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Isles of Less’Va

Table of Contents The Kingdom of Less’Va……………………………………………………………...….2 The Hool; Natives of the Isles…………………………………………………………….8 The Jlull; Mhirrin Corrupted Hool……………………………………………………….11 Bestiary…………………………………………………………………………………..14 -Aquatic……………………………………………………………………….....14 -Land…………………………………………………………………………….20 -Plant Life………………………………………………………………………..21 -Races……………………………………………………………………………24

The Kingdom of Less’Va Location: Far East of The Burning Isle, East of Gol-Guron, seemingly in the open ocean lies Less’Va. Population: 20,000 15% Gelling 10% Felinor 70% NelVan 5% Comnar

Culture: Less’Va is focused on perfecting magic. It is controlled by a Magocracy, a council of five Mages. When one wishes to retire they open trials for people to attempt to become a council member. The first person to complete all the trials will take up that seat. Unlike Superius people here have come to not look at Alchemists and Artifact Mages as lower than True. They are seen as lesser, being that their natural connection to the Mana is weak but they attempt to compensate for their shortcomings by learning to use magic items to their fullest potential or to create Alchemical Mixtures useful for someone (True or not) to get out of situations without tapping their own precious reserves. The Unique physiological weakness of Jlull to Alchemical Mixtures. Felinor are treated as treasures more than on Superius. They are often pampered and kept in their homes or in the cities to continue their learning and philosophy. This is a holdover from the times of History. NelVan are the primary race here due to the groups which were traveling when the migration occurred. NelVan have kept a strong control over the islands and have managed some peaceful contact with the Hool. NelVan of Less’Va are modeling the cultures after Getchmir. This is thanks to the trade done with Hool (see the descriptions of Hool). Gelling are not in the highest of positions but have done some good things. Mainly they have become some of the best Pearl harvestors of Less’Va. The way the Mana Pearl Beds form, smaller hands and fingers are required so as not to cause unsustainable damage to the beds and keep them renewable. Most Gelling settlements are near a pearl bed (with a hour or twos walk). Comnar are the least populace and the least loved. To be a Comnar in Less’Va is a sad life. Most have gone to remote areas and made their own small towns. Those in cities are mostly Alchemists or Artifact Mages. Occasionally a Wilderguide will be accepted in the city as useful to have around with going near the borders of the Jlull. There is a great tower which is the only standing structure of the people who once lived on these islands. The tower is ten stories tall with a tapering shape, made of pale pink stone which looks similar to marble. Mana Vents and Mana Pearl Beds surround the small rocky island. This tower is viewed as THE secret held by the island. All of the windows are dark, with no ability to see in. The windows also seem protected. No mage has been able to force through them. It is as if they are protected with force (See Mana reveals this to be true). Less’Va has been unable to find a way into the tower yet. History: During the first multi-race exploration of DA 4102, the migration along the Eastern coast saw a small group who were fiercly protecting a (relatively) small number of Felinor. By the time they reached the Burning Island they had seen enough of Superius to know they needed somewhere safer. Rather than turn back, they spent time building ships to head east. It was the plan to head towards Demoraque, believing it was likely there would be land in the middle. The source of this information was a NelVan by the name of BarGal Ker’LeVa. He claimed to have deciphered some of the texts in some ruins which spoke of a great island to the East (in reality he didn’t succeed but critically failed. This led to a complete

misinterpretation.). This island was supposedly lush with much food and resources. BarGal led the refugees (roughly 5000 at the time) in building one great ship. Efforts were taken to load it with extra base resources necessary to make an extended voyage. When they found the islands which now have become Less’Va they were uninhabited but much smaller than anticipated. The people explored the first island for a week before finding it safe and began settling. Over generations they settled the islands and spread. They did not encounter the Hool until DA 6005. They met while exploring the Mana Pearl Beds on the East most Isle. It was a peaceful but tense meeting with the short and fragile looking fish folk being nervous. It would not be until DA 6013 when the two peoples began to trade. During the Age of Cataclysms when the Mhirrin twisted some of the Hool into the Jlull, war broke out. The people of Less’Va had reached almost 10,000. By the time the Jlull were driven to the western side of the Isles and the forces could consolidate, the population of Less’Va was once more 5000. This led to a strong alliance with the Hool who felt sorrow for the surface folk who aided the Hool in their difficult times. During this war the Less’Va found the tower 100 leagues south east but could not get in. Throughout the AC and LA Hool would travel far and wide looking for resources which could be traded to the Less’Va for their help and their surface resources. The Hool began finding deep water shipwrecks from Superius and other continents. This was then brought to Less’Va and traded. As a result Less’Va was able to track the ages and learn of the outside world. Through the Age of Cataclysms and the Lost Age it was collectively agreed that Less’Va should stay hidden. To steel themselves against being found the True began to work on founding new spells their brothers would not know. They also went to great pains to create a vast mist over the surrounding waters making them unfavorable for navigation. Within these spells were placed magical currents and winds which would specifically affect ships and blow them off course. This made the kingdom of Less’Va comfortable and their peaceful lives continued. In the Age of Peace there has been a growing movement to re-establish communication with Superius. The news of Galleran, Than Mordinar, Getchmir, and even the Free Arix States has made the younger population optimistic. Many traditionalists cite the Empire of Cannadoorn and Lor Donguel as counter points. Further adding that the existence of Gol-Guron and The Brantall Empire being closest to them makes it far more risky. Currency: Currency here are seashells which have been infused with Mana. They are from various mollusks in the Shallows of the Mana Pearl Beds. The Mollusks are aggressive to the small animals that eat the clams these pearls are formed in. When one of these Mollusks die the body becomes a mist which returns to the core. The shell is left behind with an Ambient Charge. It is illegal to use the ambient Mana points unless you can prove it was a dire emergency or you get authorization of the council. The Staropha Shell is the base unit of 1. It holds 1 Mana Point inside of it.

The Torbolda Shell is the unit of 5. It holds 2 Mana Points inside of it.

The Bollus Shell is the unit of 10. It holds 3 Mana points inside of it.

The Puritos Shell is the unit of 25. It hold 4 Mana Points inside of it.

Geography: The Island Kingdom of LessVa has some considerations on resources and some unique solutions to ecological problems. The first ecological limit is lumber. Wood is only used for ships. Stones have been used to replace wood for cooking (heating is not necessary) which are heating with magic or alchemy. The Trees are protected by the government. Wood is not used for homes or anything else if another more readily available resource is present. The second ecological restriction is metal. Metals are found in abundance in the mountains. The metals are not precious (gold) but are useful (the components of iron and steel). The mountains expand underwater. The kingdom in conjunction with Hool take pains to ensure the caverns are not punched into the ocean. The third ecological concern is food and drinking water. The kingdom is primarily on a seafood diet. They have also adapted some of the less offensive dining habits of Hool. Vegetables are grown in steppe farms on the mountains. Magic is extensively used here to accommodate growing conditions. Orchards are also cultivated on each of the islands. These produce a large number of fruits. Magic must be used to protect the orchards from a variety of pests. Mana Pearl Beds are natural phenomena in this island chain. Hool did not know how they came about. They are pearl beds much as Superius has but they are much larger and much more productive (up to 300%). This is seen as the most precious secret. Should an outsider find out about these, the Kingdom knows that its days of peace would be at an end. Another phenomena are Mana Vents. These are both above and below water. They are crevasses which extend into darkness. No exploration of them has been successful (no one has entered the crevasse and survived). As such it is considered best to keep ones distance. However there is a benefit to them. When a True casts a spell near them they draw on the ambient Mana which is emanating out of them. From the Vent itself, all within 10 paces (above and to the sides) have 1D-3 Mana provided for each stage of the spell which is cast. The final impressive adaptation is the use of coral. True here almost all learn spells to grow and manipulate coral, a knowledge learned by the path of The Shallows. This coral is grown from nearby reefs and grown over the land. Using magic they then

smooth and shape the coral as a road to a city. It then is used in a number of ways. First it is used as a road system between towns and cities. In the road system is a tube shaped of coral. It runs salt water to all towns and cities where large fountain pools of fresh fish are kept. This is used for food supply for the towns without a strong number of fishermen. There are separate pools which siphon off salt water. They are then pumped through a series of alchemical devices to produce fresh drinkable water. This is one of the ways that Alchemists have gained acceptance by the True. This feat alone makes a good Alchemist a necessity in every city. Lastly paths are grown to every home. The road itself is grown up into a house built of coral. Alchemy pumps sea water and small plant or animal life to keep the coral healthy through out the walls of the house. In this way the Kingdom of LessVa is self sufficient. The only stone buildings are larger governmental offices, some rooms for magic instruction (for safety) and lastly walls around the luckier settlements.

The Hool These diminutive people are a subrace, but are not playable. They should not be deemed playable as they are not particularly interested in the outside world. The most likely reason for them to work with others is often that the ones they are working with are of Less’Va. They have colored bodies (mostly Blue and Orange) which appear to have faded. Their legs and arms are small in diameter. They possess a small stub of a tail which, when full grown, extends 4” from the pelvic bone. They have three toed feet with webbing between the toes. Their hands have three long fingers and an opposable thumb, all with webbing. Their back has some fairly floppy fins which constantly flow underwater, and are a point of pride for many Hool (this appears similar to a the fin of a beta). The Hool have no neck, but a large bug eyed guppy head grows forward out of the torso, with the top of the head and fin rising about a foot above the shoulder blades. Their eyes are most akin to that of a chameleons, and are at a level (when fully grown) that one and look over their shoulder. This allows them to look in two different directions at once. Stat Block:
Race Size Numbers Habitat Lifespan Defenses Temperament Life Strength Agility Intelligence Endurance Movement Morale Hool Weight 4' - 4'6" Numbers Sh 3-6 Habitat Sh 20% 500-2000 yrs Magic Armor Cautious Reclusive 40 50 70 60 70 w30, s70 80 80 60 100 80 100 w50, s120 110 100lbs Dps 5-8 Dps 10%

Numbers Habitat

PB 2-8 PB 15%

Honorable

(Note: Sh = Shallow Waters of 30 feet deep; Dps = Depths of 31+ feet; PB=Pearl Beds) Culture: The Hool are a peaceful and reclusive race. They will not harm another without necessity. They have seen themselves as the rightful owners of the seas around the Islands of Less’Va. They had little use for the land above water. This is why so much time had passed prior to meeting the founders of Less’Va. After a few rough times with communication the Hool felt it would be acceptable to let the new Air Men stay on the islands. Magic is not the same for them as for the surface dwellers. They do not use Alchemy at all. The aquatic setting is not compatible for Alchemical Mixtures. They do use artifacts and have True. The True often train in the shallows. This way they can

compare differences of magic both under water and above the surface. The Hool have perfected a pair of paths of magic. The first path is called The Shallows, and the second is The Depths. The Shallows have been openly taught to the Kingdom of Less’Va. The Depths is considered to be sacred, and not permitted to be taught to outsiders. After the Severance, the Hool were embroiled in a vicious war. The Kingdom of Less’Va came to the aid of the Hool and drove the Jlull West into the Ocean of Felderass. This cemented the acceptance of the Kingdom of Less’Va and led to the current trade of far reaching sunken treasures being gifted to Less’Va. The Hool in combat favor Spears. These are made of materials from below the water. Often the spears, are passed down from one generation to the next. Since establishing contact with the Kingdom of Less’Va, there have been a number of Hool learning how to implement short thrusting blades. Often blades will of metal are practiced with on land, while shell or bone based blades are made underwater. History: Long ago Glulja, the great Ooram (K’Grell Nat’Theth to those of Superius) felt a great hunger. He swam about the oceans consuming all he could. He consumed those above and below without regard for importance. After thousands of years Hoolnya, became tired of living in the belly of Ooram. She gathered anyone who had survived and began to organize them how to act, how to look, and how to fight. Hoolnya led them to claw their way out from the inside. This angered Ooram who sped as far as he could trying to find a way to get rid of those in his belly. In a blind rage he leapt from the oceans and crashed his body against the rocks of an island chain (now the Isles of Less’Va; and specifically located at the Ooramic Ribs). This killed him and freed those inside. The survivors followed Hoolnya and became the Hool. This may or may not actually be the creation of the Hool but it is all they are sharing with the kingdom. They do not speak about the origins of the current empire (it is, in fact, the only empire of the Hool ever to exist). They simply say “We are and will be.” They do not remember the empire which once lived on the Isles of Less’Va. They do however state that were that people alive they be a force Glulja would not be able to withstand (it is rumored that the Hool have an ancient weapon of the lost people of Less’Va). The Hool have not made it known, but the landing of the Less’Vans happened to be watched by the Hool. They were silently observing for years. The first contact with the Less’Vans was not planned and it has actually proven to make the Hool like the Less’Vans more. It proved that peace was the paramount concern of the Less’Vans. When the Jlull were tainted, the Hool tried to help their brethren. Sadly the Jlull were unable to be controlled and became a furious bloodthirsty race of their own. The Hool were afraid they would be overrun, however the Less’Vans came to their aid and this proved to the Hool their value. During this war, the Hool discovered from some joint attacks about the Felinor’s plight. The Hool gathered and the Matriarch decided there was no choice but to help the Less’Vans. The Matriarch and her aids determined that collecting resources and information about the original homes of the Less’Vans would be most helpful. The Hool began gathering the wreckage of ships, and to hide the fact that they wished to aid the Felinor, they began to trade with Less’Va. The Hool often trade unfairly (in the favor of the Less’Vans) or they risk the wrath of the Matriarch.

Government: The Matriarch is a hereditary position. It passes from mother to oldest surviving daughter. There is no ceremony and is done in secret. There are a small contingent of Blood Guards, Hool who forsake all life which does not further the protection of the Matriarch. The Blood Guards seek to become the most physically impressive Hool they can be, they are, after all the male concubines of the Matriarch. All Blood Guard have skills in 1 melee weapon at 90+, 3 other weapons at 80+, and have Mind over Matter at 80+. The Matriarch is not monogamous, unlike the rest of the race. Beneath the Matriarch are Word Tenders. These are equivalent to Governors of other kingdoms. Their power is absolute in their settlement(s). All Word Tenders happen to learn at least 1 melee weapon at 80+. The also know Law: Hool at 90+. They are considered prized to the Matriarch. Those among them lucky enough may be escalated to the Blood Guards and to win a chance to produce offspring of the Matriarch.

The Jlull The Jlull are a vicious degenerate race. They are shorter, stockier, and more deadly than a Hool. They cannot be trusted and cannot be permitted to live, however the Hool and the Isles of Less’Va have been unsuccessful at eradicating them. The diminutive Jlull are a throw back to an earlier form of the Hool. They are all deep Purple or Black. Their arms and legs are shorter, as are the fingers. They have less webbing which makes swimming more difficult for them. They do however have long talons on their toes and hands which are as hard as ivory. Their head is in the same shape of a Dragon Eels head. They have a long tail (about 2 feet) which has a bottom fin and a top fin which runs up their back which is about 6” tall.

Stat Block:
Race Size Numbers Habitat Lifespan Defenses Temperament Life Strength Agility Intelligence Endurance Movement Morale Claws Bite 3'-3'6" Sh 2-6 Sh 10% Jlull Weight Numbers Habitat 100-500 yrs Natural Weapons Armor Violent Gluttonous 65 75 60 40 80 w40, s60 60 2D+2 5D+6 100 100 80 70 120 w60, s100 75 130lbs Dps 4-10 Dps 25%

Hedonistic

(Note: Sh = Shallow Waters of 30 feet deep; Dps = Depths of 31+ feet)

Culture: There isn’t much culture left to the Jlull. They tend to think only with their stomach. They tend to eat any animal they can find, but they avoid plants (due to their very real fear of alchemical components). The Jlull prefer Hool flesh. They can smell the presence of a Hool underwater for 20 miles (30 miles above water). The Jlull also have a distant memory of a great Ooram which they hate. There is a belief in what little culture there is among the Jlull that consuming Ooram flesh will grant them eternal life. The strongest and most ruthless leads them. They tend to organize into gangs prior to fighting over leadership. It is not just the leader of the gang fighting, but the whole gang. Every time there is a change in leadership packs have internal wars which heavy losses on both sides. Hool take the critical failure effect of any alchemical mixture or reagent which touches them. They cannot cast magic nor can they stand the feeling of Mana. When within 5 paces of a Mana Vein they take -10 to all skills. When within 20 paces of a Mana Pearl Bed they take a -30 to all skills. It feels, to them, as if their skin is crawling, muscles are pulling, and the moisture of their skin forces its way out (in very uncomfortable ways). Needless to say, they find it mildly unpleasant. They do not have much spoken communication. The Hool themselves recognize syllables but have commented that the use is vastly incorrect, and that they cannot understand what is being said. The Jlull do not live in constructed homes, but flourish in a deep dark crevasse between the westernmost islands. This crevasse is lined with thick seaweed which seems to allow only the Jlull to pass. The area around it is vastly colder which seems to not affect the Jlull, but the Hool feel it painfully. There is no true governmental structure. They are gangs who lead with might that share number of ideas. The Hool believe they share one soul, which explains their linguistic oddity. The Kingdom of Less’Va however has theories about a single intelligence shared by all of the Jlull. Neither theory is correct however. History: The Jlull were tainted by the Mhirrin. A large band of Hool had taken up residence in the Western bay. During what Superius calls the Age of Cataclysms a portal to Axterath opened under the sea. This portal is considered to have been a mistake as it tore the ground asunder near it creating the crevasse. The Mhirrin which leaked through twisted the area and eventually corrupted something which had not been found. Deep in the crevasse there is a large crystalline shard. During the portal’s time being open it began to absorb Mhirrin. At this point the near six foot diameter shard emanates the energies of the Mhirrin throughout the cavernous crevasse. Since that time the Jlull heard the emanations of a great being, which claimed to be the father of Glulja (it was actually a Grahgon lord but I won’t tell the Jlull if you don’t). He told the Jlull he would grant them a boon if they would aid him in restoring the Jlull to their rightful place in the world. The Jlull agreed and began to openly accept the Mhirrin. Their task is simple. The Ribs of Glulja are on a spot which could have a portal opened to Axterath. The Jlull were told by the father of Glulja that if they secured the ribs, and placed the Mhirrin Shard there, Glulja’s father could come back, and reward

the Jlull. Mind you, scholars find this idea completely irrational, but those few who have survived deep forays into the depths of the Jlull know that rational thought is not their strong suit. When the Jlull first began attacking the Hool, the Hool were unable to fight back. The Jlull where quick and fast in their raids, which lead to a large amount of grappling, ending an Hoolian meal. During a trading expedition between a trio of NelVan from Less’Va and some Hool, the Jlull attacked. One of the NelVan was an alchemist who was unfortunate enough to begin being bitten. In his desperate attempt to escape he thrust a vial into the mouth of the Jlull. The Jlull immediately began to vomit, have seizures, and have the insides of his mouth blister from burning. The other Jlull panicked and fled. As the joint group recovered, they congratulated the NelVan about his act. The NelVan was highly upset however. His hand had been ripped from his body, and his only vial of Salve was missing. He bled to death at the spot. Both his body and that of the dead Jlull were taken to the nearest city where alchemists examined what happened and found about the weakness of the Jlull. The Jlull believe, oddly enough, that one day a great leader will come to them and lead them to glory against both the Hool and their allies, the Kingdom of Less’Va. They do not believe that they will have this leader rise from within the Jlull. Jlull believe this but do not have the mental ability to explain why (this is a command which was programmed into them by the Grahgon lord who posed as the father of Glulja). There is no doubt that should the enemies of the Jlull learn this, the efforts would be redoubled to ensure the outer world could not communicate.

Aquatic
Dominai
Rating: 890/1750 Size/Weight: 3-10’; 40-380lbs Number: Solitary Habitat: The Depths Life Span: Unknown Defenses: Armor (GF:20) Attacks: 8 Slams (3D) or Constrict (20-40D) Temperament: Aggressive Life: 100/400 Endurance: Strength: 100/400 Movement(land): Agility: 20/60 Movement(water): Intellect: 30/50 Morale: Monster

100/200 20/40 50/100 20/50

General Description When the Hool were alone the Alshu were in great number, and sought after for food. The eight tentacled beings were a pale turquoise color with small beaks. They would flee instead of fighting. No bigger than a Hool, they could not defend themselves against a well equipped Hool. Yet when the Mhirrin came these soft beings were affected. The voice of Glulja whispered to them and warped them. No more do the Alshu exist. The Dominai are their heirs. They now are a deep purple, with thick plates of chitin growing out of their bodies. The beaks are lined with snaggled fangs. Six eyes have forms on the central body mass which glow orange in the murky depths, giving 360 degree sight. Behavior Dominai are hunters of everything, including themselves. They will try to ambush prey. When they do they will lash out with their tentacles to slam opponents. Every arm that hits makes a strength check minus the opponents strength (half the value if the target is not aquatic or if they are surprised). A success means the tentacle has latched on. If two more tentacles hit a target the Dominai will constrict it’s following round. When it does, the target takes 5D per tentacle, without adjustment. The Dominai uses its massive strength to rend it’s opponent The Dominai can also travel on land for one hour. They are known to sneak into settlements and try to constrict sleeping people. Out of water all of their damage is halved. If they have been out of water over an hour, every 10 seconds past this deal 1D to the Dominai as their body loses moisture. Habitat The Habitat the Dominai prefer is unknown. They aren’t talking and none have been found at rest. Some even theorize they do not rest. Furthermore no young Dominai have ever been sighted. As such it is theorized they can no longer reproduce and may be unable to die from old age.

Jlullic Sword Nose
Rating: 380/510 Size/Weight: 2-3’; 20-40lbs Number: 2-12 Habitat: Between the Depths and the Shallows Life Span: 5 years Defenses: none Attacks: Skewer with Sword Nose (2D) Temperament: Aggressive Life: 40/60 Endurance: Strength: 70/80 Movement(land): Agility: 80/100 Movement(water): Intellect: 10/20 Morale:

Monster

60/70 n/a 40/80 60/100

General Description The sword nose is not remembered from before the arrival of the Mhirrin. Yet not long after it arrived, these strange fish appeared. They are sleek and black. They have skin like an eel and breath through gils. Their nose is a long sharp ivory blade. They use this to stab prey and kill those near them before eating the flesh. Behavior Jlullic Sword Noses are highly aggressive. They often congregate near the Crevasse. They are seemingly completely subservient to the Jlull. Many Jlull raids on the Hool in the depths are done with a school of the Jlullic Horn Nose.

Less’Van Mollusk
Size/Weight: 2” long; less than 1 oz Number: 1-100 Habitat: The shallows on the shore in the Mana Pearl Beds

Animal

General Description Nothing is more indicative of the Less’Van existence than the Less’Van Mollusk. These small pseudo pods have shells which change as they age due to the very magic they absorb. The coloration of the shell happens naturally. The actual creature inside is a pale green or sage. The magical nature seems to repel the natural predators of such things. Some believe that the creation of new shells can be perpetuated by painstaking transplanting the ‘slug’ from inside the shell to a none-magical shell. The Kingdom does not sanction this and would likely punish those caught doing it heftily. Spoils Mana Pearls can often be found near these, and the very shell of the slug is a reward.

Lover’s Fan
Size/Weight: 1-3’ Long; .5-1lbs Number: 2-15 in a Host Habitat: Shallows

Animal

General Description These beautiful flat fish are some of the most friendly beings in the Shallows. They have flat, flowing bodies which have varied patterns and bright colors on them. They possess a long tail which trails behind them. They love to play with other fish and with beings who enter the shallows. If allowed to, one will mouth someone. If the person tastes good to the Fan, they will seem to retrieve various shiney objects in the area. They graze off of plat life in the shallows.

Ooram
Rating: 8105/13,670 Size/Weight: 1,500’ Long/250 Tons Number: 2-6 Habitat: The Ocean around Less’Va Life Span: Unknown Defenses: Crown: GF 5, PF 100; Flesh PF 5 Attacks: Ram (20D blunt) Temperament: Passive Life: 5,000/10,000 Strength: 2,500/3,000 Agility: 70/90 Intellect: 35/50

Animal

Endurance: Movement(land): Movement(water): Morale:

80/90 n/a 120/220 80/100

General Description The Ooram is a N’Grell Nar’Theth in appearance but only half the size. They have long sleek stripes of fluorescent colors which range from yellow to green to blue. They glow in the depths of the ocean and can sometimes be seen in the mists when they breach the surface. Behavior Unlike their greater cousins, the Ooram, do not bite. Instead they circle to gain speed and ram their target. This causes massive trauma. There are tales of ships being rammed by one which entered one side and exited the other, leaving two holes in the ship. No one can confirm this but the few battles seen between the Ooram and other terrifying beasts by the Hool, suggest it would be founded in truth. The Ooram have been known to be somewhat playful with smaller unmasted ships. Some folks have reported smaller Ooram playfull capsizing a boat and then pushing the occupants and their boat to the Shallows. Furthermore, it seems they have a love for the Gelling. Multiple Gelling have reported tales of battles with Jlull or Dominai under water which would have meant death, until an Ooram nearby arrived and drove off or killed the attackers. Afterwards they have always reported the Ooram either taking the

Gelling to the Shallows or ensuring they reach a friendly Hool settlement. The Hool cannot explain it as such interaction never occurred before the Gelling arrived. Habitat The homes of the Ooram have never been found, however it is known that near Ribs of Glulja Ooram can be seen making eery calls in the night. Some have also noted that many Ooram push dead Ooram into the shallows here. Many great bones of the Ooram can be found in the shallows. The Hool consider this a sign of the true essence of the Ribs of Glulja.

Ooric Mollusk
Rating: 2430/12,330 Size/Weight: 6’ and up; 300lbs and up Number: Solitary Habitat: Depths; Submersed Caverns Life Span: Unknown Defenses: Shell (GF:20; PF:100); Blood Mist Attacks: Pseudo Pod Slam (5D+10) Temperament: Passive Life: 1,000/10,000 Strength: 500/800 Agility: 20/100 Intellect: 10/20

Animal

Endurance: Movement(land): Movement(water): Morale:

700/1200 n/a 10/10 10/20

General Description These Great Mollusks are rare, and have been spotted only in the depths. They are great beasts with other small sea life encrusted on their great spined shell. They really are only preyed upon by the Ooram. However since most live in deep submerged caverns this is atypical. Behavior They will not attack. They will try to flee. If they get cornered they begin to lash their massive pseudo pod at enemies. To escape the Ooric Mollusk will shoot out a Bloody Mist. This sickly blue slime is actual Blood from the beast. As soon as it is used all attempts to hit, target, or detect the Mollusk get -10. The Mollusk, based on how scared it is can expend more blood into the water. This is at a rate of 2 Life points being taken to give a further -1. The blood will not dissipate for 10 seconds, and for every 20 Life points spent, it will stay an extra 3 seconds. Creatures movement speeds decrease by 50% if they are in a cloud that gives -50 or higher. Even more terrifying is that at 80% the character will begin to ingest the blood, which quickly fills lungs and will suffocate an adventurer. If the Mollusk is scared it will often pull into its shell first. At this point it is impossible to miss with a touch or melee strike, but one must make a strength roll and add the damage of their weapon to break the PF. If they don’t, the weapon bounces off. If this succeeds the Mollusk will either fight if cornered, try to flee, or Mist.

Spoils The Mollusk is known to collect debris. As such any number of treasure from ships can be found. Sometimes, Hoolian treasures can be found, which can make a great friend of the Hool if returned to them.

Poorou Fish
Size/Weight: 6-18”; .5-2lbs Number: 12-36 in a school Habitat: Tropical Shallows

Animal

General Description The Poorou is the most varied and simple fish of the Less’Van Isles. They are often between 6” and 18”, weighing 8oz to 2lbs. The fish tends to stay in the shallows, and are often herded by the Hool in their cities. Pourou vary in color, but are always brightly colored. Three varieties exist, striped, spotted and solid. Each variety can mate with each other and are known to produce some truly magnificent color combinations when proper breeding occurs. They are also the main protein source on islands. Many of the public fountains in Less’Va have schools of Poorou fish. They tend to eat various small sea creatures which most people cannot see.

Skimmer
Size/Weight: 1-3’ Long; 2-8lbs Number: 2-8 in a Family Habitat: Shallows

Animal

General Description These small green lizards are favorite pets of the people of Less’Va. They are green and scaled with eyes which appear to be gemstones (Saphire and Emerald being most common). They have long clawed toes which allow them to climb with a long whiplike tail. The tail has a pair of fins which dip into the water which trail elegantly behind them. Due to this and the membranes between their legs and the their bodies, they are after to scoot along the surface of the water. When they do this a pair of air sacks inflate on the sides of their belly serving as air bladders. They have a generally cuddly and fearful demeanor. As such most children in Less’Va have them as pets, or take care of one of the indigenous ones near their home.

Thick Back
Size/Weight: 3-6’ Long; 70-200lbs Number: Solitary; Mated Pair: 2-5 in a Family Habitat: Anywhere

Animal

General Description This eight legged lizard is a massive creature with a shell which is incredibly hard. It varies in color from a pale green to a pale blue. The shell itself is often close in color to the body. The shell has a PF of 50, and a GF 10. Thick Backs swim through the ocean lazily and are very docile. The only impressive quality they have is the fact that they seem almost un-phased by the Mhirrin. The Hool tell of storms of the dark energy long ago which Thick Back would lazily travel through with no reaction. Thick Backs are considered to be good luck for food supplies. Whenever they are seen on the shores of Less’Va they are napping. This is considered a sign that they have been able to eat their feel and now need to rest.

Widow’s Malice
Rating: 300/410 Size/Weight: 1-3’ Long; .5-1lbs Number: 2-15 in a Host Habitat: Shallows Life Span: 1 year Defenses: none Attacks: Sting (1D + 1D Electrical) Temperament: Aggressive Life: 40/50 Strength: 40/60 Agility: 90/100 Intellect: 10/20

Monster

Endurance: Movement(land): Movement(water): Morale:

30/50 n/a 30/50 40/60

General Description These are clear descendants of the Lover’s Fan. The color changes to that of either sand or a slate grey stone. The tail courses with electrical charge. Down the center of their body are bright red spines which stand upright when hunting and lay down when scared or passive. Behavior The Widow’s Malice is only aggressive when there are enough of them to make them think they cannot lose a fight. As soon as these lose half of their life, they will flee, leaving their Host behind. The Widow’s Malice however seems terrified of the Depths and will thrash wildly rather than go deeper in. Some scholar theorize they know of a dread terror in the ocean and want nothing to do with it.

Land
Black-Shelled Grinder
Size/Weight: 2-4’; 20-30lbs Number: 1-3 Habitat: Deep Jungle areas General Description This Large Beetle is a deep forest green. It climbs through the jungle eating vegetation. It is easily scared off and will run every time it is confronted with a threat. It is never aggressive. The Less’Van have learned that one can get the Grinder. It has a soft white meat which can be cooked with many herbs to produce a fantastic flavor. One Grinder can provide food for a few days for a family. As such some domesticate these and actually butcher and sell the meat. Animal

Blue-Beaked Pomppou Thief
Size/Weight: 1’; 5lbs Number: 6-50 in an Aery Habitat: Anywhere Pomppou fruit is found

Animal

General Description These intelligent birds are likened to Frell. While they cannot be as expressive they use tones and calls from their prestigious blue beak. Their bodies are covered in brilliant pink or red feathers. Wherever Pomppou fruit naturally occurs Aeries will be found. This is something which at first annoyed the few who attempted to farm the Pomppou because the birds jealously guard the trees. They will kill off any insect which causes damage to the plants. As such most farmers have grown to love these birds. The birds are also clever and seem to teach their own. The bird has taken the presence of the Less’Vans as a deal. They will live in areas with the fruit, and farmers will cultivate extra trees. Even more strange is the near bartering relationship between farmers and the birds. Before a farmer can harvest from a tree they have to bring Pomppou fruit with them. When they arrive they seem to barter by holding out fruit to the most beautiful bird in the Aery (seemingly the main Female) who will either then permit the farmer to pluck a fruit or demand another. Once the birds allow the farmer to pluck a fruit they will allow the farmer to continue until roughly half are left. At that point the birds will cause trouble and mischief until the farmers leave.

Cliff Leaper
Size/Weight: 4-5’ Long; 200-300lbs Number: Solitary or 2-4 in a Family Habitat: The Mountains of the Isles

Animal

General Description These broad shouldered and heavily muscled beasts are the majestic lords of the Mountains. The Cliff Leaper is covered in long golden-brown hair, and has a pair of gnarled horns which curve diagonally around the sides of their head. They have hoofed feet, which is separated into a pair of pods which can grip on either side of a precipice. These are known to climb to highest peak and bleet to the sky for hours. To disturb one leads to the leaper fleeing to another peak. Occasionally these are hunted for extra food for miners but are generally left alone. They move too quickly over too difficult of terrain to be worth hunting. Some are considering trying to catch some to raise some domesticated herds for the mines in the mountains, but this has yet to prove viable.

Snout Nosed Scavenger
Size/Weight: 2’; 25lbs Number: 2-7 in a Family Habitat: Anywhere on Less’Va

Animal

General Description This hairy beast is able to survive anywhere on Less’Va. They seem capable of eating anything they find. They are covered in a thick fur which is odd considering the climate of most of the island. They possess a hairless snout and seem to grunt through it constantly. Each foot has three toes and an opposable thumb which allows it to climb. A herd of these is domesticated in nearly every town and used as a main meat source.

Plant life
Slimeweed
Size: Number: Habitat: 1-10’ Long Unknown The Crevasse Plant

General Description Slimeweed is the Mhirrin tainted, long leaf masses which grow around the crevasse. A thick dark purple, nearing black sludge which seeps down the lengths of the sea weed. The Hool view it as aberrant; while the Jlull relish in it. Jlull will sometimes eat it prior to committing particularly heinous acts (it seems to affect them as a narcotic). Any Jlull under the effect of Slimeweed will get only half of the penalty any physical wounds would give. The roots tend to grow deep into the crevasse and actually appear as old growth tree roots.

Less’Van Coral
Size: Number: Habitat: Vast Unlimited The Shallows

Plant

General Description Less’Van Coral is a beautiful form of bright pink, blue and occasionally reddishpurple coral. Unlike other corals it does not move on it’s own but it does grow outward in a creeping manner, attracting all manner of small fish. It is porous but when compacted, using the Path of the Shallows, the coral becomes smooth like polished stone. This coral can still live above the surface as long as fresh sea water is pumped through it.

Less’Van Rockvine
Rating: 2,200+ Size/Weight: No more than 1 square league Number: 1 Habitat: Mountains of Less’Va Life Span: Unknown; presumed to match that of the mainland variety Defenses: Stone-like body (PF: 40; GF: 15) Attacks: Enzymes Temperament: Unknown Life: 1,000 – 5,000 (100 per Pod) Strength: 800 Agility: 80

Animal

Description The Less’Van Rockvine is only identified as such in it’s similar style of existence. They are a light pink color and marbled. This allows them to draw colorful birds to preen on them. They have the same lifecycle as the normal variety, yet they do have a phase (roughly one month a year) in which it goes completely dormant. This has yet to be explained but has allowed a number of hapless travelers to escape certain doom. The pods look like Pomppou Fruit, in fact, a number of the few wild Pomppou trees grow on or between the vines of the Less’Van Rockvines. Their fake Pomppou Pods have an enzyme that forces an END roll with a -50 penalty. This will make a man sleep for 1-10 days. During this time, the nearest vine literally splits open and will constrict the target. This vine will, after covering a person, being growing through them via the mouth or naval cavity. At this point the vine itself secretes enzymes (when properly gathered a skilled alchemist may find use for such a thing, but no one has survived an attempt).

Pall’Ushan Peet
Size: Number: Habitat: .5” tall; spreads are as vast as 20’ in diameter Varies based on marshland Tor’Gramjal’s Fenn 35%

Plant

General Description This material is amazingly resilient to fire. It is incapable of burning and it has the smell of rotting wood. The peet itself grows over the few areas of the Fenn left and is known to often float above the deepest, darkest parts of the Fenn. It is rumored to be a vastly sought after food for Jlull, and the creatures can smell it from miles away. This is unknown to be true or not but is often all the deterrent necessary for people to carry it around in air-tight containers.

Tal’Ramian Meadow Grass
Size: Number: Habitat: 1-5’ tall; .5-3” diameter Root Pods of 3-12 stalks Tal’Ram Meadows 50%

Plant

General Description Tal’Ramian Meadow Grass is not as much grass as it is a thick and resilient tube of thick almost stone like fibers. These tubes have a thin sheath of leafy material on the outside. Once shucked, the tube can be chewed on. The tube itself has a sweet flavor and is ground down into a granule for use in cooking. People walking will chew on pieces of Tal’Ramian Meadow Grass for energy or just a pleasant taste. Inside the tube is a hollow center with a juice inside. This juice is sweet and has the consistency of water. It is called Grass Drip. Most people drink it for pleasure. Some soldier however, on long patrols when short on drinking water will rely on it. Each stalk contains 2-4 oz of Grass Drip, and the bulb for the roots containing 8-10oz.

Pomppou Fruit
Size: Number: Habitat: 6”-1’ Diameter Strains = 3-30 Pomppou Fruit Kingdom of Less’Va 60%

Plant

General Description These orb shaped bright orange to red colored fruits are one of the favorite sweets of the locals. These fruit have a hard shell. Once cracked and broken open juicy fleshy matter is found. It is a deep sweetness, similar to that of a pomegranate. These are often traded as a valuable fruit as it is very strongly affected by the weather. The more stormy the islands are in a year, the better the Pomppou yields. Most peculiarly these trees have been found growing wild on The Breakers. The rest of the islands have had most of the ideal lands for growing them claimed. In these areas the orchards are jealously guarded. Some of the Kingdom wish desperately to acquire the Eastern side of Tal’Ram in an effort to create massive orchards.

Races
Felinor (variant)
Stats: See main entry in Continent Superius page 181 Soul Bonding Adjustment When the islands were found it became clear that the Felinor must move swiftly. The collective group gathered to perform a ritual which sealed their soul bond to the bounds of the island chain. This has provided a simple fix, their soul bond has not yet been known to manifest outside of the islands. This ensures they may remain isolated but does not consign the majority of Felinor to death. However it has been considered that the enchantment may unweave itself. This would lead to the youngest generation finding a troubled existence and would potentially lead them to leave the island, or face a most torturous fate. (being)

Hool
Rating: 470+Weapon/spell+ Size/Weight: 4’-4’6”, 100lbs Number: Shallows 3-6; Deeps 5-8; Pearl Beds 2-8 Habitat: Shallows 20%; Deeps 10%; Pearl Beds 15% Life Span: 500-2000 yrs Defenses: Magic, Armor Attacks: Magic, Weapons Temperament: Reclusive and Cautious; Honorable and Fair Life: 40/80 Endurance: Strength: 50/60 Movement(land): Agility: 70/100 Movement(water): Intellect: 60/80 Morale:

(being)

70/100 30/50 70/120 80/110

General Description These diminutive people are a subrace, but are not playable. They should not be deemed playable as they are not particularly interested in the outside world. The most likely reason for them to work with others is often that the ones they are working with are of Less’Va. They have colored bodies (mostly Blue and Orange) which appear to have faded. Their legs and arms are small in diameter. They possess a small stub of a tail which, when full grown, extends 4” from the pelvic bone. They have three toed feet with webbing between the toes. Their hands have three long fingers and an opposable thumb, all with webbing. Their back has some fairly floppy fins which constantly flow underwater, and are a point of pride for many Hool (this appears similar to a the fin of a beta). The Hool have no neck, but a large bug eyed guppy head grows forward out of the torso, with the top of the head and fin rising about a foot above the shoulder blades. Their eyes are most akin to that of a chameleons, and are at a level (when fully grown) that one and look over their shoulder. This allows them to look in two different directions at once.

History in Brief Long ago Glulja, the great Ooram (K’Grell Nat’Theth to those of Superius) felt a great hunger. He swam about the oceans consuming all he could. He consumed those above and below without regard for importance. After thousands of years Hoolnya, became tired of living in the belly of Ooram. She gathered anyone who had survived and began to organize them how to act, how to look, and how to fight. Hoolnya led them to claw their way out from the inside. This angered Ooram who sped as far as he could trying to find a way to get rid of those in his belly. In a blind rage he leapt from the oceans and crashed his body against the rocks of an island chain (now the Isles of Less’Va; and specifically located at the Ooramic Ribs). This killed him and freed those inside. The survivors followed Hoolnya and became the Hool. This may or may not actually be the creation of the Hool but it is all they are sharing with the kingdom. They do not speak about the origins of the current empire (it is, in fact, the only empire of the Hool ever to exist). They simply say “We are and will be.” They do not remember the empire which once lived on the Isles of Less’Va. They do however state that were that people alive they be a force Glulja would not be able to withstand (it is rumored that the Hool have an ancient weapon of the lost people of Less’Va). The Hool have not made it known, but the landing of the Less’Vans happened to be watched by the Hool. They were silently observing for years. The first contact with the Less’Vans was not planned and it has actually proven to make the Hool like the Less’Vans more. It proved that peace was the paramount concern of the Less’Vans. When the Jlull were tainted, the Hool tried to help their brethren. Sadly the Jlull were unable to be controlled and became a furious bloodthirsty race of their own. The Hool were afraid they would be overrun, however the Less’Vans came to their aid and this proved to the Hool their value. During this war, the Hool discovered from some joint attacks about the Felinor’s plight. The Hool gathered and the Matriarch decided there was no choice but to help the Less’Vans. The Matriarch and her aids determined that collecting resources and information about the original homes of the Less’Vans would be most helpful. The Hool began gathering the wreckage of ships, and to hide the fact that they wished to aid the Felinor, they began to trade with Less’Va. The Hool often trade unfairly (in the favor of the Less’Vans) or they risk the wrath of the Matriarch. Culture and Beliefs The Hool are a peaceful and reclusive race. They will not harm another without necessity. They have seen themselves as the rightful owners of the seas around the Islands of Less’Va. They had little use for the land above water. This is why so much time had passed prior to meeting the founders of Less’Va. After a few rough times with communication the Hool felt it would be acceptable to let the new Air Men stay on the islands. Magic is not the same for them as for the surface dwellers. They do not use Alchemy at all. The aquatic setting is not compatible for Alchemical Mixtures. They do use artifacts and have True. The True often train in the shallows. This way they can compare differences of magic both under water and above the surface. The Hool have perfected a pair of paths of magic. The first path is called The Shallows, and the second

is The Depths. The Shallows have been openly taught to the Kingdom of Less’Va. The Depths is considered to be sacred, and not permitted to be taught to outsiders. After the Severance, the Hool were embroiled in a vicious war. The Kingdom of Less’Va came to the aid of the Hool and drove the Jlull West into the Ocean of Felderass. This cemented the acceptance of the Kingdom of Less’Va and led to the current trade of far reaching sunken treasures being gifted to Less’Va. The Hool in combat favor Spears. These are made of materials from below the water. Often the spears, are passed down from one generation to the next. Since establishing contact with the Kingdom of Less’Va, there have been a number of Hool learning how to implement short thrusting blades. Often blades will of metal are practiced with on land, while shell or bone based blades are made underwater. Government The Matriarch is a hereditary position. It passes from mother to oldest surviving daughter. There is no ceremony and is done in secret. There are a small contingent of Blood Guards, Hool who forsake all life which does not further the protection of the Matriarch. The Blood Guards seek to become the most physically impressive Hool they can be, they are, after all the male concubines of the Matriarch. All Blood Guard have skills in 1 melee weapon at 90+, 3 other weapons at 80+, and have Mind over Matter at 80+. The Matriarch is not monogamous, unlike the rest of the race. Beneath the Matriarch are Word Tenders. These are equivalent to Governors of other kingdoms. Their power is absolute in their settlement(s). All Word Tenders happen to learn at least 1 melee weapon at 80+. The also know Law: Hool at 90+. They are considered prized to the Matriarch. Those among them lucky enough may be escalated to the Blood Guards and to win a chance to produce offspring of the Matriarch. Language The Hoolian language is guttural and can only be spoken underwater. It uses small sacs at their neck to fill with water and emit various visual and physical effects in the water (swirls, bubbles, waves, etc). This makes it only possible for none-Hool to read it. They are incapable of speaking Hool. Habitat The Hool prefer to sculpt buildings out of living coral. They are often shaped into a cone which spirals as it rises. This allows for water to pass over them with less resistance while providing some shelter from the currents. They tend to build on the gently sloping areas of the islands but attempt to stay a good distance (a mile or so) from any Mana Pearl Bed in an effort to show proper respect. They will grow various underwater plants which are eaten in the lower slopes and the higher slopes depending on how much light they need. This entire lay out has been described by many Less’Vans as pleasant to visit. Spoils Hool do not carry large packs. Often they travel with a Poor to Average short sword, and an Average to Good quality spear with some light armor. Most (75%) also

carry 1-5 Staropha Shells. 20% carry 1-2 Torbolda Shells as well. 5% will be carrying the previous ones as well a single Bollus (90%) or Puritos (10%).

Jlull
Rating: 499+ Size/Weight: 3’-3’6”, 130lbs Number: Shallows 2-6; Deeps 4-10 Habitat: Shallows 10%; Deeps 25% Life Span: 100-500 years Defenses: Armor Attacks: Claws (2D+2); Bite (5D+6) Temperament: Violent and Hedonistic Gluttons Life: 65/100 Endurance: Strength: 75/100 Movement(land): Agility: 60/80 Movement(water): Intellect: 40/70 Morale:

(being)

80/120 40/60 60/100 60/75

General Description The Jlull are a vicious degenerate race. They are shorter, stockier, and more deadly than a Hool. They cannot be trusted and cannot be permitted to live, however the Hool and the Isles of Less’Va have been unsuccessful at eradicating them. The diminutive Jlull are a throw back to an earlier form of the Hool. They are all deep Purple or Black. Their arms and legs are shorter, as are the fingers. They have less webbing which makes swimming more difficult for them. They do however have long talons on their toes and hands which are as hard as ivory. Their head is in the same shape of a Dragon Eels head. They have a long tail (about 2 feet) which has a bottom fin and a top fin which runs up their back which is about 6” tall.

History in Brief The Jlull were tainted by the Mhirrin. A large band of Hool had taken up residence in the Western bay. During what Superius calls the Age of Cataclysms a portal to Axterath opened under the sea. This portal is considered to have been a mistake as it tore the ground asunder near it creating the crevasse.

The Mhirrin which leaked through twisted the area and eventually corrupted something which had not been found. Deep in the crevasse there is a large crystalline shard. During the portal’s time being open it began to absorb Mhirrin. At this point the near six foot diameter shard emanates the energies of the Mhirrin throughout the cavernous crevasse. Since that time the Jlull heard the emanations of a great being, which claimed to be the father of Glulja (it was actually a Grahgon lord but I won’t tell the Jlull if you don’t). He told the Jlull he would grant them a boon if they would aid him in restoring the Jlull to their rightful place in the world. The Jlull agreed and began to openly accept the Mhirrin. Their task is simple. The Ribs of Glulja are on a spot which could have a portal opened to Axterath. The Jlull were told by the father of Glulja that if they secured the ribs, and placed the Mhirrin Shard there, Glulja’s father could come back, and reward the Jlull. Mind you, scholars find this idea completely irrational, but those few who have survived deep forays into the depths of the Jlull know that rational thought is not their strong suit. When the Jlull first began attacking the Hool, the Hool were unable to fight back. The Jlull where quick and fast in their raids, which lead to a large amount of grappling, ending an Hoolian meal. During a trading expedition between a trio of NelVan from Less’Va and some Hool, the Jlull attacked. One of the NelVan was an alchemist who was unfortunate enough to begin being bitten. In his desperate attempt to escape he thrust a vial into the mouth of the Jlull. The Jlull immediately began to vomit, have seizures, and have the insides of his mouth blister from burning. The other Jlull panicked and fled. As the joint group recovered, they congratulated the NelVan about his act. The NelVan was highly upset however. His hand had been ripped from his body, and his only vial of Salve was missing. He bled to death at the spot. Both his body and that of the dead Jlull were taken to the nearest city where alchemists examined what happened and found about the weakness of the Jlull. The Jlull believe, oddly enough, that one day a great leader will come to them and lead them to glory against both the Hool and their allies, the Kingdom of Less’Va. They do not believe that they will have this leader rise from within the Jlull. Jlull believe this but do not have the mental ability to explain why (this is a command which was programmed into them by the Grahgon lord who posed as the father of Glulja). There is no doubt that should the enemies of the Jlull learn this, the efforts would be redoubled to ensure the outer world could not communicate. Culture and Beliefs There isn’t much culture left to the Jlull. They tend to think only with their stomach. They tend to eat any animal they can find, but they avoid plants (due to their very real fear of alchemical components). The Jlull prefer Hool flesh. They can smell the presence of a Hool underwater for 20 miles (30 miles above water). The Jlull also have a distant memory of a great Ooram which they hate. There is a belief in what little culture there is among the Jlull that consuming Ooram flesh will grant them eternal life. The strongest and most ruthless leads them. They tend to organize into gangs prior to fighting over leadership. It is not just the leader of the gang fighting, but the whole gang. Every time there is a change in leadership packs have internal wars which heavy losses on both sides.

Hool take the critical failure effect of any alchemical mixture or reagent which touches them. They cannot cast magic nor can they stand the feeling of Mana. When within 5 paces of a Mana Vein they take -10 to all skills. When within 20 paces of a Mana Pearl Bed they take a -30 to all skills. It feels, to them, as if their skin is crawling, muscles are pulling, and the moisture of their skin forces its way out (in very uncomfortable ways). Needless to say, they find it mildly unpleasant. Government There is no true governmental structure. They are gangs who lead with might that share number of ideas. The Hool believe they share one soul, which explains their linguistic oddity. The Kingdom of Less’Va however has theories about a single intelligence shared by all of the Jlull. Neither theory is correct however. Language They do not have much spoken communication. The Hool themselves recognize syllables but have commented that the use is vastly incorrect, and that they cannot understand what is being said. Habitat The Jlull do not live in constructed homes, but flourish in a deep dark crevasse between the westernmost islands. This crevasse is lined with thick seaweed which seems to allow only the Jlull to pass. The area around it is vastly colder which seems to not affect the Jlull, but the Hool feel it painfully. Spoils Hool often do not have treasure. They will often wear Poo quality armor. They occasionally (40%) also have a random assortment of gear from a recent raid (determined randomly or at the GM’s discretion).