The Fiefdoms of Gondor

Dol Amroth lies on the shores of the Bay of Belfalas and is the largest stronghold of Men south of the White Mountains. The haven of Dol Amroth has always been a bulwark against the forces of Sauron, its Men standing firm against the attacks of Orcs and Haradrim incursions. The city is most famous for its Knights. Strong of arm and valorous of deed, they are said to be the equal of a dozen lesser Men. It is to the rank of Knighthood that all warriors of Dol Amroth aspire, but such worthiness must be proven in battle. In other provinces the bloodline and grim pride of Númenor is not so well preserved, yet nevertheless every fiefdom makes its stand against the creatures of Sauron. In the foothills of the White Mountains the grim clansmen of Lamedon and Rangers of Morthond are engaged in a ceaseless hit-and-run battle with Orcs. Further west, the Axemen of Lossarnach and the Wardens of Pelargir hold the southern crossings of the Anduin against Haradrim. Great heroes have arisen in the south, leaders such as Forlong, Angbor and Imrahil; mighty warriors whose names and deeds are now recounted across the whole of Gondor. The neighboring fiefdoms will often send warriors to be trained in the service of experienced Dol Amroth Battle Companies, and it is common for experienced Company commanders to have many fiefdom warriors in their ranks. The Path of the Knight. The Lieutenant in a Fiefdom Battle Company must be the Knight of Dol Amroth. Men at Arms of Dol Amroth are the only type that may be promoted, although the others may become heroes as usual. Fiefdom Starting Force 1x Knight of Dol Amroth (Lt.) 4x Men at Arms of Dol Amroth 2x Rangers of Gondor Fiefdom Equipment Options Spear..................................................... Lance (KoDA only)................................ Elven Blade (Hero only) ....................... Armored Horse (KoDA only)................. 1 1 1 2

Troop Type Man at Arms of Dol Amroth

Fiefdom Promotion Table Promotion Option Knight of Dol Amroth. Alter the Warrior’s statistics appropriately. All weapons and equipment are exchanged for the equipment of a Knight of Dol Amroth (on foot).

Fiefdom Influence Table 1...No Effect 2...Axeman of Lossarnach 3...Clansman of Lamedon 4...Man at Arms of Dol Amroth 5...Ranger of Gondor 6...Roll Again on the table below 1-3...Knight of Dol Amroth 4-6...Knight of Dol Amroth with Mount

Hold Firm, Men! A Hero with this ability can exhort his followers to hold their ground against even the most overwhelming of foes. The controlling player may nominate that his Hero is “holding firm,” in which case the Hero and any Good Warriors within 12” automatically pass any Courage tests that are required as long as the Hero remains stationary during his Move phase. If the Hero moves, then the ability ceases to work. A Hero can only use this special rule once per game. Any Fiefdom Hero can select this special rule instead of rolling for a new special rule on one of the existing tables.

v1.1; April 22, 2008

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