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Blood

Intense Violence
Strong Language
Use of Drugs
© 2007 Ubisoft Entertainment and Free Radical Design Limited. All Rights Reserved. Haze is a trademark of Ubisoft Entertainment and Free Radical Design. Free Radical Design and its associated logo are trademarks of
Free Radical Design Limited. Ubisoft, Ubi.com, and the Ubisoft logo are registered trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Developed by Free Radical Design Limited. “PlayStation”,
“PLAYSTATION”, and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Online access requires broadband Internet service and a wireless access point or LAN. Certain limitations apply to
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The First, Next-Generation Action Shooter.
High-def and hardcore meet to propel the
premier arcade adventure into your living
room. Featuring all new FPS stages,
revolutionary graphics and the most
advanced light gun available, this
is the game you have been
waiting for.

TIME CRISIS® 4 & © 1995-2007 NAMCO BANDAI Games Inc. GUNCON® 3 & © 2007 NAMCO BANDAI Games Inc. All rights reserved. "PlayStation", "PLAYSTATION", and
"PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Entertainment Software Association.
All other trademarks and copyrights are property of their respective owners.
Roger Danish_Greg Off Wolfie_Terry Wolfinger
I was jealous our very own DJ Pubba got his grubby hands So I was wrong — the second season of Heroes is actually
on Super Mario Galaxy before the rest of us saps, but I’m quite awful... had such high hopes too. Go back and give
DJPubba_Tim Lindquist glad to hear it turned out to be everything we hoped for
Publisher The highlight of the month (heck, the highlight of my life) and more! I can’t wait to play it! In other news, I have
us another “end-of-the-world” scenario where all the
characters are involved in the same story arc! Sheesh!
Tim Lindquist was going to Nintendo and having them hand me a retail become addicted to Yahoo! Japan auctions. That Sharp Thank God for Sarah Silverman and The Soup. Peace out.
boxed copy of Super Mario Galaxy three weeks early to X68000 is going to be mine!
Editor in Chief review for the cover story. That alone makes all the hard Now Playing: Uncharted: Drake’s Fortune, The Orange
Greg Off work and expense of magazining worth it. Box, Rock Band, Resident Evil: Umbrella Chronicles. Now Playing: World of Warcraft
greg@hardcoregamer.com
Now Playing: The Orange Box (PC), Xari Arena (5200),
Art Director Super Mario Galaxy, Miner 2049er (TI-99/4a)
4thletter_David Brothers Metalbolt_Anthony Mertz
M
Terry Wolfinger It’s been a pretty raw couple of months, but you know I’m absolutely addicted to tuna, but that is what
Senior Editor Wanderer_Thomas Wilde
W what? I’m still standing. Even better — happy birthday happens when you’re a starving student. I may die of
mercury poisoning but, man, is the stuff filled with
Thomas Wilde H
Happy New Year, everyone. Champagne for our real to me.
protein! How can you beat that? James Pond would be
fr
friends, and real pain for our sham friends.
Managing Editor proud... or swim away in terror!
Alicia Ashby
Now Playing: Assassin’s Creed (360), NCAA Football 2008
Editors (360), Dead or Alive 4
Anthony Mertz Danny Cowan N
Now Playing: Mass Effect, Folklore, King of Fighters
NeoWave, World of Warcraft
N
Dave Hulegaard David Brothers
James_James Cunningham
Ja Arlieth_Thomas Shin
A
Geson Hatchett Iaian Ross I was looking through the upcoming release list the other So, with a new Melty Blood in the works, as well as Street
Jason Venter James Cunningham Lynxara_Alicia Ashby day and was hit by a revelation: this may be the most Fighter IV and SSBM... 2008’s going to be a good year for
For once, it’s the height of gaming season and I don’t
Jeremy Peeples Ken Horowitz boring Christmas season for gaming I’ve seen. I’m looking fighters. I guess I need a joystick now. Did you know I’ve
have a lot of work to do. So, of course, I’m... obsessively
forward to Rock Band, of course, and a bit of Galaxy, never actually owned a joystick, ever?
Steven Kent Thomas Shin playing games. And buying a car, but mostly playing games.
but outside of that the super-mega titles are practically
Elizabeth Ellis Jeb Haught nonexistent. I can’t say my wallet minds, though.
Now Playing: Puzzle Quest (XBLA), ChibiRobo: Now Playing: Hellgate: London (PC), Dracula X:
Abbie Heppe Steve Hannley Now Playing: Dragon Quest Monsters: Joker, Final
Park Patrol (DS) Rondo of Blood (PSP)
Fantasy XII: Revenant Wings, Puzzle Quest (XBLA),
Crumpet Dancer Dracula X Chronicles
Geson Hatchett HonestGamer_Jason Venter Ashura_Brady Hartel
As
Artist I hate it when good things end just because there’s no By the time you read this, I’ll hopefully be in a new house
Racewing_Geson Hatchett longer enough money to be made. Case in point: “King wit a lot more room for all this crazy paraphernalia I have.
with
Amadeo Garcia III With the slow games season almost upon us, I can finally of Queens.” I loved that show, and I just started tuning Also building an arcade cabinet. Wish me luck, people of
Also,
Production Director get started on catching up on all of the games I missed last in about the time CBS decided to pull the plug. Oh, and the future!
year, in preparation for the 2007 Videogame Fanservice Clover Studio closed for the same reasons, mostly. That
Brady Hartel Awards! Stay tuned for more details! was also bad.
Production Artists Now Playing: Puzzle Quest (Xbox Live Arcade), Tony
Now Playing: Disgaea: Afternoon of Darkness,
Cas
Castlevania: The Dracula X Chronicles, and
John McKechnie David Silviera Now Playing: Sonic Rush Adventure, Dragon Ball Z: Hawk’s Proving Ground (Xbox 360) Son Rush Adventure
Sonic
Casey Yates Julie Miyamoto Budokai Tenkaichi 3

Translator Hitoshura_Iaian Ross
H Jeremy_Jeremy Peeples
Je
Daniel Kayser_Daniel Kayser I recently picked up Etrian Odyssey and I’m loving it. It’s I don’t mind the slow gaming season coming up, because
Elizabeth Ellis been
b far too long since I’ve played a first-person RPG, it’ll just free up more time for me to play Fire Pro
WOW! I actually wrote something for this issue! Sweet!
Ad sales Been a little while, but it’s nice to be “back in the game”
and
a even longer since I last had to make my own maps. Wrestling Returns. Previous installments have kept me
T whoever it was that came up with the map making
To playing for years, and with the ability to create federations,
Burr Hilsabeck so to speak. Happy Holidays to all our readers and of
extension
e for the DS’s touchscreen: THANK YOU! rings, belts, and 500 wrestlers (on top of the default roster
course all the staff at HGM! I hope Santa shops at EB on
415-412-5685 your behalf...( I hear he has mad store credit...)
of over 300), I can see this easily getting regular play for at
burr@hardcoregamer.com Now
N Playing: FFXII: International, FFT: War of the least five years. At $15, it’s a steal.
Lions,
L Etrian Odyssey Now Playing: Fire Pro Wrestling D, Fire Pro Wrestling 2,
Games Daishi Now Playing: NBA 2K8, Halo 3, CoD4, Mass Effect,
Shenmue II, Geometry Wars: Retro Evolved
S
Jingle Bells
Martin Gilbert
Customer Service Sardius_Danny Cowan Mads_Amadeo Garcia III
KouAidou_Elizabeth Ellis
K GameTap’s pretty great, you guys. Wow, has it been a month already? Where has the time
425-868-2216 Yeah, I’m still working.
Y gone? Oh, wait. Into my PSP.
Hardcore Gamer® Magazine is published monthly by DoubleJump®
Publishing, Inc. at 21407 NE Union Hill Rd, Redmond, WA 98053.
Periodicals postage paid at Redmond WA and at additional mailing offices.
USPS NO. 024063. ISSN 19362110 POSTMASTER: send address changes to
Hardcore Gamer Magazine, PO Box 146, Redmond, WA 98073. “Hardcore Now Playing: Sam & Max: Season 1, Break Dance,
Gamer” and “DoubleJump” are trademarks or registered trademarks of The Typing of the Dead, Metro-Cross, Deus Ex,
DoubleJump Publishing Incorporated. All rights reserved. No part of this Shark! Shark!, Alex Kidd: The Lost Stars, Shock Now Playing: Final Fantasy Tactics:
magazine may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any
Now Playing: Revenant Wings dammit
N Troopers, Panzer Dragoon II Zwei Dos 2 Two The War of the Lions
information storage or retrieval system without written permission from
DoubleJump Publishing. DoubleJump Books is a division of DoubleJump
Publishing, Inc. Dack_Steve Hannley Princess Cowboy_Abbie Heppe Big Wyrm_
Wyrm_Jeb
Jeb Haught
DoubleJump Publishing and the authors have made every effort to ensure
that the information contained in this magazine is accurate. However, the
Girl, tonight we’re gonna make love. You know how I The Red Sox won the freakin’ World Series and I There’s no denying it, Portal freakin rocks! But it looks
publisher makes no warranty, either expressed or implied, as to the accuracy, know, baby? Cause it’s Wednesday, and Wednesday night won’t be playing any game that involves a headset like I may have to upgrade my PC and get a second
effectiveness, or completeness of the material in this magazine; nor does the is the night that we make love. You lean in close and say for a while because I have horrible laryngitis from copy of The Orange Box because some coding genius
publisher assume liability for damages, either incidental or consequential, something sexy like, “I might go to bed, I’ve got work screaming at the t.v. and arbitrarily yelling “Yankees figured out how to make the Portal Gun available in
that may result from using the information in this magazine. Questions in the morning.” I know what you’re trying to say baby. suck!”, which they do. I also have to listen to the song Half Life 2. Oh the possibilities....
regarding operation of the game software and hardware should be directed
to the support numbers provided by the game and device manufacturers in
You’re trying to say, “Oh, yeah. It’s business time.” “Still Alive” from Portal at least 5 times a day. Now playing: The Orange Box(Xbox 360), Ratchet
their documentation. Now Playing: Silent Hill Origins, Chex-Blaster, Kenna’s Now Playing: The Orange Box forever and ever..., and Clank Future: Tools of Destruction, Uncharted:
Printed in the United States of America “Make Sure They See My Face” Guitar Hero 3 3,, NY Times Crossword Puzzles (DS). Drake’s Fortune

VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL
12 : News
Previews 13 : Preview: Little Big Planet
Do you think you’ll be bored, now that all of 16 : Preview: Burnout Paradise
the big games are out? Think again! This issue 17 : Preview: Killzone 2
we look at the stuff you’ll be playing in 20 : Preview: Resident Evil 5
2008: Resident Evil 5, Little Big Planet, 21 : Preview: Time Crisis 4
24 : Preview: World of Warcraft:
World of Warcraft: Wrath of the Lich
Wrath of the Lich King
King, and a whole lot more. Start
26 : Preview: One Piece:
planning for spring on page 13.
Unlimited Adventure
28 : Preview: MX vs. ATV: Untamed
Little Big Planet: p13 30 : Feature: A Word With Gamefly ’s S.O.S. S.O.S.
Killzone 2: p17 Sean Spector
Burnout Paradise: 34 : Feature: All about Swag
S.O.S.
p16 40 : Cover Feature: Super Mario Galaxy S.O.S.
50 : Feature: Keeping Things Casual

13
56 : Review: Mass Effect
58 : Review: The Orange Box
60 : Review: Silent Hill Origins S.O.S.
62 : Review: Dragon Quest Monsters: Joker
63 : Review: Final Fantasy XII:
Revenant Wings
64 : Review: Universe at War: S.O.S.
Features Earth Assault S.O.S.
An issue jam-packed with feature coverage starts Casual Games: p50 65 : Review: Beautiful Katamari
with an interview with GameFly’s Sean Spector 66 : Review: Zack & Wiki
about the game-rental service that’s transforming 67 : Review: Kane & Lynch: Dead Men
the way the hardcore get their hands on the latest 68 : Downloads
70 : Japan: Another Century ’s
games. Then there’s coverage of the Àne art of
Episode 3: The Final
snagging and analyzing game swag, and a look at
71 : Japan: Fate/Tiger Colosseum
these newfangled casual games your mom won’t
72 : Mobile: Skate
stop playing. Dive in on page 30. 73 : Online Gamer: Team Fortress 2
GameFly: 74 : Arcade: America ’s Army “DILEMMA” DOESN’T BEGIN TO DESCRIBE IT.
Game Swag: p34 p30 76 : Squawkbox
78 : Fan art

30
On the cover
Sure, the Wii shipped with a Zelda game on store shelves, but
a Nintendo console doesn’t feel right until there’s a mind-
blowingly awesome Mario game for it. The Wii has Super Mario
Galaxy, and when our copy hit HGM headquarters, our minds
were collectively blown.
Yours will be, too.
The planet-running,
suit-wearing
extravaganza starts
on page 40.

xbox.com/masseffect

40
VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
CONTENT BY

t
CRYING FOR Little e Big
Plane

GAME DELAYS a m e as irre h t
ly cut
pressib price of th
h e
e a s

rm
e PS3
in g.
a lo n e ?

AN ENGINE
Most people are familiar with Epic’s Unreal Engine,
Duringg its latest quarterly Ànancial results conference call, Take-Two
execu tives revealed that L.A. Noire and Beateratorr have both been
executives
Who t
w o u ld
hough
b e
b
t h e
tag

ags! In
one I’
c o s
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s ! And it
t
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a sm a
a

ll com
g ame’s
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cu rr e
t of
ncy,
and
a n r ia ls t h e j cts
e
Its be a n d time t sp o nge”, d n ew ob is
Valve’s Source Engine (Half-Life 2), or id Software’s delayeed and will most likely not be released before November 2008.
delayed vels collec
t “
it to b
u il
engin
e
ade le s you spend hysics ame
Quake Engine, but Crytek is starting to get attention Pre-m tia l. A t h e n . T h e p th e g
Althou several online retailers, including GameStop and EBGames, had
Although poten y ou ca
n
p layers a ces in
from third-party developers for its new CryEngine 2, LBP’s leve ls , th e r f s u r f t s.
already updated their respective web site product listings
listings, Pandemic ghout s for o pes o erpar
throu world any ty count
which is currently being used in its EA-published FPS, waited several weeks before conÀrming that its multiplatform action game o u r own n d the m e al-world
y , a r ion
Crysis. create ressiv
e
icking
their merat
Mercenaries 2 has been delayed until early 2008 in order to give them h a n imp m im e conglo ped
mor e t lly , s o m r mju
extra time to properly polish the title. a listica o ld (or u s hed o
One of the most visually stunning MMOs at this year’s c t r e
hou s e h d , p s nd
a
all rea ostly rabbe
lete p
uzzle mer,
E3 was NCSoft’s Aion, which showed off the Áexibility q u ir ky, m e c a n be g c o m p rt of ga
Ubisoft has revealed its holiday lineup, with titles ranging from Haze to f the the ga
m
ters t
o any so a-
of Crytek’s latest creation. Jake Song, former Any o ec ts in h a ra c p ea l to -p a nd
Nitrobike to Rayman Raving Rabbids 2 and Beowulf, but the list revealed f) obj Girl) c uld ap t baby d
NCSoft founder and creator of Lineage, is licensing th e re o o y ( o r a t c o in fa c r , an
ts
that its WWII FPS, Brothers in Arms: Hell’s Highway, has been pushed h e Sack B o f g ame th : o n e , it is e s t of hea
t sort d p
the CryEngine 2 for use in his new, unannounced on by ’s the or you he ha
r to sla
back to January-March 2008. The schedule also indicated that while the ess. It tesy f over t g stick
MMORPG. Staying with the MMO theme, Korean progr l it ’s too cu g h to win th e analo
PS3 and Xbox 360 editions of Assassin’s Creed are still on track for the e o u f
you fe ble en Áick o
developer Reloaded Studios has also signed on with but if adora little
holidays (November), the PC version has been delayed until early 2008. e ezing e cute a ailable
Crytek to use its middleware engine for an action/ bea r- sn ay s e x ion av
u c an alw u s to mizat
Perpetual Entertainment’s MMO, Gods & Heroes: Rome Rising, has once o und. f c e
strategy MMORPG. two, y rs aro ount o also t
h
playe he am , but es
again been delayed, and its launch is now set for early 2008. The title other g h te d by t il d in g tools u s d isguis
To further show off its diverse usage, Sarasota, ly d e li v e l- bu e c o pio
was originally planned for an early 2007 release and then pushed back rticula
r the le els, th n.
Fla.-based Ringling College of Art and Design is I’m pa re are nd lev emotio
until summer after a round of layoffs. Perpetual decided to trim down the g a m e. The la c e d arou s e le c t your s a c k”
the Àrst educational institution to sign a license in the p o d
development team by another thirty to forty employees, an be tion t le “sa
e r s that c n d an op e a terrib e nus
agreement with Crytek to stic k
racter
s a m a k io n m
claiming the game content is complete, and the scaling e cha ed to mizat
use its latest engine for for th mpell custo
down of the team is a normal course of events as the e e l too co e “ P op It” e , a n d are
f
teaching purposes. The Befor
eI hat th exten
siv
title nears its Ànal stages. tion t hough n.
ll men ate, t butto
goal is to better prepare its pun, I’ to n a v ig
t o u ch o f a
Lighthouse Interactive’s adventure game ple e ur
students for working in the are sim ust th the fo
p with j a lone, e
computer graphics industry Belief & Betrayal was originally scheduled for broug
h t u
n play
in g ge th
t
ay to
later this year, but the Dutch publisher decided h ave fu e the w a r e
when they graduate. I co u ld
feels
li k t e s
While mode amma to sla
p
that the game needed more reÀnement and co-op our te eople
r e n if y p
has moved its release to Q1 2008. pla y e
f L P B . E v
a n s m o r e
n d s get a
out o , it m
e y frie
most inept w of m
s t ra tingly o p in g a fe
fr u just h
d. I’m s....
aroun
IT’S A ALMOST PS 3 f o r t h e h oliday

NUMBERS GAME
hardcoregamer.com

Over the past few years, there have WIN THQ’S NEW
been various discussions regarding
the importance of review scores and
their impact on retail sales.
sales A recent
CONAN GAME
study by Electronic Entertainment FOR XBOX 360 OR PS3!!!
Design and Research, looking at the
On www.HardcoreGamer.com
www.
w.Ha
Hard
Ha rdco
oreGa
Game
mer.
r.co
c m
co
correlation between game review
scores and retail success, concluded Thee “Conan
n Weapon
“Con
“ onan Weapoon Scavenger
Sc Hunt”
Hunt
Hu n ” has
has begun
begu
gunn on
on
that titles achieving scores above 90 Ha
HardcoreGamer.com
ardco
d oreGa amer.co
com and
co d in
in THIS
THISS VERY
VER
V RY ISSUE!
IISSSU
SUE! The Scavenger
Sca
cavveng
veng
n er
grossed sales up to 531% more than Huunt runs
Hunt runs from
from October
Octoberr 1st
1st – October
Oct
c obber 31st
31s
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NO
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TO
OO
the industry average. LATE! HGM Readers be on the lookout! With over 20 useable
Weapons in THQ’s new game Conan we have hidden 22
Mature-rated titles, comprising 10% of all U.S. retail games
pictures of them each accompanied by a Unique ID #.
examined, have the highest average scores and the highest average
gross sales, despite not being offered for sale at some major It is up to YOU to Ànd these Weapons and go to www.
retailers. HardcoreGamer.com to enter each Unique ID # you Ànd. You Preview
PUBLIS
b yPrinces
will receive points for each ID # you enter (1,500 total points sCowbo
Speaking of which, Rockstar’s latest controversial title, Manhunt CATEGOHER/DEVELOP y
possible). The First 6 readers to submit ALL 22 ID #’s will win RY: UNIQ ER: SCE
2, has been toned down to accommodate the ESRB’s Mature label UE&UN A • GEN
-DISLIK RE
and should currently be available in stores. However, if you wonder
a copy of the game (3 Xbox 360 copies or 3 PS3 copies)!!! ABLE • : PUZZLE SOLV
RELEAS
Once every few days or so, for the entire month of October, E DATE ING PLATFORM
what all the frenzy was about, you can import the game from : Q1 20
08 • # ER
the Netherlands, where its Justice Minister says that no ban on these Weapons will appear along with their Unique ID #’s. PLAYER
S: 1-4
Manhunt 2 is possible under current Dutch law. One may appear on the Hardcore Gamer message boards,
another may appear in the PDF version of our magazine that
If you’re bafÁed by the overwhelming success of Blizzard’s World
is only available online for download, and others may appear
of WarCraft, you’d better sit down. A recent study by Strategy
only in a hard copy of Hardcore Gamer Magazine, (like this
Analytics reveals that the MMO market is rapidly expanding, and,
one), who knows? We’re just silly like that… Now, get outta
together with digital distribution of PC and console titles, will
here and get to Huntin’!!!
triple from roughly $4 billion to $12 billion by 2011, accounting for
30% of the games industry’s total revenue.

12_NEWS HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 5_PAKMANS BROTHERS REVENGE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL LITTLE BIG PLANET_PREVIEW_13
Since its inception in 2001, Burnout’s legacy
has been forged on fast racing and violent
crashes that provided visceral thrills to
players. Now, Criterion is set to take
the series to a new level and expand its
world beyond the closed-in tracks that have
previously conÀned it.
New to the series is a completely open, free-roaming area
called Paradise City, where players can initiate a race by
simply pulling up to a trafÀc light to challenge a rival. The eples
ever-popular Crash mode has been revamped, and is now view by JPe
Pre
known as Showtime mode. Instead of being conÀned to a
certain area for high-damage crashes, they can be done
anywhere in the game’s world simply by pressing two Publisher: SCEA Genre(s): FPS
shoulder buttons at the time of the crash, and then Preview by JPeeples
Developer: Guerilla Games Category: Cinematic Warfare
controlling your crash from there. Release Date: TBA # of Players: TBA
In a move that is sure to please some Burnout purists,
trafÀc checking can be disabled, and players can also
choose from Burnout 1, 2, 3, or Revenge-styled Burnout Following the events of the original Killzone on the PS2, this sequel is set to give the series’
meters to keep the gameplay and meter style somewhat fans what they’ve sought for three years, while also harnessing the power of the PS3 in new
like each player’s favorite Burnout. As a Burnout and exciting ways. Guerilla Games is also set to remedy some of the problems of the original,
fan since the Àrst entry, I’m looking forward to those including its poorly-received control scheme and poor AI. Thus far, the sequel’s been praised
features a great deal. for its new control setup, while the AI will learn as the game goes on and should challenge
even the most grizzled FPS vets.
The new “mugshot” feature that takes a snapshot of both the
player taking and executing a takedown sounds interesting as Graphics have been a key point of controversy for the game ever since an E3 2005 video
well, and the open-ended world deÀnitely has the potential to be was shown that was believed to be too good to be true. Now, it appears like the lofty
just what this series needs to be reinvigorated, especially after the expectations set by the video might have been met, with recent screencaps showcasing
bad taste left in the mouths of many Dominator players. So far, it looks some of the most realistic and immersive shooter visuals yet. Its levels are meticulously
like Criterion’s done a masterful job at making sure their lofty concepts detailed, each presently expected to take up 2 GB apiece. Character models are expected
for Paradise end up working in execution, and if all goes well, next-gen to take up as much space as one of the original game’s entire levels.
racing fans will have yet another top-notch game to master. Billed as a “theater of war”, Killzone 2 could very well deliver the most visually impressive
and cinematic FPS experience yet. A wide variety of atmospheric lighting effects will be used
to make sure that the massive levels are visually impressive and immerse the player in the
Publisher: Electronic Arts Genre(s): Free-roaming racing action. So far, it seems like that goal has been accomplished, as the cinematic look and high
Developer: Criterion Studios Category: ...with lots of crashes level of graphical detail have been praised by those fortunate enough to have played it.
Release Date: 1/21/2008 # of Players: 1-8 Its AI has also received praise for actually acting in an intelligent manner. Enemies will
wear goggles at night to see you, for example, so they won’t be standing around in the
dark waiting to be shot, and will instead be trying to shoot you. So far, it seems like
Guerilla Games has done an incredible job with the Àrst next-gen entry in the series.
Hopefully it lives up to the
potential it’s shown so far.

16_PREVIEW_BURNOUT PARADISE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL KILLZONE 2_PREVIEW_17

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rail shoote ous quarte
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arcade

20_PREVIEW_RESIDENT EVIL 5 HARDCORE
DCORE G
GAMER MAGAZ
MAGAZINE_VOLUME
VOLUME 3_ISSUE 5_PAKMANS
5 P MANS BROTHERS
BROTHER REVENGE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL TIME CRISIS 4_PREVIEW_21
4_PREVIEW_21
The Witcher © 2007 CD Projekt Sp. z o.o. All rights reserved. The Witcher and The Witcher logo are a trademarks of CD Project sp. z o.o.
All rights reserved. BioWare, the BioWare Aurora Engine and the BioWare logo are trademarks of BioWare Corp. All rights reserved.

York, NY. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. The ESRB rating icons are registered trademarks
Wiedzmin © CD Project sp. z o.o. based on a novel by Andrzej Sapkowski. Manufactured and marketing by Atari, Inc., New

of the Entertainment Software Association. Software platform logo (™ and ©) IEMA 2006.
All other trademarks are the property of their respective owners.
If you played Warcraft III: The Frozen Throne,
you know that there’s been one major omission
from World of Warcraft so far: Arthas Menethil,
heir to the throne of Lordaeron, wielder of the
runeblade Frostmourne, and like all the worst
villains in Warcraft, corrupted hero. He’s left his
undead minions running around half of Azeroth,
but he himself has been taking a time-out.
Wrath of the Lich King, the second expansion
for WoW, lets players travel to the frozen
continent of Northrend on Azeroth, which
is the seat of Arthas’s power. As a necessary
consequence, you’ll also get to pick up a few
dangling plot threads from pre-expansion WoW.
Perhaps more importantly, Wrath will also
allow players to unlock a new playable class,
the death knight. The Àrst of the long-promised
“hero classes,” the death knight will begin
play at a high level, and will wield a variety
of necromantic abilities, such as summoning
skeletons. Think “anti-paladin” and you’re just
about there.
In addition, Wrath will feature a whole new
continent to explore, many new dungeons and
raids, a new profession (inscription, which allows
you to modify and enhance your character’s
abilities), and perhaps best of all, new dances
and hairstyles. All of this, naturally, is leading
up to a battle with the greatest threat in WoW’s
universe: the Lich King.

Publisher: Vivendi Genre(s): MMORPG
Developer: Blizzard Category: Zombies on Ice
Release Dat
Date: 2008 # of Players: Many

Blood and Gore
Preview by Wanderer Partial Nudity
Strong Language
Strong Sexual Content
Violence

24_PREVIEW_WORLD OF WARCRAFT: WRATH OF THE LICH KING HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL
Preview by Lynxara

Publisher: Namco Bandai Games America Genre(s): Action
Developer: Ganbarion Category: Fighty
Release Date: Q1 2008 # of Players: 1-2

Most One Piece games end up being some sort of straight-up 2D or 3D
Àghter, some better than others. While this is the obvious thing to do with
just about any Shounen Jump license, it’s always been a little disappointing
for One Piece. Most of the really great things about that series don’t have a
lot to do with the parts where guys are punching each other in the head.
One Piece: Unlimited Adventure seems to be an attempt to take on
the more adventurous side of One Piece. While there is a Àghting game
component, you have to unlock characters for it by playing through the
game’s main mode, a sort of action-platformer with a lot of Zelda-lite
gameplay elements. Adventuring is the order of the day, and in this One
Piece game you’ll make your own items out of stuff you Ànd, go Àshing
for exotic treasures, and use tools to break down barriers that block your
way. Your characters can beat up all sorts of enemies and beat items out of
trees and bushes, but just like the series, deep water is lethal.
The Àghter and the adventure portion of the game use the same basic
combat controls, which makes the Àghter a bit shallow. Almost all of
your attacks use combinations of the A button, Wii remote waggling,
and the Nunchuk’s C button for dashing. The game’s real fun comes with
running around in the adventure portion of the title, making items and
trying to unlock new areas. Much of the movie-like plot revolves around a
magic gem Luffy Ànds that glows in bright light and lets you open up new
paths... if you’ve fed it enough of your items to give it energy. It’s a weird
mechanic, but like a lot of things about Unlimited Adventure, it feels
perfectly One Piece. What more could a fan ask for?

© 2007 Konami Digital Entertainment Inc. ©1999 Konami Digital Entertainment Co., Ltd. All rights reserved. “Silent Hill” is a registered trademark of Konami Digital Entertainment Co., Ltd. KONAMI® is a registered trademark of KONAMI CORPORATION.
"PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick DuoTM may be required (sold separately). The ratings icon is a registered trademark of the Entertainment Software Association.

26_PREVIEW_ONE PIECE: UNLIMITED ADVENTURE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Preview by BigWyrm

Publisher: THQ Genre(s): Off-road Racing
Developer: Rainbow Studios Category: Mud-Grubbin’
Release Date: 12/11/2007 # of Players: 1-12

Rainbow Studios’ MX off-road series has undergone many changes throughout the
years, but one thing has remained the same: every version soars high above the
competition. No other developer has come close to rivaling the highly advanced
physics system and realistic AI found in this series, which is why I look forward
to every new version (even though I’m not an off-road racing fan). As the second
iteration of their new franchise, MX vs. ATV: Untamed blends the mud-grubbin’
racing of MX Unleashed with the high-Áying, stunt-laden action found in ATV:
Offroad Fury to create the ultimate offroad game!
Budding gear heads can get their hands dirty with a whopping nine different
modes, which is enough to satisfy even the shortest attention span. Free Ride,
National, Supercross, Freestyle, Supermoto, and Waypoint all return from the
previous incarnation, with Endurocross, Minimoto, and Opencross rounding out the
new modes. Endurocross puts players in a chaotic race littered with tight corners
and various obstacles such as logs, rocks, spare tires, and pools of water, while
Minimoto crams racers onto miniature motorcycles for a hilarious romp through
the dirt. Think of circus clowns on mini-bikes and you get the idea. If motorcycles
and ATVs aren’t your thing, then try Opencross. This fun mode lets players race
dune buggies, monster trucks, trophy trucks, and more!
When the advanced AI is no longer a challenge, it’s time to face up to eleven
other players online. Every single player mode is also playable online, even Free
Ride! Now players from around the world can form an offroad “posse” and tear
up the terrain, create their own competitions and games, or just explore the
countryside. As if that isn’t enough, ATV vs. MX: Untamed sports
four addictive mini-games: Tag, GrafÀti, Snake, and Section Race.
Of the four, Snake is deÀnitely my favorite. Similar to the Light
Cycles found in Tron, players have a long, colored trail emitting
from the back of their vehicle that will immediately wreck anyone
who comes into contact. With up to twelve players creating their
own trails, each gigantic level seems to close in on you very quickly.
Additional new features include stylizing tricks in mid-air with a
stunt modiÀer, as well as the ability to perform ground stunts that
link tricks together. In addition, a new Àrst-person cam adds an
incredibly realistic feel to each race because it reacts to every
bump and displays the player’s appropriate body movements during
tricks. While MX vs. ATV: Untamed may not be quite as visually
detailed as Sony’s Motorstorm, it does sport an extremely long
draw distance and offers a much wider variety of game play.
©CAPCOM CO., LTD. 2007 ALL RIGHTS RESERVED. RESIDENT EVIL, CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. ™, ® & the Wii logo are trademarks of Nintendo. ©2006 Nintendo.
28_PREVIEW_MX VS. ATV: UNTAMED HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are owned by their respective owners.
© 2007 Conan Properties International LLC (“CPI”). CONAN™, CONAN THE BARBARIAN™, HYBORIA™ and related logos, characters, names, and distinctive likenesses are trademarks or registered trademarks of CPI. All Rights Reserved. Published and distributed by THQ Inc. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.
All Rights Reserved. All other trademarks, logos and copyrights are property of their respective owners. “PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.
Sean Spector and Jung
Suh founded GameFly in
2002 with the idea that
gamers could beneÀt from
a word with

Gamefly’s
an alternative method of
distribution. Let’s face it,
video games are expensive,
and rental outlets only
offer a few games on select
systems. This means that
most consumers who purchase
games using traditional methods
have to be very selective... but

Sean Spector
what if you could play anything
you wanted, and only buy the
games you really liked? We recently
caught up with Sean Spector to ask
him a few questions about GameÁy and
what it has to offer the hardcore gamer.

HGM: First and foremost, are you into
gaming?
Sean: Of course. I wouldn’t be very good at my
job if I wasn’t.

HGM: What is your Xbox Live Gamertag?
Sean: GameFly2006

HGM: What games are you playing now?
Sean: Well, I’m in the process of moving, so my consoles are Sean:
packed, but I was awake right when Warhawk became available for I do play
download on PS3, so I got that right away. Before I packed my Xbox PC games. Not
360, I was playing Ghost Recon 2. 2. I Ànished that, and am about to as much as consoles
start Bioshock
Bioshock.. Funny enough, I went back and rented Call of Duty these days. Mostly shooters, but some
2 because I never played it and I’m very excited about Call of Duty strategy as well. I am looking forward to EA’s Crysis
Crysis..
4. As for the Wii, I just started playing Metroid Prime 33,, and am
still really into Wii Sports
Sports.. HGM: How did GameFly begin?
Sean: The idea was pretty simple. I was playing all night Halo
HGM: Yeah, I love using the motion controls to play Wii Sports sessions when the Xbox Àrst came out, Ànished the game, and
golf. That’s probably why I prefer Tiger Woods PGA Tour 08 on wanted more games. I got burnt out spending $50 for games that I
the Wii. ended up not really liking, and the Blockbuster retail experience for
Sean: I played the demo on Xbox 360, and I don’t like the way you renting is not very wide as far as selection goes, and not very deep.
have to use the (analog) stick to swing. You can put your face on There had to be a better way to rent games. NetÁix was still in its
your character though. infancy, and I realized that they didn’t offer games. So I did some
research on why they didn’t do games. The more we
HGM: I remember when Perfect Dark was supposed to be the thought about it and worked on the model, the more we started to
Àrst game with the face mapping feature, but they canceled it realize that there could be a better business for games. So we spent
at the last minute because they were afraid everyone would four months writing up the business plan and six months Ànding
run around with a penis on their shoulders. potential investors. In July of 2002 we got funded, and we shipped
Sean: Haha, well, you know someone would. our Àrst games in October of 2002. GameFly really eliminates the
frustration of buying a bad game, because you can play everything
HGM: Do you play PC games much? If so, what genres?
from GameFly and buy it if you like it, and you’re not spending $50
or $60. You can spend $20 a month, sample two, three or four games,
and buy the ones you really love.
Of course. I wouldn’t be very good
HGM: Do you think that 2-4 games a month is enough to satisfy
at my job if I wasn’t [into gaming.] hardcore gamers?
Sean: It is enough to satisfy most gamers we talk to. Keep in mind
Check out the
most gamers can only afford to buy 4-6 titles a year. With GameFly,
they could easily pay $20-$30 for the cost of those 2-4. Blood and Gore latest issue “The kind of guilty pleasure
Intense Violence
Nudity of Conan from you’ll want to savor”
30_FEATURE_A WORD WITH GAMEFLY’S SEAN SPECTOR HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL
Dark Horse Comics - Gamespot
We currently have over 5000 titles
in our library, across nine videogame
and handheld platforms.
purchase from them, so they just see
it as additional sales.

HGM: How may copies of a game are
purchased for GameFly when one is released?
Sean: The number of units we bring in for each
title depends entirely on the amount of demand
that’s been generated by our members.

HGM: How popular are rentals of interactive games?
Does the fact that GameFly doesn’t offer peripheral
rentals hurt interactive game rentals?
Sean: There are many interactive games that are popular,
and in growing numbers, with the popularity of the Wii. For
games where hardware peripherals are used, our rentals are not
affected. For games where you get the peripheral with the title,
we probably rent fewer.

HGM: Around how many games are currently in the GameFly
library?
I got burnt out spending $50 for Sean: We currently have over 5000 titles in our library, across nine
videogame and handheld platforms. We can’t disclose the exact
games that I ended up not really liking. number of games that we have in total in our warehouses.

HGM: How popular are rentals of games that are at least one
year old? Classics?
Sean: Older games continue to rent at GameFly. I think that is part
HGM: How much do you charge for new releases? of appeal of the service, all that variety. We have amassed the
Sean: Usually within the Àrst 30 days of release the games are largest video game library in the U.S., probably the world.
20-30% below retail. Prices come down as the title ages. Four
months later it could be 40% below retail. It’s a really great value HGM: So I can rent an oldie like Beyond Good and Evil from
because you get to play the game, decide if you like it, then you GameFly, even though new copies are no longer being printed?
can go to the website and click “keep it.” What’s cool is that Sean: Sure.
when we receive the game, we just remove the game from the
case, so cases and manuals are in mint condition. Another beneÀt HGM: What is the procedure if the consumer scratches/damages
is that you already have the game so you know it works. Then we a game disc? Any horror stories, like a game that comes back in
ship them out at no charge the next business day. It’s a great “try two or more pieces?
before you buy.” Sean: We do our best to “buff out” scratches and damage. Of
course, over the years, we’ve gotten games back in broken pieces
HGM: So it’s like an “inside” way to buy games at a discount? --that can happen in transit. Our members are really great about
Sean: Right, because as a gamer growing up, the only way to try using the packing material we supply to send games back to us.
a new game was to buy it. Maybe a friend had it and you could
borrow it or try it out at his house, but there were very few HGM: Where do you see GameFly in ten years? What are plans
demos at that time. At GameFly, you can try out several games for the future?
a month and buy them at discounted prices if you want. It’s Sean: I see GameFly serving as many gamers as possible worldwide.
very convenient, because you don’t have to return the game to We are building a great service that delivers a ton of value to all
somewhere like Blockbuster, and then purchase it at full price gamers whether they play a lot of video games or a little. In the
somewhere else. future I am sure we will play a meaningful role in downloadable
games, but that is a ways off from now.
HGM: How soon after release are games available with GameFly?
Sean: Immediately. We get them the same day the public does. In HGM: Is there anything else that you want to say
fact, you can even “Áag” future releases and get them sent to you to our readers?
the day they are released. Sean: They should give GameFly a try if they have
HGM: Do any game publishers dislike the idea of GameFly? not already. They have little to risk and a lot of
Sean: Not really. Every game we rent is a retail game that we upside when it comes to video games.

32_FEATURE_A WORD WITH GAMEFLY’S SEAN SPECTOR HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
All About
About STRONG ONE DAY.
ARMY STRONG THE NEXT.
by Princess Cowboy

When I Àrst started working in games journalism, I just about
lost my mind poking around the ofÀce and checking out how
many cool items of video game swag there are everywhere.
I just about lost it the Àrst time we got something cool for a
game I love and I was told “Sure, take it.” I mean, really...
they just send us this stuff, and we get to keep it? The only
gift I had received from a job before was ofÀce supplies,
which, technically, I stole. Anyone need highlighters? If there’s
a game with any sort of money behind it, chances are it has
a corresponding promotional goodie, and with the amount of
games that come out each year, that’s a lot of stuff.
My old coworker used to give her generally over-sized game
shirts to Goodwill (would it kill companies to acknowledge that
not all gamers are an extra large?), a charitable and apparently
popular plan, as I see as many homeless people as gamers
in Los Angeles wearing shirts for popular titles. On the other
hand, my close friend recently donated over forty pounds of his
random swag to the dumpster behind his apartment. In truth,
there’s only so much game swag you can acquire before your
living space or ofÀce begins looking like a museum of video
game advertising. When your room is a few porn mags short of
looking like it belongs to a fourteen-year-old fanboy, you start
to wonder if there’s any value in keeping that stuff around. For
all the people who sent me pictures of their Halo 3 soda cans
on Xbox Live, what landÀll will that be in come next year?
Not surprisingly, there is value in keeping this stuff. eBay has
shown us there is a customer looking for almost anything you’re
willing to sell. Now, I’d be terriÀed to meet the person that
collects random buttons, temporary tattoos, and lanyards
from E3s past, but there’s legitimately cool stuff out there.
So what’s some of the coolest stuff to grace the ofÀces of
writers and editors?
How about a severed arm from the 3DO game Samurai
Showdown by Crystal Dynamics? Grisly, a near perfect replica
of a dismembered arm, weight, gore and all, it was perfect
for ofÀce pranks. Considering the amount of gore in video
games, it’s only fair that some swag can be terrifying. For
Manhunt 2, Rockstar sent anonymous letters to game ofÀces
containing a bizarre letter about escaped convicts. As I sat
there confused by the seemingly random letter, two bloody
hospital bracelets fell out. Call me jumpy, but really! I’m also a What makes the Army Reserve different? It’s training close to home but always
huge fan of stand-ups and life-sized replicas from games. Seen standing ready. It’s being able to work your job while serving your country.
in Grandma’s Boy and various game ofÀces, the life size Snake
from Metal Gear Solid is pretty kickass. Only, should you invest It’s the strength that comes from being a citizen one day and a soldier the next.
in stand ups, make sure you can readily distinguish them from Find out more at goarmyreserve.com.
an intruder in your apartment and don’t scream loud enough
to wake the neighbors. Sometimes you just don’t expect a life-
sized paper Nemesis from Resident Evil 3 to be glaring at you ARMY RESERVE
from the corner of the room!
Jason McCarthy, Construction Job Site Supervisor and Sergeant in the U.S. Army Reserve.

34_FEATURE_ALL ABOUT SWAG HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
There’s other great stuff. Some lucky folks received custom There’s a lot of game merchandise available to the average
Halo 3 360 controllers designed by Todd McFarlane, comic gamer without resorting to eBay, or having game-writer
book artist extraordinaire. For Super Mario Land 2, editors friends, and damn, does it sell. But there is something that
received personalized greeting cards with a recording of Wario puts every press give-away, every special controller, limited
announcing the game; it was voiced by Mario/Wario/Luigi edition whatnot and game t-shirt you can Ànd at a Hot Topic
himself, Charles Martinet. That is the stuff you should never to shame. That, friends, is Japan. It is mind-boggling and
throw away. It’s possibly cooler than Nintendo dropping off the depressing to see how many nifty game tie-ins are available to
not-yet-released Wii to video game ofÀces in an armored truck. every Japanese gamer. I can only imagine that for press swag,
There’s also a Ànger pointing Phoenix Wright stylus, undeniably Japanese game journalists get a real, actual, Katamari, bred
cool and also, useful! Maybe it’s the girl in me, but I’m a sucker from Teletubbies, Playmobile characters, and packrats in a
for anything plush and precious... like giant stuffed cartoon-ish secret underground genetics testing lab. I hear that for Ninja
animal heads from Hudson’s Kororinpa Marble Mania. There’s Gaiden 2, they didn’t get the katana stylus; they got an actual
nothing like opening a box to Ànd the giant disembodied head ninja. How I envy them.
of a cat and pig. It’s like the Godfather, but adorable. Animal Still, you wonder how much money gets appropriated to swag,
Crossing characters, well, pretty much any Nintendo character, especially if you need underground genetic laboratories.
tiny, soft and heart-warming, are the stuffed animals of nerds. It’s not the sort of thing companies like to share, but I like
There are still Elebits that haunt the dark recesses of my room. to think GameMill spent their entire budget on T-shirts that
For lasting value, try the web shooter sent out with an old said, “You’re the winner!” for the game Big Rigs, rather than
Spider-Man game. A piece of synthetic plastic hung off the making sure you couldn’t fall through the highway, and that
ceiling tile at the ofÀces of Tips & Tricks Magazine for nearly cops were actually chasing you when they should have been.
eight years. It’s still there, even if the magazine isn’t. My There’s no possible scenario in which I can imagine game swag
personal favorite isn’t even press swag; it’s widely available sent to journalists actually affecting sales of a game... but for
and hugely useless for playing the actual game, but how cool items available to the public, wow. Take into account that the
is the Resident Evil 4 chainsaw controller? Any swag relevant numbers I’m about to present aren’t limited to video games;
to playing a game, i.e. controllers, styluses, USB Áash drives, they encompass all of the swag every random company puts
is immediate gold. If only they had a give-away boyfriend, you out. Just keep in mind how huge the video game industry
could pretend you needed to beat the hard boss level, so it currently is, and how many games come with some sort of
boosts his self-esteem. For the record, the E3 2006 map of the related product. In 2006, U.S. sales of swag reached $18.6
mall in Dead Rising was probably more useful than the map billion. That’s $8 million dollars more than 2005.
in the game, and for some reason, a swag item I feel like I Not only that, it’s growing at a faster rate and bringing in more
should hold on to. money than ads on the internet, cable TV, yellow pages and
What does swag do, really? No doubt, we all enjoy free billboards... and practically making more money than all of
stuff, and more so when it’s delightfully nerdy, but if it’s ever them combined. You only needed to see the lines of people
changed one journalist’s mind about a game, they’re a poor around the block at the few “Simpsons” movie promotion
journalist and deserve to be Àred. I see it more as embracing Kwik-E-Mart 7-11s around the country, waiting to buy Squishees
the fact that we’re all adult children who love toys and and Duff beer, to realize that. Look, we’re American and we’ll
games, and things that are terribly clever. EA recently gave buy anything. We don’t even need it to be limited edition,
away Mercenaries 2: World in Flames hair gel, so if you see or be encapsulated in plastic so we can pass it on to future
one with slicked up, worthy-of-Jack-in-Tekken- style hair, you generations, who will wonder why we left them an action Àgure
know who’s to blame. But despite any public criticisms about to an obsolete game that, in their opinion, looks like crap
game journalists getting paid to write good reviews, we don’t, compared to what they play on the PSWii60.
and swag is really the closest we come. Game enjoyment is as If you’re reading this, you love video games as much as I do,
selective as enjoyment in any art form; obviously, save irony, and you see the value in collecting, or at least owning for
it’s the reason bands like Slipknot can still exist, and why a brief period of time, most things video game related. PR
velvet paintings are still hung on peoples walls. companies... don’t stop making this stuff. For those of us who
The problem with journalist swag as a marketing tactic is get it directly, or way over-bid our salaries on it on eBay, it’s
that very little of it sees the light of day unless it falls into permanently enjoyable. Even my mother, who hates video
the apparel category. I can’t have enough messenger bags games and joined me at a Philadelphia game convention last
or t-shirts and I get comments almost every time I whip out year, spotted a Paperboy 2 T-shirt and waxed nostalgic over
my Nintendo belt buckle or wallet, although, to be fair, that it. While the mainstream deÀnitely doesn’t accept games as
inspires people to wax nostalgic for a minute, rather than head art yet, games are happily accepted into the traditional niche
to the store to buy a Wii. In fact, it seems the only thing that occupied by other addictive-compulsive collector items like
wearing your gamer tag on your sleeve really accomplishes is action Àgures, baseball cards, and Cabbage Patch Kids. That
calling attention to other gamers... and if you get to talking may not be right or fair, but it’s true. Now who wants
games, the swag has served its purpose, I guess. There’s only to sell me any possible swag you have for
so much swag can do. There will always be a hardcore gaming Team Fortress 2?
community that gives value to merchandising junk, but most of
those people are likely to be up on what to buy or collect, for
the same reasons I have friends with every Star Wars plastic
Àgurine made on their walls. Or, for the same reason, people
who had died were found to have had newspapers dating back
50 years stacked up in their apartments.

36_FEATURE_ALL ABOUT SWAG HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL ALL ABOUT SWAG_FEATURE_37
TA K E T H E F A N TA S Y T O N E W H E I G H T S .

One year has passed since the events of
FINAL FANTASY XII.

Vaan is now an full-fledged sky pirate
and Penelo his trusted navigator. When they
stumble upon the legendary sky continent
of Lemurés, it’s up to them to defend it from
the evils of the outside world.

Reunite with old friends Experience stunning
cinematic cut scenes
Use the Ring of Pacts
to select from over
50 familiar summons

© 2007 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY, REVENANT WINGS, the FINAL FANTASY XII REVENANT WINGS logo, SQUARE ENIX and the SQUARE ENIX logo are registered
trademarks or trademarks of Square Enix Co., Ltd. Nintendo DS is a trademark of Nintendo. © 2006 Nintendo. The ratings icon is a trademark of the Entertainment Software Association.
The new element in this new Mario game is what you can do
with the new controls — the nunchuck and wiimote. If you shake
either one during a jump, Mario will spin. This spin move will
give him the little extra umph he’ll need to extend the distance
of his other jumps, as well as serve as his alternate means of
attack (the primary being jumping on top of suckers). Spinning
into enemies will either stun them or dispatch them outright,
depending on the enemy. The wiimote is your god
hand. Point at stuff on the screen with a cursor
to manipluate it — collect star bits, shoot star
bits, grab certain objects, etc.

Review by DJPubba These screen shots do not lie. Every
inch of this game look as good as
In 1996, Nintendo re-defined
ed a genre with Super
Supe
Su perr Mario
Mari
Ma rio
o
64 by bringing platform games into the 3rd dimension.
It was a revolution in gameplay and in the eleven years
since, many companies, including Nintendo themeslves,
have attempted to capture the magic that made 64
special. Some have succeeded, others failed. Forget about
all of those. Where 64 re-defined the genre, Galaxy has
perfected it.

One of the defining elements of every Mario game is the
wonderful, fluid control you have over the chubby little plumber.
It’s just fun to run around and jump even if you’re not trying
to get somewhere. Mario has a myriad of special moves that he
can pull off if you know how to do them. Simply pressing the A
button makes Mario jump but, as any Mario verteran knows, if
you press the B button for a fraction of a second before pressing
A, Mario will perform a super long jump. If you stand still, hold
the B button and jump, Mario will do a high back flip. If you jump

three times consecutively in a row without slowing down, each
successive jump will be higher than the last. If you run in one
direction and suddely switch directions, Mario will screech to a
halt before going the other way. If you jump during that screech,
he’ll perform a super flip jump. If you jump into a wall, Mario
will hang on as he’s sliding down. If you press A while he’s sliding
down, he’ll do a wall jump. If you’re between two walls, you can
jump from wall to wall all the way up. These are all the basic
Mario controls that have been around since 1996.

40_COVER STORY_SUPER MARIO GALAXY HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL SUPER MARIO GALAXY_COVER STORY_41
wha
what
at you see on cl
clipping
lipping (seams),
(seams) or
these pages. ac
accidently view the
In most games, in
inside of a 3D object
even when the art thanks to a glitchy
th
style is beautiful ca
camera, gaining an
and the game looks un
unwanted look behind
really nice, there th
the wizard’s curtain.
are usually some Th
That is not the case
little things that in this game.
will remind you that Ev
Every little detail in
you’re not actually ev
every level of this
immersed in the game looks perfect.
ga
game’s world. The Ev
Every object is solid
leaves in the trees and beautifully
an
will be 2D, textures will look bad up close,
close you’ll spot some designed
designed. The camera never lets you see something
s you

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shouldn’t. Every object looks as good zoomed in to 500% as it
does at regular size.

For the first hour or so of playing, I was a little disappointed
by how easy it was. The levels were simple, the enemies
were a breeze and the boss took three easy hits and was
done. I was afraid the whole game would be like this (which
was pretty much the case with Super Mario Sunshine).
Fortunately, it turned out that the game was really easy at
first only because I’d played the tar out of all the previous
games. There was no learning curve for me. The first set of
levels are designed to give people new to the series a chance
to learn the basics.

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Once I was past those (which were
still pretty neat), that’s where
wher
things started getting really good.
g
The genius behind the level design
d of
this game is that the whole concept
co t of
sky = up, ground = down, is completely
co tely out
the window. While this is not an entirely
tirely new
idea — Ratchet and Clank had a bit of this going
on with its gravity boots — the
th idea is taken to a
completely new level. Gravity itselff takes twists and turns
you’d never imagine but somehow
some the
th game still
till keeps
k you
from pressing left when you want
w to go right.
But that’s not where the creativity
crea stops. You’ll be doing
things in this game that you’ve
you’v never done in any game before
thanks to the unique controls of the Wii. The wiimote is not

46_COVER STORY_SUPER MARIO GALAXY HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
where you were supposed to go next. That’s the ultimate probably partly to blame for this, along with Mario’s super- This kind of gameplay is incredibly rare and something you
genius of the level design. Despite the expanse of the levels, wholesome, cartoony look. If you’re one such gamer, I’m not shouldn’t miss, no matter what.
I never, ever wondered where I was supposed to go next. The going to try to convince you that Mario isn’t super-saturday-
path is always clear. Puzzle solving in this game does not morning kid-friendly. If you can’t get in touch with your softer
consist of scratching your head wondering what to do next, side enough to handle the über-cuteness, you are probably What I’ve been experiencing since first putting this game in
it’s usually more about figuring out how to interact with the not going to touch this game with a ten foot pole. my Wii is the culmination of several lifetimes of game design
strange objects you find in the immediate vicinity. However, if you’re down with the look or can get past it, as mastery by its creators. I can hardly express the joy it brings
the case may be, the game play is all here for you. Besides to have lived long enough to play a game like this. Examples
some of the most incredible visuals ever seen in a video of genre-perfecting games are extremely rare. Team Fortress
I’ve been a Mario nut since I played Donkey Kong in game, there are lots of very challenging levels that will satisfy 2 is the only other game I can think of that similarly achieves
the arcades as a teen, so I’ve never had any trouble the hardest of hardcore gamers. They are exactly the kind of what this game does in its
accepting the things about Mario that seem to challenges that I crave in a game — ones that reward you for genre. My only complaint?
turn off some of my “harcore gamer” friends. I wish there was more.
There seems to be a concensus among them that
Mario is weaksauce made for kiddies. Sunshine is
your concentration and precision control. It never makes you
feel you died in a cheap way, nor does it feel like you need
to die over and over to memorize the sequence for success.
I played so much it was
over too soon.
5 of 5

only used for pointing
at stuff and picking it up. You’ll also
be grabbing ahold of objects that Mario
has jumped onto and pulling them back like a
slingshot (or a giant rubber chicken, if you’re like me) to
launch Mario toward his destination. You’ll be holding the
wiimote vertically and using it to guide Mario as he balances
atop a ball, rolling around the level squishing goombas like
you just don’t care.

You’ll probably notice from the screen shots that the levels
look like they’re comprised of tiny balls floating in space.
When I first saw this, I wondered how you’d ever figure out

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49
UA L G A M I N G
CAS D
DYMYSTIFIE There is a
see them in
new breed
of gamer, an
the streets, d they are
nearly ever
looking folk on the plan ywhere. Yo
s who prob e, at the th u
ab ly eatre. They
Snake and do n’t know th ’re averag
Master Chie e difference e-
portable ga f. Their mob between So
ming, and ile devices lid
their deskto double as
spreadshee p PCs ofte gateways in
ts and Pow n depart fr to
Bookworm er Po int to vent om the wor
Adventures ur e into the ld of
, and Zuma lands of Be
gamers, an for hours on jeweled,
d they are end. They
what the he here to stay are casual
ck people . We decide
mean whe d to Ànd ou
market, w n they talk t for oursel
hether casu about the ves
actually m al ga m ers really ex casual gam
aking any m ist, and whe ing
oney in the ther anyone
mobile gam is
Where did es industry
they come .
formation, from? The
making ga Sony PlaySt
ming part ation bega
for teenag of the ente n the tran
ers and yo rtainment s-
if just the un g m en. Some mainstrea
right prod visionaries m
uct would began won
enjoy vide get other dering
o games. Si age and ge
like busine mple gam nder groups
ss PCs and es running on to
mobile ph ubiquitous
of people ones did th hardware
who would e trick, luring
vast and pr otherwise in millions
omising ne never be ca
w lled gamer
with no sign m ar ke t for game s. Th ey are a
s of slowin developers
g down. and publis
hers,
The mobile
game mar
casual gam ke t is one of
ing. So, ho the cleare
w do compa st winners
make thei nies invest in the rise
r money, an in g in the m of
of downloa d w ho ex actly is be ob ile market
dable bliss? hind those
SUB60, whi I found on digital wal
ch has jour e company ls
ne , Californi
the craft of yed beyond a-based G
making ca humble be O
sual games ginnings to
tions in te . Th ey Àne-tune
chnology to combine th
that is as ensure a fu e latest in
progressiv ture for th nova-
e as it is lu e mobile ga
crative. ming marke
t

50_FEATURE_KEEPING THINGS CASUAL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL
For GOSUB 60
, whose prod
at retail, it al ucts have so
l started a fe ld over $4 m
w years back illion worth
production of . After manag
video game tit ing the
Josh Hartwel le s for the Play
l saw the ou Station and Ga
and recognize tstanding op meCube,
d that great portunity in
quality titles wireless gam
within the lim co es
itations of th ul d be develope
of 26, the yo e mobile plat d, even
ung entrepre form. In 2003
neur started , at the age
ment and fo GOSUB 60 fro
rmed relatio m his apart-
at trade show nships with ca
s. Now vete rriers via guer
rans of the m illa meetings
CEO Josh Ha obile industry,
rtwell and Le co-founders
instrumental ad Programm
in bringing to er Paul Bolte
m ar n have been
DAT Bowling, ket top-selli
Tiger Woods ng titles incl
PGA Tour® Go uding JAM-
and Sudoku De lf 2004, Solit
luxe. aire Deluxe,
Of course, th
e success didn
to GOSUB 60 ’t happen ov
currently be ernight, but
ing ranked in it did transla
publishers, ac the Top 10 wi te
cording to m reless game
Top 10 withou :metrics, an
t outside Àna d the only pu
ncial backing. blisher in the
only the big And to prove
boys who’ve that it isn’t
number of GO come to play
SUB 60 game in the mobile
do wn market, the
success is ju loads, a criti
dged, is rank cal aspect by
as THQ Wire ed above such which
less, Vivendi, industry heav
So ny , yweights
as the only wi Sega and Wal
reless game t Disney. All
carrier decks. publisher wi of this
(By comparis th fewer than
on , 10 titles on
100). Pretty m arket leader
impressive! EA Mobile ha
s nearly
When asked
what speciÀc
mobile gamin challenges fa
g market in ge ce the compa
neral, Hartwe ny and the
obstacles faci ll described
ng any game the typical
in actually ge de ve loper, but al
tting produc so noted the
do we have to ts into the ha difÀculties
get games to nds of consum
m ar ers. “Not on
consumers’ ph ket, but we ly
ones,” said Ha have to get th
rtwell. “The em to purchas-
a mobile gam rt of the game
e in Java are
fairly small,
barriers to de
veloping co nsu me r ed uc ation is a key pa an d there is
energy to be ionnaall y,
lly, a box
noticed. For so it takes a Addittio doesn’t come in
running on 1, a pure develo great deal of
n
in thi s ma rke t. A mobile game to do wn loa d a game
per, getting es r has
000 phones is
really a bigg those games
th to pu rch ase . So, a consume ma ny as 17
ing a game (a c ar pa e as
nd potentially er challenge no cle mes this can tak
game can’t ru a big headac than develop-
the ca rri er’ s deck, and someti tat ion Ne tw ork look
he for a publ fro omm PlayS
n on a lot of
devices out of isher, if the ke s do wn loa ding from Sony’s
the gate).” ste ep s! It ma
ps!
mparison.
almlmost easy in co te of
analyzed the sta
lex ity , Ha rtw ell has already pla yer
D spite this co mp be a ma jor
De y continuing to
ind ust ry an d sees his compan be lie ve s tha t the
tthe years, GS60
. “In the next few search esti-
f years to come
for ou sly. In fact, Jupiter Re
nd
marke t wi ll op en up tre me
ge ne rat e over $1 billion
ga mi ng industry will
mates that the
(ca sua l) ll become much
ve the market wi
08 . Wi th thi s growth, we belie co mp anies will begin
by 20 aming
nte d, an d dif ferent mobile-g rket user base
more segme dict the mass ma
ge t dif fer en t audiences. We pre int o a co uple of seg-
to tar ak off
mo st growth and bre
will experie nc e the gaming for the
gage in wireless
nts , ma inly tho se who like to en y alo ne. In addition,
me pla
tho se who prefer to
social experie nc e, an d wireless market
e, we think the
tec hn olo gy an d devices advanc ga me rs who previousl
y
as ore
a be tte r ex pe rience for hardc
will provide space.”
in the wireless
shunned gaming ndering
are probably wo
rdc ore ga me rs, many of you ce ss of a
Speaking of ha the developme
nt pro
the dif fer en ce s are between an d a ma ins tream
what Bliss
for su ch ga me s as GOSUB 60’s the re are
mobile title s,
the obvious point
lik e Ma dd en . Well, aside from er de ve lop me nt
title s have a short
ces. Mobile game enges in mobile
two key differen feren ce s an d ch all
e of the main dif are.
time frame. On e piece of hardw
t yo u are no t writing for on es with dif-
gaming is tha ort a va rie ty of ph on
porting to supp pare a
Instead, you are like EA might pre
es . Ev en tho ugh a developer tfo rm s, the
ferent featur yStation and Xb
ox pla
lik e Ma dd en for both the Pla en t mo bil e de vices
title differ
cre ati ng the same game for cre ato rs,
intricacies in cult for mobile
game
ss far more difÀ Game Experience May
makes the proce Ha rtw ell . Change During Wireless Play.
velopers like
according to de
© 1987 2007 Konami Digital Entertainment Co., Ltd. “METAL GEAR SOLID” and “METAL GEAR SOLID PORTABLE OPS” are trademarks or registered trademarks of Konami Digital Entertainment Co., Ltd.
Developed by Konami Digital Entertainment Co., Ltd. Published by Konami Digital Entertainment, Inc. KONAMI is a registered trademark of KONAMI CORPORATION. “PlayStation”, “PS” Family logo and “PSP” are registered trademarks of
Sony Computer Entertainment Inc. Internet connection and Memory Stick Duo™ may be required (sold separately).
52_FEATURE_KEEPING THINGS CASUAL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL
, there are
ile hardware
es in wo rk ing with mob bile gaming has
difÀculti the process.
Mo
Despite the s in vo lv ed in
the game
citing factor ore depth in
plenty of ex at ed , al lowing for m e player
e sophist ic ter, th
become mor ackjack Chea
pa st, wi th titles like Bl wi th th e de aler. Now,
titles. In the e an d played the ga
me
ac k and can
d the ga m Blac kj
simply starte tu to ria l on playing
s access to a
fu ll use rules.
the player ha their own ho
nt ca sin os , each with
differe that would m
ost
play in eight ain features
m e of th ei r games cont B 60 is ho ne st about
so s, GOSU
Even though rdcore gamer are
eciated by ha onal gamers
likely be appr ct th at non-traditi
its ga m es and th e fa
e m as s m ar ket,” said
its stance on ce is th
imary audien e 30+. We al
so aim
ence. “Our pr males who ar
its main audi es at tr ac t fe pe rie nce
ur core gam g ex
Hartwell. “O aining gamin
ga m er s wi th an entert r, GS 60 is not
rdcore ole. Howeve
to provide ha eir PC or cons
away from th ile phone.” While the
when they’re e ex pe rie nc e to the mob jury is still
th e co ns ol how speciÀ out ono partic
icate that i ular sect
trying to repl rding the fact cally it will ors of the
though, rega a rapid pa grow, one mobile mar
an in te re sting point, in ot he r m obile ce. The ke thing is fo
r sure: it co ket and
This brings up ve thrived ys to future
h” games ha n asked abou
t th
t e audien success in ntinues to
re or “in-dept d Korea. Whe
ce, cater th e grow at
more hardco ose of Ja pa n an
rtwell crre
eaattiivviittyy an to their desi
res, and m
m ar ket are: to
understand
rtic ul ar ly th e U. S. , Ha d technolo aximize th
markets, pa ts and th gy. The gr
these marke arket than Ja
pan
pa n,, are with fe eatest targ e combina
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the comparis a co m pl et el
rienc e. Bu t novav tive way yo ung adults
, and mob
for education
and growth
“ The U.S. is gaming expe s to marke ile compa
stated that: ur e in th eir handheld GS 60 h
hoollddss the “non-g t to these
demograph nies must
more m at e U. S. amer.” Sm Ànd in-
Japan being ily work in th aller compa ics and dr
n’t necessar d in thhe they have nies seem to ive adopti
in Japan does ore segmente
the ability have an ad on by
what works ar ke t wi ll be co m e m
ac ting the feedba b ck. Har
to be nim
ble, listeni vantage in
that th e m at tr twell says ng and resp that
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e wi ll be co mpanies that Ha rt we ll.
lessons from
the succes ny has done customer
e
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pers lik game mec s of the N
intendo W
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“We took
mer.”, accord markets ts,, like hanics such ii, a consol some
hardcore ga ature” mobile self-procl c aimed ‘n
as a slende
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e fa ct th at the more “m ed fe at ur es and
es used thiss on -gamers’. an d simple cont sim ple
th munity-b as
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in-
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l of co m m un ity -b as ed
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t
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the potentia plained that
: “The
err games
e on using e the gam
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makers do
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ulti-play aye achieving a m obile phon pe rience, so w
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t a fe at ur e that affect mes to ca
su al ce.”
not ye GOSUB 60
have to re
game educ
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ling reason ach untapp adoption,
to begi ed consum companies
g n playin er segmen like
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plains: “W their phon compel-
sumers in ith the fem e. How do
Los Ange ale audien they do th
elle
ess who do ce in mind, at?
who would n’t consid we survey
play a mo ob er th em ed con-
an alliance ile game fo se lves to be
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B east Canc use. We th t
gaming wit er Research en develope
h goodwill Fo un d Bliss,
to breast ca , where play dation, mar
ncer resear ers can turn rying mob
ch.” in game po ile
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Although th nations
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to the deve t cause, it
lopment of certainly
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of game de title. For rm when it
velopmen that, more comes
tity,” said t come into traditiona
Hartwell. play. “Our l aspects
“W e focus is on
ners beca ha ve good re quality ov
use we do lationship er quan-
titles. Whi n’t inunda s with our
le our com te them w carrier pa
petitors ha it h a lot of be rt-
10. As a re ve over 10 low-avera
sult, the us 0 ti ge game
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petitors’.” ce with ea ht have on
ch of our ly
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Best of all, perior
the mobile
ongoing kn gaming mar
owledge th ket provid
at gaming es choice,
of our soci isn’t just Áexibility,
ety. You ca a fad, but and the
directly fr n check ou an integrat
om your ph t GOSUB 60 ed part
you’re feel on e on ’s ga m es
the carrie by downloa
ing more ed r deck, from ding it
gy, from w www.gs60.
The potent ww.blacklis com, or, if
ial is ther tedgames
e. The idea .com.
has never s are ther
experience e. The ca
smaller co d this muc su al gaming m
mpanies w h explosiv arket
ith a vision e growth.
provide m lik e Let’s just
emorable, G OSUB 60 co hope that
even we ha meaningfu ntinue to
rdcore guys l gaming ex innovate,
enjoy keep periences and
ing it casu for us all.
al once in Besides,
a while.

54_FEATURE_KEEPING THINGS CASUAL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL
,  ,-Ê7 / °

Publisher: EA * Developer: Valve * Category: Sci-fi Mega-Bargain
Genre: First Person Sho oter * Release Date: 10/9/2007
# Players: 1 (TF2 = 16) * Rating: Teen-Mature

Review by Big Wyrm

Oh, Half-Life 2, how I have longed to play you in your entirety without having to cover long
to suffer through constant stuttering. Without having to endure a loading screen hallways by
every two minutes. Without having to spend more time tweaking my computer relocating
settings than playing through your gorgeous levels. Let’s face it, you’re just high sentry
maintenance. There’s only one way to tell you this... I’ve been spending my time turrets.
with a titillating new title. It’s called The Orange Box, and while the name may seem Deadly bugs
odd, it is overÁowing with enough FPS goodness to satisfy anyone, even me. We have swarm from
so much in common that I feel like I’ve met my soul mate. I’m sorry, but you are just all directions,
too demanding on my PC to make our relationship worthwhile. so you have
to constantly
Finally, console owners get to experience the entire Half-Life 2 saga without having
adjust each
to load games off of several discs or tweak their PC just to get a decent framerate.
turret’s
The game that helped herald a new generation of gorgeous visuals and realistic,
location
interactive physics has landed on both the Xbox 360 and the PS3 in one affordable
and also use
package. And when you have Ànished saving the world from the dreaded Combine
conventional
forces in Half-Life 2, Episode 1 and 2 offer new chapters that build upon the original
weapons to
to make the experience even more enjoyable.
kill them all.
Sure, none of these games are new, but they were so advanced when they were
Even though
made that they don’t seem the slightest bit dated. In fact, my biggest problem with
the fourth
the game is the fact that my character sometimes gets momentarily “caught” on
game in the
various environmental objects. As a result, navigating through object-laden areas in
package,
the middle of precarious gunÀghts can become frustrating.
Portal, hasn’t
Half-Life 2: Episode 2 is deÀnitely my favorite of the three. In Half-Life 2, players received nearly as
don’t get the Gravity Gun until they are about a third of the way through the much hype as the other four, it’s still a fantastic title. While this trippy, cerebral
adventure, but it’s available from the beginning of Episode 2. In addition, you puzzle game doesn’t feature any killing, it will still compel you to see it through to
get to team up with other humans, as well as a magic-wielding alien, to Àght the the end. Players use a Portal gun to create magical, two-way doorways on speciÀc
dastardly Combine. One particularly fun section lets players use the Gravity Gun surfaces that link together. Stepping into one doorway will teleport you to the other
doorway, and vice versa. It doesn’t matter if the portals are located on the wall,
Áoor, or ceiling, they work just the same. Furthermore, objects can be dropped
through portals, which allows for unique strategies like placing a portal over a sentry SCHOOL OF GAME DEVELOPMENT
turret and dropping a cube through to knock it over. Portal may be short, but it’s a
unique experience that no gamer should miss.
For information on Team Fortress 2, see the Online Gamer section of this issue.
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4.5 of 5 Second Opinion , -Ê \Ê
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2nd opinion by 4thletter • Alternate Rating : 5 of 5

Portal is ridiculously good, but being one of Àve complete games is only icing on
the cake. This is a pretty cool step forward in terms of packaging and content.
ONE OF THE TOP FIVE
Well done, Valve. I’m impressed.
GAME PROGRAMS fullsail.com
Final Score: 4.75 of 5 I N T H E C O U N T RY
- Electronic Gaming Monthly
^ÊÓääÇÊՏÊ->ˆÊ˜V°ÊÊÀˆ}…ÌÃÊÀiÃiÀÛi`°
58_REVIEW_THE ORANGE BOX HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_ BIKER MOMS ON PATROL
Review by Dack

Publisher : Konami Genre(s) : Survival Horror
Developer : Climax Studios/Konami Category : Wet-your-Pants
Release Date : 11/6/2007 # of players : 1
Rating : Mature

Originally slated to be an adaption of the 2006 Àlm, Silent Hill be seen on the screen of a handheld console. There’s a purposely
Origins has come quite a long way. Instead of trying to reinvent grainy look to the game that increases the feel of a decaying and
the series, fresh-to-franchise developer, Climax, decided to vacant world, while not impairing the graphics. Camera angles are
stick to the series roots. A better decision couldn’t have been generally stationary, but can be changed, which can at times be a
made for this portable installment. The game begins with an bit tough to handle for players not used to Survival Horror games.
impressive FMV opening, but that’s not the mood-deÀning start. Silent Hill Origins is very tough. Healing items are extremely
The protagonist of Silent Hill Origins is a simple truck driver scarce, so you can’t afford to take damage unless it’s a truly dire
with surprisingly clean-cut looks. It’s just another day on the job situation. Instead of this making the game annoying, though, it
for Travis Grady, when suddenly a woman appears in the street. adds to the feeling of hopelessness the game’s atmosphere is
After narrowly avoiding her, Travis gets out of his truck to go attempting to create. Fun-to-annihilate creatures from previous
check on the near-stricken female. She’s nowhere to be found. titles in the Silent Hill series return along side some new and spooky
The fearless trucker heads down the foggy, winding road, mood- foes. To Àght almost any enemy, you simply approach it and hit it
enhanced with Akira Yamoka’s beautiful yet eerie music, that with whatever weapon you have equipped while dodging its attack
makes you as a player feel uneasy yet captivated. Faced by the (which is generally grabbing you). Although it sounds simple, there
deserted road that affords only a few yards of visibility, Travis is actually a lot of strategy needed to defeat enemies, making for
feels as if he should turn back. Before he can quite the enjoyable experience. To make things seemingly tougher,
retreat, though, a sign materializes in front of a strange move was made to make all melee weapons break
him. The dilapidated sign reads Silent Hill. after only a few swings. So that the game doesn’t suffer from the
Strong feelings like the ones described are constant demise of your weapons, there is always an arsenal of
common during your stay in Silent Hill. Places weapons around you, but seemingly it would have been simpler to
like hospitals, butcher shops and make weapons not break, like in prior games, instead of littering
alleyways create feelings of halls with them. While exploring areas, you will often need to solve
panic, uneasiness and above a puzzle that makes make for a great diversion from exploring.
all curiosity. Instead of using Puzzle solving ranges from Ànding items, to trigging switches in the
the tactics of quick-scares, right order.
the game builds up mood throughout, Lots of enemies, creepy environments, and puzzles make the Silent
making the entire experience more Hill series one of the top Survival Horror genres around. Not only is
realistic and captivating. A big part of Silent Hill Origins a strong handheld effort, but also a worthy entry
the atmosphere in Silent Hill Origins into the beloved series.
is due to the attractive graphics
that don’t seem as if they should Rating : 4.5 of 5

2nd opinion by 4thletter • Alternate Rating : 4 of 5

4.25 of 5 Silent Hill Origins is a nice return to form for the series, even as it makes the leap to a portable
platform. It isn’t exactly Áawless, but it turned out great.

60_REVIEW_SILENT
60_REVIEW_SILENT HILL ORIGINS HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Review by Sardius Review by Kou Aidou

Publisher : Square Enix Genre(s) : Pokémon Publisher : Square-Enix Genre(s) : RTS
Developer : Square Enix Category : Except Totally Better Developer : Think and Feel Category : Final Fantasy
Release Date : 11/6/2007 # of players : 1-2 Release Date : 11/20/2007 # of players : 1
Rating : Everyone 10+ Rating : Everyone 10+

Fellow Dragon Quest fans: Joker is Dragon Warrior Monsters by to choose from story scenarios and a wealth of optional side
way of Dragon Quest VIII. It’s awesome. Joker features the same missions. You can Ànd or buy equipment to increase your Leaders’
style of RPG-lite storyline and team-based combat from the earlier stats, materials to create new weapons, and Auracite, which
Monsters games, only everything here has been prettied up. Gone movement patterns are learned. Clever players can even exploit an SuperÀcially, Final Fantasy XII: Revenant Wings doesn’t much you can spend to forge pacts with new Espers. While this adds
are the simple sprites and truncated English translations from the Earthbound-like combat advantage at times, as sneaking up behind resemble its predecessor. Though it features most of the same some welcome Áexibility to the usually rigid RTS interface, the
Game Boy days. In their place are detailed cel-shaded graphics monsters is often rewarded with a preemptive attack. cast, there’s a minimum of CGI cutscenes (and those that linearity of the progress trees may seem disappointingly shallow
and a British-tinged localization (or should I say localisation?) that do appear aren’t exactly spectacular), and it tells its story to people who are used to modern SRPGs.
will alternately surprise you with its writing quality and annoy Joker’s biggest advantage over Pokémon, however, is in its
primarily through the use of old-school sprite graphics. With Still, all the parts of the system work
you with its extra “u”s and improper pluralizations. Basically, if promotion system. Instead of forcing you to evolve individual
its light-hearted, colorful story about sky pirates, freedom, together smoothly and efÀciently, and
you enjoyed Dragon Quest VIII and the previous Monsters games, characters, Joker allows you to synthesize post-level-10 monsters
and friendship, it’s more reminiscent of the SNES-era Final they’re then further ampliÀed by the story,
Joker offers nearly everything you could ever want in a video together to create powerful mutant freaks of nature who possess
Fantasies, or even early PS-era games like Grandia. On top of which is charming and thoughtful in its
game, and you can feel free to stop reading this page right now. most of the strengths of the creatures you fused. An early example:
that, it’s not even an RPG. own right, while featuring a whole lot of
Move along! try synthesizing a leveled-up Dracky and a Slime, and you’ll get a
bubbling pile of goo that can poison monsters, shoot lightning, and Of course, in an RTS, all the system design fanservice for FFXII alumni who haven’t yet
Dragon Quest noobs can think of Dragon Quest Monsters: Joker as heal your party. The three-man battles and shared experience points in the world is for naught if the interface had their Àll of the great cast. The wide
Pokémon without the annoying gameplay and the social stigma. You make leveling up potential pairs a breeze, and fused monsters can is awkward (I’m looking at you, Heroes variety of missions available creates ample
Àght monsters with monsters, and you can make those monsters be further amalgamated to form even more powerful creatures. of Mana). Thankfully, Think and Feel room for strategizing, and though it’s
join you and help you Àght more monsters. Like Pokemon, Joker’s It’s an addictive process that offers tons of options and stays fresh has managed to implement perfectly fairly easy to Ànd everything the Àrst
gameplay is based heavily in combat, and story takes a backseat to throughout, and if nothing else, it’s a far cry from grinding Squirtle acceptable pathÀnding AI with an time through if you’re thorough, the
exploration and party management. for hours just so it can eventually turn into a slightly different- interface that’s one of the cleanest seen game still contains about 40+ hours’
looking turtle thing. yet for an RTS on a console. While the worth of gameplay, including ten
As can be expected, Joker is awfully grindey in places,
programmers still haven’t Àgured out how truly difÀcult dungeons that
but unlike Pokémon’s archaic battle system, Joker Pokémon’s collection aspect is also severely downplayed in Joker,
to get around unit clustering, and a way to are exclusive to the American
makes combat interesting and worthwhile. and as a result, Joker is able to focus on all the fun parts of Pokémon
add or subtract single units from a selection release of the game.
Your monsters level up fairly quickly, without having to adhere to outdated gameplay for the sake of
and rewards roll in on a regular basis, would have been nice, scrolling around the In short: come for
trade-related compatibility. Joker may be combat-heavy, but the
so combat rarely feels like a waste of map, monitoring your troop activities, and Balthier, stay for the
accommodating and startlingly non-hateful battle system makes
time. Anti-random-battle activists will getting them to do what you want them to solid gameplay. It’s a
combat something you want to do, rather than a process you feel
also be pleased to know that combat is do is overall a pretty intuitive affair. win-win situation.
obligated to perform in order to Àll out a checklist.
mostly optional. Creatures can be seen In between battles, RPG elements add further
wandering around the Àeld, and combat can God, I love this game. Please buy it. I want sequels. Rating : 4 of 5
depth to the game. You can travel freely
easily be avoided once their behaviors and Rating : 5 of 5 around the world map in your airship

2nd opinion by Lynxara • Alternate Rating : 4.5 of 5 2nd opinion by Lynxara • Alternate Rating : 4.5 of 5

4.75 of 5 This game was amazing in Japanese, and Square-Enix’s localization makes it better. You may want to
pass on this one if you’ve sunk hundreds of hours into Diamond and Pearl, but don’t make that mistake.
This isn’t a sophisticated take on RTS, but the controls are perfect and the mission-based gameplay
is ridiculously compelling. I’ve been playing this non-stop for days. No sleep ‘til Midlight’s Deep! 4.25 of 5

62_REVIEW_DRAGON
62_REVIEW_DRAGON QUEST MONSTERS: JOKER HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL FINAL FANTASY XII: REVENANT WINGS_REVIEW_63
Review by 4thletter Review by Racewing

Publisher : Sega Genre(s) : Real Time Strategy Publisher : Namco Bandai Genre(s) : Puzzle
Developer : Petroglyph Category : One-on-One-on-One Developer : Vicarious Visions Category : We Miss Takahashi
Release Date : 12/04/07 # of players : 1-8 Release Date : 10/16/2007 # of players : 1-2 or 1-4 Online
Rating : Teen (Mild Language, Violence) Rating : Everyone (Alcohol Reference, Mild Fantasy Violence

Universe at War is the next game out of Petroglyph, a studio light and dark, giving them healing or attack capabilities as the Beautiful Katamari is the safest sequel ever. People used to say Well, there is some good news. The
noted for Star Wars: Empire at War and made up in part of situation requires. this about God of War II, but you know, at least GoWII actually soundtrack is actually very well-
former members of Westwood Studios. Yes, Virginia, that turned everything about its predecessor up to 11. Beautiful done, just a slight step below the
Unlike many RTS titles, resource gathering is fully automated.
Westwood Studios, the ones known for the Command & Conquer Katamari, on the other hand, actually dials things back. original game’s. (Why, after four
Once you build the appropriate structure, the units that gather
franchise, considered by many RTS aÀcianados to be second only installments, we are still not
the resources will be automatically created and sent on their way. The solar system’s in danger, thanks to a tennis serve from
to Warcraft as the tops in the genre, so, yes, you could say that allowed to select which music we’d
The only thing you have to worry about is how quickly they gather the King of All Cosmos going awry, and it’s up to the Prince
Universe at War: Earth Assault has something of an enormous like to roll to in any stage, at least
resources, because the battles tend to come rather quickly. and his cousins to go to Earth and roll up an enormous amount
legacy to live up to. Does it? Well, we reviewed the PC rev and the first time around, is anybody’s
of stuff to create planets to put back into space. Katamari
the only proper answer to that is “Yes... and no.” It is fairly easy to get a viable army up off the ground in Universe guess. Looks like they were so
rides on such premises, and honestly, familiarity in the plot
at War. Like any RTS, unoriginal players can rush in with little to busy pumping the King up with
Universe at War features three diverse is forgivable. The fact that almost every stage objective is
no strategy at work, but more intelligent gamers will soon learn movie quotes that they forgot
factions. They aren’t diverse in the the same as the other is not. (Roll up a katamari, and always
that creating actual squads of units genuinely pays off here. Some that little detail.) In addition,
usual RTS sense of “These guys are a katamari; gone are the days of rolling up a snowball, or
of the Hero units have special squad-based bonuses or skills when there are a couple of decent
aliens, these guys are humans, and fattening a sumo, or terrorizing a school.) The fact that just
they go into battle. What’s better than sending an army into battle, multiplayer modes, and some
these guys are robots.” Rather, about every stage is the same is even less tolerable. Seriously,
watching them take out half the enemy before nearly dying, and spiffy online features, like katamari-size
they feature (and require) three the final couple of stages show that an entire Earth was
then healing them all up to full health? Not much at all. leaderboards, and world stats that combine
different kinds of gameplay. painstakingly created for this game; why, then, does 70% of it
Universe at War is a good title, but it isn’t without its Áaws. into a giant visualized katamari. The usual bells and whistles
take place in the same nigh-lifeless little Japanese town?
The tech-oriented Novus round out the package, such as collectible cousins, a neat
The battleÀelds can feel a little same-y at times. The focus is
can build speedy mecha The erratic difficulty curve is an extra kick in the pants. It camera mode, and the ability to pick up accessories to adorn
obviously on the combat and strategy portions of the game, which
and use special towers doesn’t seem as if any part of your katamari, outside of a your character.
leave the environs to the usual suspects. Expect to see Major
to essentially teleport certain radius of its bottom and top, sticks
City, Deserted Jungle, Ruined Dusty City, and so on. A little more With its budget price and most of its bizarre humor intact,
around the map. The to anything else in the environment while
variety would have been pretty nice. you could most certainly do worse than picking up a copy of
invading Hierarchy’s rolling. This frequently makes picking
As-is, though, Universe at War is a comfortable ride. The three Beautiful Katamari. It really is hard to mess up a game about
“buildings” are more things up an arduous one-at-a-time
factions don’t make it feel like three separate games, but they rolling, after all. Just be prepared to accept that it really
like “mobile weapons affair, slowing progress and turning
do provide enough variety to keep your interest. The unit design, doesn’t bring anything new to the table. What’s there, though,
platforms” in practice, most sessions into mad, frantic dashes
particularly on the part of the Hierarchy, is fairly clever and tends is decent, especially the phenomenal final two stages. If we
with slots that can be when one finds out the time’s almost up
to eschew typical RTS stereotypes. get another unoriginal sequel like this, however, the franchise
designated to produce and they’ve barely completed a fourth of
is officially dead.
units or provide defense. their objective. I’m just saying, I remember
Rating : 4.5 of 5
The Masari can alter their when the entire ball was sticky all of the Rating : 3.5 of 5
combat modes between time, not just when it wanted to be.

2nd opinion by Roger Danish • Alternate Rating : 3.5 of 5 2nd opinion by Wanderer • Alternate Rating : 3 of 5

4 of 5 Sega has done an excellent job of varying gameplay between the different factions. Unfortunately,
the game doesn’t do much to move the genre forward, and the environments seem to lack oomph.
This is about as safe as you can play it when your game’s concept is as weird as this one. If
you’ve played any Katamari game, you’ve played this one. 3.25 of 5

64_REVIEW_UNIVERSE
64_REVIEW_UNIVERSE AT WAR: EARTH ASSAULT HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL BEAUTIFUL KATAMARI_REVIEW_65
Review by 4thletter
Review by Lynxara

Publisher : Capcom Genre(s) : Adventure Publisher : Eidos Interactive Genre(s) : Action
Developer : Capcom Category : Puzzle Developer : Io Interactive Category : Buddy Movie
Release Date : 10/23/2007 # of players : 1 Release Date : 11/20/2007 # of players : 1-8
Rating : Everyone (Cartoon Violence) Rating : Mature

the puzzle. If you get utterly stumped, (and you will), you can use an Kane & Lynch is one of Eidos Interactive’s biggest titles for & Lynch uses a new cooperative squad-based kind of gameplay.
The premise of Zack & Wiki is relatively simple. You are Zack, and item called an Oracle Doll to get a hint about what to do next. Using this holiday season, if not the biggest. It mixes a Michael It works fairly well, as Lynch will run around and shoot whoever
you are a pirate, so you want treasure. Treasure has an unfortunate both of these items penalizes your score, encouraging you not to rely Mann-esque visual style with stunning graphics with fast- needs to be shot, but it isn’t quite perfect. Why can’t Lynch
tendency to be placed behind hazards like locked doors, enemies, on them too much. paced action and a suitably mature storyline into something put down the body of the target, or dodge, or do something
or Àre. You are cursed with a small stature and stubby limbs, and that is hopefully a good thing. Being the lovechild of Hitman other than stand there when guys are shooting at him in a
have no video-game-hero superpowers. The best you can manage While you can solve most puzzles in roughly twenty minutes, once
and Freedom Fighters doesn’t hurt, either. Tokyo nightclub? It feels as if the mission took precedence over
is your cute magic-monkey sidekick Wiki, who transforms into a you know what to do, Àguring out what to do can take hours and may
The Àrst thing that you’re likely to notice about the game, the otherwise quality A.I. for the sake of a tense escort scene.
golden bell that turns enemies into items. You can use these items, possibly involve any friends or relatives in the house wandering by,
and others you Ànd lying around in the game’s levels, to try to taking the Wii remote from you, and going “here, let me try that.” after the style, is its language. To call Kane & Lynch foul- There are a number of scenes, for lack of a better word,
create safe pathways to the treasure. Even after you’ve beaten a puzzle, you’ll be tempted to go back mouthed would be somewhat underselling the point. Your throughout Kane & Lynch. Breaking into a bank, car chases,
and solve it again for a higher score, or to scour the level for bonus characters drop f-bombs like it’s going out of style. If that isn’t kidnappings, and assaults on corporate buildings are just a few
That’s right: Zack & Wiki is an adventure game, one built around the treasures and mini-games. your cup of tea, move on. This isn’t the game for you. If you of them. These scenes force you to switch up your gameplay
Wii remote and graced with bright, beautifully detailed cel-shaded don’t mind a bit of salt in your language, tactics and adapt to the new scenario. However, these scenes
graphics. You use the Wii remote in mimicry of the various items you At its best, Zack & Wiki lets players go at their own pace,
though, the dialogue is actually pretty are also one of the game’s worst weaknesses.
need to use in puzzle-solving. Push its buttons to play a Áute, move it experimenting with all of interactions possible in a level to see what
good. There is a bit You will Ànd yourself pinned down and defending your position
in circles to turn a crank, shake it to ring Wiki, or use the d-pad on it works and what is lethal. This experimentation can eat up hours
of the cliche “Hey, from a few dozen enemies all too often. From there, it’s just a
to command vehicles. By the end of the game, you will have used the before you even notice it, and the reward of
I’m crrrrrrrazy!” matter of killing as many people as possible while your getaway
Wii remote in countless bizarre ways, everything from turning it upside Àguring out a puzzle sequence on your own
dialogue going on, driver gets it in gear or one of your squadmates fulÀlls an
down to jerking it around to simulate tossing items. is tremendous. There are some awkward
but in general, the objective. It is tense, yes, but you end up feeling like you’re
puzzles that involve twitch
Despite all of these possibilities, the controls aren’t complex and interplay between doing the lion’s share of the work, not to mention the fact that
gameplay, and they badly
literally anyone can pick up this game and Àgure out what to do very Kane and Lynch is it kills the momentum of the game to spend ten minutes or so
disrupt the gameplay’s Áow.
quickly. Much like the traditional PC adventure game, you get an pretty solid. The just Àring blindly at enemies. There’s nothing wrong with that,
Fortunately, they’re also
onscreen cursor you direct at items you want to interact with, or to two of them clearly as the entire shooter genre can attest, but Kane & Lynch feels
infrequent, and mastering
move Zack around. The game’s cursor turns pink and you get a bit of do not enjoy being like it could have been a bit more than that.
them doesn’t detract from
rumble feedback whenever you highlight an item or place that you can around each other,
the rest of the game. Zack Kane & Lynch is more Freedom Fighters than Hitman, so it
interact with, so the gameplay never devolves into pixel-hunting. and it’s nice to see
& Wiki is a brilliant use should appeal to action junkies looking for their next Àx. If you
the tone and inÁection
Early on, you can work out each level’s puzzle by simple process of of the Wii’s strengths, were looking for something a little slower-paced, this isn’t it. If
reÁecting that.
elimination. Later levels assume more of a Rube Goldberg quality, and easily one of the you were looking for a game that mixes a solid story with some
full of misleading items and puzzles that can easily turn lethal. best games available Of course, the entire game fun action sequences, you’re in luck.
Fortunately, you can use Platinum Tickets to bring yourself back to life for the console. is about them hanging
after dying in a level, letting you keep any progress you’ve made with around each other and doing Rating : 3.5 of 5
Rating : 4.5 of 5 jobs, so they’re stuck. Kane

2nd opinion by Wanderer • Alternate Rating : 4.5 of 5 2nd opinion by Zippy • Alternate Rating : 3.5 of 5
Zack & Wiki is a great kids’ game with a decent sense of humor. If you think it’s too simplistic at
Àrst, try some of the harder puzzles. 4.5 of 5 Kane & Lynch is a beautiful game with some fun action, but doesn’t quite live up to its potential.
The spotty story progression doesn’t help much, either. 3.5 of 5

HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL ZACK & WIKI_REVIEW_66 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL KANE & LYNCH: DEAD MEN_REVIEW_67
Downloaded by Ashura
Downloaded by James
You would think a game that has a cute girl who beats

Publisher: Capcom • Developer: Cavia • Genre: Drama CD • Category: w/ Some Really Annoying Gameplay Bits • Release Date: 09/13/07 # of Players: 1-4
people up with a frying pan would be really freaking cool.
How could you go wrong with this epic, nay, completely
A.C.E. 3 is a bafÁing game. On paper, it seems like it should be a badass, concept? It was proven by the Discerning Association
signiÀcant improvement over the very good A.C.E. 2: better graphics, of Girls with Frying Pans (The DAoGwFP) that frying pans
more cutscenes, new two-player modes, and an expanded series + beating people = awesome, so a game which builds upon
selection, including relatively recent shows like Eureka 7 and the epic, world-ending power of frying pan-fu should also be
Overman King Gainer. If you actually sit down to play it, though, it’s awesome, right? Right? Well, unfortunately, it’s not.
an experience that’s disappointing on just about every level. Fate/Tiger Colosseum takes the characters from Type Moon’s
The graphics, for instance, should be about as good as anything on a PS2 highly popular Fate/Tiger Night series, shrinks them down into
ever could be, yet the mecha and battleship models are only slightly cute little super-deformed scamps and drops them into a 3rd
better than A.C.E. 2’s, while the backgrounds are staggeringly worse. person brawler. Developed by Cavia, makers of such classics as
Bullet Witch and, uh, Winback 2, Fate/Tiger Colosseum delivers
The cityscape you Àght in during the campaign mode’s Àrst battle, for
an experience on a par with the company’s other groundbreaking
instance, is represented by a long Áat expanse with 2D “building” textures
releases.
on the bottom, and then some uniformly-sized and shaped rectangular
“buildings” sticking out of the ground. What? C’mon, guys, even R.A.D. Once you select a character from a roster of a veritable who’s who
managed to do better than that, and it came out years ago! of Fate characters and dash your way past the highly detailed story
segments (option four on the pause menu!), you’re Ànally thrown into
Some of the cutscene advances are pleasant. Human characters now the “Colosseum” and ready to do battle. You are charged with beating
appear in them, fully 3D and cel-shaded, although this frequently clashes up your opponent(s) more times than said opponent(s) beat you, but
with traditionally rendered backgrounds and mecha. Vocal songs from the unfortunately your options are pretty slim. Using the lock-on feature, you
various anime sometimes play as inserts, adding extra punch to dramatic utilize your two attack buttons via alternating presses to create a simple
moments. Unfortunately, campaign mode’s story is plagued by laziness. combo string and beat on your opponent. These combos consist of a barrage
A bunch of series listed on the roster, including Brain Power’d, Dunbine, of barely different strikes before the game decides you’ve hit your opponent
and Gundam SEED, don’t actually get to contribute anything to the plot. enough with your cleverly-constructed combination of Square-Triangle-Square.
Instead, you purchase the available units and their pilots from an in-game During this downtime, you’re given essentially three options: you can either let
shop after meeting particular goals. You can use them in your roster and the other character beat on you; you can try to block; or you can dash behind
g
the other game modes,, but that’s all. It feels incrediblyy lazy,
y, as if more them and THEN beat on them some more. Guess which one of these time-
honored strategies is the one you should employ?
series were added simply to make the roster look bigger.
Now you might be saying, writer dude, you’ve covered both the Fate and the
Colosseum aspect of this game in a somewhat Tarantino-ishly ordered manner,
Controls are the one thing A.C.E. 3 manages not to screw up. Instead, but what the heck does that Tiger thing in the middle of the title have to do with
they’re even more streamlined and responsive than A.C.E. 2’s. Jet modes anything? To make the title tenuously comprehensible, the game spews the aptly
handle better, using sub-weapons is more comfortable, and in-battle named tiger balls (I’m avoiding, like, 45.3 jokes, here) around the level. When you
pick up these balls, your MP (super) bar doubles in size, and with the right amount
transformations more practical. Frustration sets in when you take these
of MP, you can execute a bunch of really poorly-animated super attacks that pause
wonderful controls into A.C.E. 3’s abysmally designed levels. Battles are
the entire stage, and sort of nebulously moves the camera in, perhaps, the right place
mind-numbingly repetitive, waves of weak enemies followed by bosses
to view said splendiforous super attack... or else into the middle of really blurred tree
who require no thought or strategy to defeat. As you level up your mecha texture. Either way, massive damage.
to improve their damage, armor, and other stats, battles just get easier.
The supposedly advanced optional missions are laughable, and the higher- That’s pretty much it. You beat on your opponent, or they beat on you. You can recover,
difÀculty levels are a joke. jump around, pick up vaguely helpful items, hop on one foot, whatever; it all leads back
to the humdrum back and forth. Whoever beats down the most opponents, wins, and you
Strong two-player content could’ve improved this game, but that’s also repeat this process, well, repeatedly. Almost all the characters play the same, even if they
a wash. The co-operative mode isn’t very interesting because it doesn’t may be holding a different beat-down stick or shoot laser eye beams, and it really comes
let you play through the campaign levels, just a handful of really boring down to which one you like the best. Unlockables are, woo, more characters, and the other
missions. Versus mode lets two players Àeld a team of units against each game modes beyond the story amount to nothing more than sharing the boredom with a friend
other and dogÀght, and that’s fun for awhile. Unfortunately, A.C.E. 3 has wirelessly. Even technologically advanced, boredom is still boredom.
enough super-broken über-units available that eventually someone picks
Worth importing?
ting?
I didn’t go into this game expecting something that could break the mold, but I at least expected
Gundam X or Freedom, and the battles degenerate into throwing one-shot No. Pick up A.C.E. 2 instead if you want a good a little fun. If thinking up some kind of original game-making gimmick to push the game above
kills around. fast-paced mecha action game, or even Dynasty mediocre was impossible, they could’ve easily ripped off something fun like, I dunno, Power
Where A.C.E. 2 was exciting, A.C.E. 3 is boring. As the last entry in the Warriors Gundam. Stone.. You know, battle with your surroundings in a vaguely Jackie Chan-like manner?
Stone
But no, the whole game is lifeless backgrounds with cute little characters who
series, it’s unforgivable. A word of advice to any developers who might Score: 3 of 5 beat each other in a loop of poor animation. Fate/Tiger Colosseum is
be reading this: never, ever, sacriÀce level design for anything else when
the tediously plain game that the devil makes you play in hell
you make a game. It doesn’t matter how good your game looks, sounds, for eternity after you sell your soul to date those two
or controls if there’s nothing fun to do in it. really hot twins who wouldn’t normally give
you the time of day. It’s not bad, so
much as elaborately boring.

Review by Lynxara
Re Review by Ashura

Worth Importing?
PUBLISHER: Banpresto
PUB
DEV
DEVELOPER: From Software
ware
RELEASE DATE: 9/6/2007
RELEA
GENRE(S): Action
GENR
CATEGORY: Mecha Combat
CATEG
# OF PL
PLAYERS: 1-2 Maybe the highly convoluted story segments add something
to the game, but the language barrier breaks Fate down to
its key gameplay and reveals all the Áaws. It’s just not fun,
and you shouldn’t play it.

FFin l Score:
Final Score:
or : 2 of
of 5
70_JAPAN_ANOTHER
JA
APAN_ANOTHER CENTURY’S EPISODE 3: THE
APAN_ANOTHER T FINAL HARDCORE
DCORE GAMER MAGAZINE_VOLU
MAGAZINE_VOLUME 2_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL FATE/TIGER COLOSSEUM_JAPAN_21
COLOSSEUM_JAPAN_21
REVIEW
In skate, you play the
role of an up-and- Review by Lynxara
coming skateboarder
looking to make it big
in the Àctional city of
San Vanelona. With
help and challenges
from real-life boarders
like Danny Way, Chris
Cole, and others,
your ultimate goal is Editorial by Big Wyrm
to make the cover of
Thrasher magazine,
which is a bit different But there’s no time to revel in my
discovery, as a stream of Àre hits
me from behind. Fortunately, I
run ahead and drop out of sight
without dying. With the Pyro on
my tail, I run into a drainage pipe
and disguise myself as an enemy
goal than the console version of the
Sniper. The Pyro runs up, glances
game. Mobile skate is mission-based.
in my direction, and then turns
Each mission requires you to complete
around. Seizing the opportunity, I
a series of objectives throughout the thrust the razor-sharp blade into his back and he drops to the ground.
city, such as stringing together tricks, Donning the disguise again, I run around the enemy’s base screaming
Ànding lost items, and scoring points. for a Medic, just to see if I can get an enemy to heal me. Thinking that
Missions aren’t very long, but do test he’s a team player, a rival Medic runs up and recharges my health. I let
your skills by making you perform him take a few steps before he feels my cold appreciation pierce his
a number of well-known boarding spine. I would love to have seen the look on his face.

As the CTF match on the level 2Fort begins, After some extended playtime, I discovered
I choose the grenade-launcher-wielding some important facts that help to lower enemy
Demoman class and start to run downstairs suspicions when you’re disguised. For starters,
to defend our briefcase. Five seconds later, don’t don an enemy disguise on your way to their
I start taking damage and turn around just base; wait until you are already there. Second,
in time to see the killing blow from a rival try to disguise yourself as a class that won’t be
tricks. A couple of tutorial stages introduce expected to heal or defend, because you will
Scout’s baseball bat connect with my cranium.
the easy one-thumb controls, and by far arouse suspicion if you don’t perform your duties.
Ugh. That death was way too quick. While
the coolest aspect of them is performing Third, your disguise is not lost when using the
waiting to respawn, I see another Scout
them in slow-motion “footie time”. Electronic Sapper, so feel free to toss one on
join my executioner and they both rush in
Landing the cover of the magazine means and grab the briefcase full of intelligence enemy turrets when no one is around. Lastly,
Ànding photographers and showing off your before anyone has time to react. Stealing people will randomly shoot others just to see if
our briefcase so quickly is a prime example they are a spy, since there is no friendly Àre.
skills in front of them. You can Ànd photo
opportunities throughout the free-roaming of the advantages of knowing the layout of each map. I can’t help but
city, or the half-pipe, and the requirement smile while the in-game announcer keeps repeating: “You’ve lost your
in this part of the game is to look sharp. intelligence, you’ve lost your intelligence…”
That means that you can customize the While waiting to rejoin my comrades, I decide to check out the stats
look of the player, including winning screen. It gives detailed info for each map, about everything from the
sponsored clothing and boards. number of kills using a sentry turret, to the amount of headshots, to
The game is surprisingly large, with 12 the amount of time I have played each class. Hmmm. Time played as
different maps available in three environments. More impressive is the game’s look; the city a Demoman, seven seconds. Number of kills, zero. Amount of damage
inÁicted, zero. Time to try something else.
is very much alive, full of details like moving cars and fountains in the background. You can
perform tricks just about anywhere, and even the sound effects are authentic. With nine classes to choose from, I decide to specialize in one so I can
learn its skills. So I respawn as a Spy and head towards the enemy’s
skate also offers a Free Skate mode that lets you run around town at your own leisure, and
base. Two enemies cross a bridge and head in my direction, but with a
a Scrapbook feature for viewing achievements and stats. These are good additions to an
press of the left trigger, I immediately turn invisible and continue on
already solid game that has easy controls, large environments and a captivating style of play.
my way. They glance around for a few seconds and decide that Ànding
me is not worth the trouble. Up ahead is an engineer who is busy
building a sentry turret, so I whip out my knife and sneak up to him.
Publisher: EA Mobile Genre: Skating I press the right trigger a couple of times to perform a backstab, but
Developer: EA Mobile Category: Free-Roaming
Release Date: 9/13/2007 # of Players: 1 4 of 5 nothing happens. What the hell? Just then my ten second invisibility
wears off and I backstab the Engineer with no problem. Ahhhh, so you
can’t backstab while invisible.

72_MOBILE_SKATE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER
6_BIKER MOMS ON PATROL TEAM FORTRESS 2_ONLINE
2_ONLINE GAMER_73
Developer: GlobalVR
Publisher: GlobalVR
Players: 1-2
Genre: Light Gun
Category: You have been recruited by the Star League...
Release Date: September 2007

by Adam Pratt of ArcadeHeroes.com

In 1984, The Last StarÀghter was released in theaters (and recently
on HD-DVD), bringing with it the idea of an arcade game being used
for recruitment into a military operation. It was all fantasy, of course,
although games have been used as training tools ever since Atari created
a separate version of BattleZone for the military. The arcade version of
America’s Army differs from previous versions that have been released
on consoles. Instead of a FPS, the arcade version is a light gun game and
features different gameplay than the home versions.
America’s Army for the arcade consists of eight army exercises similar to
what one might experience at boot camp: Sniper Course, Shoot House,
Shotgun Training, Mover Target, Pistol Range, Point Man, Grenade Course,
and Indoor Shooting Range. Once an exercise is selected, a drill sergeant
appears and explains the challenge the player will face, along with what
score is expected to pass the challenge. If you fail three challenges total, it’s
game over. The challenges are pretty fun to play, and one nice touch to the
gameplay is that the difÀculty adjusts itself based on how well (or how badly)
you are playing. Each challenge leaves some room for you to screw up, either
by hitting civilian targets or by missing enemy targets completely. In addition
to these challenges, there are a number of hidden bonuses to Ànd and a high
score table to record the best gamers and their efforts.
Graphically, America’s Army is a let-down. It uses an old version of the
Unreal Engine and by today’s standards it shows. Of course, this type of game
doesn’t really need spectacularly photorealistic graphics, as it’s really just
a shooting gallery. Still, it never hurts to see an arcade title looking better
than games you see at home. The cabinet itself looks great, with a small
footprint; it’s decorated with patriotic pictures of soldiers and Áags. The
guns attached to the cabinet feature realistic recoil and are well-balanced
between weight and design.
America’s Army is a good deal for operators: fairly
inexpensive, and it features the green label rating,
which indicates that it’s suitable for all ages. On
top of that, it’s a fun game that plays even
better with a friend.

4 of 5 Fight back at theeca.com

Copyright © 2007 Entertainment Consumers Association. All rights reserved.
74_ARCADE_AMERICA’S ARMY HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
F AWARDS
TH
T
THE
HE F
FI
FIRST
IRRS
ST AN
A
ANNUAL...
NNNU
UAL.....
Hear, hear!
The Gamecock has
something to say to
the masses!
It’s that
h time
ti
time
me of yeary r again, when
yea whe
h n video
he viid
ide
deo game
ga
am
ame
me magazines
maagaz
g ine es and web
w sitessites
te
e bestow
be
bestoww upon
upon
ttheir
the
heir
i favorite
ir fav
avvor
ori
o ri
r tte
e titles
tittles
titll an annuall award d that
thhatt declares
decla
d lares themth
heem
m the
th
hee best
be
b stt in
in the
the genre
th ge
g enre
re and/or
an
and/or
d/
on their
the
heeir respective
res
reesspective
e p c e console.
pec conssole
o . Traditions
Traditions are certainly
cert
erttain
ert a lyly nice
nice in
in this
this
h young
hi yyooungg industry,
indus
indus
d try
du try,, and
and
n
no
o one
onnee dislikes
disli
di s kes
kes
e being
beeing declared
de
decla
lared
la red the
re th
the best,
best
esst, but
but let
l uss be b the
the Àrstt to
to come
come out
out and
ou andd sayy
it: F Awards.
Awa
wards
wa rdds.
Noo developer
d velo
dev lo
oper
p sets se
s ts out
outt to
o make
mak
m ke
e a bad
bad
ad game,
gam
am
me,
e, nor
no o even
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ave
verag
ve
erag
agee one.
one
ne.
e It’s
Itt s everyone’s
eve
ev
veryo
ryo
ry
yone
n s
ne’
goal
goa
g oa
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in this
th
hii industry
his in
nddus
us
u try
tryy to
tr o create
cr
creat
c ea
eat
atee something
so
some
om
ome
metthi
me hinng
g great.
g a
gre att.
at.
t Sometimes
Somet
So met
metime
e ime
mess we
we succeed;
suc
ucc
cceed
cc ed;; many
man
a y times
any timme
e we
don’t.
donn’t.
’t That’s
Th
That’
at’
attt’’s just
just
stt the
t e price
th pric
pric
i e you
you pay
pay for
pa fo
for creating
crea
ea
atti
tin
ing art,
art
rt,
tt,, for
fo
for the
the
e only
onlly crime
cri
rim
i e worse than n making
ma
m king
ab bad
add game
g e is
gam is not
n t making
ma
mak
m ak
a ing
ngg a game at all.
Everyr independent
ind
ndepe
nd ende
n nt developer pe lives
pe ves
vees by
es by this
th
hiss credo.
d There’ss no no sugar daddy
dad
ad
addy tooÁÁooat
oat them a
check if their
the
eir game
ga e doesn’t
gam doesn’t succeed.
succe
cc ed. They’re
They’ y re living
l ing and
liv d breathing
bre
r thing by the potential
rea potenntiall sales
sales
off thee titles they’ree working
woorrk
rki
king on. Indies
k Indie
es aren’t
aren
e ’t outt for medals
meda als
ls or
o badges
bad
a ges of honor; they just
wan
want
nt to
to make
make great
great games, andand
n make
m e a living
mak livin
i g doing
doin
i g it. Stamps
St mp
Sta ps of
ps of approval
ap
a pro
p val at the end of the
year are cool,
coo
ol, but
utt at the end of the
u h day,, no award
awaard is going to put foodfo ono your table
tab
ble or helpp
yo
yyou
o code
co
ode your next great
gr
g eat game
ga
g me idea.
i a.
ide
We at Gamecock
Gam
G
Gaa eco
cco
ock have decidedd to give
gi
g ve out
u our own awards,
awaards, right
righ
gh
ht here
here and
an
a d now.
now.
ow.
w May
Ma
M y we e
pre
present
re
resent
e the Àrst annual
a ual F Awards! The
ann The F Awards
Awar
w ds go
wa o out to this year’s
yea
ar’s
r greatest
r’ g
grreatest
est
st gaming
st ga
gamiing
gami ing moments
mome
oments
ntss
off ind
o independence.
dependence. Theyh go outou
o t to those who took
t k a chance, those who
too who dared
da
dared
d to
to show
sh
shoow the
ow h worldld
ld
tha
that
at the
the
e only
onl
n y real
real failure
fa
f ilure
e is not
ott taking
ttaking
g a risk,
r sk,
ri k and
d those
those
thos
hos
ose who
who pretty
prettty
ttyy much
much ruled
m rul
uled
le
edd this
this year.
yyear
ear
ar.
ar.
O Àrst
Ou
Our rsst F Award
Aw
A
Awa
ward
wardr ofof the e year
yearr goes
goes to
to Harmonix
Harm moni
o x for
foro saying:
saying
say ing
g: “F
“F playing
play
layying
ing
g it safe,
safe,
e,, and
and F thinking
th
hin
iink
n in
ing small!”
sm
mallall!”
!
!”
F
From
rom
m ttheir
h r humble
hei humb
m le console
mb ccon
co
onsole beginnings,
begi
begi
eginni
nni
n n ngs
ngs,, with
wit
ith
th
h Frequency,
Fre
F eque
q ncyy, through
through
thro ugh
gh
g h their
thei
eir
i branching
brran
anc
a nchin
hingg out
out
ut with Karaoke
Karraok
aoke
Revolution,
Revvolutio
tii n, to
tio to their
thei
eiir mega-hit
meg
mega
ega
ga-hi
g h t Guitar
Gu
Gui
u tar
a He
ar H
Hero,ro
ro,
o, these
thhe
hes
ese guys
ese gu
uyss have
have never
nev
n
ne
evver
e played
pla
p ayyed
ye
ed itt safe.
ssafe.
e. Harmonix
H
Haarmomonixx could
mo cco
ould
have
hav
a e sat
a back
bac
acck and
a andd collected
collec
col lec
ected checks
ch
ch c s off
check off Guitar
G tta
Gui tar
ar
ar HeH
Hero
r for
ro fo
for the
the
e rest
res
rre
e t ofof their
thei
he
he r lives,
eir live
ives,
s, but
bu
b ut they
th
theye wanted
wanted
wan ted to t
keep
kee
keeep reaching
reachinh g for
forr the
tth
he brass
b ass ring that
br ttha
th
h t is
is Rock
Rocck BBand.
and d. Talk about
ab
aboutt a risk!! Here’s ’ a game with ith
thh an
n entry
entry
point off $170
$17
$1
1 0 that
that
ha demands
de
d man
ma a dss four players r to reach
rs cch
h its fullest
fulllest potential.
poten
te
e tial. If anyone else was trying tryin
ing it,
it would be a classic
classic
las
asssic
sii recipe
re
r cic e for
cip for disaster,
d aster,
dis e but Harmonix
Harmonix has has never let us down w yet.
wn
The second F Award rd goes
rd go
goes
e too Bungie
gie
i for
ie fo
f r declaring:
decl
e aring:
g “F being a part of a big corporate machine;
we’re going back to being
bein
ein
ng independent.”
inde
d pen
p dent.” ” After crafting
ng
g Microsoft’s three biggest
bi
b ggest consolee hits,
hits,
in addition to
t a gaming trilogy that’s Àrmly rmly implanted
impla
l nted itself in the popular
po
p pular culture
c ture lexicon,
cul lexi
e con, they
ex theyy
realized
e the only lyy way to
o stayy creative
creati
a ve e was too break
a free.
ee In doing
do
oing so,, they’ve
they
eyy’v
e ’ve
v proved
pr
p oved
d to
to everyone
eve
veryon
ver yon
on
one
that big checks
che
cch
h cks take a distant
distant backk seat to creative
creativee freedom.
freedom.. We
We can’t
can’
can’
an t wait
wait
i to
to see
se
ee what
wh
hat
at they
th
t eyy have
h e
ha
hav
up
p their sleeve.
sleeve
e.
Our third
th
hird F Award
Awa ard is reserved
resser
erv
rvved
rvedd fororr Renegade
Reneg
ne
neg
e ade Kid Ki
K d for
for basically
bassica
i lly saying:
sa
ayi
yyin
i g:
g “F F everyone,
eve
veryo
veryone,
ry ne, we’re
we e’re
e making
m
ma akin
kingg
the game we want.”w t.” Sure,
wan Su
ure, call
ca
c ll itt self-serving
ssel
elff-s
-sserv
err ing
ngg for
n for usus to
to call
call out
ouut a developer
develope
ope
per whose game gam
ame
m we’re
wee’re
publishing,
p
pub lishing, butt the fact is, these thes
ese e guys
guuys
ys have
ha
have ve really
r lly risked
re
rea ri
riske
isk
sked it
it all.
all
ll.
l. They quit the safety of theirr jobs jjo
obs
b to
t
create
ate Dementium:
Dementium ium:: The The Ward,
Ward d, a game
ggame e that
tth
tha
h t has
has everything
eve
v rythingg against
against it, on paper. Thinkk aboutt it: t: a
t:
three-man
m n team
man teamm with no o publisher
publish
iish
sh
heerr funding,
f d
fu
fun diin
din ng,
g making
mak
ma
m a
aking
in
ng ana M-rated
M-ratted
e horror game ga
ame
me on n a handheld knownknow
own
ow
for being kid-friendly.
kiid-f
d rie
rii ndly. y Everyone
Evv ryone
E
Eve n thought
tho ough
u ht they
ug they
ey were
w re crazy.
we c zy.
cra y Yet
Y t despite
Ye despite ite
te
e all
a l the
al the
e adversity,
advvers
ersity
ityy, they
they
e created
someth
something
hing that
thhat people
p ple
peo p never
neever
v thought
thougghtt possible
po
pos
o ssibiblle
e on
o the hee DS. Dementium
Demmentn ium m lo
looks
l oks
o great,
gr
great
eat, plays
play
play
la
ays great,
great, and
mostt iimportantly,
mportantl
ntllyy,, iss incredibly
increde iblly fun.n
The e fourth F Award of the th
t e year
yea
ear
ea has
haas toto gogo to thethe planners
planners
pl
pla r and organizers
organize
zers
ze rs of
o the e
Penny
P
Pen ny Arcade
A ade Expo for letting
Arc letti
ttiin
ng
g the
th
h video
vviide
de
deoeoo gamem industry know: k w: “F
kno F your exclusive
a lame events;
and eventss; we’re goingg to to show
show
how you
ho you how
how it’s done.” And they did. did
id. In
In the
the
f
few short years PAX has been around, arou
ound,
ou nd,
d, it’s
d, itt’s become
o the largest,
largest
stt,, best
st best
e run, andnd
d most
moost
s
fu
ffun
un video
v deo game
vi e event in North t America.
Ame
m ric icca.
a Created
C ate
Cre teed by
by video game fans for video
game
ga
gam e fans,
fans
a , PAX is leaguess aheadahea
h d of E3, E3, E For For
or All, and
and pretty much mu
uch every
eve
v ry other
gaming
gam
am
amingng event
evvent
e everevver
er put
p together.
to
ogether. In fact,, it’s it’s
t’ the
tth
he only
only
lyy event
event
e e in this industry that
we actually
a ual
act ua
allyy look
l k forward
lo
loo forw
wardd to, rather
rath
a ere than dread.drea ad
d..
Our Àfthf andan
a d Ànanal
n l F Award
Aw
Award
rdd (and
n the e biggest
biggeg st F Award
Awa
war
wa
arrd of
of them
themm all)
alll)) is
i a tie
tie between
b wee
bet eenn
Microsoft and d Sony,
Sony
Sony
o , forfor supporting
s por
su
sup p ting
po g their
their thrivingg online
onli
n ne networks
net
n etworks
etwor
worrksks and
a d content
an co
onte
ntent
nt nt
nt
downloads, as well ell
ell
ll as
as anyone
an
a yon
y e whowho
h has,
h , orr is
has is creating,
crea
r ting, a game
gam
ame
a m for for these
tthe
h e networks.
he
hes netw
e ork rk
ks..
Never
N
Nev e before
er b ore
bef e has there
ther
ere
e been
bee
een
e anan easier
eaasie
s r point
si point of entry forr independent
ind
in
ndepe
n epende nde
n
ndd nt andnd small
sm
mallll
developers
d
de
dev elo
eloper
pe s to get their games
pe gam me
ess into
int
nto thethee handss of the console
co
ons
nso
n sso
ole
le audience.
aud
a udien
ience. Sure,
Su
S re,
e
these
the
hese
s games
gam
am
mes
es can’t’ be as big i or Áashy
ashhy asas their
their
he boxed
boxedd counterparts,
counteter
teerrp
e pa arts,
t but that only
ffurther
fur t r proves
the prrovves
vess that
tha
h t it’s
t not necessarily
nece
c ssaril
rily a big
ril bi
b g budget
budg
u et or pretty
prettty
pre tyy visuals
vviisu
s ls thatt make
sua make a
game e great.
great. The
Th
The
h e fact
factt that
tha
tha
th
h t these
thesse big
big
i companies
commpan
paniies
pa ie
es
e heavily ly support
ly supporrt game game
am
me downloads
downloads
d
jjustt goes to
jus o showw howow important
o impor
im p tant independent
independen de t developers
den deve
e lopo ers are to o the
the
he video
video
o game
industry. This
Th
T is is where
whe
here
ere
e the
hee most
mos innovative
innova
ova
o
ovv tiv
t e and
ti ndd freshest
freshe
fre sh
h st ideas a are
as e going to o come
c me
co e
from in the years to come. c e.
com e
We’re just sayin’…
76_SQUAWKBOX
76_SQUAWKBOX_GAMECOCK
_GAMECOCK HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Fan art is all about giving
exposure to aspiring artists
who might not otherwise have e
a way to get their artsie partss
seen. If you are one such artist,
st,
point your web browser toward rd
www.hardcoregamer.com and
check out the Fan Art section of
our message boards. That is where
you can post your arts to get them
considered for this section. If your
entry is picked to print in the
magazine, we’ll give you an extra
100 points to spend on swag in our
online store. If your entry is the pick
of the issue, we’ll give you an extra
500! You may also email submissions
to fart@hardcoregamer.com.

A few things to keep in mind: There
is no deadline for submissions
because we’ll be doing this every
issue. Keep it video game related,
please. Only post drawings which you
drewed yourownself. Don’t expect
drawings of nekkid people or any
adults-only type stuff to make the
cut. Keep it rated “Teen” or below.
You are the copyright owner of
your artwork as soon as you draw it
whether you make note of that fact
or not. However, in submitting your
artwork to us, you give us permission
to reprint your art and make fun of it
if necessary.

Title : Disgaea___Fallen_Angel_Love
Artist : Marionette

Title : The mii version of Mario.
Artist : link12332

Title : Caster from Fate/Stay Night
Title : Whisky Artist : Brian Jun
Title : Zero Suit Samus Artist : Kitty
Artist : Brian Jun

78_FAN ART HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Our guides
aren’t for Disgaea® Afternoon
of Darkness

everyone. The most beloved PS2 SRPG
is coming to PSP with loads of
sweet extras including:
• Special Etna Mode! What
would happen if Etna
accidently killed Laharl?
• New cameos from later games!
• Ad-hoc multi-player and more!

Soul Nomad™
Would you sell your soul for
Ultimate Power? (Or would you
just buy the guide?)
• Complete Map Data!
• Complete Character Data!
• Every Secret revealed!
• Complete Item Data!
• Build the strongest rooms!
Persona™ 3
Create every Persona, establish
every Social Link, say the right
things to the right people, finish
all of Elizabeth’s requests on time,
find all of the treasure chests on
every floor of Tartarus, refer to our
detailed besitary, and more.

Disgaea™2:
Cursed Memories
640 pages jam-packed with
extreme detail. If you’ve ever seen
our Monster Size™ guides, you
know they’re fat. This one is our
fattest ever. We went a little nuts.

Castlevania®: Dawn
of Sorrow™
Set one year after the events
of 2003’s Castlevania®: Aria of
Sorrow™, this sequel follows the
protagonist Soma Cruz into a new
castle, and a new adventure.

Disgaea: Hour of
Darkness
Secrets, techniques for capturing
monsters, all the item ranks, job
evolutions, class prerequisites and
much, much more.

www.DoubleJumpGuides.com
SMT, Shin Megami Tensei and Persona are trademarks or registered trademarks of Atlus USA.
Disgaea and Soul Nomad ©NIPPON ICHI SOFTWARE INC. ©NIS America, Inc. Castlevania:
Dawn of Sorrow © 1986-2005 KONAMI. “KONAMI” and “CASTLEVANIA” are registered
trademarks of KONAMI CORPORATION. “CASTLEVANIA Dawn of Sorrow” is a trademark of

(Some people don’t play video games.) KONAMI CORPORATION. DoubleJump and Monster Size are trademarks or registered trademarks
of DoubleJump Publishing, Inc.
© 2007 IO Interactive A/S. developed by IO Interactive. published by Eidos, Inc. Kane and Lynch: Dead Men, Eidos and the Eidos logo are
trademarks of Eidos Interactive Ltd. Io and the Io logo are trademarks of Io Interactive A/S. all rights reserved. the rating icon is a registered
trademark of the Entertainment Software Association. Microsoft, Windows, the Windows Vista Start button, Xbox, Xbox 360, Xbox LIVE, and the Xbox
logos are trademarks of the Microsoft group of companies, and 'Games for Windows' and the Windows Vista Start button logo are used under license from
Microsoft. "PlayStation", "PLAYSTATION”, and "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc.
GAME INFORMER
‘A DIFFERENT BREED’

A RUTHLESS

AN ALLIANCE
A MEDICATED
MERCENARY,
PSYCHOPATH,
MADE IN HELL.

IN-STORES NOVEMBER 2007
Love games?
We love games. In fact, we were going to call the magazine “We
really like games allot, monthly,” but that was kinda dumb. Plus,
it’s supposed to be “a lot,” not allot. Anyway, if you love games
like us, then you should subscribe and get this thing stuffed into
your mailbox every so often. You can fill out this card and drop it
in a mailbox and we’ll start sending your issues and bill you later
or just get on the horn and order at 800-478-1132. You could
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12 issues
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• portable games • game stuff