. He is a lethal Warrior surviving thousands battles and is more than eager to free the servants of the Imperium of their slavery to the Corpse God." WS 8 BS 7 S 6 T 6 W 3 I 6 A 4 LD 10 Save 3+ Points 200 Aspiring Champion Composition: 1 Unique Unit Type: Infantry Wargear: Bolter Bolt pistol Chainsword Frag and Krak grenades Auto-senses Power Armor Special Rules: Force of One Fearless Fleet Move Through Cover I feel the warp overtaking me.: The Aspiring Champion is infused with the power of raw Chaos..Chaos Marines in the Movies Inspired by Mkerr and his fantastic Movie Marine Article on Bell of Lost Souls. leading in a vicious and brutal fashion. The Aspiring Champion may replace bolt pistol with a plasma pistol for +50 points. As a response I have created a Chaos Marines in the Movies list for grins. 1 .. grizzled Veteran of ten thousand years of perpetual war. Special Rules: I feel the warp overtaking me. This is yet untested and done purely for the sake of fun. Note: All Movie Chaos Marine armies are led by a single Aspiring Champion. Roll these dice separately. Besides every Movie has got to have it’s Baddies! * * HQ Selection* * 1 Aspiring Champion "The movie army is led by a tough. on any results of a one the Aspiring Champion must make an armor save or take a wound. Options: The Aspiring Champion may replace Chainsword with a Chainaxe for +25 points The Aspiring Champion may replace Chainsword with a power fist for +50 points.. On any turn that he launches an Assault he gains D6 extra attacks. That's what the "1" in the "1 Aspiring Champion" means.

any wounds caused by the Possessed's bolt pistol ignore both cover and Invulnerable saves. Special Rules: Daemonic Visage: The possessed Marine is a terrifying sight to behold as metal is fused with flesh.* * Elite Selection* * 0-1 Possessed Marine All the great sci-fi bad guys have a subordinate or partner that is Mad as a Hatter. Warp Infused Ammunition: If equipped with Special Issue Ammunition. Roll the scatter die and move the model his full 6 inches in the direction indicated. Any unit that wishes to assault the Possessed Marine must pass a leadership test to do so. Sometimes he’s the grim sort of comic relief that you know it’s wrong to laugh at. WS 7 BS 6 S 6 T 6 W 2 I 5 A 4 LD 9 Save 3+ Points 150 Possessed Marine Composition: 1 Unique Unit Type: Infantry Wargear: Bolt Pistol Frag and Krak grenades Auto-senses Power Armor Daemonic Talons Special Rules: Force of One Fearless Fleet Move Through Cover Daemonic Visage Do you hear the voices too? Options: The Possessed Marine may be equipped with warp infused Ammunition for +50 points. but do so anyway. Do you hear the voices too?: The Possessed Marine constantly hears the whispers of Daemons in the Warp. If the test is failed the squad must fall back. He’s the guy that takes his orders way too far and revels in the carnage while he’s doing it. If a Hit is rolled on the scatter die the Possessed loses the option to move this turn as he deals with the voices in his head. 2 . he is quite a nutter! Roll a D6 at the beginning of every Chaos turn and on the result of a one the Possessed Marine charges off in some random direction in the movement phase.

genetically engineered. psychologically conditioned killing machines typical. spit acid. They digest poison. Options: One Chaos Space Marine may replace his bolter with one of the following: Autocannon for +110 points Missile Launcher for +120 points Lascannon for +150 points 3 . can survive in a vacuum. I stab at thee. WS 5 BS 5 S 6 T 6 W 2 I 5 A 3 LD 9 Save 3+ Points 100 Chaos Marine Composition: 1-4 Chaos Space Marines Unit Type: Infantry Wargear: Bolter Frag and Krak grenades Auto-senses Power Armor Combat Blades Special Rules: Force of One Fearless Fleet Move Through Cover From hell's heart.* * Troops Selections* * DEMI1 CHAOS SPACE MARINE DEMI-SQUAD 1 "This listing represents typical Chaos Space Marines -. and hang out with Daemons. I stab at thee.if you can call 7' tall. Options: One Chaos Space Marine may replace his bolter with one of the following: flamer for +70 points meltagun for +80 points plasma gun for +100 points DEMI1 CHAOS SPACE MARINE DEMI-SQUAD 2 Demi-squad 2 is usually equipped with a heavy weapon and deals with hard targets. Would you want to tangle with them?" WS 5 BS 5 S 6 T 6 W 2 I 5 A 3 LD 9 Save 3+ Points 100 Chaos Marine Composition: 1-4 Chaos Space Marines Unit Type: Infantry Wargear: Bolter Frag and Krak grenades Auto-senses Power Armor Combat Blades Special Rules: Force of One Fearless Fleet Move Through Cover From hell's heart.

It is the terror in the dark that everyone fears” WS 5 BS S 7 T 7 W 5 I 5 A D6+2 LD 9 Save Points 175 Chaos Spawn Composition: 1 Chaos Spawn Unit Type: Beast Wargear: None Options: None Special Rules: Fearless Slow and Purposeful Rending 5+ Invulnerable Save Terror to Behold Regeneration Vulnerable to Fire Assimilation Special Rules: Terror to Behold: The presence of the Chaos Spawn evokes feelings of dread and terror in its enemies causing even the most strong willed to cower in fear. The Chaos Spawn may not regenerate any wounds caused by Flame weapons. It skulks around and attacks when you are most vulnerable its only goal is to assimilate you into its massive body. If the Chaos Spawn fails its invulnerable save it may ignore the wound on a die roll of 4+. 4 . All enemy units within 6 inches of the Chaos Spawn reduce their leadership by 1 and must pass a Leadership test or fall back. up to a maximum of 10 wounds. During this process the Spawn grows more massive. For every casualty caused in Close Combat by the Chaos Spawn roll a D6 and on the result of 5+ one wound added to the Spawns profile. Regeneration: The Chaos Spawn is constantly evolving and incredibly tough to hurt. Assimilation: The Chaos Spawn is constantly looking to feast on flesh of its victims. Vulnerable to Fire: The slick nauseous flesh of Chaos Spawn is extremely vulnerable to damage caused by incendiaries.* * Fast Attack* * 0-1 Chaos Spawn “The Chaos spawn is what the heroes of a great sci-fi film are afraid of when Jones goes missing. When hit by a Flame weapon the spawn reduces its toughness to 5.

A Chaos Rhino may purchase a Havoc Launcher for +70 points Range 48 Strength 6 AP 4 Type Heavy 2. Assault Vehicle: Disembarking Space Marines may assault. Large Blast. CHAOS RHINO UPGRADES Smoke Launchers: Space Marine smoke launchers follow the normal Warhammer 40. p62) but may be used in every Space Marine Movement phase. Extra Armor: A vehicle with Space Marine extra armor ignores Stunned and Shaken results. Pinning Havoc Launcher Special Rules: Repair: Instead of shooting. 5 .000 rules (BRB. Searchlight: A vehicle equipped with a Space Marine searchlight ignores Night Fight rules. a Chaos Rhino may automatically repair an Immobilized result.** HEAVY SUPPORT* * 0-1 Chaos RHINO BS 5 FA 13 SA 12 RA 11 Points 130 Rhino Composition: 1 Chaos Rhino Unit Type: Vehicle (Tank) Wargear: Twin-linked Bolter Smoke Launchers Searchlight Special Rules: Assault vehicle Repair Transport Capacity: 10 Infantry Models Options: A Chaos Rhino may purchase extra armor for +50 points.

Additionally. For example. Daemonic Talons: The Possessed Marine has mutated brutal talons attached to his arms. so attacks with a Power Fist are always delivered at Initiative 4. Chainsword: A Chainsword is a power weapon that allows the wielder to re-roll any failed roll to wound. As long as a Chaos Space Marine is within 4" of another Chaos Space Marine they are considered to be part of the same unit. Krak grenades roll +2D6 (rather than +D6) for armor penetration. multiple Chaos Space Marine units can ride in the same transport. Note: Use the Force Organization chart to determine kill points for Annihilation missions. Frag grenades ignore cover saves. Additionally. all close combat attacks gain the Rending quality. Frag Grenades: Models armed with Frag grenades count as being equipped with assault and defensive grenades. Frag grenades can be used as a ranged weapon with the below profile.SPECIAL RULES Force of One: Chaos Space Marines generally work in squads. I stab at thee: If a Chaos Space Marine is removed because of the No Retreat rule. embarking and disembarking independently. models in power armor gain a 4+ Invulnerable save. two Demi-squads and a Rhino count as 10 kill points. Additionally. then he will go crazy ape bonkers as he gets dragged down. He can fire either a bolter or bolt pistol at his enemies (make the attacks normally) or pull the pin on a Frag grenade (center the blast over the model) and take his foes with him. Close Combat Blades: Close combat blades are vicious Admantium bladed short swords carried by Chaos Space Marines. Power Fist: A Power Fist is a Strength 10 two-handed power weapon that is difficult and cumbersome to use. a Power Fist rolls +3D6 (rather than +D6) for armor penetration. a Movie Chaos Marine army with an Aspiring Champion. Power Armor: Models in power armor may re-roll unsuccessful armor saves. Chainaxe: A Chainaxe is a power weapon that confers a +1 S bonus and allows the wielder to re-roll any failed roll to wound. a Possessed Marine. From hell's heart. CHAOS SPACE MARINE ARMORY Auto-senses: Chaos Space Marines count as being equipped with an auspex and may re-roll the dice when determining sighting distance for Night Fight. The concept of unit is fluid to the battlehardened Chaos Space Marine. All close combat attacks gain the Rending USR and allow the Possessed to re-roll any failed roll to wound. Additionally. Each unit counts as two kill points and the entire unit must be removed to gain the points. sometimes replacing his hands. 6 . When used as a ranged weapon. Krak grenades can be used as a ranged weapon with the below profile. Additionally. Krak Grenades: In addition to being used against a vehicle as normal grenades. but individual models may move out of unit coherency and may operate independently. which add +1 to their attack profile. all close combat attacks gain the Rending quality.

If this save is passed. Lascannon: Draw a 60" line from the Lascannon. If the save is failed. Roll a D6 for each model. then the model puts out the flames. If the shot misses. Barrage Heavy 3. Multi-wound models wounded by the flamer are covered with flaming promethium and must immediately make another save. Gets Hot! Assault 1. Large Blast Assault 1. Meltagun: A Chaos Space Marine meltagun within 24" rolls +2D6 (rather than +D6) for armor penetration. The player may use any combination of Frag and Krak missiles when the weapon is fired. Autocannon: A Chaos Space Marine Autocannon has two modes of fire.Weapon Bolt Pistol Bolter Plasma Pistol Frag Grenades Krak Grenades Flamer Meltagun Plasma Gun Autocannon M1 Autocannon M2 Missile Launcher Frag Missile Krak Missile Lascannon Range 24" 36" 24" 6" 6" 24" 24" 36" 30 60" 60" Strength 6 6 9 5 8 X 10 9 8 AP 4 4 2 4 3 4 1 2 3 Type Assault 3. Rending Assault 4. A Chaos Space Marine meltagun at half range or less rolls +3D6 (rather than +2D6) for armor penetration.Gets Hot! Assault 3. then the flamer automatically hits every model in the target unit (i. Barrage Heavy 1. Line of sight is not required and terrain is ignored. you can't snipe models with a Lascannon shot). the beam goes wild and no more hits are generated.e.g. If the target is in range. Roll to hit the closest unit. When firing the Autocannon in the assault mode roll one additional D6 for determining the distance of any scatter results. This continues until the multi-wound model passes a save or is removed as a casualty. Barrage Heavy 6. Small Blast. Large Blast. Missile Launcher: A Chaos Space Marine missile launcher may fire either Frag or Krak missiles. 7" Blast Heavy 3. The flamer wounds on a 4+. Small Blast. Rending Assault 3. Lance 60" 5 8 10 4 3 1 Flamer: Select a target. 7 . the model takes another wound and must immediately make another save. Pinning Assault 1. M1 Assault for when it is fired on the move and M2 Heavy for when fired stationary. then roll to wound normally and move to the next closest unit touched by the line and roll to hit.. Blast Assault 1.. If it hits. Wounds are allocated normally against the unit (e. Melta Assault 4. do not roll to hit and do not use the flamer template). Continue along the line until the lascannon misses or all units have been hit.

the White Dwarf logo. White Dwarf. Fire Warrior. Nurgle. Thanks again and enjoy. and all associatedmarks. Citadel. the Tau caste designations. Eldar. Kroot. Space Marine. Space Marine chapters. Golden Demon. Tyranid.This has been a fun little distraction from my Mini-dex project. Ork skull devices. Citadel Device. Big Jim http://galaxyinflames. the Chaos devices. Cityfight. I hope you enjoy tying it out as much as I did making it. characters. If you do get a chance to playtest these. Dark Eldar. units. Inquisitor. Space Hulk. Ork. Sisters of Battle. the Chaos logo.com/ Legal Disclaimer The Chaos Marines in the Movies is completely unofficial and in no way endorsed by Games Workshop Limited. Warhammer. Codex. Necron. ‘Eavy Metal. Space Marine chapter logos.blogspot. Games Workshop logo. Daemonhunters. Bloodquest. Blood Angels.com Thanks to Menzies for the quick cover art for this project. illustrations and images from the Warhammer 40. race insignia. locations. Used without permission. Dark Angels. 8 . please send your comments and feedback to me at galaxynflamesblog@gmail. variably registered in the UK and other countries around the world. Eye of Terror. Keeper of Secrets. Inquisitor:Conspiracies. the Inquisitor logo. Khorne. Cadian.000universe are either ®. No challenge to their status intended. Warhammer 40k Device. Tau. Slaanesh. vehicles. names. Forge World. All Rights Reserved to their respective owners. Games Workshop. Eldar symbol devices. Genestealer. Catachan. Adeptus Astartes. Gorkamorka. Ultramarines. Tzeentch. races. the Inquisitor device. TM and/or © Copyright Games Workshop Ltd 2000-2009. Lord of Change. Great Unclean One. Tyrannid.

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