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Indoor Team Building Game #1 - Crossing the Line
Equipment: 25 foot length of rope, masking tape. Place rope on the floor in the shape of a circle. Tape a line down the middle of the circle to create two halves. Time: 5 - 15 minutes. Outcomes: Introduces participants to cooperation verses competition. Many organizations evidence a culture which rewards employee competition verses employee cooperation (i.e. review your sales compensation strategies). This initiative is excellent to begin a discussion around the strengths and weaknesses of a competitive culture. Set-up: Select two "volunteers" from the group. (Try and pick the two most competitive individuals - each should have high ego strength). Have them enter the circle and face each other. Tell them this is an initiative around power and influence and the goal is to use all their considerable powers of influence, including but not limited to, arguments, lecture, bribery and trickery to get the other person to cross completely over the line. Rules: 1. They may not touch each other physically. 2. Audience members may not contribute suggestions. However, they can lay bets on who will win. Facilitation: The group leader (facilitator) acts as the referee. You can have them shake hands and shout "Begin!". The more you set the atmosphere up like a wrestling match the better. You can throw in comments such as, "John, good point! Randy are you convinced?" and other comments to reinforce the best way to get someone to do what you want is to persuade them. Of course the fastest way to reach the goal in this exercise is to give the other person what they want, not demand what you want. A very good debrief can follow as you explore who really won. Was it the person who crossed the line first or was it the person who crossed the line first in order to get the other person to cross the line? Facilitator note: The power of these exercises rest not in the games themselves, but in the debrief afterwards. The debrief must make the link back to issues the participants are facing at work or the games are pretty much a waste of time. The real value of team building comes alive when concrete business problems get solved.
Indoor Team Building Game #2 - Customer Connection
Overview: Connections is an initiative which mirrors how business processes flow (or don't). Each participant is an integral part of a business system which must perform their role and link with other participants to deliver product or service to the customer. Outcomes: 1. Roles and responsibilities 2. Customer service 3. Business systems and performance 4. Continuous flow/lean thinking
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5. Teamwork 6. Continuous improvement Equipment: 1. A marble (which represents the customer, product or service). 2. Lengths of PVC pipe cut into various sizes with holes (represents each participant's role in processing customer, product or service). One pipe for each participant. 3. 20 foot length of rope. Lay the rope on the ground in a curving line. At one end place the bucket, the other end is the starting point. 4. A bucket (representing ultimate customer satisfaction/delivery of product or service). Instructions: 1. Put the PVC pipe in the middle of the floor. 2. Instruct everyone to pick up a single piece of pipe. 3. Describe the objective and the rules. Objective: The marble represents your customer. You are seeking to deliver ultimate customer satisfaction! Each of you has a role to play in processing this customer's order from inception (beginning of rope) to final delivery (bucket). Your role is to create a processing sequence for your customer. You must roll the marble from the starting point of its journey, through the tubing, and into its final destination - the bucket, in the fastest time possible, without dropping it (your customer). Rules: 1. The tubing you chose is your part of the connection. You may not substitute your tubing with anyone else or exchange your tubing with the remaining unselected pieces of tubing. 2. You may put your tubing close to other tubing, but you may not attach your tubing in any way to any one else's tubing. You may not touch anyone else's tubing. 3. The marble must go through everyone's tubing at least once. 4. If the marble hits the ground or stops it must begin again at the starting point. Dire consequences may occur if you drop your customer. 5. Only the tubing may touch the marble (no hands). 6. The marble must follow the path laid out by the rope to its final destination. 7. The marble must travel in a continuous forward motion (no backwards motion). The marble may not stop. 8. You may not move your feet when the marble is traveling through your tube. 9. The rope and bucket may not be moved. 10.You have 5 minutes for planning and then you will be timed to see how quickly you can deliver customer satisfaction. Any questions? Notes to Facilitator: This initiative works well indoors or out. It is helpful to ask the team to suggest a product or service their company makes or delivers. Use this as the metaphor for the initiative. Watch closely especially at the beginning for team members holding onto one another's PVC tubes. Also, be strict against any violations the first few times the marble roles through the tubes. You can relax a bit after that as most groups will begin to police themselves. When the marble drops
In what ways is this experience similar to what goes on at work? Q. How did you deal with the resource limitations you faced in delivering the customer? Q. How effective or ineffective was your planning time? What made it so? Q. Bob the customer does not like to be put on hold for that long…. Each group is in competition with the other groups in the room. What did it take for your team to finally achieve success? Q. what would you change about your planning time? Q. What process do you need to bring around the problems to ensure the breakdowns stop? Q.) If the ball ever touches the floor. How did the team respond to the breakdowns? APPLICATION Q. If you were to do this again. Where do the breakdowns happen with your customers right now? Q. What stopped the customer from smoothly flowing through the process? Q. What process did you use to plan your strategy? Q. What frustrated you with this experience? Q. Help your team create efficiencies even when unexpected and bad things happen to them Tennis Balls: Divide the participants up into small groups of about eight to ten people and have them arrange themselves in a circle. What kinds of new roles or responsibilities might you need to take on in order to solve the problem? 3." If the marble (customer) continues to be dropped over and over again. He says if he is treated in such a rude manner again. just told 17 of his friends about the poor service he just received from your company. what process do you have in place to create a solution? Q. or blindfold someone. 4. he will take his business elsewhere. "Oh." Debrief Questions: EXPERIENCE Q. Only one person in the group can touch the tennis ball at one time (therefore the ball must be tossed rather than passed. How did you find yourself reacting to the customer being dropped? TEAM DYNAMICS Q. Once you identify a problem on your team. Bob. Can you think of breakdowns which have occurred over and over again in your company? Q. Give a tennis ball to one person and explain the rules of the game: 1.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 3 (21) or stops call time and make up some kind of customer complaint. 3. The group who can complete the most "circuits" in a given time will be the winner. Why do these breakdowns keep re-occurring? Q.or. 2. or downsize someone to a smaller tube with the excuse that "upper management has decided to cut costs because they are losing so many customers so your position has just been downsized. you can begin to impose penalties like: you may now only hold your tubing with one hand. A completed circuit occurs when every person in the group has touched the tennis ball. then production must stop for one-minute. or with customer service. .
4. After they complete a few circuits. The group will usually live up to the challenge. • Double Production--Throw a second ball into the mix and tell the group that our client wants us to double production. After a new pattern is established. The facilitator may want to stop the groups and get feedback as to how they are becoming more efficient and help them understand that this is a natural progression in business as well. • Diversity--New federal legislation states that we need to include more minorities and women in our production line. 5. Only one ball can be held by any one person at a time. but as time progresses. Only one plate can be touched at a time. 4. Eventually get them to a point where they can complete the entire . 9 49 41 17 25 44 20 28 33 13 37 36 16 40 29 21 45 32 24 48 1 53 57 4 56 60 10 50 6 11 51 7 5 12 52 8 42 18 26 43 19 27 34 14 38 35 15 39 30 22 46 31 23 47 2 54 58 3 55 59 The rules of this exercise are: 1. 3. The exercise will be timed.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 4 (21) Have the teams complete a few circuits to get comfortable and begin creating patterns that make them more efficient. Make every new time limit quite a bit shorter than the last. At the end of the game. so every other person who touches the ball must be either a woman or a minority. • A Co-Worker calls in Sick--Remove one of the group participants and tell the group that the participant called in sick. Coaching from the team is encouraged. the facilitator will add additional rules to make the process more difficult. The exercise is completed when all plates are touched in numerical order.) Remind them that each of their last few circuits have had one fewer touches than before. Have the groups continue to complete circuits. Free Team Building Games Paper Plates: Set up numbered paper plates in the following pattern on the floor. but don't give the solution away. You can add a third or even fourth ball later. Someone will have to pick up the slack for the absent person. Paper Plates: Get your team to stretch their way of thinking outside the box to identify patterns that make processes easier. 2. If any plate is touched out of order. Ask questions such as "Is there any way to cut your time in half?" "Is there any way to be more efficient?" Challenge the group by giving them a time to beat. so they do not count. then the participants must begin again at one. remind them that just because someone calls in sick. have the person come back. doesn't mean that that person's work doesn't need to be completed. ask the group how did the game relate to things they face in the business world. Use your imagination to come up with other rules and be sure to have a prize for the winning team. The facilitator's main job is to encourage participants to think outside of the box and look for patterns. (They will probably have just continued to complete the circuit just as they had before the person left.
Other solutions your team may invent. This causes creativity and laughter. 9 49 41 17 25 44 20 28 33 13 37 36 16 40 29 21 45 32 24 48 1 53 57 4 56 60 10 50 6 11 51 7 42 18 26 43 19 27 34 14 38 35 15 39 30 22 46 31 23 47 in less 5 (21) TypeDateHere than 60-seconds. The coach gives the instruction to get from one side of the gym to the other. Sculpting . The rest of the squad tries to guess who it is and which fact is the lie.Give your squad different supplies such as newspaper. Teams really thinking outside the box will ignore this distraction and continue putting plates in an easier order. scissors. Relay Lock Race. glitter. etc. Shoe Game – Have everyone take off their shoes and put them in a pile in the middle of the room. Divide the cheerleaders into 2 groups. you must tell them to restart the exercise every time they touch a plate out of order. this pattern will begin to develop. Pattern: After a few times through the exercise. Trust Fall.Each person selects a partner. tape. construction paper. use this opportunity to discuss how they can improve their school's spirit. 5. 9. string.Cheerleaders sit in a close circle with their legs straight and arms out. Mix the shoes up. If the school's spirit is low. The girl in the center squeezes all . 5 12 52 8 2 54 58 3 55 59 2. Truths and a Lie . One cheerleader stands in the center of the circle. 7. 3. As the facilitator.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere exercise Solutions: 1. The coach collects the cards and reads them aloud. They stand back to back and lock arms by the elbows while holding their own stomach with their hands. She should have everyone's feet around her ankles. When they have their shoes on the team done first must sit on the floor. Rearrange Plates: Creative teams may decide to rearrange the plate into an easier order. See which group can find their shoes and put them on first. and tell them to create a sculpture that represents their school's spirit. 8. straws. Don't give them specific instructions on how to get to the finish line other than they can't let go of their stomachs. 6.Each team member writes 2 true facts and one lie on a card. Have them explain the significance.
Just like in regular tic-tac-toe. vertically or horizontally. Challenges could be” line up according to birthdays. This web illustrates the interconnected nature of group process. “shoulder to shoulder” and so on. basketball or any sport. When the caller yells “people to people”. vacuum cleaner. The rules are only the person with the string can talk. Ball of String .Divide into partners with one person left over in the middle. the greater the number of students in the group). lawn mower. etc. Each team will compete against each other to see who can get the challenge done faster. This is a form of people musical chairs. then she sits in one of the chairs. No student should be holding both hands of the same person. alphabetically by first name or last name. Ask questions about the rules of football.Divide the group into 2. Form a circle facing each other (the difficulty of the activity increases. Cheerleader Tic-Tac-Toe. “foot to foot”. They should pretend that they are shaking hands . The call will yell directions telling the partners to line up “back to back”. Give them . This symbolizes “teamwork”. Back to Back. have the students untangle themselves. Assign each group to build a certain machine with their own bodies such as a toaster. Everything they do and say affects the team. except they sit in the chairs instead of drawing it out on paper. 12. The first team to get three in a row. Now toss a balloon in the middle and have them try to keep it.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 6 (21) her muscles and is very tight. “elbow to elbow”.You need nine chairs set up in three rows. If she is right. Try the same challenges without talking. Let all members be the one in the center. washing machine. everyone must find a new partner. 14 Line Up . 13. The one left over is now in the middle. wins. pass a ball of string from one member to another.While standing in a circle. You need one person to be the “caller”. To Be Or Knot To Be – You need an even number of students.Divide the group into teams (3 or more teams). After everyone has had their turn to speak and share their feelings. Divide the squad into X's and O's. diagonally. there will be a web of string. without letting go. age. the X's and O's alternate.but hold on! With eyes open. They are not allowed to touch it. have each student reach across the circle with their left hand and grasp the left hand of a different student. etc. She falls to the side and the other cheerleaders catch her and push her back and forth in the circle. The cheerleaders must raise her hand to answer. Students close their eyes and reach across the circle with their right hand to grasp the right hand of another student. The result should be a circle of intertwined circles. Now. 10. television. or one large circle. 11. ideally no larger than twelve. Machinery .
Give a piece of paper to every cheerleader and ask them to write their name in the middle of the paper about a half an inch high. The coach draws out a name and that cheerleader must stand up and tell something about himself or herself. Nice Natalie. 19. Again. Hand out one to each cheerleader. Then they build the machine and the other teams guess what it is. Amnesia Game . Name 2 people who have a birthday in the same month. Name Crostics . Every person has a cheerleader sign in a square. Put all the names in a container.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 7 (21) time to work it out. The first cheerleader to get “bingo” or “peer-o” wins. have all the students get on the sheet. Once they have done this fold the sheet to make it smaller. wins. Name a group of people on the squad whose ages add up to 46.A participant is identified as suffering from amnesia. You want to have a different name in each block. Continue this process. That person needs to pretend not to know anything about the past. When is the coach’s birthday? When is the AD’s birthday? 20. When given the signal. All Aboard -Take a large sheet and spread it on the floor. The first team to finish. The person who is able to attach the most names is the winner. Examples: Serious Susie. 18. Examples of questions are Name 2 people on the cheer squad who has the same first and last initial. Give each team a list of questions to answer. The rest of the group tells some things that help the amnesia victim to remember and to become the same person as before. 16. “What is my favorite saying” 17. the cheerleaders should move around the room. Human Scavenger Hunt – Divide your cheerleaders into teams. Eventually. Who is the person on the squad that lives closest to the high school? Name group of three people who all have different colored eyes. Some questions could be “ What would I do in a certain case”. the sheet will be so small that the . Have all the students stand on the sheet together. 15. Self-Disclosure Introductions (this is great for new teams) . P E E R –O .Make up bingo cards with nothing in the squares. and Loving Lauren. Each person can only sign a cheerleader’s card once unless you do not have enough cheerleaders to fill all the squares of one bingo card.Ask each team member to state her name and attach an adjective that not only describes a dominant characteristic but also starts with the person’s first name. The rest of the cheerleaders block out the name. attaching their names to their name if the letters fit (like a crossword puzzle). The amnesia person can ask questions to gain more insight.
23. 24. You can have odd numbers or vary the length of the "dragon" depending on the skill.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 8 (21) students will need to use a great deal of cooperation. their opinions. Only heads of the dragon can do the tagging because all other team members must remain connected (with two hands) to their teammates. One partner is blindfolded at one end of field. The non-blindfolded partners stand at the opposite end of the field and try to talk their partners through the minefield without running into any of the obstacles. Players attempt to avoid having their team's tail be tagged and skillfully attempt to shield their tail from other dragons on the prowl.Divide your team into 4 teams of 6-8 individuals. Then continue with the next question. 21. size and ability of your athletes.Communication is another key to team unity.Have group discuss things that are detrimental to functioning as a group. Create A Monster. The goal of the activity is to have the head of each dragon attempt to tag the tail of any other dragon team.Make a monster that walks with both hands and feet on the ground. For each characteristic/action. When did you first know that you wanted to try out for this team? What do your parents say about you being on the team? Veteran members: What past team member did you most respect and why? New team members: What do you think your most important job is as a first year member? What is one or two words that students in your school use to describe your team? What words do you want them to use? What do you think you’ll remember about your team 10 years from now? Veteran members: What one piece of advice would you give to the new members if they want to have the most positive team experience? New members: What help or encouragement do you need from the veterans to be a successful team member? What one thing can you do consistently to show your dedication to the team? 22. Team Talk . Allow each team member to answer the question until everyone has participated. Part of communicating is getting to know your teammates. concerns and aspirations for the team. Human Dragon . Each team designates the "head" person and the "tail " section of the Human Dragon. throw an object into the playing space. and ingenuity to get the whole class on the sheet without anyone falling out/off the sheet." Have group choose partners. teamwork. Minefield . the "minefield. The monster must have one less arm than the number on the . All other team members fill in behind the head of the dragon by holding on to the person in front of them at the waist. Sit in a circle and have a leader ask a question. Here is a great list of topics to use for learning about each other.
30. it has to move five feet and make a sound. 25. Encouragement. Samples: All the talent in the world doesn't mean a thing without your teammates The only place success comes before work is in the dictionary. paper. a team must decide whether they are “rock. 28. each girl goes home with a sheet with many encouraging statements. scissors. You have no control over what the other guy does. Group passes the body down the line. and on the count of three shows either rock.Have a piece of paper for every team member on the squad with one name on each page. If the chased team member gets caught before they reach a designated home base. The group to get the letter the fastest. Bonding Quotes . believe big. The coach calls out a letter. The team sits in a circle. then pass them). During each turn.Everyone is on one side. You want the whole squad to cross as fast as they can. The teams face each other. Keep score. You only have control over what you do. Each person has to personally give the boots to he next person and if they touch the toxic waste without the boots. You measure a space about 5 feet and call it a toxic river. Rock-Paper-Scissors Tag – Form two groups. The one who wins chases the other team. The best inspiration is not to outdo others. Everyone has 30 seconds to write one positive thing on each team member's sheet (30 seconds per sheet. At the end. 26. 29. Pass the Body – Every lies on the floor in one straight line with heads together with legs and body extending out to the side. 27. wins. Think big. or the most accurate. but to outdo ourselves. or scissors”. Each group has to spell out the letter on the ground with their bodies. A variation of this game is to have each team member have her own paper taped to her back.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 9 (21) squad and one more foot. Toxic River. They extend their arms up and a person will lie on top of the hands.Assign different cheerleaders to bring in bonding quote or word for each week. Each person can use the boots only once. have each cheerleader explain how she applied that quote or word to practice. act big. Hint: Carrying people over is the key. At the end of each practice. They aren't allowed to cross the toxic river without special pair of boots and there is only one pair of boots. and the results will be big" . the team must start over. Once the monster is created. she becomes part of the other team. The boots cannot be tossed over the river. paper. Human Letters -Divide the squad into groups of 4 to 5 people.
trees. you may have more then one obstacle course going at once. Give the blindfolded person a handful of candy (one piece for each lighthouse). Or. If the ship is put in danger by crashing into an obstacle the guiding lighthouse does not get any candy. The first lighthouse must verbally guide the cargo ship through the obstacles and directly to the lighthouse.Lighthouse Game Objective: For each person to take on different roles in a single teamwork activity in order to support his/her team Group Size: 4 or more Materials: Various obstacles Blindfolds Pieces if wrapped candy Description: Blindfold one person and put him/her at one end of a room or outdoor area that has various obstacles in it (i. but he or she may give support and encouragement after the person has gone past him/her. chairs. if the lighthouse is unable to guide the person successfully to him/her and the ship passes on by. For large groups. cones.e. Discussion Prompts: • • • Did you feel safe when you were the "cargo ship"? Why or why not? Do you think people in this group would have kept you as safe if candy weren't involved? Why? Do you have people in your life whom you trust to guide you? Who and why? . Select at least three of the remaining group members to be "lighthouses" and ask them to stand in various places along the obstacle course. Allow the group members to take turns in the different positions. etc.). if this is done successfully the ship will deliver one piece of candy to that person. then this person receives no candy and the next lighthouse takes over. Any lighthouse whose area the ship has not come to yet must remain quiet until the ship reaches his/her area. rocks. The job of the lighthouse is to guide the cargo ship (blindfolded person) through the rough waters (obstacle course) safely so that the cargo (candy) can be delivered to each lighthouse.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 10 (21) 31. The only lighthouse allowed to give directions at a given time is the one that the ship is headed for.
(If someone grabs the ball early. but if the opposing team guesses one of the . stop reading the question and make him/her give you an answer before reading anymore. you may want to survey people outside of the group as well). each team gets three strikes (wrong answers). Prior to the activity. After this. Now ask the first question (for example. the other team decides as a group what one answer they want to give to try to fill in one of the remaining blanks. The team that is playing gets the chance to guess the remaining answers on the board. with the numbers one through three or six on it (this is the number of top answers you have on your list). Collect the surveys and tally up the answers. If the first team fills in all the blanks they win the round. The chalkboard should be where everyone can see it. "Name the top four favorite restaurants"). pass out a survey (see suggestion) to the members of the group. why do you think this is and where can you go to find support when you need it? How do you feel about the group as a result of this activity? Variation: Put moving objects or people into the area the ship will be moving through to act as "floating logs". the other player gets a turn to guess. write it besides the corresponding number.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere • • 11 (21) TypeDateHere Do you have people in your life who give you support when you need it? If so. These objects or people should move through the area quietly while the lighthouses try to steer the ship around them. The first person in the row of each team comes to the front. Place chairs facing each other in two rows and ask two of the teams to sit in the chairs for the first round.Group Favorites Game Objective: To increase interaction among group members and to learn commonalties among group members Group Size: 8 to 40 is ideal Materials: Question Sheets Pens or pencils Large Chalkboard or white board with writing instruments and eraser Description: Note: This game is played like the television game "Family Feud". Make a list of the top three to five answers for each question and rank them in order of popularity. These two people face each other across the table that has a tennis ball or other small soft object on it.) If the person with the ball gives an answer that is on your list. The person who guesses the highest answer on the list gets to choose whether his/her team will play or pass. Once the playing team gets three strikes. If this person has not guessed the number-one answer. (If you have a small group. 32. who and what do they do? If not. The first person to grab the ball gets a chance to answer the question. Give each person a turn. Break the group into an even number of teams with four to ten people on each team.
Divide the groups into four teams and give each team a batch of stickers with the numbers 1. Favorite Christmas song 4.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 12 (21) remaining answers.Big Team Score Basketball Game Objective: To include everyone in a team game in which players must work together Group Size: 20 or more is ideal Materials: 2 basketballs Basketball court White stickers with the number 1. Favorite place to shop (specific store name) 9. Favorite restaurant 2. Type of car you ride in the most 8. Favorite activity 6. or 4 on . 2. Favorite Shampoo 5. Colour of your toothbrush: 33. 3. they win the round. 3. Continue in this manner. or 4 written on them Description: This is a fun way for a large group to play basketball while using teamwork and making sure everyone is included. Favorite type of music 3. Group Survey: 1. Job you most want to have: 10. playing many different rounds with different teams playing against each other. Favorite celebrity 7. 2.
only everyone is playing at once and trying to help his/her team members to score. Once a person scores one basket. Teams one and two will be shooting at one basket and teams three and four will be shooting at the other basket. (It is best to play with no out-of-bounds if this is possible. team two should be wearing 2. Each person puts a sticker on his/her shirt (team number one should all be wearing 1.). The stickers keep track of who has scored.Pass The Clay Game . Play regular basketball rules.) The object of the game is for everyone on your team to score a basket. What is the advantage to being on a team versus playing a game by yourself? 6. Do you like to play team sports? Why or why not? 4. Is it always fun to play competitive team games? Why or why not? 5. Every time a basket is made. How was this game different from a regular basketball game for you? 2. the team gets one point. The first team to successfully have everyone score a basket wins. 34. Did you get the ball more or less then usual and why? 3. How can you be a better team member when on a team? Variations: For a small group. Discussion Prompts: 1. etc. the person who made the basket takes off his/her sticker and places it on a score board that is on the wall (or have a person be the scorekeeper who wears all the stickers on his/her shirt).DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 13 (21) them. play with only two teams and change the rules so each time everyone on a team scores a basket. he or she cannot make anymore points for his or her team. Play with two basketballs and everyone plays at the same time.
Have the first person start making something of his or her choice without talking. . Continue in this manner with the leader frequently blowing the whistle at irregular intervals.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 14 (21) Objective: To work as a team to build a clay structure. Each team must sit in a circle so that they can easily pass the clay around. Would this task have been easier or harder if you were by yourself? 2. On the "stop" signal. Description: Break the group up into teams of two to six members each and give each team a large lump of clay. The leader shouts out a object. Group Size: Four or more. Sculpture Ideas: A bus stop A popcorn stand A clown A barn with animals A plate of spagetti with meatballs Discussion Prompts: 1. Do you ever feel like you put more effort or less effort into a project than other people do who are on your team? How does this make you feel? 5. Start with one team member holding the clay. Materials: Whistle or noise maker. The next person has to continue the original sculpture when the whistle is blown. The group can't talk but tries to create something by the time everyone has had a turn with the clay. You may do several rounds of this fast-paced game with a different person stanrting with the clay each time. or another type of sculpting material. the person holding the clay must set it down. After a few seconds the leader blows the whistle and the clay must be passed to the next person who picks up where the first person left off. on the "go" signal the first person begins to build as fast as they can. Does being on a team make life easier or harder for you? 3. Clay. scene or something else that can bemade out of clay (some ideas follow). Did some of you get more time with the clay than others? How did this make you feel? 4. Playdough®. What is the advantage of being part of a team? Are there any disadvantages? Variation: Give each person a different colour of clay that they must add to the sculpture as they get it. with any description or story they want to make up about it. At the end of each round allow each group to show their creation to the rest of the group.
" or have the knots represent problems for the group that need to be straightened out. Instruct group members to select a knot on the rope and stand by it on either side of the rope. In this game there is less human contact. Then tell them to grab the rope on either side of the knot with one hand. or did you just hang out? Why? 3. Discussion Prompts: 1. did you help the others on your team in any way.Rope Knots Game Objective: For each person to contribute to the overall success of the group by doing his/her individual part and by helpling others when they need it. When your side of the rope was untied.Sneek a Peek Game . Some people will grab further out from their knot than others. Tie one overhand knot in the rope for each person that is in the group. Now challenge the group to untie all of the knots without anyone letting go of the rope or without moving the hand that is on the rope. Group Size: 8 to 20 is ideal Materials: One long climbing rope Description: This is a fun variation to the popular game Knots. but that is OK. Are there any "knots" on your team that need to be untangled? 36. How many different groups were working on this challenge at once? 2. Is this a positive thing for the team? 5. Space the knots about two feet apart.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 15 (21) 35. where people grab each other's hands and try to get untangled. Are you ever on a team where two or more different groups are working separate of each other? 4. so it is less threatening but still a challenge. Participants may use only their free hand to untie knots. You may set this activity up by having the group think of things that are "knots" for the group that need to be "untied.
Continue in this pattern until one of the teams successfully duplicates the original sculpture. What did each person in your group do to help? 3. After the twenty-five seconds. Build different sculptures for any additional rounds of this game. ask each team to send up another member of their group who gets a chance to "sneak a peek" before returning to their team. . Give each team enough building material so that they could duplicate what you have already created. Group Size: 4 or more. Popsicle® sticks. but each person remains in the same role throughout the activity. Divide the group into small teams of two to eight members each.) Description: Build a small sculpture or design with some of the building material and hide it from the group.e. Discussion Prompts: 1. How can being good at teamwork help you in your daily life? Variation: Give each team a pad of paper and a pen or pencil to take notes on for their five-second observation. The second person may take notes and then go back to the team to relay what he or she was told. Have one person form each team look at the structure and then tell another team member what he or she saw. Why is teamwork important when working with a group? 4.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 16 (21) Objective: For each person to do his/her part when solving a problem as a group. The person taking notes may return often for further instructions. What part of this activity involved teamwork? 2. Lego's®. After they run back to their teams. What are some important elements of teamwork? 5. Place the original sculpture in a place that is hidden but at an equal distance from all the groups. Ask one member form each team to come at the same time to look at the sculpture for five seconds in order to try to memorize it as much as possible before returning to his/her team. they have twenty-five seconds to instruct their teams how to build the structure so that it looks like the one that has been hidden. Materials: Building blocks or something similar (i. etc.
The team with the most points at the end wins. have them write the words down on a list.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 17 (21) 37.Turning Letters into Words Game Objective: For group members to work together to accomplish a goal. Give each person a marking pen and instruct them to write down any five letters of the alphabet on the cards (one per card) and to not show these letters to the other members of their team. etc. Let people collectively choose which letters to use and then either allow them to keep the cards or make them trade with another group. using each card only once. • • . Discussion Prompts: 1. Did the helpfulness of the letters you chose depend on the letters that others chose? 3. Did the letters you chose hurt or help the group? How did this make you feel? 2. Do you sometimes do a lot of work for a group and then find out later it wasn't needed? How do you feel when this happens? Variations: • After each team has made as many words as they can with their letters. You may give points according to how many words they come up with. Tell the participants why they are writing down letters before starting and then surprise them by telling them they have to give their pile to a different group. After everyone has done this. Set a time limit (five to ten minutes) and challenge the teams to use their cards to make as many words as possible. have each team put all their cards into a pile. extra points for longer words. Ask them to divide the cards evenly among their group members. Group Size: 8 or more Materials: • • 3x5 index cards Marking pens Description: Divide the group into teams of four to ten and give each team the same number of 3x5 index cards. who can get bonus points for any additional words they make. Send the list and cards to another group.
How would this activity have been different if there was a real cliff and a real mountaintop? 5.e. Discussion Prompts: 1. How did you ensure that your teammates were safe during this activity? 4. or piece of pipe about 1" in diameter Description: Set up the two coffee cans with a pole set horizontally across them about three or four feet to one side of the rope. knocks the pole off of the cans. For saftey reasons. they must swing across to the other side and land on the "mountain" (the rope circle).. with the letters they've chosen. challenge them to make more words than before. stick. the group must start over. If anyone steps out of the boundary.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere • 18 (21) TypeDateHere Simply challange the entire group to make as many words as they can. Only one person may go across at once at a time. use a different piece of rope to make a circle that the whole group can stand in. Once they have done this.Mountain Top Game Objective: For group members to work together for the good of the group Group Size: 8 to 15 is ideal Materials: • • • • A rope hanging from the ceiling (i. On the other side of the rope. Once they have the rope. Starting behind the "cliff" (pole) they must get hold of the climbing rope without stepping off the "cliff". How did the order that you were in factor in to the plan? 3. or touches the ground. Set this activity up by telling a story that requires the group to get from a cliff to a mountaintop some distance away. How did the group come up with a plan? 2. still using the same letters 38. This circle should be about three to four feet from the rope as well. Would you trust your teammates if it were real? Why or why not? . the leader should stand near the climbing rope to catch anyone who falls. For added challenge make the circle small so the group must work together to stand in it without falling out of the boundary. gym climbing rope) Rope or other boundary marker 2 coffee cans or similar height blocks or cans 1 pole.
give each group paper and a pen or pencil for writing down their travel plans. What is the hardest part about group decision making? 5. Any group that runs out of money or gas will be disqualified. etc. the most relaxing. start or end destination. working within the parameters you set for them. size of town they can find gas in. or for the most exhausting trip. size of gas tank. 39Road Map Game Objective: For group members to work together to plan an event Group Size: 4 or more Materials: • • • One map for each team Paper Pens or pencils Description: Divide the group into teams of two to eight and give each group a map. Did everyone give the same amount of input? 3. Were any of your ideas rejected? If so. Give each group a list of what they have for their trip. of the whole country. what kind of car.p. Instruct the teams to plan a vacation.. or of a specific area. The map can be of the state you live in. Also. how did you feel? Did you stop giving ideas? 4. Would you want to go on the trip you planned? . and anything else you can think of. Set up a low platform for the group to stand on in place of the circle. amount of time they have. m. how much money. Discussion Promps: 1.g. price of gas.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 19 (21) 6. Was this a fun task for your group? Why or why not? 2. How can you build trust as a team? Variations: • • Give group members things to carry with them to the mountain for an added challenge. but give each group a copy of the same map. You may give "awards" to the team that saw and did the most with what they had.
Give each team one large sheet of paper.DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 20 (21) 6. How can you as a group member contribute to the team? 3. The story should highlight all of the amazing things their imaginary person can do with all of the awesome charactersitics he/she has been given. Then the group needs to write a story about this person. Group Size: 4 to 8 people per group Materials: • • • • Large sheet of paper Writing paper Pens or pencils Marking pens Description: Break the group into smaller groups of four to eight. They need to give this "person" a name and draw a picture of him/her on the large sheet of paper with different attributes labeled. What can you do as a team than you can't do by yourself? 5. Are vacations usually fun or stressful for you? Why? 40.Tag Team Game Objective: For each person to share with the group their individual strengths and positive traits that contribute to the overall success of the group. Would you want to go on a trip that another group planned? 7. Discussion Prompts: 1. marking pens and a pen or pencil. How does working as a team make things easier for each person? 4. What other attributes do you think you have to contribute to the team that were not mentioned in your story? . If one person had all of your best traits would he/she be much better than any one person in your group? 2. some writing paper. Allow time at the end of the group time for each team to share their person and to read their story. Instruct the groups to make the "ultimate team member" by combining all of their best traits into one imaginary person.
DOCUMENTTYPE TypeUnitOrDepartmentHere TypeYourNameHere TypeDateHere 21 (21) 6. What other attributes do others in your group have that were not mentioned in your story? .
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