You are on page 1of 11

0.0. 2188: init GAS DLL api v.

2012, mv: 1201


0.0. 2188: Started time: 17:53:53
0.0. 2188: Started date: 12/19/11
0.0. 2188: Operation System: Version Undefined
0.3. 2188: module: C:\Program Files (x86)\iWin.com\Fantastic Farm\Fantastic Farm
.ifn
0.3. 2188: can't unzip gas_debug.zip to temp folder
0.3. 2188: loading...
0.3. 2188: loading config: C:\Users\IanBella\AppData\Local\Temp\gas9D2A.tmpf5179
05706\\gas_game\gas.xml
0.3. 2188: WAIT_SOUND_MODULE = 1
0.3. 2188: HOOK_DSOUND = 1
0.3. 2188: CREATE_CHILD_WINDOW = 1
0.3. 2188: ANALYSE_ACTIVATEAPP_MSG = 1
0.3. 2188: NO_CLOSE_AD_IF_APP_INACTIVE = 1
0.3. 2188: SHOW_AD_WITHOUT_TRAP = 20
0.3. 2188: SUBCLASS_GAME_WINDOW = 1
0.3. 2188: NO_CLOSE_AD_IF_APP_INACTIVE = 1
0.3. 2188: loading config: C:\Users\IanBella\AppData\Local\Temp\gas9D2A.tmpf5179
05706\\gas_game\hiss.xml
0.3. 2188: hooking dsound.dll...
0.3. 2188: loaded
0.3. 2188: done
0.3. 2188: game is not registered
0.3. 2188: ddraw.dll init
0.3. 940: eventsThread begins
0.3. 940: _gameHWND is NULL
0.3. 940: render is not registered yet
0.3. 940: sound is not registered yet
0.3. 2332: thread began
0.3. 2332: thread started...
0.3. 2188: W_DirectDrawCreateEx
0.3. 2332: ad: servlet url: http://ws.iwin.com/gas/2460462189217620491/246295843
6387870723/13/0/0B4590350295959DBF19374FF595959FC305/517905784
0.4. 2188: Guid IDirectDraw7
0.4. 2188: GAS_DD7SetCooperativeLevel
0.4. 2188: window mode
0.4. 2188: class name: , window text:
0.4. 2188: render module registered : ddraw new - Product ver. 1,0,0,5 File ver.
1,0,0,0
0.4. 3280: ad: begin _checkConnectionThread
0.4. 3280: ad: ADIEManager::_checkConnectionThreadThis
0.4. 3280: ad: _ExecuteServlet: http://ws.iwin.com/gas/2460462189217620491/24629
58436387870723/13/0/0B4590350295959DBF19374FF595959FC305/517905784/html
0.4. 940: _gameHWND is NULL
0.4. 940: _gameHWND is NULL
0.4. 940: _gameHWND is NULL
0.5. 2188: sound2 module registered : dsound
0.5. 940: _gameHWND is NULL
0.5. 2188: sound2 module registered : dsound
0.5. 2188: sound2 module registered : dsound
0.5. 940: _gameHWND is NULL
0.5. 940: _gameHWND is NULL
0.6. 940: _gameHWND is NULL
0.6. 940: _gameHWND is NULL
0.6. 940: _gameHWND is NULL
0.7. 940: _gameHWND is NULL
0.7. 3280: ad: servlet:
0.7. 3280: ad: <result code="200" message="OK">
<gastag ad-type="MetaCafe" default="false">

<first>
<level>1</level>
</first>
<period>3</period>
<max>15</max>
<staticdur>45</staticdur>
<maxwait>10</maxwait>
<fwidth>800</fwidth>
<fheight>575</fheight>
</gastag>
</result>
0.7. 3280: ad: period = 180
0.7. 3280: ad: maxCount = 15
0.7. 3280: ad: staticDurInSec = 45
0.7. 3280: ad: maxDelay = 600000
0.7. 3280: ad: _adWidth = 800
0.7. 3280: ad: _adHeight = 575
0.7. 3280: ad: end _checkConnectionThread
0.7. 940: _gameHWND is NULL
0.7. 2188: sound2 module registered : dsound
0.7. 940: _gameHWND is NULL
0.7. 940: _gameHWND is NULL
0.8. 940: _gameHWND is NULL
0.8. 940: _gameHWND is NULL
0.8. 940: _gameHWND is NULL
0.9. 940: _gameHWND is NULL
0.9. 940: _gameHWND is NULL
0.9. 940: _gameHWND is NULL
1.0. 940: _gameHWND is NULL
1.0. 940: _gameHWND is NULL
1.0. 940: _gameHWND is NULL
1.0. 940: _gameHWND is NULL
1.1. 940: _gameHWND is NULL
1.1. 940: _gameHWND is NULL
1.1. 940: _gameHWND is NULL
1.2. 940: _gameHWND is NULL
1.2. 940: _gameHWND is NULL
1.2. 940: _gameHWND is NULL
1.2. 940: _gameHWND is NULL
1.3. 940: _gameHWND is NULL
1.3. 940: _gameHWND is NULL
1.3. 940: _gameHWND is NULL
1.4. 940: _gameHWND is NULL
1.4. 940: _gameHWND is NULL
1.5. 940: _gameHWND is NULL
1.5. 940: _gameHWND is NULL
1.5. 940: _gameHWND is NULL
1.5. 940: _gameHWND is NULL
1.6. 940: _gameHWND is NULL
1.6. 940: _gameHWND is NULL
1.6. 2188: W_DirectDrawCreateEx
1.7. 2188: Guid IDirectDraw7
1.7. 2188: GAS_DD7SetCooperativeLevel
1.7. 2188: window mode
1.7. 2188: class name: , window text:
1.7. 2188: render module registered : ddraw new - Product ver. 1,0,0,5 File ver.
1,0,0,0
1.7. 2188: GAS_DD7SetCooperativeLevel
1.7. 940: _gameHWND is NULL

1.7. 940: _gameHWND is NULL


1.7. 940: _gameHWND is NULL
1.7. 940: _gameHWND is NULL
1.8. 940: _gameHWND is NULL
1.8. 940: _gameHWND is NULL
1.8. 940: _gameHWND is NULL
1.9. 940: _gameHWND is NULL
1.9. 940: _gameHWND is NULL
2.0. 940: _gameHWND is NULL
2.0. 2188: fullscreen mode
2.0. 2188: class name: BBDX7Device Window Class, window text: Fantastic Farm
2.0. 2188: render module registered : ddraw new - Product ver. 1,0,0,5 File ver.
1,0,0,0
2.0. 2332: game window was changed
2.0. 2332: ShowWindowInfo
2.0. 2332: handle: 263366 404c6
2.0. 2332: class: BBDX7Device Window Class
2.0. 2332: text: Fantastic Farm
2.0. 2332: _CreateChildWindow with parent 404c6
2.2. 2332: ad: ad is available. force ad in: 598 seconds
2.2. 2332: ad: we will show ad 'ad' in: 20000 ms
4.3. 2332: ad: ad will appear in 17 s
6.3. 2332: ad: ad will appear in 15 s
8.3. 2332: ad: ad will appear in 13 s
10.3. 2332: ad: ad will appear in 11 s
12.3. 2332: ad: ad will appear in 9 s
14.3. 2332: ad: ad will appear in 7 s
16.3. 2332: ad: ad will appear in 5 s
18.4. 2332: ad: ad will appear in 3 s
20.4. 2332: ad: ad will appear in 1 s
22.3. 2332: ad: IsNeedShowAD point 2
22.3. 2332: Lock game
22.3. 2332: render2...
22.3. 2332: ok
22.3. 2332: sound2...
22.3. 2332: ok
22.3. 2332: SetCursorPos 512 384
22.3. 2596: _fadeControlThread begins
22.3. 2596: update sound 1.000000
22.3. 2332: ad: ADIEManager::CheckConnection
22.3. 2332: ad: _ExecuteServlet: http://ws.iwin.com/gas/2460462189217620491/2462
958436387870723/13/0/0B4590350295959DBF19374FF595959FC305/517905784/html
22.3. 2188: CopyGameSurface
22.3. 2188: CopyGameSurface 1024 4096
22.4. 2596: update sound 0.935294
22.4. 2332: ad: servlet:
22.4. 2332: ad: <result code="200" message="OK">
<gastag ad-type="MetaCafe" default="false">
<first>
<level>1</level>
</first>
<period>3</period>
<max>15</max>
<staticdur>45</staticdur>
<maxwait>10</maxwait>
<fwidth>800</fwidth>
<fheight>575</fheight>
</gastag>
</result>

22.4. 2332: ad: period = 180


22.4. 2332: ad: maxCount = 15
22.4. 2332: ad: staticDurInSec = 45
22.4. 2332: ad: maxDelay = 600000
22.4. 2332: ad: _adWidth = 800
22.4. 2332: ad: _adHeight = 575
22.4. 2332: if (_adManager->IsTimeForAD())
22.4. 2332: GASImpl::_SetupShowAD
22.4. 2332: ad: init AdIE
22.4. 2332: ad: url: http://ws.iwin.com/gas/2460462189217620491/2462958436387870
723/13/0/0B4590350295959DBF19374FF595959FC305/517905784/html, width: 800, height
: 575
22.4. 2332: post event: navigate
22.4. 2332: ad: done
22.5. 2596: update sound 0.880588
22.6. 2596: update sound 0.816471
22.7. 2596: update sound 0.761176
22.8. 2596: update sound 0.705882
22.9. 2596: update sound 0.641765
23.0. 2596: update sound 0.587059
23.1. 2596: update sound 0.522353
23.2. 2596: update sound 0.467647
23.3. 2596: update sound 0.412353
23.3. 2332: received event, name: navigate
23.3. 2332: ad: showing ad...
23.3. 2332: ad: download completed
23.4. 2596: update sound 0.348235
23.5. 2596: update sound 0.292941
23.6. 2596: update sound 0.219412
23.6. 2332: ad: DISPID_DOCUMENTCOMPLETE
23.6. 2332: ad: GetAdRemainingTime 44891
23.7. 2596: update sound 0.164706
23.8. 2596: update sound 0.109412
23.9. 2596: update sound 0.045294
24.0. 2596: update sound 0.000000
25.3. 2332: ad: showing ad...
27.3. 2332: ad: showing ad...
29.4. 2332: ad: showing ad...
31.4. 2332: ad: showing ad...
33.4. 2332: ad: showing ad...
35.5. 2332: ad: showing ad...
37.5. 2332: ad: showing ad...
39.6. 2332: ad: showing ad...
41.6. 2332: ad: showing ad...
43.7. 2332: ad: showing ad...
45.7. 2332: ad: showing ad...
47.7. 2332: ad: showing ad...
49.8. 2332: ad: showing ad...
51.9. 2332: ad: showing ad...
53.9. 2332: ad: showing ad...
55.9. 2332: ad: showing ad...
57.9. 2332: ad: showing ad...
60.0. 2332: ad: showing ad...
62.0. 2332: ad: showing ad...
62.1. 2332: ad: received external call: GasAdCompleted
62.1. 2332: post event: completed
62.1. 2332: received event, name: completed
62.2. 2332: closing ad
62.2. 2332: ad: IEAtl::Delete
62.2. 2332: ad: IEAtl::~IEAtl

62.2. 2332: ad: ReleaseAD _lastAdCompleted: 517967639


62.2. 2332: ad: ReleaseAD _nextAdAfterTick: 518147639
62.2. 2332: unlock game begin
63.0. 2332: _cursorCounter before unhide = -1
63.0. 2332: render2...
63.0. 2332: ok
63.0. 2332: sound2...
63.0. 2332: ok
63.0. 2332: game has focus
63.0. 2596: update sound 0.018235
63.1. 2596: update sound 0.073529
63.2. 2596: update sound 0.137647
63.3. 2596: update sound 0.192941
63.4. 2596: update sound 0.257059
63.5. 2596: update sound 0.311765
63.6. 2596: update sound 0.367059
63.7. 2596: update sound 0.431176
63.8. 2596: update sound 0.486471
63.9. 2596: update sound 0.550588
64.0. 2332: ad: next ad will available in 178 s
64.0. 2596: update sound 0.605882
64.1. 2596: update sound 0.670000
64.2. 2596: update sound 0.724706
64.3. 2596: update sound 0.780000
64.4. 2596: update sound 0.844118
64.5. 2596: update sound 0.899412
64.6. 2596: update sound 0.963529
64.7. 2596: update sound 1.000000
64.8. 2596: _fadeControlThread ends
66.1. 2332: ad: next ad will available in 176 s
68.1. 2332: ad: next ad will available in 174 s
70.1. 2332: ad: next ad will available in 172 s
72.1. 2332: ad: next ad will available in 170 s
74.1. 2332: ad: next ad will available in 168 s
76.1. 2332: ad: next ad will available in 166 s
78.2. 2332: ad: next ad will available in 164 s
80.2. 2332: ad: next ad will available in 162 s
82.2. 2332: ad: next ad will available in 160 s
84.2. 2332: ad: next ad will available in 157 s
86.3. 2332: ad: next ad will available in 155 s
88.3. 2332: ad: next ad will available in 153 s
90.3. 2332: ad: next ad will available in 151 s
92.3. 2332: ad: next ad will available in 149 s
94.3. 2332: ad: next ad will available in 147 s
96.3. 2332: ad: next ad will available in 145 s
98.4. 2332: ad: next ad will available in 143 s
100.4. 2332: ad: next ad will available in 141 s
102.4. 2332: ad: next ad will available in 139 s
104.4. 2332: ad: next ad will available in 137 s
106.4. 2332: ad: next ad will available in 135 s
108.4. 2332: ad: next ad will available in 133 s
110.5. 2332: ad: next ad will available in 131 s
112.5. 2332: ad: next ad will available in 129 s
114.5. 2332: ad: next ad will available in 127 s
116.5. 2332: ad: next ad will available in 125 s
118.5. 2332: ad: next ad will available in 123 s
120.5. 2332: ad: next ad will available in 121 s
122.6. 2332: ad: next ad will available in 119 s
124.6. 2332: ad: next ad will available in 117 s
126.6. 2332: ad: next ad will available in 115 s

128.6.
130.6.
132.6.
134.6.
136.7.
138.7.
140.7.
142.7.
144.7.
146.7.
148.8.
150.8.
152.8.
154.8.
156.8.
158.8.
160.9.
162.9.
164.9.
166.9.
168.9.
170.9.
172.9.
175.0.
177.0.
179.0.
181.0.
183.0.
185.0.
187.0.
189.1.
191.1.
193.1.
195.1.
197.1.
199.1.
201.1.
203.2.
205.2.
207.2.
209.2.
211.2.
213.2.
215.3.
217.3.
219.3.
221.3.
223.3.
225.3.
227.4.
229.4.
231.4.
233.4.
235.4.
237.5.
239.5.
241.5.
242.2.
243.5.
245.5.

2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:

ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:
ad:

next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
next ad
we will
ad will
ad will

will available in 113 s


will available in 111 s
will available in 109 s
will available in 107 s
will available in 105 s
will available in 103 s
will available in 101 s
will available in 99 s
will available in 97 s
will available in 95 s
will available in 93 s
will available in 91 s
will available in 89 s
will available in 87 s
will available in 85 s
will available in 83 s
will available in 81 s
will available in 79 s
will available in 77 s
will available in 75 s
will available in 73 s
will available in 71 s
will available in 69 s
will available in 67 s
will available in 65 s
will available in 63 s
will available in 61 s
will available in 59 s
will available in 57 s
will available in 55 s
will available in 53 s
will available in 51 s
will available in 49 s
will available in 47 s
will available in 45 s
will available in 43 s
will available in 41 s
will available in 39 s
will available in 37 s
will available in 34 s
will available in 32 s
will available in 30 s
will available in 28 s
will available in 26 s
will available in 24 s
will available in 22 s
will available in 20 s
will available in 18 s
will available in 16 s
will available in 14 s
will available in 12 s
will available in 10 s
will available in 8 s
will available in 6 s
will available in 4 s
will available in 2 s
will available in 0 s
show ad 'ad' in: 20000 ms
appear in 18 s
appear in 16 s

247.5. 2332: ad: ad will appear in 14 s


249.6. 2332: ad: ad will appear in 12 s
251.6. 2332: ad: ad will appear in 10 s
253.6. 2332: ad: ad will appear in 8 s
255.6. 2332: ad: ad will appear in 6 s
257.6. 2332: ad: ad will appear in 4 s
259.6. 2332: ad: ad will appear in 2 s
261.6. 2332: ad: ad will appear in 0 s
262.2. 2332: ad: IsNeedShowAD point 2
262.2. 2332: Lock game
262.2. 2332: render2...
262.2. 2332: ok
262.2. 2332: sound2...
262.2. 2332: ok
262.2. 2332: SetCursorPos 512 384
262.2. 2404: _fadeControlThread begins
262.2. 2332: ad: ADIEManager::CheckConnection
262.2. 2332: ad: _ExecuteServlet: http://ws.iwin.com/gas/2460462189217620491/246
2958436387870723/13/0/0B4590350295959DBF19374FF595959FC305/517905784/html
262.2. 2188: CopyGameSurface
262.3. 2188: CopyGameSurface 1024 4096
262.3. 2404: update sound 0.935882
262.4. 2332: ad: servlet:
262.4. 2332: ad: <result code="200" message="OK">
<gastag ad-type="MetaCafe" default="false">
<first>
<level>1</level>
</first>
<period>3</period>
<max>15</max>
<staticdur>45</staticdur>
<maxwait>10</maxwait>
<fwidth>800</fwidth>
<fheight>575</fheight>
</gastag>
</result>
262.4. 2332: ad: period = 180
262.4. 2332: ad: maxCount = 15
262.4. 2332: ad: staticDurInSec = 45
262.4. 2332: ad: maxDelay = 600000
262.4. 2332: ad: _adWidth = 800
262.4. 2332: ad: _adHeight = 575
262.4. 2332: if (_adManager->IsTimeForAD())
262.4. 2332: GASImpl::_SetupShowAD
262.4. 2332: ad: init AdIE
262.4. 2332: ad: url: http://ws.iwin.com/gas/2460462189217620491/246295843638787
0723/13/0/0B4590350295959DBF19374FF595959FC305/517905784/html, width: 800, heigh
t: 575
262.4. 2332: post event: navigate
262.4. 2332: ad: done
262.4. 2404: update sound 0.880588
262.5. 2404: update sound 0.816471
262.6. 2404: update sound 0.761176
262.7. 2404: update sound 0.706471
262.8. 2404: update sound 0.641765
262.9. 2404: update sound 0.587059
263.0. 2404: update sound 0.522941
263.1. 2404: update sound 0.467647
263.2. 2404: update sound 0.403529

263.3.
263.3.
263.3.
263.4.
263.5.
263.5.
263.5.
263.6.
263.7.
263.7.
263.8.
263.9.
265.7.
267.7.
269.8.
271.8.
272.4.
273.6.
273.6.
273.8.
275.9.
277.9.
279.9.
282.0.
284.0.
286.0.
288.0.
290.1.
292.1.
294.1.
296.2.
298.2.
300.2.
302.2.
304.2.
306.3.
308.3.
308.3.
308.4.
308.4.
308.5.
308.5.
308.5.
308.5.
308.5.
309.4.
309.4.
309.4.
309.4.
309.4.
309.4.
309.4.
309.5.
309.6.
309.7.
309.8.
309.9.
310.0.
310.1.
310.2.

2332:
2332:
2404:
2404:
2332:
2332:
2404:
2404:
2332:
2404:
2404:
2404:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2404:
2404:
2404:
2404:
2404:
2404:
2404:
2404:
2404:

received event, name: navigate


ad: download completed
update sound 0.348235
update sound 0.284118
ad: DISPID_DOCUMENTCOMPLETE
ad: GetAdRemainingTime 45000
update sound 0.228824
update sound 0.174118
ad: showing ad...
update sound 0.110000
update sound 0.054706
update sound 0.000000
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: DISPID_DOCUMENTCOMPLETE
ad: DISPID_DOCUMENTCOMPLETE
ad: DISPID_DOCUMENTCOMPLETE
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
ad: showing ad...
post event: completed
received event, name: completed
closing ad
ad: IEAtl::Delete
ad: IEAtl::~IEAtl
ad: ReleaseAD _lastAdCompleted: 518213980
ad: ReleaseAD _nextAdAfterTick: 518393980
unlock game begin
_cursorCounter before unhide = -4
render2...
ok
sound2...
ok
game has focus
update sound 0.009412
update sound 0.064118
update sound 0.119412
update sound 0.183529
update sound 0.238824
update sound 0.302941
update sound 0.358235
update sound 0.412941
update sound 0.477059

310.3.
310.3.
310.4.
310.5.
310.6.
310.7.
310.8.
310.9.
311.0.
311.1.
311.2.
312.3.
314.4.
316.4.
318.4.
320.4.
322.4.
324.5.
326.5.
328.5.
330.5.
332.5.
334.5.
336.6.
338.6.
340.6.
342.6.
344.6.
346.6.
348.6.
350.7.
352.7.
354.7.
356.7.
358.7.
360.8.
362.8.
364.8.
366.8.
368.8.
370.9.
372.9.
374.9.
376.9.
379.0.
381.0.
383.0.
385.0.
387.0.
389.0.
391.1.
393.1.
395.1.
397.1.
399.1.
401.2.
403.2.
405.2.
407.2.
409.3.

2404:
2332:
2404:
2404:
2404:
2404:
2404:
2404:
2404:
2404:
2404:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:
2332:

update sound 0.532353


ad: next ad will available
update sound 0.596471
update sound 0.651765
update sound 0.706471
update sound 0.771176
update sound 0.825882
update sound 0.890000
update sound 0.945294
update sound 1.000000
_fadeControlThread ends
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available
ad: next ad will available

in 178 s

in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in
in

176 s
174 s
172 s
170 s
168 s
166 s
164 s
162 s
160 s
158 s
156 s
153 s
151 s
149 s
147 s
145 s
143 s
141 s
139 s
137 s
135 s
133 s
131 s
129 s
127 s
125 s
123 s
121 s
119 s
117 s
115 s
113 s
111 s
109 s
107 s
105 s
103 s
101 s
99 s
97 s
95 s
93 s
91 s
89 s
87 s
85 s
83 s
81 s
79 s

411.3. 2332:
413.3. 2332:
415.3. 2332:
417.3. 2332:
419.3. 2332:
421.4. 2332:
423.4. 2332:
425.4. 2332:
427.4. 2332:
429.5. 2332:
431.5. 2332:
433.5. 2332:
435.5. 2332:
437.5. 2332:
439.5. 2332:
441.6. 2332:
443.6. 2332:
445.6. 2332:
447.6. 2332:
449.6. 2332:
451.6. 2332:
453.7. 2332:
455.7. 2332:
457.7. 2332:
459.7. 2332:
461.7. 2332:
463.7. 2332:
465.8. 2332:
467.8. 2332:
469.8. 2332:
471.8. 2332:
473.8. 2332:
475.8. 2332:
477.8. 2332:
479.9. 2332:
481.9. 2332:
483.9. 2332:
485.9. 2332:
487.9. 2332:
488.5. 2332:
490.0. 2332:
492.0. 2332:
494.0. 2332:
496.0. 2332:
498.0. 2332:
500.0. 2332:
502.1. 2332:
504.1. 2332:
505.1. 2188:
505.9. 2188:
505.9. 2188:
505.9. 2188:
r. 1,0,0,0
506.1. 2332:
506.2. 2332:
506.2. 2332:
506.2. 2332:
506.4. 2188:
506.4. 2188:
506.4. 2188:

ad: next ad will available in 77 s


ad: next ad will available in 75 s
ad: next ad will available in 73 s
ad: next ad will available in 71 s
ad: next ad will available in 69 s
ad: next ad will available in 67 s
ad: next ad will available in 65 s
ad: next ad will available in 63 s
ad: next ad will available in 61 s
ad: next ad will available in 59 s
ad: next ad will available in 57 s
ad: next ad will available in 55 s
ad: next ad will available in 53 s
ad: next ad will available in 51 s
ad: next ad will available in 48 s
ad: next ad will available in 46 s
ad: next ad will available in 44 s
ad: next ad will available in 42 s
ad: next ad will available in 40 s
ad: next ad will available in 38 s
ad: next ad will available in 36 s
ad: next ad will available in 34 s
ad: next ad will available in 32 s
ad: next ad will available in 30 s
ad: next ad will available in 28 s
ad: next ad will available in 26 s
ad: next ad will available in 24 s
ad: next ad will available in 22 s
ad: next ad will available in 20 s
ad: next ad will available in 18 s
ad: next ad will available in 16 s
ad: next ad will available in 14 s
ad: next ad will available in 12 s
ad: next ad will available in 10 s
ad: next ad will available in 8 s
ad: next ad will available in 6 s
ad: next ad will available in 4 s
ad: next ad will available in 2 s
ad: next ad will available in 0 s
ad: we will show ad 'ad' in: 20000 ms
ad: ad will appear in 18 s
ad: ad will appear in 16 s
ad: ad will appear in 14 s
ad: ad will appear in 12 s
ad: ad will appear in 10 s
ad: ad will appear in 8 s
ad: ad will appear in 6 s
ad: ad will appear in 4 s
GAS_DD7SetCooperativeLevel
window mode
class name: , window text:
render module registered : ddraw new - Product ver. 1,0,0,5 File ve
ad: ad will appear in 2 s
GM_ProcessingWM_ACTIVATEAPP 0 0
_isForeground changed to: false
GM_ProcessingWM_ACTIVATEAPP 0 1
ddraw.dll destroy
destroy GAS DLL
GASImpl::~GASImpl

506.4. 2188: deleting temp folder: C:\Users\IanBella\AppData\Local\Temp\gas9D2A.


tmpf517905706\

You might also like