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listing any associated shopping district(s) and including a button for creating new shopping districts of your own design. Actually. do not exist in a shopping district. . and Sims may reside in a shopping district as well as in base neighborhoods and downtown. either to open or patronize Sim-run businesses. Maxis-designed destination that highlights new features of this expansion pack. 6 Sims from other base neighborhoods. even if the same shopping district is also associated with other base neighborhoods. and others). In other words. the full Shopping District Chooser appears. the shopping district has no special functionality. the Grunt family will never be seen wandering the lots of Pleasantview’s Bluewater Village and the Goths won’t be caught dead in Strangetown’s Bluewater. This chapter explains the anatomy of this new kind of neighborhood and how it interconnects with every other type. Hence. What associated neighborhoods provide is physical expansion to the base neighborhood and a pre-made. any single version of a shopping district neighborhood that you play is tied exclusively to one of your base neighborhoods. therefore. For example. you can associate with an existing shopping district or create a new one.™ Chapter 2 Shopping Districts Where’s the best place to open a business? Where the customers are. The Structure of Shopping Districts Shopping district neighborhoods exist as offshoots of your game’s base neighborhoods (such as Pleasantview or Strangetown. or shopping districts) except universities. of course—and that’s usually where other stores are already open. Once a shopping district is associated. shopping districts exist in sort of a suburban parallel universe. The first time you open one of your base neighborhoods or press the Shopping District Chooser button in the upper left corner. downtown. and has no connection to other base neighborhoods. begin with the creation of a special shopping district where your Sims can travel. businesses may be established in any kind of neighborhood (base. In other words. if Pleasantview and Strangetown are both associated with the Maxis-designed Bluewater Village.

Shopping districts share Lots & Houses and Sim Bins with their base neighborhood. The Sims 2 Open for Business comes complete with one very densely featured shopping district and the ability to create any others you wish. You may. Though they mostly function the same. eschew shopping districts entirely and put down business roots right in your base neighborhoods or downtowns. Bluewater Village should provide a perfect crash course in Sim entrepreneurship. Sims you meet in a shopping district neighborhood can be invited over. allowing families to move from one to the other and maintain their relationships. This is why you must begin the life of any shopping district by associating your base neighborhood with it. Base and Shopping District Neighborhoods: How Do They Relate? Functionally. Teen Sims residing in a shopping district neighborhood are eligible to attend college at any of the base neighborhood’s associated universities (if you have THE SIMS™ 2 UNIVERSITY expansion pack installed. ™ For a full directory of lots in Bluewater Village. when a lot is moved from a neighborhood to the Lots & Houses Bin. Sims can live in shopping district neighborhoods just as they can in base neighborhoods. 7 . the Maxis-designed shopping district that came with your expansion pack (“Bluewater Village”) is different from the base neighborhoods in terms of the number and design of its community lots. and Business Value. Generally. its relationship data and other essential information is deleted. added to a group. you’ll also lose all business info including employees. of course. they appear alongside any existing shopping districts. base and shopping districts neighborhoods aren’t all that different.Chapter 2: Shopping Districts Click on a shopping district and you’ll see its preview pane. see Chapter 15. Customer Loyalty. For sheer tutorial value alone. that is). associate and explore the Bluewater Village shopping district to get an idea of how to properly build a business lot and what kind of businesses are possible. Once you add custom shopping districts. or called for a date or outing by a Sim who resides in the base neighborhood (and vice versa). When the lot is a business lot. In combination with this book.

To lock a door or gate. Any playable Sims on a lot may unlock or change locks on doors locked by any of the lot’s other playable Sims. If walls are set to Cutaway. click on it.™ Chapter 4 Owning and Running a Business Whether your Sim wants to be a purveyor of haute couture. you won’t be able to see interior doors. including the Sim who locked the door. a toymaker to the king. They function the same in many ways but they differ profoundly in how they are set up and significantly in how they’re run. 14 . there are two kinds of business: home lot based and community lot based. To set their locking restrictions. Any gate or door can be set to limit access to: The Sim who locks the door only The Sim and household members The Sim. and reset to Walls Cutaway. household members. and employees No one. choose “Lock” and select which access control you want to apply. change wall settings to Walls Up. This chapter examines the basic mechanisms that make business ownership possible and lay the foundation for the amazing flexibility that arises from them. a convenience store magnate. or a restaurateur. apply the lock. there are some procedures and systems that underlie all businesses. Home and Away: The Basic Business Types At the most basic level. Locking Doors Controlling where your customers can and cannot go and directing them to the merchandise you want them to browse is possible. This restriction remains in effect until it’s changed or deactivated or the locking Sim moves off the lot or dies (automatically unlocking the doors). thanks to the new locking doors feature.

the sky (and your imagination) is the limit. for example. selling items from the wholesale Buy catalog. There are also several things it cannot be. or pub because the objects required for these services are only available on community lots. Proper planning is required to prevent customers from wandering the house and using any and all of its visitor-enabled facilities (for example. video games. It can be a food shop. 15 . or groceries. Beyond those restrictions. clothing. Likewise. Home Layout and Locking Doors Begin by using a phone (or the computer). All it takes is some planning and a simple phone call or computer interaction. Or it can be a salon. A home can serve as several—but not all—kinds of business. Home businesses look like any other home lot from neighborhood view. the toilets). perfume. Locking a door controls the flow of employees and/or customers. Select the Start Home Business interaction. It can be a venue where patrons pay by the hour to partake of its Need-satisfying or skilldeveloping objects. The telephone or the computer is the first step in the journey to home business glory. It can be a toy. offering Depending on what kind of business you want and how much money your Sim has to spend. This can mean putting all the business objects in a completely separate building or in rooms that offer no doors to the living portion of the lot. selling prepared foods from refrigerated display cases. selling the fruits of a crafting station. Pitfalls can be avoided with a sensible architectural layout and judicious use of the new feature in this expansion pack: locking doors. or robot store. coffee bar. The first thing to do is to give them a reason to come. the customers start to trickle in.Chapter 4: Owning and Running a Business Home Businesses Any Sim can turn a home lot into a place of business. Thus. Opening a Sim’s home to the public is a tricky proposition. it cannot sell magazines. they can only come as autonomous visitors when the lot is loaded directly. makeovers alongside. This service of the local Sim government costs nothing and takes effect immediately. It cannot be a restaurant. it’s a good idea (though not required) to physically separate the business and private portions of your Sims’ homes as much as possible. a selection of electronics or other housewares. flower. It can be a retail store. Turning a home lot into a business does not mean other playable Sims can travel to it. You can even keep out household Sims if that’s your yen. with only the traditional green plumb bob hovering overhead. from the moment your Sim declares a home open for business.

Needless to say. The Customer Loyalty score of each Sim who has shopped at a lot is viewable in the Customer Loyalty panel of the Business Tracker. accompanied by plus or minus signs to indicate the direction of the change. Customer Loyalty Over time. The Customer Loyalty score of each Sim who has ever visited a business is shown in the Business Tracker’s Customer Loyalty Panel. Generally. so getting the first star may not take much effort but snagging higher stars becomes far more difficult. they appear at the beginning of the list with a shopping cart icon. This chapter examines precisely what makes customers tick and how you can study this buying behavior to maximize your Sims’ businesses. The term for a Sim’s feeling toward a business is Customer Loyalty—the most important asset a business can have. When points are gained or lost. two plus signs is a big change). The number of plus or minus signs reveals the degree of the change (for example. To understand how a business works and how it can be successful. To earn it is no simple matter. a blue star appears above the customer’s head. depending on their experiences dealing with the business. 31 . These feelings can be positive. it’s imperative to understand how customers behave and make their buying decisions. This number grows with each subsequent star. and know-how. neutral. it’s in your best interest to entice customers to feel as positive as possible about your Sims’ businesses—you want to keep them coming back and willing to buy more. however. Customer Loyalty Score A Sim’s Customer Loyalty score can range from +5 to -5 stars.Chapter 5 Anatomy of the Customer All Sim businesses share one major thing that makes them go: the customer. Likewise. practice. If the customer is currently shopping on the lot. Within each star is the number of Customer Loyalty points needed to earn it. customers gain and lose Customer Loyalty points in response to positive or negative experiences while shopping at a business. the small point ranges mean lower-level stars will also be much easier to lose and are thus more volatile. it requires skill. customers develop feelings toward a given business. or negative.

the employee is the most complicated and the most important to grasp. employees can be a boon to any business. If they do. Hiring in person requires some relationship to exist between the parties. employees can partake of a lot’s Need-satisfying facilities just as if they were members of the household. Employees can be either townies or playable Sims from outside the owner’s household. While at work. And who could blame them? Any non-household Sim who appears on a business lot can be hired with the Hire interaction. there’s a substantial reduction in both Daily Relationship and the rejecting hire’s Customer Loyalty. If you care for them and manage them properly. Still. Hiring Employees Employees are hired in two ways: in person or via phone/computer. Sims hired in person can reject the owner’s offer based on Daily Relationship or Mood (or if they have negative Customer Loyalty towards your Sim’s business).Chapter 7: Workforce Relations Employees Among these various characters. they’ll provide the best return for the least money and attention. Doors locked to all but family will keep employees out of places they don’t belong. especially while on the clock. You may not want employees raiding your home-based business’s refrigerator or sleeping in family beds. unlike visitors. Definition of an Employee An employee is an autonomous Sim hired to work in a Sim’s business. Hiring in Person Be sure your Sims’ employees have somewhere to take the pause that refreshes or they’ll refuse to do their jobs. Thus. they can sleep and prepare food on-site on home lots if their Needs demand. 53 .

Energy 6. Fun 2 (Jump).390 Need Effects: Comfort 8 (Sit/Nap).140 Need Effects: Comfort 8 (Sit/Nap). Energy 2 (Nap). Comfort 9 (Lounge).Chapter 11: New Objects 11: Object Catalog Comfort Dining Chairs Sit-Up-Straight Dining Chair Price: §700 Need Effects: Comfort 6. Environment 2 Sofas & Loveseats Lushcroft Antique Loveseat Price: §1.080 Need Effects: Comfort 5. Fun 4 (Play) Need Max: Energy up to 70 (Nap) El Sol Sofa by Günter Price: §1. Environment 2 Need Max: Fun up to 80 (Jump) The Legendary Bedscalibur Sleep System by Dulac Industries Price: §2. Energy 5. Environment 4 Need Max: Fun up to 80 (Jump) 93 . Environment 2 Need Max: Energy up to 70 (Nap) Beds The Slumber Saddle of Sleepnir by Dulac Industries Price: §1. Environment 2 Recliners Soldier’s Quarter Recliner Price: §810 Need Effects: Comfort 7. Environment 2 Living Chairs Passable Mission Chair Price: §790 Need Effects: Comfort 8. Fun 2 (Jump). Energy 2 (Nap).300 Need Effects: Comfort 6. Fun 4 (Play). Energy 2 (Nap). Comfort 9 (Lounge).

Accepted if Sim B’s: 1. Daily 0–20. at least a little. They can interact with the autonomous owner in this situation to sever their ties to the business. Nice/Grouchy <3. Accepted if Sim B’s Needs and/or Mood plus the boost they get for being ordered back to work are high enough to allow them to perform their job for a while. Daily 1–50. or 3. Daily 1–50. Rejection results in even harder feelings on both sides. or 3. Daily >50. or 2. Customer Loyalty > or = 0. and Fortune Aspiration Hire Who: teen/young adult/adult/elder to teen/young adult/adult/elder Lay Off Who: teen/young adult/adult/elder to teen/young adult/adult/elder Rejecting Sims drop in Customer Loyalty. or 2. Fortune Aspiration. Accepted if Sim B’s: 1. the reaction of the owner (whether he or she is autonomous or controllable) depends on a few interesting variables. or 3. Nice/Grouchy <5. but whether or not they return to their jobs depends on whether they accept or reject. with a reduction in both Daily and Lifetime relationship. Daily > or = 0.Chapter 1 : New Social 12: Socials Get Back to Work Who: teen/young adult/adult/elder to teen/young adult/adult/elder Sims ordered back to work always resent it. or 2. Daily 1–50. Who: teen/young adult/adult/elder to teen/young adult/adult/elder Whether Sim B (the owner or manager to whom the social is directed) accepts or rejects dictates whether he or she’ll plead with the employee to stay (accept) or angrily dismiss the employee (reject). and NOT Fortune Aspiration 125 . this interaction is only done by non-controllable employees but can also be performed by a playable Sim who travels to the lot where they work. I Quit Generally. Customer Loyalty > or = 0 and Daily >20. Daily >50. Daily 1–50 and Nice/Grouchy >3. Accepted if Sim B’s: 1. Customer Loyalty > or = 0. and Nice/Grouchy >5. and Mood >60 Laid-off employee who accepts will rise in Customer Loyalty while one who rejects will drop. In either case.

Chapter 14 Build Mode Additions The Sims 2 Open for Business features an array of new Build mode objects. Use connecting stairs to get from floors to stages and back again. inside… The big difference between stages and regular foundations is that you can build them on top of another foundation. Both versions can be overlapped and blended but with all the usual issues such combinations raise. you can build raised platforms indoors or out. You can build walls on stages and insert windows into them but you cannot add a door. come in normal and diagonal versions. ™ Split-level Interior Foundations (aka Stages) Drag out stages just like any other foundation. With the new split-level interior foundations tool (found in the Foundations & Decks catalog). like all foundations and decks. and new tools to make your Sims’ lots more varied and realistic than ever. …or out. Stages. floor and wall coverings. 137 .

TABLES APPENDIX Here you'll find the collected tables for the previous The Sims™ 2 expansion packs and the original The Sims™ 2 game. These tables will allow you to quickly reference the vital info on Careers. Objects. 155 . and Socials from all three of the other discs.

500 §975 §650 §2.600 0 6 0 0 0 7 9 Room Sort Community Sort Function Plumbing Hobbies Lighting Decorative Decorative Surfaces Comfort Decorative Comfort Surfaces Surfaces Decorative Surfaces Surfaces Surfaces Decorative Decorative Comfort Comfort Miscellaneous Comfort Surfaces Surfaces Surfaces Surfaces Miscellaneous Street Outdoor Shopping Food X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Kids Study Dining Room Outside Living Room Bathroom Bedroom Kitchen Cleaning Study Charisma Creativity Body Logic Mechanical Cooking Price Game X THE SIMS™ 2 X X X X X X X THE SIMS™ 2 THE SIMS™ 2 NIGHTLIFE NIGHTLIFE X X UNIVERSITY X X X X X X THE SIMS™ 2 NIGHTLIFE THE SIMS™ 2 NIGHTLIFE X X X X X THE SIMS™ 2 Holiday Pack THE SIMS™ 2 THE SIMS™ 2 X X X THE SIMS™ 2 Holiday Pack NIGHTLIFE THE SIMS™ 2 X THE SIMS™ 2 THE SIMS™ 2 X X X X THE SIMS™ 2 THE SIMS™ 2 X X THE SIMS™ 2 X X NIGHTLIFE X X THE SIMS™ 2 171 .700 §810 §1.570 §2.Chapter 1 : Objects 18: Initial Depreciation Depreciation Limit Daily Depreciation Object Directory Price and Depreciation Needs Skills Hunger Comfort Hygiene Bladder Energy Fun Environment Object Bubble-Up “Soaking Zone” Hot Tub Burled Wood Dartboard Burnished Blaze Torchiere Bust of Tylopoda “C Stroke” by Alfred D’Simvo Cafeteria-Style Steelate Counter Island Candy Coated Sofa Cantankerous Splatters Caress of Teak Bed “Castanoga” Counter by Wood You Believe Furnishings Catamaran Kitchen Island Cat-A-Strophic Luminous Lawn Ornament Centerpieces Coffee Table Chabadii “Yet Another” Coffee Table Chabadii Chabudinky Chanukah Menorah §180 §199 §3.750 §450 §680 §210 §99 §370 §290 §265 §91 §30 §450 §515 §5 §67 §77 §2.130 §1.125 §318 §900 §800 §800 §750 §500 §135 §120 §120 §113 §75 §3 §45 §51 §212 §90 §80 §80 §75 §50 §39 §13 §26 §9 §106 §36 §12 §180 §206 §850 §272 §320 §320 §300 §200 §55 §43 §37 §29 §148 §116 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 7 0 8 0 0 0 0 §31 §14 §21 §10 §84 §21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 6 2 2 2 2 0 §235 §0 §67 §102 §157 §0 §45 §68 §628 §0 §180 §272 0 0 0 0 10 0 3 0 0 0 0 0 0 0 0 0 2 0 3 0 0 0 0 0 2 10 0 0 §121 §81 §324 0 0 0 0 0 0 2 §27 §29 §0 §0 §18 §19 §0 §0 §72 §79 §0 §0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 1 10 10 Chazz Gassed Incandescent Floor Tile Cheap Eazzzzze Morrissey Double Bed Cheap Eazzzzze Puffy Recliner Chesterstick Cherry Dresser Chez Chaise Chez Moi French Country Counters Chez Moi French Country Counters Chiclettina “Fjord” All purpose Counter Chiclettina “Archipelago” Kitchen Island §6.

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. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Objects . . . . 14 Anatomy of a Customer . . . . . . . . . . . . . . . . . . . The Sims™ 2 University. . . . . . . . . . . . . 168 Socials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Business Types: Retail & Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Owning and Running a Business . . 88 New Socials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Business Rank and Perks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . and The Sims™ 2 Nightlife Chapter 17 Chapter 18 Chapter 19 Jobs by Career Level . . . . . . . . . . . . 6 Talent Badges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Business Types: Restaurant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Table of Contents Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 What’s New in The Sims™ 2 Open for Business . . . . . . . . . . . 4 Shopping Districts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Tour of Bluewater Village . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Build Mode Additions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 New Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Cheats . . . . . . . . . . . . . . . . 77 Business Types: Venues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Kid Stuff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154 Bonus Material from The Sims™ 2. . 194 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Workforce Relations . . . . . .