The Supernatural Compendium Book # 1 Table Of Contents: Special Thanks: Characters:

Table Of Contents:

This is a book derived from some old baddies & some TV heroes based on some of the things that go bump in the night, let’s take a look on the inside & see if you recognize any of em.

Your General aka Fan of your site aka TheFingerling Or you can call me Louis. Im sorry my camera Sux :)

& the rest of the froum ClassicMarvelForever. Ok what this book is and what it is not.Special Thanks: To all of the fans of the Marvel RPG.com! & special thanks to Major Tom & Skycutter. The Marvel Alumni. it’s purpose is to add to your RPG campaign & have fun. If you stray away from having fun & Try an sell the book I will come over to your house and throw you a beating (Just Kidding: Relax I will only throw you a beating if you don't invite me to play with you :) . It is soley for the use of the Marvel RPG that is no longer being produced. It is not for sale in anyway.

Characters: Angel Anna Ash Williams Azazel Bobby Singer Buffy Castiel Cordelia Crowley Dean Winchester Dracula Faith Frankenstein Freddy Kruger Gretchen (NPC) Jason Vorhees Jennifer John Winchester Leane (NPC) Lolita (NPC) Michael Myers Mummy OZ Ruby Ruiza (NPC) Rupert Giles Sam Winchester Selene Slayers Solomon Kane Spike Vampirella Vampires Watchers Council Werewolf Wesly Wyndham Price Willow Rosenberg Xander .

He has a +1CS to his Fighting in Slugfest combat. B. completely unaffected by radiation and disease. If he wins that round his opponent takes damage from his fangs. Artist . Gd Night Vision.Angel / Angelus STATISTICS: F IN(40) A RM(30) S EX(25) E IN(40) R TY(6) I IN(40) P IN(40) Health: 135 Str: 25 Karma: 86 Resources: 6 Popularity: 6 Height: 6’1” Weight: 200 Eyes: Hazel Hair: Black Real Name: Angelus /Angel / Liam Occupation: Vampire Legal Status: single Identity: Public Place of Birth: Planet Earth Marital Status: Single Known Relatives: Darla (Sire). Enhanced Senses: Gd Sense of smell. they will awaken the following sunset as a Vampire (As in this list). D and Wrestling: With over two hundred years of violence and some intensive training under a neutral entity known as Whistler. or by decapitation. Occult Lore: Angelus is a vampire. and he's seen a lot of weird @!#$ in his unlife. he may opt to 'turn' them. he has a small but extremely high-value collection of immensely rare volumes on the occult. Regeneration: Rm. -Fangs: Rm material for Ex(20) damage. Blood Drinking: If he succeeds in grappling an opponent Angelus may spend the next round feeding from them. Angelus has picked up numerous combat skills. Spike (Grandson) Base of Operations: A large mansion in Sunnydale. stabbing through the heart with a wooden object. Talents Martial Arts A. and may ignore body armour in an opponent he has studied for two rounds. He can be killed only by heat attacks. He may add +1CS to his Reason when dealing with matters of the occult. Invulnerabilities: Am Resistance to Toxins. all of which he knows backwards. and he regains as much health as his opponent loses. Group Affiliation: None KNOWN POWERS: Stealth: Gd. Moreover. He may Stun or Slam an opponent regardless of relative Strength and Endurance. Drusilla (Daughter). If he succeeds in killing an opponent by blood drinking. and a +2CS to his Strength for grappling.

from edged or shooting damage they must make a Psyche FEAT with intensity equal to the amount of blood-drawing damage inflicted (if several individuals are damaged. doing Ex heat damage. All other heat-based attacks affect them at +1CS. for every day without feeding the vampire has his Psyche reduced by -1CS . and also loses Endurance at the same rank. He will not kill Buffy until he feels he has broken her will.so after three days he is at -3CS. When there are no living targets in the area the vampire automatically leaves the bloodlust. and cannot enter private homes uninvited. After three days the vampire continues to lose Psyche ranks.Angel / Angelus Edged Weapons: His weapon of choice is a sword. including Korean and Irish Gaelic. but Angelus is proficient with most edged weaponry. Vampirism: A vampire can go up to three days without feeding without it affecting him physically. To escape the bloodlust the vampire must make another Psyche FEAT. Blood Lust: The sight of blood can send vampires into an insane rage. Limitations Vulnerabilities: Direct sunlight causes Rm heat damage to vampires. After this he gains Fb Endurance. and gains a +1CS to his Fighting when using blades in combat. They retain enough threat perception to choose exactly which of those nearby they attack. Holy Water counts as acid against them. While subject to the lust their reason is reduced to Fb and they can do nothing but attempt to grapple and bite nearby human beings. and speaks several languages. and can continue recovering at the usual rate. Contact with a crucifix causes Ex heat damage (taking the bonus into consideration). The presence of a crucifix has a chance of repelling them (Psyche FEAT required against Gd intensity). For every round in which someone within the same area bleeds . Vampires have no reflection. Obsessive: Angelus' great weakness is his obsessive and sadistic nature. and can only recover if blood is poured into his mouth. However. . the intensity is the highest damage done to any one individual) or become subject to the blood lust. Multilingual: Angelus has travelled the world. at the end of a turn in which he has successfully fed. When he reaches SH-0 Endurance he becomes immobile and insensible. again against the highest blood shedding damage of the turn.

History: Anna Milton is an angel of Heaven who chose to relinquish her grace to be reborn human on Earth. Anna could hear angels in Heaven conversing in Enochian. Anna regained her angelic powers and abilities. but since she chose to fall she remained a hunted outcast. She has demonstrated the ability to bend time. and she used her mind powers against a demon who was about to attack her. ·Listen: (EX) Anna could hear angels in Heaven conversing in Enochian. . Anna still maintained some of her angelic powers. and in some cases groups of people. including degrees of superhuman strength and telekinesis. While on Earth as a human. she was Castiel and Uriel's superior and she also managed their garrison. Anna and her vessel were later destroyed by Michael. When she retrieved her grace.Anna STATISTICS: F GD(10) A RM(30) S RM(30) E IN(40) R GD(10) I RM(30) P RM(30) Health: 110 Str: 30 / Angellic Karma: 70 Resources: 4 / 30 in Heaven Popularity: 0 -/+10 in the supernatural Height: 5’7” Weight: 115 Eyes: Green Hair: Brown Real Name: Anna Milton Occupation: removed her grace and was reborn human on Earth / Angel Legal Status: single Identity: Secret Place of Birth: Planet Earth / Heaven Marital Status: Unknown Known Relatives: Unknown Base of Operations: Supernatural Group Affiliation: Supernatural / Sam / Dean KNOWN POWERS: When she was restored to angel form ·Time Travel (AM) Anna is able to teleport herself. it took five people to restrain her. chose to relinquish her grace. She can cover great distances ·Teleport (IN) herself and humans to any location on Earth ·Presence:(RM) Anna can easily overpower humans. She fell to Earth and was born as a human. Her angelic presence can shatter lights. Even when she lacked her angelic grace. it took four people to restrain her even when she lacked her grace. ·Telekinesis: (EX ability & range) Anna can move objects with her mind. In one instance. Characteristics: Anna is an angel who. through time and space. dissatisfied and frustrated with her mission. Before the creation of humans.

a sawed off double-barreled 12 gauge Remington shotgun (although this weapon has changed several times). and the more noticeable chainsaw. akin to an angled upright lawnmower blade. which was adapted to replace his right hand. amputated in Evil Dead II after being possessed by a Kandarian spirit. The Deathcoaster was not referred to as such in the film. Excellent (20) Material Strength chainsaw blade. He knows some degree of hand-to-hand combat techniques. Bruce Campbell has stated Ash is pretty much incompetent at everything except fighting the Evil Dead. Prosthetic Right-Hand (Metal Gauntlet): +1CS to strength for Excellent (20) Blunt Damage. housewares department ” Popularity: 0 Height: 6’1” Weight: 185 Eyes: Blue Hair: Black with grey on the sides Real Name: Ash Williams Occupation: In and out time/ warrior Legal Status: Feared Identity: Public Place of Birth: Dearborn. Chainsaw (Attaches by a Bracket to Amputated Right-Hand): 15 points of Edged Damage. gunpowder from mainly referencing its elemental makeup in a chemistry book. and the short-lived "Deathcoaster". Limitation: Amputated Right-Hand Talents: Weapons Specialist (Boomstick/Chainsaw) Guns Marksman Weapons Tinkering Weapons Engineering Martial Arts A. Rate of Fire: 1-2 Shot a round. Range: 1 area. His main strength seems to be his ingenuity: he has from the second film on been shown creating such things ranging from his chainsaw bracket and shotgun harness. Material Strength: Remarkable (30). Ash Williams Weapons: Boomstick (Sawed off Double-Barreled 12 gauge Remington shotgun): Remarkable (30) Damage. a fully functional prosthetic hand from a metal gauntlet. Michigan Marital Status: Single Known Relatives: Cheryl Williams (sister. At the end of the film he takes what is left of it with him. The Deathcoaster is seen in the latter parts of Army of Darkness. The Deathcoaster was destroyed during the film's final battle. made from the remains of his car and powered by a steam engine. though it hasn't been seen or used in any later material. the name appears in scripts and publicity material. deceased) Base of Operations: post-apocalyptic future Group Affiliation: None KNOWN POWERS: Technically he has no powers but is considered to have an Iron Will: RM he has taken beatings & damage normal humans just cannot endure Equipment and abilities: Ash is known for two main weapons: his "boomstick".STATISTICS: F RM(30) A EX(20) S GD(10) E RM(30) R GD(10) I EX(20) P IN(40) Health: 90 Str: 12 (can lift 450lbs Army of Darkness RPG) Karma: 70 Resources: 4 “superstore S-Mart.B Resist Domination . The main feature of it is a massive rotating blade on the front of it. and prowess with a variety of weapons in various situations.

dirty bastards! Give me back my hand! GIVE ME BACK MY HAAAAANNND!" .. retails for about $109.." ? "Who wants some? Who's next?" ? "All right. Blow. and his personality takes on a more cynical..for the King.. 'cause you're going for a ride.Ash Williams Personality: Ash is in his early 20s and usually lives a "normal" life. Let's go!" ? "Come get some. Linda. S-mart's top of the line. Ash's experiences with the Necronomicon have also made him incredibly neurotic." ? "Yo. Ash's personality and state of mind change drastically throughout the franchise. got a walnut stock. shop S-Mart.. Ash's reflection in Evil Dead II) and not the Evil at all. now you wanna kiss me. but by middle of Evil Dead II and into Army of Darkness..... baby. Ash Williams Quotes "Groovy!" "Hail to the king." ? "You want a piece of me?! YOU WANT A PIECE OF ME?!" ? "First you wanna kill me. He is employed at the superstore.S-mart." ? "Gimme some sugar. I'm the guy with the gun. bad. YOU GOT THAT?!" ? (aiming shotgun) "Swallow this. It can be debated that a few of the happenings of the storyline were merely Ash's hallucinations (for example. now that's just what we call 'pillow-talk'. and a hair trigger." ? (after shooting Evil Ash in the face) "Good.I'll get back to you!" ? "Let's go carve ourselves a witch.. I'm afraid I'm going to have to ask you to leave the store.. listen up! You see this? This. shop.. he is something of a laid back everyman who is more cowardly and inexperienced. this sweet baby was made in Grand Rapids. Michigan." ? (After being attacked by a decoy Necronomicon in the Graveyard) "Ooh." *cocks gun* "Housewares.." (after a deadite appears in S-Mart) ? (After deadite asks him who he is." ? "Buckle up bonehead.. Sing. In The Evil Dead and the beginning of Evil Dead II. cobalt blue steel." ? (after decapitating "Sparky") What's that? You can't believe you just got your ass kicked by a one handed nutjob? What? Oh you think I'm your daddy? ? (After his girlfriend's possessed and severed head taunts him) "You're goin' down!" ? "Lady. you can find this in the sporting goods department. baby.. that's right." (prior to a kiss) ? "Awh." (starts his chainsaw) ? "You bastards! You. and becomes the voice of encouragement and confidence in Arthur's castle." ? "Shop smart.. It is at this point that Ash becomes known for his one-liners. Shop smart.95.oooh. baby. embittered tone. is my BOOMSTICK! It's a 12 gauge double barreled Remington.." ? "Yeah.. she-bitch.. baby.) "Name's Ash. he has grown into a much braver person. and has a girlfriend. you primitive screwheads. irritable and perhaps even insane. S-Mart(where he works in the housewares department).

The only weapon described as having the power to kill Azazel is The Colt. he killed Mary Winchester when she discovered him. On at least one occasion. These actions caused John Winchester to pursue Azazel for the rest of his life.[1] Azazel holds a significant amount of authority over other demons. Azazel: (Has demonstrated that he is) ·Is impervious to ··Holy Water ·Has yellow eyes (iris and pupil). he is able to enter (AM) ·Sam's mind and he shows Sam what really happened to his mother. Weather Manipulation (EX) electrical storms and temperature fluctuations. ·Impervious to the ·salt barrier.(AM) ·Can create and manipulate fire. but can exist in a disembodied form also. and is the only one seen to date. Casey did describe him as a tyrant who held the demons all together. ·Is vulnerable to the Colt. However. although it was never confirmed in Canon itself. . On the night Azazel visited Sam's nursery. a reference to Lucifer's role in creating demons. ·Has the authority to make deals. (IN) ·Is telekinetic (IN). and Sam and Dean's lives were forever altered. ·Possesses human hosts (AM). ·He has the power to cause internal bleeding and grievous wounds with his mind. and has the ability to possess a ·reaper. and electrical devices go haywire. (IN) ·Can enter a human's subconscious. He constructed and formed a Group called Special Children to which Sam Winchester unknowingly contributed to. Azazel has called Lucifer as his "daddy". Azazel is a Yellow-Eyed Demon. allowing him to command them as he sees necessary. Poltergeist Aura (RM) His presence makes clocks stop. and set fire to the Winchester home. and has pinned humans to the walls and the ground using this power.(AM) ·Displays superhuman-strength.Azazel STATISTICS: F RM(30) A GD(10) S RM(30) E IN(40) R GD(10) I RM(30) P AM(50) Health: 110 Str: 34 Karma: 90 Resources: 10 / 100 in Hell Popularity: 0 -30 in the supernatural Height: 6’ Weight: 185 Eyes: Has yellow eyes (iris and pupil) Hair: Grey/Brown Real Name: Azazel Occupation: King of Hell during Lucifer's imprisonment Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Unknown Known Relatives: Unknown Base of Operations: Supernatural Group Affiliation: Hell Domain KNOWN POWERS: History: Pheromones: (Death GD). Azazel is a servant of Lucifer. the geographical area has cattle deaths upon his arrival. Azazel may have been King of Hell during Lucifer's imprisonment.

but not to ·Holy Water. and in trying to acquire the Colt from John Winchester. fallen angels who married and had children with human women. In the Book of Enoch. . Meg is exorcised twice. ·Meg refers to Azazel as "Father" when communicating using the ··Goblet of blood.'[18] He is said to be the principal standard-bearer of the infernal armies. Two. who appears in Seasons One. but also "impudent to God". They assist him in keeping track of Sam. ·Salvation). and ranks quite high in the ranks of Hell's Hierarchy. who appears in Season One. ·They leave traces of ··Sulfur behind. ·Azazel affirms the connection. but not with me" ·Meg. ·They can be exorcised. Azazel was described as one of the leaders of the Grigori. Azazel in Mythology The name Azazel first appears in the Hebrew Bible (Leviticus 16:8) its meaning can mean "God strengthens". '"lekh l'Azazel" (ìæàæòì êì) is the equivalent of the English curse "go to Hell". and Tom.Azazel Special Notes: The Demon's Children Two black-eyed demons have been referred to as Azazel's children: Meg. ·Both Meg and Tom are restricted by the ·salt barrier. ·They are impervious to hallowed ground ("that may work in the minor league. In Modern Hebrew. calling Meg his daughter and Tom his "boy". and Five.

at least on the surface. On this relationship. more or less. and as much as the boys clearly love their father in some ways they're more comfortable with Bobby. Bobby's position is. 'if you have a family member with a drinking problem and you want to stage an intervention.Bobby Singer STATISTICS: F EX(20) A GD(10) S GD(10) E EX(20) R GD(10) I EX(20) P EX(20) Health: 60 Karma: 50 Resources: 6 Popularity: 4/-30 (Supernatural Society) Real Name: Bobby Singer Occupation: Hunter Identity: Publicly known Legal Status: With no criminal record Other Known Aliases: He makes it up as he travels & helps out the boys Place of Birth: Unrevealed Marital Status: Married. with Dean's sense of self.. Beaver feels that "Bobby's concerned about them both. even though the amount of blood required to kill Lilith would "change [him] forever". For example.. Sam seems to have more of the heart of darkness about him than Dean does. Sam and Dean Winchester seek his help when their father John is kidnapped by demons. and sometimes your favorite uncle is a more fun parent figure than your real parents. you might not want to do it in New Orleans during Hurricane Katrina. . Bobby is willing to allow the brothers to put themselves in harm's way if it is absolutely necessary. From his extensive collection of supernatural-related literature and resources. "Bobby is old enough that he's fairly clear-headed about what the priorities ought to be." Although he loves each of them "like a son". Karen Singer Known Relatives: Base of Operations: Singer Salvage Yard Past Group Affiliations: Present Group Affiliation: Known Powers: None BACKGROUND: Bobby is revealed to be a an old friend of the Winchester family. to be alone in the world". when Dean wants to detoxify Sam from his addiction to demon blood in "When the Levee Breaks". but there's a sort of undercurrent of worry about Sam. he slowly comes to be a surrogate father for Sam and Dean. Bobby instead points out that Sam giving in to his demonic abilities could help him to prevent Lucifer's return. I've (Bobby) always felt that it's a cross between a father figure and an uncle..'" Special Notes: There are fundamental differences between him and John. But everybody has parent baggage. Though Bobby is "fairly content.. I just sense that there's this ongoing watchful eye that Bobby's got on Sam.

Knifes. Occult lore. Equipment: Bobby has various Guns. & Melee weapons in the back of his vehicle & Salvage Yard such as Lockpicks: +1CS to picking locks Throwing blades. Blunt & Sharp objects & Driving. Typical damage First Aid Kit: Standard first Aid kit Flashlights: Typical light 2 area range Machine guns Shotguns & Handguns with APSalt rounds bullets which do Incredible damage (Excellent for the handguns)to the supernatural and reduce body armor by -2CS Typical to Excellent damage to regular folks.Bobby Singer Talents: Martial Arts B. spirits and other supernatural creatures . Resist Domination. can read different incantations Bobby helps with the hunt for demons. . 2 area range. Guns.

Buffy used to also have the Student talent. when the world is in danger. Thrown Objects . even blindfolded. Height: 5’2” Weight: 115 Eyes: Blue Hair: Blond Real Name: Buffy Summers Occupation: Slayer Legal Status: single Identity: Public Place of Birth: Planet Earth Marital Status: Single Known Relatives: Joyce Summers (Mother) Dawn Summers (Sister) Base of Operations: Sunnydale Group Affiliation: Scooby Gang KNOWN POWERS: Resistance to Disease: Incredible. to be worked around. Hyper-Running: Good. All other damage is reduced by -1CS. Leadership . Resist Domination .Basic jujitsu and Aikido. E . Buffy used to claim to have a strong code against killing people. Martial Arts A. C. whatever she does. Talents: Edged Weapons . That said. .Excellent coordination. She will sacrifice her life for the greater good. survived and tolerated. but she's managed to lose that over the course of the series in exchange for her other skills. Damage Resistance: Blunt damage is reduced by -2CS. as well as being actively involved in at least eleven other kills. and brawling experience. she will not hesitate to defend it by almost any means available. this never really stood the test of application. Leaping and Tumbling .Favors stakes and axes. Incarnation Awareness: Incredible ability to 'dream' the lives and battles of past Slayers.Although it depends on her psychological state.Trained by Giles. she assumes is the morally correct course of action. Healing & Recovery: Remarkable. 0 in the mundane world. Buffy has never used this power much.Buffy The Vampire Slayer STATISTICS: F IN(40) A IN(40) S EX(20) E RM(30) R GD(10) I EX(20) P IN(40) Health: 130 Str: 20 Karma: 70 Resources: 4 Popularity: 40 in the supernatural community. and she's deliberately caused the deaths of at least four human beings. Resistance to Magic: Excellent. Enhanced Senses: Buffy's hearing functions at Excellent rank.Buffy remains fairly acrobatic. but not her family. but is crudely effective with almost anything. Vampire Detection: Typical. 20 in Sunnydale. Buffy also has absolute self-confidence. Personality: Buffy has a tendency to regard her calling as a misfortune.

On the other hand. CA.to material strength or strength edged damage). The Scythe was used to kill the last pure demon on Earth in what would later become Sunnydale. and has an instinctive sense of ownership of the weapon. (RM material in the wood stake area. When Buffy discovers the weapon. such as rayguns (EX to IN material & damage).+or. . until discovered by Buffy embedded in stone. It was lost after that.to material strength or strength edged damage). a group of women known as The Guardians forged the Scythe for the Slayer. though other melee weapons (generally of medieval European design +1cs to the material strength) are also used. the rogue Slayer Simone Doffler and her criminal gang are enamoured of guns. The Scythe exhibits some mystical properties. Swords(EX to IN material. Simple wooden stakes(Material strength damage or +1cs strength). When Buffy showed the Scythe to Faith. IN damage to the supernatural & also -2cs for both normal body armor & supernatural body armor) Due to its design. she tracks its lineage to a mysterious woman who explains its origin. and holy water are commonly used due to their effectiveness against vampires. A Slayer who picks it up recognizes it as a source of power. Centuries ago. and has made it a rule that no Slayer in her group uses them. Buffy Summers has used a military-issue rocket launcher to defeat a particularly tough demon. sword or spear. Willow Rosenberg is soon after able to harness the Scythe's mystical essence and activate every Potential Slayer in the world. On occasion.+or. the Scythe can be used as an axe. she said that she "felt like it belongs to me. and knives are the most common implements used for dispatching demons. crucifixes. axes(EX to IN material. Scythe: Natural Weapons Specialist Ability: The Scythe is a weapon resembling a metal lochaber axe with a wooden stake and a flanged mace head built into the handle. and later the Watchers. depending on the fighting style of its wielder. as well as traditional Slayer weapons. The Slayer Melaka Fray uses weaponry native to her time period. UN in the metal area blade. Buffy has a personal dislike for firearms." but immediately surrenders it to Buffy. The Guardians kept the weapon a secret from the Shadow Men. Ranged weaponry is usually confined to crossbows(GD to RM damage). more sophisticated weaponry is used.Buffy The Vampire Slayer Weapons and equipment: Slayers typically use weapons to fight vampires and other demons. saying that it was hers because she was a Slayer first.

and in some cases groups of people. through time and space. ·Teleport (AM) himself and humans to any location on Earth unless the location is protected with Enochian sigils. like the true voices of other angels. and even ignite them as demonstrated when he burns Crowley's bones. into dust with one word ·Presence:(AM) Overpower other angels in his Garrison.Castiel STATISTICS: F RM(30) A IN(40) S RM(30) E AM(50) R GD(10) I AM(50) P AM(50) Health: 150 Str: 34 / Angellic Karma: 110 Resources: 10 / 100 in Heaven Popularity: 0 -/+30 in the supernatural Height: 5’10” Weight: 175 Eyes: Brown Hair: Brown Real Name: Castiel Occupation: Warrior for Heaven Legal Status: single Identity: Secret Place of Birth: Planet Earth / Heaven Marital Status: Unknown Known Relatives: Unknown Base of Operations: Supernatural Group Affiliation: Supernatural / Sam / Dean KNOWN POWERS: Castiel ·Time Travel (MN) Castiel is able to teleport himself. as he demonstrated when he sought out revelations from his superiors. He can use Electronic . which is 1047 feet (319 m) in height.06 You Can't Handle The Truth when he believes Gabriel's Horn of Truth has been discovered. He can cover great distances in a matter of seconds. ·Disintegration: (AM) Turn a human. is piercing to the human ear. such as Sam Winchester. and searches an entire city in moments. as Pamela Barnes found when she tried to summon him in a sence. as shown in 6. Characteristics: Looking on Castiel's true form will burn out a human's eyes. ·Telepathy: (AM) Use telepathy to communicate with humans while asleep ·Telekinesis & Pyrokinesis (IN ability & range) Cas can move objects with a gesture. Castiel's true voice (Sonic Screem AM). Castiel states his angelic shape is as big as the Chrysler Building in New York. He also can outmatch multiple demons at once ·Speak: (AM) or communicate with his managers in Heaven while he's on Earth in a Vessel.

Jimmy Novak.Castiel Voice Phenomenon (AM ability and range) to speak to people when he is outside his vessel. Spell Casting. However. Castiel's initial rank in The Host of Heaven is unknown. Castiel can also speak to his vessel unaided (No feat required) . and he does not have the power to heal Bobby. This means that he lost some of his abilities. Uriel appears to be junior to him. (Edged & Blunt Weapons) Occult Lore. to spells cast in Enochian. in her angelic state. Zachariah was also his superior. In the past Anna Milton. He states in 5. Talents: Swordsmanship.02 Good God Y'All that he has been cut off from Heaven after helping Dean escape from Zachariah in 4. His knowledge of human customs and behavior is somewhat lacking. was his superior in their Angel Garrison. he converses with Jimmy to obtain his consent to serve as a vessel. Angelic Protocol . to the structure and defenses of Hell. He communicates with his vessel. The angel possesses vast occult knowledge (AM ability). until he is promoted when Castiel's superiors become concerned about Cas's empathy for Dean.22 Lucifer Rising. through the electronics in his home. Castiel seems to have been higher in rank than the henchmen that often accompanied Zachariah. ranging from lore. Castiel is also proficient with an Angel Sword. generally outmatching his angelic opponents while using it. and appears to use an analogous method to communicate with Dean and Sam in Heaven.

Skill . Can't act. Can cheer. inflicting Incredible (40) Energy damage to them. but always the choice to bandage any injuries. telling her where Angel needs to be in order to.Swords . Clairaudience and Precognition.Remarkable knowledge of fashion. . Cordelia levitates several feet above the floor. Empathy: Incredible ability to detect negative emotions within one area. Limitations The visions cause intense pain. all uncontrolled.Can't sing.Cordelia Chase STATISTICS: F GD(10) A EX(20) S TY(6) E EX(20) R TY(6) I GD(10) P EX(20) Health: 56 Str: 5 Karma: 36 Resources: 6 Popularity: 6 Height: 5’8” Weight: 125 Eyes: Green Hair: Black Real Name: Cordelia Chase Occupation: Secretary for Angel Investigations Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Mother & Father Base of Operations: Sunnydale Group Affiliation: Scooby Gang KNOWN POWERS: Visions: Cordelia receives uncontrolled visions from the Powers that Be. Largely inactive. as it were. These are actually slightly prophetic. but has no team or way on to one. which will incapacitate Cordelia for 1-10 rounds in the immediate aftermath. this is probably the best description. help the hopeless.Basic skills. Cordelia can effectively clear negative and demonic influences from an individual's psyche with Remarkable ability. Performer . Talents: First Aid .Former Cheerleader. -Projective Empathy: Cordelia can also detect the emotional states of the subjects of her visions. -Levitation: During her visions. -Aura Cleansing: Much as I hate the term. This light is lethal to certain somewhat gelatinous demonic denizens of the Quor-Toth dimension.The focus of Angel's training. Trivia . Light Emission: Cordelia can glow with Incredible intensity light. Leaping and Tumbling . and count as Remarkable Clairvoyance.

she was also absolutely committed to helping the hopeless.Cordelia Chase Personality: Tact is just not saying true stuff. to tell Angel. Eve. This was actually a fair assessment. it's kind of ironic that they only became a success after she gave up on this. Cordelia was smart. In fact. what he was doing wrong. to the show. and not afraid to state the obvious. It was fun. For the rest of the last season. she was slightly more concerned with running Angel Investigations at a profit. She often came across as mercantile. yes. she was simply very. in no uncertain terms. Before. She often came across as cruel and. as she liked to put it. I'll pass. Cordelia liked the comfort and security that money brought. we've had to make do with Fred. briefly. Cordelia Chase often came across as stupid. and very amusing. Cordelia recently returned. she could be cruel. and latterly Illyria. and it should be added that she never put profit ahead of human life. sexy. snarky. Who apparently is well worth the effort. After Vocah's attack. . very blunt.

Crowley was in possession of his remains after returning Bobby Singer's soul until Castiel recovered them. ·Has the authority to make deals. ·Telekinesis: RM ·Is impervious to Holy Water ·Possesses human hosts (AM). in search of Purgatory. Wish fulfillment: As King of the Crossroads Demons.07 Family Matters He was formerly King of the Crossroads5. ·Is vulnerable to the Colt.(AM) ·Displays superhuman-strength. He describes himself as being "in sales".5. originally Fergus Roderick McLeod Occupation: King of Hell during Lucifer's re-imprisonment Legal Status: Married Identity: Secret Place of Birth: Planet Earth Marital Status: Unknown / Wife Known Relatives: Son Garvin Base of Operations: Supernatural Group Affiliation: Hell Domain / Former crossroads Demon KNOWN POWERS: Crowley: (Has demonstrated that he is) He claims to have taken on a "nest" of demons and came out with barely a scratch on him.10 Abandon All Hope He also seals .5. "to get the magic going". ·Impervious to the salt barrier. Becky Rosen speculated that Crowley may have been Lilith's lover.20 The Devil You Know In life. He was a "two-bit" tailor who sold his soul for an extra three inches below the waist. who was shot in the legs while possessing John Winchester. Azazel. was also able to sustain himself.6. set sail for America and died in a shipwreck. Crowley is able to fulfill any wish given a contract for the selling of a soul.10 Abandon All Hope Life & Habits: Crowley was a demon who claimed to be King of Hell. He seals a deal with a male banker with a kiss and teases him about his homophobia.Pee ("three additional inches" to be precise).6. and has the ability to possess a ·reaper. after Crowley and his human wife died.20 The Devil You Know. he appears to be immune to the effects of the Colt. he was a 17th century Scottish tailor who sold his soul for a longer Pee.(AM) ·Sam's mind and he shows Sam what really happened to his mother. but he has no problem kissing men. He had a son named Gavin who.when his spirit is summoned to get information on Crowley betrays Crowley's burial spot. sealing his fate. and resurrector of Sam and Samuel Campbell. Gavin and his father have a strong mutual dislike for each other.20 The Devil You Know Like Lucifer.5. The dislike is so strong that Gavin . but can exist in a disembodied form also. He was killed when Castiel burned his bones.5.10 Caged Heat Crowley was born Fergus Roderick McLeod in 1661 Scotland. Although it could be argued that Bobby merely fired a "warning shot" and didn't inflict a fatal wound at Crowley since he shot him in the arm. and by definition a Crossroads Demon himself. as demonstrated when Bobby shots him with it and he was able to sustain himself5.09 The Real Ghostbusters.21 Two Minutes To Midnight and Lilith's right hand man5.Crowley STATISTICS: F RM(30) A GD(10) S RM(30) E IN(40) R GD(10) I RM(30) P AM(50) Health: 110 Str: 30 Karma: 90 Resources: 10 / 100 in Hell Popularity: 0 -30 in the supernatural Height: 5’8” Weight: 170 Eyes: Brown Hair: Brown Real Name: Crowley. His meatsuit belonged to a "moderately successful" New York literary agent. leaving him vulnerable to exorcism by salting and burning his remains.

Crowley uses the line that he and Brady are "lovers in league against Satan". he makes a joke about knowing Samuel. Crowley seems to find no end of amusement in teasing other men. "but not in the biblical sense. Demonology. Tailor .07 Family Matters. but it's possible that he is just a demon with a wicked sense of humour.5.20 The Devil You Know In 6. In order to set Brady up as a traitor with the other demons. and later shows off a picture of the moment that he took covertly on his iPhone." These incidents may suggest that Crowley is queer. Although it has been standard practice for Crossroads Demons to seal deals with a kiss.Crowley his deal with Bobby with a kiss. Talents: Occult lore.

up until the fifth season episode "Changing Channels. In "A Very Supernatural Christmas. Sam gave it to Dean instead. or otherwise unhealthy food. Dean is known to have very bad eating habits. Dean appears to be a fan of Jack Nicholson. Castiel borrows it from Dean to track God on Earth. and is a fan of classic rock music and heavy metal. saying "Dad lied to me. but after their father failed to come home for Christmas (as always). especially ." Dean always wore a silver ring on his right ring finger. fattening." the necklace is revealed to have been a gift from Sam on Christmas Day. it was revealed that theamulet can detect God's presence. He says his favorite song is a tie between Led Zeppelin's "Ramble On" and "Traveling Riverside Blues. and has two siblings. This half brother is discovered in the fourth season in the episode "Jump the Shark". I want you to have it. He also has a small black tattoo on the upper left side of his chest. while his brother was named after his maternal grandfather. and possibly watches Oprah.Dean Winchester STATISTICS: F RM(30) A EX(20) S GD(10) E EX(20) R GD(10) I EX(20) P EX(20) Health: 80 Karma: 50 Resources: 6 Popularity: 4/-30 (Supernatural Society) Real Name: Dean Winchester Occupation: Hunter Identity: Publicly known Legal Status: With criminal record Other Known Aliases: He makes it up as he travels Place of Birth: Lawrence. deceased) Adam Milligan (paternal half-brother) Base of Operations: Mobil Past Group Affiliations: Present Group Affiliation: Known Powers: none Background: Dean comes from a long line of hunters dating back to at least the early 17th century where his ancestors were hacking the heads of vampires on the Mayflower. 1991. He is the couple's older child. Kansas Marital Status: Spouse(s)Lisa Braeden (ex-Girlfriend) Known Relatives: Sam Winchester (younger brother) John Winchester (father. Castiel returns it to Dean. After finding out in "Dark Side of the Moon" that God refuses to help in the fight against Lucifer. deceased) Mary Winchester (mother. The amulet was originally meant for John and obtained from Bobby Singer. who drops it into a trash can. Dean drives a black four-door hardtop 1967 Chevy Impala (given to him by his father). who is four years younger. He tends to make light of some of his and Sam's adventures."Until recently. He sports a MTMSpecial Ops Watch (The Black Patriot Model) and wears it in the fourth season with a Velcro band. Dean was born January 24. it is a protective plated pentagram with rays of the sun surrounding it. the illegitimate son of John Winchester and a woman he saved. In addition to the amulet. on a long black cloth band necklace. Samuel Campbell. and is known to use crude humor and make sexual innuendos. and Adam. He is often shown enjoying greasy. Sam. deceased) Samuel Campbell (Grandfather) Deanna Campbell (grandmother. Dean was named after his maternal grandmother Deanna Campbell. The symbol is said to ward off demonic possession. In Season 5. 1979 to John and Mary Winchester. Dean always wore a metal amulet. Despite being in excellent physical shape." because Dean had tried to give him a good Christmas.

as well as selling his own soul to save Sam's life Additional Notes: IronWill: RM(30) Dean has been in the family business for a while now so in game terms. Resist Domination. as if he has RM(30) endurance. Dean is skeptical towards believing in the "good aspects of religion. who often favors a healthier diet and usually expresses either amazement or disgust at the food Dean eats. 2 area range. The symbol is said to ward off demonic possession & Render him Invisible (On rib cage placed there by cas) for supernatural location." while he may believe in demons he claims angels don't exist as he only believes in what he can see. Black tattoo on the upper left side of his chest. Despite his working knowledge of the afterlife. Dean is terrified of flying. even going so far as to kill the human host of a demon in order to save Sam's life. when Dean takes damage treat all of his save vs. Typical damage First Aid Kit: Standard first Aid kit Flashlights: Typical light 2 area range Machine guns Shotguns & Handguns with APSalt rounds bullets which do Incredible damage (Excellent for the handguns)to the supernatural and reduce body armor by -2CS Typical to Excellent damage to regular folks. Am(50) ability Talents: Martial Arts B. Knifes. spirits and other supernatural creatures with his younger brother Sam. Dean values his family and their safety more than anything else. it is a protective plated pentagram with rays of the sun surrounding it. this is in stark contrast to Sam. Blunt & Sharp objects & Driving Mechanic Dean Winchester hunts demons. Guns. Occult lore. However he becomes more open minded after meeting Castiel. & Melee weapons in the back of their Impala such as Lockpicks: +1CS to picking locks Throwing blades. Chevy Impala: Control Speed Excellent Excellent Body Good . Equipment: Sam & Dean has various Guns. and claims that it is the reason why he drives everywhere.Dean Winchester cheeseburgers.

John and others. has wielded "The Colt". a specially crafted Colt-Patterson model 1836 revolver made by Samuel Colt himself which. (Can deal supernatural damage of UN & on a kill result the target the ammo reduces all types body armor to zero and there is no save vs (if the shot hits on a kill. Dean is shown to possess a large machete EX material EX edged in "Dead Man's Blood". .Dean Winchester Equipment: (Personal) Dean's weapon of choice is a stainless and custom engraved . can kill anything in creation. it is unknown if the four other entities Lucifer was referring to were God and the three other Archangels (Michael.45 caliber Colt MK IV Series 80 1911 pistol with ivory grips. Dean also uses a Baikal sawedoff. along with Sam. break action shotgun when he needs extra firepower. a Beretta 92FS. RM material EX regular damage with Colt's special bullets. a Smith and Wesson 5906 9x19mm pistol. it kills on a kill) However. Gabriel and Raphael) or the Four Horsemen. EX material GD damage (see regular equipment for rounds used) which John is also seen using in a flashback. RM material EX damage (see regular equipment for rounds used) He has also been seen with a H&K G3SG/1 rifle RM material EX damage RM range (see regular equipment for rounds used) in "Simon Said". and has used a knife in several episodes. Lucifer mentions that he is one of five things that the Colt can not kill. Dean. a Remington 870 12 gauge shotgun and an Ithaca 37 12 gauge shotgun. Other small arms used by Dean include a Taurus PT99. double barrel. Dean has also wielded a Desert Eagle loaded with wrought iron bullets in the episode "Something Wicked" and tasers which he and Sam used in the start of "Faith". when he electrocuted himself.

. Hypnotism: AM Vampires can mesmerize others. Romania). Astral Projection: A vampire may project it's spirit into the Astral plane with Amazing ability travelling invisible and intangible. the target must turn and flee. This ability is ranked AM and requires eye contact. Invisibility-Psychic: The vampire possesses IN rank ability to psionically cause others not to see it forcing others will simply ignore it. Known Relatives: Inapplicable Base of Operations: Castle Dracula. The vampire makes a Psyche FEAT roll vs the target. Transylvania (now Sighisoara. although Dracula has kept a number of vampire ‘brides’ over his career.DRACULA STATISTICS: F IN(40) A AM(50) S RM(30) E UN(100) R EX(20) I AM(50) P AM(50) Health: 220 Str: 30 Karma: 120 Resources: 40 Popularity: -15 Height: 6’5” Weight: 225 Eyes: Red Hair: White Real Name: DRACULA Occupation: Former prince of Transylvania and Wallachia. Transylvania Group Affiliation: Lord of Vampires KNOWN POWERS: Average Vampire abilities But Dracs is a bit Higher: Immortality: Vampires are considered to be Immortal. Heightened Senses: The vampire's senses are superhuman. only restrained (see Limitations). This is considered Good Hyper speed. Animal Communication: The vampire possesses Amazing ability to communicate telepathically with any animal larger than an insect. Success allows the vampire to read the victim's thoughts. Hyper Speed: GD Vampires are natually quicker than when they were alive enabling them to move and attack at superhuman speeds. Telepathy: IN The vampire may attempt to read a victim's mind. The vampire must be able to see the person to be scrutinized. Emotion Control: IN Fear. may instill an unnatural terror in a target. Blending: The vampire may step into the shadows and thereby shroud itself from sight with Monstrous ability. A vampire hissing and baring fangs. Animal Transformation: A vampire may change it's shape into either a bat or wolf with Incredible ability. or even control their minds outright. Marital Status: Legally married three times. All 5 senses are heightened to Incredible levels. Unless a successful Psyche FEAT is made vs AM ability. Vampires can manipulate others' emotions. becoming dream lovers or terrifying nightmares. Lord of the Vampires Legal Status: Legally dead Identity: The general populace of Earth believes that Dracula died in the 15th century and that stories of his survival are fictional Place of Birth: Schassburg. Vampires cannot die by conventional means.

and then scattering the ashes. Claws: The vampire may sprout claws inflicting strength +1CS damage. Should Vampiric blood come into direct contact with a living being. burning. it will inflict Poor acidic damage (burn) for 1 round. Vampire Bite: Dracula’s bite inflicts EX damage each turn. with claw and biting attacks for Excellent damage. Vampiric Limitations: A number of attack forms and weaknesses inflict damage to a vampire: *Blood Dependency: Deprivation of blood results in weakness (-1CS on all stats every two days) and an overwhelming desire for blood. and subject to Dracula’s telepathic commands. If the victim is not slain. or using the Montesi Formula. He possesses both the Occult Lore and Mystic Background talents. ·Bite: A vampire bite does RM damage per round by draining the blood from a victim. piercing the vampire’s heart. ·Regeneration: Vampires recover from damage quickly. ·Blood: Vampire Blood has a high level of toxicity. If reduced to 0 Health. Upon seeing blood. beheading. *Summoning and Controlling: Dracula is able to command the meaner animals (bats and wolves).DRACULA Night Vision: IN Vampire may see in "natural" darkness without difficulty. *Resistances: Dracula ignores most physical attacks but not stuns and slams. *A man-sized bat capable of flying at 4 areas/round. If it enters the blood stream of a non-vampire Feeble damage for 1-10 rounds. he or she remains weak (-1CS on all FEATs) until a weekly Endurance FEAT is made. Note: If the Endurance FEAT failed follow your normal rules for possible vampiric conversion. Consider a vampire to popssess EX regeneration. Talents: Dracula is a trained swordsman and has Martial Arts A and B. a vampire failing a Psyche FEAT roll automatically attacks *Direct Sunlight: The rays of the sun or attacks which duplicate solar radiation cause Amazing damage to vampires. In greater quantities the blood could also have an effect of turning the target into a vampire. a vampire turns to powder *Religious Objects *Mirrors: A vampire must make a Psyche FEAT roll to avoid smashing a mirror *Houses: Vampires are bond from entering a dwelling unless freely invited *Silver: silver weaponry can inflict normal damage on a vampire *Wood: a wood stake or blade produces an automatic Kill against a vampire on a red result *Permanent Destruction: Three methods of slaying a vampire are known to ‘kill’ it forever: exposure to sunlight. thunderstorms. If the target has been drained of blood to Shift-O health then re-infused with vampiric blood from the "sire" vampire the target will return to life as a Vampire. lesser vampires and humans at Unearthly rank. . (Endurance FEAT to avoid).

Also has a very aggressive nature. Resistance to Magic: Excellent. Buffy Summers. All other damage is reduced by -1CS. Vampire Detection: Typical. -10 in Sunnydale. Mayor Wilkins KNOWN POWERS: Resistance to Disease: Incredible. and brawling experience. Talents: Edged Weapons .Although it depends on her psychological state. Enhanced Senses: Faith's hearing functions at Excellent rank. even blindfolded. E .Faith STATISTICS: F IN(40) A IN(40) S EX(20) E RM(30) R GD(10) I EX(20) P IN(40) Health: 130 Str: 20 Karma: 70 Resources: 4 Popularity: 30 in the supernatural community. Leadership . Initially an ally to the main characters. Healing & Recovery: Remarkable. C. but is crudely effective with almost anything. Height: 5’6” Weight: 125 Eyes: Hazel Hair: Brown Real Name: Faith Lehane Occupation: Slayer Legal Status: single Identity: Public Place of Birth: Planet Earth Marital Status: Single Known Relatives: Her Parents Base of Operations: Sunnydale / Mobile Group Affiliation: Scooby Gang.Faith remains fairly acrobatic. Personality: Faith is a Slayer: a girl endowed with supernatural abilities and destined to battle evil creatures such as vampires and demons. Resist Domination . Watchers' Council. Leaping and Tumbling .Excellent coordination. Martial Arts A. Damage Resistance: Blunt damage is reduced by -2CS.Favors stakes and axes.Basic jujitsu and Aikido.Damaged background. Incarnation Awareness: Incredible ability to 'dream' the lives and battles of past Slayers. . events take a toll on Faith's sanity and she slips into a villainous role. Wolfram & Hart. Later storylines show her feeling remorse for her past crimes. she is a Slayer who comes from a damaged background and often makes the wrong decision. Thrown Objects . and with Angel's help she eventually rejoins the side of good in the hopes of achieving redemption. Created as a foil to the protagonist. Hyper-Running: Good. very aggressive in combat and despite the slayer tradition she will use any weapon the she gets her hands on. 0 in the mundane world.

to material strength or strength edged damage). Things balance out. serves her as a father figure. her apparent alienation by the Scooby Gang.+or. demonic sorcerer bent on destroying the town. Under different circumstances.. more sophisticated weaponry is used. cares for her as a daughter without demanding anything in return. but he accepts her completely. Notes: This is a difficult time for Faith.. that could be me. Swords(EX to IN material. and knives are the most common implements used for dispatching demons.to material strength or strength edged damage). On occasion. He may be an evil. NNNNAAAAA who am I kidden B" .+or.. Quote: (Faith) "I know im not exactly on the cover of Sanity Fair but I had it rough. her problems were compounded by her ambiguous and confusing relationship with Buffy. Ranged weaponry is usually confined to crossbows(GD to RM damage). and the way Gwendolyn Post (Mrs) apparently effortless manipulated her. Already damaged goods when she arrived in Sunnydale. axes(EX to IN material. and holy water are commonly used due to their effectiveness against vampires.Faith Weapons and equipment: Slayers typically use weapons to fight vampires and other demons. Simple wooden stakes(Material strength damage or +1cs strength). crucifixes. and encourages her in the violence in which she revels.. The accidental killing of Alan Finch simply pushed her over the edge. She found a sanctuary in the Mayor. though other melee weapons (generally of medieval European design +1cs to the material strength) are also used.

and must make a yellowintensity Psyche FEAT to avoid running from the sight of it. all physical combat effects against the Monster are reduced by one color & damage -1cs. making him immune to Red results Growth: The Monster is over 8’ tall. Limitation: The Frankenstein Monster has an irrational fear of fire. Should the Monster die. taking no damage from the cold. which gives him +1CS to be hit. Current whereabouts unknown Group Affiliation: None KNOWN POWERS: Body Armor: Good resistance to Physical and Energy attacks. A Monstrous charge will temporarily raise his Strength from IN(40) to AM(45) for 1-10 rounds. he can be reanimated with an electric charge of at least Amazing intensity.FRANKENSTEIN STATISTICS: F RM(30) A GD(10) S IN(40) E AM(50) R PR(4) I TY(6) P GD(10) Health: 130 Str: 40 Karma: 20 Resources: 2 Popularity: -15 Height: 8’ Weight: 350 Eyes: Brown Hair: Black / Brown Real Name: FRANKENSTEIN / Big Frank / Adam Occupation: none Legal Status: none / Feared Identity: Public Place of Birth: Ingolstadt. An Endurance FEAT is required to avoid this Reanimation: The Frankenstein Monster is constructed of many different corpses. but also giving him a +1CS to any blunt damage he delivers Rapid Healing: EX Recovery: IN The Monster can heal from wounds at a much faster rate than normal humans. Reduced Aging: AM Like Nick Fury’s Infinity Formula . Suspended Animation: RM Whenever the Monster is subjected to cold of at least Remarkable intensity. giving him Feeble Growth. He can regain his Endurance rank in health points once every hour instead of only once per day. Bavaria. sewn together and brought back to animate life with an electric charge. This charge is delivered through the bolts on his neck. he enters a state of suspended animation. Due to his unusual physical resilience. now in West Germany Marital Status: Single Known Relatives: Inapplicable Base of Operations: Mobile.

If his victim is awakened while in physical contact with him. presumed dead Identity: Feared Place of Birth: Planet Earth Hathaway House Mental Hospital Marital Status: Single Known Relatives: Amanda Krueger (mother. he may make a Psyche FEAT to either attack the victim. Krueger is brought out of the dream into the real world where his Reality Manipulation powers drop to Typical. To attack a victim. if the FEAT fails he must wait for another dream. or to raise his own Psyche. where he manifests up to Amazing level Reality Manipulation powers. after each dreaming episode. Freddy Krueger’s powers do have some limitations. his Strength is directly proportionate to how much his victims believe in him. he may kill his victim and his Psyche his immediately boosted up to Monstrous and he may attack a new victim at this same level. but after initiating a series of recurring Nightmares. Krueger’s Psyche begins to grow. although as soon as someone dreams about him he may be reincarnated once again. Demonic Entity Legal Status: United States Citizen with a Criminal Record. While outside his dream dimension. His power is actually a product of his victim’s own Psyche. he may also be physically killed. at which point he can begin to stalk them in their sleep. they must first have at least heard his name. . albeit at his lowest power levels. Krueger may only be permanently destroyed by psychic damage. judged clinically insane. Krueger’s Psyche is considered –1CS of his victim’s. In an environment where no one believes in his existence. he is powerless. During this period. presumably deceased) Base of Operations: Usually gravitates to Elm Street where he exists in his victims’ dreams Group Affiliation: None KNOWN POWERS: Dream Mastery: MN Freddy exists in his victim’s dreams.FREDDY KRUEGER STATISTICS: F GD(10) A EX(20) S GD(10) E IN(40) R GD(10) I EX(20) P AM(50) Health: 80 Str: 10 Karma: 80 Resources: 2 / 50 Popularity: -40 Height: 5’10” / Varies Weight: 175 / Varies Eyes: Red / Varies Hair: none Real Name: FREDDY KRUEGER Occupation: Child murderer. deceased). unnamed psychopathic inmate (father. If his initial attack is successful.

He can store up to his rank number of Spirits x 10.FREDDY KRUEGER Energy Vampire: Fear: AM Feeds on the fear generated by his presence. and any fear emanating from anyone. The power must then be used again and can only be used on one character at a time. Limitation: once the individual overcomes their fear he can no longer feed on that victims fear unless they develop a new fear. Spirit Storage: AM Freddy Krugger is able to store the spirits (souls) of his victims so that he may continue to feed of the fear that they generate. Leather Glove reinforced steel steel plates & knifes with 4inch blades . He can divert this energy to any of his physical statistics. the fears of those victims whose fears he is able to expose. Power Nullification: MN Freddy Krugger can nullify a Characters Powers whether they are Mechanical or part of that character. Limitation: Duration is for 4 rounds or until distracted. Here Freddy can read and see every fear and know everything about the captured individual. This power nullification reduces characters Physical Stats to a Minimum of Good in addition to canceling out their powers. and the fear that he instills in others by his actions. Thus giving him power. Any soul caught is subjected to all their fears and more.

this time stalking his daughter Maggie and a group of troubled teens. a nun named Amanda Krueger. EX material History: February 1942. But Fred had enough. Freddy then attempted to take over Jesse's body and stay in the real world. . but Nancy defeated Krueger. He murdered his wife. along with Nancy Thompson. However. but is defeated by Jesse's girlfriend Lisa. but unlike an ordinary glove. and the rest were children. in the year 2001. and Rod Lane. Springwood. from getting kicked out of school to actually killing a hamster in front of his classmates. That night. including siblings of Nancy Thompson. but sometimes he'd do something else. he had numerous odd jobs. the son of one hundred maniacs. in 1977. When the fire cleared. sometimes into unconsciousness. He escaped the town without blame. Freddy is cast out of their dreams. From 1975-1977. He now tested it out. She gave him up for adoption. he suffered from major emotional problems. he created and developed a peculiar contraption. he came back. but on young schoolchildren. At the trial. and it was there that he found his true calling. Donald Thompson took the burnt corpse and locked it in a car in an old abandoned junkyard. They splashed kerosene all over Fred and the boiler room. He got a job working in an old abandoned boiler room in a generator plant. He lived with no mother and a father figure who repeatedly beat Fred. A year later. Finally. his daughter kills him once and for all as she blows him to bits. but must start from scratch at –2CS for all FEATS directed against that person). such as rape and murder a prostitute or two. Only three people survived through it. he was arrested by Lieutenant Donald Thompson. For the next couple of years. he murdered his father with a pocketknife that he had used before for self-mutilation. 1969. but spent most of his paycheck on alcohol. Jesse Walsh moved into the house where Nancy lived. Fred was getting ready to pack his things and move on when a mob of furious parents came over to Freddy's boiler room. A year later. was accidentally locked up in the Westin Hills Psychiatric Hospital. and loses all power over that person. he reappeared in the dreams of the mob's children. Tina Grey. in 1974. the case was dismissed. He may attack that person again. With these horrible home conditions.FREDDY KRUEGER (NOTE: if a victim makes a successful Psyche FEAT against Freddy’s Psyche score of Amazing. her father. His mother. he married Loretta Maggie. Rod Lane. she gave birth to Freddy.Alice Johnson. Equipment: Weapons Specialist: Finger Knives: Freddy Krueger has fashioned for himself a glove with four bladed fingers that inflict Good (10) edged damage. and was subsequently raped thousands of times by the residents. Glen Lantz. He murdered three of them and Nancy's mother. and her best friend. and Tina Grey were the first ones targeted. and turned the place into an inferno. they moved to the small Ohio town. He usually escaped the town a day or two after that. Nine years later. First. But. her son. his father went upstairs to beat him. it was only a matter of time before he went completely off the deep end. During his child years. In a maddening rage. Not on adults. murdering the bulk of his victims. Nancy Thompson. it had four five-inch straight razors at the end of them. Glen Lantz. On March 3. The legacy of Fred was over. In 1971. Freddy went on a continuous killing spree for three straight years. Most of the time he would just come home from work in a drunken stupor. Five years later. Freddy was finally dead. Or was it? In 1984. and already sociopathic tendencies. It was a glove. he murdered twenty-four people. and Kristin Parker. and moved on. He even welded the door shut.

Ex Night Vision. . California Group Affiliation: Self KNOWN POWERS: Vampire Regeneration: EX. if rather impatient. She can be killed only by heat attacks. If she wins that round his opponent takes damage from her fangs. B and E: she may Stun or Slam opponents regardless of comparative Strength and Endurance and gains a +1 to her Initiative in hand-to-hand combat. -Fangs: Rm material for Gd damage. She's also scary beyond measure when she wants to be. Intimidation: Gretchen is Hardcore and Violent. Enhanced Senses: Gd Sense of smell. In Slugfest combat she has a +1CS to her Fighting. she may opt to 'turn' them. Blood Drinking: If she succeeds in grappling an opponent Gretchen may spend the next round feeding from them. stabbing through the heart with a wooden object. or by decapitation. completely unaffected by radiation and disease. and she knows it. If she succeeds in killing an opponent by blood drinking. Leadership: Gretchen is intelligent and well organized. and she regains as much health as her opponent loses. Any group led by her may add +50 points to their karma pool every session. She has a +1CS to all Intimidation attempts. Invulnerabilities: RM Resistance to Toxins.Gretchen STATISTICS: F GD(10) A RM(30) S EX(20) E RM(30) R EX(20) I EX(20) P IN(40) Health: 90 Str: 20 Karma: 80 Resources: 10 Popularity: 10 Height: 5’9” Weight: 150 Eyes: Green Hair: Violet Reddish Real Name: Gretchen Villanova Occupation: Vampire Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Family Base of Operations: A crypt in Sunnydale. Equipment: Stolen slayer weapons Talents Martial Arts A. they will awaken the following sunset as a Vampire (As in this list).

but Gretchen is well read and well travelled. and can only recover if blood is poured into her mouth. Crime: Violence is Gretchen 's first love. She has a +1CS to all attempts at basic criminal acts. and also loses Endurance at the same rank.so after three days he is at -3CS. Mythological Lore Vampirism: A vampire can go up to three days without feeding without it affecting him physically. Vampires have no reflection. Universal ·Conjure: Remarkable ·Eldritch Beams/Bolts: Remarkable ·Mesmerism: Remarkable ·Teleportation: Remarkable ·All other Universal spells she may use are of an Remarkable power rank. To escape the bloodlust the vampire must make another Psyche FEAT. While subject to the lust their reason is reduced to Fb and they can do nothing but attempt to grapple and bite nearby human beings. and cannot enter private homes uninvited. and can continue recovering at the usual rate. Contact with a crucifix causes Ex heat damage (taking the bonus into consideration). After this she gains Fb Endurance. Limitations Vulnerabilities: Direct sunlight causes Rm heat damage to vampires. at the end of a turn in which he has successfully fed. Miscellaneous Spells ·Spell of Silence: Remarkable. When there are no living targets in the area the vampire automatically leaves the bloodlust. Magicks: As mentioned above. she change her own appearance as well as the appearance of those in the same area. However. ·Astral Projection: Remarkable ·Levitation: Remarkable ·Shield-Individual: Remarkable ·Telepathy: Remarkable ·All other Personal spells she may use are of an Remarkable power rank. All other heat-based attacks affect them at +1CS. When she reaches SH-0 Endurance he becomes immobile and insensible. Occult Lore. After three days the vampire continues to lose Psyche ranks. the intensity is the highest damage done to any one individual) or become subject to the blood lust. but generalised crime and destruction comes a narrow second. Magic: Personal ·Alteration-Appearance: Amazing. Dimensional ·Dimensional Aperture: Remarkable ·All other Dimensional spells she may use are of an Remarkable power rank. for every day without feeding the vampire has his Psyche reduced by -1CS . Holy Water counts as acid against them. They retain enough threat perception to choose exactly which of those nearby they attack. Occult Lore: She hides it well. and by dint of her experience may add a +1CS to her Reason when considering matters of the occult. . For every round in which someone within the same area bleeds . The presence of a crucifix has a chance of repelling them (Psyche FEAT required against Gd intensity). doing Ex heat damage. again against the highest blood shedding damage of the turn. Blood Lust: The sight of blood can send vampires into an insane rage. She's seen a lot.from edged or shooting damage they must make a Psyche FEAT with intensity equal to the amount of blood-drawing damage inflicted (if several individuals are damaged. ·All other Miscellaneous spells he may use are of an Remarkable power rank.Gretchen Street Smarts: She has +1CS to all FEATs involving survival at street level. Gretchen was once a Magic preformer.

He is considered a Weapon’s Specialist with the machete and receives a +2CS to Hit. Jason also employs a menagerie of other. he could theoretically regenerate entirely.JASON VOORHEES STATISTICS: F EX(20) A GD(10) S RM(30) E IN(40) R PR(4) I TY(6) P RM(30) Health: 100 Str: 30 Karma: 40 Resources: 2 Popularity: -30 Height: 6’6” Weight: 245 Eyes: Unrevealed Hair: Brown (what he has left) Real Name: Jason Voorheess Occupation: Psychotic mass murderer Legal Status: Feared Identity: Public / Crystal Lake Place of Birth: Planet Earth / Crystal Lake Marital Status: Single Known Relatives: Pamela Voorhees (mother. He receives a +1CS to hit with any of these. And even if the first roll fails. It is also possible that different super-natural sources have animated Jason at different times. deceased) Base of Operations: Crystal Lake Group Affiliation: None KNOWN POWERS: Curse of Crystal Lake: The exact nature of Jason’s curse isn’t clear. Stuns and Slams affect him normally. and although. his abilities remain fairly consistent manifesting in the following powers: *Immortality: Jason’s Endurance is considered Monstrous for resisting killing attacks. he is allowed a second roll 1 to 10 turns later. given enough time. Physical Attacks: are at a -1cs for damage Iron Will: IN *Regeneration: Jason has RM Regenerative abilities. sharp edged tools. to pitchforks. anything from knives. Machete: Jason’s weapon of choice is a long machete made of Good material that does Excellent Edged damage. with others contending it’s a curse upon Crystal Lake itself. Nancy Voorhees (sister. Regardless. Weakness: Fear of water . he usually goes on a killing rampage as soon as he is simply ambulatory. to axes. so he is often encountered as little more than an animated but still moldering corpse. with some believing it the result of demon possession. Equipment: Hockey Mask: Provides Good protection against attacks targeting the face. deceased). (It would take something like a beheading to kill him outright).

he is arguably among the most recognizable villains from any slasher film. especially that of Part II. as described from his perspective.a mentally disabled child would not have been allowed into a summer camp in the 1950s.JASON VOORHEES Jason Voorhees: Is a vicious mass murderer. Jason has never spoken aside from occasional mumbles and groans. seem to be of normal intelligence. describe the young Jason as quiet and distant but otherwise normal. Jason was deformed. for example. possibly inflicted with a condition known as hydrocephalus. Throughout the Friday the 13th series. . though in-film details tend to indicate otherwise -. Some fans believe that Jason was also born mentally disabled. and a few words in the ninth film of the series when he possessed another man's body. Interestingly. he has a presence in all the films. even when he is not the killer. and make no mention of retardation. At other points in the novels through the series. With his trademark ice hockey goalie mask and machete. Jason's thought processes. At birth. the novelizations of the films.

The host can lift and move extremely heavy objects. her "plain Jane" best friend must kill her.Jennifer / Jennifer’s Body STATISTICS: F RM(30) A EX(20) S RM(30) E IN(40) R TY(6) I RM(30) P RM(30) Health: 120 Str: 30 Karma: 66 Resources: 6 / 40 in Hell Popularity: 0 -30 in the supernatural Height: 5’8” Weight: 115 Eyes: Brown / Yellow Hair: Brown Real Name: Jennifer Check Occupation: Failed sacrifice form Hell Legal Status: single Identity: Secret Place of Birth: Planet Earth / Hell Marital Status: Unknown Known Relatives: Unknown Base of Operations: Small Town Group Affiliation: Own motives KNOWN POWERS: ·Mid Level . but only if a deal or a sacrifice is made ·RM: Resistance to extreme temperatures ·Even while in Hell in their true forms.*Iron Will & Rapid Healing*: RM While hosting a demonic entity. they can heal the wounds of their victims that they're abusing see above rapid healing. * Jennifer's mouth while the character is in demonic form. then escape from a correctional facility to go after the Satan-worshipping rock band responsible for the horrible transformation. *It is revealed then that Jennifer knew she needed human flesh and blood to survive Because she was not a virgin in the sacrifice. a human's body can withstand fatal injuries and wounds. Fox explained that the jaw unhinges sort of like a snake's so that Jennifer can "fully envelop" her victims. Student .Like Angels. ·Seeing (IN)(See invisible) . sharp teeth RM bite -2cs victims' body armor in order to tear the flesh from her victims' bodies as she eats them. ·Revival (RM consent or ritual) Can resurrect or heal people. ·Superhuman strength and enhanced endurance .hierarchy demon: Succubus ·Mind control EX . Demons can perceive entities that are invisible to human beings like Reapers. Unlike a snake. the character has long.Demons can influence and control the actions of human beings. Synopsis / History: When a gorgeous cheerleader is possessed by a demon (Via sacrifice “She wasn’t a virgin ooopppss shocker HUH?) and starts feeding off the boys in a small Minnesota farming town. Talents: Cheerleader.

a mystical gun that can kill anything. reveals that Azazel is after John. After escaping Meg's trap. Illinois. John later tracks his sons in Kansas while they are investigating a poltergeist. John disappears while on a hunt. Serving in Vietnam. Following the mysterious death of his wife years later. Meg. eventually attaining the rank of corporal. and fell in love with Mary Campbell. Meanwhile. whom he met after being brought into a hospital with wounds after killing a ghoul. He took his sons. he finally makes his presence known to them when he visits the brothers in Chicago. John Winchester investigated the incident and learned of the existence of the supernatural. he got a job as a mechanic. Twenty-two years after Mary's death. he hid the truth from him. It turns out that the vampires that killed him also stole the Colt.[8] However.John Winchester STATISTICS: F RM(30) A EX(20) S GD(10) E EX(20) R GD(10) I RM(30) P EX(20) Health: 80 Karma: 60 Resources: 6 Popularity: 4/-30 (Supernatural Society) Real Name: John Winchester Occupation: Hunter / Former mechanic Former Marine Identity: Publicly known Legal Status: With criminal record Other Known Aliases: He makes it up as he travels Place of Birth: Unrevealed Marital Status: Married. though they are unsuccessful. and never revealed to him the existence of Sam and Dean. Sam and Dean. leaving Dean with instructions to "shoot first and ask questions later" while watching over Sam. but does not reveal his presence while staying with the psychic Missouri Moseley. John trained Sam and Dean to become hunters. the brothers split up from their father to keep him from the demons. he unknowingly fathered his third son. John made occasional visits. leading to a fallout between John and his son. As revealed in the fourth season episode "Jump the Shark". John slept with a nurse named Kate Milligan. After Azazel. doing normal father-son things with him that he did not do with Dean and Sam. nor vice-versa. causing Sam and Dean to reunite to find him. is murdered. whom he would later marry. the demon that killed their mother. with him during his travels. Wanting to keep Adam from the supernatural world. Mary Winchester Known Relatives: Dean Winchester (son) Sam Winchester (son) Samuel Campbell (Father in law) Deanna Campbell (mother in law) Adam Milligan (paternal half-son) Base of Operations: Mobile Past Group Affiliations: Present Group Affiliation: Known Powers: None Born in 1954—most likely in Indiana—John Winchester left high school to join the Marine Corps. Sam later leaves this life to start anew in college. who at first was unaware of his exploits. a woman possessed by a demon. with her. he received many medals. His desire to find and kill the being that took Mary's life led him to become a hunter of supernatural creatures. ends up killing Sam's girlfriend. John later meets back up with his sons when his old mentor. After leaving the service. Sam returns to the life of a hunter to find and kill it. vampire hunter Daniel Elkins. The Winchesters succeed in getting the gun back and decide to go after the demon Azazel together . but often left them alone in motels for long periods of time during his hunts. However. Adam. claiming that he first needs to know the truth.

John then talks with Dean. Equipment: John has various Guns.John Winchester Meg soon begins killing the Winchesters' friends. However. and seems to know what the demon wants from Sam and other kids like him. Though he believed that John was not the world's best dad and "definitely made a lot of mistakes". Typical damage First Aid Kit: Standard first Aid kit Flashlights: Typical light 2 area range Machine guns Shotguns & Handguns with APSalt rounds bullets which do Incredible damage (Excellent for the handguns)to the supernatural and reduce body armor by -2CS Typical to Excellent damage to regular folks. Sam and John awake in hospital with only minor injuries. John manages to resist. Although he loves his first two sons. where he gives the Colt to someone. and doctors are unable to save him. However. The brothers end up rescuing him. John never gave in. but Sam cannot bring himself to do it. He then makes a deal to save Dean. As the Winchesters later flee the scene in Dean's Impala. for the good of his sons". a man possessed by a demon hits them with a semi-truck. John noted that "he did things. a dying Dean is in a coma. Sam and Dean became secondary to John's quest of killing the demon responsible. and threatens to kill more unless they deliver the Colt. John regrets making Sam and Dean into hunters. Guns. After the crash. Sam later finds his father unconscious on the floor. Following the death of their mother. Because he was often away on hunts. although John felt that this aspect changed once he began spending more time with them again. too. as his relationship with Sam and Dean had changed forever after Mary's death. even when they were wrong. John secretly summons Azazel. many aspects of John were shrouded in mystery to his sons. spirits and other supernatural creatures . later revealed to be orders for Dean to kill Sam should he be unable to stop him from becoming evil. preferring to be tortured himself than do it to another person John was a "tormented soul". & Melee weapons in the back of his vehicle such as Lockpicks: +1CS to picking locks Throwing blades. but he becomes possessed by Azazel and attacks. John tries to give her a fake gun. temporarily subduing the demon. Occult lore. To John's dismay. The fourth season episode "On the Head of a Pin" reveals that the demon Alastair tortured John in Hell for over a century. giving up his life. He then whispers something in Dean's ear. John then leaves Dean and returns to his hospital room. motivated by an "equal combination of revenge and protecting his sons". hoping to have him break the first seal to release Lucifer. allowing Sam to get the Colt and shoot him in the leg. . Blunt & Sharp objects & Driving. and the Colt. John begs Sam to kill him so that Azazel will die. soul. Knifes. Resist Domination. and is captured. he tried to be more of a father to Adam by taking him to baseball games and visiting for birthdays in order to have some sort of normalcy in his life. telling him to take care of Sam. 2 area range. Talents: Martial Arts B. At one point. However. Azazel then escapes. can read different incantations John Winchester hunts demons. the brothers comment that they keep learning things about their father after his death that they never knew when he was alive. and kept his third son Adam in the dark about the supernatural world in an attempt to protect him.

B and E: she may Stun or Slam opponents regardless of comparative Strength and Endurance and gains a +1 to her Initiative in hand-to-hand combat. .Leane STATISTICS: F EX(20) A RM(30) S EX(20) E RM(30) R GD(10) I EX(20) P EX(20) Health: 100 Str: 20 Karma: 46 Resources: 10 Popularity: 10 Height: 5’7” Weight: 118 Eyes: Green Hair: Brown/Blond Real Name: Leane Mitchell Occupation: Vampire Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Family Base of Operations: A crypt in Sunnydale. completely unaffected by radiation and disease. when she donst get her way. She has a +1CS to all Intimidation attempts. California Group Affiliation: Self KNOWN POWERS: Vampire Regeneration: EX. In Slugfest combat she has a +1CS to her Fighting. Equipment: Stolen slayer weapons Talents Martial Arts A. or by decapitation. he may opt to 'turn' them. She can be killed only by heat attacks. Blood Drinking: If she succeeds in grappling an opponent Leane may spend the next round feeding from them. Enhanced Senses: Gd Sense of smell. Invulnerabilities: RM Resistance to Toxins. Ex Night Vision. She's also scary when she wants to be. they will awaken the following sunset as a Vampire (As in this list). If she wins that round his opponent takes damage from her fangs. Any group led by her may add +50 points to their karma pool every session. -Fangs: Rm material for Gd damage. Leadership: Leane is intelligent and well organized. If she succeeds in killing an opponent by blood drinking. stabbing through the heart with a wooden object. if rather impatient. and she regains as much health as her opponent loses. Intimidation: Leane is Hardcore and Violent.

All other heat-based attacks affect them at +1CS. Vampirism: A vampire can go up to three days without feeding without it affecting him physically. again against the highest blood shedding damage of the turn. but Leane is well read and well travelled. Blood Lust: The sight of blood can send vampires into an insane rage. The presence of a crucifix has a chance of repelling them (Psyche FEAT required against Gd intensity). Crime: Violence is Leane's first love.so after three days he is at -3CS. After three days the vampire continues to lose Psyche ranks.from edged or shooting damage they must make a Psyche FEAT with intensity equal to the amount of blood-drawing damage inflicted (if several individuals are damaged. She's seen a lot. Occult Lore: She hides it well. When there are no living targets in the area the vampire automatically leaves the bloodlust. and can only recover if blood is poured into her mouth. but generalised crime and destruction comes a narrow second. and cannot enter private homes uninvited. and by dint of her experience may add a +1CS to her Reason when considering matters of the occult. doing Ex heat damage. After this she gains Fb Endurance. While subject to the lust their reason is reduced to Fb and they can do nothing but attempt to grapple and bite nearby human beings. When she reaches SH-0 Endurance he becomes immobile and insensible. for every day without feeding the vampire has his Psyche reduced by -1CS . To escape the bloodlust the vampire must make another Psyche FEAT. Vampires have no reflection. . They retain enough threat perception to choose exactly which of those nearby they attack. Contact with a crucifix causes Ex heat damage (taking the bonus into consideration). Student: Leane Limitations Vulnerabilities: Direct sunlight causes Rm heat damage to vampires. the intensity is the highest damage done to any one individual) or become subject to the blood lust. and can continue recovering at the usual rate. She has a +1CS to all attempts at basic criminal acts. and also loses Endurance at the same rank. at the end of a turn in which he has successfully fed. Holy Water counts as acid against them. For every round in which someone within the same area bleeds .Leane Street Smarts: She has +1CS to all FEATs involving survival at street level. However.

they will awaken the following sunset as a Vampire (As in this list). B and E: she may Stun or Slam opponents regardless of comparative Strength and Endurance and gains a +1 to her Initiative in hand-to-hand combat. In Slugfest combat she has a +1CS to her Fighting. he may opt to 'turn' them. She has a +1CS to all Seduction attempts. If she succeeds in killing an opponent by blood drinking. If she wins that round his opponent takes damage from her fangs. Seduction: Lolita is cool and sexy. California Group Affiliation: Self KNOWN POWERS: Vampire Regeneration: EX. Ex Night Vision. Invulnerabilities: RM Resistance to Toxins. She's also scary beyond measure when she wants to be. completely unaffected by radiation and disease.Lolita STATISTICS: F EX(20) A RM(30) S EX(20) E RM(30) R TY(6) I EX(20) P EX(20) Health: 100 Str: 20 Karma: 46 Resources: 10 Popularity: 10 Height: 5’9” Weight: 120 Eyes: Green Hair: Brown Real Name: Lolita Hart Occupation: Vampire Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Family Base of Operations: A crypt in Sunnydale. if rather impatient. and she knows it. and she regains as much health as her opponent loses. Any group led by her may add +50 points to their karma pool every session. . Leadership: Lolita is intelligent and well organized. Enhanced Senses: Gd Sense of smell. She can be killed only by heat attacks. -Fangs: Rm material for Gd damage. stabbing through the heart with a wooden object. Equipment: Stolen slayer weapons Talents Martial Arts A. or by decapitation. Blood Drinking: If she succeeds in grappling an opponent Lolita may spend the next round feeding from them.

and can continue recovering at the usual rate. All other heat-based attacks affect them at +1CS. at the end of a turn in which he has successfully fed.from edged or shooting damage they must make a Psyche FEAT with intensity equal to the amount of blood-drawing damage inflicted (if several individuals are damaged. Limitations Vulnerabilities: Direct sunlight causes Rm heat damage to vampires. Vampires have no reflection. To escape the bloodlust the vampire must make another Psyche FEAT. Lolita is a Model / Erotic Dancer. but Lolita is well read and well travelled. Blood Lust: The sight of blood can send vampires into an insane rage. The presence of a crucifix has a chance of repelling them (Psyche FEAT required against Gd intensity). but generalised crime and destruction comes a narrow second. English Literature: Performer: As mentioned above. For every round in which someone within the same area bleeds . However. and also loses Endurance at the same rank. again against the highest blood shedding damage of the turn. and can only recover if blood is poured into her mouth. They retain enough threat perception to choose exactly which of those nearby they attack. for every day without feeding the vampire has her Psyche reduced by -1CS . After this she gains Fb Endurance. She has a +1CS to all attempts at basic criminal acts. Vampirism: A vampire can go up to three days without feeding without it affecting her physically.so after three days she is at -3CS. Occult Lore: She hides it well. She's seen a lot. the intensity is the highest damage done to any one individual) or become subject to the blood lust.Lolita Street Smarts: She has +1CS to all FEATs involving survival at street level. After three days the vampire continues to lose Psyche ranks. . Crime: Violence is Lolita's first love. Holy Water counts as acid against them. When there are no living targets in the area the vampire automatically leaves the bloodlust. doing Ex heat damage. When she reaches SH-0 Endurance she becomes immobile and insensible. and cannot enter private homes uninvited. While subject to the lust their reason is reduced to Fb and they can do nothing but attempt to grapple and bite nearby human beings. Contact with a crucifix causes Ex heat damage (taking the bonus into consideration). and by dint of her experience may add a +1CS to her Reason when considering matters of the occult.

those that believe his powers to be supernatural. even after years of immobility. and he may come out of his coma at any time with another red Psyche FEAT *Physical Attacks: are at a -1cs for damage *Iron Will: EX *Recovery: RM Equipment: Michael is usually happy to use anything that cuts the skin as a weapon. His body does not atrophy.MICHAEL MYERS STATISTICS: F EX(20) A EX(20) S EX(20) E RM(30) R TY(6) I EX(20) P IN(40) Health: 90 Str: 20 Karma: 66 Resources: 2 Popularity: -30 Height: 6’5” Weight: 230 Eyes: Blue Hair: Brown Real Name: Michael Audrey Myers Occupation: Fugitive. with all of his abilities deriving from the depths of his madness. based on an ancient Celtic pagan ritual. There are. Michael can enter a semi-comatose state for years at a time. deceased). Illinois Marital Status: Single Known Relatives: Edith and John Myers (parents. Michael may substitute his Psyche for his Reason *Self-induced Coma: With a red Psyche FEAT. mental patient Legal Status: Feared Identity: Public Place of Birth: Haddonfield. deceased) Base of Operations: Usually gravitates to Haddonfield. Former inmate of Smith’s Grove Warren County Sanitarium Group Affiliation: None KNOWN POWERS: *Psychopathology: IN In theory Michael has no superhuman powers. (It would take something like a beheading to kill him outright). In either case. however. he is allowed a second roll 1 to 10 turns later. Judith Myers and Laurie Strode (sisters. but his weapon of choice has traditionally been a large butcher knife which does Good Edged damage Talents: Michael can be considered to have Martial Arts D. And even if the first roll fails. Edged Weapons . Michael manifests the following abilities: *Immortality: Michael’s Endurance is considered Monstrous for resisting killing attacks. Stuns and Slams affect him normally *Strength Boost: Up to +1CS to hit and damage for 10 to 20 turns *Stealth: Excellent *Problem-Solving: When dealing with problems related to survival or pursuing his own psychotic needs.

Yellow Feat +4cs. extreme coldness (ice mummies). . or lack of air when bodies are submerged in bogs. nicknamed 'Ginger' for its hair color. The most famous Egyptian mummies are those of Seti I and Rameses II (13th century BC). Red Feat +6cs. Presently. * or until the victim is completely dead & consumed to old bones) * A Yellow to red result will also restore it original appearance. Un-dead physical resistance -2cs from attackers damage. 6 rounds. though the earliest known Egyptian mummy.000 years old and was found in 1936. both as a result of natural preservation through unusual conditions. dates back to approximately 3300 BC. and as cultural artifacts to preserve the dead. In addition he no longer ages but can be killed. drained stats & abilities will drop at a -1cs per day until replenished to whatever last attained or will drop to average stats seen above. Over one million animal mummies have been found in Egypt. or sleep. All stats & powers cannot go above Amazing unless the Mummy was like a historical God (Then you better watch out:) Limitation: Fear of Fire all fire attacks are at a +2cs to the creature (also the mummy has a -2cs to attack the person with the fire) Continuous Feeding: it must continue to feed or appearance. Self Sustenance: Mummies does not need to eat. breath. 2 rounds. Mummies of humans and other animals have been found throughout the world. many of which are cats. History: A mummy is a corpse whose skin and organs have been preserved by either intentional or incidental exposure to chemicals. drink. There are so called mummies of mythical beings. very low humidity. There are more than 1000 mummies in dry Xinjiang China. 4 rounds.Mummy STATISTICS: Average Stats: F EX(20) / Varies A PR(4) / Varies S RM(30) / Varies E IN(40) / Varies R PR(4) / Varies I GD(10) / Varies P EX(20) / Varies Health: 94 Str: 30 Karma: Varies Resources: 2 / Varies Popularity: 0 -30 in the supernatural Height: Varies Weight: Varies Eyes: Varies Hair: Varies Real Name: Varies Occupation: Varies Legal Status: Varies Identity: Secret Place of Birth: Planet Earth Marital Status: Varies Known Relatives: Varies Base of Operations: Supernatural / Varies Group Affiliation: Varies KNOWN POWERS: Body Resistance: Mummies possesses Remarkable body armor. Life Empowerment: By making a successful grappling attack the mummy can attempt to life/power drain the victim and add there life/power (stats & abilities) to it’s personal character: Amazing ability (Green feat +2cs &. the oldest discovered (naturally) mummified human corpse was a decapitated head dated as 6.

Oz is a smart guy. Occult Lore .Learned in order to control his wolf. and must carry certain amulets and perform certain rituals to control himself. based on his being called in to fix up the sound system for a frat party in Season Four. Repair/Tinkering . Multilingual . as well as Werewolves. as a werewolf. or by another werewolf. And kept it working all the way back to Sunnydale. Regeneration: Although it has never been displayed on show. California. and probably lose control.Guitarist. Performer . Computers .An expert on Werewolves in particular.OZ Daniel Osborne STATISTICS: F GD(10) A GD(10) S TY(6) E EX(20) R EX(20) I RM(30) P RM(30) Health: 46 Str: 5 Karma: 80 Resources: 6 Popularity: 6 Height: 5’3” Weight: 145 Eyes: Hazel Hair: Black / Blonde / Red Real Name: OZ Daniel Osborne Occupation: Performer . but would presumably also apply to other effects. He's probably picked up the basics of numerous languages along the way.Used primarily to resist his wolf. but I'd give him Excellent Regeneration and Recovery from all damage not inflicted by silver.Expert on classic rock music. Resist Domination . through Europe and across to Tibet. highly talented in this regard. and he's travelled pretty much clear around the world. while inside a moving vehicle. If these are no longer available. Oz could also. Trivia . enabling him to detect the presence and emotional state of someone he knows at a distance of several hundred yards. simply because he hasn't been injured since What's My Line. . cannot be killed except by a weapon made of silver.Guitarist Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Mother & Father Base of Operations: Sunnydale Group Affiliation: Scooby Gang KNOWN POWERS: Limitations: Talents: Werewolf: Oz remains a werewolf. he will revert to his wolf form. although he tends not to use it. when subjected to extreme emotional distress. Oz's sense of smell functions at Incredible rank. Meditation . Powers: Enhanced Senses: Even in human form.Apparently.Took that van around the world. he must make a Red Psyche FEAT to avoid transforming into the wolf. This may be pushing it. and Martial Arts D. it is probable that Oz. have the Electronics talent. Further. debatably. or by another werewolf.

That said. driven by his own most savage impulses. silver has no negative effects on Werewolves in this universe. However. Personality Oz is absolutely self-contained and definitively cool. Talents None. Oz becomes rather feral. Enhanced Senses: Oz has an Amazing sense of smell and Remarkable hearing. It's even possible that Oz has by now managed to control his wolf form. even in human form. Oz is always rather careful not to bite anybody. he retains a certain level of self-identity. . There are really only two things that can upset Oz's equilibrium. Everyone is scared of Werewolves. Plague Carrier: A bite from Oz. As a wolf. Natural Weaponry: Remarkable material Teeth and Claws for Remarkable (30) Edged damage. other than being able to kill them.OZ Daniel Osborne The Wolf Fighting: Remarkable (30) Agility: Remarkable (30) Strength: Remarkable (30) Endurance: Incredible (40) Reason: Poor (04) Intuition: Amazing (50) Psyche: Excellent (20) Health: 130 Karma: 74 Resources: Shift-0 Popularity: -20 on sight. Powers Regeneration: Oz has Amazing Regeneration and Recovery for all damage not inflicted by silver. and his love for Willow. he sees only in black and white Limitations None. He's also laconic in the extreme. will infect the victim with the Werewolf curse. It seems that. his need to control his wolf.

Following soon after Azazel's death. Writer Sera Gamble: “I referenced Monster's Ball right in the script. but only if a deal is made ·RM: Resistance to extreme temperatures ··5. At Sam's lowest point she seduces him. We were asking ourselves. Demons can perceive entities that are invisible to human beings like Reapers. While Dean is in Hell.Iron Will & Rapid Healing: RM While hosting a demonic entity. Ruby was a Witch who sold her soul to Tammi and was reborn a demon after being profusely abused and tortured in Hell.02 Good God Y'All ·They seem to be more powerful than ·Alphas.Demons can influence and control the actions of human beings. fixing the Colt and particularly by intimating to Sam that she can help break the deal Dean made with the Crossroads Demon with his life. a group of demons captured the Alpha Vampire on Crowley's orders ·Even while in Hell in their true forms. ·Revival (RM consent) Can resurrect or heal people. As Dean's deal is due and they try to kill Lilith. Ruby returns to Sam. A long time ago. and the host can lift and move extremely heavy objects. She owns a knife that can destroy demons. It's kind of like self-mutilating and calling it getting dressed for the prom. but claims to want to help prepare Sam to fight the demons after Dean is dead. She finds a woman in a hospital and possesses her as she is declared dead.Ruby STATISTICS: F EX(20) A EX(20) S RM(30) E RM(30) R GD(10) I RM(30) P RM(30) Health: 100 Str: 30 Karma: 70 Resources: 10 / 30 in Hell Popularity: 0 -30 in the supernatural Height: 5’6” Weight: 115 Eyes: Green / Black Hair: Blonde / Brown Real Name: Ruby Occupation: Demon form Hell Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Unknown Known Relatives: Unknown Base of Operations: Supernatural Group Affiliation: Hell Domain/own motives KNOWN POWERS: ·Lower-hierarchy demon: History: ·Mind control RM . ·Telepathy EX and ·Telekinesis EX . ·Seeing (IN) ·Reapers (See invisible) . ·Superhuman strength and enhanced endurance . she sends Ruby back to Hell. She later reveals to Dean that she can't save him. they can heal the wounds of their victims that they're abusing see above rapid healing. Distraught with grief.” . She initially presents herself as an ally to the Winchesters. "Where's the lowest place Sam can go in a state of despair?" That's why calling it a love scene strikes me as hilarious. he refuses to speak to her while she is possessing someone. a human's body can withstand fatal injuries and wounds. Ruby is a Black eyed demon who possesses similar characteristics and traits as other demons. helping them fight demons and witches. specifically around the plague in 1350.Demons can read minds.Like Angels. claiming she remembers what it is to be human and wants to fight on the side humanity. They also can influence an object's movement with their mind. she proves instrumental in releasing Lucifer from his Cage by manipulating Sam Winchester.

Ruby
History Continued: Ruby convinces Sam that she can help him develop his powers so he can kill Lilith and avenge Dean's death. She get's him to practice with his powers, and also gets him drinking her blood in order to enhance his powers. After Dean's return, Sam keeps his relationship with Ruby a secret - continuing to drink her blood and develop his powers so he can kill Lilith, who is breaking The 66 Seals that are keeping Lucifer captive. Driven by a desire to prove himself capable to both Dean and himself, Sam fails to realize Ruby is using him, and rejects Dean's advice not to trust her. Talents: Occult lore, Resist Domination, Edged Weapons, Demonology Equipment: Orange 1970 Mach-1 Mustang Its blade is inscribed with symbols. This weapon is capable of destroying demons RM material +1cs to edged of the users Strength for damage, renders supernatural protection & body armor to 0 (if your a demon of course:) If a kill result is made on the demon target, the demon is killed no save vs (dead demon:) although Alastair is immune to its killing power but the weapon can cause him great pain. It also has no effect on Angels4.01 Lazarus Rising The maker and designer of this weapon are unknown.

Ruiza
STATISTICS: F EX(20) A RM(30) S EX(20) E RM(30) R TY(6) I EX(20) P EX(20) Health: 100 Str: 20 Karma: 46 Resources: 10 Popularity: 10 Height: 5’7” Weight: 118 Eyes: Green Hair: Brown/Blond Real Name: Ruiza Dawn Occupation: Vampire Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Family Base of Operations: A crypt in Sunnydale, California Group Affiliation: Self KNOWN POWERS: Vampire
Regeneration: EX. -Fangs: Rm material for Gd damage. Blood Drinking: If she succeeds in grappling an opponent Ruiza may spend the next round feeding from them. If she wins that round his opponent takes damage from her fangs, and she regains as much health as her opponent loses. If she succeeds in killing an opponent by blood drinking, he may opt to 'turn' them; they will awaken the following sunset as a Vampire (As in this list). Invulnerabilities: RM Resistance to Toxins, completely unaffected by radiation and disease. She can be killed only by heat attacks, stabbing through the heart with a wooden object, or by decapitation. Enhanced Senses: Gd Sense of smell, Ex Night Vision. Equipment: Stolen slayer weapons

Talents Martial Arts A, B and E: she may Stun or Slam opponents regardless of comparative Strength and Endurance and gains a +1 to her Initiative in hand-to-hand combat. In Slugfest combat she has a +1CS to her Fighting. Intimidation: Ruiza is Hardcore and Violent, and she knows it. She's also scary beyond measure when she wants to be. She has a +1CS to all Intimidation attempts. Leadership: Ruiza is intelligent and well organized, if rather impatient. Any group led by her may add +50 points to their karma pool every session.

Ruiza
Street Smarts: She has +1CS to all FEATs involving survival at street level. Crime: Violence is Ruiza's first love, but generalised crime and destruction comes a narrow second. She has a +1CS to all attempts at basic criminal acts. Occult Lore: She hides it well, but Ruiza is well read and well travelled. She's seen a lot, and by dint of her experience may add a +1CS to her Reason when considering matters of the occult. Performer: As mentioned above, Ruiza was once a Guitar / Singer. Limitations Vulnerabilities: Direct sunlight causes Rm heat damage to vampires. All other heat-based attacks affect them at +1CS. The presence of a crucifix has a chance of repelling them (Psyche FEAT required against Gd intensity). Contact with a crucifix causes Ex heat damage (taking the bonus into consideration). Holy Water counts as acid against them, doing Ex heat damage. Vampires have no reflection, and cannot enter private homes uninvited. Blood Lust: The sight of blood can send vampires into an insane rage. For every round in which someone within the same area bleeds - from edged or shooting damage they must make a Psyche FEAT with intensity equal to the amount of blood-drawing damage inflicted (if several individuals are damaged, the intensity is the highest damage done to any one individual) or become subject to the blood lust. While subject to the lust their reason is reduced to Fb and they can do nothing but attempt to grapple and bite nearby human beings. They retain enough threat perception to choose exactly which of those nearby they attack. To escape the bloodlust the vampire must make another Psyche FEAT, again against the highest blood shedding damage of the turn, at the end of a turn in which he has successfully fed. When there are no living targets in the area the vampire automatically leaves the bloodlust. Vampirism: A vampire can go up to three days without feeding without it affecting her physically. However, for every day without feeding the vampire has his Psyche reduced by -1CS - so after three days she is at -3CS. After three days the vampire continues to lose Psyche ranks, and also loses Endurance at the same rank. When she reaches SH-0 Endurance she becomes immobile and insensible, and can only recover if blood is poured into her mouth. After this she gains Fb Endurance, and can continue recovering at the usual rate.

Watchers and Vampires. Crossbows . and serious focus. Resist Domination . vampires.Getting in his head is not easy. allowing him to decode ancient or demonic languages on a Reason FEAT. Linguistics . He will never deny capability for wrongdoing.Favours the sword. . He will sacrifice both his life and his principles in defence of what he believes in. and Slayers.2” Weight: 190 Eyes: Brown Hair: Brown Real Name: Rupert Giles. Aikido. Ripper Occupation: Watcher Legal Status: Single Identity: Public Place of Birth: England Marital Status: Single Known Relatives: His parents Base of Operations: Sunnydale Group Affiliation: Scooby Gang KNOWN POWERS: Talents Crime .Jujitsu. but he claims to have years of training in this particular blunt option.+2 to Initiative when using firearms. C and D . Performer . History and Lore . He also has very strong protective /paternal urges towards Buffy.He favours sharp weapons.He's used them before. Multilingual .Acoustic Guitar and singing. raised a Watcher. Able to take out vampires one-on-one. Edged Weapons . but Giles still knows how to hotwire a car or pick a lock. with which he has an additional +1CS.Able to use two guns at once without penalty. Because he's that good.With a focus on Slayers. Quick Draw . Mystic Background .A skill of his youth. Paired Weapons . Gains an additional +1CS when dealing with demons. and used them well.Rupert Giles. Giles has learned to accept grief as his due for the mistakes of the past. Personality Giles has a strong sense of duty. he probably meant five basic alphabets.Once stated that he could only read five languages. Ripper STATISTICS: F EX(20) A GD(10) S TY(6) E EX(20) R EX(20) I EX(20) P IN(40) Health: 56 Str: 6 Karma: 70 Resources: 30 Popularity: 6/-10/10 Supernatural Height: 6.His specialization. Under the circumstances. Skill .Quarterstaff .Former Warlock.A Watcher talent. Occult Lore . Martial Arts A.

Rupert Giles, Ripper
Powers: Magic: Long since given up, but Giles was once a student of Chaos magic. He still has his old talents, and when he does use magic, it's starting with a basic rank of Remarkable. -Empowered: At one point Giles was imbued with the power of an entire Coven. This enabled him to wield magical energies at Monstrous rank. His extensive knowledge enabled him to cast spells as a Master of Order magic. Among the spells he displayed were Teleportation, Eldritch Bolt, Bands and Domination.

Sam Winchester
STATISTICS: F EX(20) A EX(20) S GD(10) E RM(30) R EX(20) I EX(20) P IN(40) Health: 80 Karma: 80 Resources: 6 Popularity: 4/-30 (Supernatural Society) Real Name: Sam Winchester Occupation: Hunter / Former Law Student Identity: Publicly known Legal Status: With criminal record Other Known Aliases: He makes it up as he travels Place of Birth: Unrevealed Marital Status: Single Jessica Moore (Deceased) Madison Owens (Deceased) Ruby (Deceased) Known Relatives: Dean Winchester (older brother) John Winchester (father, deceased) Mary Winchester (mother, deceased) Samuel Campbell (Grandfather) Deanna Campbell (grandmother, deceased) Adam Milligan (paternal half-brother) Base of Operations: Mobile Past Group Affiliations: Present Group Affiliation: Known Powers: Telekinesis: Typical Precognition: Good Exorcism: Incredible * When this is done he removes the Demon so the host does not have to be killed Demon Blood lust: Must make a Psi feat to resist the temptation to drink the demon blood (save vs excellent) when and if the blood of a demon is ingested all powers rise: (drinking 1 to 3 gallons of demon blood he can kill demons just by closing his eyes). 1 Gallon Green feat +2cs 2 Gallons Yellow feat +4cs 3 Gallons Red feat +6cs Background: Sam was born on May 2, 1983 to John and Mary Winchester in Lawrence, Kansas. He is the couple's second child, four years younger than his older brother Dean. He is named after his maternal grandfather, Samuel Campbell. When Sam was only six months old on November 2, 1983, his mother Mary was killed in his nursery by the demon Azazel, whom his mother walked in on while he was standing by Sam's crib, doing something mysterious to him. Infant Sam is saved from the ensuing fire when his father takes him out of his crib and gives him to a four year old Dean, who then carries him outside while their father unsuccessfully tries to rescue their mother. Sam and Dean spent their childhood moving from town to town every few weeks while their father hunted supernatural beings and their mother's killer. Until the age 8, Sam believed that his mother had died in a car accident and his father was a traveling salesman, until Dean revealed to him the existence of the paranormal. Sam apparently started hunting alongside his brother and father around the age of twelve, however he began wanting a normal life without monsters and later in his life a teacher of his encouraged him to carve his own life instead of following the "family business" after reading Sam's story about him and his family killing a werewolf. Time passed and after a heated argument with his father, Sam eventually went to Stanford University thus leaving his family and their hunting crusade behind him.

Sam Winchester
Talents: Martial Arts B, Guns, Occult lore, Resist Domination, Blunt & Sharp objects & Driving Law, can read and recall Latin incantations Sam Winchester hunts demons, spirits and other supernatural creatures with his older brother Dean. Equipment: Sam & Dean has various Guns, Knifes, & Melee weapons in the back of their Impala such as Lockpicks: +1CS to picking locks Throwing blades. 2 area range, Typical damage First Aid Kit: Standard first Aid kit Flashlights: Typical light 2 area range Machine guns Shotguns & Handguns with APSalt rounds bullets which do Incredible damage (Excellent for the handguns)to the supernatural and reduce body armor by -2CS Typical to Excellent damage to regular folks. Equipment: (personal) Sam uses a stainless steel Taurus PT-92 9mm pistol EX material GD range & Damage look up to see rounds used (similar to the Beretta M92 on which Taurus based this gun) with mother-ofpearl grips, and uses a pistol grip 4-shelled 12 gauge Ithaca Pump shotgun loaded with rock salt. He owns what appears to be a Dell Precision M65 laptop, which he uses to gather information for hunts. The first time he uses the laptop is in the second episode "Wendigo" where he plays a video message. The laptop may not belong to him, as his possessions were destroyed in a fire in the previous episode "Pilot". In that same episode, his brother Dean references using computer software which may indicate he is the actual owner of the laptop. Sam also appears to own a Verizon-branded Motorola Q which has on at least one occasion been used to visually track unseen ghosts. (As seen in "Hollywood Babylon.")

(MN immunity) Sam has a sixth sense that allows him to detect impressions or a sense of supernatural presence.Sam Winchester Additional Notes: Sam and Dean have matching tattoos depicting a pentagram that protects them from demonic possession. Sam claims that it has a few benefits like he has become a better hunter. Recovery (IN) he has a higher pain tolerance Iron Will (RM) and was able to lie to the goddess Veritas. with his lack of emotion or empathy for others makes him something of a sociopath.(AM) Sam is immune to both Andy Gallagher and his twin brother Ansem Weems (Webber) mind controling powers. even Dean. . and apparently immune to Lilith's power. as he just uses those close to him to achieve his own ends. even let his own brother be turned into a vampire. Lilith turns her power on Sam after killing Dean (in the same manner she used in "Jus in Bello") Sam shields himself with his arm. He is also able to withstand Samhain. Sam is immune to the demonic virus that was spreading in the town through blood-to-blood contact. Lilith herself says that Sam is immune to her power. He doesn't seem to care about those he works with. Sam describes this as a "vibe" (RM) No Soul: When Sam came back from hell his soul was left behind which left him completely emotionless. or even his brother Dean. (On rib cage placed there by cas) for supernatural location. when Death restores Sam's soul. This soulless version of Sam has also been proved to be quite dangerous. PSI Screen (IN) even though she can make all other people. he doesn't need to sleep or really eat anymore. The new Sam will do anything to kill monsters. Sam proves immune to Alistair's telekinesis. tell the truth. he is shown to be completely unharmed. and after the light dies down. He has said himself that he doesn't feel anything anymore. with no remorse. This comes to a head by the middle of season six.

The ability to leap great distances (Rm (30) leaping). while initially vampiric. Limitations: Loyal: Selene is incredibly loyal to those around her. B. Michael Corvinus: Selene's main contact and lover. .Increased healing and recovery (EX (20) Regeneration and EX (20) Recovery) . or land without disturbing the earth and/or suffering damage.The ability to ignore damage such as shotgun blasts or broken bones (RM (30) Iron Will) . C Tumbling Multi-Lingual Knowledge: Lycan History Leadership Knowledge: Death Dealer protocols Thrown Weapons . have granted her greater attributes such as: . Wanted: Selene is currently being hunted by those loyal to the vampiric order for her role in the death of the elder known as Viktor.Bursts of Hyper Speed at GD (10) ability. Selene's powers. Combat Sense: Selene's hundreds of years of experience have honed her abilities to allow her to react to danger at GD (10) ability.The ability to survive in sunlight. Talents: Guns Dual Weapons* Knowledge: Vampire Society Detective/Espionage Sharp Weapons Acrobatics Martial Arts A.Selene STATISTICS: F RM(30) A RM(30) S EX(25) E RM(30) R GD(10) I RM(30) P RM(30) Health: 115 Str: 25 Karma: 70 Resources: 10 Popularity: 30 in vampiric circles /-20 in vampiric circles Height: 5’10” Weight: 140 Eyes: Blue/Green Hair: Black Real Name: Selene Occupation: Death Dealer Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Mother & Father Base of Operations: Underworld Evolution Group Affiliation: Mobile KNOWN POWERS: True Immortal: After Drinking from Alexander Corvinus's blood. . . . such as the deaths of her parents. Contacts: Remnants within Vampiric Society: Some of the vampiric society can still be called by Selene as necessary.The ability to increase her strength +1cs (RM) as necessary for short periods of time. Selene gained greater powers and abilities than any vampire and/or potential hybrid of the Corvinus strain. even if it blinds her to certain truths.

[1] This process granted the girl great strength. the shooting script for the final episode on the show originally included a much longer speech by Buffy to the potential Slayers. Giles. an organization dedicated to finding. Buffy herself. Consequently. the Slayer may operate as a defender against any and all supernatural threats. Mayor Wilkins says that he doesn't want Buffy killed.gains the powers and abilities of a Slayer.[3] Buffy retains her Slayer powers. says: "My death could make you the next Slayer.Buffy Summers . The Prophecy of the Slayer states. agility." While they are commonly referred to as "Vampire Slayers".seemingly chosen at random . demons. Someone would've taken my place". Regardless.normal girls around the world who may one day be called. The Watcher's Council tries to identify and train these "Potentials" before they are called. and supporting Slayers The Slayer line Due to the violent nature of the life of a Slayer. agility." However. is a young female bestowed with mystical powers that originate from the essence of a pure-demon. Buffy's second death[4] did not result in another slayer being called because of Faith . When a Slayer dies. and endurance: she became the First Slayer. Buffy is still referred to as the Slayer. This process continues through the generations until 1997. however. one of the Potentials .a new slayer would not be called until her death. when one Slayer . when she is discussing why she has been revived a second time with Giles. Following her second death. training. The First Slayer In ancient Africa.is killed in battle (by drowning) only to be revived via CPR. strength. a group of tribal elders known as the Shadow Men used powerful magic to infuse a captive girl with the heart. the Shadow Men's spell also created a large number of Potential Slayers . but are not always able to do so. soul and spirit of a demon. "It was my time. and. even by Watchers and vampires themselves. in the fictional Buffyverse established by Buffy and Angel. Following her first death. locating some as babies. including the line "It's true none of you has the power . who was called on Buffy's death.Slayers STATISTICS: Starting Value F PR(4) / EX(20) A TY(6) / EX(20) S FE(2) / GD(10) E TY(6) / EX(20) R TY(6) I TY(6) / EX(20) P TY(6) Health: 18 / 70 Str: 20 Karma: 18 / 32 Resources: 2 Popularity: 10 supernatural Height: Depends on the Slayer Weight: Depends on the Slayer Eyes: Depends on the Slayer Hair: Depends on the Slayer Real Name: Depends on the Slayer Occupation: Depends on the Slayer Legal Status: Depends on the Slayer Identity: Public / Secret Place of Birth: Depends on the Slayer Marital Status: Depends on the Slayer Known Relatives: Depends on the Slayer Base of Operations: Depends on the Slayer Group Affiliation: Depends on the Slayer KNOWN POWERS / History: A Slayer. addressing a group of Potential Slayers. which gives her enhanced to superhuman senses. and then Faith. their average lifespan is quite short after being called. For the next year there are two Slayers in the world: first Kendra. a chosen one. She occasionally receives prophetic dreams in the few hours that she sleeps. and the forces of darkness. but her clinical death is enough for the next Slayer to be called. She is the Slayer. Buffy states. The Shadow Men's descendants went on to form the Watchers' Council. resilience and speed in the fight against forces of darkness. called to fight the vampires and other demons that populate the earth. with some girls only being found after they have been activated as the Slayer. to stop the spread of their evil and the swell of their numbers. because that will cause a new Slayer to be called. who was called when Kendra was killed by Drusilla. She alone will wield the strength and skill to fight the vampires. "Into every generation a Slayer is born: one girl in all the world. Buffy's second resurrection for some reason caused an imbalance in the Slayer line.

and the next Slayer is finally called . has never mentioned such dreams. Buffy was fifteen when called. Have a low-level intrinsic resistance to magic and mind control. 9." The mystical "rules" governing the Calling of Slayers change again in 2003. and appear to normally be called between the ages of about fourteen and sixteen. it takes superhuman strength just to bruise one of them. and we can't even be sure that girl is in this room. reflexes. Have .while Potential Slayers still exist. 8. Faith and Kendra seem to have been of a similar age. they can recover from almost any degree of injury.enhanced senses. 6. coordination and reflexes. Are highly resistant to damage. 5.slightly . Have unusually powerful immune systems. and performs a spell that calls every living Potential Slayer at once. Faith.Slayers Faith and I have. this may be a subtle continuation thereof. Buffy's last clearly truly prophetic dream. 500 of which are working with the Scooby Gang. when Buffy discovers a Scythe forged for the Slayer to wield. for instance. So here's the part where you make a choice. Assuming they're all there. 7. thus ending the legacy of "one girl in all the world". After taking the time to find and count them. At some point in the 21st century. demons eventually find a way to return to Earth's dimension. a Slayer faces an army of demons. Kennedy. I think both of us would have to die for a new Slayer to be called. Have apparently no particular resistance to drugs. Willow Rosenberg uses magic to tap into the Scythe's essence at Buffy's request. stamina. and impacts that would be lethal to a human merely stun them. The continuity of the Slayer line is still unclear since Melaka had a twin brother who was given the dreams and visions typically possessed by the Slayer. Heal fast. while Melaka received the physical attributes (strength. all demons and magicks are banished from Earth's dimension. Potentials now awaken as Slayers when they reach suitable maturation. none are called for two hundred years. was the oldest of the potentials in Season . They recover from injury fast.a girl named Melaka Fray. established as promiscuous. As a result of this battle. That's the rule. Melaka's brother has died and become a vampire. Are possessed of superhuman strength. On the same theme. accelerated healing). 3. At this point. toxins or alcohol. at eighteen. stamina. On top of that. but not instantly. In the far future. given time. protecting them from all but the most virulent diseases. was just before she lost her virginity. at least of hearing and night vision. 2. as opposed to a mere manifestation of the subconscious. the Slayer line becomes dormant . Are inevitably female. 4. as well as an instinctive facility for both armed and unarmed hand-to-hand combat. Slayers: General Facts / Abilities 1. Are sometimes subject to prophetic dreams. Whedon has an established theme of Sex Is Bad. Buffy states that there are at least 1800 Slayers in the world. they do not regenerate destroyed tissue. the Slayer Soledad was awakened on her sixteenth birthday. Interestingly.

Although the evidence is that Slayers appear normal to mundane medical examination. 10. indeed. and at least one Martial Arts or Weapon talent. Simple wooden stakes. On occasion. though other melee weapons (generally of medieval European design) are also used. that active Slayers are infertile 13. Note that many teenage girls will start with Feeble Strength) Endurance: Excellent (+2CS to start. Note that Slayers trained by Watchers will start off with both Fighting and Endurance one rank higher. Incarnation Awareness: Incredible ability to 'dream' the lives and battles of past Slayers. at least of strength. On the other hand. the rogue Slayer Simone Doffler and her criminal gang are enamoured of guns. This can be increased by exposure. axes. 15. Slayer powers are not hereditary. Powers Resistance to Disease: Remarkable.[40] The Slayer Melaka Fray uses weaponry native to her time period. Ranged EX material range & damage weaponry is usually confined to crossbows. this ability needs to be honed. Damage Resistance: Blunt damage is reduced by -2CS. Can sense the presence of vampires. to an initial maximum of Remarkable. 11. at a distance. Faith. The Kiddie League player was the youngest. Swords. A Slayer starts off with a popularity of 10 in the supernatural community. Slayer powers. to an initial maximum of Amazing) Strength: Excellent (+3CS. though not certain. had an abnormal blood type. Talents Traditionally raised Slayers will start off with Occult Lore. Enhanced Senses: Slayer hearing functions at around Good rank. increase with time. it is probable. crucifixes. such as rayguns. All other damage is reduced by -1CS. and seem to decrease with anorexia. by a significant margin. Weapons and equipment: Slayers typically use weapons to fight vampires and other demons. EX material +1cs to strength for edged attacks and holy water are commonly used due to their effectiveness against vampires. and knives EX to RM material +1cs to strength for edged attacks are the most common implements used for dispatching demons. 14. Hyper-Running: Typical. more sophisticated weaponry is used. Buffy Summers has used a military-issue rocket launcher to defeat a particularly tough demon. Buffy has a personal dislike for firearms. at least. as well as traditional Slayer weapons. with no higher intelligence guiding the choice. Vampire Detection: Starts at Typical. This can be assumed to be a Slayer attribute. and has made it a rule that no Slayer in her group uses them. 12. There are no checks to keep Slayers under control.Slayers Seven. an initial maximum of Incredible) Reason: Typical Intuition: Typical Psyche: Typical Most Slayers will almost certainly rapidly increase their Fighting and Agility through training. Typical New Slayer This assumes that the Slayer started as a teenaged girl with the standard human FASERIP attributes (4/6/2/6/6/6/6) Fighting: Excellent (+3CS. to an initial maximum of Remarkable) Agility: Excellent (+2CS. . Calling seems to be largely random. a retcon They would almost certainly be injured by the Soul-Sword. and again tends to be rapidly developed. Slayer powers are demonic in nature. Recovery: Excellent. Resistance to Magic: Typical.

Faith: (AM) Kane's faith is unshakable. as the staff is sharpened at one end and seems to be so for that purpose. Cutlass: RM material EX edged. alone. & strangling a ghost to 'death'. etc. The Staff of Solomon gives Kane the following abilities: MN material . mystical creatures do not have their normal defenses against Kane.Exorcism: IN (40) rank .) As such. As such. and he has ignored pain and damage that a man younger and in better health might be brought down with. Contacts: N'longa. Kane's will has never been successfully broken in any of the stories. a mystical artifact that Kane has used in many adventures. and possibly can only be used by those dedicated to that cause. Rapier: RM material EX damage The Staff of Solomon A gift from long-time friend and companion N'Longa. Again. . nothing will stop him. as it is an artifact (possibly from one account being the Staff of Moses and/or an Atlantean artifact). Kane utilizes a carved wooden staff/club carved with ancient images and ending with a carved cat's head. The Staff of Solomon is considered to have 30 popularity. Flintlock pistols: EX material EX damage & range. chasing a murderer of a friend's daughter over three continents and into unknown lands for justice.Does Rm (30) mystical damage blunt . .Can slay standard vampires with a successful Yellow attack roll. Kane has been able to damage with his normal weapons creatures that normally would not be damaged (Such as killing a werewolf with his sword. and can affect the occult. a long-time friend and sorcerer who has helped Kane in the past and presented him with the Staff of Solomon. Kane has AM (50) Iron Will. Kane's will is nearly absolute when on the pursuit of justice.Solomon Kane STATISTICS: F IN(40) A EX(20) S GD(10) E EX(20) R GD(10) I RM(30) P IN(40) Health: 90 Str: 10 Karma: 80 Resources: 6 Popularity: 0 -30 in the supernatural Height: 6’ Weight: 200 Eyes: Hazel Hair: Brown Real Name: Solomon Kane Occupation: Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Unknown Known Relatives: Unknown Base of Operations: Group Affiliation: KNOWN POWERS: Pseudo-abilities: Iron Will:(AM) Once Kane's purpose is set. Equipment: Leather Duster: EX material GD body armor vs physical & edged. What is known is the Staff has been used to vanquish evil over the eras.Allows Kane to communicate with N'longa.

When Solomon Kane (James Purefoy of Rome) meets the Devil’s Reaper. Howard (creator of Conan the Barbarian). he embarks on an epic journey of redemption. Talents: Occult Lore Marksman* Faith* Sharp Weapons Blunt Weapons Resist: Domination Knowledge: Elizabethan Era Knowledge: Known World Sailor Military Multi-Lingual .Solomon Kane History: Solomon Kane is a 16th century anti-hero created by Robert E. he postpones his fate by renouncing violence – a vow that is soon tested by the forces of evil. As Kane once again straps on his weapons.

-Fangs: Rm material for Gd damage. Intimidation: Spike is cool and sexy. California Group Affiliation: Self / Scooby Gang KNOWN POWERS: Vampire Regeneration: Rm. If he succeeds in killing an opponent by blood drinking. Equipment Black Leather Duster: Pr protection from Physical attacks. and he knows it. Angel (Grandsire). and fights demons that consider themselves far above any vampire for fun. Invulnerabilities: Am Resistance to Toxins. and Spike will almost never go into combat without it. If he wins that round his opponent takes damage from his fangs. This garment is trademarked. He has killed two Slayers in single combat. or by decapitation. and he regains as much health as his opponent loses. Any group led by him may add +50 points to their karma pool every session. Enhanced Senses: Gd Sense of smell. Ex Night Vision. Talents Martial Arts A. Darla (Great-Grandsire) Base of Operations: A crypt in Sunnydale. learning various useful skills in preparation. . stabbing through the heart with a wooden object. He may Stun or Slam opponents regardless of comparative Strength and Endurance and gains a +1 to his Initiative in hand-to-hand combat.Spike/William STATISTICS: F IN(40) A RM(30) S EX(25) E IN(40) R TY(6) I RM(30) P IN(40) Health: 135 Str: 25 Karma: 76 Resources: 10 Popularity: 4 Height: 5’10” Weight: 180 Eyes: Green Hair: White blond Real Name: William / Spike Occupation: Vampire Legal Status: single Identity: Public Place of Birth: Planet Earth Marital Status: Single Known Relatives: Drusilla (Sire). He can be killed only by heat attacks. he may opt to 'turn' them. Leadership: Spike is intelligent and well organized. He's also scary beyond measure when he wants to be. they will awaken the following sunset as a Vampire (As in this list). completely unaffected by radiation and disease. Blood Drinking: If he succeeds in grappling an opponent Spike may spend the next round feeding from them. He has a +1CS to all Intimidation attempts. if rather impatient. B and E: Spike is one of the world's most experienced and enthusiastic brawlers. In Slugfest combat he has a +1CS to his Fighting. Ex protection from heat (including sunlight).

Contact with a crucifix causes Ex heat damage (taking the bonus into consideration).so after three days he is at -3CS. Master vampires. at the end of a turn in which he has successfully fed. his Agility to Fb and his Health to 77. Vampires have no reflection. He has +1CS to all FEATs involving survival at street level. Spike was once a poet. They retain enough threat perception to choose exactly which of those nearby they attack. However. doing Ex heat damage. When he reaches SH-0 Endurance he becomes immobile and insensible. The Chip may be ineffective against mutants. English Literature: Once upon a time. All other heat-based attacks affect them at +1CS. and can only recover if blood is poured into his mouth. His Fighting was reduced to Gd. However. Holy Water counts as acid against them. Unfortunately. . Anne Rice posturing aside. Spike was severely crippled and confined to a wheelchair. Spike is the most street-smart and tough. as a result of having a burning pipe organ dropped on him by Buffy. Vampirism: A vampire can go up to three days without feeding without it affecting him physically. the intensity is the highest damage done to any one individual) or become subject to the blood lust. While subject to the lust their reason is reduced to Fb and they can do nothing but attempt to grapple and bite nearby human beings. The presence of a crucifix has a chance of repelling them (Psyche FEAT required against Gd intensity). After this he gains Fb Endurance. and by dint of his experience may add a +1CS to his Reason when considering matters of the occult.Spike/William Street Smarts: Of all Ancient. for every day without feeding the vampire has his Psyche reduced by -1CS . He's seen a lot. He does sing fairly well. When there are no living targets in the area the vampire automatically leaves the bloodlust. and cannot enter private homes uninvited.from edged or shooting damage they must make a Psyche FEAT with intensity equal to the amount of blood-drawing damage inflicted (if several individuals are damaged. he's a vampire. Crime: Violence is Spike's first love. He has a +1CS to all attempts at basic criminal acts. it just wouldn't fit with his image. and he has the selfconfidence necessary to use this for profit. To escape the bloodlust the vampire must make another Psyche FEAT. but generalised crime and destruction comes a narrow second. and can continue recovering at the usual rate. again against the highest blood shedding damage of the turn. with an emphasis on the Romantic Poets. Blood Lust: Spike ceased to suffer this when he regained his Soul. he was also a bloody awful poet. Inhibitor Chip: Whenever he attempted to wilfully cause harm to a living being (Demons don't count) Spike had to make a Red Psyche FEAT or the pain it generated incapacitated him for 1-10 rounds immediately after his attack hit. Chair: For most of the second half of Season Two. Occult Lore: He hides it well. The sight of blood can send vampires into an insane rage. Spike was a poet named William. Performer: As mentioned above. and he retains an extensive knowledge of English Literature. For every round in which someone within the same area bleeds . but Spike is well read and well travelled. after all. and also loses Endurance at the same rank. that's the kind of organization the Initiative was. After three days the vampire continues to lose Psyche ranks. Limitations Vulnerabilities: Direct sunlight causes Rm heat damage to vampires.

Vampi can mesmerise individuals with Rm (30) ability. As such.Hyper Speed: Gd (10) . Blood ampules: Worn as a armguard.Natural Weaponry: Claws: Ex (20) edged damage .Hyper Senses: Rm (30). Vampi's aging is slowed to an almost crawl. Vampi looks no older than in her early twenties.Natural Weaponry: Fangs: Gd (10) damage . C Acrobatics Performance: Modelling Occult Lore Swords Resist: Domination* Contacts: Adam Van Helsing Pendragon Pantha .Hypnotic Control: By making eye contact.Flight: Rm (30) airspeed . While hundreds of years old. Vampi has numerous enemies. .Vampirella STATISTICS: F RM(30) A RM(30) S RM(30) E IN(40) R GD(10) I IN(40) P RM(30) Health: 130 Str: 25 Karma: 80 Resources: 20 Popularity: 15 Height: 5’10” Weight: 140 Eyes: Hazel Hair: Black Real Name: Vampirella Occupation: Performer / Modelling / Hero Legal Status: single Identity: Secret Place of Birth: Planet Earth Marital Status: Single Known Relatives: Mother & Father Base of Operations: Harris publication Group Affiliation: Mobile KNOWN POWERS: Pseudo Vampire: Vampi displays many of the powers of a traditional vampire with none of their weaknesses.Animal Transformation: Bat: Vampi can transform into a normal bat with Ex (20) ability .Bloodlust: In the past.Enemies: From the bloody queen of hearts to Dracula himself. Vampi is capable of: .Recovery: Vampi recovers endurance ranks with Rm (30) ability. Limitations: . -Longevity: Vampi doesn't age per say. but is not truly immortal. . Vampi has entered into Bloodlust if denied blood for an extended period of time. Vampi stores a limited supply of blood on her person using Drakulon technology which constantly feeds her needs. at Rm (30) ability . including Thermal Vision at Ex (20) . Talents: Pilot Astrogation Martial Arts A.Regeneration: Vampi can heal from extraordinary damage with blood.

·Astral Projection: A vampire may project it's spirit into the Astral plane with Incredible ability travelling invisible and intangible. ·Emotion Control: Fear.STATISTICS: Starting Stats: F GD(10) A EX(20) S EX(20) E RM(30) R TY(6) I GD(10) P EX(20) Health: 80 Str: 20 Karma: 36 Resources: Not Applicable / Depends Popularity: -6 / -30 Height: Varies Weight: Varies Eyes: Varies Hair: Varies Real Name: Varies Occupation: Varies Legal Status: Feared Identity: Public / Secret Place of Birth: Varies Marital Status: Varies Known Relatives: Varies Base of Operations: Varies Group Affiliation: Varies KNOWN POWERS: ·Immortality: Vampires are considered to be Immortal. This ability is ranked Excellent and requires eye contact. Success allows the vampire to read the victim's thoughts. ·Blood: Vampire Blood has a high level of toxicity. The vampire must be able to see the person to be scrutinized. ·Telepathy: The vampire may attempt to read a victim's mind. Should Vampiric blood come into direct contact with a living being. A vampire hissing and baring fangs. Vampires cannot die by conventional means. may instill an unnatural terror in a target. it will inflict Feeble acidic damage (burn) for 1 round. only restrained (see Limitations). ·Animal Communication: The vampire possesses Remarkable ability to communicate telepathically with any animal larger than an insect. or even control their minds outright. ·Hypnotism: Vampires can mesmerize others. Note: If the Endurance FEAT failed follow your normal rules for possible vampiric conversion. Consider a vampire to popssess Typical regeneration. ·Regeneration: Vampires recover from damage quickly. ·Claws: The vampire may sprout claws inflicting strength +1CS damage. ·Bite: A vampire bite does Good damage per round by draining the blood from a victim. ·Heightened Senses: The vampire's senses are superhuman. This is considered Typical Hyper speed. In greater quantities the blood could also have an effect of turning the target into a vampire. If the target has been drained of blood to Shift-O health then re-infused with vampiric blood from the "parent" vampire the target will return to life as a Vampire. ·Night Vision: Vampire may see in "natural" darkness without difficulty. ·Hyper Speed: Vampires are natually quicker than when they were alive enabling them to move and attack at superhuman speeds. Vampires can manipulate others' emotions. the target must turn and flee. All 5 senses are heightened to Remarkable levels. . ·Blending: The vampire may step into the shadows and and thereby shroud itself from sight with Amazing ability. Unless a successful Psyche FEAT is made vs Remarkable ability. becoming dream lovers or terrifying nightmares. ·Animal Transformation: A vampire may change it's shape into either a bat or wolf with Excellent ability. The vampire makes a Psyche FEAT roll vs the target. If it enters the blood stream of a non-vampire Feeble damage for 1-10 rounds. ·Invisibility-Psychic: The vampirepossesses Excellent rank ability to psionically cause others not to see it forcing others will simply ignore it. (Endurance FEAT to avoid).

All other heat-based attacks affect them at +1CS. However. Use the Vampire template from the Front Cover Template. When he reaches SH-0 Endurance he becomes immobile and insensible. A vampire appears to be the same age it was at the moment of death. After this he gains Fb Endurance. Reduction to zero health in this manner will reduce a vampire to dust. and can only recover if blood is poured into his mouth. Holy Water counts as acid against them. Vampires themselves do not recognize age-based titles. the following table shows the modifications made to the Vampire template as the vampire ages. and can continue recovering at the usual rate. . Dealing with the Transformation The details above are standard for Generic Vampires. They retain enough threat perception to choose exactly which of those nearby they attack. ·Agility and Psyche recieve +1CS to a maximum of Remarkable ·* Higher ranked abilities retain their original level. for every day without feeding the vampire has his Psyche reduced by -1CS .* Blood Lust: The sight of blood can send vampires into an insane rage. the target will retain any original powers and gain the abilities listed above.Limitations: ·Vampires must drink the blood of others to survive. the stronger its connection with the Negative Energy Plane grows and the more powerful it becomes. Each category has a title. for there may be nothing about a vampire's appearance to suggest how old. Vampires are divided into six age categories. and cannot enter private homes uninvited. the intensity is the highest damage done to any one individual) or become subject to the blood lust. *If they do they will begin to hemorrhage and bleed from all orifices until dead. though these titles are more for the convenience of sages than for practicality. After three days the vampire continues to lose Psyche ranks. (First Page) Hyper Speed: This bonus also applies when the vampire is shape-shifted. and therefore how powerful. The presence of a crucifix has a chance of repelling them (Psyche FEAT required against Gd intensity). The longer a vampire persists in a state of undeath. ·Holy symbols and Garlic will repel a vampire from the area until the item is removed. To escape the bloodlust the vampire must make another Psyche FEAT. ·Fighting and Intuition remain unchanged ·Strength and Endurance gain +1CS to a maximum of Amazing.from edged or shooting damage . For older vampires. Vampirism: A vampire can go up to three days without feeding without it affecting him physically. In fact. This is not biological aging. Title Age (Years) Fledgling: Mature: Old: Ancient: Eminent: Patriarch: 0-99 100-199 200-299 300-499 500-999 1000+ Fledgling vampires have no increased powers or abilities. When there are no living targets in the area the vampire automatically leaves the bloodlust. of course. While subject to the lust their reason is reduced to Fb and they can do nothing but attempt to grapple and bite nearby human beings.All Agil Int Psi Speed eration Powers +1cs +1cs +1cs +1cs +1cs +1cs +1cs +1cs +1cs +1cs +2cs +2cs +2cs +2cs +2cs +2cs +3cs +3cs +3cs +3cs +3cs +3cs Ability Score & Powers Modifiers: The modifications made to each of the base character's ability & powers scores. Vampire Aging Modifiers Ability Score Modifiers Title: Str Mature: +1cs Old: Ancient: +1cs Eminent: +2cs Patriarch: +3cs Hyper Regen. This phenomenon poses a great problem to vampire hunters. The changes are not cumulative. Aging Vampires grow more powerful with age. doing Ex heat damage. If you have a "Super Powered" vampiric conversion. the more clever vampires are careful to conceal their age from others. ·Driving a stake through the heart of a Vampire will not kill it however it will place the vampire in a state of Suspended Animation ·Exposure to Direct Sunlight causes a vampire Remarkable damage. Vampires have no reflection.so after three days he is at -3CS. with no changes. Contact with a crucifix causes Ex heat damage (taking the bonus into consideration).they must make a Psyche FEAT with intensity equal to the amount of blooddrawing damage inflicted (if several individuals are damaged. again against the highest blood shedding damage of the turn. at the end of a turn in which he has successfully fed. and also loses Endurance at the same rank. however. Vulnerabilities: Direct sunlight causes Rm heat damage to vampires. it really is. For every round in which someone within the same area bleeds .

The Lancea Sanctum seeks to influence Kindred society with the strictures of Longinus. the Mother of all Monsters. Clan Favored Attributes: Daeva: Gangrel: Mekhet: Nosferatu: Ventrue: +1cs to Agility +1cs to Endurance +1cs to Intelligence +1cs to Strength +1cs to Psyche •How old are you? When were you born? How old were you when you were Embraced? How long have you existed as a vampire? How old do you look to others? Are you more or less mature than you seem? •What was unique about your childhood? What do you remember about your early years? What forged your basic motivations and attitudes? Where did you go to school? Were you a good student? Who were your immediate family members? What is your clearest childhood memory? Did you go to high school. Gangrel: Primal. The Invictus is the aristocracy of the night. or did your family move often? Did you run away from home? Did you play sports? Did any of your childhood friendships last until adulthood? . record "unbound. Nosferatu: Stealthy. College? Did you have a hometown. discreet and wise. The Carthians seek to reconcile Kindred society with mod-ern governmental structures and social systems. The Circle of the Crone venerates a variety of female figures as an amalgamated creator of vampires. If you wish to choose no covenant. Daeva: Emotional. There are five clans from which to select. commanding and aristocratic.Covenant: Choose a covenant in which your character claims mem-bership. who is believe to have been turned into one of the Damned by the very blood of Christ. Clan: Choose a clan to which your character belongs. There are five covenants from which to select. strong and terrifying." "un-aligned" or "independent" on your character sheet. sensual and desirable. Mekhet: Quick. hardy and savage. Ventrue: Regal. The Ordo Dracul commands rituals and mystical knowledge that allows the Kindred to transcend their vampiric states.

Although a vampire's values often differ greatly from those of a human. Give thought to where your character has been and where he's headed. Once you have an idea of what it is that your character wants to achieve. or do you migrate from place to place? Do you stay in or near the place you inhabited in your mortal life? Do you hide in an abandoned building? Is your haven above or below ground? Do you have anyone to protect you during the day? •Do you retain any connections to your mortal life? Have you been presumed dead? Do you still watch over old friends and relatives from afar? Do you pretend to still be alive? Have you abandoned your mortal existence entirely? •What are your habitual feeding grounds? Do you frequent a particular place to feed? Do you consider this territory yours alone. . you have come one step closer to making him a complete. realistic personality. he must still have something worth existing for. cryptic or open? Why do you think she chose you? Did you even know your sire? How long did you stay with your sire? Did she teach you anything at all? How long was it until your sire released you? Where did you stay? Where did you go? Did you meet any other vampires during that time? Did your sire Embrace another? Do you judge other vampires by your opinion of your sire? •Were you presented to Kindred society? Did the Prince welcome you? Was he reluctant to accept you? Did prominent Kindred need to be bribed or threatened before accepting you? Did your sire have permission to create you? Are you on the run from Kindred authorities? What do you suppose your domain's preeminent Kindred think about you? •How did you meet the others in your coterie? Were you brought together by chance or design? Are you all of one covenant or clan? Are you united in purpose. these beings do not sit around each night lamenting their sad existence and wishing it would all just end. ultimate goal or possibly several small ones? While Vampire’s is a Modern Gothic Storytelling game. or to again look upon the sun? Do you have ambitions within Kindred society? Do you wish to Embrace any culture? Are you involved with inter-covenant conflict? If you could have any one thing in the world. or are they rivals? Do any of you share the same sire? What holds your coterie together when the situation is at its worst? •Where is your haven? Where do you sleep during the day? Do you have any permanent home. stemming from his experience with death and rebirth. and how did she treat you? What do you know of your sire? Was she seductive. or to struggle for survival in subsequent nights. or just acquaintances? What kept you going from day to day? Will anyone miss you? •What was your first brush with the supernatural? When did you first realize you were being stalked? Had you dabbled in the occult at all before your Embrace? When did you first meet a vampire? Were you afraid? Disbelieving? Curious? Angry? •How did the Embrace change you? How did your sire catch you? Was the Embrace painful? Did you get perverse pleasure from it? Did the Hunger tear at you? Were you frightened? Did it somehow feel right? Are you grateful to your sire? Do you want to kill her for what she did to you? •Who was your sire. abusive. or he would likely watch the next sunrise and be done with it. Is there some overarching.•What kind of person were you? Were you a kind and gentle person or an arrogant bastard? Were you popular or a social outcast? Did you have a family? How did you earn a living? Did you have any real friends. forceful. what would it be? A Final Note: Those without motivation are likely not to have survived the Embrace at all. working toward the same goal? How long have you been together? Did you know any of the others before your Embrace? Do your sires cooperate. or do others use it? Do you compete with others to feed? What is your preferred prey? Will you risk hunger to find this type of prey? Do you ever kill when you feed? Do you have a specific herd? Do you seduce your prey? Kidnap them? Intimidate or beat them? Do they come to you? •What motivates you? Are you bent on revenge? Do you long for your mortal life.

the Succubi are found through all strata of society. and it is this deadening of emotions that causes so many jaded Daeva to become depraved in their efforts to feel again. Personal preferences aside. Of course you can't live without me. Other Kindred envy their beauty and grace. whether among high society or low culture. these are the Kindred who accompany a smitten young mortal back to her place. the Daeva could practically charm the unease off a Nosferatu. and this ability has enabled them to thrive. and those who do join often do so more out of a debased and jaded sense of rebellion against societal mores than any real belief in the Pagans' teachings. drawn by beauty and blood in equal measure. making the clan seem more numerous in the Lancea Sanctum than it re-ally is. but it's an artificial passion. When the fancy strikes them. These Kindred are consummate predators. passion and physical beauty. Many Daeva Embrace mortals to whom they have become attached. means basically the same thing to most Succubi. but the clan itself is referred to by the more common female sobriquet) Covenant: The majority of these Kindred are found within the Invictus. Nickname: Succubi (male Daeva are sometimes called Incubi. A sting-ing rebuke from a Daeva Harpy can shred a vampire's reputation faster than a denunciation by the Prince himself. and they would seem to be the perfect vampires. their ability to incite passion in mortals. most Succubi are as dead spiritually as they are physically. becoming ever more jaded and inhuman as they grow older. Why fight for an egalitarian society when the current system fa-vors the Daeva? The Ordo Dracul covenant is home to a small number of devoted Daeva. until the Daeva can no longer under-stand those emotions as anything other than tools to be ex-ploited and motions to imitate. Most Daeva are too self-centered to feel the religious calling of the Lancea Sanctum. Alas. for fear he'll one night achieve the position and privilege he seeks. Seducers and sensualists. desire to achieve. they play politics like a finely tuned instrument. and it would have more if the rigors of the covenant's policies didn't make being a hedonist among its ranks less than rewarding. and here they can surround themselves with lessers. the ease with which they glide through the masses — and that envy is almost as potent a draught to the Daeva as blood itself. For all their apparent fervor. No single social class has room for them all. practically offering themselves not merely as food but as playthings. most are too dead inside to enjoy it. brothels and everything in between. but those few exceptions who are able to channel their sensual drive into matters of faith often obtain positions of prominence. trendy clubs. and they wield that power mercilessly. Daeva are Embraced from the ranks of society's elite. galleries. drug dens. They claim to understand desire. caught up in the Daeva's personal magnetism. in their own self-perceived superiority. culture. leaving her languid and sexually spent by morning (if she's fortunate) or an exsanguinated husk (if she's not). the Daeva are experts at making their prey come to them. No self-respecting Daeva resorts to attacking transients in alleyways. Few Kindred are as des-perate as a Daeva trying to claw his way into his own niche. Their ability to feel true attachment to other people atrophies over years of manipulating the love of mortals and the respect of their fellow Kindred. They are well suited to the political game. Drawn to beauty and congregations of mortals. The Succubi never for-get a slight. but this attachment almost invariably proves false. Their seductive natures allow these vampires to find willing vessels no matter where they go.Daeva What a sily thing to say. but all they truly know is need. a mixture of lust and simple hunger. Called Succubi by other clans. Few Daeva bother with the Carthians. . since their blood is as red as any other. so newcomers and losers of political and social games often find themselves dwelling among the poor and unwashed or at least the middle classes. Background: With a growing number of exceptions. Even allies and coconspirators who know they cannot trust a Succubus find themselves lulled into doing just that. Most Succubi are overtly sensual beings. Daeva move through the circles of society in which their lustful natures best serve them. Wise Kindred know better than to take advantage of a Daeva in such a position. which. The Circle of the Crone has few Daeva for much the same reasons as the Lancea Sanctum. Succubus sires look for some combination of charm. Daeva become Harpies more than Kindred of any other clan. Few relationships are as euphoric as those between a Daeva and a newly Embraced childe. they often frequent theaters. A surprising number of Succubi fall in among the unaligned. and few grow cold as swiftly. convinced. seductiveness. to become arguably one of the most numerous clans. that they have no need for the laws and restrictions of society. my love. whiskey dives. Rather.

but also makes it dangerous. While vampires give mortals a reason to be afraid of the dark. The un-equivocal and irreplaceable benefit of first-hand experi-ence flows through them. the Gangrel seek to sever their ties with everything pertaining to their mortal lives. most are quite particular ." the Gangrel know what they've become. Beyond this. have its drawbacks. they must always be wary of just how bestial they appear to others. and making the Gangrel widely respected among those who recognize the primeval nature of the Kindred soul. few would disagree that the Gangrel truly ben-efit from their introspection. Nickname: Savages Covenant: Many Gangrel are largely unconcerned with matters of Kindred politics. its bodhisattvas and whirling dervishes. While many retain and even value their humanity. the "noble savages" of the vampiric race. Those who are active in the latter group usually work for important elders or are el-ders themselves. collecting endless data and positing on the theoretical. so they strive to make peace with it. and a number of highly motivated Savages have taken up the cause in recent years. though their restless spirits and mistrust of other Kindred tends to keep them moving. A few Gangrel fall in with the Lancea Sanctum and Invictus. and a great many of the Circle's leaders hail from the clan's ranks. Their special bond with the Beast seems to give many Gangrel a unique insight into the Kindred condition. which allows the Gangrel to take rest in any natural soil. Appearance: The archetypal Savage is rarely concerned with his appearance. Some of the more proactive Gangrel find the Carthian mindset ap-pealing. Sleep-ing in the ground does. but that's not to say they don't have their own views. the Gangrel are. Many prefer the counsel of animals and other beasts. Due to their clan weakness. there exist things that give even vampires reason to fear — creatures like the Gangrel. and are rarely caught clad in anything that re.tion over form. of course. and not as an attempt to hold onto what's been lost. a significant percentage of the clan is active in the Circle of the Crone. they do so within the bounds and context of their newfound existence.Gangrel Go tell this Prince of yours that this is my domain if you've got the guts. due to the nature of each covenant's beliefs. While others delude themselves about what the Embrace "truly means. the Ordo Dracul sees few Gangrel. the most savage of beasts. they spend more time in com-munion with their bestial side than other vampires do. whose lack of structure and love of freedom are attractive to Savages who prefer that elders of other clans keep their politics to themselves. Whereas other Kindred try to become scholars or philosophers. On the whole. which provides spiritually minded Gangrel with a ready-made forum for their rituals and beliefs. in many ways. though most recognize the need to both blend in and put potential prey at ease. Gangrel prefer func. for no other option is practical to a clan whose very soul is so intimately intertwined with its Beast. the predators among the predators. Background: Potential Gangrel can come from nearly any former life. and though such activity more than accounts for their nickname and reputation. sup-planting the theoretical with the practical. As a rule. Perhaps the only clan whose mere mention almost always elicits a chilled shudder or a reverent nod. This insight makes the clan invaluable. Upon their Embrace (and sometimes before).stricts movement to any great degree. though some who join do so not to learn the blood magic of the covenant but to pursue mysteries of their origin without the hauteur of the Lancea Sanctum. while the few Gangrel of the Lancea Sanctum are among the most frightening and relentless Kindred anyone would ever (not) want to meet. but few Savages would choose a mortal who did not possess a strong survival instinct. A great many Gangrel also find their place among the independent and un-aligned Kindred. Havens: One of the clan's greatest strengths is its deft maneuverability. and even the most feral of Savages comes to appreciate having an actual place to hang his hat after a while. and some especially old (or angry) Gangrel typically learn some amount of Obfuscate to avoid potentially disastrous situations. and some of the wisest vampires to be found in all the world hail from this clan. and some eschew contact with the mortal world entirely. a good portion of which stems from its Discipline of Protean. Likewise. the Gangrel are its yogis and medicine men. and some would just as soon si-lence the Gangrel as hear their frank wisdom. Perhaps surprisingly. A number of the more urbane (or at least urban) Gangrel therefore elect to take traditional havens.

as not doing so is often more effort than it's worth. Gangrel loathe personal weakness and those who are soft of body or mind (especially given their weakness). While it is not unheard of for a Gangrel to Embrace someone who lacks these qualities (usually as a cruel test to see whether the Embrace will sufficiently toughen the person up). most Gangrel hold to their standards. Clan members most admire those whose greatest strengths are the strengths of the self self-awareness.about those they sire. self-confidence and self-reliance. particularly those with a paper-thin or disconnected sense of being. .

which typically coincide with those of the Carthians or Lancea Sanctum. This practice is particularly common among Mekhet who associate with one particular subculture. the Mekhet are typically the most polarized by their pref-erences and proximity to the mortal world. ready to plant a stake in a rival's heart or steal the wealth from a rival's haven.MEkHET SuRE. Appearance: Of all the clans. but none more so than the dwellers in darkness who compose Clan Mekhet. In large cities. Some Mekhet prefer to keep close to where the action is. though rarely outstanding. by and large. Still others are poets or paint-ers. they devote them-selves to it and refine their capacity almost to the point of second nature. Such Kindred often keep dogs and other servitors. Older or more with-drawn Shadows are often preoccupied with security. so whatever they do. so it is entirely fitting that they are associated with darkness — the better to hide them and the source of the knowledge they exhume. is unlikely to be a brawl-ing brute. attempting to blend in with the crowd by evading individual notice. Clan Mekhet comprises one of the most cosmopolitan memberships among the great families of the Kindred. The hallmarks of the clan are stealth and wisdom. Vampires have always been creatures of the night by design. A sage or scholar might have such supernatural acumen that his abilities are downright oracular instead of merely archival. or are at least more reserved about the rea-sons for their affiliation. where they cohabitate (or compete) with Nosferatu for shelter from the sun. not a sloppy vandal. Some of the clan's members are masters of the night. Although they compose a clan born of darkness. as they are known. ) is an easy fit for the wild at heart.. Mekhet Kindred very much consider them-selves paragons of the vampiric state. these Shadows. Others are literal skulkers in the shadows. BuT you BETTER MAkE iT woRTH My wHiLE. A Mekhet infiltrator is gracious or invisible. made strong by the cursed Vitae of their masters. . I'M suRE HE'D LovE To kNow you wERE AskiNG ABouT HiM. Havens: Of all the clans. Clan Mekhet runs the gamut from filth-streaked murderers to enlightened philosopher-Princes and everything in between. I cAN fiND THAT ouT foR you. for example.. both of which have strong traditions of politics and secrecy to which the Shadows can lend their talents. questing after information itself forgotten and thus relegated to the darkness of memory. or at least within short distance of various urban hot spots or the Rack. A few paranoid Shadows even take havens underground. Invictus Shadows are simply quieter about their covenant affiliation than their boastful brothers. as the study of its esoteric principles often coincides with artifact-finding expe-ditions or secrets to be gleaned from other Dragons. but more likely to know an ornate fighting style. example of that group's tastes.. The same can be said of the Circle of the Crone. interpret that darkness in many ways. and its members surround themselves with it like a corpse wears a shroud. Less philosophical and more viscerally impassioned Shadows are often drawn to the ranks of the unaligned. the Mekhet are perhaps the least uniform in the way they appear to others. thereby becoming an iconic.. While the clan certainly has coarse members. dressing in black clothing and adopt-ing styles that allow them to blend into the scenery. Some play the clan archetype to the hilt. Others choose from popular mortal styles and fashions. marked by a certain degree of finesse with whatever aspect of tenebrous unlife they choose to pursue. which typically draws Mekhet by virtue of its underlying message of redemp-tion and meaning in the unlives of the Damned. using their gifts and undead powers to make a place for themselves within the aristocracy of the Damned. heirs to darkness of a more personal nature. A Mekhet bodyguard. many take flats in the downtown core. Darkness is the hallmark of this lineage. the Mekhet are. whose ideology of freedom (or anonym-ity. More than a few Mekhet find themselves among the Ordo Dracul.. and many elect to dwell in large homes on the outskirts of populated areas. where their numbers are strong. Nickname: Shadows Covenant: A great many Mekhet fall in with the Carthians or the Lancea Sanctum. This is not to say that the clan is weak within the Invictus. Yet more Mekhet are diviners of secrets. though.

such as a pained soul or a thirst for knowledge. in order that they understand the nature of the clan and its duties.Background: Prospective Mekhet can come from just about any walk of mortal life. but not even these sires stray so far that they can't watch a protégés' progress. The only common thread linking potential candidates is an affinity for the night itself or some metaphorical darkness. . A Mekhet sire who leaves a new childe to the misinformation of other Kindred is a rarity indeed. Some prefer to let their progeny discover the Kindred world on their own. Many Mekhet are tutored heavily by their sires postEmbrace.

Nosferatu Wow. becoming surprisingly cultured. Still others prefer abandoned homes. the most overtly disturbing of the undead. becoming relatively benevolent rulers. The Nosferatu's inability to blend in with society forces them to dwell apart. They dwell in shadows that other vampires would not dare. The truth. Even other undead fear the Nosferatu. remembering what it was like to be down trodden.. where . To those outside their ranks. Feared by and therefore ostracized from society. many Nosferatu become as alien as their demeanor. or attempting to make up for the anguish they suffered by heaping it upon others. and even the Damned have outcasts. that makes the Nosferatu too valuable — and too dangerous — to ignore. Haunts who seek to understand why God has done this to them. These blighted creatures have incredible powers of stealth. I must get prettier when you want something. and they embody the monstrous destructive force that every one of the Damned can muster if pushed too far. of course.lows their aspect like a miasma. If they had their druthers. terrifying strength.. one never knows what the horrid Haunts tell one's enemies. or exist in the basements or boiler rooms of modern office buildings. for their unsettling seemings are constant reminders that those Kindred who look mortal are not. the Haunts are horribly warped by the Embrace. they put on a unified front. They scoff in turn at those who recoil from them. more than anything else. So other Kindred offer them a tense hospitality. Others choose the opposite path. to ex.thing. or how many of them wait in ambush.pand simple maintenance tunnels and sluiceways into vast underground warrens. After all. Some find sanctuary in the sewers. They grudgingly respect the Nosferatu as well. It is this trade in terror. creating the impression of a single extended network. rivaling anything preserved by the Ventrue or Mekhet. The latter are the Haunts most frequently found playing politics with other Kindred. Haunts often find a place among the Ordo Dracul. is that Nosferatu squabble and compete with one another as much as members of any other clan — but when faced with an outside threat. informants and soldiers. but many elder Nosferatu are keepers of ancient lore. Sophisticated Haunts trade knowledge the way other Kindred trade favors. hide their unease behind wary diplomacies and pray that the Nosferatu leave as soon as possible. and if a Nosferatu doesn't know some. most other clans would prefer never to associate with the Nosferatu at all. they close ranks. as well as their own substantial strength. The Haunts might not all get along. Only sometimes able to pass as human. you haven't flinched for almost two minutes. Not only do their supernatural powers make them foes to be reckoned with. but they recognize their common bond not that they have any choice. Others lurk in cemeteries. he can probably scare someone who does into telling him. Tradition holds that any Nosferatu is welcome in any warren until she provides her brethren reason to expel her.tion. Many Nosferatu conceal their loneliness and resentment behind masks of indifference. yet the Haunts' inarguable talents and brute force make them too dangerous to ignore. often giving rise to neighborhood urban legends of haunted houses. otherwise. belittling pretty vampires with soirées and silly political games. often congregating in places others shun. The Nosferatu are also known as purveyors of information. Nickname: Haunts Covenant: The Nosferatu are everywhere. sharing aboveground crypts with sedentary occupants. either physically or. This isolation has fostered strong familial bonds among the Nosferatu. The Invictus nervously welcomes them as enforcers. all the while seething at their exclusion. well mannered and well spoken to compensate for their unnerving seeming. find so-lace in the ranks of the Lancea Sanctum. Those Nosferatu who obtain power in the First Es-tate tend to extremes. since it fol. and those penitents who feel that they must atone for whatever sins drew the curse upon them. Not all curses are created equal. These are the Nosferatu. using influence with mortal government and construc.

cruelty or other such "sins. odors like grave earth. Those Nosferatu who truly suffer beneath the weight of their curse often find the redemptive teachings of the Circle of the Crone far too tempting to resist. instead discomfiting those who look upon them with indescribable unease. such as the homeless. using the curse to punish vanity. Rare but heartbreaking are the tales of a Nosferatu determined to "gift" his love with the Requiem.their disturbing bearing has little immediate effect on their achievements in the covenant (and might even aid them." Discolored leathery skin. no matter how unsettling. gnarled hands. Background: Nosferatu normally choose progeny from among society's castoffs. Few Nosferatu Embrace out of love or affection. the mentally ill and criminals. rubbery skin. as it discour-ages casual social calls). gaping maws. though even this is not unheard of. Even the unbound attract those who accept their terrifying nature and who want to tear down the system that quakes at their passing or those who just want to get away. queasy stares and personal habits. has a voice. ineffable feelings of dread. The darkness and filth in which many Nosferatu dwell make their foul miens (and fouler odors) even worse. only to find himself the object of his beloved's loathing when she learns what's been done to her. Many Nosferatu Embrace out of spite. bulging eyes. Appearance: No two Nosferatu have exactly the same air." Assuming a sire wants a child to survive which isn't always the case Haunts tend to choose self-reliant individuals who might actually be able to manage their new condition. sagging flesh all these and more are the hallmarks of the clan. The Carthians appeal to those who are concerned with constructing a society in which everyone. though troubling characteristics often follow patterns within "families. many are not. misshapen heads. Not every Haunt is physically deformed. Indeed. .

Ventrue elders ponder the merits of Embracing sci-entists. however.sive jewelry. only setbacks. Many Lords dwell in mansions or actual walled es-tates. Clan tradition holds that any Ventrue may claim sanctuary from the sun at any other Lord's haven and . The Ventrue take the feudal nature of Kindred society very seriously. All too often. and some Ventrue find the power they crave within the Carthians. Some Ventrue neonates hardly bother to hide their intent to use a gang of unaligned Kin. The Lords acknowledge no defeats. acquiring immediate power of a different stripe. In the Middle Ages. too. You wil like it much less later. the Circle of the Crone or even amid the ranks of the unbound. asserting their dominance. a Kindred works and schemes to win some prize. and in public they still tend to look decades out of date. property. Their mastery of lesser animals harks back to nights of domains in which the Lord was a master of beasts as well as men. Ventrue select their havens to reflect their wealth and power. Throughout the clan's history. from the big. which the Lords ultimately turn toward the same ends. The Ventrue learn to command the thoughts of other beings almost by instinct. or (for female Lords) elegant gowns or business skirt-suits. they often prove remarkably hard to kill. Kindred historians say that in ancient Rome the clan Embraced senators and patricians. bankers and magnates. the timeless suitand-tie uniform of business. A Lord surrounds himself with other trappings of wealth and status. low. fancy car in the garage to the wine cellar full of vintages he will never again have the opportunity to enjoy. at least in their own havens. At the start of the 21st cen-tury. she often becomes rich afterward. y The Ventrue offer a very simple boast: They win.tions within that covenant.Ventrue Let me be clear. the Ventrue have sought power in whatever forms mortals offered. however. Nickname: Lords Covenant: Many Kindred see the Ventrue as almost synonymous with the Invictus. the Ventrue vow to exploit it be-fore other Kindred even know it exists. The officers who lead a city's Kindred almost always include several highly placed Ventrue. Few would settle for anything less than a classic townhouse or penthouse apartment (with secure cur-tains. They also rise to leadership among the Sanctified. Ventrue elders might keep the styles of long ago. Most Ventrue neonates already be-lieved this before their Embrace. at every level of society. and some are ruled. rank in Kindred society and large numbers of mortals. engineers and com- puter wizards. They always win.dred as a stepping-stone to power within another covenant. As Lords. as merely a tool to begin the acquisition of real power — the power of money. Havens: If a Ventrue did not possess great wealth before the Embrace. Although they do not especially cultivate the arts of combat. the Lords Embraced high-ranking civil servants. Other Kindred often despise the Lords. they brought knights and churchmen into the fold. corporate stock. Almost as many find a place in the Ordo Dracul. of course). they cultivated mer-chant princes. When states grew more bureaucratic. As commerce became an avenue to power. In. Every sire tells her child that some people rule. You wil accept m ofer now or later. with unobtru. Young Lords sometimes favor a "preppy" look. No matter where in society the power lies. Appearance: Ventrue often adopt a conservative. they should strive to place them-selves among the rulers. The rise of organized crime brought mob bosses and drug kingpins into the clan. but they seldom dispute the clan's boast.key appearance that expresses high status without being flashy. Ventrue tend to rise to leadership posi. Their favored Disciplines account for some of their success. only to find that a Ventrue owned it all along.deed. The clan shares a ruthless will to power and the power to enforce its will. political contacts. beg-ging to lick their boots and fulfill their commands. Even rebellious young Ventrue wear their metal-studded jackets like a uniform. Ventrue regard their supernatural gifts.

but few Lords ever invoke this right. The rise of the computer industry. Some Lords prefer childer from "old money" families or political dynasties. military officers or even crime bosses. for instance. as the closest the modern world comes to feudal nobility. . Not only do proud Lords hate to beg another Kindred's aid.not be refused. Other Lords prefer self-made leaders such as millionaire entrepreneurs. As new professions and new forms of power arise. Great shame would befall any Lord who denied a clanmate or who could not provide a comfortable rest. so a prudent Ventrue makes sure his haven can accom-modate a Kindred guest or two. however. a supplicant henceforth owes a debt of honor to the Ventrue who provided refuge. Background: The Ventrue most often seek childer among the ranks of professionals or the cream of high society. the Ventrue bring them into the clan. politicians. has prompted a wave of tech-sector childer.

The second is that they are collectively in pursuit of the legendary state of Golconda. however. the Sabbat delights in proving their superiority over mortals. The Australian kindred also officially pay allegiance to the Camarilla but in reality they are completely autonomous. fanatical vampires who believe that the Kindred need not hide behind the Masquerade. and usually not even who they are. Sabbat The Sabbat's precise origins are unclear. or simply to bring down an elder too powerful for them individually. solitary and jealous creatures. The Camarilla is a strict and rigid organization enforcing a policy of non disclosure. Inconnu vampires are fairly rare. The Camarilla sees all Kindred as being part of its organization. The Inconnu No-one outside the sect really knows what the Inconnu do. either because they refuse to kowtow to the vampiric powers-that-be. The Sabbat is sometimes referred to as the "Sword of Caine". Either way. they are regarded by the Camarilla as the bratty younger sibling who needs to be protected for the reputation of the family as a whole. Either way. Anarchs Anarchs exist on the fringes of Camarilla society. The Camarilla's dominion encompasses most of the old world. industrial zones. protection. and is the final arbiter in all kindred affairs there. which broke the back of the Anarch Revolt.The Other Vampiric Sects Independents (Most Common) Camarilla Born in the wake of the great inquisition. This has garnered them the emnity of the Camarilla. especially by those who adopt the religious mandate imposed by Sabbat elders. Instead. appointed for a period of thirteen years. Though they enjoy the benefits of the Masquerade. There are two major rumors concerning the Inconnu: the first is that they are some sort of world-wide vampiric Illumanti organization. Some band together out of mutual greed. the Sabbat is a collection of fierce.the slums. The Prince presides over all the Kindred in his locale. but are likely the result of either a popular death-cult among Cainites in the Dark Ages. Those vampires who do not choose this path. by nature. because they are afraid of what they will become if they keep the company of other vampires. . They occupy the areas of the city where the Toreador and Ventrue never visit . which is supposed to be some sort of transcendant state where a vampire may keep all of their strengths but none of their weaknesses. often literally. seeking to control the activities of vampires all over the world. rundown suburbia. The territories that fall under the dominion of the Camarilla are ruled by a powerful vampire who bears the title of Prince. playing to the stereotypes of elders manipulating their childer. who are represented by seven powerful vampires known as the Justicar. roam the wilds and pace the cities of the Final Nights alone. and great tracts of north America as well as a small enclave in eastern Asia. fearing the great power the masses of the Kine displayed when driven by faith. or simply because they prefer solitude. often in graphic and violent ways. and in truth most Kindred are. or a sect formed by vampires who were dissatsified with the results of the Convention of Thorns. northwestern Africa. usually old. and they are widely regarded as bloodthirsty maniacs by those outside the sect. Vampires are. and definitely mistrusted. Led by a shadowy conclave of old and powerful but anonymous Kindred known only as the inner council.

Giles was replaced by Wesley Wyndam-Pryce who became Buffy and Faith's Watcher for a short period of time. as their relative strength limits their effectiveness in directly engaging vampires. In "Never Kill a Boy on a First Date". After being fired. After being fired by the Council for having "a father's love" for the Slayer. The Watchers' Council trains new Watchers in a private school of some kind. to a certain extent. Giles was Buffy's official Watcher in the beginning of the series. More specifically. girls that are part of a succession of mystically powered individuals who are destined to face said foes. primarily by locating individuals with the talents required to fight such beings and win. "called" or assigned to become Watchers before going to university. They are students of demonology and as such have a wide knowledge of various incarnations of evil. Giles implies that Watchers are. Watchers are assigned to Slayers.Watchers' Council STATISTICS: F GD(10) A GD(10) S TY(6) E EX(20) R GD(10) I GD(10) P GD(10) Health: 46 Str: Depends on the Watcher Karma: 30 Resources: Depends on the Watcher / AM within the council Popularity: 0 / or cover job 2 / 4 / 6 Height: Depends on the Watcher Weight: Depends on the Watcher Eyes: Depends on the Watcher Hair: Depends on the Watcher Real Name: Average Watcher Occupation: Find. They are also highly educated and can speak a wide variety of languages. but their expertise is usually the vampire. train. Upon a Slayer's demise. Description Watchers are devoted to tracking and combating malevolent supernatural entities (particularly vampires). Wyndam-Pryce was eventually fired by the Council after Faith turned rogue and Buffy "quit". both human and demonic in nature. Watchers are typically well versed in hand-to-hand combat techniques. though they generally confine themselves to training Slayers or supporting them in battle. England / Sunnydale / other Group Affiliation: Council KNOWN POWERS: Mostly none / Depends on the Watcher Powers and abilities A standard Watcher has at least some proficiency in the use of magic with certain individuals being more powerful than others. the next Slayer is called into duty and is assigned a Watcher. Notable Watchers include Rupert Giles and Wesley Wyndam-Pryce. and support The Vampire Slayer Legal Status: Depends on the Watcher Identity: Mostly secret / Public Place of Birth: London. One episode in Angel reveals that numerous members of the board of directors are alchemists. England Marital Status: Depends on the Watcher Known Relatives: Depends on the Watcher Base of Operations: London. . This idea is supported by Watcher families such as the Giles and Wyndam-Pryces. Rupert Giles was reinstated as Buffy's official Watcher in the season 5 episode Checkpoint. he remained her unofficial Watcher for most of the story's remainder. and he remains so until the events at the end of Season 5.

She learns how the Slayers were created and is shown a vision which reveals the First's massive army of Turok-Han Vampires in the Hellmouth. however. before this information can be acted on. training.[8] This team is responsible for some of the more unsavory aspects of the Council's work. the Watcher's Council. The structure of this new Council is unknown. The Council leadership is killed. the two form a "Slayer social worker" program in order to try and prevent more Slayers from going rogue. The Council employs a trio of operatives known as the Special Operations Team. especially in light of the creation of hundreds of active Slayers around the world. specifically Caleb – "At long last. but rather than assist or train her. assisting in the training and supervision of the new Slayers in separate squads around the world (Rome. They attempt to repeat history by infusing an unwilling Buffy with the same demonic essence that they used on the First Slayer to increase her power. His son. and Rutherford Sirk were ex-members of the Council and thus not targeted by the First Evil. Over the years. the Council . In 2003. for all intents and purposes. a Slayer in the 21st century banishes all demons and magicks from the world.. and. however. the Watchers' Council begins the process of rebuilding. Slayer Buffy Anne Summers uses a strange mystical device to meet with the Shadow Men about the threat she faces from the First Evil. Each potential Slayer is assigned her own Watcher – a Council employee who is responsible for training the Slayer in combat techniques as well as researching demons. if necessary. Giles informs Faith that he is. When evil returns. Giles offers Faith Lehane a new identity in exchange for her undertaking the mission to kill Genevieve Savidge. The Council eventually bases its headquarters in London. and Cleveland respectively). and supervising Slayers. Later. he immolates himself in front of her. Only three members of the Watchers' Council have been shown to have survived the First's attacks: Rupert Giles. and were later shown onscreen in the episode "Get It Done". the Council had become increasingly arrogant and egocentrical. and the Council is not able to offer assistance in the struggle against The First. a group known as the Shadow Men used magic to infuse a captive girl with the essence of a demon.[9] The Council is also known for placing its principles and perceived goals ahead of the well-being of the Slayer. In the aftermath of the battle with the army of The First and the destruction of the Sunnydale Hellmouth. The work to be done is considerable. such as interrogations. Xander Harris. In the canonical comic Buffy the Vampire Slayer Season Eight. vampires. not power. the Special Ops Team was dispatched to retrieve the rogue Slayer.. as she had come to seek only knowledge. Wesley. Melaka is instead trained by a demon who says that the remaining Council consists of fanatics and fools. Buffy refused. The Shadow Men first appeared in Fray issue #3. the Council learns that The First is systematically eliminating potential Slayers around the world in an effort to end the Slayer line. and Roger Wyndham-Pryce. and magicks. while others know nothing of the heritage or purpose of their power. whom they use to fight demonic forces. Unfortunately. All this time. Melaka Fray is approached by her assigned Watcher. All the work I've done for you. and therefore some Slayers are fully trained when they are called. England. According to the comic Fray. thereby creating the First Slayer. Andrew. Methods The Watchers' Council has been known to use ethically questionable methods to accomplish its goals. and Robin Wood are functioning as Watchers (though Xander dislikes that term and insists that others do not call him as such). a sociopathic Slayer. but it appears that Rupert Giles is its new head and is training Andrew Wells as a Watcher. especially if that power meant that she would lose her humanity. It tries to locate potential Slayers and then send Watchers to inform and train them. It is not always successful in doing so. Blowing up the Council". A test known as the Cruciamentum involves suppressing the Slayer's natural abilities with a drug The Watchers' Council of Britain is an organization dedicated to finding. The Watchers' Council in this era apparently retains the resources to locate Slayers. Their duties have expanded to monitoring Slayers as well.Watchers' Council Shadow Men: In ancient times. a new Slayer – Melaka Fray – is called. assassinations. believing themselves to be the supreme authority while the Slayers were just their tools. In late 2002. headquarters is destroyed by agents of The First. The descendants of the Shadow Men go on to form the Watchers' Council. Watchers also maintain diaries chronicling the lives of the Slayers under their charge. an acquaintance to him named Robson who survived a Bringer attack. circumventing local and international authorities. When Faith Lehane stakes and kills a human. Scotland. smuggling.

Able to use two guns at once without penalty. Rupert Giles. declaring that they need her to validate their existence more than she needs their help. representatives of the Council visit Sunnydale. the Scythe. Talents For the standard Watcher: Crime Crossbows Edged Weapons History and Lore . California to deliver vital information on the seemingly unstoppable Glory to the Slayer. Resist Domination Paired Weapons . However. and serious focus. with retroactive pay to the time of his dismissal. They are apparently mistrustful of the Shadow Men and Watchers who followed. Thus. as well as interviews with many of her closest friends. Mystic Background Resist Domination Combat Casting +1cs for casting in action For the standard Guardians: Weapon Making (Forging weapons +2cs to INT score History and Lore . Note: Some Slayers have had more than one Watcher in the course of their careers. Linguistics . they did so under better circumstances. the Slayer turns the tables on the Watchers. Gains an additional +1CS when dealing with demons.With a focus on Slayers. Mystic Background Occult Lore .There specialization. and Slayers. a secret. defies the rules of the test and interferes in the Cruciamentum of his Slayer – Buffy Summers – he is dismissed from his position immediately. Guardians The Guardians are an organization of long-lived women who developed parallel to the Shadow Men and Watchers.With a focus on Slayers. When one particular Watcher. This assessment includes a review of Buffy's combat skills. They forge a weapon. They allow the Watchers to observe and manage the Slayer for centuries. She defends the frequent assistance of her friends (Slayers typically operate alone) and demands that Rupert Giles be reinstated as her Watcher. Watchers and Vampires. in contrast to the moral ambiguity of the original. C and D . the Council refuses to turn over the information until an extensive review of Buffy's abilities is completed. Eventually. putting an end to the organization. allowing him to decode ancient or demonic languages on a Reason FEAT. The Council agrees to this. the Guardian is killed by Caleb.Jujitsu. In 2001. vampires. but all the while the Guardians are watching the Watchers. changing the nature of the Council/Slayer relationship until the Council's destruction two years later. When the Scoobies rebuilt the Council proceeding the war with the First.+2 to Initiative when using firearms. as they keep this weapon. where the last Guardian waits. along with their very existence. Martial Arts A. Immediately after explaining herself to Buffy. Quick Draw . the new Council is far more moral and ethical. Buffy Summers.A Watcher talent. for the Slayer to use. Watchers and Vampires. Mystic Background Occult Lore . For the standard Shadow man: Occult Lore Mythological Lore Multilingual. Multilingual.Watchers' Council and pitting her against a particularly dangerous vampire on the Slayer's eighteenth birthday in order to test the Slayer's intelligence and practical capabilities. They remain in hiding until Buffy Summers discovers the Scythe and tracks its origin to an Egyptian-style tomb. Aikido.

Gwendolyn* Kendra Young Mentioned in "What's My Line. The following have featured with no significant details known about them. Rutherford Unknown Wells. Andrew Many Wyndam-Pryce. Not all of these are true Watchers. Quentin Post. Rupert Buffy Summers "Welcome to the Hellmouth" Wyndam-Pryce.Watchers' Council Watcher Slayer(s) First appearance (as a Watcher) Giles. Part One" Zabuto. · · · · · · · · · · · · · Blair Hobson Lydia—Wrote a Thesis on William the Bloody Nigel Phillip Robson Faith's first Watcher Giles' father Giles' paternal grandmother (named Edna in a ·Tales of the Vampires comic by Joss Whedon) Collins. Wesley Faith Lehane "Bad Girls" Merrick Buffy Summers Buffy the Vampire Slayer (non-canon). Roger "Sam" Crowley. Roger Unknown "Damage" * Watcher fraudulently "assigned" herself to Faith after being expelled from Council. Bernard Travers. "Becoming. Part One" Nikki Wood Unknown Faith Lehane "Home" Appears as a robot in "Lineage" Mentioned in "First Date" "Helpless" "Revelations" Sirk. some of them are merely operatives on payroll. Weatherby and Smith—The Council Special Ops Team Faith's nurse Wesley's thugs .

even retaining their normal intelligence. the transformation is spontaneous with the rise of the moon and their mental stats are as listed above. On nights of the Full Moon however. Claws: A Werewolf has razor-sharp claws and teeth which inflict Remarkable Edged damage. Silver Vulnerability: Each hit by a Silver Weapon requires a Werewolf to make an Endurance FEAT roll. Plague Carrier: A bite from a werewolf. A Red or Yellow result is treated as a ‘Kill’ *Physical Attacks: are at a -1cs for damage *Iron Will: EX *Stealth: Excellent . Hyper Speed: Good To Remarkable They can jump up to two stories straight up or across Invulnerability: Amazing resistance to all forms of physical damage except that caused by silver weapons. (Penetrates Supernatural Body Armor) Night Vision: Sees in the dark with Amazing ability Enhanced Senses: Amazing rank senses of smell and hearing. will infect the victim with the Werewolf curse. Some Werewolves may transform at other times as well. even in human form.Werewolf STATISTICS: Average Stats: F RM(30) / Varies A RM(30) / Varies S RM(30) / Varies E RM(30) / Varies R FE(2) / Varies I RM(30) / MN(75) P IN(40) / AM(50) Health: 120 Str: 30 Karma: Varies Resources: 2 / Varies Popularity: 0 -30 in the supernatural Height: Varies Weight: Varies Eyes: Varies / Red Hair: Varies Real Name: Varies Occupation: Varies Legal Status: Varies Identity: Secret Place of Birth: Planet Earth Marital Status: Varies Known Relatives: Varies Base of Operations: Supernatural / Varies Group Affiliation: Varies KNOWN POWERS: Lycanthropy: A victim of Lycanthropy transforms into a Werewolf during the three nights of the Full Moon. a Werewolf cannot have his Endurance reduced below Feeble except by Silver Weapons Regeneration and Recovery: RM from all damage not inflicted by silver. All of the powers listed below derive from this transformation. or by another werewolf. If injured.

just to a quite insane degree.Mostly ancient and demonic languages. enabling him to decode ancient and demonic languages and texts. competent brawler. this was simply an expression of his psychosis designed to intimidate. Personality The best theory I've yet encountered is that Wesley is a high-functioning sociopath who is aware of his own insanities and.Likes knives. at bottom. vampires and Slayers. and utterly lethal. it's because he doesn't want you dead.Wesley really knows his stuff.Able to use two guns at once without penalty. Part of this theory is that Wesley is not actually a misogynist.Wesley Wyndham-Price STATISTICS: F EX(20) A GD(10) S TY(6) E EX(20) R EX(20) I EX(20) P RM(30) Health: 56 Str: 5 Karma: 70 Resources: 20 Wolfram and Hart.+2 to Initiative when using firearms. Linguistics . and keeps updated. He is ruthless.Naturally brilliant shot with guns. until recently. Background gives an extra +1CS when dealing with demons. in addition to his Marksman skills. Wesley's every action is shaded by his immense intelligence.Watcher training. darts and thrown syringes.A particular.1”1/2 Weight: 185 Eyes: Brown Hair: Black Real Name: Wesley Wyndham-Price Occupation: Watcher Legal Status: Single Identity: Public Place of Birth: England Marital Status: Single Known Relatives: His parents Base of Operations: Sunnydale / Wolfram and Hart. deliberately controlled them out of a firm belief in his heroes . Marksman . and well-developed. able to beat the crap out of most normal humans. Wesley is fundamentally good . Popularity: 6/-10/10 Supernatural Height: 6. . Group Affiliation: Scooby Gang KNOWN POWERS: Talents Edged Weapons .As with Giles. good with a sword. Firearms . Occult Lore . calculating. Paired Weapons . if you're alive. Because he's that good. Martial Arts A and B .initially the Watcher's Council. later Angel. Quick Draw . the Watcher talent.Specialising in the demonic. Forensics . However. expertise. Wesley has +2CS when using guns. Multilingual .

Wesley Wyndham-Price He would shoot his own father to save a friend. although it should be born in mind that he has never had a good relationship with the man. . Wesley will do what he believes to be necessary. and would probably cold-bloodedly slaughter his friends to protect the world. Characters like Buffy and Angel do what they believe to be right.

Typical uses include creating fireballs and sending them out to hunt down her enemies. opening great big pits. -Telepathy: Amazing ability to communicate mind-to-mind. -Lifeform Creation: Monstrous . and can therefore be assumed to know all spells. so is Willow's Damage Absorption. -Mind Wipe: Amazing.Used for removing inconvenient walls.Willow Rosenberg STATISTICS: F PR(4) A TY(6) S PR(4) E TY(6) R RM(30) I GD(10) P AM(50) Health: 20 Str: 3 Karma: 90 Resources: 6 Popularity: 4 -10/10 Supernatural Height: 5’7” Weight: 110 Eyes: Green Hair: Red Real Name: Willow Rosenberg Occupation: Legal Status: single Identity: Public Place of Birth: Planet Earth Marital Status: Single Known Relatives: Mother Base of Operations: Sunnydale Group Affiliation: Scooby Gang KNOWN POWERS: Magic: Until recently. and ripping off people's skin.Great: Amazing. stone and wood that have FASE stats of 20/05/30/20 and 75 Health. -Damage Absorption: Amazing. -Mind Control: Monstrous. -Eldritch Bolts: Monstrous. Notable established uses of her powers include: Flight: Amazing. -Matter Control: Monstrous . -Environmental Awareness: Unearthly. she normally casts spells at Amazing rank. and counts as having Amazing Intuition. a being of near-godlike power.Create mindless creatures of earth. Willow cast spells at Excellent to Incredible rank. -Elemental Control: Monstrous. she is. -Healing: Monstrous. Willow is in tune with the entire planet. -Shield . in the light of recent events she should be reckoned a Master of Eclectic Magic and effective Sorcerer Supreme of her home dimension. -Plant Control: Amazing. quite simply. Willow can raise her FASE stats up to: . -Ability Enhancement: While this spell is active. Fully powered up.Others: Monstrous. However. She has absorbed the entire contents of a rather large number of books of magic. Universal and Dimensional energies fairly effortlessly. She wields Personal. Possessed of immense power. -Healing .

Computers . Talents Chemistry . Also. and the Doublemeat Medley. Set against that. and that therefore anyone who takes an opposing view is intrinsically evil. But one of the few specific focuses she has shown is on the examination and analysis of chemical components.A Kitty Pryde rip-off in conception. Thank whatever deity is appropriate for a Witch and a Werewolf for Oz and Tara. Personality Willow is intensely dogmatic. depending on whether she regards herself as good or evil. She believes that whatever Buffy does must be morally correct. She also has a tendency to deny responsibility for her own failings. -Tracking: Monstrous.Willow Rosenberg Fighting: Remarkable (30) Agility: Remarkable (30) Strength: Incredible (40) Endurance: Remarkable (30) -Telekinesis: Monstrous. this includes more than just the actual spells. She's very narrow-minded in her approach to her enemies.Willow is a Generic Fictional Genius. such as of spells. and doesn't lie well or willingly. on both parties involved. so she knows everything. Willow's eyes and hair turn either black or white. Used to boost her own abilities. Further effects include the ability to reverse the effects of Psionic Vampirism. Cooking . Presumably. by stealing power from others. . she makes a cute romantic lead. Occult Lore . Early used to cast knives at Glory. -Entreaty: Isis. Willow was a computer expert before she ever looked at a spell book. and absurdly forgiving of her friends.Willow knows everything that was contained within Giles' forbidden spell books. if you can stand the cloying sentiment. invisible objects. -Astral Projection: Amazing. Willow has stolen a lot of power in total. and the ability to use the Scythe as a channel to unlock the potential ability within every potential Slayer on the planet. When fully powered up. back before she achieved her full power boost. and vicariously selfrighteous.Especially baking. -Magical Vampirism: Amazing. she's loyal.

Acquired military training. over his rejection of Anya and over her death. Unfortunately. Additionally. and how to pilot cranes with great big wrecking balls. including Angel. This talent includes basic knowledge of structural engineering. put to practical use long-term. the resultant lack of depth perception means he is at -1CS to all Targeting FEATs. and this fact does not make him happy. Talents Construction . . Xander loathes all vampires. proper use of power tools. Firearms .Obtained due to Ethan Rayne's spell on Hallowe'en of 1997 Personality Xander is a geek. He can therefore be blindsided from the relevant side. He will do whatever he can to help and protect them. but presumably still retained. construction techniques. Martial Arts A and B . at least to his friends. Military . this often isn't much. although I currently can't remember which one.Xander Harris STATISTICS: F EX(20) A GD(10) S TY(6) E EX(20) R TY(6) I GD(10) P EX(20) Health: 56 Str: 6 Karma: 36 Resources: 6 Popularity: 6 Height: 5’10” Weight: 176 Eyes: Hazel Hair: Black Real Name: Xander Lavelle Harris Occupation: construction worker Legal Status: single Identity: Public Place of Birth: Planet Earth Marital Status: Single Known Relatives: Mother & Father Base of Operations: Sunnydale Group Affiliation: Scooby Gang KNOWN POWERS: Limitations One Eye: Xander is missing one eye. Xander is currently labouring under a serious burden of guilt.More than just a carpenter. and also one of the most fiercely loyal characters there is. largely unashamedly.Not something he uses very often. Oh yes. he seems to have a serious involvement in the technical side.