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Put a safe, durable object in the middle of the circle. The object of the game is to try and have other people touch the object, by pulling, pushing, etc, but the circular link cannot be broken. If a person touches the object in the center of the circle, he or she is out of the game. The game is over when there is only one person left. Note: This ―elimination‖ aspect of this game may not be ideal in terms of inclusivity and allowing people to play longer. Variations include: having those who touched the object leave the first amoeba, but start to form a second amoeba. You get negative points in the second amoeba by touching the object in the center. This means one amoeba is shrinking while the second one is growing. The end of the game is when there is only one person left in the one amoeba, and everyone else moving around in the second amoeba. First Impressions Game This is a fun game that involves writing your first impression of someone you meet. If some people already know each other, that‘s fine too — people can simply write some nice, encouraging words or adjectives to describe each other. This works well as an icebreaker for meetings, when there are new people present, or when people don‘t know each other well. It can be entertaining as a party game, too. To set up First Impressions, pass out the large sheets of paper and writing utensils. Have each person write their name on the top of a sheet of paper. Tape each person‘s sheet to their back so that they can‘t see it. Instruct everyone to mingle with each other and to converse. Tell everyone to say hello and to introduce each other for a few moments. After a minute or so, ask each person to write an adjective (their ―first impression‖ of the person they just spoke with) on each other‘s papers. Then have each person continue mingling with new people, repeating the process. After 10-20 minutes (depending on how large your group is and how long you want this activity to run), each person should have several adjectives and descriptive words listed on their backs. Go around the room and introduce each other, reading the words writen on your neighbor‘s paper. This should be pretty humorous, and if people did this activity correctly, there should be lots of kind things said about each other. Important note: instruct everyone to write nice (or encouraging) words ONLY! Do not allow any mean, rude, or critical words to be written. For example, one can write words such as ―beautiful smile,‖ ―great sense of humor,‖ ―smart and witty personality,‖ ―gifted listener,‖ etc.
Autograph Bingo Autograph Bingo is a fun way to help both new acquaintances and old friends discover facts about each other. The goal of this icebreaker game is to mingle and obtain the signatures of people who have the facts listed on their bingo card. Just as regular bingo rules, once a player successfully obtains a full row (5 in a row) on his or her Bingo sheet, whether obtained horizontally, vertically, or diagonally, he or she shouts ―BINGO!‖ Setup Prepare a table with 5 rows and 5 columns (5×5), with interesting facts inside the boxes. These facts can include humorous or bizarre things. For example you can use facts such as: Speaks more than two languages Enjoys walking in thunderstorms Likes anchovies Has been to Alaska Has gone skydiving before Has more than three sisters Has gone without a shower for more than three days Try to be as creative as you can. Like traditional bingo, you can mark the center square as a ―Free Space‖. After you are finished preparing the table, print out enough copies. You are ready to play! Instructions for How to Play Pass out pens and the bingo cards to each player. Explain the game along with the following rule: each person you talk to may only sign your sheet once (so that people can interact with as many people as possible). When everyone is ready, say ―Go!‖ and begin the game! Once a player shouts ―Bingo!‖ everyone returns to the center and the person must introduce the people who signed his or her sheet. If desired, you can ask each person to explain their fact. The Autograph Game is a great way to learn humorous or unique facts about people. Have fun! The Banana Pass Game The banana pass is an outdoor action game that is essentially a messy relay race. The ―baton‖ is a banana — except the catch is that you can only use your feet to pass it! Eww.. How to Play Players lie down on the grass, head to toe in a straight line with each person‘s toes about 2 feet away from the next teammate‘s head. When the game begins, the first people in line grab hold of the banana with their feet and pass it over their heads to the next person‘s feet. The next person receives the banana with his or her feet and passes again until the entire team is done. When the banana has been passed to the last person, this
person must peel the banana and eat it (ewww!). After eating it, the person then must run back to the starting line, finishing the race for the team. The Big Wind Blows Game Big Wind Blows is an icebreaker game that combines aspects of musical chairs with a get-to-know-you task. It can be humorous and entertaining, especially when you discover interesting facts that you might not expect about people. How to Play Big Wind Blows To set up the game, arrange several chairs facing inward into a medium sized circle. There should be one chair for each player, minus one. One person starts as the ―Big Wind‖ in the center of the circle, with everyone else seated. The Big Wind raises both arms and spins around, while saying the following: “The Big Wind blows _____”. The blank must be filled with a true statement about himself or herself, such as ―The Big Wind blows everyone who has been to Canada‖ or any other true fact. At this point, any of the players who share this characteristic (including the person who is currently the Big Wind) must stand up and quickly find a new seat. For each statement, no player is allowed to sit in the same seat or a seat directly adjacent to his or her previous seat. One person will be left without a seat. This person becomes the new ―Big Wind‖ for the next round. This game is especially interesting when players use unique, unexpected, or funny statements. For example, a player can say embarassing statements such as, ―Big Wind blows those who have gone without a shower for three days.‖ Have fun and remember the objective of the group game: to get to know each other better Blanket Name Game Instructions: The Blanket Name Game is a simple name recognition/identification game. Go around the room and make introductions (share your name and other information such as your hobbies, major, etc. if desired. Separate into two groups and have two people hold a large, thick blanket separating the two groups so that neither group can see the other. When the blanket drops, the first person to correctly call out the name of the other group‘s designated person wins the round (which typically means the loser of the round must leave the game, though if you prefer to avoid ‗elimination‘ then you don‘t have to do this). The group may strike different humorous poses to distract the attention of other group‘s person. As a variation, several people may be facing the other group with
Have the players write down virtually anything that can be used for guessing: objects. you may have more than one flag if there are enough people. each team hides and defends their own ―flag. To prepare for the game. and some strategy. Be sure there is plenty of space outdoors. cut paper into small pieces. Each team gets one pass per turn and after that it is minus one point for every pass. The object of the game is for one team to grab the flag of the other team and bring it over to their own side.one person being chosen to call out the information of the other group‘s people. When a member of the opposing team crosses over the middle boundary into the opposing team‘s territory. Optionally. Capture the Flag Capture the Flag is a popular team-based action game that is typically held outdoors. the other team is allowed to tag the person and take them to a ―jail‖ where they stay until they are released (tagged) by one of their own team members who has not yet been captured. a bright T-shirt or cone).g. Variations include: Doing charades with the same set of clues for the second round. followed by being allowed to say one word only for the third round. although there are many variations of the game. famous people. places. Whoever has the most points when the terms in the bowl run out wins. Clear the area of any dangerous obstacles or hazards. How to Play Divide the players into two teams. as there will be lots of running involved. It is a fast paced cousin of ―It Tag. yet big enough to write on. it needs to be more than 50% visible. determine the location of two ―jails‖ (one for each team) and set up a middle boundary between the two teams. The flag must not be obscured. anything that comes to mind. The following is the traditional version. Each team has one minute to describe as many pieces of paper from the bowl as possible without saying the word on the paper. Agree upon the legal boundaries of play. Celebrity Game . The Bowl Game How to Play The Bowl Game is a personalized guessing game useful for parties and other gatherings.‖ which is any object that is durable and safe to toss around and run with (e.‖ with lots of running and chasing. At the beginning of each round. Also remember: safety first. movies. Fold the pieces up and put them into the bowl. Divide into two teams.
e. Whenever the clue giver‘s team correctly guesses the name on the sheet.. Setup: Distribute three slips of paper for each player. all the slips from the first round return into the bag. or fictional) and write these on a slip of paper (one name per slip). Second Round – Charades. At the end of the minute. For the second round. For the first round. the person who is ―it‖ must use descriptive clues in a way that is similar to board games like Taboo and Catchphrase. the clue giver grabs another slip from the bag. the 1minute timer begins and the person grabs a slip from the bag and begins to give clues. for each correct guess. This process repeats until all the names in the bag are used up. saying anything that might get their team to correctly guess the word written on each slip. except clue givers are not allowed to speak or make any noise at all! This round is played like charades. real. each team receives a point. a bag or hat to hold the slips of paper. i. Third Round – One Word Clues. For the third and final round. small slips of paper. The clue giver can say almost anything. Each team will have 1 minute per turn.) . It features a lot of good variety in gameplay and works well with medium sized groups. consider allowing the use of props (i. At the end of this round. The team can shout out multiple answers freely. all the scores from each round are added up and the winners are declared! Variations to consider: For the Charades round. Supplies: 1 minute timer. Divide the group into two teams. The winning team at the end of the game is the team that has the most points. The game continues as before. the person who is ―it‖ (the clue giver) and must use verbal clues or gestures (charades) to try to get their team to correctly guess what is written on the slip.. First Round – Verbal Clues. Again. the team adds up the number of papers (names correctly guessed) and receives one point per paper. For each turn. The goal of the game is to have your team correctly guess as many clues as possible. except the clue giver can only say one word for each slip! This round continues as before until all the names are used up and scoring is the same. using objects in the room to help deliver clues. besides the name on the paper. dead. pens/pencils. There needs to be a scorekeeper to keep score. For each turn.The Celebrity Game is a guessing game similar to the Bowl Game. all the names are returned to the bag and game continues as before. Each player must think of three celebrities or famous people (living. Then the next team goes and takes their turn.e. even if they‘re wrong.
they keep playing. Celebrity ID Game Instructions: The Celebrity ID Game is a good way to get a large group to mingle and break the ice by interacting with lots of people rapidly. the moderator prepares several labels with famous celebrity or wellknown names (e. the moderator announces it is time for the game to begin. etc. This process continues. and each player‘s mouth will start to become full of marshmallows. At this point everybody mingles and introduces themselves to each other. and have them insert it into their mouth. Chubby Bunny Chubby Bunny is a simple yet hilarious game that involves adding marshmallows to players‘ mouths.g. Mickey Mouse. As long as the player can yell ―Chubby Bunny‖ successfully without losing any marshmallows out of their mouth. You can also have more than two teams for very large groups. and getting players to yell the words ―Chubby Bunny.Note: You can have each person come up with more celebrities based on the group size. Then. Open up a bag of medium to large sized marshmallows. and then each person asks yes or no questions to gain clues about the name. After each player has inserted a marshmallow in their mouth. They must insert this marshmallow and yell ―Chubby Bunny!‖ again. Give each player another marshmallow. Do not let them chew or swallow the marshmallow. To set up. he or she removes the label and continues to mingle until a preset amount of time. each player takes turns screaming. Give a marshmallow to each player. Warning: Be careful! This game can lead to choking if improperly played. Tom Hanks. as this game can end up being a bit messy. ―Chubby Bunny!‖ If each person is successful in yelling the words with the marshmallow in their mouth. Safety first! .‖ How to play: Have three or more players go to the front of the room. When a person correctly identifies the name. Smaller groups will need to think up more names than very large groups. Barry Bonds. Have paper towels or a large trash can ready. Always supervise players. When a person is unable to yell ―Chubby Bunny. one at a time.‖ they are out of the game.) The moderator sticks a label on each person‘s back. they survive and continue playing the game.
One chair must be left open. Instructions for Dragon Tag Setup for the Dragon Tag Game . Then. The group tries to find at least 2 uniquities for each person. The first part of the activity is Commonalities. in alternating order (guy next to girl — no two guys next to each other. The awareness of their own unique characteristics is also beneficial in that people can feel empowered to offer the group something unique The Couch Game How to Play The Couch Game (also known by the name Kings and Queens) is a memorybased game that takes a moment to learn. You want to avoid writing things that people can see (e. you want to go beyond the superficial. Place all the pieces of paper in a container. They must not let anyone know whose name they have. Have everyone fill out their name on a piece of paper. depending on your goals for the session. After about 5 minutes. This game is a memory-based game which sometimes leads to humorous results due to its gender-based competitive nature. where each subgroup compiles a list of the things they have in common.g. This is an excellent team-building activity because it promotes unity. have a spokesperson from each subgroup read their list.‖ or ―we are all wearing clothes‖). The person who is holding a paper with that name must move from their seat to the empty seat. avoiding those things that people can readily see). In order for it to make the list. Try to get them to dig deeper. The object of the game is for the guys to get four guys on the couch while the girls try to get four girls on the couch. and have the rest of the people fill in the circle. it must apply to everyone in the subgroup. On the second sheet of paper have them record uniquities.Commonalities and Uniquities Form groups of five to eight people and give them two sheets of paper and a pencil or pen. having others try to guess who it was. Form a circle with the couch (or four chairs) as part of the circle. Go around the room and have someone pick out a piece of paper with someone‘s name on it (they cannot have their own name). Place two males and two females on the couch. you can have each person say one of their uniquities or have a person read them one by one. (Again. The person to the left of the empty chair begins by calling out someone‘s name. you can have half of each subgroup rotate to another group for Uniquities or you can leave everyone in the same group. and no two girls next to each other). gets people to realize that they have more in common than they first might realize. After 5-7 minutes. meaning that each item applies to only one person in the group. ―everyone has hair.
Rules for the Dragon Tag Game People who are part of a human chain cannot let go and get separated! The goal of the game is to have the head of each dragon (the front of the chain) to grab the scarf or bandana off the tail of another team‘s dragon while staying linked. Everyone sits in a circle. Drop is a simple game that involves a bit of guessing and getting aother players wet. Then both members must run around the circle and be the first person to sit back down in that spot (just like in duck-duck-goose).g. Form teams of 4-8 people. When any team loses their flag (i. If they guess the wrong color. Drip. Make human chains by having team members hold on to each others waists or link elbows. The last remaining team is the winner! ************************ Drip. You cannot go after another team until you have reconnected your body together.e. only the head and the people attached to the head can move. A team can perform defense by curling up into a ball. the detached tail end cannot move. Each team of connected people is now a ―dragon‖ with a head and a tail. Place a scarf or bandana hanging in the back pocket of the last person in the chain (the tail of the dragon). stopping at each group member. The person walks around the group. If the group member guesses correctly. How to play: Fill up a large cup with water. The group member must guess which color the person has chosen. You can curl up as a whole dragon or just the tail if the head has been detached. Give it to one player (e. *********************** Rules for Follow the Leader Follow the Leader (also known as the Copycat Game) is an action game that serves as a good energizer or warmup activity. The player with the cup (John) chooses a category and announces it to the group (for example. John). the person dumps some water on them (pours the cup of water). especially if the leader does some wacky . colors). Drip. It can be pretty hilarious watching people mimic the leader. the person drops a little bit of water on them. John then chooses a color without telling the group. If any part of a team‘s dragon gets separated.. when another team grabs their flag) they are out. All teams attempt to do this simultaneously.You need an area with a lot of space. Drop Drip.
The guesser is allowed to make up to three guesses. Setup for Ghost in the Graveyard There is no real setup necessary for this game. and chasing.‖ The leader will be the one who sets the movements for that round. The guesser stands in the very center of the circle. either indoors or outdoors. It‘s a good activity for nighttime family or group fun. The leader will eventually begin to do other movements. such as: clapping making a kicking motion with his or her leg jumping up and down singing a line from a song patting his or her own head a dance move Everyone in the circle should be careful to avoid prolonged eye contact with the leader. seeking. without being too obvious to reveal who the leader is. as the game involves some running around. When this person is chosen. How to Play Ghost in the Graveyard .movements. Be sure to wear comfortable sneakers. This person will be the guesser for the round. so the leader‘s identity is not given away. Ask one person to leave the room for a minute. facing inwards. except to ensure that the area is safe from dangerous obstacles. If all three guesses are exhausted and the leader is not correctly guessed. There is no preparation needed for the Follow the Leader game. the round continues. The guesser must keep turning his or her head to try to figure out which person is the leader (the person who is starting of all the group‘s movements). the leader becomes the new guesser for the next round. The leader can do just about anything he or she wants. Ghost in the Graveyard Ghost in the Graveyard is a game that involves hiding. everyone starts swinging their arms up and down. If the guess is incorrect. and you‘re ready to go! How to Play Ask everyone to stand and arrange the group into a circle. Find a large open space. If the guess is correct. invite the guesser to come back. the group decides who should be the ―leader. When the round begins. the round ends and you can either keep the same guesser or switch it up. While he or she is gone. and everyone else mimics the leader‘s actions. Choose a central location to be the ―home base‖ for the game.
. Wizards. For the giant. the winner tries to grab the loser and pulls as many people over to their side as they can. Each character features hand motions and a noise. or elf. Each team acts out the giant. two o‘clock. in order to be safe. The first person to spot the ghost yells ―Ghost in the graveyard!‖ and all the seekers rush back as fast as they can to base.. and the elf. This game is best to play when it is early evening or dark. The game invovles several rounds. The facilitator says ―3. It‘s a simple game based on the classic game of rock. The loser tries to run away.‖ This person leaves the base and hides somewhere within the boundaries while everyone else closes their eyes. You‘ll need a large outdoor play area for this game. Tell everyone the boundaries of play and make sure everyone knows not to go past these boundaries. To begin. & Elves Giants. lifts up their arms. Each team forms a huddle and decides to become a giant. wizard. paper. choose a volunteer to be the ―ghost. At this point. but be sure to take measures to keep everyone safe.Go!‖ 4. each person stands on their tippy toes. and they make a magical noise: ―Woooo!‖ For the elf. and makes an angry growling noise: ―Roooar!‖ For the wizard. Setup Teach everyone how to become three characters: the giant. or elf (whatever they decided to become). cups their hands around their ears. three o‘clock…‖ until they reach midnight. about 5 feet apart.The giant defeats the elf because giants ―squash‖ elves. and makes a high pitched elf noise: ―Eeeeee!‖ Practice each motion together a few times. 2. the following takes place: 1. 5. 3. silly icebreaker game that is a good way to break the ice at meetings or in classrooms.2. The winner of each round is determined by the following. . the rest of the group counts aloud: ―One o‘clock. each person gets down very low on their knees. scissors. wizard. everyone leaves the base and searches for the ghost. back to their side. and Elves is a fun. After a minute or two. flutters their fingers as though they are casting a spell. As soon as they act out their character. For each round. Keep safe and have fun! Giants.. Divide everyone into two teams and have them separate into opposite sides of the room. the wizard. Both teams then line up and face each other. Wizards.Gather everyone at the home base. The ghost chases after everyone and whoever is tagged becomes next ghost.1. as running in areas with low light can lead to possible injury. each person crouches a little bit.
dogs.. with everyone facing the center.. hodgy podgy. he or she says a punctuation word. the leader says (while clapping to the rhythm.. and repeat the four beat cycle).‖ so the sentence is now ―Big dogs.‖). A group of people stand in a circle. chewing at their legs. the person could say the word ―eat.‖ making the current sentence ―Big dogs eat. Identical characters are a draw (no one wins). hodgy podgy. one beat per word). hodgy podgy!‖ Player 1 starts sentence on beat one: ―Big.‖ Player 3 continues sentence on beat one of next cycle: ―.‖ . Choose a person who will start the round. He or she starts to clap a relatively slow rhythm (slap both legs on the first beat. An example of a sample round of play would look like this (assuming there are 6 players in the circle): Player 1 (while clapping a 4 beat rhythm): ―Hodgy podgy..eat.. The next person in the circle must continue the story by adding the next word in the sentence by the first beat of the next rhythm cycle (for example. Each word must make logical and grammatical sense when added to the sentence.‖ Player 4 continues sentence on beat one of next cycle: ―.Elves defeat wizards by outsmarting them. The third person in the circle must continue the story by adding the 3rd word in the sentence at the right time (for example... hodgy podgy.‖ Player 5 continues sentence on beat one of next cycle: ―. and thumbs-up on right hand on fourth beat.food. If a person wants to end the sentence.This process keeps repeating for multiple rounds until one team is entirely consumed (or when time runs out. the 2nd person could say ―dogs. The wizard defeats the giant by ―zapping‖ them with a magic spell.‖ At this point. such as ―period‖ or ―exclamation point‖ or ―question mark. thumbs-up on left hand for third beat. ―Hodgy podgy...‖ Player 2 continues sentence on beat one of next cycle: ―.yummy. the next person in the circle starts the new sentence. hodgy podgy. Everyone in the circle matches the rhythm set by the leader. To start each round.‖). The next person in line must continue the sentence... he or she could say the word ―Big‖ as he or she slaps their legs on beat one). then clap hands on second beat. hodgy podgy!‖ The leader starts a sentence by saying any word on the one beat (for example.) Hodgy Podgy Instructions: Hodgy Podgy (also known as Hodgey Podgey and the Hodgy Podgy Word Game) is a simple yet very fun rhythm game.
.‖ Player 6 continues sentence on beat one of next cycle: ―... as it can ruin the fun..‖ Player 1 continues sentence on beat one of next cycle: ―.‖ Set a timer for any length of time (e.smelly. The hot seat member is allowed to say ―pass‖ for any too personal questions — try to avoid asking these. The players should be encouraged to ask good.they...‖ Player 4 starts new sentence on beat one of next cycle by saying: ―Bob. who would it be and why? What would you ask that person?‖ ―What three words would you use to describe yourself?‖ Questions can be funny.g.are. such as: ―What were your greatest disappointments in your life?‖ ―What would you do if you won the lottery?‖ ―If money were no object and you were guaranteed to be successful.hungry.‖ Player 3 continues sentence on beat one of next cycle: ―.are. too.‖ And the game continues.... the timer begins and people may ask the seated person any question in rapidfire succession.‖ Player 2 continues sentence on beat one of next cycle: ―..PERIOD... such as: ―What was your most embarassing moment?‖ ―What was the silliest thing you‘ve ever done?‖ .‖ Player 3 ends sentence on beat one of next cycle by saying: ―.‖ Player 2 continues sentence on beat one of next cycle: ―...‖ Player 4 ends sentence on beat one of next cycle by saying: ―... Once they are seated.‖ Player 5 starts new sentence on beat one of next cycle: ―They. as players create silly stories together. or says something logically or gramatically correct) the round ends and he becomes the person who starts the next round.‖ Player 1 continues sentence on beat one of next cycle: ―. something like 2 or 3 minutes should be plenty) and ask each person to take a turn on the hot seat.when. word by word. When a player makes a mistake (is unable to continue the sentence in time. meaningful questions that can allow the person to share significant and important things about himself or herself.Player 6 continues sentence on beat one of next cycle: ―..very. This game offers lots of entertainment and is a little educational too! The Hot Seat Instructions: Take a chair and identify it as ―the hot seat. what job would you do as a career?‖ ―If you could meet and have dinner with any person who ever lived..EXCLAMATION POINT...
Go!‖ and has all the groups race to become the first group to finish. Some examples of categories that could be used: . such as ―How well did you group work together? What strategies did your group adopt? How did it feel to solve the game?‖ etc.. The instructions for both versions are below. Whatever group guesses the the other group‘s sculpture the closest is the winner. this icebreaker can be played competitively. in which the facilitator says ―Ready.g. Each team is allowed two guesses for what the other team has formed. When you are done with the Human Knot activity. How to Play Human Sculptures: Guessing Game Version The facilitator should announce a category (e. If you wish. five minutes). you can ask some debrief questions if you wish. Each group then creates a sculpture using their bodies. Each group brainstorms an idea that goes along with the topic and each team leader must write down the idea on a sheet of paper and turn it in to the leader. How to Play Human Sculptures: Noncompetitive Version The leader should announce that the group will now participate in a ―human clay‖ activity. All players are then divided into smaller groups and one team leader is given a pen and paper. After a predefined time limit (for example.The game serves as a great way to get to know each other.g. Every member of the group should comprise some part of the entire sculpture. each team looks at each other‘s sculpture. then the group must start from the beginning.. You can impose a time limit if you wish to make the game more challenging. famous movies or famous songs — the more specific the better). This game typically takes 15-30 minutes to complete. How to Play the Human Knot Game To play. Set. If any group member lets go of a hand (breaks the chain). the groups must communicate and figure out how to untangle the knot (forming a circle of people) without ever letting go of any hands. There are two variations of this game — one version is a competitive guessing game. Players would be asked to provide their own interpretation or illustration of some category of events or other topics (prepared in advance by the leader). adding judges to award the most interesting facts. among other variations. while the other version is an based on creative interpreptations of various topics. and then having the rest of the players ―challenge‖ the player in order to win points. who checks that the idea is appropriate for use. or you could impose a penalty/punishment for that person (e. Human Sculptures Game Human Sculptures is a fun game that be used as an icebreaker activity or as a general party game. wear a blindfold). Variations of the game include: allowing the player on the hot seat to lie.
but can clearly be seen. 1. When you take a card from the table you must replace it with a . Good examples of signals include: tugging on an ear lobe. Setup: Form Pairs and Create a Secret Signal Since Kemps is a partner-based game. Go!‖ When the round begins. Then each person has to write two things they have done and one they haven‘t. players can quickly grab cards from the center of the table. return to your seats on opposite ends of the table. The more unique and interesting the better. Form pairs and sit as a circle. Once secret signals have been prepared. Be sure no one can see the cards in your hand. winking your right eye. It must be played in pairs. Rules to Kemps Game Kemps is a fun game involving strategy. or something personally meaningful to them. teamwork. Playing a Round of Kemps Shuffle the deck of cards. Have fun! ID Guessing Game The ID Guessing Game is a good. simple get-to-know-you game that is especially good for groups with new people. 2. Then the cards are collected and the group votes on who they think the card represents and which item they haven‘t done. deal out four more cards. To start a round. you need to have an even number of players. The cards will be dealt in the center of the circle. Ensure that all players are able to access the cards. with partners seated across from each other. The game works well for all ages. but the object it to make it hard for the others to guess that it is your card. All players should be facing toward the center. in the center of the table. Before you begin play. face-up. have each pair meet briefly to come up with a secret signal.Instructions Pass out an index card and a pen to each person who is playing.A topic related to specific subject matter learned in the classroom An important event or experience An important event in history An famous scene from a movie A line from a famous song The leader should demonstrate first (to help put the players at ease. This noncompetitive version can be a good way to see how people illustrate content learned in class. This signal must be a nonverbal gesture or movement that isn‘t too obvious. and quickness. especially those who might be reluctant to act out). ideally on a table. or for whenever you wish to help people get to know each other better to break the ice. etc. Have the dealer say. Deal out the deck until each player has a total of four cards in his hand. sticking out your tongue. ―3.
‖ or ―mystery mingler. they must continue mingling for a few seconds and soon ―die‖ a horrible death right there in the general space.‖ their partner must reveal their hand. One person must be the moderator (who doesn‘t play that round). they stop and proclaim ―I accuse!‖ At that point everyone else stops and if one other person wants to accuse. If a person is winked at. Play continues. If he or she is correct in calling ―Kemps. Wink Murder Game.) Rules for Killer Wink Have everyone stand in a circle. if the point to different people. you silently perform the nonverbal signal that you and your partner agreed upon before the game. Once no players want any of the four cards in the center. If you are wrong. All players close their eyes and the moderator selects one person by tapping his or her shoulder. . you can yell ―Stop Kemps!‖ and point to the player who you believe has four of a kind. You may not have more than 4 cards in your hand at a time. Once you successfully get four of a kind in your hand. the game is over. if they point to the same person who isn‘t the killer. If a live mingler thinks they know who the killer is. There are no ―turns‖ or set order in Kemps. they are both dead as well. the goal is to secretly get your partner yell the word ―Kemps!‖ To do this. The mystery killer is in the mix and try to wink at other players without being detected by others. If both accusers point at the same person. then both accusers point at their perceived killer. have all of the group mingle around and through the general space.‖ Now. etc. The game continues until the killer is identified or there is only one mingler left. making sure to look at each other in the eyes. Any card exchanged from your hand is placed face-up on the table.‖ then the team wins that round and earns a point. they say the same thing. If you believe a player from another team has four of a kind. you earn a point. remove the four cards from the table and deal out four more cards in the same way. Killer Wink (also known as Mystery Winker. it‘s a freefor-all so you can grab quickly. This card will be up for grabs by the other players. This process of grabbing and replacing cards in players‘ hands will repeat several times. This person is now the secret ―killer. Once someone calls ―Kemps. If you are correct. To Win the Game Your team wins the Kemps Game when you earn 5 points. then the team loses a point. If that person does not have four of a kind (Incorrect Call). and they are the killer. both accusers are dead. you lose a point.card from your hand. Mystery Mingler.
each person announces something that they have never done. Each player holds out all ten of your fingers and places them on the floor. I would say ―Hello! My name is Vivacious Velasquez.There is NO TALKING or communicating of any kind allowed! This game works with many age levels and can be lots of fun. my students call me Miss Velasquez. that the first word of my phrase started with the letter ―I.‖ Then the third person would go. for example. For example. of course. Vivacious Velasquez. because they must remember everyone‘s name AND adjective before stating theirs. and Silly Sam. it doesn‘t have to be an adjective at all.‖ It was funny because everyone after me had to say ―Hello. my name is Silly Sam. Notice.‖ The person after me must say my adjective and name before saying theirs. Additional comments and suggestions I‘ve played this game in college and. Vivacious Velasquez. those three people must put down a finger. I said. Never Have I Ever How to Play Tell everyone to sit in a circle. One by one. leaving them . my name is Easy-going Edwin. my name is I-love-you Irene. The catch is. ―Hello. So they would go.‖ This is the only rule that cannot be broken. Being last is hilarious in this game. that the word must start with the first letter of their first name. This game will help students that may not already know each other to get to know one another better. I-love-you Irene. The Name Game How to play The Name Game (also known as the Adjective Game) starts with one person in the room picking a word that describes himself or herself as a person. they say. especially if players act out funny deaths. ―Hello. The more creative you are the better and more humorous the game will be. used my first name. all the other players remove a finger if they have done that statement. When students pick their adjective (or phrase) it will also double as a great ―tip‖ for the next person if they get stuck and cannot remember the other student‘s name. ―Hello.‖ For each statement. however. ―Never have I ever been to Canada. So. if three other people have been to Canada before. I‘m (insert witty adjective and name here). In fact.‖ This continues on until all of the students have gone.‖ This is neat because you don‘t necessarily have to pick a single word that describes you.
After the judge finishes preparing several cards. Decide which team goes first. they choose someone to draw. as well as simply a fun game to play on a lazy Sunday afternoon with friends.g. The judge says ―Go!‖ and starts the timer. This game works great with large groups as an icebreaker. Give each team a name. or other creature that is/was living (e. it is a good strategy to say statements that most people have done. Rules The artist may not make any hand gestures or audible noises. This can be humorous (e. Each word(s) should be labeled as one of the following five categories (or be creative and come up with other ones): Person. ballet.‖) The game provides a good way to find out unique experiences and facts about people Homemade Pictionary Pictionary is a classic game of drawing and guessing pictures. Challenge – Something difficult (e. place.with nine fingers. .g. The goal is for the team to correctly guess the word (or basic idea of the word) within the allotted time limit. The judge prepares a oneminute timer (or stopwatch) and gives the player a card. Distribute a large pad (or sheets) of paper and a pen to each group. shooting a basketball).g. Object – Something that can be seen or touched (e. he or she shuffles the pile. After a team member successfully says part of the word(s) on the card. (Instead of paper. they receive a point. On a team‘s turn. The goal is to stay in the game the longest (to have fingers remaining).g.g. Place. a truck. The Grand Canyon). Action – Something that can be done or performed (e. These are the words that will be drawn. you can also draw on chalkboards or whiteboards). but you haven‘t. Setup In advance. animal. a bear). ―Never have I ever skipped a class in school‖ or ―Never have I ever soiled my pants. You are now ready to play! How to Play Divide the group into teams of at least three. The pictures drawn cannot have any numbers or letters. All play – A word from any of the above categories. Thus. a judge (someone who is not playing) should prepare several words written on individual notecards. and that teammates will try to guess. If the team correctly guesses the word. The player begins to draw a picture of the word(s). Tiger Woods. Then it‘s the next team‘s turn. Animal – A person. a chocolate chip cookie). Both teams draw simultaneously.
or Animal 2: Action. 5: All Play. 1: Person. Instruct everyone to be silent. You can use a standard 6-sided die to determine which category a team must draw from. For each round. Instead of having a judge prepare the clues in advance. 4: Challenge. two long lines of humans resemble a fast moving electric current! Setup To set up the Pulse Game. Place. For example. The referree stands at the front (see picture below). if the team correctly guesses the word. have each team member face the same direction. Whenever that player‘s hand gets squeezed. In a fast paced action game. a tennis ball) on it. Pulse Game The Pulse Game (also known as the Electric Current Game or the Electricity Game) is a great way to break the ice.Variations In the original Pictionary game. 6: Wild (you choose). The easiest way to do this is probably to have each player pair off with another person. 3: Object.g. Have everyone else close their eyes and face downward. have the two players at the front of the line watch the referee.‖ the two people at the front of the line must squeeze the hand of the next person in line as quickly as possible. and have each team facing each other. At the end of the two lines. he or she . you need to form two teams of equal size. Whenever the coin shows ‖Heads. Instruct each team to hold hands to form two long human chains. place a chair with a small object (e. they go again. especially if you have a large group people. Playing the Pulse Game To play the pulse game. you can have each player write a few clues in the beginning and then shuffle them all up. the referee does the following: Flip a coin and quietly show it only to the first two players at the front of each team. When you‘ve divided the group evenly.
.‖ For a short game. Some examples of events: Being attacked by a shark while fishing Hitting a home run to win the World Series Watching the lottery and realizing that you have the winning number Being presented a large engagement ring and proposed for marriage Going on a first date with an attractive person After people are done writing events. that team wins a point. Within groups. the winner is the first team to score 10 points. if the team grabs the ball but heads was not flipped. They may act out using charades rules. the other team members attempt to guess what event each person had. As the ―electric current‖ transfers along the line. and so on. This variation permits noises as long as they are not actual words. Give each player small sheets of paper and pens. The game becomes more challenging. as there is a lot of humor and entertainment value in watching people react to silly things. If heads was flipped and a team successfully grabs the ball. Ask the players to randomly draw an event from the container. After each coin flip. you can increase the number of points. For a longer game.quickly continues to ―pass the electric current‖ by squeezing the next person‘s hand. Variations Other variatons of Reaction include: Narrator explains each event before the actors act. choose three or four people to act for each round. award a point for each correct guess. Noises permitted. Ask each player write some events. Without giving away what the event is. and they can also make noises and talk to the other actors (while staying true to their character). however. collect the sheets and place them in the container (a hat or small bag will do). give each player 30 seconds to 1 minute to act out a reaction to the event they received. yet it can be more funny to watch. but no words. but it still makes it entertaining. the goal of the game is to be the first team to grab the object (the ball) on the chair. wait several seconds and then flip again. you can also choose four or five volunteers and have them go to the front of the room. As players act. Encourage creativity. The first step is to ask players to create some events. On the other hand. If you want to keep score (optional). Keep flipping until the coin shows ―Heads. this should lead to funny results. This makes the icebreaker less of a competition. When time expires. If playing this game with a very large group as an icebreaker. Reaction Game Form groups of six to twelve people. Winning or losing tends to be less important for this icebreaker. then the point goes to the other team.
camps. except it is done in reverse.Sardines (Reverse Hide and Seek) Game Sardines is a fun game which is very much like Hide and Seek. This person is given some time to hide while everyone else sits in a neutral spot with their eyes closed for a specified amount of time. Good examples of possible signs could include: waving your right hand squeezing your nose patting the top of your head twice . This game is a good large group game. everyone searchers for the person who is ―It‖. facing inward towards each other. although not too obvious to attract a lot of attention. Shoe ID Game The Shoe ID Game is a fun albeit smelly icebreaker game. Setup for the Signs Game Have everyone sit in a large circle. then find the person with the matching shoe in their other foot and find out their name and three things about them they didn‘t already know. though it can be somewhat smelly Instructions for the Signs Game The Signs Game is a fun game involving stealthiness that tends to work well with medium to large sized groups. Every player seated now must choose a ―sign. youth/college group settings. he or she joins the person at their hiding spot. A sign must be easily detectable by others. After everyone has found their person and asked them the questions. Works best with larger groups. The object is to not be the last one left. and in many settings: parties. one tries not to let other people know where the person is. etc. resembling a bunch of sardines jammed together! How to Play One person is picked to be ―it‖. as many people end up hiding in interesting places. each person grabs a shoe from the pile. The first person that found ―It‖ gets to be ―It‖ the next time. On the count of three. This stationary game works well with both kids and adults. When the time is up.‖ some kind of movement or motion that is unique to them. then go around the circle and have everyone introduce the person they talked to and tell the three things about them. Be sure to have proper guidelines in place for appropriate boundaries and hiding spots. When this person is found. instead. Instructions Everybody takes off a shoe and throws them in a large pile on the floor. Safety always comes first. It can be pretty humorous. instead of ending the game.
Player 3 now must do his or her symbol and then someone else‘s symbol in order to continue ―passing‖ the sign. and if Player 3′s sign is to pat the top of his head. Sorts and Mingle Instructions: The first part of the game is the ―Sorts‖ game. Sorts that .g. Playing the Signs Game The goal of Signs is to be stealthy and to try to keep passing signs to other players as long as possible. then the guesser wins the round and the person caught with the sign becomes the new guesser. if Player 1′s sign is make two thumbs up. To play a round. the player must perform their sign as acknowledgment. The guesser tries to figure out where the sign is within the group and catch the person who currently has the sign at that specific moment. without getting caught by a guesser who must stand in the center of the circle. Have the group silently choose one person in the circle (randomly) to be the person who begins with the sign. ―Do you have the sign?‖ If he or she is correct. and his/her goal is to ―pass‖ the sign on to any other player without being caught by the person in the middle. choose one person to be the ―guesser.sticking your tongue out making two thumbs up Once everyone has created a sign. Variations In some versions. whil the guesser (the person in the center) attempts to catch a player who currently has the sign. The guesser is allowed 3 guesses. Player 1 (who starts with the sign) now ―has‖ the sign. trying to detect any movements. The guesser constantly looks all around the circle. You‘re now ready to play the game. If he or she makes three wrong guesses. Player 1 is now safe and Player 3 has the sign. The process continues. they are all having to move somewhere and can‘t get ―lost‖ in the crowd. To guess. he or she announces and demonstrates their sign to the rest of the group. To pass the sign. Player 1 must perform his own sign and then any other player‘s sign. That way. Player 1 must make two thumbs up and then pat the top of his head in order to ―pass‖ the sign onto Player 3. To receive.‖ Have the guesser close his or her eyes. he or she points to one player and asks. ―Do you prefer Target or Walmart?‖). then the guesser loses the round. Then you throw out two more choices and have them move South and North. For example. You will throw out two contrasting choices and the group has to move either East or West of the room (e. players must ―receive‖ a sign first before it is officially transferred.
is also interesting and effective as an icebreaker. In other words.g. Shuffle the deck of cards. you need eight spoons arranged in the center. if your game has six players. you need to avoid being the last one to realize it. etc. and pick up the new card they‘ve received from the opponent on their right. you don‘t need any special equipment besides the deck of cards. the Mingle game. what would it be?(Contributed by Amy R. If you are playing Pig or Tongue. World Series. if you have nine players. if you could attend one huge event (e. and four 6′s. Oscars. For example. the type of toothpaste you use. You throw out a general category and the group has to mingle around to find others that have the same answer and they clump up. facing inward. four 4′s. he or she does one of the following actions (depending on which version of the game is being played): If you are playing the Spoons Game: As secretly as you can. if you could be the very best at something. therefore. etc. four 2′s. you may not add a fifth card to your hand before passing one card to the person seated on your left. minus one. You may never have more than four cards in your hand. After about thirty seconds to one minute. you need exactly four cards of the same rank for each player. When you begin the round. your least favorite chore growing up as a kid. You‘re now ready to play! Playing Spoons / Tongue / Pig The goal of the game is to be the first to get four cards the same rank.work well include: movie/book. All ages can play! Setup for Spoons / Tongue / Pig To play Spoons. To prepare the cards. the Superbowl. take a spoon from the center and quietly place it in front of yourself. fun card game to try with your family or friends. four 3′s. Nascar Opening Day. all players must sit in a circle. For each round. The second part.) Thanks Amy! Spoons Game (Also Known as the Tongue Game or the Pig Game) Spoons is a high-paced. Ensure that all players can reach the spoons easily. pass that card to an opponent seated on their left. inside/outside. all players simultaneously choose one card in their hand. . Place in the center one spoon for each person.) what would you choose. set up the deck so that you have four Aces. you then have each group call out their answer. salty/sweet. dress up/casual. Once a player successfully gets four of a kind. It‘s okay if someone doesn‘t have anyone else who has the same answer. Just try to avoid two groups with the same answer (means they didn‘t mingle very well!) Some examples of mingles: your favorite dessert. If an opposing player beats you to it. four 5′s. shuffle the deck of cards and deal four cards to each player. be on the stage performing/in the audience watching.
eventually spelling the word S-P-U-D. After everyone is assigned a number. if you do . otherwise. An optional variation is to have more than one person per number. have each player count off and remember their number. In other words. touch his or her nose. This game is also about good observation skills! Those players who have already successfully taken a spoon can try to trick the other players by pretending the game is still going on. Lots of variations exist for this game — be creative! How to Play Spud To set up the Spud Game. have the loser exit the circle. He or she throws the ball and tries to hit someone. Whoever spells the letter S-P-U-D is out of the game. It is a popular camp or kids game. Everyone disperses and runs in all different directions away from the bunch except for the person(s) whose number was called. The very last player to successfully obtain a spoon. At the beginning of each round. The person with the ball then is allowed to take three giant steps toward any player. Remove a spoon and four cards of a rank. One person starts with the ball in the center of the bunch. players can continue to pick up and pass cards. To dodge. after each round. but youth group students. If a player is hit the first time. The person whose number was called catches the ball and then yells ―Spud!‖ When he or she yells this. he or she earns the letter ―S‖. fast-paced action game that contains running. college students and adults will probably enjoy playing this game too. The person who was hit becomes the new thrower. As soon as any player does one of above actions. dodging.If you are playing the Pig Game: Quietly place a finger on the tip of your nose (like a Pig!) If you are playing the Tongue Game: Silently stick out your tongue and hold it there. have each player group together in a bunch. Variations If you prefer elimination. players are allowed to move all parts of their body except they may not move their feet at all. the thrower who missed earns a letter. the person with the ball (who is in the center of the bunch) throws the ball upwards to the sky while yelling a number. The next round begins and play continues. and throwing. everyone must freeze. making it harder for others to realize what has happened. Keep repeating this process until there is only two remaining – these are the winners! The Spud Game Spud is a simple. all other players must quickly do the same thing. or stick out his or her tongue loses that round. alternatively.
and then have each group present their ideas. count out one straw for each player. If you want players to get to know each other better. you will be relocated and stranded on a deserted island for an indefinite amount of time. You can ask any kind of question you like. and then each player draws a straw. Have everyone grab a straw. The number of straws to mark depends on how many people you would like to answer the question — usually. depending on what kind of game you want.not wish to eliminate players. A small number of straws will be specially marked. After everyone has shared. Mark the ends of a small number of straws with a sharpie marker. ―What is your dream job?‖ or ―What is your favorite place on earth?‖ If you‘d rather ask questions that allow for more creativity or humor. The players with the specially marked straws answer the question. instruct the groups to figure out how they can improve their chances of survival by combining the items in creative ways. you could ask questions such as ―If you could be any animal.) Thanks Jeff Straws Game The Straws Question Game is a great way to break the ice and allow people to get to know each other better in a more comfortable way. Prepare a number of questions for the group to answer. What will you bring? Share with your group your object. You may only bring one item to the island. you can ask questions like. (Contributed by Jeff T. Ask a question that you have prepared in advance. and what they plan to do with it. Form groups of about five to ten people and give the following instructions: ―Unfortunately. three or four is a good number for a group of 10-20 people. Setup Before the game begins. why you chose it.‖ Have each person briefly share their item. Allow ten to fifteen minutes of brainstorming time. A question will be asked to the entire group. why it is important to them. Repeat this process for as many questions as you like. Stranded on a Island Stranded on a Island is a useful team building activity to help people get to know each other better. . and you only have a few minutes notice. you can set a time limit and whoever has the least amount of letters when time expires is the winner. Give a prize to the winner (most creative group) if desired. what would you be?‖ or ―What was your worst date experience?‖ Playing the Straws Question Game Place all the straws into a cup. Each player that draws the special straw answers the question. and what you plan to do with it.
g. who must guess what the action is. Thirsty Straws Game Instructions: In groups of four. Select five to six participants and ask them to leave the room. You can prepare a theme in advance if you wish. Christmas. ―washing an elephant‖.). Setup Form teams of at least six players. or relationships). If you wish. The next person in line must continue the story and have it make sense. The moderator reveals the clue to the first person. Playing the Team Story Game Each team will construct a story. ―going skydiving‖. ―a nerd‘s romantic first date‖. This game is a silly game that usually leads to hilarious stories! Telephone Charades How to Play The Telephone Charades Game (also sometimes called ‖Charades Down the Line‖) is an icebreaker/stationary game that is a hilarious blend of the classic ―telephone down the line‖ and ―charades‖ game. The first player in line begins the story by saying ―Once upon a time…‖ and completes the sentence. etc. bring in all the participants and instruct them to face the right side. often leading to confusion and silly motions. and obscure to act out (e. Have everyone form a line. Once the clue has been decided.g.Team Story Game The Team Story Game (also known as the ―Once Upon a Time…‖ Game is a funny game involving creativity and a group of people making a story together. you can require all stories to be about a certain topic (e. The second person then taps the third person and acts out his or her understanding of what was acted out. This game is funny because the action mutates and changes based upon each person‘s interpretation of what is going on. or food. This process continues until it reaches the last person in the team‘s line. This group game is fairly simple to play. The last person in line must conclude the story in one sentence as well. silly. For example. The object of the game is to be the first team to drink the entire liter of water – with the . This continues until it reaches the last person in line. Have team create a story. no noises). Thirsty Straws is a relay race to see who finishes first. The audience chooses an action that is specific. choose the order in which each person will drink. Each person is only allowed to say one sentence and must continue the story. judges can decide which story is the best. who taps the second person on the shoulder and acts out the topic using charades rules (no talking allowed.
Ask one partner to be the navigator (guide). a sports team.) Twenty Questions The objective of Twenty Questions is quite simple: guess the person. participants learn valuable lessons related to teamwork: the guide learns about the challenge and responsibility of caring for another individual‘s well being. the guide should not touch the partnert at all.requirement that each member of the team can only drink once. The catch is that if each person does not drink his/her share. This is usually an extremely difficult task and usually hilarious to watch.g. place or thing in 20 questions or less! This game is a stationary game. responsible for the safety of your teammates? Did you have any difficulty trusting your partner while blindfolded? Why or why not? Why is trust in your teammates important? How did it feel when you and your teammate successfully trusted each other to accomplish something challenging? How does this relate to _______ (fill in the blank with the current scenario of the participants. but nothing dangerous. When the blindfolded partner is ready.‖) The guide is solely responsible for his or her partner‘s safety. the last person is left to finish off whatever is left. Sample Questions to Ask During Debrief To help participants reflect and learn upon their experiences. employees working together on a project. consider a relay using multiple bottles of water. etc. Step over it slowly. He or she should be navigated to avoid obstacles. there is a branch. ―About five steps ahead. such as class. Form pairs.Note: This game may not be the most sanitary of games. In this way. slowly spin the person around a few times so that they do not know which direction they are headed. while the blindfolded partner learns to trust and rely on another person. the following are some good sample questions to ask following the Trust Walk team building activity: What do you think is the purpose of this team building activity? What was it like to be the guide. Some good locations may include the woods or a large field. and the other to be blindfolded.Instructions Find a good location with some obstacles. From this point on. but rely solely on verbal cues (e. Ask participants to reflect and share upon their experiences. As a cleaner alternative. Trust Walk Activity The Trust Walk Activity is a team building activity involving leadership and lots of trust as people navigate each other around obstacles. and also a . in which the next person can drink when the person finishes his or her one bottle.
the questions must be answered with simply ―Yes‖ or ―No.good car game (meaning it‘s a game that‘s useful for long car rides). etc. this person must choose any person. If a player correctly guesses the object before then. deceased (e.‖ After each guess. Variations for Twenty Questions This game can be useful as an ESL game (a way for non-native speakers to learn English words). Each person prepares three statements. animals. This game works best with a small groups of about 2 to 5 players. or thing.g. Otherwise. Variation: Two Truths and a Dream Wish.g. American States. The rest of the group votes on each statement. This person is designated as ―it. It takes about 5 minutes per round to play. a famous person in history). famous landmarks. the person shares the three statements to the entire group. place. How to Play 20 Questions There are no preparations or special materials required to play. It‘s no fun to play a guessing game that is impossible to solve! After the person has chosen a person. a food. Instead of stating a lie. and the person reveals which one is the lie. etc. a person says .‖ For each round. presidents. You can prepare flashcards with various categories (e. As an interesting variation to the classic Two Truths and a Lie icebreaker. including creative places.g. Instructions: Have everyone sit in a circle. The object of the game is to figure out which statement a lie. The thing can be an inanimate object.g. Once 20 questions are used up. place. they become ―it‖ for the next game and choose the next person. popular foods. Basically anything can be chosen. or thing. a current athlete or classmate). The person can be living (e. Select one person to begin Twenty Questions. The place can be anywhere in the world. two of which are true and one of which is a lie. or fictitious (e. an animal. people may also play a version called Two Truths and a Dream Wish. That is.) and have the students choose a category before playing each round Two Truths and a Lie Two Truths and a Lie is the classic icebreaker game in which one attempts to identify which of three statements is bogus. In any order. Little or no movement is required. players may not ask any more questions. cartoon or movie character). the guessing begins! The other players take turns and ask ―yes‖ or ―no‖ questions in an attempt to figure out what the chosen answer is. place. keep track of the number of guesses that are used until it reaches the limit of 20. or thing. but try to make the selected item something that can be reasonably guessed. the answer is revealed.
Whose Story Is It? This simple icebreaker can be a fun method to hear fascinating true stories about your friends. as people often share touching wishes about their lives Rules for Wall Ball Wall Ball is a classic playground game played by children everywhere. If someone forgets to follow the rule. Variations Many different various exist for Wall Ball. If the ball hits the wall before the player is able to touch it.something that is not true — yet something that they wish to be true. After everyone on the couch has told a few different stories. It‘s fun for adults too! The object of the game is simple: a person throws a ball against a wall. like making the person do the chicken dance).‖ This interesting spin often leads to unexpected. Fold the slips of paper and put them into the container. Have everyone briefly write down a true story or experience that happened to them on the paper along with their name. when someone catches the ball. For example. The mediator reads off the stories and then the group tries to figure out whose story is whose. If a person drops the ball or touches the ball in any way without catching it. The group does this by asking different people to tell different stories. someone that has never been to Hawaii might say: ―I have visited Hawaii when I was young. The people on the couch try to convince the group that the story they tell really is theirs. Instructions Pass out slips of paper and pens. These people go and sit on chairs or a couch apart from the group. and anyone can try to catch it. shuffling them and mixing them up. the . The more bizarre.‖ Each player gets three ―strikes‖ before they are out of the game (or you can assign some form of mild punishment. that person must quickly run up and touch the wall before another person can catch the ball and throw it against the wall. the person is given a ―strike. they must also run to the wall and touch it to prevent getting an ―out‖. A mediator picks out four slips of paper and calls out the names of the people. For example. they can assign rules such as: one handed catch only catch on one foot left handed catch only And so on. fascinating results. the better. The person who tries to catch it must catch it cleanly (no drops).
No two players can have the same animal or have a similar hand gesture.). ―One. etc. for example. everyone slaps their thighs. When time expires. make sure everyone has a feel for the beat. perform your animal hand gesture (if you are the first player. The winners are the groups that were successful in protecting the egg. select a person who will start the round. just as long as it‘s not too difficult to mimic quickly. everyone claps.g. assemble groups of 4 or 5 and give each group various materials for building (e. For example. This activity is useful to illustrate the importance of team and to highlight aspects of project management. collect all structures and then dramatic finale in which the structures are dropped from at least 10 feet in elevation and then inspected to see if the eggs survived.group votes. Now everyone must choose an animal to represent him or herself. 5-20 straws. a player could put their arm up by their nose to represent an elephant or they can hold out one of their hands in a claw shape to form the paw of a lion. with everyone facing the center. let‘s play Zoo!‖ Slap your hands on your thighs for the first two beats. Players can use their imagination for how they want to represent their animal. He or she begins a basic 1-2-3 rhythm beat among the group using your hands. then on the third beat. A group of people chooses to stand or sit in a circle. newspaper.g. Each player will have a specific animal that they represent by a hand gesture. 30 minutes) to complete building a structure. two. Zoo Game How to Play: Zoo is a simple yet very fun rhythm game. Memorize each player‘s hand gesture and make sure everyone else knows all the animals in play. On the first two beats. Alternatively. If this is anyone‘s first time playing. with the egg inside. one fresh egg. but this increases the difficulty level significantly. you can give no materials and ask the participants to find materials from outdoors. Having formed a circle. Instruct the participants and give them a set amount of time (e. This repeats until everyone has gone up. so that no one gets confused.) On the . a roll of masking tape. The main goal of the game is to have fun telling stories and learn a few interesting or humorous facts about each other. To begin. and on the third beat. The Great Egg Drop Instructions The Great Egg Drop is a teambuilding activity that involves creativity and problem solving given a set of resources. When all players are ready. begin the beat and everyone shout. Many variations are possible — additional constraints.
Players can. Continue playing the beat with your hands by slapping your thighs twice and then clapping on the third beat. still keeping with the 1-2-3 beat. but that is recommended for players with at least a few rounds of experience. if you don‘t need to represent your animal. slap your thighs twice.next set of three beats. speed up the beat. Failure to represent your animal or messing up a hand gesture means that the player is out of the group. the player whose animal was just represented has to respond by performing their animal. The circle must remain close. Keep in mind that just because the beat is 1-2-3 that doesn‘t mean it has to stay at the same speed. and probably will. The last player remaining wins the game. Everyone has to keep the beat going. so move chairs or positions when it is necessary. Advanced mode: A little twist to this game is that you may begin rotating step-by-step in a circular motion while in play. . they throw it to another player by representing their animal on the next rhythm beat. then use another person‘s animal gesture on the third beat. making it tougher on everyone to stay focused. After that. At this point. regardless of whether or not you are representing yours or another person‘s animal.
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