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Sky Arena NPC's Floor 10 Medium Sized human; hp: 14; Mas 15; Init +1; Spd 30 ft;

Defense 14, touch 13, flatfooted 13 (+1 Dex, +2 class, +1 leather jacket); BAB +1; Grap +3; Atk +4 melee (1d6+2 nonlethal, unarmed strike); SV Fort +4; Ref +1, Will +0; Str 14, Dex 12, Con 15, Int 13, Wis 10, Cha 8. Feats: Brawl, Personal Firearms Proficiency, Simple Weapons Proficiency. Floor 60 Hp: 45; Mas 15; Init +1; Spd 30; Defense 16, touch 15, flat-footed 15 (+1 Dex, +4 class, +1 leather jacket); BAB +5; Grap +7; Atk +9 melee (1d8+2 nonlethal, unarmed strike); SV Fort +6; Ref +3, Will +2; Str 15, Dex 12, Con 15, Int 13, Wis 10, Cha 8. Feats: Brawl, Improved Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency. Floor 100 Hp: 60; Mas 16; Init +1; Spd 30; Defense 17, touch 16, flat-footed 16 (+1 Dex, +6 class, +1 leather jacket); BAB +5; Grap +8; Atk +10 melee (1d8+3 nonlethal, armed strike) or +12 melee (1d4+3 lethal armed strike) 19-20 ; SV Fort +6; Ref +3, Will +2; Str 16, Dex 12, Con 16, Int 13, Wis 10, Cha 8. Feats: Brawl, Improved Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Combat Martial Arts,

Floor 140 Hp: 80; Mas 16; Init +1; Spd 30; Defense 18, touch 17, flat-footed 17 (+1 Dex, +6 class, +1 leather jacket); BAB +8; Grap +10; Atk +12 melee (1d8+3 nonlethal, armed strike) or +12 melee (1d4+3 lethal armed strike) 19-20 ; SV Fort +6; Ref +3, Will +2; Str 16, Dex 12, Con 16, Int 13, Wis 10, Cha 8. Feats: Brawl, Improved Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Combat Martial Arts, Improved Combat Martial Arts. Floor 150 Hp: 90; Mas 16; Init +1; Spd 30; Defense 19, touch 17, flat-footed 17 (+2 Dex, +6 class, +1 leather jacket); BAB +9; Grap +11; Atk +13 melee (1d8+3 nonlethal, armed strike) or +12 melee (1d4+3 lethal armed strike) 19-20 ; SV Fort +6; Ref +3, Will +2; Str 16, Dex 12, Con 16, Int 13, Wis 10, Cha 8. Feats: Brawl, Improved Brawl, Personal Firearms Proficiency, Point Blank Shot,

Simple Weapons Proficiency, Combat Martial Arts, Improved Combat Martial Arts, Advanced Combat Martial Arts. Floor 190 Hp: 110; Mas 16; Init +5; Spd 30; Defense 21, touch 19, flat-footed 19 (+1 Dex, +6 class, +1 leather jacket); BAB +12; Grap +14; Atk +15 melee (1d8+4 nonlethal, armed strike) or +12 melee (1d4+4 lethal armed strike) 19-20x3 ; SV Fort +9; Ref +6, Will +4; Str 18, Dex 12, Con 16, Int 13, Wis 10, Cha 8. Feats: Brawl, Improved Brawl, Personal Firearms Proficiency, Point Blank Shot, Simple Weapons Proficiency, Combat Martial Arts, Improved Combat Martial Arts.

Floor 200 Fighters:


Gaston Level 6 Smart/ 6 Hunter; Hp: ; Mas ; Init +; Spd 30; Defense 19, touch 18, flat-footed 17 (+2 Dex, +6 class, +1 leather jacket); BAB +8; Grap +10; Atk +10 (Exploit Weakness +17 (2d12+2 19-20)) ; SV Fort +6; Ref +10, Will +8; Str 14, Dex 16, Con 12, Int 18, Wis 10, Cha 15. Nen Points: 43 Ten: Dr 6. Drains 1 Nen Point every round. Swift action. Ren: +6 damage to unarmed attacks. Drains 1 Nen Point every round. Swift action. Feats: Combat Expertise, Iron Will, Lightning Reflexes, Frightful Presence, Ten Training I and II, Ren Training I and II, Ryo, Hatsu. Talents: Savant (Forgery), Exploit Weakness, Plan, Hatsu: Insolent Katana (+5 Masterwork) Drains 8 Nen Points when created. 2d12 damage The Katana speaks all the time, making it impossible to hide when using this ability.