regardless of if they are spread apart... click at the desired position in the part. From there on. Arrangement Editing CUBASIS VST 9 – 109 . Notes and other MIDI events will be played back according to how fast you drag the pointer.. To monitor the contents of an audio part.

just click on it again. Deleting parts There are several ways to get rid of unwanted parts. Muted parts are “greyed out”. ❐ Deleting an audio part will not erase the actual audio file or the segment in the Pool! To delete an audio part and erase the corresponding audio file from the hard disk. Select them and use Delete Parts on the Edit menu. To “unmute” a part.Muting a part To mute (silence) a part. hold down [Ctrl] and press [Backspace]. If you hold down [Alt] when you click. the part and all the consecutive parts on the track will be deleted. CUBASIS VST 9 – 110 Arrangement Editing . • • • Select them and press [Backspace] on the computer keyboard. Click on the parts with the Eraser tool. select the part. click on it with the Mute tool (the cross).

and the copies are lined up “end-to-start” after the original(s). 3. the copies will become ghost parts. 5. Select the “Repeat Parts” item on the Structure menu (or press [Ctrl][K] on the computer keyboard). using the Repeat Parts function on the Structure menu: 1. The Repeat Parts dialog appears. Original parts Repeated parts Arrangement Editing CUBASIS VST 9 – 111 . 4. If you activate the Ghost Copies checkbox. The selected part(s) are repeated. 2. See below. so the relative spacing between the created parts is determined by the beginning of the first selected part and the end of the last. Click “OK”. Select the part(s) you want to repeat. Enter the desired number of copies in the dialog. on the same or different tracks. The selected parts are treated as one block.Repeating parts You can repeat one or several parts.

Repeating parts with the Pencil tool An alternative way of repeating parts is to use the Pencil tool. Press [Alt]. Release the mouse button at the position where you want the last repeated part to end. This can be useful e.g. the changes show up in all the ghost copies (including the original part). merging it with another part or by splitting or joining. 2.About ghost parts Ghost part are “linked copies”. which means that if you edit the original or a copy in any of the Edit windows. • If you alter the contents of a ghost part by recording over it. Select the Pencil tool. CUBASIS VST 9 – 112 Arrangement Editing . in the following way: 1. and need to adjust the drum pattern at a later stage – just change the pattern in one of the parts and the other ghost parts are automatically adjusted the same way. 3. it is automatically converted to a regular copy. a rectangular outline is shown. Select the parts you want to repeat. 4. When you drag. The parts are repeated to fill out the rectangular outline. click in one of the parts and drag to the right. if you have copied a few bars of drums throughout the song.

allows you to move parts between arrangements. Where MIDI regards Note Ons and Note Offs as separate entities. the first part in the “block” appears at the song position. and also have their own icons on the Toolbar. Performing Trim Events to Part 1.Trim Events to Part This command makes sure that all events in a part end where the part ends and no later. CUBASIS VST 9 – 113 Arrangement Editing . With MIDI. This is a valuable feature. Select the part(s) that are to have their notes Trimmed. This. This means that even if you change the length of a part by using the Pencil or Scissors tool you may get notes that play past the end of the part. Copy and Paste commands are available on the Edit menu. If you paste in just one part. The Cut. their position and length. Select Trim Events to Part from the Structure menu. If you paste several. 2. you should use Trim Events to Part. Copy and Paste icons Cut and Copy work just like in any Windows program with the following additional rules. If you don't. this means notes only. it appears at the song position. It only applies to events which have a length. among other things. Using Copy and Paste You can apply standard copy and paste techniques to your parts. Cubasis VST stores notes. About Trim Events to Part Cubasis VST works differently from MIDI when it comes to handling notes. but you may not always want this to be the case. The Cut. The other parts keep their relative positions to the first. • • Pasted parts always appear on the same track(s) as they originally came from.

Part Color To distinguish parts. 3. 2. Select the track in the Track List. making it easier to distinguish the different parts. Selecting different colors for different parts can be very useful if you want to edit several parts in a MIDI Editor. you may give them different colors. Choosing one of the colors from the menu adds color to the parts. Proceed as follows: Adding Color to all parts on a track 1. you can then choose to display the events in the color of their respective part. 2. Make sure no parts are selected. Click here to edit the colors and names. CUBASIS VST 9 – 114 Arrangement Editing . The Part Color pop-up is found above the Part Display. Select the desired color from the Part Color pop-up. Select the parts. Adding Color to some part 1. Select the desired color from the Part Color pop-up. As described on page 187.

Using the Magnifying Glass Tool All main Cubasis VST windows have magnification controls in the lower right corner allowing you to change magnification. When you release the mouse button. you also have the option to use the Magnifying Glass tool. A dotted rectangle is shown when you drag. The Magnifying Glass can be used in the following ways: • • Click in the Part Display to increase magnification one step. Hold down [Ctrl] and click in the Part Display to decrease magnification one step. When you press [Ctrl] the Magnifying Glass will be shown with a minus sign. the contents of the rectangle will be magnified to fit the Part Display. • Drag with the Magnifying Glass to set a custom magnification. Arrangement Editing CUBASIS VST 9 – 115 . In the Arrange window.

Muted tracks are not affected. an empty area is inserted between the locator positions (on all unmuted tracks): • The length of the piece will be the number of bars between the Left and Right Locator. Parts that start before the Left Locator and end after it. All music after the Left Locator is “pushed” to a later position. and the events within these sections are removed.0. • • • The parts to the right of the Right Locator will be moved left. Muted tracks are not affected. but the Master Track is affected like any other track.1. For example. set the Left Locator to 3. Any parts that have a section inside the Locators. Muted tracks are not affected. is simply to select all parts and then split using the Scissors tool. are shortened.Editing the arrangement structure On the Structure menu you will find three functions for making largescale adjustments to your arrangement structure: Cut at Locators This command removes the area between the Left and Right Locator. but the Master Track (for tempo and time signatures) is cut like any other track.0 and the Right Locator to 7. will be lengthened by the selected amount of bars (the lengthened sections will be empty).1. CUBASIS VST 9 – 116 Arrangement Editing . • • • Split at Locators This command splits parts on all tracks at the Left and Right Locator positions. on all tracks. An alternative splitting method (that will include muted tracks). just as if you had done it with the Scissors Tool. to insert four bars starting at bar three. set the Left and Right Locators to the same position. Insert at Locators Insert at Locators is the opposite of Cut at Locators. • • If you only want to make one split. filling out the gap.

A warning that the operation can’t be undone appears. ❐ When you use Optimize Arrangement. 3. ❐ For audio tracks. thereby “tidying up” the arrangement. select all parts. playing in certain places and not playing in other places. Arrangement Editing CUBASIS VST 9 – 117 . you may end up with long parts having sections containing no events. The Optimize Arrangement operation will automatically cut and resize parts so that all empty sections are removed. Click “Continue”. but recording it as one continuous take. and that Optimize Arrangement will only cut portions of parts not containing any events. If you want to Optimize the complete arrangement. remember that silence in a recording is part of the au- dio event. Now all sections of parts containing a bar (or more) without events will have been cut out and removed. The resulting part will have “empty” sections. For example. the Snap setting does not affect where the parts are split. containing no events. The resulting parts will always start and end on whole bar positions.Optimize Arrangement In certain cases. 2. you may have recorded a MIDI part in real time. Select “Optimize Arrangement” from the Structure menu. 1. Select the track or part(s) you want to Optimize.

otherwise. Select Explode by Channel from the Structure menu. All MIDI data between the Locators on the selected track will be exploded. each playing back on its own MIDI channel. one for each MIDI channel. If possible. depending on its MIDI channel setting (the original parts are not affected). these parts can be split up into new parts. But if you want to edit or rearrange the music you probably wish to work with the different “instruments” separately. Select a MIDI track to be Exploded. if all you want to do is listen to the recorded music – just set the Channel setting for the track to “Any”. Each event in the original part(s) is then copied to one of the new parts. This is just fine. Set the Left and Right Locators as boundaries for the Explode operation. CUBASIS VST 9 – 118 Arrangement Editing . associated MIDI channel (and therefore the right sound). and each event will be played back on its own. one for each MIDI channel used. or record using a split keyboard that sends on two MIDI channels. the parts are created on existing tracks set to the same MIDI channel and Output. The result is a number of new parts on separate tracks. You may get a MIDI part with events on several different MIDI channels if you for example record music from another sequencer into Cubasis VST.Explode by Channel This function works differently for MIDI and audio tracks: With MIDI tracks If you have one or several MIDI parts containing events on several MIDI channels. 3. Explode by Channel therefore allows you to split up a track into new parts on new tracks so that events get separated according to the MIDI channel stored with each event: 1. Now the program will create a number of new parts. as many new tracks as necessary are created. 2.

3. All audio between the Locators will be exploded. and each track is set to the corresponding audio channel. you can use the Explode by channel function to separate these events into individual parts: 1. Select Explode by Channel from the Structure menu. New tracks are created. Again.With audio tracks An audio track set to channel “Any” may contain audio events on several different audio channels. New parts with events on one channel each are created on those tracks. Arrangement Editing CUBASIS VST 9 – 119 . Set up the Left and Right Locators as boundaries for the operation. as many as needed. Select an audio track to be Exploded. 2.

This also means that your changes won’t be visible in a MIDI editor. ❐ When you adjust Volume. From here. use the function “Freeze Play Parameters” on the Functions menu. you don’t actually change the recorded data. Opening and closing the Inspector The Inspector is opened/closed by clicking the Inspector icon in the lower left corner of the Arrange window. or (if no parts are selected) for the selected MIDI track. your adjustments affect the MIDI during playback.Using the Inspector Cubasis VST features an area in the Arrange window called the Inspector. If you want to make your changes permanent. Rather. Transpose. Velocity or Pan values in the Inspec- tor. you can make settings for the currently selected MIDI parts. CUBASIS VST 9 – 120 Arrangement Editing .

See also page 81 For SoundFont compatible devices and VST Instruments. as described on page 61. Arrangement Editing CUBASIS VST 9 – 121 . Changing these will move or resize the part.The Inspector Parameters For MIDI parts and tracks. the Inspector contains the following settings: The label “Part Info” shows that one or several parts are selected (if no part is selected. For audio tracks. Sends out a MIDI Pan message on the selected parts’ MIDI channel(s). if there are more than 128 sounds – see page 81). Use this to adjust the Velocity values of the notes in the selected part(s). the label says “Track Info”). Sends out a MIDI Volume message on the selected parts’ MIDI channel(s). On playback. respectively. Use this for selecting sounds in your MIDI instrument. you can also select sounds by name. the Inspector is mainly used for setting up for recording. The Program Change value. Use this to transpose the selected part(s) in semitone steps. The Start and End positions of the part. using this pop-up menu. The name of the part. The Bank Select value (necessary to select sounds in your MIDI instrument. the value is added to/subtracted from the actual velocity values. Double click to rename it.

) Quantize values respectively. These are the options: The middle column is for selecting the basic Quantize note value. no quantizing will be done. you should use the Quantize function in one of the MIDI Editors instead. the available values range from 1 (whole note) to 128 (1/128 note). positioning them on exact note values. As you see. If you for example record a series of eighth notes. some of them may end up slightly beside the exact eighth note positions. The left and right columns are for selecting Triplet (T) or Dotted (. CUBASIS VST 9 – 122 Arrangement Editing . If you select OFF. If you only want to quantize some of the notes in a part. Quantizing the notes with the Quantize value set to eighth notes will move the “misplaced” notes to exact positions. ❐ Quantizing in the arrangement is the method to use if you want the Quantization to affect all notes in the selected part(s).Quantizing MIDI notes What is Quantizing? Quantizing is a function that automatically moves recorded MIDI notes. The Quantize value on the pop-up menu on the status bar determines the exact positions the notes should be moved to when you quantize.

select this track in the Track List and make sure no parts are selected in the Part Display. Select the appropriate Quantize value. 2. select these. Double notes can be hard to hear. Undoing Quantize If you don’t like what you got when Quantizing. Data This command erases all Continuous data in the selected part(s). even after saving! Other MIDI Functions On the Functions menu. Such doubles most often occur when you record in Cycle mode and record over more than one lap. you want to Quantize all parts on a track. you can revert parts to their unquantized original at any time. 3.Performing the Quantize 1. If you want to Quantize a certain set of parts. If instead. By using “Undo Quantize” on the Functions menu. Undo of Quantizing goes one step further. However. you will also find two additional MIDI editing functions: Delete Doubles This command erases all double notes in the selected part(s). 4. you can Undo it like any other action. or more specifically. Select Quantize from the Functions menu. as described above. flanger effects. but sometimes sound like short delays. Delete Cont. Play back to listen to the change. or even just as one loud note. the following: • • • • Controllers Pitch Bend Channel Pressure Poly Pressure Arrangement Editing CUBASIS VST 9 – 123 .

CUBASIS VST 9 – 124 Arrangement Editing .

10 Using the Pool .

What is the Pool? In the Pool. the segments are listed. it appears in the Pool. It can also play any section of a file from the beginning. by recording or by importing it from your hard disk. But Cubasis VST is not restricted to playing complete files. ❐ The Pool is not used for MIDI tracks. A section of a file is called segment. For example. at the end. A single audio file can have several segments. different sections of an audio file might be used several times in the song. it doesn’t matter. each playing a different section of the file. CUBASIS VST 10 – 126 Using the Pool . Below the audio file name. similar to the display of the files and folders in the Windows Explorer. short or long. Every time you add an audio file to the song. The number to the left of the name shows how many times each segment is used in the song. or some snippet in the middle. all audio files in the song are listed.

while two intersecting circles indicate a stereo file.Opening the Pool The Pool is opened by selecting “Audio Pool” from the Panels menu. This shows the date and time the file was created. by pressing [Ctrl]-[F]. This shows you the status of the waveform image for the file. The bit depth of the file. The file columns have the following functionality: File Heading File Name Disk Explanation The name of the file. Stereo/Mono – one circle indicates mono. three question marks are shown instead (see page 135). Viewing Files and Segments Files Each file is represented by a line. as described on page 134. or by clicking the Audio Pool icon on the Toolbar. Clicking on the letter in this column lets you replace an audio file. on disk. see page 137. If the file can’t be found. This shows the size of the file in kilobytes. preceded by a triangle. S/M Resolution Img Length Date and Time Using the Pool CUBASIS VST 10 – 127 . The Disk the file resides on.

Can be changed. or as time code. This value can be changed. select Expand/Collapse from the View pop-up menu. as a meter position. The length of the segment. see below. The segment’s Start Inset in the file. • To show/hide all segments for all files. The Sample Rate of the file. The segment’s End Inset in the file. Displayed in samples. End Length SRate Range To display or hide the segments for one audio file. The name of the segment. An overview of the segment in the file. listed below the file in the Pool. click in this column (on the speaker symbol) and hold down the mouse button (see also page 138). CUBASIS VST 10 – 128 Using the Pool . click on the triangle preceding the file. depending on the selected format (as described on page 130).Segments Each file that is in use has one or more segments. The segment columns have the following functionality: Segment Heading Explanation Hear Segment (name) Start To play the segment. Cannot be changed.

Turning Waveforms on and off If you don’t need to see the waveforms for the segments. to get a better overview of the waveforms. you can deactivate these by clicking the “i” icon at the top of the window (or by using the “Show/Hide Info” item on the View pop-up menu).Customizing the View Hiding Headings If you don’t need the Headings at the top of the window you can hide them using the “Show/Hide Headings” item on the View pop-up menu. Zooming and setting Sizes of the Waveforms If you change the width of the window. you can hide them by clicking on the waveform icon at the top of the window. the bigger you make the window the more detailed the view of the waveform will be. the files and segments will be displayed with the colors of their respective parts in the Arrange window. By using the vertical zoom control (below the scrollbar to the right) you can set the vertical size of each line. Using the Pool CUBASIS VST 10 – 129 . the waveforms are scaled accordingly. Use Part Colors If this item on the View pop-up menu is checked. Turning Information on and off If you don’t need all the information fields for the files and segments. That is. Among other things this allows you to get a more detailed overview of the waveforms.

beats and ticks.0. If the segment is not used. the start inset will show 1. the values are shown as numbers of samples. End and Length values should be displayed in samples. beats and ticks.Selecting Time Formats You can set whether the Start. by using the View pop-up menu. • If you select time code format. as bars. the End Inset and Length values depend on the tempo. • If you select samples. There are 25 frames to a second. the values are shown in the format “minutes:seconds:frames:subframes”.0.1.0 – in other words the difference between the end inset value and the start inset value. starting with 0. the start and end inset values indicate the start and end position of the first instance of the segment in the song. The length value shows the length of the segment in bars.1. these values will change as well. or as time code values. ❐ Please remember that if you have meter position format selected. CUBASIS VST 10 – 130 Using the Pool . That is. • If you select meter position format. How many samples there are to a second depends on the sample rate (48000 samples per second at 48kHz for example). as meter positions. if you change the tempo.0 and the end inset will show the end position as it would be if the segment had really started on 1.

There are a number of situations where you will want to find out where a segment is used. you will see a number telling you how many times in the song this segment is used. with the largest one at the top. with the newest file at the top. If you want to know if a segment is used in more than one place. Using the Pool CUBASIS VST 10 – 131 . Number of Times the Segment is used Next to the speaker icon for each segment. Segment Order By selecting “Order Segments” from the View pop-up menu. you can determine in which order the files should be displayed: Option By Name By Date By Size Description Files are shown alphabetically. for example: • • So that you can tell that a segment isn’t used anywhere and possibly delete it. so that you can decide how editing the segment affects the song.Setting File and Segment Order File Order On the View menu. Files are shown chronologically according to the time they were created. Files are shown in size order. you rearrange the segments so that they are shown in the order they appear in the file. Finding out how a segment is used in the song One segment can be used in more than one place in a song. A segment without numbers is not used anywhere.

File Operations Renaming a File To rename a file. Locating a File on the Hard Disk To find out where on the hard disk a certain file is located. A pop-up showing you the file location appears. See page 135 for details about lost files. or select the file and press [Alt]-[N]. CUBASIS VST 10 – 132 Using the Pool . Cubasis VST “knows” about the change and will not lose track of the file the next time you open the song. This way. 3. Enter a new name or edit the existing one. ❐ This method is much better than renaming files in the Explorer. hold down [Ctrl] and click on the file. proceed as follows: 1. Click outside the box or press [Return]. Double click on the existing name. 2.

A dialog box asks you if you are sure you want to perform this operation. 1.Deleting Files Removing from Audio Pool If you want to remove one or more files from the Audio Pool without actually deleting them from the hard disk. Select the file(s). that is one that plays the entire file. Removing from the Audio Pool and deleting from Hard Disk If you want to remove the file from the Audio Pool and also delete the file permanently from the hard disk. Select the file. by clicking in combination with the [Shift] key. The new segment can be edited to play any part of the file (see page 139). 2. proceed as follows: 1. Select “Delete” from the Edit menu or press [Backspace]. Remember that this operation can not be undone! Creating a Segment You can create a “default” segment for the file. Hold down [Ctrl] and press [Backspace]. proceed as follows: 1. Select the file(s). Using the Pool CUBASIS VST 10 – 133 . Select Duplicate Segment from the Do pop-up menu. You can also select the new segment and use the Export Segment function (see page 143) to create a copy of the original audio file. 2. 2. • This way you can only delete audio files from the Pool which are not used in any part in the Arrange window (greyed out in the Pool). Selecting more than one is done just as with any other object in Cubasis VST.

just repeat the operation. In our example above. their start and end inset positions. If you later want to switch back to the original file. this method does not work. Click on the symbol in the Disk column for the file. so that all segments refer to the new. 3. In the file dialog that appears. The audio file in the Pool is now replaced with the one you selected in the file dialog. To be on the safe side.). you will want to be able to replace the original file. if possible. The segments keep their names and. Proceed as follows: 1.Replacing a File in the Pool There are situations when you may want to replace an audio file in the Pool with another. 2. etc. select the audio file that should replace the existing file in the Pool. this would be the edited version of the audio file. ❐ Please note that the replacing audio file must be of the same length as the original file. truncating. As an example. consider the following situation: You have used an external Wave Editor to perform some dynamic or spectral editing on an audio file. Click “Open”. CUBASIS VST 10 – 134 Using the Pool . you save the edited audio file under an new name. and preferably be able to switch back if you change your mind. When you return to Cubasis VST. but keep all segments that are in use. Click “Yes”. since you will have to create new segments. asking if you want to “re-find” the file. for the segment start and end insets to be relevant! If you perform any editing that involves changing the length of the file (such as time stretch. edited audio file instead. A dialog appears.

you may get a warning that one or more files are “missing”.Handling “Missing Files” When you open a song. the program will warn you but let you proceed. When you have found the file. With the program running and a song open. the program scans all your hard disks for a file with the proper name and creation date. • Manual If you choose Manual. If the name or date is not identical to the missing one. click OK to replace the missing file in the Audio Pool. you will not be able to rely on Cubasis VST’ “auto-find” function. In this case you will have to use the “Manual” option and “over-ride” the subsequent warnings. or a program you may be using. you have used the Explorer to move or rename a file or change some of its properties (such as date). Using the Pool CUBASIS VST 10 – 135 . If these values are changed by you. ❐ Please note that Cubasis VST is quite strict about identifying the files you use. the program will display a file dialog allowing you to locate the file manually. A file is considered missing under one of the following conditions: • The file has been moved to another folder or renamed in the Explorer or on the Desktop since the last time you changed the song. • In the dialog that appears you can select one of the following options: • Automatic If you choose Automatic. and you ignored the Missing files dialog when you opened the song. The program retains information on the Name and Creation Date of every file saved in a song. it will first look at the position of the last found file. The next time during this session that the program attempts to search for a missing file.

Click No to continue searching or click Yes to ignore all missing files and continue to open the song. the song will open without the missing files. If you chose the “Cancel” option. automatically or manually. the “Can’t find file” dialog will appear again. CUBASIS VST 10 – 136 Using the Pool . This file is found This file is missing • If you click on the question marks. asking whether you want to stop searching for any remaining missing audio files. as described above.• Cancel The program will ignore the missing file. In the Audio Pool you can check which files are considered missing. A second dialog will appear. This is indicated by three question marks in the Disk column. allowing you to locate the file.

A wave image is stored in a separate file with the same name as the audio file. the states of the wave image are indicated like this: Icon Description The image is OK. Updating the Wave Image To update the wave image for one file. when editing files in the Arrange window or in the Audio Pool. The file has no image. Wave images are created after you have completed recording. Using the Pool CUBASIS VST 10 – 137 . in a process that may take a few seconds. but with the extension “OVW”. In the Pool. a picture of the waveform for display in various places in Cubasis VST. click on its icon.Creating Wave Images and keeping them up to date With each audio file goes an image. The wave images are very useful.

Click outside the box or press [Return]. Auditioning a Segment From the Beginning To audition a segment from its beginning. Select Duplicate Segment from the Do pop-up menu. Double click on the existing name or select the segment and press [Alt]-[N]. Duplicating Segments To create a copy of a segment. 2. CUBASIS VST 10 – 138 Using the Pool . proceed as follows: 1. 2. click on the speaker icon to the left of the segment name and keep the mouse button pressed. click with the mouse pointer in the waveform to the right. and drag and drop these into the Arrange window. Playback will start from the position you click on. proceed as follows: 1. From any Position To start playback from any position in the segment. The new segment appears in the Audio Pool. 3.Segment Operations The Audio Pool allows you to create new segments. Select the segment by clicking on it. Enter a new name or edit the existing one. slightly or drastically different from those you already have in your song. Renaming a Segment To rename a segment.

Moving the Segment To move the segment within the file. these two points are at the beginning and end of the waveform image. By Numerical Editing You can adjust the start and end inset values by regular value editing. Position the pointer over the beginning or end of the segment. Using the Pool CUBASIS VST 10 – 139 . 1. See page 130 for a description of the different time formats. Position the pointer over the segment. 2. 2. without changing its length. ❐ Please note that this change will affect all places in the song where this segment is used. Hold down [Ctrl]. If the segment currently plays the entire file. This allows you to change what part of the audio file the segment plays. keep the mouse button pressed and drag left or right. proceed as follows: 1.Changing Start and End Insets You can change the start and end points of the segment. An outline of the segment is shown while you are dragging. Press the mouse button and drag left or right. By Dragging You can also drag the start and end inset directly in the waveform.

Select the segment(s). by clicking in combination with the [Shift] key.Deleting segments Deleting one or several segments from the Audio Pool 1. Selecting more than one segment is done just as with any other object in Cubasis VST. CUBASIS VST 10 – 140 Using the Pool . Deleting all Segments not used in the song (Purge) To automatically delete all segments that are currently not used in the song. • This way you can only delete audio files from the Pool which are not used in any part in the Arrange window (and which are greyed out in the Pool). select Purge Segments from the Do pop-up menu. 2. Select Delete from the Edit menu or press [Backspace].

❐ It’s also possible to drag files directly from the desktop into the Arrange window! Using the Pool CUBASIS VST 10 – 141 . and would like to use it in the song. as described on page 143.Importing Files into the Pool If you have any other audio file on your hard disk. Open the Pool. The sample rate (also called sampling frequency) of the file should be the same as the one used in the song (see page 57). Sample rates up to 96 kHz are supported. Click on the file and drag it from the desktop into the Pool. 3. you can import it into the Pool and then drag it into the arrangement. File Specifications The audio file must meet the following specifications: • • • The file format must be Wave (WAV). It must be an uncompressed 16 or 24 bit file (this does not apply to MP3 files). • Importing the file By using Drag and Drop The simplest way to import files into Cubasis VST is to drag them into the program from the desktop or a folder on your hard disk: 1. 2. The file can be mono or stereo. Arrange the windows so that you can see both the Pool and the desktop (if that’s where the audio file is). Audio IFF (AIFF) or MP3.

the program will create a copy of the file and convert this to Wave format before importing it (the original MP3 file will not be used in the Cubasis VST song). The Wave file will be placed in the currently selected Audio Files folder (if you haven’t yet specified one. you can also import audio files directly into the arrangement. Now. • You can select several files by using the [Shift] or [Ctrl] keys.By using the File pop-up menu. Use the file dialog box to locate the file and select it. Click “Open”. Playback continues until you click on Stop. This will put the imported audio on the selected track. ❐ When you import an MP3 file. Please be aware that the converted Wave file will be several times larger than the original MP3 file! CUBASIS VST 10 – 142 Using the Pool . • Again. When you click the Play button. you will be asked to do so). A regular file dialog appears. • You can audition the audio file with the Play button. 4. the file(s) will appear at the bottom of the Pool window. Select Import Audio from the File pop-up menu. as in many other Windows applications. 3. its label changes to “Stop” and the selected audio file is played back. at the Left Locator. 5. 1. each complete with a segment which can be dragged into the arrangement (see above). Files of the selected type(s) are listed in the file dialog box. or select another file. 2. Select a file format from the File Type pop-up. using the “Import Audio File…” item on the File menu. Open the Pool.

Exporting Files and Segments You can export segments from the Audio Pool as individual files. you can also add segments to an existing arrangement in the same way. You could also start from a new song and add audio files to the Pool with the Import Audio function or by using drag and drop. Click Save. 3. Proceed as follows: 1. for use in other applications: 1. In the Pool window. set the correct tempo (the tempo in which the audio files were recorded). 5. Use the file dialog to find a location and name for the file. Dragging from the Pool to the Arrange window One of the most important features in the Pool is the possibility to drag segments into the Arrange window. The example below describes how to drag segments into an empty Arrange window. Select the segment you wish to export. A dialog appears asking you to confirm the export of the segment as a file. In the list. but of course. 3. Click “Yes”. 4. Select New Arrangement from the File menu so that you get a new empty arrangement. Select “Export Segment” from the Do pop-up menu. Open a song in which there are some audio segments. 2. Pull down the Panels menu and select Audio Pool. select Expand from the View pop-up menu. 2. Make sure you have a number of audio tracks at the top of the arrangement. 6. 4. On the Transport Bar. one or several segments will appear below each file that is in use. Using the Pool CUBASIS VST 10 – 143 .

The following picture sequence shows this step in more detail.7. 3. and drag the segment onto an audio track in the arrangement. Point at the segment name. 2. 1. Drag it onto an audio track in the arrangement. The segment appears as a part in the Part Display. CUBASIS VST 10 – 144 Using the Pool . Click on one of the segment names.

Using the Pool CUBASIS VST 10 – 145 . • Use the Cycle function to try out different files and see if they work together well. This might be faster than dragging the same segment from the Pool many times. the Snap value affects where the segment is positioned. As always in the arrangement. The Cycle function makes the section between the Left and Right Locator repeat over and over again. simply drag it to the right track and bar position. 11. and position it in such a way that they start at the same time. 9. Play back to hear the results.Drag another segment to another track. 10. and activate playback. Just place the Left and Right Locators where you want them. click on the Cycle button on the Transport Bar so that it is lit. Two tips: • Remember that you can repeat parts that are already in the arrangement.Add more parts in this way to build an arrangement. Then drag files to positions inside the Cycle while the program is playing back! The Cycle button. If the segment doesn’t appear at the place you intended.8. Play back to hear the new arrangement.

Saving 1. In the dialog box that appears. you can freely save Audio Pools and load them into songs. However. You should probably not move any audio file(s) until next time you want to use the Pool. only a reference to them. specify if you want to save all files and segments. or just the selected ones. the files in it are “added” to the current Audio Pool. CUBASIS VST 10 – 146 Using the Pool .Saving and Loading the Audio Pool The Audio Pool is automatically saved with the song. Select Save Pool from the File Pop-up menu. When you load an Audio Pool file. In the standard dialog box that appears. specify a name and a location for the file. 2. ❐ The audio files themselves are not saved in the Pool file. You should definitely not delete them! Loading An Audio Pool file is opened (loaded) with the Load Pool command on the File pop-up menu. by using the Load and Save Audio Pool commands on the pop-up File menu. 3.

11 Editing Audio .

or rather. applying fades. normalizing. If necessary. create a copy of the file you want to edit. duplicate and resize audio recordings. please refer to the documentation included with WaveLab Lite. Editing in WaveLab Lite WaveLab Lite is a special version of Steinberg’s state-of-the-art audio processing software WaveLab. Again. and thereby adjust which sections of the audio files are actually played back. Although some of WaveLab’s advanced functions are not included. • By editing in the external WaveLab Lite audio editor application. you can adjust the start and end insets of the audio segments.e. This allows you to perform what is known as “destructive” editing. See the chapter “Arrangement Editing”. For details of the editing procedures and functions. In the Audio Pool. This allows you to cut up. You can make copies of files from the Audio Pool. Cubasis VST comes with an external audio editor application: Steinberg’s WaveLab Lite. unchanged file in other songs. reversing and much more. as described on page 133. CUBASIS VST 11 – 148 Editing Audio . This may be a good thing to do. since editing in WaveLab Lite will change the audio file permanently – by making a copy first. affect how they play back. there are three principal ways in which you can edit the audio files you have recorded or imported: • By editing the audio parts in the Arrange window. This method does not change the actual audio files on your hard disk. EQ-ing. such as cutting. • By editing audio segments in the Pool. editing that affects the actual audio files on disk. To launch WaveLab Lite from Cubasis VST and edit an audio file. you can still use the original.About the different Audio Editing methods In Cubasis VST. WaveLab Lite retains the powerful basic aspects of its big brother: WaveLab Lite allows you to perform detailed editing of audio files. i. etc. This is described on page 139. this does not affect the actual audio files on disk. This method is described below. proceed as follows: 1.

4. only the first file will be opened for editing. the length and start point of its segments will not be affected. WaveLab Lite launches and opens the Part’s audio file. Editing Audio CUBASIS VST 11 – 149 . 6. you may need to deactivate “Play in Background” on the Options menu before launching WaveLab Lite. WaveLab Lite may not be able to play back the edited audio. Save the audio file (you may want to save it under another name. • If you have shortened the audio file in WaveLab Lite.2. Return to Cubasis VST. • Switching between the original and edited file If you use the “Save As” function in WaveLab Lite to save the file under another name.g. 5. This can be very convenient for trying out different edit versions of files. If WaveLab Lite uses the same audio hardware (sound card) as Cubasis VST to play back audio. You can keep WaveLab Lite open if you like. Now. If you have lengthened the audio file. see below) and close it. you can use the “Re-find” function in the Pool to switch between the original and the edited file (see page 134). the length of its segments in Cubasis VST will automatically be adjusted if needed (since a segment cannot be longer than its audio file). dynamic or spectral editing). Whether this step is necessary or not depends on your audio card driver. just remember to close the audio file. If the Part plays more than one audio file. and select “Wave Editor” from the Edit menu. 3. Select the Audio Part containing the file. You can also click the Wave Editor icon on the Toolbar or double click the audio part to open the external wave editor. Perform whatever editing you want. Otherwise. ❐ Note that this only works if you performed editing to the audio file that didn’t change its length (e. For details. see the WaveLab Lite documentation.

and click OK. If you are using WaveLab Lite or WaveLab. pull down the Options menu and select “External Wave Editor” from the Audio Setup submenu. 2. This allows Cubasis VST to launch WaveLab Lite from within the program because the “path” to WaveLab Lite is already “known” to Cubasis VST. A dialog opens. the segment range in the audio file will automatically be selected when you open the file in the editor. CUBASIS VST 11 – 150 Editing Audio . Proceed as follows: 1. 3. the programs are automatically placed in their respective folders. 4. Click on the Browse button. Find and select the Wave editor file you want to use. A regular file dialog opens. If you wish to use another audio editor. When this is activated. you can activate the “Segment Range Selection” option. together with its program icon. The path and name of the selected Wave editor file is displayed in the dialog. or if you have changed the location of WaveLab Lite’s program folder on your hard disk. you have to specify in a new path. In Cubasis VST.Using another Wave Editor application When Cubasis VST is installed together with WaveLab Lite. Click OK to close the dialog.

12 Editing MIDI .

Select the Create Part command on the Structure menu. Double click between the locators (creates a part on the track you double click on). using any of the following methods: • • • Draw a part with the Pencil tool. In this case you have to create a part. List Edit and Score Edit. If you haven’t yet recorded any Part You might want to open the editor to input notes from scratch. But you don’t really get to manipulate those events individually from the Arrange window. without recording anything first. In the MIDI editors you do! Cubasis VST has three different MIDI editors: Key Edit. ❐ The features and settings that are common for all three MIDI editors are described on page 183. CUBASIS VST 12 – 152 Editing MIDI . you fill parts with notes and other MIDI “Events”.What can I do with the MIDI Editors? When you record MIDI data. These are described separately on the following pages.

The pointer takes on the shape of the selected tool. List Edit and Score Edit are [Ctrl]-[E]. Just like in the Arrange window. respectively. you select tools from the Toolbox. Which editor opens depends on the “Double Click Opens” setting on the Options menu. If you hold down [Shift] while opening an editor. If no parts are selected. on the following pages. • • • • The editor will open with the currently selected part(s). In Key and Score Edit. Key Edit List Edit Score Edit • By using keyboard shortcuts. [Ctrl][G] and [Ctrl]-[R]. the editor will open with all parts on the selected track. Right-click anywhere in the Editor window (although not on a numeric value or in the Ruler). it is possible to edit parts from several tracks at the same time. in the following way: 1. 2. About Editor tools All three MIDI editors have different tools for different editing purposes. The key commands for opening Key Edit. • • By selecting the desired editor on the Edit menu. The Toolbox appears. Select a tool icon from the Toolbox and release the mouse button. CUBASIS VST 12 – 153 Editing MIDI . any other open editors remain open. By clicking the corresponding editor icon on the Toolbar. The different editor tools available are described with the respective Editor.Opening an Editor There are several ways to open a MIDI editor: • By double clicking on one part.

Overview Notes are displayed in all MIDI editors. CUBASIS VST 12 – 154 Editing MIDI . one of these will be the “active part”. The following guidelines may help you determine when to use Key Edit: Use Key Edit when. Let’s look at a simple melody line and how it is shown in Key Edit: The piano keyboard to the left makes it easy to find the right pitch when entering or editing notes. • • • You want to get a quick overview of the events. The notes are shown as boxes. • If you are editing several parts on different tracks.Key Edit The three editors share certain basic functionalities but are designed for performing specific tasks. This is where recorded and entered notes end up. You’re editing Continuous Data and velocity values. The note length is indicated by the length of the box. The events in the inactive parts are shown with “dimmed” colors.. etc. You want to edit several parts at the same time. select an event in an inactive part. or use the Goto pop-up menu (see page 189). To switch to an active part.. with higher notes higher up in the grid.

set Snap to “4”. You can use the Pencil tool to draw new notes one at a time. 5. Set the Snap value to the smallest division at which you want to enter a note. Set the default length of the note to enter with the Quantize value. Aim at the correct position. Click and drag with the Pencil to create a note with a length of your choice. Select the Pencil tool from the Toolbox. The note appears. 1. If for example you only want to enter notes at quarter note positions. Move the pointer onto the note display. Here are a few rules-of-thumb: • • Click once with the Pencil to create a single note.Entering Notes The Pencil Tool. Two fields on the status bar will help you by showing the position and Pitch at which you point. 4. ❐ If drawing notes doesn’t seem to work – make sure that Caps Lock is de- activated on the computer keyboard (see page 157)! CUBASIS VST 12 – 155 Editing MIDI . the value “8” will give you eighth notes. Click once with the mouse. 2. For example. The new notes will get the length of the Quantize value. 3.

The new notes will get the length of the Quantize value. all notes will have the same pitch. If you hold down [Shift] on the computer keyboard. etc. The Brush Tool is used for continuous “painting” of notes. you can use [Shift] to select several Notes. notes can be dragged around as desired by using the Arrow tool. Notes are selected for editing using the Arrow tool.Entering Notes using the Brush Tool The Brush Tool. movement is restricted to horizontally only when you are painting with the Brush tool. The following rules apply: • • • The notes are created at a spacing defined by the Snap value. CUBASIS VST 12 – 156 Editing MIDI . The set snap value is taken into account when moving notes. If you select several notes. you can move them all at once. Moving Notes Just as in the Arrange window. That is. maintaining the relative distance between the notes. Editing Notes Selecting Notes The Arrow Tool. This works just like selecting parts in the Arrange window. or drag an enclosing rectangle that will select all the Notes it encompasses.

Click on the note (or on one of the selected notes) with the Arrow tool and keep the mouse button pressed. Press [Shift] and continue moving the note(s). if you hold down [Alt]. 3. Resizing Notes with the Pencil tool You may change the size of notes that you have drawn or recorded. incremental position adjustments. 3/8. or vice versa. Set the Snap value. • Press [Ctrl] and [Alt] and use the arrow keys to duplicate the selected notes. Proceed as follows: 1. using the Pencil tool: 1. Duplicating Notes Again like in the Arrange window. Start moving the note(s) in the desired direction. If you press [Ctrl] and [Shift] and use the up/down arrow keys. select these. 2. Moving and Duplicating Notes using the computer keyboard For precise. and move the duplicates to the new position in the same way as above. if Snap is set to 8.Restricting movement to one direction Sometimes you may want to transpose notes without moving them sideways. is moving the position where the note ends. you can move the end-position of a note to 1/8. That means. If you want to resize several notes at the same time. 2. You can only resize notes in multiples of the set Snap value. Editing MIDI CUBASIS VST 12 – 157 . The note(s) will now move in one direction only. What you do when you resize a note. 1/4. etc. notes will be transposed in octave steps. you can use the computer keyboard to move or duplicate the selected notes: • Press [Ctrl] and use the arrow keys to move the selected notes up or down (in semitone steps) or left or right (in steps according to the set Snap value). the notes you drag will be duplicated.

If you hold down [Ctrl] while resizing. taking the Snap value into account. Deleting Notes Notes can be deleted in several ways: • Click on them with the Eraser tool. or • Select them and press [Backspace] on the computer keyboard. This disables creation of new events. the selected notes will be resized relatively instead (so that they all are lengthened or shortened by the same amount). Click with the Pencil tool inside the note (or one of the selected notes). the note(s) are resized. or • Select them and select Delete Events from the Edit menu. and drag to the left or right with the mouse button pressed. The Eraser Tool.3. • If several notes were selected. activate [Caps Lock] on the computer keyboard. To avoid painting in new events. they will all get the same end position. When you release the mouse button. ❐ It might be hard to determine whether you have the pointer inside a note or not. Remember to deactivate [Caps Lock] when you are done resizing the notes. CUBASIS VST 12 – 158 Editing MIDI .

You can also show/hide the Controller Display by pressing [Alt]-[C]. you can change its size by dragging the Divider up or down: Editing MIDI CUBASIS VST 12 – 159 . note-on velocity). Once you have opened the Controller Display. more specifically.Editing Velocity One type of data you’ll be likely to view and edit often is velocity (or. they are best viewed and edited in Key Edit: Showing and Hiding the Controller Display Key Edit has a dedicated Controller Display at the bottom of the window. This is slightly different from other types. • To show or hide the Controller Display. you will not see any velocity values. click on the Controller Display button in the lower left corner of the window. rather a property of a note. This means that if there are no notes in the edited part. Although velocity values can be adjusted in List Edit. Also. for showing velocity values and events other than notes. you cannot create velocity values (you have to enter new notes). since velocity is not an event itself.

proceed as follows: 1.Displaying Velocity in the Controller Display The Controller Display can show various types of data. Select “Velocity” from the pop-up menu. CUBASIS VST 12 – 160 Editing MIDI . 2. positioned according to their respective notes and with higher bars representing higher velocity values. but only one type at a time. The Event Type pop-up menu appears. Position the pointer on the Event type icon (in the Controller Display) and press the mouse button. The velocity values are shown as bars. To specify that the velocity values should be shown.

2. 3. proceed as follows: 1. To change the velocity of a note. for example a fade-in. proceed as follows: 1. Select the Line tool. 2. drag over them. Creating a velocity ramp To create a linear ramp. “Draw” the outline of the ramp with the mouse button pressed. the velocity is set to 64). When you release the mouse button. Position the pointer where you want the ramp to start and press the mouse button. the velocity values are changed: Editing MIDI CUBASIS VST 12 – 161 . click on its velocity bar. The display to the left shows the numerical value at the mouse position (in this case. Select the Pencil tool. • To change a series of values.Editing the Velocity values To change the velocity of a note.

all events that are not associated with a note. move the pointer to the “Controller” option at the bottom of the list. click on the Controller Display button in the lower left corner of the window. See page 159. click the Event type icon (to the left in the display) and select an event type from the pop-up menu that appears. CUBASIS VST 12 – 162 Editing MIDI .Editing Non-Note Events By “non-note events” we mean all Controllers. but the best overview is offered by the Controller Display in Key Edit: • To show or hide the Controller Display. Pitch Bend. you can edit non-note messages in List Edit. – in other words. To see the full list of MIDI Controllers. etc. As with velocity values. Selecting which Event Type to view To select an event type to be displayed. After Touch. Sustain-pedal. • This pop-up menu contains the most common event types.

To change a series of values. Editing the Values This is done just like creating new events. To create a ramp. However. except you do not press the [Alt] key: • • • To change one value with the Pencil. Editing MIDI CUBASIS VST 12 – 163 . A medium-low density like 1/16 is often sufficient. Use the Snap value to decide what “density” you want for the events.Entering new Events To create new non-note events (e. Release the [Alt] key. From here on there are basically three ways to go: If you want to enter just one event. For very smooth Continuous Controller curves. use the Line tool: 4. simply click on it. Hold down the [Alt] key.g. please note that this creates a very large number of MIDI events. you should use a small Snap value. add some modulation wheel data). 2. drag over them with the Pencil. proceed as follows: 1. Select the type of data you want to enter. which can cause MIDI playback to “stutter” in some situations. drag the Pencil (with the mouse button pressed): If you want to create a ramp. use the Line tool. click once with the Pencil: If you want to “paint a curve”. 3.

CUBASIS VST 12 – 164 Editing MIDI . or • Use the Delete function on the Do pop-up menu. See page 123. or 1. set by the loop or cycle. by dragging a frame around them with the Arrow tool. Data function on the Functions menu on the main menu bar. Select the events. 2.Deleting non-note Events To delete non-note events. use one of the following methods: • Click on them with the Eraser tool. or • Use the Delete Cont. Click [Backspace] or select Delete Events from the Edit menu. See page 185. This allows you to delete all events within a certain range.

Overview The events are shown in the list and in the display to the right. In the case of notes. • You need to perform detailed editing of single events..List Edit Use List Edit when.. these are the velocity values. The song position is shown both in the Event List and in the Event display. Editing MIDI CUBASIS VST 12 – 165 . This display shows “Value 2” for the events.

For example. 2.Entering Events 1. you will input eighth notes. 4. ❐ Key and Score Edit can be used to edit any combination of parts from dif- ferent tracks. If you are entering notes. List Edit can only be used for parts on one track at a time. if you set this to “8”. Use the ruler to find the right position. The event appears both in the Event Display and in the List. set the length with the Quantize value. CUBASIS VST 12 – 166 Editing MIDI . 3. Use the Insert pop-up menu to decide what type of event to Insert. Set the Snap value to the smallest position you want to enter a note at. 5. Click with the Pencil tool in the Event Display.

Editing in the List The Columns In List Edit. click the divider between the list and the Event display and drag it to the right. The amount of pressure. set the part or track to channel “Any”! The other columns have different functionality for different event types. The note-on velocity (see page 159). • To view all columns in the list. The MIDI channel of the event. Note that not all MIDI instruments support this feature. i. Not all instruments support this feature. The note-off velocity. Note that all events will play back on the MIDI channel set for their part! If you want the MIDI events to play back on their “own” MIDI channels.e. In the tables below. Editing MIDI CUBASIS VST 12 – 167 . Column Val 1 Val 2 Description The pitch of the note to which Poly Pressure is applied. • Poly Pressure: Polyphonic Pressure means that you can apply different amounts of aftertouch to different keys on a MIDI keyboard. only the used columns are listed: • Notes: Column Length Val 1 Val 2 Val 3 Description Edit this value to make the note shorter or longer. how fast the key was released. The pitch of the note. Two of the columns have the same functionality for all event types: Column Start-Pos Chn Description Edit this value to move the event. all properties of notes and other events are shown numerically in the list columns to the left.

each major manufacturer of MIDI devices has a special ID code that is included in the SysEx message.• Control Change: Column Val 1 Description This is the type of Control Change message (Modulation. • Pitch Bend: Pitch Bend is different from other events. Since all devices have different parameters. ❐ Generally. • Aftertouch: This is the most common form of key pressure. you can only edit the Val 1 column. This is a text representation of Val 1. The actual Control Change value.). etc. you tell the MIDI instrument to select another sound (just as when you select a program in the Inspector). intended for detailed control of the parameters of a MIDI device (for example storing a complete program parameter dump). Val 2 Event Type • Program Change: When you play back a Program Change message. Volume. you should not edit System Exclusive messages if you are not sure of what you’re doing. By changing this value. This is the coarse Pitch Bend value. showing the Control Change type in words. which is the amount of pressure. you can only edit the Val 1 column. you convert a Control Change event to another type. • System Exclusive: System Exclusive messages are a special kind of MIDI events. which is the Program number. which affects all currently playing notes on the same channel (often called Channel Pressure). SysEx messages can be edited in List Edit. You can convert the Control Change message in this column too. Therefore it may be more convenient to edit Pitch Bend data in the Controller Display in Key Edit (where the two coarse and fine amounts are shown as one value). by clicking in the Comment column (to the right in the list) and editing the hexadecimal SysEx string that appears in a value box. since it really consists of two separate values – one for the coarse amount and one for the fine amount of bend. Column Val 1 Val 2 Description This is the fine Pitch Bend value. For Aftertouch events. For Program Change events. CUBASIS VST 12 – 168 Editing MIDI .

making it possible to have tracks mute and unmute “automatically” during playback. • If you change an event’s Start Position. Double click and type in a value. it is recommended to keep track Mute events on a separate track with no music. all events of the same event type will be edited. The setting on the To pop-up menu is also taken into account. 0: Unmute ❐ The remaining event types cannot be edited in List Edit. to avoid having the track mute itself! Column Val 1 Val 2 Description Track Number 1: Mute. using one of the following methods: • • Click on the value and drag the mouse up or down with the mouse button pressed. Generally. Editing MIDI CUBASIS VST 12 – 169 . the List will be re-sorted.• Track Mute: Track Mute events tell Cubasis VST when to mute or unmute a track. See page 183. with the earliest event at the top and the latest at the bottom. allowing you for example to edit all Control Change events within the cycle. There are some things to note: • If you hold down the [Alt] key on the computer keyboard while you’re changing a value. Editing Procedures The positions and values of events can be edited in the List. The events are always shown in the order they are played back.

create ramps etc. You may use this to change values. the pointer automatically changes to the Pencil when you move it into the display. Perhaps the most common use for the display is to edit Value 2 for Note events. Poly Pressure. Control Change and Pitch Bend. the Note On velocity value.Editing in the “Value 2” Display The Value 2 Display The graphical display to the right shows Value 2 for the events in the List (where applicable) as horizontal bars. The event types that use Value 2 are Notes. • You do not have to select the Pencil tool to change the bars in the “Value 2” display. To make it easier to distinguish the velocity values. that is. the Value 2 bars are black for Note events and grey for other event types. CUBASIS VST 12 – 170 Editing MIDI .

Editing MIDI CUBASIS VST 12 – 171 .Continuous Events in List Edit The “mountains” of continuous data (as shown in the Key Edit Controller Display) are in reality a large number of single events. This becomes clear when looking at the same data in the List Edit Window: The modulation events are listed in their playback order. Value 2 for each event is shown in the list and in the bar display. The grey color indicates non-note events.

the black rectangle at the beginning of the score indicates the active track. Score Edit displays your music as regular notation. The last measure in the part is indicated by a double bar line. If you are editing several tracks at the same time.. CUBASIS VST 12 – 172 Editing MIDI . The “inverted” notes are selected. tied together by bar lines). When you are preparing your music for printing.The Score Editor Use Score Edit when. as much of it as possible is shown on several staves – one above the other – just as with a score on paper. If you edit parts on several tracks. • • When you are used to reading and writing scores. the lower box instead shows the amount of transposition in semitones. The number of measures across the screen depends on how many notes there are in each measure. they are put on a grand staff (multiple staves. The Song Position Pointer. When you move a note.. Below you will find a description of some of Score Edit’s main features: Overview The mouse position is shown in the mouse box and the pitch is shown as a note name in the box below. • • • • If you are editing one track.

Getting the Score displayed correctly When you open Score Edit for a part played in real-time. Then select “Staff Settings…” from the Do pop-up menu. there are a number of settings in a Staff Settings dialog box that determine how the program displays the music. There are two ways to open the Staff Settings dialog: • • Double click in the white area to the left of the staff. Editing MIDI CUBASIS VST 12 – 173 . Activate a staff by clicking on any of the staves in the window. To achieve this. The Score editor can ignore the minor time variances in performance and make a neater score almost instantly. the score may not look as legible as you would first expect. but common for a piano staff which you have created by choosing the “Split” option in the Staff Mode pop-up menu (see below). The Staff Settings dialog appears: The settings you make in this dialog box are independent for each Staff (track).

Staff Mode This pop-up determines how the staff is displayed: • • When set to “Single”. and notes below the split note will appear on the lower staff. Notes above and including the split note will appear on the upper staff. • To set the clef and key for the lower staff. CUBASIS VST 12 – 174 Editing MIDI . When set to “Split”. as in a piano score. You use the Splitpoint field to set the note where you want the split to occur. the part is split on the screen into a bass and treble clef. activate the “Lower Staff” checkbox in the Key/Clef section (see below). all notes in the part are shown in the same staff. Before and after setting a split at C3.

But.Display Quantize Notes are not an absolute language. Auto Quantize also uses the Display Quantize value. it will use the set Quantize value to display it. This value is used as a “recommendation” – the program will not display rests smaller than this value. ❐ These are only display values used for the Score Editor. They do not af- fect the actual recording in any way. The “T” values are for triplet note values. If it can't find an appropriate note value for a certain note or group of notes. For example. and you must give the program a few hints on how the score should be displayed. Otherwise. This setting is partly overridden by Auto Quantize (see below). Set this value according to the smallest note value (length) you want to be displayed for a single note. positioned on a beat. you should set this value to 16. this setting also determines how the length of notes should be displayed. if you have notes on odd sixteenth note positions. Here is a description of the functions: Parameter Notes Description Determines the smallest note value to be displayed and the “smallest position” to be recognized and properly displayed. Auto Quantize allows you to mix straight notes with tuplets (triplets) in a part. This is done using the Display Quantize section of the Staff Settings dialog. Generally. make sure it is deactivated. Set this to the smallest significant note position used in your music. In effect. Rests Auto Quantize Editing MIDI CUBASIS VST 12 – 175 . try activating this checkbox. Auto Quantize uses involved methods to make your score look as legible as possible. if your music contains mixed triplets and straight notes. except where necessary.

Display Transpose set for a tenor sax part (notes are displayed 14 semitones higher than their actual pitch). you can specify a Display Transpose value for each staff.Key and Clef The correct Key and Clef are set using the two scroll bars in the Key / Clef section. are written transposed. for example a lot of brass and woodwind instruments. if you want a tenor saxophone to play a C3 note. you would score it as a D4 note. CUBASIS VST 12 – 176 Editing MIDI . only how the notes are displayed and printed. This will not affect the playback. For this reason. judging from the pitch of the music. Display Transpose Some instruments. If you check the “Auto Clef” checkbox. the program attempts to guess the correct clef. For example.

When this is ticked... syncopated notes are shown in a more legible way. the long notes are cut off in the display... This is very common in jazz notation. a bit as with No Overlap (see below). there will be no beams whatsoever in the part. but with a more subtle effect. . lengthwise. Flat Beams No Beams Editing MIDI CUBASIS VST 12 – 177 . This is a dotted quarter at the end of a bar when Syncopation is off. When Clean Lengths is turned on.. This is done by showing the longer notes as shorter than they are... This will make the music more legible. When this is activated one note will never be shown as overlapping another. the beams over the notes will be flat (as opposed to slanted). notes with very short overlaps are also cut off. This allows long and short notes starting at the same point to be displayed without ties..and with No Overlap activated. When this is ticked. .Switches These provide additional options for the display of the score: Parameter Clean Lengths Description When this is activated. No Overlap An example measure with No Overlap deactivated.and when it is on. notes that are considered to be chords will be shown with identical lengths. This is good for example for vocal scoring. Shuffle Activate this function when you have played a shuffle beat and want it displayed as straight notes (not triplets). Syncopation When this function is activated.

Accidentals appear. Entering Rests You can use the Rest tool to insert rests between notes. Select a note value by clicking on a note button on the Score Toolbar. With the mouse button down. to show you the exact pitch of the note. Like the Note tool. drag the note up/down. The pitch is also shown in the value field under the mouse box. 2.Entering Notes In Score Edit. and takes on the shape of the selected note value. you use the Note tool to input notes: 1. CUBASIS VST 12 – 178 Editing MIDI . release the mouse button. Press the mouse button somewhere in the score display. The Note tool is automatically selected. When you have the note at the right note line with the correct accidental. 5. 3. the Rest tool changes appearance depending on the chosen note value. 4. Set the Snap value to the smallest position at which you want to enter a note.

Editing MIDI CUBASIS VST 12 – 179 . sharps and double sharps. • Use the two mouse boxes to determine where to place notes. flats. The middle button resets the notes to original display. it will only be transposed within the set key. Click on one of the buttons to display the selected note(s) a certain way. If. as in Key Edit (see page 157). The other four options are double flats. and the transposition value when moving notes. beats and ticks). the key is C major (set in the Staff Settings dialog). The lower box shows the pitch when entering notes. When you move several notes. the upper mouse box shows the position of the note you clicked on when starting to drag. • If you hold down [Ctrl] and transpose a note. • You can also use the computer keyboard to move or duplicate notes. Use the arrow tool to select the note(s) you want to affect. The upper box shows the position of the moved note (as bars. you drag them with the Arrow tool as usual. Enharmonic Shift The buttons to the right on the toolbar are used to shift the display of selected notes so that for example an F# (F sharp) is instead shown as a Gb (G flat) and vice versa: 1. you will only transpose to notes belonging to the C major scale. for example.Editing Notes Moving and Transposing Notes To move notes. 2.

Adding Text 1. click outside the text box. Splitting Notes The Scissors tool allows you to split a tied note into two separate notes. 3. 4. When you are done. You can press [Return] to create several lines of text if you like.Flip Stems By pressing [Alt]-[X] on the computer keyboard. A text input line dialog box appears. The Text Tool 2. Deleting Notes As with all other objects in Cubasis there are two ways to erase notes in Score Edit. Either select them and press [Backspace] on the keyboard. Click anywhere in the score. or select the Eraser from the Toolbox and click on the notes. Select the Text Tool. CUBASIS VST 12 – 180 Editing MIDI . Enter the text. Joining Notes The Glue Tube allows you to join two or more notes of the same pitch. you can change the stem direction of the selected note(s).

This opens a dialog box. None of these elements are visible on screen but will be printed correctly. You can have the dialog open while you are working in the Score Editor if you like. Title. 4. 3. These are not intended for text. proceed as follows: 1. Cubasis VST will automatically position the elements as follows: • • • The title is always centered. To make settings for these. just above the first system. Comment and Author These are three standard text elements on the first page of your score. Editing MIDI CUBASIS VST 12 – 181 . select “Score Title” from the Do pop-up menu. Close the dialog by clicking its close box. Select “Text Settings…” from the Do pop-up menu. 2. size and attributes for each of the three elements. The fonts you find on the menu depend on what fonts you have installed on your computer. in which you can input texts and make settings for font. The comment is always positioned just below the title. at the top of the page.Changing the Font and Size If you wish to change the font and size for some text you already put in. Select the text. The author text is always positioned at the right side of the page. the size setting and the style options in the dialog box that appears. but for the non-text symbols used in the program. 5. Use the Font pop-up. Click “Apply” to apply your settings to the selected text object(s). ❐ On your font menu you will also find one or more Cubase fonts.

3. 5. 4. etc. orientation. 7. The options in the dialog depend on the type of printer you use (explained in your Windows documentation). A dialog with printer settings opens. ❐ Note that printing is only available from Score Edit! CUBASIS VST 12 – 182 Editing MIDI . Right. as described on the previous pages. Title. proceed as follows: 1. Select the preferred printer. Click OK. Click OK to close the dialog. Normally you should be able to specify a number of copies to be printed. Pull down the File menu and select “Print & Page Setup…”. etc. If you need to. You can cancel printing at any time by clicking the Cancel button. Comment and Copyright elements. If it is greyed out. A dialog box appears. Top and Bottom settings. print all pages or just a specified range. 2. Select “Print…” from the File menu. Make settings for the Text. change the margins by setting the Left. A dialog will inform you of the progress of the printout. The “Print…” item should now be available on the File menu. paper size. you have not made the correct printer settings in the Print & Page Setup dialog – repeat step 2 to 4 above.Printing the Score To print your score. 6.

Common settings and functions
Selecting and the To pop-up menu
The concept of selecting events is much the same as selecting parts: • • • • Click on an event to select it (and deselect all others). Hold [Shift] and click on an event to select it, keeping any previously selected events. Select several events by enclosing them in a rectangle using the Arrow tool. Use the Select All item on the Edit menu to select all events in the editor.
The key command for this is [Ctrl]-[A].

Use the [←] and [→] keys to select the previous/next event in the active part.
If you hold down [Shift] and use the arrow keys, the next/previous event will be selected, without deselecting already selected events.

Selecting Events from different parts

In Key Edit and Score Edit you can select events from both an active and an inactive part: 1. Select the events you want in the active part, using any method described above. 2. Hold down [Shift]. 3. Select one event from an inactive part by clicking on it.
This part now becomes active.

4. While keeping [Shift] pressed, use any method to select more events from the now active part.
As long as you keep [Shift] pressed, you can switch active parts and select from as many as you like, using this method.

❐ Usually, any type of editing you do (like moving, copying and so on) will

affect all selected events, whether they are in active or inactive parts. See also below.
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The To Pop-up

All the editors have a pop-up menu called “To”. This is used together with the loop and cycle functions to collectively choose a group of events to be affected by your editing.
All events, active or inactive, will be affected. All events inside the loop (see page 192) will be affected, whether the loop is on or off, and regardless of whether the events come from active or inactive parts. All selected events, inactive or active, will be affected.

All events inside the cycle will be affected, whether the cycle is on or off, and regardless of whether the events come from active or inactive parts.

Those events that are inside the loop and selected will be affected. Those events that are inside the cycle and selected will be affected.

Auditioning Events
The Speaker tool (all MIDI Editors)

If you click on an event with the Speaker tool, it is played back. You can also drag over events to play them back one after the other.
The Speaker icon

When you click on the speaker symbol on the status bar, events will be output automatically when you click on them, when you create them using the pencil or paint brush, and when you make changes on the Info line (see below).

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Editing MIDI

Editing on the Info Line
At the top of the Key and Score editors, you have the Info Line. The Info Line shows the values for one selected note. The values can be edited, just as in the List in List Edit: 1. To show/hide the Info Line, click on the i-button on the status bar or press [Alt]-[I] on the computer keyboard.
When the i-button is lit, the Info Line is shown.

2. Select a single event.
Its values are shown on the Info Line. If no event is selected, the Info Line shows “– – –” for all values. If several events are selected, the values for the last selected event are shown.

3. Change the desired values using regular value editing.
You can either click on the value with the left/right mouse button to lower/raise the value or double click on it and type in a new value from the computer keyboard.

The Do pop-up menu
In all three editors, the Do pop-up menu contains two editing functions (in Score Edit, the Do pop-up menu contains other options as well, as described previously in this chapter). The functions are:
Fill

This function only works when the To pop-up menu is set to “All Events”, “Looped Events” or “Cycled Events”. It then fills the whole part/loop/cycle with notes that have the same pitch. The notes are spaced according to the Snap value and are all given a length corresponding to the Quantize value.
• In Key Edit you can specify the pitch of the “Fill notes” by clicking on a key on the keyboard display before you perform the operation.

Delete

This deletes all events in the range defined by the To menu (notes, Controllers, the lot).
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Editing MIDI

Cutting, Copying and Pasting
You can use the Cut, Copy and Paste commands (on the Edit menu or the Toolbar) to move events between editors or to duplicate a series of events. • Cut or copied events are pasted in, starting at the song position. The events will keep their relative positions, pitch and other properties.

Edit Solo

When this button is activated, you will only hear the track/parts that are currently being edited. All other tracks are muted. Use this function when you want to concentrate on editing the parts in the editor, rather than hearing the recording in context.

Follow Song

If Follow Song on the Options menu is turned on, the Edit window will scroll automatically during playback, so that the current song position is always visible. • You may also press [F] on the computer keyboard to turn Follow Song on and off.

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Editing MIDI

Coloring notes in the Editors (Key and List Edit only)
In Key and List Edit, you can use the Color pop-up menu on the status bar to add color to the notes. 1. Pull down the color pop-up menu.

2. Select one of the five options on the pop-up menu.
The options are described below.
Option Default Channel colors Description No color is used for the notes. The notes get different colors depending on their individual MIDI Channel values. Which color is associated with which MIDI Channel can be set with the Edit option (see below). The notes get different colors depending on their pitch. Which color is associated with which pitch can be set with the Edit option (see below). The notes get different colors depending on their velocity values. Which color is associated with which velocity can be set with the Edit option (see below). The notes get the same color as their respective part in the Arrange window. Use this option when you are working with two or more tracks in an editor, to see which notes belong to which track.

Pitch colors

Velocity colors

Color by Parts

Editing MIDI

CUBASIS VST 12 – 187

Editing Color

If you have selected Channel, Pitch or Velocity colors, an extra item appears at the bottom of the pop-up menu. This is used for setting which colors should be used: 1. Select the option at the bottom of the color pop-up menu (named “Channel colors...”, “Pitch colors...” or “Velocity colors...” depending on what is selected).
A Color dialog is opened. Channel, Pitch and Velocity have separate color dialogs, allowing you to set different color schemes for each color option.

The Pitch color dialog. There are twelve different pitch color steps (one for each semitone).

2. Choose colors for the velocity levels/pitches/channels, using standard Windows color selection.
See the Windows documentation for detailed information.

3. When you have edited the colors, click on the “OK” button.

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The Goto pop-up menu
You can move directly to certain useful positions in an editor by selecting from the Goto menu on the Function Bar. These options will scroll your view to show the events at the chosen position.

Option Song Position First Event Last Event First Selected Next Selected Last Selected Prev Selected Next Part

Description Takes you to the Song Position. Takes you to the first event in the active part. Takes you to the last event in the active part. Takes you to the earliest of all the selected events. Takes you to the next selected events. Takes you to the last of the selected events. Takes you to the selected event before the one currently in view. This is mainly useful when you are editing several parts at the same time in Key Edit. It takes you to the beginning of the next part. This might just lead to a vertical scroll if there are several parts beginning at the same Position. This is mainly useful when you are editing several parts at the same time in Key Edit. Takes you to the beginning of the previous part. This might just lead to a vertical scroll (see above).

Prev Part

Editing MIDI

CUBASIS VST 12 – 189

Click on the MIDI Connector symbol on the status bar.and/or Note Off-velocity. A series of notes can therefore quickly be edited. 4. Use the Note buttons on the status bar to decide what properties will be changed by the MIDI input. The note selected in the editor will take on the properties of the played note. CUBASIS VST 12 – 190 Editing MIDI . 3. select the note again (easiest by pressing the [←] key on the computer keyboard) and again play a note on your MIDI Instrument. since you will hear the result even as you edit: 1. according to the setting made in step 3. This enables editing via MIDI. but the Velo On values will be kept as they are. This can be a handy and fast way to get for example the right velocity value. 2. With this setting. • If you want another try.Editing Notes via MIDI You can change the properties of notes via MIDI. The next note in the active part automatically gets selected. Select the note you want to edit. Note On. The symbol should be “lit”. Play a note on your MIDI instrument. You can enable editing of Pitch. the edited notes will get the Pitch and Velo Off values of the notes input via MIDI.

To remove the last note or chord and go back one step. Editing MIDI CUBASIS VST 12 – 191 .Step Recording If you prefer not to record your music in real time. you may use the Step Recording function to input music one note at a time from your MIDI instrument: 1. When you are finished. 5. 4. press [Backspace]. Proceed with the next note or chord. Set the desired length of notes with the Quantize value. Move the song position to where you want to start. Set the desired spacing of notes with the Snap value. It is registered. press [Tab]. turn off Step Recording by clicking the MIDI symbol button (the “Foot” button is automatically deactivated). Click the “Foot” button on the status bar to activate Step Recording. and the Step Position jumps to the next position (according to the Snap value). 6. The MIDI button is automatically activated. 3. Play a note or a chord. • • To input a pause. and so on. 2. indicating that Cubasis VST is ready for MIDI input.

the parts within the loop in the Edit window loop almost independently of the rest of the music. • Use the mouse and/or computer keyboard to set the values in the loop boundary boxes on the status bar. as explained above. This method does not work in Score Edit. you have to define the loop first. meaning you can loop the parts you are editing while Cycling parts that are not being edited! There are two principal ways to set the loop: • Drag the mouse in the Ruler to draw the loop area. since it has no Position Ruler. These boxes can also be opened for editing by pressing [Alt]-[L] and [Alt]-[R]. The loop is also used for directing editing to the events inside the loop. The loop facility operates in addition to the cycle.The Loop Function In all MIDI editors you can set up a local loop. the current loop area is shown in blue on the Ruler when it is activated. For this to work. See page 184. When the loop is active. which is a sort of “minicycle” for the parts being edited. Turning the Loop on or off • Turn the loop on/off by clicking on its button or by pressing [Alt]-[O]. so does the loop. respectively. CUBASIS VST 12 – 192 Editing MIDI . because the loop is still dependent on the cycle. Every time the cycle starts over again. We say “almost”. This will also automatically turn on the loop (see below). Either way. and in light grey when it is deactivated.

the window closes and all editing you have done is kept. a dialog box allows you to change your mind: • • Clicking “Yes” closes the editor and cancels all changes you’ve made since opening the editor. the part will be extended to encompass the added events. Keeping If you close the editor by clicking the window’s Close box or by pressing [Return]. Cancelling If you press [Esc] on the computer keyboard. this is because you have added events outside the part(s) being edited. Cancelling can be thought of as a super-undo. • • If you click “Yes”. Clicking “No” closes the editor. If you click “No”. CUBASIS VST 12 – 193 Editing MIDI . but your changes are kept. “Cancelling” and “Keeping”. It allows you to try out a series of changes to a recorded piece of music and then easily revert back to its original state.Closing the Editor There are two ways of closing the editor. the events outside the part will be discarded. The “Keep Appended Events?” Dialog If you close the editor and a dialog appears asking you if you want to “Keep appended Events”.

CUBASIS VST 12 – 194 Editing MIDI .

13 Mixing .

The VST Channel mixer window opens. mainly the VST Channel Mixer (for audio) and the MIDI Track Mixer (for MIDI). you may still be able to use some of the functions in the mixer. by clicking the VST Channel Mixer icon on the Toolbar or by pressing [Ctrl] and [*] on the numeric keypad. ❐ The MIDI Track Mixer is designed to interact with MIDI instruments com- patible with any of the standards GM (General MIDI). and a Master section for adjusting the level of the final mix. This contains “channel strips” for the audio channels. Mixing is done in different windows in Cubasis VST. 2. However. CUBASIS VST 13 – 196 Mixing .Introduction This chapter describes the general procedures of handling levels. Mixing Audio Setting Levels 1. GS or XG. pan. even if your instrument is not GM/GS/XG compatible. EQ and effects to create a final stereo mix. Open the VST Channel Mixer by selecting “VST Channel Mixer” from the Panels menu. Set up your audio tracks and possibly the locators so that they play back the section you want.

the level meters show the input level instead of the playback level. as long as the Clip indicators in the Master section never light up! Mixing CUBASIS VST 13 – 197 . These are used for automating mixer movements. and use the faders to set the relative volume for the audio channels. if you like. Just be sure to avoid signal levels above 0 dB (clipping). due to Cubasis VST’s high internal resolution. clipping can usually only occur in the Master section (when the signals are sent to the audio hardware). When these are activated. Clip indicator ❐ Actually. Make sure the Read and Write buttons are deactivated. we’ll stick to manual mixing. Make sure the “In” buttons next to the faders are not activated for the audio channels. Activate playback. as described on page 210. You can boost weak signals by +6 dB in the VST Channel Mixer. 5. For now. 4.3. Therefore. The fader settings are displayed numerically below the faders. it can be OK to have the Clip indicators light up for individual channels.

0 dB. the faders are automatically “linked”. • If you hold down [Ctrl] and click on a channel fader. i. moving the fader for the left channel will automatically move the fader for the right channel.e. i. press [Alt] and move the fader. The faders are linked. Adjust the total volume with the faders in the Master section to the right. CUBASIS VST 13 – 198 Mixing . If you want to adjust the level of one stereo channel independently. it will automatically be set to position 0. To set the level independently for one channel in a stereo pair.• For stereo channel pairs. hold down [Alt] and drag the fader. if you move one fader the other will move as well. and vice versa.e. A stereo channel pair. 6.

all audio playback will be in mono. • When you are changing pan for a channel. click the fader handle. Mixing CUBASIS VST 13 – 199 . the setting is shown numerically (L64–R64) in the level display below the fader. pan settings can be automated using the Write/Read functions. • • To select the center pan position. For audio channels in a stereo pair.Setting Pan The pan controls are the boxes with the green vertical line. ❐ If the Mono switch in the Master section is activated. To make the display show the fader setting again. located above each channel fader. and the pan settings will have no effect. hold down [Ctrl] and click on the pan control. Like volume. This is where you set the stereo position of each audio channel. you should probably pan the left (odd-numbered) channel fully left and the right (even-numbered) fully right.

To deactivate Solo.Using Mute and Solo For each audio channel. CUBASIS VST 13 – 200 Mixing . if you hold down [Ctrl] when you click Mute or Solo for a channel. click on the button again. This means that only this channel will be muted or soloed – all other channels are automatically un-muted/un-soloed. They are useful when you want to listen closely to one or several audio channels. Clicking the Solo button silences the output of all other audio channels. click on the button again. there is a Mute and a Solo button. the function will be exclusive. However. You may mute or solo several audio channels at the same time if you like. These work as follows: • • • Clicking the Mute button silences the output of the audio channel. To deactivate Mute.

an effect section (see page 203) and 2 EQ modules. Keep an eye on the VST Performance bar graphs and deactivate a number of EQ modules.Making Equalizer settings Each audio channel in Cubasis VST is equipped with a two band parametric equalizer. the settings will automatically be reflected in the other channel. ❐ If you make Equalizer settings for one channel in a stereo channel pair. To activate and set EQ for a channel. and the audio playback stutters and distorts. ❐ The maximum total number of EQ modules (for all channels together) is governed by your computer’s performance. you will note that the Over indicator in the VST Performance window lights red. The VST Channel Settings window for that channel opens. 2. Mixing CUBASIS VST 13 – 201 . until the computer load seems to be normal. If you activate more EQ modules than your system can handle. Click on the EQ button at the top of the channel strip. This contains a duplicate of the channel strip. Activate one or both EQ modules by clicking on their On buttons. proceed as follows: 1.

Typical send effects would be reverb. Set the parameters for the activated EQ module. The value range is ± 24 dB. Check the channel level meters and compensate with the channel volume faders. insert effects (applied separately to each channel. Applying Effects There are two basic types of effects in Cubasis VST. the sound will be boosted or attenuated according to the Gain setting. chorus or anything that you want to apply in different amounts to the different audio channels (see also the note about stereo effects on page 205). by using the channel inserts in the VST Channel Mixer) and send effects (applied separately to each channel by using the effect sends in the VST Channel Mixer). CUBASIS VST 13 – 202 Mixing . Determines the width of the frequency band around the center frequency to be affected. It is probably easiest to set up a playback cycle and experiment with the settings until you get the desired sound. In the VST Channel Mixer window. Close the EQ window by clicking on its close box. Typical uses for insert effects would be distortion. which means EQ is applied to that channel. The center frequency for the equalization. The narrower the frequency band. filters. ❐ Please note that high Gain values may give rise to distortion.3. the more drastic the effect of the boost or attenuation. The three basic EQ parameters are: Parameter Description Gain Frequency Q Governs the amount of boost or attenuation around the set frequency. 4. delay. the EQ button indicator for the audio channel will now be lit. • The following pages describe the general procedures for applying and making settings for effects. Around this frequency. auto panners or any effect that you want to send a whole channel through. The included effects are described on page 227.

This contains up to two “slots”. and each channel has two effect sends. activate and make settings for the two effects: 1. If you later activate a lot of effect sends. Repeat steps 2 to 4 for the other processor if you like. • The “No Effect” option is used for deactivating the effect processor totally. 4. to avoid clipping (distortion) in the processor. labeled “No Effect”. Use this if you need to conserve computer power. Click the “No Effect” label (or. Make sure the slider to the left is set to a suitably high value. you may need to turn down the master send level somewhat. 5. governing the total amount of input level to the effect processor. if you have two effects already. Make sure the red “power button” is activated for the effect. there will be a slot at the bottom of the window. The first step is to select. 2. If you have less than two effects activated. Now it’s time to set up the effect sends: Mixing CUBASIS VST 13 – 203 . Select VST Send Effects from the Panels menu or click the VST Send Effects button on the Toolbar. 3. This is the master send level.Routing an Audio Channel through the Send Effects You can have two different send effects in Cubasis VST. each holding a separate effect plug-in. and don’t need the effect. on one of the effect names) and select an effect from the pop-up menu that appears. The VST Send Effects window opens. The available effects are listed on page 227.

the amount of effect for the channel is not affected by the volume fader. In the VST Channel Mixer window. Click on the On button for one or both effect sends and turn the Send level knobs to moderate values. With Post-fader effect sends (PRE button not activated). you should hear the selected effect(s) being added to the sound. At this point. and will change with the volume fader movements. click on the FX button for the audio channel to which you want to add the effect. as described on the previous pages.6. The VST Channel Settings window opens. CUBASIS VST 13 – 204 Mixing . the channel’s FX button will light up in the VST Channel Mixer. you will probably want to try out the different effect programs and make settings for the selected effects. With Pre-fader effect sends. When you activate the On button. 8. This is described below. the amount of effect is proportional to the channel volume. If you activate playback. If you want the signal to the effect to be independent of the channel fader setting. This is the most common setting. click on the PRE button for the send. Bypass button (affects both sends) Pre-fader Send switch Send On/Off Send level 7. The section between the channel fader and the EQ modules contains the effect sends.

In short: Stereo image effects will not be heard if the effect is used as an insert effect for a mono audio channel. To add an insert effect to an audio channel.this way you will only hear the “wet” (processed) sound and no “dry” (unprocessed) sound. you would probably want to activate the Prefader Send switch and turn down the volume fader for the audio channel . In the VST Channel Mixer. click the Insert button for the channel. in the form of panning. 2. However. The Insert Effect settings are located above the Effect Sends. pull down the Effect type pop-up menu and select “No Effect”.Adding Insert Effects Each audio channel has one insert effect slot. the audio channel signal will pass through the insert effect. the output of the effect must be routed to a stereo channel or bus (since otherwise. for this to be heard. The VST Channel Settings window opens. Also.g. Activate the On button. stereo enhancement or stereo ambience. the effect slot will still be counted as “in use”. If you want to apply e. ❐ To deactivate an insert effect. the output will be mixed to mono). 3. Please note that some effects cannot be used as Send Effects. auto-panning to a mono audio channel you should therefore use the plug-in as a send effect (the output of which will be in stereo). Pull down the Inserts pop-up menu and select an effect. Mixing CUBASIS VST 13 – 205 . Now. If you just turn off the On button. proceed as follows: 1. and thus consume some processor power. A note about Stereo Effects Several of the VST Plug-in effects affect the stereo image.

CUBASIS VST 13 – 206 Mixing . See page 210. use the following methods: • Select another effect program from the pop-up menu at the top of the control panel. click the Edit button in the VST Send Effects window. and can be loaded into other songs by using the “Load Effect” item on the same pop-up menu. You can save your settings as an effect program. see page 227. • Use the settings in the control panel to adjust the sound of the effect. The window can have a standard panel (with sliders for all parameters) or a custom panel with knobs. by pulling down the File pop-up menu and selecting “Save Effect”. The program is saved as a separate file on disk. A custom control panel (left). Either way. click the Edit button in the Inserts section in the VST Channel Settings window. the control panel appears in a separate window. Each effect in Cubasis VST has a separate “control panel” window for making settings.Editing Effects • For details on the parameters of the included effects. Note however that only some effects come with ready-made programs. and a standard control panel. buttons and sliders. To open the effect control panel for an insert effect. • • To open the effect control panel for a send effect. To edit effects. ❐ Effect settings can be automated. You can also step between programs by clicking the arrow buttons next to the pop-up menu.

In the VST Channel Mixer window. Therefore. select the channel you want to copy settings from. 2. Copying Mixer Channel Settings You can copy all settings from one channel to another in the VST Channel Mixer. Select the channel you want to apply the settings to. you can disable any unwanted plug-ins by opening the DirectX Plugins dialog on the Panels menu. The two plug-ins at the bottom of the list are deactivated. Select Paste from the Edit menu (or press [Ctrl]-[V]). not all DirectX plug-ins may be intended for musical audio processing. etc. these will appear on a separate submenu on the Effect Type pop-up menus in Cubasis VST. and will not appear in Cubasis VST. However. Proceed as follows: 1. All channel settings are copied.About DirectX Plug-ins If you have installed any DirectX compatible effect plug-ins on your computer. the two plug-ins at the top are activated and will appear on Cubasis VST’s effect pop-up menus. Channel 2 selected for copying. by clicking on its channel number label. and deactivating their checkboxes in the leftmost column. This is valuable if you want several channels to have the same EQ settings. by clicking on the channel number label below the faders. In this example. 3. Mixing CUBASIS VST 13 – 207 . 4. Select Copy from the Edit menu (or press [Ctrl]-[C]).

The signal for this has to be generated by the sound system.e. Note: • • • • Both surround speakers get the same signal. only a mono signal is created for the surround (rear) speakers. Surround activated. If a subwoofer speaker is present. it is not fed individually. Activating Surround To activate Surround. That is. if you play it back on a conventional stereo system without surround decoder. The audio information for the different surround channels is encoded in stereo format. click the Surround “On” button in the Master Section of the VST Channel Mixer. CUBASIS VST 13 – 208 Mixing . the surround information is automatically cancelled out and the mix plays back in normal stereo. i. The surround format is intended for playback on a system with a surround decoder and five speakers: left and right front. The surround mix is stereo compatible. center and left and right surround speakers.Creating Surround Mixes With Cubasis VST you can turn a normal stereo mix into a surround mix with spatial sound characteristics.

it doesn’t change the Surround functionality. Use the Front/Rear slider to the right to adjust the amount of Surround effect. Adjust the maximum distance between the listener and the speakers with the Radius slider. close the Surround control panel by clicking its close box or pressing [Return]. Proceed as follows: 1. 3. Note that the Surround mode is active for as long as the Surround “On” button is activated in the VST Channel Mixer. 2. 5. CUBASIS VST 13 – 209 Mixing . according to the surround system on which it is supposed to be played back. with a distance range from 1 to 10 meters (or 4 to 40 feet). so that they coincide with the desired or available speaker positions. 4. regardless of whether the control panel is open or not.Making Surround settings Clicking the Surround “Edit” button in the Master Section opens the Surround control panel: This is where you set up your surround mix. This is just a display switch for your convenience . Use the Meter/Feet switch to select the desired unit for measuring the speaker distances. This determines the “scale” of the graphical display. Click and drag the individual speaker symbols in the graphical display. the more pronounced the Surround effect. The more to the Rear the slider. When you drag. If you like. the distance and angle between the speakers and the listener are displayed for all speakers.

it is probably easiest to mix one or a couple of channels at a time. and stop and deactivate the Write function in between. 4. every mixer action you make will be recorded. EQ and effects can change automatically during playback. 5. When played back. If you check the Arrange window. in which all your mixer actions are stored. Recording your actions 1. using the Undo command on the Edit menu. pan. 3. 2. Stop playback. Since you can repeat this recording several times. CUBASIS VST 13 – 210 Mixing . so that volume. Open the VST Channel Mixer window. While this button is “lit” (activated). This track contains one long part named “Audio Mix”. This is done by “writing” your mixer actions into a special audiomix part. That way. it will automatically be lengthened if you record past its end. Click on the Write button above the Master Section to the right. Start playback. like on a physical mixer with motorized controls. this part will repeat your fader movements and button settings just like you performed them.Automating the VST Mixer It is possible to automate all VST Mixer actions. Don’t worry about the length of this part. You will even see the faders and buttons move on the screen. you will note that a special track called “Audio Mix” has been created. you can also Undo your last run if you’re not satisfied. Move the faders and other controls as you would during a manual mixdown.

• Please note that there is only one audiomix part/track. ❐ The Write function works in Stop mode as well as during playback. Mixing CUBASIS VST 13 – 211 . all changes you make to your mixer parameters are recorded at the current song position. Start playback as usual. created the first time you use the Write function in your arrangement. 2. abrupt changes. 6. This feature can be used creatively if you need initial mixer settings. etc. Exiting the mixer window will automatically deactivate the Write function. information is added to the existing part instead. Activate the automated playback by clicking on the Read button above the VST Channel Mixer’s Master Section. The monitor faders and controls will move automatically. Playing back your recorded Mixer actions 1. No new parts are created the next time you use the Write function. If you activate Write when Cubasis VST is stopped. You may have Write and Read activated simultaneously if you want to watch and listen to your recorded mixer actions while you’re recording fader movements for another mixer channel. etc. Deactivate the Write function by clicking on the button. following your recorded actions.

What is MIDI “Mixing”? The easiest way to mix your MIDI tracks (or really. since it affects the behavior of the Mixer in many ways. This is important to realize. see page 223. you will be able to control various other parameters in the instruments. Even though the MIDI Track Mixer resembles the VST Channel Mixer. your MIDI Instruments must be able to respond to MIDI Volume and Pan messages. changing the volume for a track in the MIDI Track Mixer causes Cubasis VST to send out MIDI Volume messages to the instrument.Mixing MIDI ❐ To be able to “mix” your MIDI tracks. envelopes. This is opened by selecting MIDI Track Mixer on the Panels menu or by clicking the MIDI Track Mixer icon on the Toolbar. if your instruments support any of the standards GS (Roland’s extension of GM) or XG (Yamaha’s extension of GM). such as effects. CUBASIS VST 13 – 212 Mixing . For example. filters. etc. to change levels. For details about the XG. there is a big difference between how they work: While the VST Channel Mixer actually affects the audio played back. the MIDI Track Mixer emulates this by sending out MIDI Controller messages to your MIDI Instruments. GS and General MIDI standards. pans and other settings in your MIDI Instruments) is to use the MIDI Track Mixer. Furthermore.

when the song position reaches this part. etc. and vice versa. from the MIDI Track Mixer (manually or using automation). Inspector settings Many of the settings in the MIDI Track Mixer are also available in the Inspector. CUBASIS VST 13 – 213 Mixing . Therefore: ❐ If you want to have “absolute control” over the volume. but you cannot make any settings for them. Settings you make in the MIDI Track Mixer are reflected in the Inspector. Since all actions in the MIDI Track Mixer send out MIDI messages (volume. but this will not be reflected in the MIDI Track Mixer! The same thing will happen if the parts contain recorded controller messages. Tracks set to channel “Any” are displayed in the MIDI Track Mixer. On playback. Mixer automation (created with the Write/Read function in the MIDI Track Mixer) will not be reflected in the Inspector. If you create new tracks or delete any existing track. Somewhere a bit into the track. pan. Settings you make in the MIDI Track Mixer affect the Inspector settings for the track (but not for individual parts). according to the following rules: • • • • Inspector settings made for the track are reflected in the MIDI Track Mixer. there is a part set to volume 127. When you play back a MIDI track this may cause some confusion: Consider a track set to volume 90 (in the MIDI Track Mixer or Track Inspector). this means that “mixing” one of these tracks also affects all other tracks set to the same MIDI channel. For example. the faders for the other tracks on the same channel will move accordingly. the volume will be raised in your instrument.). if you move the fader for one of the tracks. Inspector settings made for single parts are not reflected in the MIDI Track Mixer. the Mixer will adjust accordingly. pan. make sure that all Inspector Part Parameters are set to OFF and that the parts don’t contain any controller messages of those types. ❐ Please note that you can have several MIDI tracks set to the same MIDI channel.MIDI Track Mixer vs. etc. The relationship between tracks and “mixer channels” For each MIDI track there is one channel fader.

This means that the faders (which adjust the volume in the instrument) don’t affect the meters (which indicate the velocity of each event that is played back). However. not to the actual sound level. the display below it shows the setting numerically (0-127).<C> .Setting Levels You adjust the levels of your MIDI tracks by moving the faders. When you move a fader. This is the value of the MIDI Volume message sent out on the corresponding MIDI channel. playback is reflected by the level meters next to each fader. playing back one single long note will only cause the level meters to flash briefly at the beginning of the note – since they only respond to the note-on messages.R63). Also. in the MIDI Track Mixer. CUBASIS VST 13 – 214 Mixing . the level meters actually show the velocity values of the MIDI data being played back. When you change this setting. Setting Pan You adjust the stereo position of the MIDI tracks with the pan controls. About the Meters As in the VST Channel Mixer. the display below the fader shows the setting numerically (L64 .

click on the button again.Using Mute and Solo On each Mixer channel strip. To deactivate Solo. • • Clicking the Mute button silences the output of the track. The Audio Mute button Activating the Audio Mute button will turn off all audio output. Mixing CUBASIS VST 13 – 215 . Clicking the Solo button silences the output of all other MIDI tracks. there is a Mute and a Solo button. Use this when you want to concentrate on the MIDI material. Audio tracks are not affected by this. To deactivate Mute. by muting all audio tracks in the arrangement. which can be of great use when you want to listen closely to one or several MIDI tracks. You may Solo several tracks at the same time if you like. click on the button again.

The “Extended” Channel Strip If you click on the arrow button at the top of a channel strip (MIDI tracks only). An “extended” channel strip. no control parameters are available. In this mode. Which controls are available in the extended area differs depending on the mode selected on the pop-up menu at the top: The following modes are available: Mode names XG 1 – Effect & Sends Description Effect Sends and various sound control parameters for use with instruments compatible with the Yamaha XG standard. the strip is extended to the right. Pressing [Alt] and clicking on any arrow button will extend all tracks. The controls in each mode are described below. CUBASIS VST 13 – 216 Mixing . XG 2 – Global Settings Global settings for instruments compatible with the Yamaha XG standard. GS – Effect & Sends GS – Global Settings Off Effect Sends and various sound control parameters for use with instruments compatible with the Roland GS standard. Global settings for instruments compatible with the Roland GS standard.

Turning the knob to the left shortens the release. Adjusts the harmonic content of the sound. Adjusts the brightness of the sound.About the Reset and Off buttons Regardless of the selected mode. For most parameters. without sending out any MIDI messages. These have the following functions: • Clicking the Reset button will set all parameters to their default values. XG 1 – Effects & Sends The following controls are available when the XG 1 mode is selected: Control Send 1 Send 2 Send 3 Attack Description Send level for the reverb effect. Adjusts the release time of the sound. Middle position means no adjustment is made. • Clicking the Off button will set all controls to their lowest value. while turning it to the right gives a slower attack. and send out the corresponding MIDI messages. For example. the default Reverb Send settings is 64. Send level for the chorus effect. Adjusts the attack time of the sound. Release Harm. Middle position means no adjustment is made. the default values will be zero or “no adjustment”. Turning the knob to the left shortens the attack. you will find two buttons labelled “Reset” and “Off” at the top of the extended channel strip. Send level for the “variation” effect. Middle position means no adjustment is made. while turning it to the right makes the release time longer. Middle position means no adjustment is made. but there are exceptions to this.C Bright Mixing CUBASIS VST 13 – 217 .

Room 1-3. Hall 1-2. Celeste or Flanger. CUBASIS VST 13 – 218 Mixing . 1 Eff. Selecting “No Effect” is the same as turning off the variation effect. This is used to control the Master Volume of an instrument. This allows you to select which type of chorus effect should be used: No effect (the chorus turned off). Sends an XG reset message. This allows you to select one of a large number of “variation” effect types. Stage 1-2 or Plate. 3 Reset MastVol Description This allows you to select which type of reverb effect should be used: No effect (the reverb turned off). Therefore. 2 Eff. Normally you should leave this in its highest position and set the volumes individually for each channel with the volume faders. Chorus. regardless of the MIDI Channel setting of the track. Changing one of these settings for a track will in fact affect all MIDI instruments connected to the same MIDI output. to avoid confusion it might be a good idea to create an empty track and use this only for these global settings. the parameters affect global settings in the instrument(s). The following controls are available: Control Eff.XG 2 – Global Settings In this mode.

Middle position means no adjustment is made. This is useful if your keyboard cannot send aftertouch. Adjusts the release time of the sound. Decay Release CutOff Reson. Send level for the “variation” effect. Middle position means no adjustment is made.GS – Effects & Sends The following controls are available when the GS 1 mode is selected: Control Send 1 Send 2 Send 3 Attack Description Send level for the reverb effect. Middle position means no adjustment is made. Press.e. but you have sound modules that respond to aftertouch. Middle position means no adjustment is made. i.e. Turning the knob to the left shortens the attack. The default value for this parameter is zero. Adjusts the attack time of the sound. Adjusts the filter resonance. Middle position means no adjustment is made. Send level for the chorus effect. Turning the knob to the left shortens the release. Adjusts the filter cutoff frequency. The default value for this parameter is zero. Allows you to send out aftertouch (channel pressure) messages on the track’s MIDI channel. while turning it to the right makes the release time longer. Turning the knob to the left shortens the decay. Adjusts the decay time of the sound. i. fully left. Modul. while turning it to the right gives a slower attack. while turning it to the right makes the decay longer. Mixing CUBASIS VST 13 – 219 . Allows you to send out modulation messages on the track’s MIDI channel. fully left.

Short Delay. Allows you to edit the four first parameters of the selected reverb effect. Delay or Panning Delay. regardless of the MIDI channel setting of the track. Plate. The following controls are available: Control Eff. This allows you to select which type of chorus effect should be used: Chorus. Therefore. Allows you to edit the four first parameters of the selected chorus effect.GS – Global Settings In this mode. Changing one of these settings for a track will in fact affect all MIDI instruments connected to the same MIDI output. the parameters affect global settings in the instrument(s). Feedback Chorus or Feedback Delay. CUBASIS VST 13 – 220 Mixing . to avoid confusion it might be a good idea to create an empty track and use this only for these global settings. 1 Para 1-4 Eff. Flanger. 2 Para 1-4 Description This allows you to select which type of reverb effect should be used: Room 1-3. Hall 1-2.

like on a physical mixer with motorized controls. While this button is “lit” (activated). Recording your actions 1. When played back. you can also Undo your last run if you’re not satisfied. every volume. 4. pan. You will even see the faders and buttons move on the screen. mute or effect setting you make will be recorded. Click on the Write button in the upper left corner to activate recording. this part will repeat your fader and knob movements just like you performed them. That way. and stop and deactivate the Write function in between. Start playback. Since you can repeat this recording several times. using the Undo command on the Edit menu. Open the MIDI Track Mixer window. it is probably easiest to mix one or a couple of channels at a time. 3. 2. ❐ Note that you can record Mutes but not the Solo buttons! Mixing CUBASIS VST 13 – 221 .Automating the MIDI Track Mixer All actions in the MIDI Track Mixer window can be automated in a very straightforward way: by “writing” them into a special “Track Mix” part. Move the faders and pan controls as you would during a manual mixdown.

Please note that there is only one Track Mix part/track. Check that the Track Mix track is not muted. This feature can be used creatively if you need initial mixer settings. etc. Playing back your recorded Mixer actions 1. The faders and controls will move automatically. you will note that a special Mixer track called “Track Mix” has been created. This track contains one long part named “Track Mix”. Recording Mixer settings in Stop mode The Write function works in Stop mode as well as during playback. Don’t worry about the length of this part. CUBASIS VST 13 – 222 Mixing . created the first time you use the Write function in your arrangement. You may have Write and Read activated simultaneously. No new parts are created the next time you use the Write function. abrupt changes. etc. information is added to the existing part instead.5. If you activate Write when Cubasis VST is stopped. if you want to watch and listen to your recorded mixer actions while you’re recording fader movements for another mixer channel. following your recorded actions. If you check the Arrange window. Stop playback. 6. Deactivate the Write function by clicking on the button. in which all your MIDI Track Mixer actions are stored. it will automatically be lengthened if you record past its end. 2. all changes you make to your mixer parameters are recorded at the current song position. 3. Start playback as usual. Activate the automated playback by clicking on the Read button in the upper left corner of the MIDI Track Mixer.

With the introduction of GM standard compatible instruments this changed. so that a specially prepared sequence or MIDI file that is sent to the instrument via MIDI will play back the correct sound types. the same MIDI program change number often addressed totally different types of sound in any two synthesizers or sound modules from different manufacturers. if you prepared a sequence or MIDI file and want the melody to be played by a “piano”. regardless of make and model of the instrument. e. Furthermore. A minimum of 24 fully dynamically allocated voices are simultaneously available for both melodic and percussion sounds. The GM standard does not specify in great detail how that piano should sound. There is a number of other MIDI messages that GM compatible instruments should respond to. General MIDI supports all 16 MIDI channels. Each channel can play a variable number of voices (thus be polyphonic). percussion and drum instruments which are key-based always use MIDI channel 10 and specific note numbers are reserved for specific drum sounds. Before the GM standard was introduced.What is GM/GS/XG? General MIDI General MIDI (GM) is a standard set up by the MIDI Manufacturers’ Association (MMA) and the Japanese MIDI Standards Committee (JMSC). Among these are the MIDI controller events for Volume (Controller 7) and Pan (controller 10). MIDI identifies sounds by their program change number. It is simply assumed that the manufacturer reproduces an acoustic piano within the capabilities used by the instrument. it is possible to create a MIDI Mix for a piece of music. These instruments use the same program change numbers for the same types of instruments. you can use a certain program change command embedded into the sequence to automatically select a piano sound in any GM compatible sound module. CUBASIS VST 13 – 223 Mixing . in GM compatible instruments. Each channel can play a different instrument (or sound or program). It defines a standardized group of sounds and the minimum requirements for General MIDI compatible synthesizers or sound modules.g. a flute type sound in one instrument and a piano type sound in the other. By using these controllers. So.

CUBASIS VST 13 – 224 Mixing . It defines additional standard procedures for selecting alternate drum kits and sound variations. and for setting a number of other parameters in Roland GS compatible instruments. It defines additional standard procedures for selecting alternate drum kits and for setting a number of other parameters in Yamaha XG compatible instruments.Roland GS This is a variation of General MIDI introduced by Roland. Yamaha XG This is a variation of General MIDI introduced by Yamaha.

14 The included VST Effects .

Possible uses for this feature include tempo-based delays. For general details about how to assign and set up effects.0 of the VST plug-in standard allows plug-ins to receive MIDI from the host application (in this case.Introduction Cubasis VSTcomes with a number of VST Plug-in effects included. In the control panels for the effect. About VST 2. the resulting timing is 3/16. Cubasis VST). In the case of a delay effect. Tempo Sync basics Several of the new VST Plug-in effects can be synchronized to the song tempo in Cubasis VST. CUBASIS VST 14 – 226 The included VST Effects . This chapter describes the included effects parameters. this means the interval between each delay repeat will be three sixteenth notes. see page 202. MIDI control of pitch-shifters and harmonizers.0 plug-ins that “requests it”. For example. • MIDI Timing information is automatically provided to VST 2. you normally set up tempo sync by specifying a base note value and a multiplier. if you set the base note value to 1/16 (a sixteenth note) and the multiplier to 3.0 Version 2. The resulting timing interval is the base note value multiplied with the multiplier value. etc.

see page 253.see page 244. Grungelizer .see page 258.see page 233.see page 261. Tranceformer2 . BitCrusher . Chopper2 .see page 264.Table Of Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • Autopan .see page 267. PhatSync .see page 262.see page 245.see page 246. Stereo Wizard . Karlette . The included VST Effects CUBASIS VST 14 – 227 .see page 252. Wunderverb 3 .see page 230.see page 241.see page 228. pDELAY .see page 235.see page 239. eROUNDELIZER . Phaser . Rotary . bEATER PAN . Voice Detective .see page 250.see page 266.see page 234. Voice Attenuator . Fuzzbox .see page 237. Mysterizer .see page 265.see page 249.see page 236. MIDI Gate .see page 231. Scopion . Reverb . Metalizer2 .see page 232. DoubleDelay . Vocoder . Chorus .see page 263. Flanger . Stereo Echo .see page 257.

The value is a percentage of the note value selected with the Rate control. Simply put. add bEATER PAN as an insert effect for the channel and check out the included presets! The parameters are as follows: Parameter Depth Rate Description Sets the level balance between the dry signal and the effect. half notes (2). eighth notes (4) or sixteenth notes (5). The bEATER PAN is best used as an insert effect (preferably on a stereo audio channel. To hear the processed sound only. This determines the timing of the gate. it works like a gate that opens repeatedly (in sync with the song tempo) to let portions of the signal through. creating completely new patterns and grooves. in relation to the song tempo: whole notes (1). and you can add reverse. Sets how fast the signal is panned between the left and right side of the stereo image. quarter notes (3). set Depth to 100. shuffle and half speed effects. to make use of the auto-panning feature . To get a sense of what you can do with this plugin. The resulting “chopped-up” signal can automatically be panned. The result depends on the Stereo Image setting.bEATER PAN The bEATER PAN rhythm reconstruction tool makes it possible to mutate rhythmic material in real time. Length Panning Rate CUBASIS VST 14 – 228 The included VST Effects . This determines how long the gate will be open. set up a stereo drum loop. You can adjust how long and how often the gate will open.see the note on page 205).

no auto-panning is applied (the original stereo image is preserved). When this is activated. When this is activated. When this is activated. When set to 0. the processed audio is chopped up and randomly reordered. Reverse Shuffle Half Speed The included VST Effects CUBASIS VST 14 – 229 .Parameter Stereo Image Description Determines how far to the left and right the signal is panned by the auto-panning feature. the signal will be played back in reverse. the audio is played back at half speed (and thus at lower pitch).

BitCrusher

If you’re into lo-fi sound, BitCrusher is the effect for you. It offers the possibility of decimating and truncating the input audio signal by bit reduction, to get a noisy, distorted sound. You can for example make a 24 bit audio signal sound like an 8 or 4 bit signal, or even render it completely garbled and unrecognizable. BitCrusher is usable as an insert effect or a send effect.
Parameter Mode Values I,II,III,IV Description Select one of four operating modes for the BitCrusher. Each mode will produce a different sounding result. Modes I and III are nastier and noisier, while modes II and IV are more subtle. Use this to set the desired bit resolution. A setting of 24 gives the highest audio quality, while a setting of 1 will create mostly noise. This sets the amount by which the audio samples are decimated. At the highest setting (65), nearly all of the information describing the original audio signal will be eliminated, thereby turning the signal into nothing more than unrecognizable noise. This slider regulates the balance between the output from the BitCrusher and the original audio signal. Drag the slider upwards for a more dominant effect, and drag it downwards if you want the original signal to be more prominent. Governs the output level from the BitCrusher. Drag the slider upwards to increase the level.

Depth

0-24

Sample Divider 1-65

Mix

N/A

Gain

N/A

CUBASIS VST 14 – 230

The included VST Effects

Chopper2

Chopper2 is a combined tremolo and autopan effect. It can use different waveforms to modulate the level (tremolo) or stereo position (pan), either using Tempo Sync or manual modulation speed settings. Parameters are as follows:
Parameter Values Input Output Mix 0-100% 0-100% 0-100% Description Sets the Input level. Sets the Output level. Sets the level balance between the dry signal and the effect. If Chopper2 is used as a send effect, this should be set to maximum as you can instead control the dry/effect balance with the send.

Tempo Sync 1/1 - 1/32, When tempo sync is activated (the “Sync” button is pop-up 1/1 - 1/32 Triplet, lit) clicking the field above the Speed knob opens a 1/1 - 1/32 Dotted. pop-up menu, on which you select a note value for tempo-syncing the effect. Note that there is no note value modifier for this effect (see page 226). Speed 0-50Hz When tempo sync is activated (the “Sync” button is lit), this knob selects note values (the same as selecting from the pop-up menu). When tempo sync is off, this sets the tremolo/auto-pan speed freely. Turns Tempo Sync on or off. Determines whether the Chopper will work as an auto-panner (button set to “Stereo”) or a tremolo effect (button set to “Mono”).

Sync button On/Off Stereo/Mono Stereo/Mono button Waveform buttons Depth

Sine, Square, Saw, Sets the modulation waveform. Rev. Saw, Triangle 0-100% Sets the depth of the Chopper effect.

The included VST Effects

CUBASIS VST 14 – 231

Chorus

The Chorus plug-in adds a short delay to the signal, and pitch modulates the delayed signal to produce a “doubling” effect. The parameters are as follows:
Parameter Mix Values 0-100% Description Sets the level balance between the dry signal and the effect. If Chorus is used as a send effect, this should be set to maximum as you can instead control the dry/effect balance with the send. This sets the modulation rate. This controls the depth of the Chorus effect. This adds one or two more delay taps, producing a thicker, multi-layered chorus effect.

Frequency Delay Stages

0-5Hz 0-5ms 1-3

CUBASIS VST 14 – 232

The included VST Effects

DoubleDelay

This effect provides two separate delays. Cubasis VST automatically provides the plug-in with the current song tempo. The parameters are as follows:
Parameter Mix Values 0-100% Description Sets the level balance between the dry signal and the effect. If DoubleDelay is used as a send effect, this should be set to maximum (100%) as you can instead control the dry/effect balance with the send. This pop-up menu (in the upper left corner of the graphic display) is where you specify the base note value for the first delay unit. If “No Sync” is selected, the delay can be set in ms with the TMP Sync knobs. This pop-up menu (in the lower left corner of the graphic display) is where you specify the base note value for the second delay unit. This sets the number of repeats for both delays. The note value multiplier for the first delay unit. See page 226 As above, but for the second delay unit. This sets the stereo position for the first delay. This sets the stereo position for the second delay.

Tempo Sync pop-up 1

No sync, 1/1 - 1/32, 1/1 - 1/32 Triplet, 1/1 - 1/32 Dotted As above.

Tempo Sync pop-up 2 Feedback TMP Sync1 TMP Sync2 Pan1 Pan2

0-100% x1 to x10. x1 to x10. -100 to 100% -100 to 100%

The included VST Effects

CUBASIS VST 14 – 233

eROUNDELIZER

The eROUNDELIZER is an advanced phaser plug-in, allowing for anything from smooth, subtle phasing to extreme effects. The plug-in has the following parameters:
Parameter Depth Description Sets the level balance between the dry signal and the effect. If eROUNDELIZER is used as a send effect, this should be set to maximum (100) as you can instead control the dry/effect balance with the sends. This sets the amount of feedback. A higher value produces a more pronounced “tone” in the phasing sweep. This sets the speed of the phaser sweep, when Sync is off (see below). This controls the number of phaser stages, which dramatically changes the character of the effect. When this is on (button is lit) the phaser sweep will be synchronized to the song tempo. When you click the button to turn Sync on, a pop-up menu appears, allowing you to select a note value for the tempo sync (1/1 to 1/32).

Feedback Rate N. of stages Sync

CUBASIS VST 14 – 234

The included VST Effects

Flanger

This is a classic flanger effect with stereo enhancement. Parameters are as follows:
Parameter Mix Values 0-100% Description Sets the level balance between the dry signal and the effect. If Flanger is used as a send effect, this should be set to maximum as you can instead control the dry/effect balance with the send.

Tempo Sync pop-up

1/1 - 1/32, This pop-up menu (in the upper right corner of the 1/1 - 1/32 Triplet, graphic display) is where you specify the base note 1/1 - 1/32 Dotted value for tempo syncing the flanger sweep. If you select “No Sync”, the sweep rate can be set freely with the Time knob, without sync to tempo. x1 to x10 1-16 0-100% 0-5Hz 0-100% 0-100ms 0-100% This is the note value multiplier for the flanger sweep when tempo sync is used. See page 226 This changes the shape of the modulating waveform, altering the character of the flanger sweep. This determines the character of the flange effect. Higher settings produce a more “metallic” sound. This sets the rate of the modulation sweep when “No Sync” is selected, i.e. when tempo sync is off. This sets the depth of the modulation sweep. This parameter affects the frequency range of the modulation sweep, by adjusting the initial delay time. This sets the stereo width of the effect. 0% is mono, 50% original stereo, and 100% maximum stereo enhancement.

Tempo Sync knob Shape Sync knob Feedback Rate Depth Delay Stereo Basis

The included VST Effects

CUBASIS VST 14 – 235

Karlette

The Karlette is a four-channel delay, that emulates a “tape-loop” echo. The four “tape-heads” can be set to a certain note value, or a certain time, depending on whether Tempo Sync is activated or not. For each of the four “tape-heads” you can set the following parameters:
Parameter Delay Values 1/32 to 1/1, including triplet (T) and dotted (*) values. Sync Off: 0 - 2 sec. Off to 0dB Description With the sync button activated, the delay can be set to a note value synced to the Cubasis VST tempo. If the sync button is deactivated, the delay can be freely set to a time value. The amplitude of the delay. With the knob turned all the way to the left, the delay is muted. The higher the value, the more the delay is dampened (the high frequencies are attenuated) to produce a more subtle effect. Sets the stereo position for the delay. Sets the number of delay repeats.

Volume

Damp

0.000 to 1.000

Pan Feedback

L64 - < C > - R64 0.000 to 1.000

In addition to the individual parameters for the four “tape-heads” there is a global Tempo Sync on/off button and a Dry/Wet control.
If Karlette is used as a send effect, this should be set to all “Wet” as you can instead control the dry/effect balance with the send.

CUBASIS VST 14 – 236

The included VST Effects

this sets the modulation speed freely. Determines whether the output of the Metalizer will be in stereo or mono (see also the note on stereo effects on page 205). There is no note value modifier for this effect (see page 226). Tempo Sync pop-up No sync.1/32 Dotted.1/32. When tempo sync is activated (the “Sync” button is lit). When tempo sync is activated (the “Sync” button is lit) clicking the field above the Speed knob opens a pop-up menu. 1/1 . Turns tempo sync of the modulation on or off. this knob selects note values (the same as selecting from the pop-up menu). 1/1 . 0-10Hz Speed On button Sync button On/Off On/Off Stereo/Mono Stereo/Mono button The included VST Effects CUBASIS VST 14 – 237 . Parameter Output Mix Values 0-100% 0-100% Description Sets the Output level. 1/1 . on which you select a note value for tempo-syncing the effect. Sets the level balance between the dry signal and the effect.1/32 Triplet. with Tempo sync or time modulation and feedback control. the Metalizer will work as a static filter. If Metalizer is used as a send effect. When tempo sync is deactivated (the “Sync” button is dark). When turned off. this should be set to maximum as you can instead control the dry/effect balance with the send. Turns on and off the filter modulation.Metalizer2 The Metalizer feeds the audio signal through a variable frequency filter.

Governs the feedback frequency. Higher values produce a more “metallic” sound. The higher the value. The effect of this will be more noticeable with high Feedback settings. producing sharper sound and a more pronounced effect. the narrower the affected frequency area.Parameter Sharpness Values 0-100% Description Governs the character of the filter effect. Tone 0-100% Feedback 0-100% CUBASIS VST 14 – 238 The included VST Effects . Sets the amount of feedback.

Select the MIDI Gate from the Output pop-up menu. Select the MIDI Gate as an Insert effect for the Audio channel. or a MIDI track containing data. To set it up.as opposed to having a recorded Part playing it . 3. is a Gate effect that is not triggered by threshold levels. or even a live audio input routed to a audio track (provided you have a low latency audio card). 4. monitoring must be activated (the “In” buttons in the Inspector must be lit). when a signal rises above the set level. Select the audio to be affected by the MIDI Gate. but instead by MIDI notes. This can be audio material from any audio track. with the MIDI Gate as one of the items. This can be an empty MIDI track. proceed as follows: 1. If a live audio input is used. in its fundamental form. silences audio signals below a certain set threshold level. 5. Setting Up The MIDI Gate requires both an audio signal and a MIDI input to function. it doesn’t matter. CUBASIS VST 14 – 239 The included VST Effects . MIDI Gate however. The Output pop-up menu appears. The MIDI Output from the track is now routed to the MIDI Gate. if you wish to play the MIDI Gate in real-time .the track has to be selected for the effect to receive the MIDI output. Click the Edit button to open the MIDI Gate panel. I. Select a MIDI track to control the MIDI Gate.MIDI Gate Gating. Hence it needs both audio and MIDI data to function. the Gate opens to let the signal through while signals below the set level are cut off.e. Click in the Output column for the MIDI track. 2. However.

In Note-On mode. 0 . Now play a few notes on your MIDI keyboard. You can now make settings using the following parameters: Parameter Attack Hold Release Note To Attack Values 0 . 6. the Attack time will increase with higher note velocities. If you don’t wish to use this parameter. Note To Release Velocity To VCA Hold Mode Note-On/ Note-Off CUBASIS VST 14 – 240 The included VST Effects . -100 . At negative values. set it to <Off>. regardless of the length of the MIDI note that triggered the Gate. Make sure the MIDI track is selected and start playback.500 0 .127 This controls to which extent the velocity values of the MIDI notes determine the output volume. A value of 127 means that the volume is controlled entirely by the velocity values.<Off> . and then apply the Hold and Release parameters. the Gate will remain open for as long as the MIDI note plays.3.3. while a value of 0 means that velocities will have no effect on the volume.The value you specify here determines how and to which +100 extent the Velocity values of the MIDI notes should affect the Release. Regulates how long the Gate remains open after a Note On or Note Off message (see Hold Mode below).The value you specify here determines how and to which +100 extent the velocity values of the MIDI notes should affect the Attack. Positive values will increase the Release time and negative values will decrease the Release time. -100 . Use this switch to set the Hold Mode. If you do not wish to use this parameter. In Note-Off mode on the other hand. We will assume for the purposes of this manual that you are using recorded audio.<Off> .What to do next depends on whether you are using live or recorded audio and whether you are using real-time or recorded MIDI. As you can hear. the Gate will only remain open for the time set with the Hold and Release parameters. and play the MIDI in real-time. This determines how long it takes for the Gate to close (in addition to the value set with the Hold-parameter).000 0 . higher velocities give shorter Attack times. If this is set to a positive value. the audio track material is affected by what you play on your MIDI keyboard. set it to <Off>.000 Description This is used for determining how long it should take for the Gate to open after receiving a signal that triggers it.

allowing for continuous real-time effect manipulation. In the figure above. Here’s how to use the Mysterizer: 1. 3. see below. subtle sweeping changes or weird. with Amount controlled on the Xaxis and Frequency on the Y-axis. The included VST Effects CUBASIS VST 14 – 241 . the two text fields to the left show you which parameters are controlled on the X-axis and Y-axis respectively. you can control two parameters by clicking and dragging in the display. the next effect is selected. and allows you to choose between eight different effects. When you have selected an effect you want to use. the Ring Mod effect is selected. Play back some audio and route the audio channel through the Mysterizer (either as an insert or a send effect). wild mutations. 2. It can be used as an insert effect or a send effect. For a list of the effects. Open the Mysterizer effect control panel and click the Prog Select field to the right to select the desired effect. For each effect. Each time you click.Mysterizer The Mysterizer is a multi-effect plug-in with a unique hands-on user interface.

This represents the actual parameter settings. The X-axis goes from left to right and the Y-axis goes from top to bottom. 5. LFO-like special effect. the speed and range of which can be controlled with the corresponding Rate knob. which means that the “zero setting” for both axes is in the upper left corner of the display.and Y-axis. Click in the display and drag the hair cursor to change the parameter settings.in other words how your mouse movements are “interpreted” by the effect.4. • The Rate knobs determine how fast the Mysterizer will respond when you move the hair cursor to a new position. You can make independent settings for the X. CUBASIS VST 14 – 242 The included VST Effects . because the white dot will never “reach the target” and come to rest. you will see how the small white dot moves to follow your adjustments. This can create an undulating. Experiment! The Rate and Overshoot knobs When you move the hair cursor. Moderate settings can give a more natural feel when a parameter is changed. Maximum Overshoot settings (turning the knob all the way to the right) will cause constant movement back and forth along the corresponding axis relative to the target position. • The Overshoot knobs determine how far from “the target position” the white dot will be allowed to stray along the corresponding axis when moving the hair cursor. The Rate and Overshoot controls at the bottom of the window control how quickly and accurately the white dot follows your movements .

The X-axis governs the filter resonance. The Xaxis controls the feedback amount. the Y-axis is the manual delay time control (effectively serving as a pitch control). causing resonating peaks at certain frequencies. variable frequency oscillator. the Y-axis controls the frequency of the built-in oscillator. The X-axis is the drive control (amount of distortion). • High-Pass Filter (HP) A filter that cuts off low frequencies according to a set frequency threshold. • Mono Delay A monaural delay. Only signals below the cut-off frequency will be heard. the Y-axis controls the cut-off frequency. thereby producing new harmonics. the Y-axis controls the cut-off frequency. Only signals above the cut-off frequency will be heard. The X-axis governs the amount of effect. • Low-Pass Filter (LP) A filter that cuts off high frequencies according to a set frequency threshold. The X-axis governs the filter resonance.The Mysterizer Effects The following effects are available: • Ring Modulator An effect with which the incoming audio is ring modulated by an internal. • Stereo Delay A stereo delay with which the repeats are heard in both the left and right channels. • Distortion A standard distortion effect. • Band-Pass Filter (BP) A filter that cuts off all frequencies except those around the set cut-off frequency. the Y-axis controls the cut-off frequency. The X-axis governs the filter resonance. the Y-axis serves as a tone control. The X-axis controls the delay feedback while the Y-axis controls the delay time. The X-axis controls the delay feedback while the Y-axis controls the delay time. • Comb Delay A delay with high feedback. The included VST Effects CUBASIS VST 14 – 243 .

It can be used (as a send or insert effect) with any type of audio recordings but is especially excellent for transforming rhythmic material. This determines the number of delay “echoes”. making it possible to create “rising” or “falling” delay effects. you will hear the change in playback speed when you adjust the Pitch . at the same “distance” from the middle position. The Rate parameter (delay time) can be continuously modulated. The settings range from whole notes (0) to 1/32 notes (5). This control changes the pitch (playback speed) of each separate “echo”. in relation to the song tempo. set Depth to 100. Sets the stereo position of the first echo. with negative values being left. Determines the delay time.only the pitch.pDELAY The pDELAY is a stereo delay plug-in with tempo sync and pitch modulation controls. To hear the processed sound only. making the delay effect less static and more “spacey”. with the value 50 indicating no change in pitch. This control determines the speed of the modulation. the timing of the processed signal won’t be affected . allowing for very weird and interesting effects. positive values right and “0” middle position. The range is ± 1 octave (half to double speed). Note that each new echo will be affected by the Pitch settings above. Feedback Position Mod Rate Mod Depth CUBASIS VST 14 – 244 The included VST Effects . If the Rate setting is low.this can be used for “shuffle feel” delays. Subsequent echoes (as set by the Feedback control) will alternate between the left and right side. etc. Determines how much the Rate parameter should be modulated. Parameter Depth Rate Pitch Description Sets the level balance between the dry signal and the effect. With a high Rate setting.

the sweep rate can be set freely with the Time knob. Tempo Sync pop-up No sync. 0% is mono. A higher value produces a more pronounced effect. without sync to tempo.1/32. when “No Sync” is selected. This pop-up menu (in the upper right corner of the graphic display) is where you specify the base note value for tempo syncing the Phaser sweep. i. It works by shifting the phase of the signal and adding it back to the original signal. Parameter Mix Values 0-100% Description Sets the level balance between the dry signal and the effect. when tempo sync is off. 0-100% x1 to x10.Phaser The Phaser plug-in produces the classic “swooshing” sound that characterizes phasing. causing partial cancellation of the frequency spectrum. 0-6Hz 0-100% Feedback TMP Sync knob Rate Stereo Basis The included VST Effects CUBASIS VST 14 – 245 . this should be set to maximum as you can instead control the dry/effect balance with the send.e. If the Phaser is used as a send effect. See page 226.1/32 Triplet. This sets the amount of Feedback. and 100% maximum stereo enhancement. 1/1 . This sets the rate of the Phaser sweep. 50% original stereo. 1/1 . This is the note value multiplier for the Phaser sweep when tempo sync is used.1/32 Dotted. This sets the stereo width of the effect. 1/1 . If you select “No Sync”.

synced to the sequencer tempo. Setting filter cutoff values in the grid window. or directly set by clicking in an empty grid box. By click-dragging left or right consecutive step entries will be set to the pointer position. CUBASIS VST 14 – 246 The included VST Effects . pulsating filter effects. Individual step entries can be freely dragged up or down the vertical axis. Setting Step Values • Setting step values is done by clicking in the pattern grid windows. General Operation PhatSync can produce two simultaneous 16-step patterns for the filter cutoff and resonance parameters.PhatSync PhatSync is a pattern-controlled multimode filter that can create rhythmic.

and up to 8 different Cutoff and Resonance patterns can be saved internally. Pattern Selector. you can hear how your filter patterns affect the sound source connected to PhatSync directly. then select another Pattern memory location. Using Pattern Copy and Paste to create variations You can use the Copy and Paste buttons below the Pattern selector to copy a pattern to another Pattern memory location. The higher up on the vertical axis a step value is entered. The included VST Effects CUBASIS VST 14 – 247 . Both the Cutoff and Resonance patterns are saved together in the 8 Pattern memories. which is useful for creating variations on a pattern. New patterns are all set to the same step value by default. The pattern is copied to the new location. the higher the relative filter cutoff frequency or filter resonance setting. Selecting New Patterns • Created patterns are saved with the song. and can now be edited to create variations using the original pattern as a starting point. • By starting playback and editing the patterns for the cutoff and resonance parameters.• The horizontal axis show the pattern steps 1-16 from left to right. • To select new patterns you use the Pattern Selector. and the vertical axis determines the (relative) filter cutoff frequency and resonance setting. and click Paste. • Click the Copy button with the pattern you wish to copy selected.

1/8. what note values the (1/32. i. Note that very high Base Resonance settings can produce loud ringing effects at certain frequencies. BP. Base Resonance Glide Filter Mode (LP. Resonance values set in the Resonance Grid windows are values relative to the Base Resonance value. CUBASIS VST 14 – 248 The included VST Effects . ❐ All parameters can be automated as described on page 210. Sets the overall volume. This will apply glide between the pattern step values. Cutoff values set in the Cutoff Grid windows are values relative to the Base Cutoff value. 1/16. 1/4) pattern will play in relation to the tempo. Mix Gain Adjusts the mix between dry and processed signal.e. bandpass (BP) or highpass (HP) filter modes.PhatSync Parameters: Parameter/Value Base Cutoff Description This sets the base filter cutoff frequency. causing values to change more smoothly. This selects between lowpass (LP). This sets the base filter resonance. HP) Sync This sets the pattern beat resolution.

This parameter sets a delay between the direct sound and the reverb effect output. Governs the “size” of the simulated room environment. Room Size Predelay Reverb Time Damp The included VST Effects CUBASIS VST 14 – 249 . producing a rounder and smoother sounding reverb. If Reverb is used as a send effect. this should be set to maximum as you can instead control the dry/effect balance with the send. This parameter “dampens” the higher frequencies. and makes the reverb effect more natural-sounding. The reverb effect features the following parameters: Parameter Mix Description Sets the level balance between the dry signal and the effect. This parameter sets the length of the reverb effect. A short predelay before the reverb reduces reverb “clutter” which blurs the sound.Reverb Reverb is used to add ambience and “space” to recordings.

180=one mic on each side. A rotary speaker cabinet features variable speed rotating speakers to produce a swirling chorus effect. Setting Mode Overdrive Crossover frequency Mic Angle 0-100 200-3000Hz 0-180 degrees CUBASIS VST 14 – 250 The included VST Effects . 0=mono. commonly used with organs.Rotary The Rotary plug-in simulates the classic effect of a rotary speaker. or a variable control. Sets the simulated microphone angle. Other controllers switch at 64. and Pitch Bend is the controller. Applies a soft overdrive or distortion. Rotary features all the parameters associated with the real thing. When switch mode is selected. Sets the crossover frequency between the low and high frequency loudspeakers. See page 251. Volume/Expression/ Velocity/CC# 2 to 14 Switched/Variable Selects whether the SLOW/FAST speed setting is a switch. The included presets provide good starting points for further tweaking of the numerous parameters. Mod Wheel/Pitch Selects the MIDI Continuous Controller for the Bend/Sustain Pedal/ Speed parameter. the speed will switch with an up or down flick of the bender. The parameters are as follows: Parameter Speed MIDI CC Values Description STOP/SLOW/FAST This controls the speed of the Rotary.

0-720 rpm Directing MIDI to the Rotary Whenever the Rotary has been selected as a Send or Insert effect. Adjusts amplitude modulation depth. it will be available in the Out column pop-up menu for MIDI tracks.see page 286).0-720 rpm/sec.0-720 rpm 0. This allows you to control the Speed parameter via MIDI.Parameter Mic Distance Values 1-36 Inches Description Sets the simulated microphone distance from the speaker. High rotor amplitude modulation. High rotor frequency modulation.0-720 rpm 0. Fine adjustment of the low rotor FAST speed Adjusts the overall output level. Fine adjustment of the high rotor SLOW speed. Adjusts overall bass level. by selecting a MIDI track and routing it to the Rotary effect (just like playing a VST instrument in real time . The included VST Effects CUBASIS VST 14 – 251 . Fine adjustment of the high rotor FAST speed Fine adjustment of the low rotor SLOW speed. Fine adjustment of the high rotor acceleration time. Low Rotor Amp 0-100 Mod Low Rotor Mix Level Hi Rotor Amp Mod Hi Rotor Freq Mod Phasing Hi Slow Hi Rate Hi Fast Lo Slow Lo Rate Lo Fast Gain Mix 0-100 0-100 0-100 -100 to 100 0.0-720 rpm 0. Fine adjustment of the low rotor acceleration time. • All parameters can be automated as described on page 210. Adjusts the mix between dry or processed signal. 0. 0.0-720 rpm/sec. Adjusts the amount of phasing in the sound of the high rotor.

Speed On button Stereo/Mono Sync button Depth Waveform buttons On/Off Stereo/Mono On/Off 0-100% Sine. 0-10Hz When tempo sync is activated (the “Sync” button is lit). Governs the frequency (pitch) of the modulating oscillator. Sets the level balance between the dry signal and the effect. variable frequency oscillator.1/32 Triplet. Governs the depth of the pitch modulation. Governs whether the output will be stereo or mono. this knob selects note values (the same as selecting from the pop-up menu). There is no note value modifier for this effect (see page 226). Sets the pitch modulation waveform. Turns tempo sync of the modulation on or off. When tempo sync is off. Triangle CUBASIS VST 14 – 252 The included VST Effects .Tranceformer2 Tranceformer2 is a ring modulator effect. lit) clicking the field above the Speed knob opens a 1/1 . Sets the Output level.5000Hz Description Sets the Input level. Rev.1/32. pop-up menu. this sets the modulation speed freely.1/32 Dotted. on which you select a note value for tempo-syncing the effect. Saw. in which the incoming audio is ring modulated by an internal. A second oscillator can modulate the frequency of the first oscillator. Parameter Input Output Mix Pitch Tempo Sync pop-up Values 0-100% 0-100% 0-100% 1 . Turns modulation of the Pitch parameter on or off. Saw. When tempo sync is activated (the “Sync” button is 1/1 . producing new harmonics. in sync with the song tempo if you wish. 1/1 . Square.

with a sound optimized to respond well to the modulator input. which is basically a simple polyphonic synthesizer. Select a source for the modulator. This is because the Vocoder requires both an audio signal (as the modulator source) and a MIDI input (to play the carrier) to function. The Vocoder has a built-in carrier. Setting Up The Vocoder is set up slightly differently than other VST plug-in effects. The modulator source can be audio material from any VST audio track. If a live audio input is used.Vocoder The Vocoder can apply sound/voice characteristics taken from one signal source called the “Modulator” and apply this to another source. proceed as follows: 1. The audio attributes of these frequency bands can then be used to modulate the carrier. To set up for use. monitoring must be set to input (the “In” buttons in the Inspector must be lit). making the instrument “talk”. or even a live audio input routed to a VST audio track (provided you have a low latency audio card). A typical application of a vocoder is to use a voice as a modulator and an instrument as a carrier. A vocoder works by dividing the source signal (modulator) into a number of frequency bands. called the “Carrier”. The included VST Effects CUBASIS VST 14 – 253 .

This can be an empty MIDI track. it doesn’t matter. We will assume for the purposes of this manual that you are using recorded audio as the modulator. or a MIDI track containing data. Make sure the MIDI track is selected and start playback. 5. Static pads or soft ambient material are generally less appropriate for use as modulators.as opposed to having a recorded Part playing it . the audio track material. and play the carrier in real-time. As you can hear. The MIDI Output from the track is now routed to the vocoder. The Output pop-up menu appears. Now play a few notes on your MIDI keyboard. That concludes the setting up and you are now ready to start vocoding! What you do next depends on whether you are using live or recorded audio as the modulator source and whether you are using real-time or recorded MIDI as the carrier input.• Good modulator source material are talking or singing voices or percussive sounds like drum loops for example. 4. 2. Select a MIDI track. Click in the Output column for the MIDI track. However. if you wish to play the vocoder in real-time . Select the Vocoder from the Output pop-up menu. but there are no hard and fast rules as to what could be used as a modulator source. is now applied to the Vocoder’s built-in sound source! CUBASIS VST 14 – 254 The included VST Effects .the track has to be selected for the vocoder to receive the MIDI output. with the Vocoder as one of the items. or rather its formant characteristics. Click the Edit button to open the Vocoder panel. 3. 6. Select the Vocoder as an Insert effect for the Audio channel with the Modulator signal.

P. Adds random pitch variation to the oscillators. Allows you to detune one of the oscillators in cent steps.Vocoder Synth Parameters The built-in synthesizer is always the carrier.00 to 0. i.Glide 0-100 0-100 P.Bright 0-100 P. The parameter controls the time it takes for the pitch to glide from one note to the next. This can also be controlled by using the Mod Wheel. It does not affect the white noise generator. This makes the pitch glide between notes played.Detune LFO Rate Vibrato -12. This is a lowpass filter that can be used to soften the tone of the oscillators.Drift P. This makes the oscillators modulate the noise level.00. Adds white noise to the sound. it is the sound of this instrument that the modulator source is applied to. Controls the LFO rate (for vibrato). turning “sss” into “zzz”. Adds vibrato to the oscillators. 1-23Hz 0-100 The included VST Effects CUBASIS VST 14 – 255 . and features 2 oscillators per voice. Sets the up/down range of the Pitch Bend in semitone steps. Tunes the oscillators in cent (100th of a semitone) steps. The synth has the following parameters: Parameter Max Poly Fine Tune Pitch Bend Noise NoiseMod Values 1-8 -100 to +100 Cent 1-12 Semitones 0-100 0-100 Description This sets the number of voices for the synth. This gives the noise a rasping sound.e. The synth is up to 8 voice polyphonic.

Log/Lin controls how the frequency bands are spaced between the min and max frequencies. Adjusts the level of the original input signal passed to the vocoder output while notes are played. Bandwidth 0-100 Min/Max Freq Log/Lin 40-8000Hz 0-100 Env. gradually cutting lower frequencies while letting high frequencies pass. This sets the bandwidth for the frequency bands. whistle-like sound. providing a more subtle vocoder effect. Very narrow bandwidth settings will produce a thin. This controls the output level of the vocoder.Speed 10-19699ms/ This determines the attack and release times of the voHOLD coder envelope. This lets you apply the vocoder to a vocal track adding vocoded parts just where you want them. Parameter NumBands Values 2-24 Description This governs how many frequency bands the modulator signal is divided into. Gap Thru sets the level of the original input signal that is passed to the vocoder output when no MIDI notes are being played. which affects the overall timbre. Fewer bands will provide a thinner more resonant sound. Log = equal spacing in octaves. 0-100 This lets through high frequencies around the “S” frequency from the original input signal while notes are played. High Thru Talk Thru Gap Thru 0-100 0-100 Output Emphasis -20 to 20 0-100 CUBASIS VST 14 – 256 The included VST Effects . This affects the basic timbre of the vocoder. Lin = equal spacing in Hz. This is a highpass filter. and doesn’t affect the carrier synth at all. These parameters set the minimum and maximum frequency limits for the vocoder. If set to “HOLD” the modulator is “frozen”. longer settings will gradually increase the attack/release times. respectively. Fast settings will cause the modulator signal to trigger the vocoder instantly. whereas using more bands will make the sound fuller and more intelligible.Vocoder Parameters The Vocoder parameters govern the general sound quality of the vocoded sound.

The principle concept is based on the fact that vocals are usually mixed to center position in the stereo field. • The Gain parameter allows you to adjust the output level of the plug-in. Note. the plug-in will sum the right and the left channels (with one of the channels out of phase).Voice Attenuator This plug-in can be used to remove lead vocals from a recording. in the frequency range set by the Low and High Frequency parameters. the plug-in will filter out the signals within the frequency range set with the Low and High Frequency parameters. and that the human voice occupies a limited area of the frequency spectrum. This method will only work with stereo material. by applying a notch (band reject) filter. without using very complex processing beyond the scope of this plug-in. The included VST Effects CUBASIS VST 14 – 257 . to produce a “karaoke” effect. • If the Remove Mono button is activated. This method can be used with both stereo and mono material. however. • If the Notch Filter button is activated. that it is nearly impossible to remove a vocal completely.

Voice Detective

The Voice Detective is a real-time tool that analyzes an audio signal (recorded or played in real time) and “translates it” to MIDI. This allows you to sing a melody line and have it converted to MIDI - as a result, you can control a MIDI synthesizer with your voice!
• Although the Voice Detective is optimized for vocal input, you can of course use other instruments as sound sources as well. However, for the plug-in to be able to analyze the incoming audio, it must be monophonic - you must play one note at a time.

You can either use the Voice Detective with an existing audio recording or with a “live” input signal. Here’s how you set things up:
Using Voice Detective with an existing audio recording

1. Set up the audio track with the recording, so that it plays back as desired.
Remember that the recorded audio must be monophonic - the Voice Detective cannot analyze chords.

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2. Set up the left and right locator to encompass the section you want “translated” to MIDI. 3. Add the Voice Detective as an insert effect on the track’s audio channel. 4. Pull down the Options menu and make sure “Record SysEx” is activated. 5. Select an empty MIDI track.
This is where the MIDI events created by the Voice Detective will be recorded.

6. Start recording.
The audio track will play back through the Voice Detective. This will analyze the audio and translate it to MIDI events, which will be recorded on the MIDI track.

7. When you are done, play back the MIDI track to hear the result.
Using Voice Detective on live input

This makes use of Cubasis VST’s audio input monitoring function (for more about this, see page 64): 1. Pull down the Options menu and select the item called “Enable Monitor” on the Audio Setup submenu.
If the menu item says “Disable Monitor”, monitoring is already enabled, and you don’t need to change anything.

2. Select an empty audio track and make sure the correct audio input is selected.
This should be the audio input to which your sound source (e.g. a microphone) is connected. You select input in the Inspector or the VST Channel Mixer (see page 63).

3. Activate monitoring for the audio track by clicking on the left half of the Input button in the Inspector.
The Input button should light up, indicating that monitoring is on. At this point, you may also want to check input levels as described on page 65.

4. Add Voice Detective as an insert effect on the track’s audio channel. 5. Set up the left and right locator as usual when recording.
Recording always starts at the left locator and ends at the right.

6. Pull down the Options menu and make sure “Record SysEx” is activated.

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7. Select an empty MIDI track.
This is where the MIDI events created by the Voice Detective will be recorded.

8. Start recording and sing (or play your instrument - one note at a time).
The audio is sent into Cubasis VST and into the Voice Detective, where it is analyzed and translated to MIDI events. The MIDI is recorded on the MIDI track.

9. When you are done, play back the MIDI track to hear the result.
About the plug-in latency

Although the analysis performed by the Voice Detective is very fast, it isn’t instantaneous. As a result, the created MIDI events will be slightly delayed compared to the original audio signal (around 200 ms). Depending on the material, you may therefore want to adjust the positioning of the MIDI events after recording. This is easiest done by turning off Snap and moving the MIDI events slightly to the left, either in a MIDI editor or in the Arrange window.
Voice Detective parameters

The Voice Detective control panel contains very few parameters, making it extremely easy to set up:
Parameter Input Gain Description Allows you to adjust the gain of the audio signal on a scale between 0 and 18 dB. However, this setting is only used for analysis and does not affect the audio in any way. Use these faders to set the upper and the lower limit for the frequency range to be used. Notes that are less than an octave outside this range are raised/lowered by an octave, to “make them fit” into the set range. If this is activated (lit), the PB-Range and PB-Sensitivity settings are used. By clicking the up and down arrow keys, you can specify the pitchbend range (1 to 12 semitones). The specified pitchbend range must correspond with the range of the VST instrument/synth used. Otherwise the pitch of the note will not be correct. This setting allows you to define (on a scale between 1 and 100) what is still considered Pitch Bend (how much a note may deviate from its original pitch) and what is considered to be a new note.

Range Hi/ Range Low

On PB-Range

PB-Sensitivity

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Autopan
Makes the sound move automatically between the left and right channel. The Autopan is best used as an insert effect for stereo channels or as a send effect (see the note about stereo effects on page 205).
Parameter LFO Freq Width Waveform Description This sets the speed of the panning effect. This sets the depth of the effect, that is, how far out to the left/right speaker the sound should move. This sets the shape of the LFO producing the effect. Sine and Triangle both produce a smooth sweep, but with different characteristics. Sawtooth creates a ramp (sweep from one speaker to the other and then a quick jump back). Pulse makes the signal jump back and forth between the speakers. The stereo output level of the effect.

Output Level

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Fuzzbox

This is a simulation of the good old transistor distortion stomp box. It can be used as an insert or send effect. The Electro Fuzz has the following parameters:
Parameter Boost Description This governs the amount of distortion. If you want to increase the distortion without raising the signal level, you may have to adjust the Volume knob as well. Raising this parameter will “invert” the part of the signal that is above the clipping level, instead of employing hard clipping. The result is that more 2nd order harmonics are added, changing the character of the distortion. This is a volume control for the output signal from the Electro Fuzz.

Clipback

Volume

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Grungelizer

The Grungelizer adds noise and static to your recordings - like listening to a radio with bad reception, or a worn, scratched vinyl record.
Parameter Crackle RPM switch Noise Distort EQ AC Frequency switch Timeline Description This adds crackle to create that old vinyl record sound. The farther to the right you turn the dial, the more crackle is added. When emulating the sound of a vinyl record, this switch lets you set the RPM (revolutions per minute) speed of the record. This dial regulates the amount of static noise added. Use this dial to add distortion. Turn this dial to the right to cut off the low frequencies, and create a more hollow, lo-fi sound. This emulates a constant, low hum of AC current. This sets the frequency of the AC current (50 or 60 Hz), and thus the pitch of the AC hum. This dial regulates the amount of overall effect. The farther to the right (1900) you turn this dial, the more noticeable the effect.

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Scopion

The Scopion is an on-board oscilloscope, that analyzes the left or right side of a stereo input signal and displays the waveform contents in real time. The Scopion requires a stereo input and must therefore be used as an insert effect for a stereo channel pair. There are three parameters:
Parameter L/R Switch Time Scale Gain Scale Description Clicking this switch allows you to choose between displaying the left and right side of the stereo input signal. This knob (directly below the L/R switch) allows you to scale the waveform horizontally. This knob (at the bottom of the Scopion window) allows you to scale the waveform vertically.

If you click the Scopion label plate below the display, a help screen appears, explaining the functionality of the parameters in the window.

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Stereo Echo
The Stereo Echo is a delay with separate settings for the left and right channel. It can also be used as a single mono delay, in which case the maximum delay time will be doubled.
❐ The Stereo Echo accepts a mono input only. It is normally used as a send

effect.

The Stereo Echo has the following parameters:
Parameter Delay1 Description The delay time for the left channel. The maximum delay time is 500 ms, unless you link both channels for mono operation, in which case the maximum delay time is 1000 ms - see below (1000ms = 1 second). The delay feedback for the left channel. Higher values result in a higher number of echo repeats. Activating this switch turns the effect into a mono delay. When Link is on, only the left channel parameters will be available (Delay1, Feedback1, etc.). The delay time for the right channel. The delay feedback for the right channel. This parameter determines how much of the left channel output is sent to the right channel input. When set to 0.0 (fully left), then none of the left channel output is added to the right channel input; when it is set to 1.0 (fully right), the right input receives both its normal source and the complete output of the left channel. The output level of the left channel delay. The output level of the right channel delay.

Feedbck1 Link 1-2

Delay 2 Feedbck2 Del2 Bal

Volume L Volume R

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Stereo Wizard
The Stereo Wizard is a stereo width enhancer that takes a stereo input signal and makes it sound “wider”. It must be used as an insert effect for a stereo channel pair. Stereo Wizard will give best result if you use “real” stereo material (as opposed to mono channels panned to different positions in the stereo image). The effect has the following parameters:
Parameter Amount Description Higher values result in a greater stereo width. Normally, you should set this to values between 0.00 - 0.20; higher values can be used for special effects. Reverses the left and right channel.

Reverse

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The included VST Effects

Wunderverb 3

Wunderverb 3 is a reverb plug-in which provides natural sounding reverb effects, and still uses very little processor power. It accepts a mono input and is used as a send effect. Use the Program pop-up to select one of ten reverb types:
Reverb type Hall Large Hall Large Room Medium Room Small Room Plate Gated Effect 1 Echoes Effect 2 Description The reverberation of a medium-sized hall. The reverberation of a larger hall. The reverberation of a large room. The reverberation of a medium-sized room. The reverberation of a very small room. The slightly metallic effect of a plate reverb. A special effect, where the reverb is abruptly cut off. A special “bouncing” effect. An echo (delay) effect. A special, resonant effect, suitable for “ringing” metal sounds.

After selecting a reverb type, you can use the following three parameters in the effect control panel to fine-tune the reverb:
Parameter Size Description This is the size of the simulated room. Changing this will affect the density and character of the reverb. If you have selected a Reverb Type where you can hear the individual “bounces” (Effect 1, Echoes, etc.), raising the Size will increase the time between each “bounce”, like the time control on a delay effect. This is the decay time for the reverb. The higher the value, the longer the reverb. Raising this value will cause the high frequency contents of the reverb sound to die out quicker. This results in a softer, darker reverb.

Decay Damp

The included VST Effects

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The included VST Effects

15
Importing and Exporting Audio

The file is imported into the Pool. that all files in a song must have the same sample rate (the sample rate selected in the Audio System Setup dialog . just as when using the Import Audio File command on the File menu in the Pool. and MP3.Importing audio files into the arrangement You can quickly import audio into your arrangement without having to open the Pool. then select “Audio File. 2.. Move the Left Locator to where you want the audio file to start. Click “Open”. the program will create a copy of the file and convert this to Wave format before importing it (the original MP3 file will not be used in the Cubasis VST song). When you click the Play button. 4. Note however. Select the audio track to which you want to import an audio file. which in turn is placed on the selected audio track.see page 57. Using the Import Audio function 1. Select a file format from the File Type pop-up menu. A segment that plays the whole file is created and placed in an audio part. Note that you can’t import stereo files to mono tracks and vice versa. The Wave file will be placed in the currently selected Audio Files folder (if you haven’t yet specified one. its label changes to “Stop…” and the selected audio file is played back. 5. 16 or 24 bit resolutions are supported. Cubasis VST can import files of the formats AIFF.” from the submenu. Please be aware that the converted Wave file will be several times larger than the original MP3 file! CUBASIS VST 15 – 270 Importing and Exporting Audio . you will be asked to do so). or select another file. This can be done in two ways: • • By using the Import Audio function on the File menu. For AIFF and Wave files. A file dialog opens. Pull down the File menu and select “Import”. as are sample rates up to 96 kHz. By “dragging and dropping” an audio file directly onto the Arrange window. • You can audition the audio file with the Play button.. at the position of the Left Locator. • If you import an MP3 file. Playback continues until you click on Stop. 6. 3. Wave. Use the file dialog box to locate the file and select it.

Among other things. Release the mouse button. and edit the loop as if it were built from individual sounds. In the latter case.rcy). select an audio track to which you want to import the file and set the Left Locator at the position where you want the file to appear. Select an audio file to import.. such as the Steinberg/Sounds Good “Sounds & Cycles” series. Rex1 (*. 2. proceed as follows: 1. In Cubasis VST. the regular mono/stereo conventions apply.. This may be located anywhere on your drive – it doesn’t matter as long as you select it from the Explorer. In the file dialog that appears. The audio file appears in the arrangement at the position where you released the mouse button (taking the Snap value into account). Again. then select “ReCycle File. 3. There are currently three ReCycle file formats supported by Cubasis VST. Pull down the File menu and select “Import”. Drag the file into the Arrange window and drop it on an audio track (or in the empty area below all tracks). Importing ReCycle Files The “Import ReCycle File…” item on the File menu lets you import audio files created in Propellerhead Software’s application ReCycle. Also numerous CD-ROMs with ready-made ReCycle (REX) files can be purchased. Using ReCycle you can “slice” a loop and make separate samples of each beat.rex). ReCycle is a program specifically designed for working with sampled loops. locate a ReCycle file for import. 3. Rex2 (*.” from the submenu. an audio track will be created. this makes it possible to change the tempo of loops without affecting the pitch. Importing and Exporting Audio CUBASIS VST 15 – 271 . If you have ReCycle you can create and export files that you can use in Cubasis VST.rx2) and Recycle (*. To import a Recycle file into Cubasis VST.Importing Audio using “Drag and Drop” 1. 2.

because it will be called upon if you later want to re-import the corresponding Wav file into the arrangement from the Pool. • A copy is made of the ReCycle file. • If you need to re-import the file into the arrangement. You can also quantize the audio part in the Arrange window. A new part is then created. A part which will play these segments is automatically created on the active track. drag the file item from the Pool to the arrangement. ❐ The original ReCycle file should not be deleted or moved. each one corresponding to a slice in ReCycle. just as any other file. Now you can play back the ReCycled file in any tempo. • • A number of segments are created for the file. starting at the Left Locator position. ❐ Please note that the new file will sound very strange if played back in its entirety. The following happens: 4. Cubasis VST “remembers” the location of the original file and will automatically try to open it when needed. CUBASIS VST 15 – 272 Importing and Exporting Audio . which is added to the Pool.• You can use the Play button to audition the selected file before opening it. This copy is converted to a Wav file. Click Open. It should only be triggered from the part which has been created in the arrangement. to change the groove.

This is done automatically when you import the ReCycle file. or if the Cubasis VST tempo is drastically different from the original loop tempo. If you have used a very high stretch factor in ReCycle. delete the existing part and re-import the ReCycle file. that you couldn’t “see”). Importing and Exporting Audio CUBASIS VST 15 – 273 . not only the last. since they no longer play to the end of the part. by dragging the file symbol from the Pool to the Arrange window. In this situation. • To fix this. An audio event in Cubasis VST should never play past the end of a part (since you would then hear audio in the arrangement. If you later raise the tempo. so that they end exactly where the part ends. Cubasis VST automatically shortens segments that would otherwise play past the end of the part. but a few of the last segments could be affected by the aforementioned problem and will be shortened.About tempo changes and the last Segment(s) It may happen that you import a ReCycle file into an arrangement that has a higher tempo than the loop originally had. In the new part that appears the length of the last segment(s) will be adjusted to fit the current tempo. Therefore. and the last segment will “stick out” past the end of the part. the shortened segments will become too short. the slices (segments) will overlap.

Create or select an audio track and set it to channel “Any”. Set the Left Locator to the position where you want the part to appear. each audio segment will play back on its “own” channel. see below. the monophonic character of a Cubasis VST channel might lead to clicks in the transition between segments. it can only play back one sound at a time. that is. Importing into “Any” tracks – Polyphonic playback Another way of avoiding the problems with monophonic playback of ReCycle files is for Cubasis VST to “simulate” the polyphonic behavior of a sampler by splitting up a ReCycle file. The trick is to completely avoid overlap between segments. bass loops etc. In many cases this should remove any clicks when playing back ReCycle files. each track in Cubasis VST is monophonic. Proceed as follows: 1. If you have no idea what to choose. 4.. don’t worry. Examine your arrangement and locate two or more consecutive audio channels that you can reserve for a ReCycle file. like you do when playing ReCycled files. 3. the program will suggest a number for you. with other types of material. CUBASIS VST 15 – 274 Importing and Exporting Audio . This is not ideal for playing many short overlapping sounds. Cubasis VST will automatically create small crossfades between consecutive or overlapping audio segments on the same audio channel. since it is in the overlap that clicks might occur. Now. There are two ways to remedy this: Using Smooth Segments • Pull down the Options menu and activate the “Smooth Segments” option on the Audio Setup submenu.If you get clicks during playback While a sampler or sampling synthesizer is polyphonic. However. much as with MIDI “Any” tracks. In tracks set to channel “Any”. This fact will normally not cause any problems with drum loops. 2. Import the ReCycle file from disk. How many channels you need for Polyphonic operation depends on the nature of the loop. so that the “slices” play back on more than one channel.

If needed. Click “OK”. However. Importing and Exporting Audio CUBASIS VST 15 – 275 . specify “1” as the start channel and “3” as the number of channels to use.5. the program suggests a number of channels that ensures no overlap at all. if you want the file to use channels 1. you can change this. 2 and 3. 6. that only requires one audio channel. In the dialog that appears. see below. The slices will now alternate between the specified channels. The drawback of this procedure is that more than one audio channel is “used up” by a single file. if you run out of audio channels you can use the “Export: Audio Tracks…” feature to turn your “multichannel” ReCycle track into one file. For example. thereby minimizing the overlap (and thus the clicks).

There are a lot of Mixman TRK files available. About Mixman TRK Files in Cubasis VST Cubasis VST allows you to import Mixman TRK files onto audio tracks.” from the submenu. Importing a Mixman TRK File 1. Locate and select the Mixman TRK file you want to open.trk) Mixman TRK (for “Track”) files are the building blocks in the Mixman Studio and Mixman Studio Pro.trk). Select an audio track to which you wish to import the track file. Track files have the extension “. then select “Mixman File (*. 2.Import Mixman File (*. 3. Pull down the File menu and select “Import”. as when using the regular “Import Audio File” function. To facilitate tempo-matching. This means that once you have imported the file. the program doesn’t import the actual Mixman TRK files. A dialog opens where you can locate the Mixman Track files on your computer. applications aimed at creating music by matching and mixing beats and loops. you need to re-import the file.you need to make some settings first: CUBASIS VST 15 – 276 Importing and Exporting Audio .trk”. the Mixman TRK files contain “slices” internally (somewhat like ReCycle REX files). Don’t double click on the file .. the tempo being matched automatically in the process. instead a copy of the file is created and converted to a regular audio file.. Actually. automatically matching their tempo to the current tempo in Cubasis VST. This audio file is then imported onto the audio track. and owners of Mixman Studio or Studio Pro can also create their own Mixman TRK files. it will not follow any tempo changes you make in Cubasis VST .should you want to change the tempo.

The “Track” value to the right is the original tempo of the Mixman file. • If the “Auto” option isn’t activated. you need to adjust the song tempo in Cubasis VST later (unless you specifically don’t want the tempi to match). If you don’t want to change the pitch of the imported audio. By default. the pitch of the imported audio will be adjusted according to the change in tempo. Importing and Exporting Audio CUBASIS VST 15 – 277 .4. but you can change this if you wish. The effect will be the same as if you matched the tempo of the imported loop simply by playing it faster or slower. in the “Song” field to the left in the Tempo section. you should deactivate “Auto” and make sure “Half-Steps” is set to 0:00. you can specify the desired pitch shift (in semitones and cents) in the “Half-Steps” field.it will not change the actual song tempo in Cubasis VST! Should you change the tempo for the imported loop here. ❐ Note that changing the tempo setting here only affects the imported au- dio file . this is set to the current song tempo in Cubasis VST. Use the settings in the Pitch Shift section to determine whether you want the pitch of the imported audio to be changed. 5. • If you activate the “Auto” option. Specify the tempo to which you want to match the Mixman file.

❐ Again.6. 8. for reference. click “Create File”. the Mixman TRK files are “sliced” at each rhythmically important position. most often you would want to adjust the length of the slices too. • If the “Auto” option isn’t activated. The Mixman file is copied into the Audio files folder. • If you activate the “Auto” option. the length of each slice is adjusted to fit the new tempo. 7. Audition the results of the settings by clicking the “Play Converted” button. Internally. you can specify the desired Time Stretch value for the slices. time stretch and pitch shift settings into account) and imported to the selected audio track. Use the settings in the Time Stretch section to determine the length of the “slices” in the imported audio.wav “.00 will double the length of each slice. converted to a Wave file (taking the tempo.50 will make the slices half as long as the originals. CUBASIS VST 15 – 278 Importing and Exporting Audio . while a setting of 0. so it will not adjust to tempo changes made in Cubasis after it is imported. When you are satisfied with the settings. This is the setting to use if you don’t want neither gaps nor overlaps. If you change the tempo of the song after having imported a Mixman file. When Cubasis VST converts the Mixman file to an audio file and adjusts its tempo. Clicking the “Play Original” button plays back the Mixman file in its original state. you need to re-import the file to make it fit the new tempo. the converted file does not contain any “slices” or tempo informa- tion. This plays back the file as it will sound after you have imported it. A setting of 2. giving you a chance to fine-tune your settings before you proceed. The new file will have the name of the original Mixman file but with the extension “. to avoid empty gaps in the audio (if you lower the tempo) or overlapping notes (if you raise the tempo).

Mixing down to an audio file The “Export: Audio Tracks…” feature in Cubasis VST allows you to mix down any number of audio tracks. 1. Set up your tracks. To make a complete mixdown containing both MIDI and audio. 2. If you don’t want to include any of these features in the exported audio file. please note that MIDI tracks that are not routed to a VST Instrument are not included in this type of mixdown. Importing and Exporting Audio CUBASIS VST 15 – 279 . If you want the mixdown file to be automatically imported back onto a specific track in Cubasis VST. you first need to record your MIDI music onto audio tracks in Cubasis VST. depending on whether you want to make a stereo or mono mixdown. make sure that the Read button is activated in the VST Channel Mixer. Pull down the File menu and select “Audio Tracks…” from the Export submenu (or click the “Export Audio” button in the VST Channel Mixer’s Master Section). you should turn them off while preparing the tracks. 4. to hear what you get. You can use the automation in the VST Channel Mixer window. 5. in mono or stereo. and then proceed with the mixdown. Surround and effects. to a new audio file. Set up the Left and Right Locator to encompass the area that you want to mix down. complete with effects and mixer automation. It should be empty and set to stereo or mono. • The rule is: All audio and VST Instruments you hear on playback will be included in the Mixdown file! However. as well as EQ. so that they play back the way you want. 3. The Export Audio dialog opens. If you want to include the automation. select this track.

and place a segment for the file in a new part on the selected track. If no suitable track was selected. activate the checkbox “Add created file to current Song”. AIFF. Select a file format. please visit Steinberg’s online store on the web: pull down the Help menu and select the Steinberg Online Shop item from the Steinberg on the Web submenu (a working internet connection is required). When you export to mp3 a dialog will appear. To upgrade your Cubasis VST copy to include unlimited MP3 encoding. You can choose between Wave. This will automatically import the file into the Pool. MP3 export is included as a fully functional “trial” feature. Real Audio or MP3. 8. Select mono or stereo with the radio buttons (Wave. the program will create a new track. • Please note that MP3 export is limited to 20 times. In other words. AIFF or MP3 file types only). telling you how many remaining encodings you have left. after which the function is disabled. If you want to automatically import the resulting audio file back into Cubasis VST. CUBASIS VST 15 – 280 Importing and Exporting Audio .6. 7. Which type to choose depends on which other programs you plan to use the file in. starting at the Left Locator.

If you selected MP3. Importing and Exporting Audio CUBASIS VST 15 – 281 . The text field below the Coding pop-up menu shows a description of the currently selected Coding and its proper use.If you selected the Real Audio file type. Generally. If you have activated “Add created file to current Song”. 44100Hz (128 Kbit/s) files generated with the “Medium” quality. Select a sample rate and resolution (Wave and AIFF file types only). you need to make two additional settings: encoding quality (Fast.If you selected the Wave file type. Which coding formats are available depends on which compression codecs are installed on your computer. You can experiment with different settings to find a suitable balance between processing time. you can use the Coding pop-up menu to select a coding (compression) format for the file. audio quality and file size. Note that the choice of mono or stereo is included in the Coding options. The audio is mixed down to an audio file of the format you have specified.Press the Create File button. Just remember to mute the original tracks. Medium or Best) and bit rate (which determines the audio quality and compression rate of the MP3 file).Select a folder and a name for the audio file to be created. etc. The other coding formats may be useful if you are creating audio for use in multimedia applications.9. are considered as “standard quality” MP3s. the Coding pop-up menu allows you to choose the desired audio quality for the file. 14. 10. You can play it back to check the results immediately. Which values to choose depends largely on where you plan to use the files. and turn off any EQ and/or effects for the audio channel(s) used by the imported track. so that you really hear the true result. 13. The “standard” format (required if you want to be able to re-import the files into Cubasis VST) is “PCM/uncompressed Waves”. 12. 11. the file will be imported into the Pool and onto an audio track.

About creating a CD In combination with the included WaveLab Lite and Master Unit programs. Create a new Project in the Master Unit program. This may include trimming the files. CUBASIS VST 15 – 282 Importing and Exporting Audio .100 kHz. 2. See page 337 for more information about Master Unit. in uncompressed Wave format with the sample rate 44. To prepare your music for CD creation. Each file will become a separate CD track. This is the sample rate used for audio CDs. etc. You can then perform additional processing before writing the CD. Use the Export Audio Tracks function (see above) to export each Cubasis VST song as a separate stereo audio file. 3. Cubasis VST provides a complete package for audio CD creation (provided that you have a CD recorder connected to your PC). proceed as follows: 1. If you like. open the exported files in WaveLab Lite and perform additional editing. adjusting overall level and EQ. and import the audio files.

16 Using VST Instruments .

Introduction VST Instruments are software synthesizers (or other sound sources) that are contained within Cubasis VST. Click at the “No VST Instrument” field. The VST Instruments window with no VST Instruments selected. How to set up and use VST Instruments is described below. labeled “No VST Instrument”. listing the available VST Instruments. a drum machine and much more. The included VST Instruments are described on page 292. Pull down the Panels menu and select VST Instruments (or click the VST Instruments icon on the Toolbar). You can activate and play up to four different VST Instruments at the same time. Included with the program are several VST Instruments of various kinds . just as with audio tracks. 2. and their audio outputs appear on separate channels in the VST Channel Mixer. For descriptions of the included VST Instruments. The Neon synthesizer appears in the slot. see page 291. but the procedures are the same for other instruments as well. each with a separate VST Instrument. there will be a slot at the bottom of the window. empty slot appears below it. 3. and a new. Select “Neon”. If you have less than four VST Instruments selected. 1. They are played internally via MIDI. CUBASIS VST 16 – 284 Using VST Instruments . a GM compatible sound module. Activating a VST Instrument In the descriptions on the following pages. The VST Instruments window opens.analog-type synthesizers. we use the Neon synthesizer as an example. A pop-up menu appears. allowing you to add effects or EQ. This contains up to four “slots”.

6. Click in the Output column for the track. Using VST Instruments CUBASIS VST 16 – 285 . The Output pop-up menu appears. 5. Make sure the red button to the left is activated (lit).4. The VST Instrument is now activated and ready for use. with the name of the activated VST Instrument. It will now contain an additional item. Select an unused MIDI track in the Arrange window.

Pull down the Out pop-up menu for the track and select “Neon (V1)”. a workaround is to play and record your parts with another MIDI sound source selected. and then switch to the VST Instrument for playback. If this is the case. • The included Neon is single-timbral. select a MIDI track. Therefore. With other VST Instruments. and always in “Omni mode” (it receives on all MIDI channels). to help you identify the VST Instruments (especially handy if you have activated several VST Instruments of the same kind). 3. the latency (the time it takes for the instrument to produce a sound when you press a key on your MIDI controller) may simply be too high to allow real-time VST Instrument playback from a keyboard. 2. you may need to select a MIDI channel in the Chn column (as when playing any regular MIDI sound source). we recommend that you use an audio card with a low-latency ASIO driver for best results.Playing the VST Instrument 1. CUBASIS VST 16 – 286 Using VST Instruments . you don’t have to care about the MIDI channel setting when working with the Neon. The incoming MIDI is now sent to the Neon synthesizer. Try playing your MIDI keyboard. However. In the Arrange window. About Latency Depending on your audio hardware and its ASIO driver. This will be used for playing back (and recording) MIDI notes for the Neon synthesizer. Activated VST Instruments are automatically added to the MIDI Output lists. “V1” stands for “Virtual Instrument slot 1”.

Click the Edit button.Selecting Patches and making Settings 1. To freely adjust the synth parameters. Adjust the synthesizer parameters as desired. Select another patch from the pop-up menu. A pop-up menu appears. This selects another sound. You can also automate the VST Instrument parameters (see page 290). 4. this resembles the panel of a simple “analog” synthesizer. The power button. In the VST Instruments window. try clicking the small arrow icon next to the patch name. patch and file controls from the VST Instruments window are duplicated at the top of the control panel. 2. you need to use the Neon’s control panel: 3. In the case of the Neon. CUBASIS VST 16 – 287 Using VST Instruments . listing the ready-made synth patches included with the Neon. • You can save and load programs for a VST Instrument in the same way as with VST Effect Plug-ins (see page 206). The control panel for the VST Instrument appears.

Using the Inspector The inspector provides you with an additional way of selecting patches and changing settings for a VST instrument to which a MIDI track is routed. and select a patch from the menu that appears. CUBASIS VST 16 – 288 Using VST Instruments . and the control panel for the Instrument appears. This means that you don’t necessarily need to have the VST Instruments window open to be able to perform these operations: • To select a patch for a VST Instrument. • To make settings for a VST Instrument. click the Patchname pop-up menu in the Inspector. click the Edit button in the Inspector.

one or several extra channel strips automatically appear in the VST Channel Mixer. Using VST Instruments CUBASIS VST 16 – 289 . just as with audio tracks. add effects or EQ to the VST Instrument sound. see page 196. This allows you to adjust volume and pan.Making Mixer Settings When you activate a VST Instrument. For general information about how this is done. The Neon channel strips in the VST Channel Mixer.

3. pull down the Options menu and make sure “Record SysEx” is activated. 5. you record parameter changes on a regular MIDI track: ❐ VST Instrument automation uses System Exclusive messages to record parameter changes. and set its output (and possibly MIDI channel) to the same values as the first track. Stop recording and play back the recorded track. The parameters will change as you recorded them. Before you follow the steps below. This is the track on which you will record the automation data. and make the parameter changes you want to automate. but we recommend that you use a separate track. 1. Select another MIDI track. The parameter settings are recorded as special System Exclusive messages. Set up the locators to encompass the section you want to record. Instead. to make editing easier. Set up a MIDI track for playback to a VST Instrument as described above. Start recording. 2. You could also record the automation on the MIDI track used for instrument playback. CUBASIS VST 16 – 290 Using VST Instruments .Automating a VST Instrument Automation of VST Instrument parameters is not done using the standard VST Read/Write automation. 4.

Universal Sound Module . ideal for fat lead sounds. See page 296. See page 314. See page 308. VB-1. the virtual singing monk! See page 311. Brother Gregory. Using VST Instruments CUBASIS VST 16 – 291 . a virtual bass instrument built on real-time physical modelling principles. CS40. See page 304. JX16. See page 294. a polysynth with built-in chorus and a wide variety of available patches. Easy Guitar. LM-9.a sound module with over 70 MB of sampled waveforms. See page 306. a virtual guitar plug-in. a sample-based drum machine.The included VST Instruments The following VST Instruments are included with Cubasis VST: • • • • • • • • Neon. See page 292. a two-oscillator synthesizer. a basic analog-style synthesizer with up to 16 voices.

the maximum polyphony may be limited by the speed of your computer. • • The Neon receives MIDI in Omni mode (on all MIDI channels). Volume. CUBASIS VST 16 – 292 Using VST Instruments .The Neon The Neon is a simple software synthesizer. all parameters can be automated as described above. Pitch Bend (± 2 semitones). Pan (remember to pan the two instrument channels hard Left/Right if you want to use MIDI Pan messages). It has the following properties: • The Neon is polyphonic with up to 16 voices. The Neon responds to the following MIDI messages: MIDI Note On/Off (velocity governs volume). Furthermore. since each added voice consumes CPU power. Modulation (vibrato). You don’t need to select a MIDI channel to direct MIDI to the Neon. However.

By setting this to a value close to “twelve o’clock”. Release VCA Attack. the Cutoff control also serves as a Depth control for the Filter Envelope (VCF Attack. Sustain. when a note is played. The Resonance control for the filter. Release Using VST Instruments CUBASIS VST 16 – 293 . Decay. On the Neon. Osc 2 Detune VCF Cutoff VCF Resonance VCF Attack. Raise this for a more hollow. The basic waveform for the oscillators. when a note is played. The Amplitude Envelope. the more will the filter be affected by the Filter Envelope. Decay. governing the amount of high frequencies in the sound. Release). pronounced filter effect. 8 or 4 feet. The Cutoff Frequency for the filter. Triangle. The vibrato depth is controlled via MIDI Modulation messages (for example. Use these parameters to determine how the amplitude (volume) should change with time. Decay. fatter sound. Governs the speed of the vibrato.Neon Parameters Parameter Range Waveform LFO Speed Description Selects an octave range for the oscillators. so that the lower the setting of the Cutoff parameter. The Filter Envelope. Use these parameters to determine how the filter should open and close with time. Sawtooth or Square. Allows you to detune the “second oscillator” ± 7 semitones. 16. using the Mod Wheel on your MIDI controller). for a warmer. Sustain. Sustain. you will get fine detuning.

Modulation (vibrato).CS40 The CS40 is a straightforward software synthesizer with the following main features: • • • The CS40 is polyphonic with up to 6 voices. The CS40 receives MIDI in Omni mode (on all MIDI channels). CUBASIS VST 16 – 294 Using VST Instruments . ❐ All parameters can be automated as described on page 290. Volume. Pan. The CS40 responds to the following MIDI messages: MIDI Note On/Off (velocity governs volume). You don’t need to select a MIDI channel to direct MIDI to the CS40. Pitch Bend (± 2 semitones).

Decay. Governs the overall volume. the LFO speed will be synced to the song tempo. Detunes Oscillator 1 ± 7 semitones. 16. Triangle. The Vibrato amount is controlled by the Mod Wheel. Using VST Instruments CUBASIS VST 16 – 295 . The Amplitude Envelope.modulation of the VCF cutoff frequency. when a note is played. Governs the speed of the LFO. Square or Pulse. Same as Oscillator 1.No modulation VCF . Release ume) should change with time. Same as Oscillator 1. pronounced filter effect. 8 or 4 feet. The Filter Envelope. Determines how the amplitude (volSustain. If activated. If LFO Sync is activated. This governs the amount of LFO modulation applied to the destination parameters. Use these parameters to determine how the filter should open and close with time. LFO Sync LFO Amount LFO Destination Vibrato Speed VCF Cutoff VCF Resonance Filter Mod ADSR VCF Attack. this parameter sets the LFO speed in various beat increments to the sequencer tempo. when a note is played. Raise this for a more hollow. This controls how much the VCF cutoff is affected by the VCF Envelope. Selects an octave range for oscillator 1. The Cutoff Frequency for the filter. Negative values invert the Envelope settings. VCA .modulation of both the VCF and VCA. governing the amount of high frequencies in the sound. Options are as follows: Off . The Resonance control for the filter. Adjusts the relative volume mix between oscillator 1 and 2. Same as Oscillator 1. Saw.amplitude modulation (tremolo). Both . Sustain. Governs the speed of the Vibrato LFO. MonoMode Volume When activated the CS40 will be monophonic. 32. Release VCA Attack. This sets the destination parameter(s) for the LFO.CS40 Parameters: Parameter Osc 1 Waveform Osc 1 Range Osc 1 Tune Osc 2 Waveform Osc 2 Range Osc 2 Tune Osc Blend LFO Speed Description The waveform for oscillator 1. Decay.

See page 302. These are listed on page 303. Lowpass. You don’t need to select a MIDI channel to direct MIDI to the JX16. CUBASIS VST 16 – 296 Using VST Instruments . The JX16 responds to MIDI Controller messages. • • • Built-in stereo chorus effect. ❐ All parameters can be automated as described on page 290. The polyphony setting for each patch is user programmable. Bandpass and Hipass filter modes are available. Oscillator Lock function enables the creation of pulse and square waveforms with classic PWM (Pulse Width Modulation). The JX16 receives MIDI in Omni mode (on all MIDI channels). Low CPU load and high quality sound (low aliasing distortion).JX16 Synthesizer The JX16 is a dual oscillator software synthesizer with the following main features: • • • • The JX16 is polyphonic with up to 16 voices. Multimode Filter.

The Vibrato parameter is also controllable via MIDI by using the Mod Wheel. in cents (=100th of a semitone) steps. By using the “Osc Lock” parameter you can “cancel out” the oscillators. and use pure noise as the sound source. This lets you apply vibrato on the second oscillator only. Using VST Instruments CUBASIS VST 16 – 297 . Both positive and negative values can be set. Tunes the oscillators in cent (100th of a semitone) steps. This parameter produces white noise mixed with the oscillators. This can be useful for creating PWM effects . Parameter Osc Mix Coarse Fine Tune Vibrato Description Controls the level of oscillator 2. 100 produces equal level to oscillator 1. Noise Mix Osc Lock The Oscillator 2 Section This section contains parameters that affect oscillator 2 only. Fine tuning of Oscillator 2.see page 302 for a further description. Parameter Octave Fine Tune Vibrato Description Tunes the oscillators in octave steps.JX16 Parameters Osc 1+2 Section This section contains parameters affecting both oscillators. Tuning of Oscillator 2. Governs how much the LFO should modulate the pitch of the oscillators (vibrato). in semitone steps (± 2 octaves). which has a fixed output level. This is described separately on page 302. This is described on page 302.

The values set different modulation rates and depths for the effect. Parameter Mode Description If set to “On” the pitch will glide up or down between notes played. and vice versa. If Bend (see below) is used. Rate Bend Polyphony Chorus CUBASIS VST 16 – 298 Using VST Instruments . Negative values causes the pitch to slide up to the pitch of the note played. Glide will only be applied when you press a key while another key is held down.e. the number of voices a patch can use.The Glide/Chorus Section This section contains Glide parameters. i. this parameter controls the time it takes for the pitch bend to “land” at the correct pitch. Controls the time it takes for the pitch to glide from one note to the next when using Glide. If set to “Held”. This adds a stereo chorus effect. and also the Polyphony and Chorus parameters. This sets the polyphony. Applies a initial pitch bend to the notes played.

Saw. i. If this is activated. LFO Sync LFO Rate LFO Rate If the “LFO Sync” parameter is activated. suitable for normal vibrato.produces a ramp down cycle. Parameter LFO Wave Description This sets the LFO waveform for modulating parameters: .Random produces random stepped modulation. the LFO rate will be synced to the sequencer tempo in various beat divisions that can be set with the LFO Rate parameter. by how hard or soft you strike a note on the keyboard. .Square waves will abruptly change between two values. .e.The LFO Section This section contains the LFO (Low Frequency Oscillator) parameters.Sine waves have a smooth waveform. LFOs are used to modulate parameters like pitch (vibrato) or the filter cutoff. . The harder you play the faster the LFO rate. LFO Velocity This allows you to control the LFO Rate parameter with velocity. according to the different beat divisions that can be specified here. Using VST Instruments CUBASIS VST 16 – 299 . . Governs the modulation rate of the LFO.Saw+ produces a ramp up cycle. the LFO rate will be synced (tempo sync on) to the song tempo.

If a lowpass filter is used. Negative values will invert this relationship. Sustain and Release parameters. how hard or soft you strike a key. the filter will self-oscillate and produce a pitch.e. Raise this for a more pronounced filter sweep effect. highpass (HP). Positive values will increase the cutoff frequency the harder you strike a key. producing the classic “sweeping” synthesizer sound. when a note is played. This controls how much the filter cutoff is modulated by the LFO (low frequency oscillator). Decay.The VCF Section This section contains the filter parameters: Parameter VCF Mode VCF Freq (Cutoff) Description Sets the filter mode to either lowpass (LP). If set to 100. Controls how much the filter cutoff should be affected by the VCF Envelope parameters. See the “VCF Key” parameter below for a description of how this can be used. it could be said to control the opening and closing of the filter. Resonance VCF Env VCF Vel VCF Att/Dec /Sus/Rel VCF LFO CUBASIS VST 16 – 300 Using VST Instruments . The Resonance control for the filter. Controls the filter frequency or “cutoff”. How this parameter operates is governed by the filter mode (see page 303). Use these parameters to determine how the filter cutoff should open and close with time. The filter modes are described on page 303. Determines how the filter cutoff will be affected by velocity. i. bandpass (BP) or off. Negative values will invert the filter envelope settings. The Filter Envelope Attack.

e. the modulation increases the harder you press. If positive values are set. it will track the notes on the keyboard. as the filter self-oscillates and produces a pitch when the resonance is set to 100. Use these parameters to determine how the volume should change with time. This sets the amount the VCF cutoff parameter should be affected by Aftertouch. by how hard or soft you strike a note on the keyboard. This determines whether the VCA Envelope should be affected by velocity. VCF Touch LFO Touch The VCA Section This section contains the VCA Envelope parameters: Parameter VCA Att/Dec/ Sus/Rel VCA Velocity Description The VCA Attack. If set to 100. the filter cutoff is raised the harder you press. Negative values invert this relationship. Sustain and Release parameters. when a note is played. Using VST Instruments CUBASIS VST 16 – 301 . enabling you to “play” the filter as an extra sound source. Decay. i. Negative values invert this relationship. This sets the amount the VCF LFO parameter should be affected by Aftertouch. If positive values are set. the filter cutoff frequency will increase the further up on the keyboard you play.VCF Key If this parameter is set to values over 0.

You can also detune Oscillator 2 for even richer modulation effects.About the “Oscillator Lock” parameter JX16 features two oscillators per voice. If the oscillators are tuned to the same pitch and level. • • By applying the Oscillator 2 “Vibrato” parameter when Osc Lock is set to around 50%. an “Osc Lock” setting of 50% produces a square wave with higher and lower settings producing progressively narrower pulse waveforms. with fixed sawtooth waveforms. producing a random timbre change. The following applies: • "Osc Lock" allows the phase of Oscillator 2 to be fixed relative to Osc1. which is useful if you only want to use the noise generator as a sound source. generate square waves and PWM (pulse width modulation) with the JX16. by combining the two oscillators using the “Osc Lock” and Oscillator 2 “Vibrato” parameters. By experimenting with these parameters. many different timbres and modulation effects can be produced. classic PWM is produced. You can. With an “Osc Lock” setting of 0% the two oscillators cancel out completely. CUBASIS VST 16 – 302 Using VST Instruments . • In “Free” mode the oscillator phase is allowed to drift. however. producing pulse waves when Oscillator 2 has the same pitch and level as Osc1.

Increase filter cutoff Decrease filter cutoff Volume Increase filter resonance 1-64 Using VST Instruments CUBASIS VST 16 – 303 . This is the most commonly used filter type in analog synthesizers.2 Semitones Vibrato Can control filter cutoff and filter cutoff modulation (by the VCF LFO).About the Filter Modes The JX16 features a multimode filter. • Bandpass (BP) A bandpass filter cuts frequencies above and below the cutoff frequency. The various filter modes are selected with the VCF Mode parameter. allowing a specific range of frequencies to pass while attenuating all others. and are as follows: • Lowpass (LP) Lowpass filters lets low frequencies pass and cuts out the high frequencies. cutting out the lower frequencies and letting the high frequencies pass. MIDI Controller Messages The JX16 responds to the following MIDI Controller Messages: Controller Pitch Bend CC1 (Mod Wheel) Aftertouch CC2 CC3 CC7 CC16 Program Change # Parameter/Value +/. • Highpass (HP) A highpass filter is the opposite of a lowpass filter.

Pick (slide left or right to change position). Volume. CUBASIS VST 16 – 304 Using VST Instruments . This has the following properties: • • • VB-1 is polyphonic with up to 4 voices. The VB-1 is a virtual bass instrument built on real-time physical modelling principles. You don’t need to select a MIDI channel to direct MIDI to the VB-1. Pan (remember to pan the two instrument channels hard Left/Right if you want to use MIDI Pan messages). Pick-up position (slide left or right to change position). Wave Morph knob. Volume knob.VB-1 Damper switch. VB-1 receives MIDI In Omni mode (on all MIDI channels). VB-1 responds to the following MIDI messages: MIDI Note On/Off (velocity governs volume).

By dragging the Pick-up left or right you can change the tone. Pick position Wave Morph Using VST Instruments CUBASIS VST 16 – 305 . This controls the “roundness” of the tone. This switch controls the length of time the string vibrates after being plucked. When placed towards the neck position. the tone is fuller and warmer. It is possible to create sounds that have no relation to a bass guitar with this control. just like on a real bass. This knob selects the basic waveform that is used to drive the plucked string model. Positioning it towards the bridge position produces a hollow sound that emphasizes the upper harmonics of the plucked string.VB-1 Parameters Parameter Volume Damper Pick-up position Description This regulates the VB-1 volume. This determines where along the length of the string the initial pluck is made. This parameter can drastically change the sound character. The control smoothly morphs through the waves.

Press to audition the drum sound assigned to the Pad. The setting is applied to the currently selected drum. The LM-9 is a basic drum machine. You don’t need to select a MIDI channel to direct MIDI to LM-9. or to select a sound for adjusting pan. indicated by a lit yellow LED over the Pad button. Furthermore. LM-9 responds to the following MIDI messages: MIDI Note On/Off (velocity governs volume). It has the following properties: • • • LM-9 is polyphonic with up to 9 voices. all parameters can be automated as described above. Pad (one for each drum sound).LM-9 Program switch Volume fader (one for each drum sound) This sets the global velocity sensitivity for LM-9. This adjusts the Pan (the position in the stereo image) for the individual drums. LM-9 receives MIDI in Omni mode (on all MIDI channels). CUBASIS VST 16 – 306 Using VST Instruments .

Using VST Instruments CUBASIS VST 16 – 307 . and to select a sound for adjusting pan. The Pads are used for two things: To audition the individual drum sounds. The higher the value. The mapping is GM compatible: Drum sound Bass Snare Hi-Hat O-Hi-Hat Tom 1 Tom 2 Tom 3 Crash Ride Note value C1 D1 F#1 A#1 D2 B1 A1 C#2 D#2 Switching the sets Use the Program button to switch between the supplied drum sets. indicated by a lit yellow LED over the Pad button. Volume sliders Pad Panorama Drum Sounds LM-9 comes with a number of different collections of drum sounds. all with their own characteristic features. The volume sliders are used to adjust the volume for each individual drum sound. The setting applies to the currently selected sound. This is used to position an individual sound in the stereo image. the more sensitive LM-9 will be to incoming velocity data. The table below shows how the drum sounds typically are assigned to note values on your MIDI keyboard. just like you switch between effect programs.LM-9 Parameters Parameter Velocity Description This sets the global velocity sensitivity for LM-9. the sounds will play back with a fixed velocity value. If set to “0”.

depending on the GM module used. This problem is solved by the Universal Sound Module! Cubasis VST users can make sure that their music created using the USM will sound exactly the same when played back on another computer. does not specify in great detail how that piano should sound. A consequence of this is that. General MIDI (GM) is a standard defining a set of sounds in MIDI instruments. The GM standard.Universal Sound Module (USM) The USM is a General MIDI compatible sound module. even though the instrument sounds were mapped correctly. you can use a certain program change command embedded into the sequence to automatically select a piano sound in any GM compatible sound module. GM instruments use the same program change numbers for the same types of instruments. So. because the sound reproduction is no longer hardware based. It is simply assumes that the manufacturer reproduces an acoustic piano within the capabilities of the instrument. however. As described on page 223. CUBASIS VST 16 – 308 Using VST Instruments . a song may sound very different. if you prepared a sequence or MIDI file and want the melody to be played by a “piano”.

Volume. By default. MIDI channel 10 is reserved for drums. The USM receives MIDI in 16 channel Multi mode (simultaneous multi-timbral playback on 16 MIDI channels). Pan. each with a different sound. Modulation (vibrato). • To select another output. The USM is polyphonic with up to 96 voices. CUBASIS VST 16 – 309 Using VST Instruments . Pitch Bend (up to ± 12 semitones). one USM unit can play up to 16 MIDI tracks. • The USM responds to the following MIDI messages: MIDI Note On/Off (velocity governs volume). This cannot be changed. Selecting programs is done by sending program change messages from the Inspector. all MIDI channels are routed to USM stereo output “1”. allowing for flexible routing of sounds to different effect processors etc. Selecting Sounds ❐ According to the General MIDI Standard. In other words. click the “Output” field below the Channel Activity indicator for the MIDI channel you wish to direct to another output. Selecting Outputs The USM features four stereo outputs. This opens a pop-up allowing you to select one of the four stereo outputs. The USM features 128 different sound patches.• • • The USM features over 70 MB of sampled waveforms and four stereo outputs.

MIDI channel activity indicators 1-16. Output 1-16 CUBASIS VST 16 – 310 Using VST Instruments . Governs the speed of the vibrato. Sets the range for incoming Pitchbend messages (selectable between 1 to 12 semitones). These light up to indicate activity on the corresponding MIDI channel. The vibrato depth is controlled via MIDI Modulation messages (for example. using the Mod Wheel on your MIDI controller).USM Parameters Parameter Master Volume Pitchbend Range LFO Speed Description Sets the master output volume for the USM. Clicking in this field opens a pop-up allowing you to direct the corresponding USM MIDI channel to one of the four available stereo outputs.

Using VST Instruments CUBASIS VST 16 – 311 .Brother Gregory Brother Gregory is an advanced monophonic vocal synthesizer. or directly in the plug-in control panel (using the XY field see below). When playing the Brother Gregory via MIDI. the MIDI note numbers govern the pitch while pitch bend messages control the vowel sound (see below for a complete MIDI implementation list). Brother Gregory is excellent for deep vocal drones. the plug-in control panel shows a 3D animation of a singing monk that reacts directly to your input! You can either control the Brother Gregory via MIDI (just like any VST Instrument). unusual lead lines and weird effects. with real-time control over pitch and vowel sound. With its built-in stereo delay and amazing sound. Furthermore.

directly in the control panel: Click to make the monk sing and drag the mouse to change pitch and vowel sound. turning the knob left or right will make the voice more “baritone” or “soprano”. Governs the mix between the “dry” signal and the delayed signal. Changes the voice characteristics. Glide speed Delay Head Size CUBASIS VST 16 – 312 Using VST Instruments .Parameters The lower half of the control panel window contains the parameters: Parameter Question mark XY field Description Click the question mark to display version information and labels for the different plug-in controls. the time it takes for the pitch to glide from one note to another. the more echo effect. Adjusts the glide (portamento) time.e. This is only relevant when playing the Brother Gregory via MIDI. respectively. the default voice is used. This area allows you to play the Brother Gregory with the mouse. i. The X-axis (horizontal) controls the pitch and the Y-axis (vertical) controls the vowels. The further to the right you move the fader. When the knob is in middle position.

and gives you access to a couple of parameters not available in the control panel: MIDI event Note number or CC 11 (Expression). Note that the Brother Gregory is not velocity sensitive. Voice character. Using VST Instruments CUBASIS VST 16 – 313 . Vowel sound. Amount of vibrato. Volume. Pitch Bend CC 1 (Mod wheel) CC 5 CC 7 CC 12 CC 13 Parameter Pitch. Portamento (glide) time.MIDI Implementation Playing the Brother Gregory via MIDI allows you to control all onscreen parameters via MIDI controllers. Delay mix.

but is not automatically installed when you install the program. you will find a separate Easy Guitar CD in the Cubasis VST package. some players do not support all chords listed above.) CUBASIS VST 16 – 314 Using VST Instruments . It is based on Virtual Guitarist. Easy Guitar is a “virtual” rhythm guitarist. The Easy Guitar plug-in provides two different instruments: Electric Guitar and Acoustic Guitar. m. 7.Easy Guitar • This plug-in (developed by Wizoo) is included with Cubasis VST. maj7. Instead. These are the main characteristics: • • • Three different styles (players) for each guitar Four variations (parts) for each style Five different chords (Major. containing an installer for Easy Guitar. a professional VST Instrument available as a separate plug-in. sus4) (Depending on the selected player.

tuning and sound of Easy Guitar will always be accurate. The “acoustic players” When you use Easy Guitar in “Acoustic Guitar” mode. the sustain pedal. You select the player from the pop-up menu at the top of the Easy Guitar window. based on 16th notes Mean Reso: a western riff for blues styles Using VST Instruments CUBASIS VST 16 – 315 . Many commercial MIDI files include special tracks for use with chords. This style includes both the way the guitar is played and how it sounds.What Easy Guitar has to offer Easy Guitar will provide you with a guitar track to accompany your songs. you can enter chords and other MIDI events using one of the editors provided by Cubasis VST. How does Easy Guitar work? There are several different ways of playing Easy Guitar: • • • You can play chords and vary the expression using keyboard velocity. based on 8th notes. And in contrast to a “real” guitar recording. All you have to do is to tell Easy Guitar through your MIDI keyboard in which key to play which chord. The timing. the following “acoustic players” are available: • • • Ringaracka: standard accompanying guitar. MIDI controllers. If you’re not familiar with a keyboard. Mellow: modern phrasing. You can use Easy Guitar to dub tracks of existing songs and MIDI files to improve the way they sound. Selecting a player A player is a guitarist playing in a particular style. you can always edit chords and sound – right up to the final mix. although duplicating a typical ‘pad sound’ track (such as strings) with Easy Guitar will also produce good results. and program change messages.

with the chord on the strong beats being omitted. Easy Guitar will play the chord in a syncopated style. CUBASIS VST 16 – 316 Using VST Instruments . For more information on this option see page 319. Accents and syncopation When you hit a note or chord pretty hard (with a velocity value above 100). switching parts happens in real time. Tempo Easy Guitar automatically adapts to the song tempo. click the arrows on the left and right of the word “Part” in the Easy Guitar window. The lowest possible tempo is 85 bpm. even when there are tempo changes during playback (e. the upper limit is defined by the maximum song tempo – 350 bpm. with the message number referring to the number of the selected part. Heavy 1-5-8: distorted riffs for rock styles Ultra: ultra heavy ‘New Metal’ guitar Selecting a part You can vary a player by switching to one of 4 different parts – and unlike switching players.The “electric players” When you use Easy Guitar in “Electric Guitar” mode. the following “electric players” are available: • • • Muted Fifths: standard accompanying guitar. Use a MIDI keyboard to send a program change message between 1 and 4. an accelerando). This means that the chord will only be played on the weak beats. based on muted 8th notes. There are three different ways to select a part: • • • To switch between the different players.g. Make sure that the Remote On/Off option (keyboard remote control) is selected and press a key between C1 and F#1.

For more information about the latch option see page 318. One finger chords For the chord types major. its name is displayed in the Chord field. F and G for a Csus chord). Proceed as follows: • Simply press a key.g. Easy Guitar will play a chord that is as suitable as possible. and Easy Guitar will play the corresponding major chord. but can simply work with the one-finger method (which strictly speaking should be called the one-to-two-fingers method). It recognizes what you “want” to play and finds the correct chord. So normally you can simply start playing.Chord recognition Easy Guitar uses intelligent chord recognition. Latch On/Off The status of this option determines whether Easy Guitar continues to play after you have released a key. Using VST Instruments CUBASIS VST 16 – 317 . 7 and minor you do not actually need to play all the notes in the chord. Should the required chord not be available. notes C. it is automatically recognized by Easy Guitar. When you play a chord (e. By pressing a second key you trigger different variations of this chord: Second key None White key to the left Black key to the left Chord major 7 m Chord display As soon as Easy Guitar recognizes a chord.

Easy Guitar will stop. When you set the dial to 100 %. triggered by different velocities: Low velocity: slowly strummed chord High velocity: heavy chord In case you do not have a sustain pedal. Long chords mode When you press the sustain pedal and press note keys. Easy Guitar will play long chords (see page 318). press the sustain pedal and play the notes. phrasing will be in exact triplets. Latch off Sustain pedal When releasing note keys while the sustain pedal is pressed. Sustain pedal The sustain pedal is controlled by the status of the Latch On/Off option. Long chords mode See Latch on. There are two different types of long chords. You can insert these in intros or outros or any other suitable part. For more information see page 319. Try out the following functions to understand how to use the sustain pedal (or the F#1 remote control key): Latch on Stop function When you press the sustain pedal during playback. CUBASIS VST 16 – 318 Using VST Instruments . • • • To play a long chord.Long chords Easy Guitar can also be used to play long chords. This option moves the off beats back a little. you can also simulate its function using the F#1 key in the MIDI keyboard section used for remote control of Easy Guitar. Easy Guitar will not stop but continue playing. Shuffle Use this dial to adapt the swing feel of Easy Guitar to that of your song.

The F#1 key is used like a sustain pedal. while longer decay will make the guitar sound more fluid and “legato”. so if you do not own a sustain pedal. Pressing this key triggers the part numbered 2. Remote On/Off You can use the seven keys between C1 and F#1 (the first seven keys on a five octave MIDI keyboard) of your MIDI keyboard to remote control Easy Guitar. you will hear the noise of a finger gliding over a string. Pressing this key triggers the part numbered 3. the less natural the guitar will sound. you will hear the noise of hitting empty strings while stopping these strings with your other hand. To activate remote control. the guitar will sound more “staccato”. Please note that a decay is a sound effect generated by applying a filter envelope curve to the original signal. When pressing this key. With shorter decay. Remote control means that certain keys on your MIDI keyboard can be used to trigger certain functions of Easy Guitar. you can use the F#1 key instead Using VST Instruments CUBASIS VST 16 – 319 .Decay The Decay dial is used to change the decay time of individual beats. Pressing this key triggers the part numbered 4. When pressing this key. The following table lists the available key assignments: Key C1 D1 E1 F1 C#1 D#1 F#1 Function Pressing this key triggers the part numbered 1. switch on the Remote On/Off option. The more of the effect is applied.

CUBASIS VST 16 – 320 Using VST Instruments .

17 Movies .

Introduction Cubasis VST allows you to open a movie file and play it on your screen. This is because of the fact that this function uses components of the Windows Media Player. Locate the movie file and click Open.e. it is not possible to open movie files for QuickTime versions higher than 3. Playing a movie in sync with Cubasis VST Adding the movie to the song 1. The movie appears in a separate window. synchronized with the audio and MIDI playback. which in its fundamental form does not contain the necessary codecs. Movie files in the formats QuickTime (extension “. ❐ Note that only movie files created for Quick Time version 3 or earlier are supported. A standard file dialog appears.qt” or “. 2. CUBASIS VST 17 – 322 Movies .avi”) are supported. a part of Microsoft DirectX Media which in turn is an extension to Windows. Pull down the File menu and select “Open Movie”. This is done by using Direct Show. i.mov”) or Video for Windows (extension “.

2.. 5. Movies CUBASIS VST 17 – 323 . 3. This makes the movie follow the playback in Cubasis VST. Setting an Offset If you don’t want the movie to start at the beginning of the Cubasis VST song.” from the Movie submenu. If you for example set this to 00: 01: 00: 00. Proceed as follows: 1. The value is in time code format (hours: minutes: seconds: frames). starting at the beginning of the Cubasis VST song. adjust the size of the Movie window by selecting an option on the pop-up menu. Specify a new start position for the movie file in the Offset value field. 2. The Movie Options dialog appears. Activate playback in Cubasis VST.. Click OK to close the dialog. If you like. 4. 3. Close the dialog by clicking OK.Playing back 1. the movie will start exactly one minute after the beginning of the song. ❐ The audio in the movie is not played back when you play the Movie from within Cubasis VST. The movie will play back in sync. Make sure that the “On Line” option is activated. Pull down the Options menu and select “Options. you can define an offset value. Open the Movie Options dialog by selecting “Options” from the Movie submenu on the Options menu.

Hide/Show Movie Allows you to temporarily hide the Movie window from view.Other options On the Movie submenu on the Options menu you will find two more items: • • Hide/Show Title Bar Allows you to hide the title bar of the Movie window. CUBASIS VST 17 – 324 Movies .

18 Saving and Opening .

the parts. The settings in the VST and MIDI Track Mixer windows. tempo. the tracks. there are three document formats you can use for saving your music: song. The arrangement format is often perfectly adequate for saving a piece of music. Inspector settings. you’ll probably want to save it to your hard disk. If you want to save your music for further use in Cubasis VST. You should only choose MIDI files if you want your music (MIDI only – no audio) to be playable in other sequencers.Saving Once you have created some music of your own. all audio settings and audio file references (but not the actual audio files themselves). The Pool. etc. All settings in the dialogs. on the Transport Bar. The audio file references for the audio parts used in the arrangement. you should use either the song or the arrangement format: Song When you save a song. arrangement or MIDI file. The pros and cons of both formats are shown in the table on the next page: CUBASIS VST 18 – 326 Saving and Opening . the following is saved: • • All the things you see in one Arrange window. Arrangement When you save an arrangement. etc. When you save your music in Cubasis VST. the following is saved: • • • • All the arrangements.

5. The file dialog appears. Performing the Save 1. “snapshot” of the program’s • Does not contain “unnecessary” “state”. 2. in all dialog boxes etc. they do not con- tain the actual audio files! If you want to transfer a song containing audio to another computer.”. song or arrangement. is an advantage. in some situations. even if • Contains more than one arrange. 3. • Opening an arrangement does not affect settings in dialog boxes and on menus. you need to move the audio files as well.File Format Advantages Disadvantages Arrangement • Takes up little disk space. to transfer music between different • Does not contain a complete songs. the arrangement file format. 4.you only have one arrangement in ment. Saving and Opening CUBASIS VST 18 – 327 . Pull down the File menu and select “Save As.. Song • Contains the complete Pool and all • Takes up more disk space than other audio settings. ❐ Even though the song files contain all audio references. which is an easy way erences used in the arrangement. and opened in tings. • Saves all the settings on all menus. Click Save. Type in a name for the file. other than the audio file refanother song. the song. settings if all you want to save is the music. • Does not contain any audio set• Can be saved. Use the standard controls to navigate to the desired folder.. Use the File Type pop-up to select a format. which.

the opposite is not true..0 can read files created with Cubasis 1.”) this menu command will save your song without asking for a file name and location.x) used a different file format structure.. Exporting in old Cubasis format The first versions of Cubasis (1. Even though Cubasis VST 4.2. • The “Save Song” command can also be executed by pressing [Ctrl][S] on the computer keyboard.0.. you should perform a regular save as well – otherwise settings specific to version 4. This is done by selecting “Export .2. you have the option to export your songs in a format compatible with older Cubasis versions.x. Therefore.0 . • If you have already saved your song once (using “Save As..x Song.2. If you have not yet saved your song. or by clicking the Save icon on the Toolbar. • If you plan to continue working with the song in Cubasis VST 4.Cubasis 1...”.0 .Using “Save” On the File menu you will find a menu item called “Save”.0 . The file you save now will simply overwrite the earlier version. selecting “Save Song” is the same as selecting “Save As.0 will be lost! CUBASIS VST 18 – 328 Saving and Opening .” from the File menu.

Song files have the extension “.arr”.” from the File menu (or click the Open icon on the Toolbar). If the currently open song contains unsaved changes. MIDI setup.Opening Just as with saving. part color etc. you will be asked whether you want to save the current song first before a new song is opened. arrangements and MIDI files. This may include the number and organization of tracks. in addition to any Arrange windows already open.. You can have up to 16 arrangements open at the same time. CUBASIS VST 18 – 329 Saving and Opening . 2.all” and arrangement files have the extension “. 1. Cubasis VST can open three different file types: songs. is done with the “Import MIDI File…” command. About opening arrangements If the file is an arrangement. 4. described later in this chapter. audio settings. Use the File Type pop-up to select which type of file you want to open. 3. it will appear as a new window on screen. The Open dialog appears. metronome settings. Navigate to the desired folder. 2. About opening songs There can only be one song open at a time. This makes it possible to customize the default functionality and layout of the program: 1. This section describes how to open songs or arrangements. Launch the program. Opening MIDI files which is useful if you import music created in other sequencers. Set up the program as you want it.. Select “Open. Select the file and click Open.All” is opened. Select “Save as…” from the File menu. About the default song Each time you launch Cubasis VST. song or arrangement. 3. a default song called “Def.

a file creation dialog opens. 2. CUBASIS VST 18 – 330 Saving and Opening . you are asked whether you want to save it or not. You will be asked if you want to replace the current Def. 3.Audio” (where “XXX” is the name of the new song. An empty song with the specified name is created. with the new audio folder selected as Audio Files Folder. The new song is set up according to the default song. minus the “. allowing you to select a folder and specify a name for your New Song file. About the New Song command When you select New Song from the File menu in Cubasis VST.4. If you have unsaved changes in the current song. Next time you launch Cubasis VST. Type in the name “Def.all” extension). Then.All file. Navigate to the Cubasis VST program folder. 5. together with a subfolder called “XXX. Click Yes. you will automatically get your desired setup and layout.All” (without the quote signs) and click Save. the following happens: 1.

select “Audio Library” or “MIDI Library” from the Panels menu. Audio parts also include the necessary audio file references. or click the corresponding icon on the Toolbar. These are automatically created when you install Cubasis VST. For example. making it possible to import audio parts into other songs without having to import their audio files separately in the Pool. The Audio and MIDI Library icons. By saving these as audio or MIDI parts. but there are two special folders intended just for this: the Audio Library and MIDI Library folders.Saving and Importing Parts: the Audio and MIDI Library functions Often it can be useful to save smaller “building-blocks” of your music. that you want to use in different arrangements or songs. This feature is also helpful if you are working with ReCycle (REX) files (see page 271). you may have created rhythm patterns. you can easily import them into other songs. combined audio files etc. Proceed as follows: Opening the Audio and MIDI Libraries To open the Audio or MIDI Library. Saving and Opening CUBASIS VST 18 – 331 . and can quickly be accessed from the program. It’s possible to save parts to any folder on your hard disk. as you can edit REX files in Cubasis VST and then save them as parts for use in other songs.

containing all the selected parts and their data.When you click the icon. Click the Audio Library icon. A part file (extension “. the corresponding Library window opens on the computer desktop. and audio parts in the Audio Library.. simply drag it from the Arrange window and drop it in the corresponding Library window.. . • You can also save several audio parts or several MIDI parts by selecting them and dragging the selection to the Library window. CUBASIS VST 18 – 332 Saving and Opening .. • It is recommended that you save MIDI parts in the MIDI Library. you should not save audio and MIDI parts combined as one file. Saving Parts To save a MIDI or audio part.prt”) is automatically created.to open the Audio Library window. A single part file will be created.. For the same reason. • You may want to move the Library window(s) and resize the Arrange window so that they all can be visible at the same time. to avoid confusion.

simply drag the part file from its Library window and drop it on a track in Cubasis VST.Importing Parts To import a MIDI or audio part. When you import a MIDI part this way.g. the routing of the track will change to MIDI channel 1 and MIDI output 1. If the part file contains more than one part. • Note that you must drop the part on a track of the same track class (MIDI or audio). and the following parts will maintain their original positions in relation to the first. the first part will appear on the drop position. You can also drop the part in the empty area at the bottom of the Track List – a new track will automatically be created. if a MIDI part was routed to channel 1 of your first MIDI output when it was saved in the MIDI Library. please note that the channel and output of the part you import is saved with it. • The part will appear at the position where you dropped it (taking the Snap value into account). • • When you import an audio part this way. and you drop this part on a MIDI track that is routed to channel 2 of the fourth MIDI output. Saving and Opening CUBASIS VST 18 – 333 . E. its audio file references are automatically added to the Audio Pool.

The Master button should be activated on the Transport Bar. This will be displayed when looking at the file properties/information. Pull down the File menu and select “MIDI File. 2. but some sequencers can only read format 0 files. as described above. Which format to select depends on in which applications and devices you want to use the MIDI file later – format 1 is the preferred choice. The file will get the extension “. CUBASIS VST 18 – 334 Saving and Opening . as much as possible. since the exported MIDI file will get the tempo stored in the Master Track. Note however. Mute all the tracks you don’t want to be included in the MIDI file. you can specify the following: • Whether you want the exported MIDI file to be of format 0 or 1 (default).” from the Export submenu. so that it can be loaded into other computer programs or hardware sequencers. etc. In the file dialog that appears. This way. for example. 3. MIDI files of format 0 contain only one track that plays back on several MIDI channels. 5. • The part parameters set up in the inspector (volume. and the name you enter here will be displayed when looking at the file properties/information. In the alert box that appears.. the MIDI file will play back like the original Cubasis VST song. Make sure the song runs at the correct tempo. program change. In MIDI files of format 1.. Any audio tracks in your arrangement will automatically be excluded from the created MIDI file. 1.Exporting MIDI Files You might want to export an arrangement as a standard MIDI file. that this only applies when exporting as format 0. • Copyright Notice If the file is original work. select a name and location for the file. ❐ A standard MIDI file contains MIDI data only – no audio. 6. transpose. you can enter the name of its originator(s) here. • Song Name for Track 0 This allows you to enter a name for the track. the track structure is preserved.MID”. which is the standard extension for MIDI files.) are automatically converted to “real” events and values in the exported MIDI file. Click Save. in addition to the name of the file. 4.

Importing MIDI Files 1. Saving and Opening CUBASIS VST 18 – 335 . 2. starting at the Left Locator position.” from the Import submenu. decide if you want the file to appear in a new Arrange window or if you want to merge the MIDI file into the current arrangement. MIDI files have the extension “. the data is automatically split up into shorter segments (parts) to make it easier to edit the music in the Arrange window.. select “MIDI File. On the File menu. A file dialog appears. Locate the file and select it in the file list. When importing MIDI files.mid”. 4. the file will appear in the current arrangement. In the dialog box that appears.. 3. Click Open. If you choose the latter option.

CUBASIS VST 18 – 336 Saving and Opening .

19 The Master Unit Program .

your PC and your CD recorder. CUBASIS VST 19 – 338 The Master Unit Program . if needed. The effects can be used and set in real-time. we would like to remind you to observe and respect the copyrights of other artists. As you can see from this short description. The effects can be set individually for each CD track. you can hear how your settings change the respective recording. you can create your personal audio CD from your own recordings made in Cubasis VST/WaveLab Lite or from some other source. Master Unit gives you easy-to-use high-quality tools that let you compile and process the audio before burning the CD. Master Unit is a compact program that you can use to record.About Master Unit By using Master Unit. import and the process audio data. Master Unit is the ideal tool to optimize and save your audio material on a user-friendly medium. as well as create your own audio CD according to the “Red Book” standard. That means. In Master Unit you can compile audio files in a play list. “Stereo Spread” and “Brilliance” to considerably refresh the audio quality of the files. A complete CD project can be recorded onto CD-R(W) and saved onto hard disk. You can furthermore use the three additional Effects “Bass Boost”. In this context. You can directly record audio in Master Unit or import audio files from hard disk etc. create fade ins and outs and shorten the length.

• Finally. Processing can be done in real-time. In order to use Master Unit you must therefore first create a new project or load one that you have saved previously. • You can use a number of very powerful pro-quality effects to process the sound of each track.Using Master Unit This section gives you a general overview on how to use Master Unit in practice. page 344 (naming and gap time) and on page 345 (sorting). • • Open the File menu and select “New Project…” or “Open Project…”. so that you can monitor the effect. and on page 349 (“Recording audio in Master Unit”). It also contains cross-references to sections with information about the respective issues. see page 350. Import the desired tracks from disk as WAV or MP3 files (will be converted into WAV format) or from an audio CD . you can use Master Unit to record the CD-R. Read about this on page 346 (playback).or record them. The basic concept behind Master Unit is that you work on a CD project. Find more information about these issues on page 342 (“Importing Tracks from hard disk”). name and sort the tracks and determine the gap time (the length of the pause between any two tracks). • You can now play back. or by calculating and creating a file. • You can shorten track lengths and define a fade in and/or fade out for each track. The Master Unit Program CUBASIS VST 19 – 339 . For more information. This is described on page 359. See page 353 and page 354. Find more information on page 361. A project is a file that contains the complete data set of the CD you are about to create. page 343 (“Importing Tracks from audio CDs”).

Track List Volume section Effects section Waveform display The Master Unit main window The Master Unit has a number of additional controls and displays. the Processing buttons as well as various other displays. They represent the major functional groups within the program. The most important of these are called Track List. They are described in the following sections of this chapter. CUBASIS VST 19 – 340 The Master Unit Program . Among these are the Volume controls.The Master Unit window The Master Unit window is divided into a number of different areas. Effects section and Waveform display.

At the bottom of the Track List you can find a number of recording and playback functions. record and play back audio tracks as well as change the order in which the tracks are recorded onto CD-R. All entries in the Track List – except for Time . You can use it to import.The Track List CD track number Author Name Track title Gap length Track time Fader for scrolling the List List entries Sort buttons Stop Play Rewind Previous track Fast Forward The Track List Cycle Play Record Next track The Track List is located in the upper left corner of Master Unit window. name. The Master Unit Program CUBASIS VST 19 – 341 . This is also where tracks are removed from a project or even completely deleted from your hard disk.can be changed directly in the list.

CUBASIS VST 19 – 342 The Master Unit Program . to save your audio data onto a DAT cassette (longer playing time) instead of on CD. that is available as a WAV file. “My Computer” window or Windows Explorer. Click on the “Import” button.Importing Tracks from hard disk Master Unit lets you import audio files in WAV and MP3 format. A file selector opens. click on it and drag it into the Track List while you continue to hold down the mouse button. If the file is monophonic and in 16 Bit/44. see page 361.g. hold down [Shift] on your computer keyboard and click on the first and the last file of the desired block. You can exceed this time limit. The file is imported and displayed in the Track List. Select the desired WAV and click “Open”. Drag and Drop You can also use Drag and Drop to drag WAV files from the Desktop. ❐ Project files can also be opened by using Drag and Drop. ❐ Importing tracks into Master Unit is not limited to the total playing time of an audio CD (up to 80 minutes). Proceed as follows to import a piece of audio. To import several files that are adjacent to each other in the file selector. Master Unit transforms it into a stereo file of the same format and checks whether enough space is available to save the file. into the Track List: 1. 2. Importing MP3 files is described on page 362. e. into the Track List: • Find the desired file.1 kHz format. You can also import several WAV files in one go: • Hold down the [Ctrl] key on your computer keyboard while selecting the files with the mouse.

There is no D/A conversion. a digital copy of the imported track is saved onto your hard disk. The Import audio tracks from CD dialog. Insert an audio CD in the selected drive.Importing Tracks from audio CDs You can use Master Unit to directly import audio from any audio CD. it will be the only option in this menu. This method of directly reading the audio data from CD is often called grabbing.e. The tracks on the CD appear in a list in the dialog. If you only have one CD-ROM drive installed in your computer system. thus no loss in quality. Open the Import menu and select “Import Tracks from CD…”. The Master Unit Program CUBASIS VST 19 – 343 . Proceed as follows: 1. A dialog opens. i. Select the CD-ROM drive from which you wish to import the audio tracks by using the pop-up menu in the top left of the dialog. 2. 3. The data is saved as a WAV-file.

type in the desired changes and confirm by pressing [Return]. next to the “Cancel” button in the dialog. Selecting works as in the Windows Explorer . Select one or several tracks for import onto your hard disk by clicking on them. 6. Use the “Add to Project” function in the “Import Tracks from CD…” dialog for this purpose. Start importing by clicking on the “Import” button. (If you add files to an already open project. click on the small grey button with the three dots. Close the dialog by clicking “Cancel”. You can change this to a value between 0 and 4 seconds. ❐ You can directly add more tracks to an open project. When you first open the dialog.wav. its standard path setting is C:\track. Enter a file name and a path for the imported WAV file(s). Higher values will automatically be corrected to 4 seconds.press [Ctrl] or [Shift] to select several tracks. • Preset gap time – the length of the pause between two tracks on the CD – is 2 seconds. this will not be necessary. The files that you import with this method are stored in the same directory as the previously imported files for this project.) To do this. Imported files are directly added to the Track List. 7. CUBASIS VST 19 – 344 The Master Unit Program . Title or Gap). double click it. 5.4. Changing the entries in the Track List To edit an entry in the Track List (Author.

Changing the Track order in the List This is how you change the track order: 1. you can use the slider to the right of the list to scroll the list up or down. Use the Sort buttons in the lower right corner of the Track List area to move the track up or down. ❐ Deleting is an irreversible action! If you delete a file it is lost and cannot be recovered! The Master Unit Program CUBASIS VST 19 – 345 . This is described on page 353. Scrolling the Track List If the Track List contains more than 16 tracks. Deleting a Track You can also remove a track from the Track List and delete its WAV file permanently from your hard disk: Select the file in the list and click the “Delete” button below the Track List. Click on the desired track to select it. The Sort buttons • Track time can be changed by using the Markers in the Waveform display. without deleting its WAV file from your hard disk: Select the file in the list and click the “Remove” button below the Track List or press the [Delete] key on your computer keyboard. Removing a Track from the Track List When Playback is stopped. you can remove a track from the Track List. 2.

etc.line inputs. Normally. direct inputs from the CD player. • You can also adjust the number and size of the buffers used when playing back and recording. A dialog appears. Note: A typical sound card may have more than one stereo input pair . CUBASIS VST 19 – 346 The Master Unit Program . Use the Playback pop-up menu to select the desired audio device for playing back. Close the dialog by clicking OK. which means your audio hardware must have been properly installed under Windows. 3. Use the Recording pop-up menu to select the desired audio device for recording.Recording and Playback functions Setting up Master Unit records and plays back using Windows Multimedia system. Only if you experience crackles. To select which input should be used when recording into Master Unit. 2. Pull down the Options menu and select Soundcard Settings. 4. Before playing back or recording. pops and glitches when playing back and/or recording should you try raising these values. you shouldn’t need to change these settings. you should make sure the proper audio device is selected (and possibly adjust its settings): 1. Make a note of the current values before changing anything. use the mixer application provided with the sound card (check the sound card documentation for details). mic inputs.

Find more information on page 349.Record and Playback controls ❐ To use the Recording and Playback functions. Here’s what each button does: This button is called Stop Play Rewind Previous Track Fast Forward Next Track Record Cycle playback Click it to… …stop playback. Attention: this button actually is an on/off switch! ❐ Except for the Record and Cycle buttons. …repeat playback of the current track indefinitely. …move the current playback position forward in time. …select the next track in the Track List. you must first create a project or load one from disk. These buttons essentially work in the same way as those on your cassette recorder or CD player. …select the previous track in the Track List. all buttons always affect the track that is selected in the Track List! The Master Unit Program CUBASIS VST 19 – 347 . …start recording audio in Master Unit. …move the current playback position backwards in time. …start playback.

the volume that you actually hear during playing). press [Ctrl] and click on one of the faders. • • You can also make individual settings for each fader in a pair by pressing [Shift] and dragging the desired fader handle with the mouse. Find more information on page 358 and page 362. Its level is visible in the “Output” level indicators during playback. The level of recorded audio files can also be optimized after recording. but avoid distortion. use the mouse to drag one of the two handles of the respective fader pair (“Input” faders or “Output” faders). You can use them to control Master Unit’s Record and Playback volume. you only control the volume of your sound card output (i. CUBASIS VST 19 – 348 The Master Unit Program . This is not the same as the actually recorded level of the file on hard disk. To reset a fader pair. please make sure that the sig- nal has a sufficient level. ❐ When recording audio on your hard disk. called “Input” and “Output”. When controlling Record or Playback volume. if possible. The “Input” level indicators show this level.. The “Input” level indicators should do most of their “jumping” within the yellow part of the indicator.e.Setting Record and Playback volume Two pairs of faders and level indicators. The “Input” faders control the level of the signal that you record to hard disk via your sound card. are located between the Track List and the Effects section. The other fader handle of the pair will follow automatically. Using the Output faders. but not reach into the red part.

You can control the level of what’s recorded on your hard disk by dragging Master Unit’s “Input” fader up or down. You will probably want to make a test recording to optimize the level setting. 2. Title x” (where the x stands for the new track number). Make sure that the level indicator does not touch the red part. Master Unit immediately starts recording. A new entry appears in the Track List: “recorded. you can also record audio. Proceed as follows: 1.Recording audio in Master Unit You can not only process audio files in Master Unit. Activate recording by clicking on the Record button and start playback of the signal source that you want to record. The Master Unit Program CUBASIS VST 19 – 349 . Delete the test recording by selecting it and clicking on the “Delete” button. Then start recording for real. 3. Stop recording by clicking the Stop button.

Each effect can be activated/deactivated by clicking on its On/Off switch.The Effects section All Effects on/off Effect intensity sliders Stereo/Mono switch Value fields Effect on/off switches The Effects section The Effects section is located in the upper right part of the Master Unit window. CUBASIS VST 19 – 350 The Master Unit Program . you can switch all active effects on or off in one go. Master Unit calculates active effects in real-time during playback. try setting the “mono/stereo” switch to mono. You can use the effect’s fader to control intensity. If you run Master Unit on a less powerful system and playback starts to stutter. The setting of the “mono/stereo” switch is irrelevant to the writing process. Values between 0 (no effect) and 100 (full effect) are available. All effects are controlled in the same way. in spite of their totally different effect on the audio material. • • ❐ When you write a CD-R with Master Unit. The “mono/stereo” switch can be used to toggle between mono and stereo playback. Its effects combine extremely simple handling with excellent quality. the data is always recorded in stereo. brilliance and width. By clicking on the general “Effects” On/Off switch in the top left corner of the Effects section. • • The effects can be used to provide your recordings with more punch. Mono playback demands a lot less processing power from your computer than stereo playback.

when in doubt: less is more! By using a key command you can copy the effect settings from one track to another track. or maybe a vinyl record suffered from the many times it was played. Stereo Spread The stereo image in audio material retrieved from older media does not always meet the expectations: Maybe someone recorded his or her first own demo tapes without a sound engineer. In the Track List. ❐ As always. In other words. Master Unit resets the effect parameters to the last state memorized for this track. Now select the track to which you want to apply the effect settings and press [Ctrl]-[V]. this could mean that instruments completely vanish from the Mix when the audio file is played back in mono. The Master Unit Program CUBASIS VST 19 – 351 . Bass Boost can remedy this to a certain degree. Therefore. 2. Stereo Spread widens the stereo basis of the signal. Proceed as follows: 1. If mono compatibility is important for you. when using effects and aiming for a professional result. Bass Boost Sometimes you may encounter recordings that lack punch or depth in the lower frequencies. The Stereo Spread effect will help to overcome the resulting “narrow” sound.Each track in the Track List can be processed individually with the effects. thereby making the material significantly more transparent and giving it a more open sound. if you make extensive use of Stereo Spread. it is possible to only apply a slight Brilliance effect on track 1. but use the Bass Boost and the Stereo Spread on the next track. In a worst case scenario. Master Unit automatically memorizes the effect settings that you make. Its centre frequency is 60 Hz and its filter quality (Q) value is 4. If you change from one track to another. select the track whose settings you wish to copy and press [Ctrl]-[C]. you should apply the effect intensity individually and purposely. • Please note that the mono compatibility of the signal might suffer. you should use the “mono/stereo” button in the top right corner of the Effects section to test whether the signal is still mono compatible.

Applying the Brilliance effect. the greater the degree of amplification. The effect treats frequencies from 5 kHz upwards. The higher the frequency that is processed. It can also be used to considerably freshen up any material that lacks “sparkle” in the higher frequencies.Brilliance Older sound material. CUBASIS VST 19 – 352 The Master Unit Program . may have suffered high frequency loss. you can make up for this. especially if it was recorded using an analog tape.

as defined by the Start and End Marker settings. This may be useful if the starting point of the audio file is not identical to the acoustic starting point. as well as whether it should have a fade in or fade out. The Master Unit Program CUBASIS VST 19 – 353 .The Waveform Display Fade-in Marker (top) and Start Marker (bottom) The Waveform display Fade-out Marker (top) and Stop Marker (bottom) Fade-in time Fade-out time Selected time (time of track) Fader for scrolling the Waveform display Zoom in/out The Waveform display shows a graphic waveform of the track that is currently selected in the Track List. • • To reset all Markers to the edges of the waveform. The “Selected time” display informs you about the current length of the track. Setting the Track length – The Start and End Markers • Drag the green Start Marker (the lower box on the left side) with the mouse to determine a new start position. It is in this display that you can determine where the track starts and ends. You can determine the end of the audio file in a similar fashion: Use the mouse to drag the red End Marker (the lower box on the right side) to the desired position. hold down the [Ctrl] key and click on the Waveform display with the left mouse button.

Effects can be applied on the same track more than once. the waveform might not be completely visible in the Waveform display. The Fade in and Fade out Markers You can use the Fade in and Fade out Markers to gradually increase (fade in) and/or decrease (fade out) the volume within a definable time frame at the beginning and at the end of the audio file. its Marker and Fade in/out settings are not being used since nothing has been processed. • If you have set a high degree of magnification. If it has been processed or manually set to “ready” status before – indicated by the green color of its track number – it will be set back into “not processed” status – indicated by a red track number. The length of the fade in hours/minutes/seconds is shown in the “Fade in” field. you can also use the [+] and [-] keys on your computer keyboard. The “Fade out” field below the Waveform display informs you about the exact length of the fade. You can then use the slider under the display to move the visible part of the waveform. click on its track number with the right mouse button. Zoom – Changing the size of the displayed Waveform If needed. in hours/minutes/seconds.• The Start and End Markers disappear once an imported track or one that you have recorded with Master Unit has been processed or manually been set to “ready” status – see page 356. As an alternative. To do so. you can use these two buttons to zoom in or out on the waveform in the Waveform display. You can of course re-define the Start/End Markers and the Fade in/ out Markers for each track at any time. • If you want to fade out a track. If you manually set a track to “ready” status by clicking its track number with the right mouse button. • To reset all Markers to the edges of the waveform. press [Ctrl] and click on the Waveform display with the left mouse button. • To fade in a track. use the mouse to drag the Fade in Marker (the upper box on the left side) to the right. CUBASIS VST 19 – 354 The Master Unit Program . use the mouse to drag the Fade out Marker (the upper green box on the right side} to the left until the fade out has the required length.

You can exceed this time limit. selected under “Select CD-R file directory” in the File menu (see page 361). The Master Unit Program CUBASIS VST 19 – 355 .g. ❐ Importing tracks into Master Unit is not limited to the total playing time of an audio CD (up to 80 minutes). to save your audio data on a DAT cassette (longer playing time) instead of on CD. e.Available disk space This display informs you about how much space you have left on your hard disk. In the field next to it you can see how much space is left in terms of hours/minutes/seconds. The red bar represents the occupied part space of the storage medium.

See page 354. ❐ Calculating the effect data needs additional hard disk space.Processing the Tracks Before you can actually burn your selection of tracks onto a CD. a green number that it has or that it manually has been set to “ready” status. There’s one exception: if you wish to burn unchanged tracks to CD. you can manually set them to “ready” status. you will need as free space as the track already occupies on the disk. hold down [Ctrl] on your computer keyboard and click on any track number. To set all tracks into “ready” status without processing them. Even after the tracks have been processed. • If you click on a track number with the right mouse button. Make sure that enough free space is left on your hard disk: For each track to be calculated. If you wish to process the complete project. click on the “process” switch. just click the “Cancel” switch. the data that has already been written to the disk during the processing will automatically be deleted. the number will change to green (“ready” status) and the corresponding original track can be recorded onto a CD without having been processed by Master Unit. If you wish to interrupt processing for any reason. CUBASIS VST 19 – 356 The Master Unit Program . A red track number indicates that the track has not been processed. If you cancel. Master Unit must calculate the effect settings you have made and create a new audio file that includes them. All tracks that are ready to be recorded on a CD have a green track number. • To process the currently selected track. located below the fader section in the Master Unit window. it is possible to re-define the Start/End and Fade in/out Markers. ❐ The “ready” status of a track can at any time be re-defined by clicking on it with the right mouse button. click on the “process single track” switch.

The more to the right the “CPU load” bar moves. audio file playback will suffer from interruptions and clicks. this display informs you about how long it will presumably take until Master Unit finishes processing the current track. The “CPU load” display shows you how much of the available processor power is currently being consumed by the calculations the processor has to make. a red bar to the left of the display gives you a graphic impression about the progress of the processing. If the total time of all tracks in the Track List exceeds the total available time on the CD-R. How many effects Master Unit can actually calculate during playback is to a large degree dependent on the power of your processor (CPU). Simultaneously. Total Time and Remaining Time CD-R These two displays at the bottom of Master Unit window are meant to facilitate your overview of the current project. the greater is the workload for the CPU. The Master Unit Program CUBASIS VST 19 – 357 . the value is displayed in red. • The “TOTAL TIME” display shows the total time of all tracks that are currently in the Track List. the surplus time is displayed as a negative value. If the bar enters the red area. If the total time exceeds the recording time available on the CD-R. You should then deactivate individual effects until the “CPU load” bar returns into its green area again and there are no interruptions during playback. The “remaining time CD-R” display informs you how much free space is left on the CD-R. If the total time of the tracks that you wish to place on one CD-R exceeds 74 minutes. • • CPU load Processing the effects in real-time puts a heavy workload on the processor.The Process time display During the processing. the processor has reached its peak performance. As a result. ❐ How you can use all effects without having a powerful processor is de- scribed on page 350. either remove tracks or try using the Start and End as well as the Fade in and out Markers to shorten longer tracks.

but it adds no noise itself. Therefore please keep in mind: process first – then normalize! CUBASIS VST 19 – 358 The Master Unit Program . as that would result in a distorted signal. this will inevitably lead to ugly sounding digital distortion. a digital system for technical reasons responds to levels above 0 dB by creating very unpleasant distortions. Master Unit has a Normalize function that you can use to optimize the level of a recorded signal. the highest level in your audio file will already have a value of 0 dB. • The Normalize function searches an audio file for its highest peak level. It then calculates the difference between the highest dB value it found and 0 dB (the highest level technically possible in a digital system). you should make sure that the recorded signal has a sufficient level. called digital clipping. Digital recordings with a very low level on the other hand suffer from a low resolution and therefore from background noise. ❐ We recommend that you only use the Normalize function after you have completed processing Master Unit’s effect settings. This. should never exceed 0 dB. The solution to the problem consists of two components: • When recording. however. Finally. Bass Boost and Brilliance) are likely to further increase the level. As some effects (e. Normalize can of course not differentiate between background noise and useful signal.g. The Normalize function is also useful to balance (match) the levels of several tracks that you want to put on one CD. If you normalize first. Normalize raises the level of the complete audio file by the level difference it found.Normalizing While analog systems generally show a relatively tolerant behavior when fed with signal peaks higher than 0 dB.

where you can confirm the action by clicking “Yes” or cancel it by clicking “No”. Select “Normalize selected Track” on the Normalize menu. the calculation starts immediately. open the CD-R menu and select “Create CD-R…” to bring up the following dialog: The table below lists all items in this dialog. Make sure that the CD recorder is correctly connected and that its power switch is On. Item CD writer Description If your system detects a CD recorder. A dialog box appears. Recording the CD-R When you have prepared all files in your current project by using the Processing and possibly the Normalizing functions or if you have not processed and instead manually set them to “ready” status. the calculation starts immediately. where you can confirm the action by clicking “Yes” or cancel it by clicking “No”. If you click “Yes”. 1. The red bar next to this field informs you about how much of the complete CD has already been written. The corresponding line in the Track List will be highlighted. Which items are available depends on your system. During the writing process. Then let Master Unit scan your system again by clicking on the “rescan” button. If the CD recorder is not found. To do this. A dialog box appears. this field will display its type designation. 2. If you click “Yes”. burning track The Master Unit Program CUBASIS VST 19 – 359 . Select the desired track in the Track List by clicking on it.Normalizing one or all Tracks This is how you normalize one track in your Track List: 1. This is how you normalize all tracks in your Track List: • Select “Normalize all Tracks” on the Normalize menu. Master Unit shows you which track is currently written. you can record them onto CD-R. a message will appear.

Click this button to let Master Unit scan your system once more for the presence of a CD recorder. The number of options available here depends on the features of your CD recorder. If you activate this switch. Use this to eject the CD-R from the CD recorder. except that in this mode the laser in your CD recorder doesn’t actually write data onto the CD-R. no data will be written to the CD-R. The transfer and writing process will then only be simulated. Use any of these switches to determine the CD-R recording speed. you should first use this mode to test things. This switch is only visible if Master Unit has detected a CD recorder connected to your system and if an empty CD-R is in the recorder.Item status simulation Description This field displays the current CD recorder activity. If you want to make sure that your CD recorder is correctly installed. Click on this button to close the dialog. that your system can manage the data transfer rate and that the Track List doesn’t contain errors. Click on the “Burn” switch to actually start writing the CD-R. the writing process onto CD-R is only simulated. If the “simulation” switch is active at the same time. Master Unit will inform you of possible errors that have occurred during the test and you can solve possible installation problems before actually risking to ruin an empty CD-R. eject rescan 1x / 2x / 4x burn cancel CUBASIS VST 19 – 360 The Master Unit Program . This is similar to the real writing process.

You can specify a new name and path for it. Opens a dialog where you can select a sound card for playback and recording as well as the number and size of its buffers. The Master Unit Program CUBASIS VST 19 – 361 . Export Track List This item lets you save the Track List entries as an ASCII file (text as… only) under a name and path of your choice. a previously open project will then automatically be saved. Select temp file directory… Quit You can use this item to determine the directory in which Master Unit saves the processed files (those that are written onto the CD-R). In the dialog that opens. This item lets you save the current project under the name and path that you have specified when creating it. Open Project… Save Project Save Project As… This lets you save the currently open project under a new file name and path. Selecting this will terminate the program. Export Audiotracks As… If you select this item. The Options Menu Menu item Mono playback Soundcard settings Description Here you can set which channel should be used for monophonic playback.The Menus This section contains a short description of all items on Master Unit menus. The File menu Menu item New Project… Description Selecting this item creates an empty new project. About Master Unit Some information about Master Unit and the people who contributed to it. A project can also be opened using Drag & Drop. Selecting this opens a previously saved project from the hard disk. the currently selected track in the Track List will be saved to disk as a WAV file. select the directory in which you want to save the project and give the new project a name.

Opens a file selector where you can load and convert one or several file… MP3 files into WAV format. It is a digital copy that is written to your hard disk as an audio file. Find more detailed information on page 359. MPEG1-Layer3. The CD-R menu Menu item CD info… Create CD-R… Description Checks the size of the CD. The rest of each track is optimized in equal proportion. Selecting this item opens a dialog where you can make a number of settings concerning your CD recorder and start the writing process. ❐ Please read and respect all copyright information on the CDs from which you load tracks! CUBASIS VST 19 – 362 The Master Unit Program . does not take place. A D/A conversion. another dialog opens. When you select an MP3 file. This function finds the highest peak level within each track in the Track List and optimizes it to a level of 0 dB. The data is saved as WAV-files. The Import menu Menu item Import Tracks from CD… Description Selecting this item lets you load (“grab”) audio data directly from an audio CD in a drive connected to your system. These files can then be processed in Master Unit as any other WAV files and be recorded onto CD-R.The Normalize menu Menu item Normalize selected Track Normalize all Tracks Description This function finds the highest peak level in the track that is currently selected in the Track List and optimizes it to a level of 0 dB. which could downgrade audio quality. and you can define where you want to store the resulting WAV file. The rest of the track is optimized in equal proportion.

Index .

A Aftertouch Creating 163 Editing 163 Any Audio Channel (Recording) 71 Audio Channel (ReCycle files) 274 MIDI Channel 167 Arrange window 15 Arrangement About 101 Arrange window 15 Closing 100 Opening 329 Saving 326 Arrow Tool Arrangement 107 Editors 183 ASIO Control Panel ASIO DirectX 39 ASIO Multimedia 41 ASIO DirectX Full Duplex About 37 Settings 39 ASIO Driver 37 ASIO Multimedia About 38 Settings 41 Audio About 13 Disabling 46 Input Source 56 Mixing 196 Recording 67 Setting up for 34 Audio Card Defined 24 Selecting in Master Unit 346 Audio Channel About 60 Any 71 Copying Settings 207 Number of Channels 43 Setting 60 Stereo/Mono 60 Audio Clock Source 43 Audio Editor 148 Audio Files Deleting in Pool 133 Deleting with Parts 68 Editing 148 Exporting 143 Importing in Pool 141 Importing into Arrangement 270 Locating Missing 135 Locating on Hard Disk 132 Mixing Down 279 Naming 132 Pool 127 Replacing 134 Selecting a folder for 63 Audio Files Folder 63 Audio Inputs Activating 56 Emulated (DirectX) 40 Selecting for Recording 63 Audio Library 331 Audio Mixer (External) 35 Audio Mute Button 215 Audio Parts About 68 Overlapping 69 Saving and Importing 331 CUBASIS VST 364 Index .

All (Default Song) 329 Index CUBASIS VST 365 .Audio Pool About 126 Dragging Parts from 143 Importing files 141 Loading 146 Saving 146 Time Formats in 130 Auditioning Arrange Window 109 Audio Pool 138 MIDI Editors 184 Auto Quantize (Score) 175 Automation MIDI Track Mixer 221 VST Channel Mixer 210 B Bank Select 81 Bass Boost (Master Unit) 351 Bouncing Audio Files 279 Brilliance (Master Unit) 352 Brush Tool 156 Burning a CD 282 C Cancel 193 CD creation 282 CD-R Creating in Master Unit 359 Channel Audio 60 MIDI (Events) 167 MIDI (Tracks) 77 Clean Lengths 177 Clef 176 Click Activating 59 Settings 97 Clipping About 65 Indicators 197 Collapse 128 Color For Parts 114 In MIDI Editors 187 Comment (Score Edit) 181 Controller Display Key Edit 159 List Edit 170 Controllers Creating 163 Deleting 123 Editing 163 Copy Arrange window 113 Editors 186 Copyright (Score Edit) 181 CPU load (Master Unit) 357 Create Continuous Events 163 Notes 155 Parts 152 Tracks 102 Create CD-R (Master Unit) 359 Create File 279 Cut Arrange window 113 Editors 186 Cut At Locators 116 Cycle About 96 Recording in 96 Restricting Editing to 184 D Def.

Keeping Changes 193 Opening 153 Effects About 202 Editing 206 Included VST Plug-ins 227 Inserts 205 Parameters 226 Sends 203 Enable Monitor 45 Enharmonic Shift 179 EQ Button 201 Equalizer 201 Eraser Tool Arrange Window 110 Editors 158 Events Creating in List Edit 166 Duplicating 157 Moving 156 Scrubbing 184 Selecting 183 Expand 128 Explode By Channel With Audio Tracks 119 With MIDI Tracks 118 Export Audio File 279 Export Cubasis 1.0-2. Cancelling Changes 193 Closing.x Song 328 Export MIDI File 334 Exporting Files and Segments 143 External Wave Editor 148 F Fade in and Fade out Markers (Master Unit) 354 Fill 185 Flat Beams 177 Flip Stems 180 Follow Song 186 Freeze Play Parameters 120 Full Duplex ASIO DirectX 40 ASIO Multimedia 41 CUBASIS VST 366 Index . Data 123 Delete Doubles 123 Deleting Tracks (Master Unit) 345 Digital Recording 43 DirectShow 322 DirectX Plug-ins 207 Disable Audio 46 Disable Monitor 45 Disk Cache Scheme 73 Display Quantize 175 Display Transpose 176 Double Click Opens 153 Drag and Drop 141 Duplicate Events 157 Parts 107 Segments 138 Tracks 103 E Edit Solo 186 Editing via MIDI 190 Editors About 152 Closing.Delay In Monitoring 44 MIDI to Audio 73 Playing VST Instruments 286 Delete All Events 185 Audio Files (Permanently) 68 Parts 110 Segments 140 Delete Cont.

G General MIDI See GM Ghost Parts 112 Glue Tube tool Arrangement 109 Score Edit 180 GM About 223 Names in Inspector 78 GS About 224 In MIDI Track Mixer 219 Key (Score) 176 Key Edit About 154 Creating Notes 155 Non-note Events 163 Velocity 159 L Latency About 38 Monitoring 44 VST Instruments 286 Levels Audio 196 MIDI Track Mixer 214 Line Tool 161 List Edit About 165 Columns 167 Insert pop-up menu 166 Value 2 Display 170 Load Pool 146 Local On/Off 53 Locators About 95 Moving Song Position to 95 Setting up the Cycle 96 Loop About 192 Restricting Editing to 184 I Import Audio File Arrangement 270 Master Unit 342 Pool 142 Import Mixman File 276 Importing Tracks from audio CD (Master Unit) 343 In/Out Indicators 54 Info Line 185 Input Level Meters 65 Inputs Activating 56 Selecting for Recording 63 Insert At Locators 116 Insert Effects 205 Inspector 120 Installation 31 M M Column 104 Magnifying Glass Tool 115 Master Button 92 Master Track 92 Master Unit 338 Memory Requirements 26 Meter Position 89 J Joining Notes 180 Joining Parts 109 K Keep 193 Keep Appended Events 193 Index CUBASIS VST 367 .

Metronome Dialog 97 Microphone 34 MIDI About 13 Connecting 47 In/Out Indicators 54 Recording 80 Selecting Sounds 78 MIDI Channel Setting for Recording 77 MIDI Colors 188 MIDI Connector Button 190 MIDI File Import and Export 334 MIDI Input 190 MIDI Interface Connecting 47 Installing 30 MIDI Library 331 MIDI Output 77 MIDI Thru 53 MIDI to Audio Time Offset 73 MIDI Track Mixer About 212 Automating 221 Levels 214 Pan 214 Mixer Audio (VST Channel Mixer) 196 External 35 MIDI Track Mixer 212 Mixing Down to File 279 Mixman TRK files 276 Monitoring About 44 Activating 64 Mono Audio Channels 60 Audio Track 61 Master Section 199 CUBASIS VST 368 Move Notes 156 Parts 107 Tracks 103 Movies Offset 323 Opening 322 Playing Back 323 Setting Up 322 MP3 Exporting 280 Importing in Arrangement 270 Importing into Pool 142 Mute MIDI Track Mixer 215 Track 104 VST Channel Mixer 200 Mute Tool 110 N New Song 330 No Beams 177 No Overlap 177 Normalizing (Master Unit) 358 Note Info Line 185 Note Tool 178 Number of Channels 43 O Open Arrangement 329 Song 329 Optimize Arrangement 117 Output (MIDI) 77 Overdubbing Audio 70 MIDI 80 Index .

P Pan Inspector 121 MIDI Track Mixer 214 VST Channel Mixer 199 Part Display 16 Parts About 68 Audio-Overlapping 69 Copying 113 Creating 152 Deleting 110 Duplicating 107 Joining 109 MIDI-Overlapping 80 Moving 107 Naming 106 Repeating 111 Resizing 107 Saving and Importing 331 Selecting 106 Paste Arrange window 113 Editors 186 Patchname pop-up menu 78 Pencil Tool Arrangement 107 Editors 166 List Edit 170 Pitch Bend Creating 163 Editing 163 Play in Background 149 Plug-ins DirectX 207 Parameters 226 Pool See Audio Pool Position Format 89 Position Slider 90 Precount 97 Prg Setting 81 Printers 28 Program Change Display Setting 81 Editing Events 168 Inspector 121 Sending 78 Purge Segments 140 Q Quantizing 122 R RAM 26 Read Button MIDI Track Mixer 222 VST Channel Mixer 211 Real Audio 280 Record Mode 58 Record SysEx 86 Recording Audio (Master Unit) 349 Recording Levels 65 Recording Resolution 58 ReCycle Files 271 Remaining Time (Master Unit) 357 Repeating Parts 111 Resizing Notes 157 Resolution 58 Roland GS 224 S Sample Rate 57 Save Arrangement 326 Pool 146 Song 326 Scissors tool Arrangement 108 Score Edit 180 Index CUBASIS VST 369 .

Score Edit Deleting Notes 180 Entering Notes 178 Moving Notes 179 Transposing Notes 179 Scrubbing 184 Segment Range Selection 150 Segments About 128 Auditioning 138 Creating in Audio Pool 133 Deleting 140 Deleting Unused 140 Dragging into Arrangement 144 Duplicating 138 Exporting 143 In the Pool 131 Renaming 138 Start and End Insets 139 Select Audio Files Folder 63 Selecting Audio File in Pool 133 Events 183 Parts 106 Segment in Pool 138 Tracks 103 Send Effects 203 Set Aside (Arrangement) 100 Setup MME 52 Shuffle (Score) 177 Smooth Segments About 69 With ReCycle files 274 Snap Value 105 Solo Edit Solo 186 MIDI Track Mixer 215 Track 104 VST Channel Mixer 200 CUBASIS VST 370 Song Opening 329 Saving 326 Song Position Pointer 90 SoundFonts About 83 Bank Manager 83 Speaker Icon 184 Speaker Tool Arrangement 109 Editors 184 Split (Piano) Staff 174 Split At Locators 116 Splitting Notes 180 Staff Mode 174 Start and End Insets Changing in Audio Pool 139 Start and End Markers (Master Unit) 353 Stereo Audio Channels 60 Audio Track 61 Master Section 199 Stereo Spread (Master Unit) 351 Surround 208 Syncopation 177 System Exclusive Editing 168 Recording 86 T Tempo 92 Text (Score Edit) 180 Thru Audio 64 MIDI Setting 53 Ticks 89 Time Signature 92 Title (Score Edit) 181 To Pop-up Menu 184 Index .

Toolbar (Main) 14 Toolbar (Score Edit) 178 Tools Arrangement 107 Editors 153 Track Mute Events 169 Tracklist (Master Unit) 341 Tracks About 101 Creating 102 Muting and Soloing 104 Transport Bar About 88 Hiding and Showing 88 Transpose 121 Transposing Notes (Score) 179 Trim Events to Part 113 TRK files 276 Tutorial Song 32 VST Instruments Activating 284 Automating 290 Descriptions of included 291 Editing 287 Mixing 289 Playing 286 Selecting Patches 287 VST Performance 201 W Wave Editor 148 Wave Images 137 Waveform Display (Master Unit) 353 WaveLab Lite 148 Write Button MIDI Track Mixer 221 VST Channel Mixer 210 U Undo Quantize 123 Undo/Redo 12 Universal Sound Module 308 Use 16-Bit only 58 X XG About 224 In MIDI Track Mixer 217 V Velocity Creating Ramp 161 Editing in Key Edit 159 Editing in List Edit 170 Editing via MIDI 190 Inspector Setting 121 Volume Inspector 121 MIDI Track Mixer 214 VST Channel Mixer 197 VST Channel Mixer 196 Y Yamaha XG 224 Index CUBASIS VST 371 .

CUBASIS VST 372 Index .

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