1500 Pts - Blood Angels - Astoraths Kill Team

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Astorath the Grim

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Death Company

Death Company Death Company Death Company Death Company Death Company

1 6 5 4/6 4 3 5 3 10 2+/4(i) 220 (C:BA, pg. 45); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Jump Pack; Rosarius; Bolt Pistol; Executioner's Axe; Descent of Angels; Fearless; Honour of the Chapter; Independent Character; Liturgies of Blood; Shadow of the Primarch 1 Grp: 635 (C:BA, pg. 44); Unit Type: Jump Infantry; Jump Packs; Death Company; Death Company; Death Company; Death Company; Death Company; Black Rage; Descent of Angels; Fearless; Feel No Pain; Furious Charge; Rage; Relentless 1 5 4 4/8 4 1 4/1 2 8 3+ [60] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Fist 1 5 4 4 4 1 4 2/3 8 3+ [50] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon 1 5 4 4/8 4 1 4/1 2 8 3+ [65] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Thunder Hammer 1 5 4 4/8 4 1 4/1 2 8 3+ [75] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Infernus Pistol; Power Fist 11 5 4 4 4 1 4 2/3 8 3+ [385] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword

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Death Company Dreadnought

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1 Grp: 175 WS: 5 BS: 4 St: 6/10 In: 4 At: 3/4 FA: 12 SA: 12 RA: 10 (C:BA, pg. 29); Unit Type: Vehicle (Walker); Smoke Launchers; Blood Fist with Meltagun; Blood Fist with Storm Bolter; Magna-grapple; Fleet; Furious Charge; None Can Stay My Wrath; Rage; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] (C:BA, pg. 32); Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System

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Devastator Squad

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4 4 4 4 4 1 4 1 (C:BA, pg. 26); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Cannon (x4); And They Shall Know No Fear; Combat Squads; The Red Thirst Sergeant 1 4 4 4 4 1 4 2 (C:BA, pg. 26); Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolter; And They Shall Know No Fear; Combat Squads; The Red Thirst

8 3+ 150 Bolt Pistol (x4); Plasma 9 3+ [23] Signum; Bolt Pistol;

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Baal Predator

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1 Grp: 160 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Extra Armor; Flamestorm Cannon; Heavy Bolter; Scouts

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Baal Predator

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1 Grp: 160 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Extra Armor; Twin-Linked Assault Cannon; Heavy Bolter; Scouts Total Cost: 1500

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50. Blast. 68-69) Unit Type: Vehicle (Walker) Unit Type: Vehicle (Walker) (WH40k. Rapid Fire Chainsword If used with another close combat weapon. Fearless Automatically pass all morale tests. AP5. conditions apply (p76 WH40K 5E) Shadow of the Primarch If Astorath is included in the Army. Ignores armour saves in close combat. Any model wounded may not attack again until Initiative 1 blows are struck in the next Assault phase. 22 OR Wargear. S6. Download it for FREE at http://www. Liturgies of Blood On a turn in which this model assaults. Heavy 1. but will count as obscured in the next enemy Shooting Phase. S7. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. Rosarius Confers a 4+ Invulnerable save. May be held in reserve and arrive via Deep Strike. pg. S8. you must choose half of your Drop Pods to make a Drop Pod Assault. rather than a roll of 1. Grapple. Assault 2 Thunder Hammer Doubles Strength. conditions apply (p75 WH40K 5E) Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound. S4. May be held in reserve and arrive via Deep Strike. Heavy 3 Infernus Pistol 6" Range. 70) topped) Unit Type: Vehicle (Tank. Smoke Launchers Once per game.wolflair. he and all models in a squad he is joined can re-roll failed rolls to hit. See C:WH. pg 23). AP2. Executioner's Axe Two-Handed Power Weapon. Melta. Extra Armor Vehicles equipped with extra armour count Crew Stunned results on the Vehicle Damage tables as a Crew Shaken result instead. Magna-grapple 12 " Range. Black Rage The Death Company is subject to the Rage USR. Also. Descent of Angels A Blood Angels unit with this special rule can re-roll failed reserve rolls if arriving by Deep Strike. conditions apply (p76 WH40K 5E) Scouts May move at the start of the battle before the first turn. Heavy Bolter 36 " Range. start or end of move in Diff Terr. AP3. Twin-Linked Assault Cannon 24 " Range. AP1. reqs Dangerous Terrain test. pg.) Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model. conditions apply (C:BA. receiving a 4+ cover save (see WH40K 5E. The Red Thirst After forces have been deployed.54 WH40k) Unit Type: Jump Infantry 1) Move up to 12 " over terrain. Flamestorm Cannon Range: Template. 100). reqs Dangerous Terrain test. The arrival of the remaining Drop Pods is rolled for as normal. 2) May enter play by Deep Strike. increases strength in close combat.52 WH40k) Unit Type: Vehicle (OpenUnit Type: Vehicle (Open-topped) (WH40k. a vehicle with smoke launchers can trigger them. AP5. Models in a Death Company can also re-roll failed rolls To Wound. Unit Type Unit Type: Infantry Unit Type: Infantry (p. pg. in the Assault phase must consolidate towards the enemy. Melta. Fast) (WH40k. Gets Hot! Power Fist Ignores armour saves. S5. Pistol. Independent Character (See WH40k. Meltagun 12 " Range. pp. AP5. 3) Assault 6" affected by Diff Terr.32 For Bug Reports/www. AP2. On a score of 1. Rage In the Movement phase move as fast as possible towards the enemy. Drop Pod Assault At the beginning of your first turn. may choose to Run in the shooting phase. one model in his squad is BS5 for the remainder of the Shooting phase. it scatters D6" less. com! . Fast) Unit Type: Vehicle (Tank. S4. Heavy 1. AP4. a-1. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). If he does so. conditions apply (p75 WH40K 5E) Furious Charge Add +1 to strength and initiative. Heavy 4 Rending Linked Validation Report c-1. S4. conditions apply (p76 WH40K 5E) Relentless Count as stationary when firing rapid/heavy weapons. Signum A model can use a signum in lieu of making a shooting attack of is own. Ignores armour saves in close combat. AP4. roll a D6 for each unit in your army that has this special rule (includig units left in reserve). Pistol Bolter 24 " Range. Scenario: Normal Mission Roster satisfies all enforced validation rules Created with Army Builder® . Jump Packs Jump Infantry. ignores Armour Saves. AP1. Assault 1. 56. 72-73) Wargear Artificer Armour Confers a 2+ Armour save. pg.Copyright (c) 1997-2011 Lone Wolf Development. and all members of a squad he has joined are Fearless. (p.ab40k. Heavy 1. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Immobile A Drop Pod cannot move once it has entered the battle.org. after completing its move. S8. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers. Combat Squads A ten-man unit has the option of breaking down into two five-man squads. The Death Company never counts as a scoring unit.Option Footnotes Special Rules And They Shall Know No Fear Automatically pass tests to regroup. Always strikes at Initiative 1. Blood Fist with Storm Bolter Strength 10. end of move in Diff Terr. S8. All rights reserved. Units making a Drop Pod assault arrive on the player's first turn. Power Weapon Ignores armour saves in close combat (p42 WH40K 5E) Storm Bolter 24 " Range. 4) Fall back 3D6" over terrain. +1 attack in close combat. conditions apply (p75 WH40K 5E) Honour of the Chapter This model. pg. but before any Scout moves are taken and the first turn begins. all Blood Angels units that have the Red Thirst special rule will succumb to its effects on a roll of 3 or less. File Version: 1. conditions apply (p75 WH40K 5E) Fleet May assault in the same turn as running. Bolt Pistol 12 " Range. pp. and counts in all respects as a vehicle that has suffered an Immobilzed damage result. Weapons Blood Fist with Meltagun Strength 10. pg. Roster Options: Special Characters. b-1. Declare that the signum is being used before any rolls to hit are made (see C:SM. Strikes at S6. Inc. Successful Invulnerable saves taken against wounds caused by the Executioner's Axe must be re-rolled. reduce the scatter distance by the minimum required in order to avoid the obstacle. S6. can test if under 50%. Jump Pack Jump Infantry. None Can Stay My Wrath A Death Company Dreadnought ignores 'crew shaken' and 'crew stunned' results. 62). Plasma Cannon 36 " Range. Vehicles hit are considered Crew Shaken as well as whatever else happens. one or more members of the squad have succumbed to the Red Thirst and the entire squad is treated as having the Furious Charge and Fearless special rules instead of the And They Shall Know No Fear special rule for the duration of the game.

3 % Heavy: 10 % HQ: 14. All rights reserved. com! . Download it for FREE at http://www.wolflair.32 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 0 2 2 1 Created with Army Builder® .7 Model Count: 25 % Troops: 54 % Wargear: 0 Files version: 1.Copyright (c) 1997-2011 Lone Wolf Development.Roster Statistics % Elite: 0 % Fast: 21. Inc.