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How monty oum worksSample information Q-So how do you do Poser and Blender?

Do you model in Blender, import to Poser, Rig and Animate it... Well, then do you import it back to Blender for the rendering? Or do you import EVERYTHING you made in Blender, to Poser..? A-Hey. It's possible to do it all in Blender. But yes, you are correct. I model in Blender, export the obj files, import to Poser, rig and animate. And so far I have been rendering from Poser too. I am rendering just the super simple preview render quality. So what you is pretty much what I see when animating. The characters are low poly enough so I get nice playback speed. But then I have also been doing the compositing in After Effects and finalizing in Premiere Yes, and I'm very grateful. He is not the usual super star. He doesn't let it go to his head being internationally known either. He actually wants more people to do what he does and is excited to see what people make. Not only that, he's willing to help other people (like me and you) to learn...that is if we are willing to go the extra distance to learn and apply the knowledge. I need to show some results very soon. Been so busy lately just surviving the world. Are you trying to ask how I did it? I'll tell you anyway. It was extremely simple. I used shape keys. One shape key in the form of broken ground, then the other with all the rectangles hidden underneath the ground. Then i could easily animate the shape key slider as needed. Also made a bunch of duplicates as needed. 1. both, since I originally animated all of it in Blender, it went a lot faster in Poser since we already knew what to do. So with Poser the mocap is more of a starting point. Every bvh file used had to be edited so much in order to get it to look right. And it is mixed with a lot of hand key motion / transitions, etc.

2. I have no idea. The one we used was OptiTrack. It was the one that has 8 cameras.

3. It does look cool but I could only dream of using any mocap system. I used Particle Illusion to create electricity, then exported png image sequence with transparency. Then in After Effects I used a lot of small parts of the sequence, keyed the oppacity and animated the position of each one. Adjust the hip Xtrans, Ytrans, Ztrans (and rotations) to make sure each move starts in the same place the last one ended. On the animation palette in Poser, make sure to leave a little blank space between each move. That gives you room to key the hands, legs, etc so the transition from move to move. Also a lot of mocap is super slow, so we use "Retime Animation" a lot to speed things up. I personally like to use bvhacker to crop the data and center the hip's trans and rotation .some people think using mocap is cheating. It can be depending on how you use it. This way I think does save a lot of time, but still takes lots of work to make it do what you want. It's more of a starting

point than anything. With Monty's setup, he has the stuff to be able to record his own mocap. So a lot of the moves I actually did. Then we bring it to Poser to do stuff to exaggerate the moves so more than I could do in real life. Main thing is adjusting the hip axis Originally it was all hand keyed in Blender. The process Monty got me started still takes a lot of hand keying and clean up. It starts with choosing the right parts of different motion data. For example, import a bvh that has a lot of kicks. Then delete all the motion you're not using. Keep your fav kick. You do that over with everyting. First pieceing it together then working on timing. Then blending and tweaking so they flow together. I wish I could show you. should do a tut vid