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1500 Pts - Skaven

Name
Grey Seer (1 , 310 pts)
Grey Seer 1 In 5 3 3 3 4 3 5 1 7 - 4+* 4 310 Composition: Lord SA; SiN; Starts with D3 Warpstone Tokens; Verminous Valour; General; Hand Weapon 1 Starts with D3 tokens. One use only. Use before spellcasting. For each token [0] consumed, add an extra dice to his casting effort. For each 1 you roll on these added dice, take a wound with no armor save allowed. Spells may be cast solely with tokens. 1 One use, re-roll miscast chart [25] 1 4+ ward against first wound [15] 1 One use only. Use at the beginning of any phase. Cures all bearer's wounds. [30] 2 125

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Warpstone Tokens

Earthing Rod Opal Amulet Skalm

Warlock Engineer (1 , 125 pts) Warlock Engineer

1 In 5 3 3 3 3 2 4 1 5 Composition: Hero SA; SiN; Verminous Valour; Level 2 Wizard; Hand Weapon Dispel Scroll 1 Once per battle, automatically dispels an enemy spell.

[25] 45

Warlock Engineer (1 , 45 pts) Warlock Engineer

1 In 5 3 3 3 3 2 4 1 5 Composition: Hero SA; SiN; Verminous Valour; Hand Weapon Doomrocket 1 One use only. May be fired in the Shooting phase or as a stand and shoot charge reaction; Target and roll 4-10 dice for range in inches, then place large template. Any model touched takes a S5 hit. If you roll 3 or more 1s for range, roll a D6: 1) Place centre of template over firer instead, 2-5) Fire in direction of scatter dice instead, 6) Model beneath impact point takes S5 hit, but rocket does not go off, roll a 4+ at the beginning of each Skaven shooting phase to see when it does.

[30]

Warlock Engineer (1 , 65 pts) Warlock Engineer

1 In 5 3 3 3 3 2 4 1 5 Composition: Hero SA; SiN; Verminous Valour; Hand Weapon Skavenbrew 1 One Use Only. Use on a unit of Clanrats or Stormvermin the character is in base contact with at the start of the battle. Roll a D6 to see what effect it has on the unit and character: 1) D6 S3 hits, no armor save, 2-3) Hatred, 4-5) Frenzied, 6) Frenzied with +2 attacks, but suffer D6 wounds in each compulsory movement phase (no armor saves).

65

[50]

Chieftain (1 , 120 pts) Chieftain (Battle Standard Bearer)

1 In 5 5 4 4 4 2 6 3 6 5+ Composition: Hero SA; SiN; Verminous Valour; Hand Weapon; Heavy Armour; Battle Standard Bearer Storm Banner 1 One use only. Activate at the beginning of any player's turn. No flying movement is allowed, and all missile fire is at -2 to hit. All shooting attacks that don't use BS need to roll a 4+ on a D6 before they fire. Roll a D6 at the beginning of each of the following player's turns - the effects end on a roll of 4+.

120

[50]

Skavenslaves (50 , 127 pts) Skavenslaves 50 In 5 2 2 3 3 1 4 1 2 6+ 6+* 127 Composition: Core SA; SiN; Expendable: All Skaven units automatically pass Panic tests caused by slaves, and can fire into close combat with slaves; Cornered Rats: If a slave unit breaks from combat, all units within D6" take D3 (+1 for each extra rank of 5+ slaves) S3 hits, and then the broken unit is removed; Musician ; Hand Weapon; Shield

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Name

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost


300

Stormvermin (31 , 300 pts) Stormvermin 29 In 5 4 3 3/4 3 1 5 1 5 5+ Composition: Core SA; SiN; Musician ; Standard Bearer ; Hand Weapon; Halberd; Heavy Armour Fangleader 1 In 5 4 3 3/4 3 1 5 2 5 5+ Hand Weapon; Halberd; Heavy Armour Poisoned Wind Mortar Weapon 1 In 5 3 3 3 3 1 3 2 5 5+ Team SA; SiN; Poisoned Wind Mortar; Hand Weapon; Heavy Armour Clanrats (37 , 265 pts)
Clanrats 35 In 5 3 3 3 3 1 4 1 5 Composition: Core SA; SiN; Musician ; Standard Bearer ; Hand Weapon; Spear; Clawleader 1 In 5 3 3 3 3 1 4 2 5 Hand Weapon; Spear; Light Armour; Shield Poisoned Wind Mortar Weapon 1 In 5 3 3 3 3 1 3 2 5 Team SA; SiN; Poisoned Wind Mortar; Hand Weapon; Heavy Armour 5+

[17] [65]

265

Light Armour; Shield 5+ [13]


5+ [65]

Rat Ogres (4 , 143 pts)


2 MI 6 3 1 5 4 3 4 3/4 5 143 Composition: Special 3 rank/6 horde, Support Att max 3; SA; Mixed units: Missiles hit rat ogres on 1-4, Packmaster on 5-6.; If there are no Packmasters or Master Moulders in the unit at the start of a friendly turn the Rat Ogres must test for Stupidity; Can use a Packmasters or Master Moulders Ld and SiN rule if with the unit of Rat Ogres; Beserk Rage; Causes Fear; Frenzy; Stomp Packmaster 1 In 6 3 3 3 3 1 4 1/2 5 6+ [8] SA; SiN; Hand Weapon; Whip; Light Armour Master-Bred Rat Ogre 1 MI 6 4 1 5 4 3 5 4/5 5 [55] Stomp, 3rank/6horde, Support Att max 3; Beserk Rage; Causes Fear; Frenzy
Total Cost: 1500

Rat Ogres

Option Footnotes Halberd Hand Weapon Heavy Armour Light Armour Musician Poisoned Wind Mortar Options +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. 5+ Armour save. 6+ Armour save. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. 6-24" Range, Warpstone Weapon, no armor saves. Fires like a stone thrower (can fire indirectly if the target is visible to the parent unit, but will scatter twice as far). Uses small round template. Any model directly under the center takes a wound on 4+; other models touched take a wound on a 5+. Misfire table: 1-2) Place the large round template on the team, resolve the attack (all models wounded on 4+), then remove the team. 3-5) Your opponent can place the template anywhere he likes within 3D6" of the intended target. 6) May not shoot this turn. +1 Armour save bonus. Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging. +1 to Combat Resolution; Standard can be captured if unit Flees. Counts as an additional hand weapon if the bearer is in base contact with the enemy. Alternatively, can be used to make one attack through 1 rank of rat ogres or 3 ranks of giant rats. Special Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit. 1 automatic hit at creature's strength, Always strikes last

Shield Spear Standard Bearer Whip

Beserk Rage Stomp

Roster Design Information Scurry Away! (SA): +1 to the total rolled when determining fleeing distance. Strength in Numbers (SiN): Units add their current Rank Bonus to their Leadership value for any leadership-based test.
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Validation Report Army Subtype: Skaven Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown Roster satisfies all enforced validation rules Roster Statistics General's Ld: 7 # Models: 127 Total Characters: 665 Total Core: 692 Total Magic Items: 225 Total Rare: 0 Total Special: 143 % Characters: 44.3 % Core: 46.1 % Magic Items: 15 % Rare: 0 % Special: 9.5 Group Points of Points of Points of Points of Points of Min 0 0 375 0 0 Max 375 375 Unlimited 750 375 Used 310 355 692 143 0

Lords Heroes Core Special Rare

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