FINAL YEAR PROJECT (FYP) GAME DESIGN DOCUMENT

SNAKE HUNT ANALOG VERSION

NAME MARZIE ZANIS DIANA WEE ILLAWARRA GOH WAN YEE YEO WEE KIANG

STUDENT ID 108034 107990 102305 102270 107863

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

TABLE OF CONTENTS

1. Title Page------------------------------------------------------------------------------------1.1 Introduction to SNAKE – THE BOARD GAME 3

2. Set Up-----------------------------------------------------------------------------------------2.1 Setup Procedure 4

3. Documentation----------------------------------------------------------------------------3.1 Ideation Process 3.2 Iterations 3.2.1 3.2.2 3.2.3 3.2.4 3.2.5 Iteration Process One Iteration Process Two Iteration Process Three Iteration Process Four Iteration Five 7 8 9 11 14 5

4. Game Overview---------------------------------------------------------------------------- 15 4.1 Game Concept 4.2 Asset List 4.3 Target Audience and Rationale 5. Gameplay and Mechanics-------------------------------------------------------------- 16 5.1 Gameplay 5.1.1 5.1.2 5.2 Mechanics 6. Appendix------------------------------------------------------------------------------------- 17 Objectives Play flow

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

1 SNAKE HUNT – THE BOARD GAME
1.1 AN INTRODUCTION TO SNAKE HUNT
Snake Hunt is a single player iPhone game where the player will accumulate points by eating preys and staying away from predator. The player will be competing against an AI. The character with the highest points at the end of the game wins.

GAME OBJECTIVE Game involves the player accumulating points by eating preys and staying away from the predators. The player will be competing against an AI and the character with the highest points at the end of the game wins. GAMEPLAY Players only have to swipe the screen to where they want the snake to go. For example if they want to go to the left, they will swipe left.

1.2 DIGITAL TO ANALOG CONVERSION
As we need to convert the digital game to an Analog Version (paper prototype), we focused on the game mechanics and feel of the game to make it as similar as possible to the digital version.

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

2 SET UP
2.1 SET UP PROCEDURE
Players will choose their Player Piece and place it at any corner of the Snake Hunt board as their starting point. Player Pieces

Snake Hunt Board

Wooden Log (Draws a card from the deck)

Meets a Crow Crow’s Area of Effect (Roll a die)

Cat’s Area of Effect

Meets a Cat (Roll a die)

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

Deck of Cards (Player draws a card when he/she stops on a Wooden Log)

Player meets a Cat (Roll a die)

Player meets a Crow (Roll a die)

A 6-sided Die (Roll the die to determine who would start first) (Roll the die to determine how many steps to move)

(Player will roll the die when they land on the Area of Effect for the Crow and Cat)
*Odd number – 1, 3, 5 *Even number- 2, 4, 6

Crow Even: Goes back to the player’s start point as it has been eaten up by the crow Odd: Nothing happens, continue playing

Cat Even: Gains a point, as it ate the cat Odd: Nothing happens, continue playing

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

3 DOCUMENTATION
1.3 IDEATION PROCESS (INSPIRATION)
The core mechanic of the digital version of the Snake Hunt game is to get as many points and get to the portal within the time limit. In the process, the player gets to explore the map and discover new areas. From the gameplay concept of Snake Hunt, we modified the game so that the digital game can be converted into a board game.

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

1.4 Iterations 1.4.1 Iteration One
Considering the core mechanics, we transcribe the digital game into a board game. The board game is made with some slight changes. Therefore, it will stay faithful to the digital game. Changes Included: - Player Movement - Player will have to go back to where they started when the player fails to escape from the predator (Oroboros Concept) - 3 Players: Playing as the Crow, Cat and Snake

Picture References

Game Time: 3 minutes

Die: Roll for movement

Score Sheet: To accumulate the scores of the players

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

1.4.2 Iteration Two
Continuing with the same gameplay concept, but added more features into the board game. Changes included: - Area of effect for Crow and Cat - 3 decks of power cards for each player Card Added - Attack Cards - Defence cards Picture References

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

1.4.3 Iteration Three
After observing the play test, a few changes were made. Changes Included: - Cutting down to 1 Player - Adding Game Time - Flipping of a coin - Map - Treasure Chest Updated changes: Game Time: 3mins (2mins 30secs is too short for the player) Flipping of a coin (Area of effect)  Cat: Heads – Eaten by Cat, go back to the starting point Tails – Escaped from the Cat, nothing happens, continue with game  Crow: Heads – Ate a Crow, earns 1 point Tails – Crow escaped, nothing happens, continue with game Roll a die to determine the number of steps the player will move Bushes added as obstructions Colored Area of Effects for Crows and cats. Adding in Treasure Chest  Draw a card from the Treasure Chest deck  Cat: Return to starting point  Crow: Gains 1 point - Extra time: 30 seconds were added to the player’s game time

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

Picture References

Map

Coin

Player Piece

Die

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

1.4.4 Iteration Four
After observing the play testing from Iteration Three and viewing the whole gameplay, we made changes accordingly. Changes Included: - Change Number of Player - Removed Time Pressure - Removed flipping of a coin - Bigger Map - Equal Area of Effect for all elements - Change Treasure Chest and Renamed to Wooden Log - Change in Food Chain - Battles between players Purpose of the changes: Flipping of a coin  Crow  Head – Got caught by the crow chase and restart from the player’s start point  Tail – Got chase but escape from the Crow  Cat  Head – Chased the cat and caught the cat, 1 point is earned  Tail – Chased the cat but the cat escape and fly away Roll the die to determine the number of steps the player will move Bigger map: Coloured Area of effect  Clearer view of the elements in the map Time limit is removed. Treasure Chest changed to Wooden Log  As the time limit is removed, “Add 30 seconds” Power card is removed. - Two player  Challenge each other  The player with the most points wins - Food Chain  Snake eats Cat, Cat eats Crow, Crow eats Snake - Flipping of Coin changed to Die  More convenient for players

(Next Page for Picture references)

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

Snake Hunt Board

Wooden Log (Draws a card from the deck)

Meets a Crow Crow’s Area of Effect (Roll a die)

Cat’s Area of Effects

Meets a Cat (Roll a die)

(Wooden Log) Deck of Cards

Player meets a Cat (Roll a die) Player has 2 chances in catching the Cat.

Player meets a Crow (Roll a die) Player has 2 chances in escaping from the Crow.

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

1.4.5 Iteration Five
After observing the play testing from Iteration Four and viewing the whole gameplay, we made changes accordingly. Changes Included: - Map - Placement of Crows, cats, logs and obstructions Purpose of the changes: - Map- Player can view and move better - Placement – Symmetrical; allowing the players to have the same starting conditions and game play throughout(fairness)

Iteration 5 is the finalised version for the game.

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

4 GAME OVERVIEW
4.1 Game Concept
The game is based on the Oroboros concept where the player is immortal. The game will only end once all the preys are eaten up. The objective of the game is to challenge the other player. The player with the highest score wins.

4.2 Asset List
These are the components of the game: 1. 2. 3. 4. 5. One Game board Two Player Pieces One 6-sided die One decks of cards Fifteen White Mini Paper with Blu-Tack

4.3 Target Audience and Rationale
The game allows all age group to play.

Rationale
The physical ways of playing Snake Hunt can be challenging, sociable and fun. Therefore, we decided to not restrict the age group. Also, the purpose of the analog version acts as a proof of concept for the digital version.

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

5 GAMEPLAY AND MECHANICS
5.1 Gameplay 5.1.1 Objectives
Players challenge each other by eating preys and avoiding predators. The game ends when all the preys are eaten. The player with the highest points wins.

5.1.2 Decision Tree

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

6 APPENDIX
Rule Book

SNAKE HUNT - RULE BOOK.docx

Playtest Results

Playtest Log.docx

Change Log – Refer to Iterations Section

Team’s Blog on Meeting and Progress http://zandreports.blogspot.com

END OF DOCUMENT

SNAKE HUNT - THE BOARD GAME GAME DESIGN DOCUMENT FINAL YEAR PROJECT

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