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Bree Hohnbaum 3/22/2012

Ocean Rescue
Grade Level: 1 Subject(s): Physical Education Education Standards Addressed: K-2.PE.1.1.1 Achieve mature forms in the basic locomotor skills (e.g., walking, running, skipping, etc.) and vary the manner in which these skills are performed during changing conditions and expectations (e.g., levels, speeds, pathways, relationships, and effort). K-2.PE.1.1.2 Demonstrate smooth transitions between sequential locomotor, non-locomotor, and manipulative skills (e.g. PEmetrics, etc.). K-2.PE.1.1.3 Achieve mature form in the less complex manipulative skills (e.g., underhand throw, catching, rolling, etc.) and show progress toward achieving mature form in the more complex manipulative skills (e.g., foot dribble, overhand throw, kicking, etc.). K-2.PE.2.1.2 Identify and apply critical cues and concepts of body, space, effort, and relationships that vary the quality of movement (e.g., side to target, move in personal space, throw hard for distance, name different pathways, etc.).

Overview and Purpose: This is a lesson plan that is designed to help the students work more towards their throwing with opposite foot skills and catching, while incorporating a game. This lesson will also help the students be spatially aware and have to work together to achieve their goals. There will be two adults in the classroom to monitor the students and help them work on form.

Objectives (Specific Information that will be learned):

Teachers Guide For physical education: Students will increase their throwing and catching skills. Students will also grasp a sense of spatial awareness. For students: Students will increase self-confidence by working together to complete the game. Students will also use communication skills to

Materials Needed: Poly Spots Soft Balls Cones

Information (Give and/or demonstrate necessary information):

effectively throw and catch the ball. For the community: Students will collaborate with each other to perform a game accurately. Students may take this game into recess or in their own neighborhoods as well. There will be a 5 minute warm up, which will be listed on the whiteboard in front of the room. Once completed, the students will sit on their designated spots. There will then be a 3 minute explanation on the activity which follows: The class is divided into two groups, which will be counted off in ones and twos to avoid fighting and favoring. One group is the sailors and the other group is the rescuers. There will be enough poly spots on the floor for the half of the group that is the sailors. The sailors are then to go find a poly spot on the ground and stand on it and get into the catching position (hands up, arms out). The rescuers will be on the other side of the middle line in the gym, which will be marked by cones. They are not allowed to step over the line. The rescuers each get a ball and this is their life ring to toss to the students to save them. When the ball is caught by the sailors, the rescuers simulate the idea of reeling them into the boat; once all of the sailors are rescued or after 5 minutes, the students switch and the ones who were rescuers are now sailors and the ones who are sailors are now rescuers. This game will last about 10 minutes, and then the students will return back to their spots and put the equipment

Other Resources: Space (enough so the students can run around and can throw without hitting another person) A gym, or lines that can be placed on the floor to simulate the ship

Verification (Steps to check for student understanding):

Activity (Demonstrate the independent activity to reinforce this lesson):

away for evaluation. During the activity, the two teachers will be going around making sure that each student is throwing and catching the correct way (hands up, arms out for catching; opposite foot with opposite hand for throwing). The teachers will also be praising students that are doing well and if there is not an even number of students in the class, one of the teachers may step in to fill the void. 5 minute warm-up that will be on the board and then the students will sit in their spots and wait for directions 3 minutes for instruction; this will be demonstrated by the teachers. 10 minutes for the actual game where half of the class are sailors and the other half are rescuers. They switch after 5 minutes or when all of the sailors are rescued. Countdown from 10-0 will be taken after the 10 minute activity. The students will have to put all equipment away and sit on their spots for evaluation. If the students put all the equipment away on time and are seated, they earn a blue feather for the class. 5 minutes for evaluation; this will consist of one of the teachers asking questions about the

Additional Notes: If there are any students with special needs in the class, verifications can be made. A bounce-rule may be implemented or the line may be closer. Bigger balls may be used for younger or smaller students. If there are any students who are in wheelchairs, it will work the same way. A beach ball may be used as well. Assessment: The assessment will be given an informal assessment at the end of this lesson. The assessment will ask such questions as what are the rules if you are a sailor? or what are the rules if you are a rescuer? Students will also have to either show or tell how to effectively catch and throw a ball. There will be a variety of other questions to ask to make sure the students understand the game. The students should be chosen at random to answer questions. Students will also be praised on how good they did at this time.


game for verification. The desired outcome for this game is to work on the students throwing and catching skills while playing a fun game with sailors and rescuers in which they will be role playing. The students will gain self-confidence at the end of this lesson and be actively participating. At the end of the lesson, students will have learned a new game they will be able to use outside of the school and will have upgraded their throwing and catching skills.

Safety Concerns: Be sure there is plenty of room for this activity. Also, be sure to tell students to be aware of others so they do not get hit and are cautious of their own personal space. Be sure that the students are supervised at all times. Make special accommodations for those who are in need. Be sensitive to students.