Description: As long as war is waged on Azeroth, there will be men and women who fight those wars. The warrior is no mere sword-swinger; he is a skilled combatant, combining strength of arm, knowledge of weaponry, furious rage, and practiced maneuvers to slice or bludgeon his foes into little red bits. The warrior is the most versatile of the combat classes, and he supplements his fighting prowess with the ability to rally his allies and spur them to victory. Races: All races fight, and all races boast many warriors in their ranks. Ironforge dwarves in particular have a long tradition of combat training, and many dwarves train extensively with axe and hammer. Warriors are common among Forsaken, humans and orcs as well, less so among the other races. Alignment: Any, though many have a tendency toward the chaotic alignments. To follow the warrior’s path is to seek conflict, whether consciously or not, and conflict is borne of chaos. Affiliation: Any. Abilities: Strength is the most important ability for warriors, due to its role in melee combat. Stamina keeps the warrior fighting longer, and affects their Rage ability. A high Agility is essential for warriors specializing in ranged combat, and it is also helpful because of its defensive benefits. Spirit plays a role in some of the warrior’s skills. Hit Die: d12.

Class Skills
The Warrior’s class skills (and the key ability for each) are Climb (Str), Craft (Int), Craft (Trade Skill) (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Military Tactics) (Int), Listen (Spt), Profession (Military Commander) (Spt), Ride (Agy), Survival (Spt), and Swim (Str) Skill Points at 1st level: (4+Int modifier)*4 Skill Points at each additional level: 4+Int modifier Weapon and Armour Proficiency: A Warrior is proficient with all Simple and Martial Weapons, Light and Medium Armour, and Shields (except Tower Shields). Fast Movement (Ex): All warriors learn that they must be swift as well as sturdy on the battlefield. A warrior’s base land speed is faster than the norm for his race by +10 feet. This benefit only applies when the warrior is wearing no armour, light or medium armour, and not carrying a heavy load. Apply this bonus before modifying the warrior’s speed because of any load or armour he wears.

but a warrior can do it only during his action. Improved Uncanny Dodge (Ex): At 5th level and higher. a spell trigger (such as a wand). not in response to someone else’s action. Bonus Feats: At 1st level. A warrior can work himself into a rage a certain number of times per day. he still loses his Agility bonus to Armour Class if immobilized. many are the warriors who are still alive because of their ability to dig deep and call upon a reservoir of passion-fueled fury. –2 penalty to Agility. A warrior can fly into a rage only once per encounter. If a warrior already has uncanny dodge from a different class. Trap Sense (Ex): Starting at 3rd level. Escape Artist. he can use it one additional time per day (to a maximum of six times per day at 20th level). 12th. Entering a rage takes no time itself. cannot charge or run) for the duration of the current encounter (unless he is a 17th-level warrior. but he takes a -2 penalty to Armour Class. 14th. A warrior must still meet all prerequisites for a bonus feat. A warrior is not limited to the list of warrior bonus feats when choosing feats earned by advancing in level. However. or spell completion (such as a scroll) to function. a warrior can no longer be flanked. he automatically gains improved uncanny dodge (see below) instead. These bonus feats must be drawn from the feats noted as warrior bonus feats (see Chapter 6: Feats). At the end of the rage. the Concentration skill. a warrior cannot use any Charisma-. He can use any feat he has except Combat Expertise. 8th. This defense denies a rogue the ability to backstab the warrior by flanking him.or Intellect based skills (except for Balance. Intimidate and Ride). 9th. a warrior gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets (and the bonus feat granted to a human character). see below). including ability score and base attack bonus minimums. the warrior loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength. and 20th). 10th. Agility. These bonuses increase by +1 every three warrior levels thereafter (6th. At 1st level he can use his rage ability once per day. The warrior gains an additional bonus feat at 2nd level and every two warrior levels thereafter (4th. 18th. a warrior retains his Agility bonus to Armour Class (if any) even if he is caught flatfooted or struck by an invisible attacker. At 4th level and every four levels thereafter. item creation feats and metamagic feats. and a +2 morale bonus on Will saves. Uncanny Dodge (Ex): At 2nd level. (These extra hit points are not lost first the way temporary hit points are.Rage (Ex): Though frowned upon by many soldiers. A fit of rage lasts for a number of rounds equal to 3 + the warrior’s (newly improved) Stamina modifier. a +4 bonus to Stamina. 16th. at which point this limitation no longer applies.) While raging. 15th and 18th level). a warrior gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to Armour Class against attacks made by traps. or any abilities that require patience or concentration. . The increase in Stamina increases the warrior’s hit points by 2 points per level. A warrior may prematurely end his rage. a warrior temporarily gains a +4 bonus to Strength. nor can he cast spells or activate magic items that require a command word. but these hit points go away at the end of the rage when his Stamina score drops back to normal. 12th. These bonus feats are in addition to the feats that a character of any class gets when advancing levels. In a rage. Trap sense bonuses gained from multiple classes stack. 6th.

unless the attacker has at least four more rogue levels than the target has warrior levels. and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank him. If the warrior already has uncanny dodge (see above) from a second class. . and his morale bonus on Will saves increases to +3. Tireless Rage (Ex): At 17th level and higher. Indomitable Will (Ex): While in a rage. The penalty to AC remains at –2. Subtract 1 from the damage the warrior takes each time a weapon or a natural attack deals damage to him. and 19th level). a warrior’s bonuses to Strength and Stamina during his rage each increase to +8. Mighty Rage (Ex): At 20th level. a warrior no longer becomes fatigued at the end of his rage. Damage Reduction (Ex): At 7th level. and every three warrior levels thereafter (13th. this damage reduction rises by +1 point. The penalty to AC remains at –2. 16th. Greater Rage (Ex): At 11th level. a warrior of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. including the morale bonus on Will saves he also receives during his rage. Damage reduction can reduce damage to 0 but not below 0. and his morale bonus on Will saves increases to +4. At 10th level. a warrior’s bonuses to Strength and Stamina during his rage each increase to +6. This bonus stacks with all other modifiers. a warrior gains damage reduction. he automatically gains improved uncanny dodge instead.

Bonus Feat Damage Reduction 5/Mighty Rage. Bonus Feat Trap Sense +5 Damage Reduction 4/-. Bonus Feat Greater Rage Rage 4/day.Class Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th Base Attack Bonus +1 +2 +3 +4 +5 +6/1 +7/2 +8/3 +9/4 +10/5 +11/6/1 +12/7/2 +13/8/3 +14/9/4 +15/10/5 +16/11/6/1 +17/12/7/2 +18/13/8/3 +19/14/9/4 +20/15/10/5 Table 3-18: The Warrior (War) Fortitude Save Reflex Save Willpower Save +2 +0 +0 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 Special Fast Movement. Rage 1/day. Bonus Feat . Bonus Feat Improved Uncanny Dodge Trap Sense +2. Rage 6/day. Bonus Feat Uncanny Dodge. Trap Sense +4. Bonus Feat Trap Sense +3 Damage Reduction 2/-. Bonus Feat Damage Reduction 3/Indomitable Will. Rage 5/day. Bonus Feat Trap Sense +1 Rage 2/day. Bonus Feat Damage Reduction 1/Rage 3/day. Bonus Feat Tireless Rage Trap Sense +6.

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