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Humanity Card Character: _________________________ Select one other character in the game.

You must make sure they have at least 1 food and 1 water each cycle. If you do not ensure this, exchange this card for a Feral Card.

Humanity Card Character: _________________________ Select one other character in the game. You must make sure no harm comes to their person; and protect them from all damage. If they are ever below 3 health, exchange this card for a Feral Card.

Humanity Card Character: _________________________ Select one other character in the game. You must ensure that character never has a disease that reaches stage 3. If they ever have a disease that reaches stage 3, you must find a cure for them or exchange this card for a Feral Card.

Humanity Card Character: _________________________ Select one other character in the game. You must ensure that character never has less than 4 Humanity. If they ever reach that point, you must increase their Humanity within 2 cycles or exchange this card for a Feral Card.

Humanity Card

Humanity Card

Humanity Card

Humanity Card

Feral Card Leader of the Pack


You gain the Minor Martial Arts skill, if you do not have it. You expect the other members of your group to follow your orders. If anyone directly disobeys you, that character must lose 1 Health within 3 cycles, or you lose 1 Humanity.

Feral Card Character: _________________________


You gain the Minor Martial Arts skill, if you do not have it. Select one other character in the game. You must make certain this character does not use their skills in conjunction with any other group. If they do, you must try to remove one of their health, or lose 1 Humanity.

Feral Card Character: _________________________


You gain the Minor Martial Arts skill, if you do not have it.

Feral Card
You gain the Minor Martial Arts skill, if you do not have it.

Select one other character in the game. You must ensure that character spends each Night and Bright cycle in the same Lantern or Bunker as you, or you lose 1 Humanity.

You claim one Bunker or one Lantern as yours. You will not allow any other character, except for those in your group, to be protected by that Bunker or Lantern. If you fail, you lose 1 humanity.

Feral Card

Feral Card

Feral Card

Feral Card