Institutionalize Devotions

by Rogan Hamby Dice Pool: Sedation (Blood PotencyManipulation + Empathy + Institutionalize – + Resolve) (Institutionalize ••, Vigor •••) Action: Instant Handling any patient is a challenge but modern pharmacology Activating this power requires injecting a Kindred target with has coped with the needs of hospitals by creating a variety of the appropriate drug. While doing activating this power some of barbiturates and muscle relaxers that aid in keeping a patient the Morotrophian’s blood joins the drug in invading the target’s asleep or at least sedated. Tragically, these same drugs do not system and transmit’s the Morotrophian’s power to overwhelm work on kindred patients. Dr. Opal Berke solved this dilemma the target. The blood is merely a conduit however and loses the by finding a way to combine the power of Institutionalize and properties of the Nosferatu’s blood causing no blood ties or othenforce the potency of a drug on a kindred system as if it were a er effects. The drug must be appropriate for the effect of reducrule of the institution. ing the target’s resolve (such as lithium) but it is not the drug Cost: 1 Vitae itself that has any effect. Dice Pool: Stamina + Intimidation + Institutionalize – (Blood The effects of this power lasts a minimum of one hour. Every Potency + Strength) hour the victim may make a contested willpower roll against the Action: Instant Morotrophian and if they fail it continues another hour. A tie Activating this power requires injecting a Kindred target with means that the power will last one more hour and then automatthe appropriate drug. While activating this power some of the ically end. The power cannot last beyond the next dawn. Morotrophian’s blood joins the drug in invading the target’s When successful the lithium effect reduces the target’s resolve system and transmits the Morotrophian’s power to overwhelm by the same value equal to the number of successes on the actithe target. The blood is merely a conduit however and loses the vation roll. The mellowing of the victim’s attitude also makes it properties of the Nosferatu’s blood causing no blood ties or oth- hard for them to be motivated to do much of anything. er effects. The drug must be appropriate for the effect of reducThis power costs 20 experience points to learn. ing the target’s strength but it is not the drug itself that has any effect. The effects of this power lasts a minimum of one hour. Every hour the victim may make a contested willpower roll against the Morotrophian and if they fail it continues another hour. A tie means that the power will last one more hour and then automatically end. The power cannot last beyond the next dawn. When successful the sedation reduces the target’s strength by the same value equal to the number of successes on the activation roll. This power can also be used on oneself, as Dr. Opal sometimes does at a certain risk. This power costs 20 experience points to learn.

Lithium
(Institutionalize ••, Dominate •••) [If you read my last post this one will seem awfully similar – it is basically the resolve equivalent to Sedation’s strength reduction. Although much of the text and mechanics are the same it is the sensation that is so different and significant. Many kindred would in fact seek an effect like this if they knew about it which could be a boon, bane or both to a Morotrophian.] Handling any patient is a challenge but modern pharmacology has coped with the needs of mental wards by creating a variety of drugs that allow a patient’s moods and mania to even out. Tragically, these same drugs do not work on kindred patients. Dr. Opal Berke solved this dilemma by finding a way to combine the power of Institutionalize and enforce the potency of a drug on a kindred system as if it were a rule of the institution. Cost: 1 Vitae

Sign up to vote on this title
UsefulNot useful