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Aim: To study Mobile TV. Apparatus: Mobile TV Trainer kit, CRO, Connecting Probes.

Theory: Mobile TV is the transmission of TV programs or video for a wide range of wireless devices ranging from mobile TV capable cellphones to PDAs and mobile receivers usable in every conceivable mode of transport. The programs can be transmitted in a broadcast mode to every viewer in a coverage area or be unicast so as to be delivered to a users on demand..The broadcast transmissions can be via the terrestrial medium, high-powered satellites ,Internet as the delivery mechanism. Mobile TV is designed to received by cellphones, which are basically processors with their own operating systems (e.g., Windows Mobile) and application software packages (e.g., browsers, mailing programs). The handsets support the animation and graphics software such as Java or Adobe Flash, players such as Real Player or Windows Media. The requirements of any technology that can support transmission of mobile TV are thus: Transmission in formats ideally suited to mobile TV devices, e.g., QCIF, CIF, or QVGA resolution with high-efficiency coding Low power consumption technology Stable reception with mobility Higher built-in resilience against error rates in reception Clear picture quality despite severe loss of signals due to fading and multipath effects Mobility at speeds of 250 km/hour or more Ability to receive over large areas while travelling Handset supporting Mobile TV Terrestrially delivered mobile TV can be received only with handsets that have a tuner specifically built in for the type of broadcast, e.g., DVB-H or Media FLO . Taking advantage of the small screen size, the number of pixels that need to be transmitted is reduced to roughly 1/16 a standard-definition TV. Mobile TV uses more efficient compression algorithms, such as MPEG-4, Flash Lite, or H.264, for compressing video and audio and with visual simple

profiles . Compressing voice efficiently has been the hallmark of cellular networks using audio coding in AMR or QCELP. Technologies for Mobile TV The terrestrial broadcast mobile TV services, such as DVB-H or ATSC Mobile DTV,use a technique called time slicing , which allows the receiver to switch off power to the tuner for up to 90% of the time while showing uninterrupted video. The transmissions also incorporate features to overcome the highly unpredictable signal reception in mobile environments by providing robust forward error correction. Mobile environments are also characterized by users traveling at high speeds.

As the networks migrated to 3G, the data rates increased support of bit rates such as 128 kbps needed for video and audio delivery became possible. This led to the offering of live video channels by the 3G carriers at speeds of 128 kbps or more, which when coupled with efficient coding under MPEG-4 could provide an acceptable video service. What was then required was to standardize the encoding and protocols to provide video services uniformly across networks and receivable on a wide range of handsets. This led to an effort under the 3G partnership forums to standardize the fi le formats that could be transferred the compression algorithms that could be used (MPEG-2, MPEG-4, or MPEG-4-AVC/H.264), and the procedure for setting up streaming sessions..As a result of this standardization under 3GPP2, mobile TV services are available almost universally on 3G networks.

Signal Strength of Terrestrial TV Broadcasts The analog tuner-based mobile TV handsets have an antenna, which needs to be designed for the VHF band (channels 2 13) and the UHF band (channels 14 83) and thus needs to cater to wavelengths of 35 cm to 5.5 m. This implies the use of the earphone leads (wires) as de facto antennas for the FM/VHF band. In general, a strong signal is required for broadcast reception of analog broadcasts. The reception can vary based on location. Inside buildings, the phone must be connected to an RF socket connected to an external antenna. The quality of reception may also depend on the orientation of the mobile phone and whether the user is moving. The transmissions are essentially designed for stationary reception rather than mobile reception. The effects of fading due to transmission are also prominent.

Battery Life for mobile TV Using conventional tuners and decoders as in analog sets limits the battery life of the phone to around 1 to 2 hours, even with the new advanced batteries. This is due to current analog tuner technologies, which require 200 800 mW. (As you will see later, mobile TV technologies such as DVB-H reduce this to about 90 mW.) Also, the frame rate of NTSC transmissions is 30 fps, which due to the screen characteristics, leaves a streaking trace on the screen of the mobile phones, for which the desirable refresh rate is50 60 fps.

Examples of some broadcasters with 3G-specific channels are: Discovery Mobile, featuring its premium show MTV with content prepared especially for mobile sets. HBO also offers premium content in packages of 90 minutes especially for mobile markets. CNBC prepares bulletins and headlines especially for mobile TV. Eurosport and ESPN content is also available for display on mobile sets. Mobi4BIZ: A business channel available on MobiTV.


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Display Color Screen Camera Operation System Feature Wireless Music

Color 2 - 3" < 3MP Default FM Radio, Touch Screen, Dual Sim Card B-tooth Support multiple music format

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Multimedia Standby time Talk time Ebook reader Flash Analog TV Java Frequency

FM;Music & Video playback 300h 6h Support Support Support Support GSM900/1800 OR 850//900/1800/1900MHz



The Mobile Trainer consists of following sections as shown in above figure. 1. Antenna Section 2. LCD Display Section 3. Key Section 4. SIM Card section 5. Battery Section 6. Input/output devices section 7. Test Points 8. Fault Switches (1) Antenna section: This section consists of Patch type antenna in U shape. The antenna receives RF signal

from Air and then it gives to Tuner RF section for amplification. (2) Display Section: This section consists of LCD display. It shows calling numbers, Mobile service provide name any many other functions. (3) Key Section: This section consists of dialing keys. Keys are 0 to 9 digits, *, #, cancel, up, down, select and power on keys. These keys are used to operate Mobile phone. (4) SIM Card Section: The SIM card is used to operate mobile network. (5) Battery section: The battery provides power supply to different sections of Mobile phone. (6) Input / Output Devices section: This consists of Microphone (Mic), Loudspeaker (LS) and Buzzer. The microphone accepts our voice and convert it into electrical signals. The Loudspeaker accepts electrical signals of incoming voice calls and convert it into voice signal, which is heard by our ear. The buzzer provides sound of different type of ring signals. (7) Test Points: The different test points are provided to observe different voltages and waveforms of Mobile circuit. There are 16 test points named as T1 to T28. Ground Points are also available. (8) Fault Switches: The fault switches are used to create the faults to explain function of mobile circuit. There are 16 different faults switches. Normal Position of all fault switches is down side. When switch is slide up side fault is