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Blood
Intense Violence
Strong Language
Use of Drugs
The Fi r st , Nex t - Gener at i on Act i on Shoot er .
Hi gh- def and har dcor e meet t o pr opel t he
pr emi er ar cade adv ent ur e i nt o y our l i v i ng
r oom. Feat ur i ng al l new FPS st ages,
r ev ol ut i onar y gr aphi cs and t he most
adv anced l i ght gun av ai l abl e, t hi s
i s t he game y ou hav e been
wai t i ng f or .
TIME CRISIS® 4 & © 1995-2007 NAMCO BANDAI Games Inc. GUNCON® 3 & © 2007 NAMCO BANDAI Games Inc. All rights reserved. "PlayStation", "PLAYSTATION", and
"PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Entertainment Software Association.
All other trademarks and copyrights are property of their respective owners.
Publisher
Tim Lindquist
Editor in Chief
Greg Off
greg@hardcoregamer.com
Art Director
Terry Wolfinger
Senior Editor
Thomas Wilde
Managing Editor
Alicia Ashby
Editors
Anthony Mertz Danny Cowan
Dave Hulegaard David Brothers
Geson Hatchett Iaian Ross
Jason Venter James Cunningham
Jeremy Peeples Ken Horowitz
Steven Kent Thomas Shin
Elizabeth Ellis Jeb Haught
Abbie Heppe Steve Hannley
Crumpet Dancer
Geson Hatchett
Artist
Amadeo Garcia III
Production Director
Brady Hartel
Production Artists
John McKechnie David Silviera
Casey Yates Julie Miyamoto
Translator
Elizabeth Ellis
Ad sales
Burr Hilsabeck
415-412-5685
burr@hardcoregamer.com
Games Daishi
Martin Gilbert
Customer Service
425-868-2216
VOLUME 3_I SSUE 6_BI KER MOMS ON PATROL
Hardcore Gamer® Magazi ne i s publ i shed mont hl y by Doubl eJump®
Publ i shi ng, Inc. at 21407 NE Uni on Hi l l Rd, Redmond, WA 98053.
Per i odi cal s post age pai d at Redmond WA and at addi t i onal mai l i ng of fices.
USPS NO. 024063. ISSN 19362110 POSTMASTER: send addr ess changes t o
Har dcor e Gamer Magazi ne, PO Box 146, Redmond, WA 98073. “ Har dcor e
Gamer ” and “ Doubl eJump” ar e t r ademar ks or r egi st er ed t r ademar ks of
Doubl eJump Publ i shi ng Incor por at ed. Al l r i ght s r eser ved. No par t of t hi s
magazi ne may be r epr oduced or t r ansmi t t ed i n any f or m or by any means,
el ect r oni c or mechani cal , i ncl udi ng phot ocopyi ng, r ecor di ng, or by any
i nf or mat i on st or age or r et r i eval syst em wi t hout wr i t t en per mi ssi on f r om
Doubl eJump Publ i shi ng. Doubl eJump Books i s a di vi si on of Doubl eJump
Publ i shi ng, Inc.
Doubl eJump Publ i shi ng and t he aut hor s have made ever y ef f or t t o ensur e
t hat t he i nf or mat i on cont ai ned i n t hi s magazi ne i s accur at e. However, t he
publ i sher makes no war r ant y, ei t her expr essed or i mpl i ed, as t o t he accur acy,
ef f ect i veness, or compl et eness of t he mat er i al i n t hi s magazi ne; nor does t he
publ i sher assume l i abi l i t y f or damages, ei t her i nci dent al or consequent i al ,
t hat may r esul t f r om usi ng t he i nf or mat i on i n t hi s magazi ne. Quest i ons
r egar di ng oper at i on of t he game sof t war e and har dwar e shoul d be di r ect ed
t o t he suppor t number s pr ovi ded by t he game and devi ce manuf act ur er s i n
t hei r document at i on.
Pr i nt ed i n t he Uni t ed St at es of Amer i ca
DJPubba_Tim Lindquist
The hi ghl i ght of t he mont h ( heck, t he hi ghl i ght of my l i f e)
was goi ng t o Ni nt endo and havi ng t hem hand me a r et ai l
boxed copy of Super Mar i o Gal axy t hr ee weeks ear l y t o
r evi ew f or t he cover st or y. That al one makes al l t he har d
wor k and expense of magazi ni ng wor t h i t .
Now Pl ayi ng: The Or ange Box (PC), Xar i Ar ena (5200),
Super Mar i o Gal axy, Mi ner 2049er (TI-99/ 4a)
Roger Danish_Greg Off
Wolfie_Terry Wolfinger
Wanderer_Thomas Wilde
Lynxara_Alicia Ashby
Metalbolt_Anthony Mertz 4thletter_David Brothers
Arlieth_Thomas Shin James_James Cunningham
Racewing_Geson Hatchett
Ashura_Brady Hartel
A
M
Ja
Happy New Year, ever yone. Champagne f or our r eal
f r i ends, and r eal pai n f or our sham f r i ends.
Now Pl ayi ng: Mass Ef f ect , Fol kl or e, Ki ng of Fi ght er s
NeoWave, Wor l d of War cr af t
Wi t h t he sl ow games season al most upon us, I can final l y
get st ar t ed on cat chi ng up on al l of t he games I mi ssed l ast
year, i n pr epar at i on f or t he 2007 Vi deogame Fanser vi ce
Awar ds! St ay t uned f or mor e det ai l s!
Now Pl ayi ng: Soni c Rush Advent ur e, Dr agon Bal l Z:
Budokai Tenkai chi 3
I was j eal ous our ver y own DJ Pubba got hi s gr ubby hands
on Super Mar i o Gal axy bef or e t he r est of us saps, but I’ m
gl ad t o hear i t t ur ned out t o be ever yt hi ng we hoped f or
and mor e! I can’ t wai t t o pl ay i t ! In ot her news, I have
become addi ct ed t o Yahoo! Japan auct i ons. That Shar p
X68000 i s goi ng t o be mi ne!
Now Pl ayi ng: Unchar t ed: Dr ake’s For t une, The Or ange
Box, Rock Band, Resi dent Evi l : Umbr el l a Chr oni cl es.
For once, i t ’ s t he hei ght of gami ng season and I don’ t
have a l ot of wor k t o do. So, of cour se, I’ m. . . obsessi vel y
pl ayi ng games. And buyi ng a car, but most l y pl ayi ng games.
Now Pl ayi ng: Dr agon Quest Monst er s: Joker , Fi nal
Fant asy XII: Revenant Wi ngs, Puzzl e Quest (XBLA),
Dr acul a X Chr oni cl es
It ’ s been a pr et t y r aw coupl e of mont hs, but you know
what ? I’ m st i l l st andi ng. Even bet t er —happy bi r t hday
t o me.
Now Pl ayi ng: Assassi n’s Cr eed (360), NCAA Foot bal l 2008
(360), Dead or Al i ve 4
I was l ooki ng t hr ough t he upcomi ng r el ease l i st t he ot her
day and was hi t by a r evel at i on: t hi s may be t he most
bor i ng Chr i st mas season f or gami ng I’ ve seen. I’ m l ooki ng
f or war d t o Rock Band, of cour se, and a bi t of Gal axy,
but out si de of t hat t he super - mega t i t l es ar e pr act i cal l y
nonexi st ent . I can’ t say my wal l et mi nds, t hough.
Now Pl ayi ng: Puzzl e Quest (XBLA), Chi bi Robo:
Par k Pat r ol (DS)
So I was wr ong —t he second season of Her oes i s act ual l y
qui t e awf ul . . . had such hi gh hopes t oo. Go back and gi ve
us anot her “ end- of - t he- wor l d” scenar i o wher e al l t he
char act er s ar e i nvol ved i n t he same st or y ar c! Sheesh!
Thank God f or Sar ah Si l ver man and The Soup. Peace out .
Now Pl ayi ng: Wor l d of War cr af t
I’ m absol ut el y addi ct ed t o t una, but t hat i s what
happens when you’ r e a st ar vi ng st udent . I may di e of
mer cur y poi soni ng but , man, i s t he st uf f fil l ed wi t h
pr ot ei n! How can you beat t hat ? James Pond woul d be
pr oud. . . or swi m away i n t er r or !
So, wi t h a new Mel t y Bl ood i n t he wor ks, as wel l as St r eet
Fi ght er IV and SSBM. . . 2008’ s goi ng t o be a good year f or
fight er s. I guess I need a j oyst i ck now. Di d you know I’ ve
never act ual l y owned a j oyst i ck, ever ?
Now Pl ayi ng: Hel l gat e: London (PC), Dr acul a X:
Rondo of Bl ood (PSP)
By t he t i me you r ead t hi s, I’ l l hopef ul l y be i n a new house
wi t h a l ot mor e r oom f or al l t hi s cr azy par apher nal i a I have.
Al so, bui l di ng an ar cade cabi net . Wi sh me l uck, peopl e of
t he f ut ur e!
Now Pl ayi ng: Di sgaea: Af t er noon of Dar kness,
Cast l evani a: The Dr acul a X Chr oni cl es, and
Soni c Rush Advent ur e
HonestGamer_JasonVenter
Jeremy_Jeremy Peeples Je
I hat e i t when good t hi ngs end j ust because t her e’ s no
l onger enough money t o be made. Case i n poi nt : “ Ki ng
of Queens. ” I l oved t hat show, and I j ust st ar t ed t uni ng
i n about t he t i me CBS deci ded t o pul l t he pl ug. Oh, and
Cl over St udi o cl osed f or t he same r easons, most l y. That
was al so bad.
Now Pl ayi ng: Puzzl e Quest (Xbox Li ve Ar cade), Tony
Hawk’s Pr ovi ng Gr ound (Xbox 360)
I don’ t mi nd t he sl ow gami ng season comi ng up, because
i t ’ l l j ust f r ee up mor e t i me f or me t o pl ay Fi r e Pr o
Wr est l i ng Ret ur ns. Pr evi ous i nst al l ment s have kept me
pl ayi ng f or year s, and wi t h t he abi l i t y t o cr eat e f eder at i ons,
r i ngs, bel t s, and 500 wr est l er s ( on t op of t he def aul t r ost er
of over 300) , I can see t hi s easi l y get t i ng r egul ar pl ay f or at
l east five year s. At $15, i t ’ s a st eal .
Now Pl ayi ng: Fi r e Pr o Wr est l i ng D, Fi r e Pr o Wr est l i ng 2,
Shenmue II, Geomet r y War s: Ret r o Evol ved
Hitoshura_Iaian Ross
Sardius_Danny Cowan
Princess Cowboy_Abbie Heppe
I r ecent l y pi cked up Et r i an Odyssey and I’ m l ovi ng i t . It ’ s
been f ar t oo l ong si nce I’ ve pl ayed a fir st - per son RPG,
and even l onger si nce I l ast had t o make my own maps.
To whoever i t was t hat came up wi t h t he map maki ng
ext ensi on f or t he DS’ s t ouchscr een: THANK YOU!
Now Pl ayi ng: FFXII: Int er nat i onal , FFT: War of t he
Li ons, Et r i an Odyssey
GameTap’ s pr et t y gr eat , you guys.
Now Pl ayi ng: Sam & Max: Season 1, Br eak Dance,
The Typi ng of t he Dead, Met r o-Cr oss, Deus Ex,
Shar k! Shar k! , Al ex Ki dd: The Lost St ar s, Shock
Tr ooper s, Panzer Dr agoon II Zwei Dos 2 Two
The Red Sox won t he f r eaki n’ Wor l d Ser i es and I
won’ t be pl ayi ng any game t hat i nvol ves a headset
f or a whi l e because I have hor r i bl e l ar yngi t i s f r om
scr eami ng at t he t . v. and ar bi t r ar i l y yel l i ng “ Yankees
suck! ” , whi ch t hey do. I al so have t o l i st en t o t he song
“ St i l l Al i ve” f r om Por t al at l east 5 t i mes a day.
Now Pl ayi ng: The Or ange Box f orever and ever. . . ,
Gui t ar Her o 3, NY Ti mes Cr osswor d Puzzl es (DS).
KouAidou_Elizabeth Ellis
Dack_Steve Hannley
Yeah, I’ m st i l l wor ki ng.
Now Pl ayi ng: Revenant Wi ngs dammi t
Gi r l , t oni ght we’ r e gonna make l ove. You know how I
know, baby? Cause i t ’ s Wednesday, and Wednesday ni ght
i s t he ni ght t hat we make l ove. You l ean i n cl ose and say
somet hi ng sexy l i ke, “ I mi ght go t o bed, I’ ve got wor k
i n t he mor ni ng. ” I know what you’ r e t r yi ng t o say baby.
You’ r e t r yi ng t o say, “ Oh, yeah. It ’ s busi ness t i me. ”
Now Pl ayi ng: Si l ent Hi l l Or i gi ns, Chex-Bl ast er , Kenna’s
“ Make Sur e They See My Face”
As
By
wi t
Al so
t he
Now
Cas
Son
H
I
b
a
T
e
N
LLLLLLLLLLLLLLLLL
W
H
f r
N
N
K
Y
N
Mads_Amadeo Garcia III
Wow, has i t been a mont h al r eady? Wher e has t he t i me
gone? Oh, wai t . Int o my PSP.
Now Pl ayi ng: Fi nal Fant asy Tact i cs:
The War of t he Li ons
S
Daniel Kayser_Daniel Kayser
WOW! I act ual l y wr ot e somet hi ng f or t hi s i ssue! Sweet !
Been a l i t t l e whi l e, but i t ’ s ni ce t o be “ back i n t he game”
so t o speak. Happy Hol i days t o al l our r eader s and of
cour se al l t he st af f at HGM! I hope Sant a shops at EB on
your behal f . . . ( I hear he has mad st or e cr edi t . . . )
Now Pl ayi ng: NBA 2K8, Hal o 3, CoD4, Mass Ef f ect ,
Ji ngl e Bel l s
Big Wyrm_Jeb Haught
Ther e’ s no denyi ng i t , Por t al f r eaki n r ocks! But i t l ooks
l i ke I may have t o upgr ade my PC and get a second
copy of The Or ange Box because some codi ng geni us
figur ed out how t o make t he Por t al Gun avai l abl e i n
Hal f Li f e 2. Oh t he possi bi l i t i es. . . .
Now pl ayi ng: The Or ange Box(Xbox 360), Rat chet
and Cl ank Fut ur e: Tool s of Dest r uct i on, Unchar t ed:
Dr ake’s For t une
“DILEMMA” DOESN’T BEGIN TO DESCRIBE IT.
xbox.com/masseffect
S.O.S.
S.O.S.
S.O.S.
S.O.S.
S.O.S.
S.O.S.
S.O.S.
Features
13
VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
40
30
On the cover
Killzone 2: p17
Burnout Paradise:
p16
Previews
Do you t hink you’ l l be bored, now t hat al l of
t he big games are out ?Think again! This issue
we l ook at t he st uf f you’ l l be pl aying in
2008: Resi dent Evi l 5, Li t t l e Bi g Pl anet ,
Wor l d of War cr af t : Wr at h of t he Li ch
Ki ng, and a whol e l ot more. St art
pl anning f or spring on page 13.
An issue j am-packed wit h f eat ure coverage st art s
wit h an int erview wit h GameFl y’ s Sean Spect or
about t he game-rent al service t hat ’ s t ransf orming
t he way t he hardcore get t heir hands on t he l at est
games. Then t here’ s coverage of t he Àne art of
snagging and anal yzing game swag, and a l ook at
t hese newf angl ed casual games your mom won’ t
st op pl aying. Dive in on page 30.
Little Big Planet: p13
12 : News
13 : Pr ev iew: Lit t l e Big Pl anet
16 : Pr ev iew: Bur nout Par adis e
17 : Pr ev iew: Kil l zone 2
20 : Pr ev iew: Res ident Ev il 5
21 : Pr ev iew: Time Cr is is 4
24 : Pr ev iew: Wor l d of War c r af t :
Wr at h of t he Lic h King
26 : Pr ev iew: One Piec e:
Unl imit ed Adv ent ur e
28 : Pr ev iew: MX v s . ATV: Unt amed
30 : Feat ur e: A Wor d Wit h Gamef l y ’s
Sean Spec t or
34 : Feat ur e: Al l about Swag
40 : Cov er Feat ur e: Super Mar io Gal ax y
50 : Feat ur e: Keeping Things Cas ual
56 : Rev iew: Mas s Ef f ec t
58 : Rev iew: The Or ange Box
60 : Rev iew: Sil ent Hil l Or igins
62 : Rev iew: Dr agon Ques t Mons t er s : J ok er
63 : Rev iew: Final Fant as y XII:
Rev enant Wings
64 : Rev iew: Univ er s e at War :
Ear t h As s aul t
65 : Rev iew: Beaut if ul Kat amar i
66 : Rev iew: Zac k & Wik i
67 : Rev iew: Kane & Lync h: Dead Men
68 : Downl oads
70 : J apan: Anot her Cent ur y ’s
Epis ode 3: The Final
71 : J apan: Fat e/ Tiger Col os s eum
72 : Mobil e: Sk at e
73 : Onl ine Gamer : Team For t r es s 2
74 : Ar c ade: Amer ic a ’s Ar my
76 : Squawk box
78 : Fan ar t
Sure, t he Wii shipped wit h a Zel da game on st ore shel ves, but
a Nint endo consol e doesn’ t f eel right unt il t here’ s a mind-
bl owingl y awesome Mar i o game f or it . The Wii has Super Mar i o
Gal axy, and when our copy hit HGMheadquart ers, our minds
were col l ect ivel y bl own.
Yours wil l be, t oo.
The pl anet -running,
suit -wearing
ext ravaganza st art s
on page 40.
Game Swag: p34
Casual Games: p50
GameFly:
p30
12_NEWS HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 5_PAKMANS BROTHERS REVENGE
CON TEN T B Y
CRYI N G F OR
A N EN GI N E
Most peopl e ar e f ami l i ar wi t h Epi c’ s Unr eal Engi ne,
Val ve’ s Sour ce Engi ne ( Hal f -Li f e 2) , or i d Sof t war e’ s
Quake Engi ne, but Cr yt ek i s st ar t i ng t o get at t ent i on
f r om t hi r d- par t y devel oper s f or i t s new Cr yEngi ne 2,
whi ch i s cur r ent l y bei ng used i n i t s EA- publ i shed FPS,
Cr ysi s.
One of t he most vi sual l y st unni ng MMOs at t hi s year ’ s
E3 was NCSof t ’ s Ai on, whi ch showed of f t he Áexi bi l i t y
of Cr yt ek’ s l at est cr eat i on. Jake Song, f or mer
NCSof t f ounder and cr eat or of Li neage, i s l i censi ng
t he Cr yEngi ne 2 f or use i n hi s new, unannounced
MMORPG. St ayi ng wi t h t he MMO t heme, Kor ean
devel oper Rel oaded St udi os has al so si gned on wi t h
Cr yt ek t o use i t s mi ddl ewar e engi ne f or an act i on/
st r at egy MMORPG.
To f ur t her show of f i t s di ver se usage, Sar asot a,
Fl a. - based Ri ngl i ng Col l ege of Ar t and Desi gn i s
t he Àr st educat i onal i nst i t ut i on t o si gn a l i cense
agr eement wi t h Cr yt ek t o
use i t s l at est engi ne f or
t eachi ng pur poses. The
goal i s t o bet t er pr epar e i t s
st udent s f or wor ki ng i n t he
comput er gr aphi cs i ndust r y
when t hey gr aduat e.
Over t he past f ew year s, t her e have
been var i ous di scussi ons r egar di ng
t he i mpor t ance of r evi ew scor es and
t hei r i mpact on r et ai l sal es. A r ecent
st udy by El ect r oni c Ent er t ai nment
Desi gn and Resear ch, l ooki ng at t he
cor r el at i on bet ween game r evi ew
scor es and r et ai l success, concl uded
t hat t i t l es achi evi ng scor es above 90
gr ossed sal es up t o 531%mor e t han
t he i ndust r y aver age.
Mat ur e- r at ed t i t l es, compr i si ng 10%of al l U. S. r et ai l games
exami ned, have t he hi ghest aver age scor es and t he hi ghest aver age
gr oss sal es, despi t e not bei ng of f er ed f or sal e at some maj or
r et ai l er s.
Speaki ng of whi ch, Rockst ar ’ s l at est cont r over si al t i t l e, Manhunt
2, has been t oned down t o accommodat e t he ESRB’ s Mat ur e l abel
and shoul d cur r ent l y be avai l abl e i n st or es. However, i f you wonder
what al l t he f r enzy was about , you can i mpor t t he game f r om
t he Net her l ands, wher e i t s Just i ce Mi ni st er says t hat no ban on
Manhunt 2 i s possi bl e under cur r ent Dut ch l aw.
If you’ r e baf Áed by t he over whel mi ng success of Bl i zzar d’ s Wor l d
of War Cr af t , you’ d bet t er si t down. A r ecent st udy by St r at egy
Anal yt i cs r eveal s t hat t he MMO mar ket i s r api dl y expandi ng, and,
t oget her wi t h di gi t al di st r i but i on of PC and consol e t i t l es, wi l l
t r i pl e f r om r oughl y $4 bi l l i on t o $12 bi l l i on by 2011, account i ng f or
30%of t he games i ndust r y’ s t ot al r evenue.
Dur i ng i t s l at est quar t er l y Ànanci al r esul t s conf er ence cal l , Take- Two
execut i ves r eveal ed t hat L. A. Noi r e and Beat er at or have bot h been
del ayed and wi l l most l i kel y not be r el eased bef or e November 2008.
Al t hough sever al onl i ne r et ai l er s, i ncl udi ng GameSt op and EBGames, had
al r eady updat ed t hei r r espect i ve web si t e pr oduct l i st i ngs, Pandemi c
wai t ed sever al weeks bef or e conÀr mi ng t hat i t s mul t i pl at f or m act i on game
Mer cenar i es 2 has been del ayed unt i l ear l y 2008 i n or der t o gi ve t hem
ext r a t i me t o pr oper l y pol i sh t he t i t l e.
Ubi sof t has r eveal ed i t s hol i day l i neup, wi t h t i t l es r angi ng f r om Haze t o
Ni t r obi ke t o Rayman Ravi ng Rabbi ds 2 and Beowul f , but t he l i st r eveal ed
t hat i t s WWII FPS, Br ot her s i n Ar ms: Hel l ’s Hi ghway, has been pushed
back t o Januar y- Mar ch 2008. The schedul e al so i ndi cat ed t hat whi l e t he
PS3 and Xbox 360 edi t i ons of Assassi n’s Cr eed ar e st i l l on t r ack f or t he
hol i days ( November ) , t he PC ver si on has been del ayed unt i l ear l y 2008.
Per pet ual Ent er t ai nment ’ s MMO, Gods & Her oes: Rome Ri si ng, has once
agai n been del ayed, and i t s l aunch i s now set f or ear l y 2008. The t i t l e
was or i gi nal l y pl anned f or an ear l y 2007 r el ease and t hen pushed back
unt i l summer af t er a r ound of l ayof f s. Per pet ual deci ded t o t r i m down t he
devel opment t eam by anot her t hi r t y t o f or t y empl oyees,
cl ai mi ng t he game cont ent i s compl et e, and t he scal i ng
down of t he t eam i s a nor mal cour se of event s as t he
t i t l e near s i t s Ànal st ages.
Li ght house Int er act i ve’ s advent ur e game
Bel i ef & Bet r ayal was or i gi nal l y schedul ed f or
l at er t hi s year, but t he Dut ch publ i sher deci ded
t hat t he game needed mor e r eÀnement and
has moved i t s r el ease t o Q1 2008.
g i t s l at est quar t er l y Ànanci al r esul t s conf er ence cal l , Take- Two Dur i ng
t i ves r eveal ed t hat execu L. A. Noi r e and Beat er at or have bot h been r
ed and wi l l most l i kel y not be r el eased bef or e November 2008. del aye
Al t hough sever al onl i ne r et ai l er s, i ncl udi ng GameSt op and EBGames, had Al t hou
al r eady updat ed t hei r r espect i ve web si t e pr oduct l i st i ngs Pandemi c
GA ME DEL A YS
Over t he past f ew year s, t her e have
been var i ous di scussi ons r egar di ng
t he i mpor t ance of r evi ew scor es and
t hei r i mpact on r et ai l sal es A r ecent
I T’ S A
N UMB ERS GA ME
On www. Har dcor eGamer. com
The “ Conan Weapon Scavenger Hunt ” has begun on
Har dcor eGamer. com and i n THIS VERY ISSUE! The Scavenger
Hunt r uns f r om Oct ober 1st – Oct ober 31st so i t ’ s NOT TOO
LATE! HGM Reader s be on t he l ookout ! Wi t h over 20 useabl e
Weapons i n THQ’ s new game Conan we have hi dden 22
pi ct ur es of t hem each accompani ed by a Uni que ID #.
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PUBLI SHER/ DEVELOPER: SCEA • GENRE: PUZZLE SOLVI NG PLATFORMER
CATEGORY: UNI QUE&UN-DI SLI KABLE • RELEASE DATE: Q1 2008 • # PLAYERS: 1-4
Who t hought a game as irrepressibly cut e as Li t t l e Bi g Pl anet
would be t he one I’ d say is wort h t he price of t he PS3 alone?
It s bean bags! In cost umes! And it ’s ut t erly charming.
Pre-made levels and t ime t rials are j ust a small component of
LBP’s pot ent ial. As you collect “ sponge” , t he game’s currency,
t hroughout levels, you can t hen spend it t o build new obj ect s and
creat e your own worlds for ot her players. The physics engine is
more t han impressive, and t he many t ypes of surfaces in t he game
all react realist ically, mimicking t heir real-world count erpart s.
Any of t he quirky, most ly household (or some conglomerat ion
t hereof) obj ect s in t he game can be grabbed, pushed or j umped
on by t he Sack Boy (or Girl) charact ers t o complet e puzzles and
progress. It ’s t he sort of game t hat could appeal t o any sort of gamer,
but if you feel it ’s t oo cut esy for you: one, it is in fact baby-panda-
bear-sneezing adorable enough t o win over t he hardest of heart s, and
t wo, you can always execut e a lit t le Á ick of t he analog st ick t o slap
ot her players around.
I’ m part icularly delight ed by t he amount of cust omizat ion available
in t he game. There are t he level-building t ools, but also t he
st ickers t hat can be placed around levels, t he copious disguises
for t he charact ers and an opt ion t o select your emot ion.
Before I feel t oo compelled t o make a t errible “ sad sack”
pun, I’ ll ment ion t hat t he “ Pop It ” cust omizat ion menus
are simple t o navigat e, t hough ext ensive, and are
brought up wit h j ust t he t ouch of a but t on.
Whi l e I coul d have f un pl ayi ng al one, t he f our
pl ayer co-op mode f eel s l i ke t he way t o get t he
most out of LPB. Even i f your t eammat es ar e
f r ust rat i ngl y i nept , i t means mor e peopl e t o sl ap
ar ound. I’ m j ust hopi ng a f ew of my f r i ends get a
PS3 f or t he hol i days. . . .
LITTLE BIG PLANET_PREVIEW_13 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
e Bi g Pl anet
e PS3 alone?
ming.
omponent of
me’s currency,
new obj ect s and
hysics engine is
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count erpart s.
erat ion
ZZLE SOLVI NG PLATFORMER
PUBLI SHER/ DEVELOPER: SCEA • GENRE: PUZZLE SOL LE • RELEASE DATE: Q1 2008 • # PLAYERS: 1-4
CATEGORY: UNI QUE&UN-DI SLI KABLE • RELE
Preview by Princess Cowboy
16_PREVIEW_BURNOUT PARADISE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Si nce i t s i ncept i on i n 2001, Burnout ’ s l egacy
has been f or ged on f ast r aci ng and vi ol ent
cr ashes t hat pr ovi ded vi scer al t hr i l l s t o
pl ayer s. Now, Cr i t er i on i s set t o t ake
t he ser i es t o a new l evel and expand i t s
wor l d beyond t he cl osed-i n t r acks t hat have
pr evi ousl y conÀned i t .
New t o t he ser i es i s a compl et el y open, f r ee-r oami ng ar ea
cal l ed Par adi se Ci t y, wher e pl ayer s can i ni t i at e a r ace by
si mpl y pul l i ng up t o a t r af Àc l i ght t o chal l enge a r i val . The
ever -popul ar Cr ash mode has been r evamped, and i s now
known as Showt i me mode. Inst ead of bei ng conÀned t o a
cer t ai n ar ea f or hi gh-damage cr ashes, t hey can be done
anywher e i n t he game’ s wor l d si mpl y by pr essi ng t wo
shoul der but t ons at t he t i me of t he cr ash, and t hen
cont r ol l i ng your cr ash f r om t her e.
In a move t hat i s sur e t o pl ease some Burnout pur i st s,
t r af Àc checki ng can be di sabl ed, and pl ayer s can al so
choose f r om Burnout 1, 2, 3, or Revenge-st yl ed Bur nout
met er s t o keep t he gamepl ay and met er st yl e somewhat
l i ke each pl ayer ’ s f avor i t e Burnout . As a Burnout
f an si nce t he Àr st ent r y, I’ m l ooki ng f or war d t o t hose
f eat ur es a gr eat deal .
The new “ mugshot ” f eat ur e t hat t akes a snapshot of bot h t he
pl ayer t aki ng and execut i ng a t akedown sounds i nt er est i ng as
wel l , and t he open-ended wor l d deÀni t el y has t he pot ent i al t o be
j ust what t hi s ser i es needs t o be r ei nvi gor at ed, especi al l y af t er t he
bad t ast e l ef t i n t he mout hs of many Domi nat or pl ayer s. So f ar, i t l ooks
l i ke Cr i t er i on’ s done a mast er f ul j ob at maki ng sur e t hei r l of t y concept s
f or Paradi se end up wor ki ng i n execut i on, and i f al l goes wel l , next -gen
r aci ng f ans wi l l have yet anot her t op-not ch game t o mast er.
Preview by JPeeples
Publ i sher : El ect r oni c Ar t s
Devel oper : Cr i t er i on St udi os
Rel ease Dat e: 1/ 21/ 2008
Genr e( s) : Fr ee-r oami ng r aci ng
Cat egor y: . . . wi t h l ot s of cr ashes
# of Pl ayer s: 1-8
Publ i sher : SCEA
Devel oper : Guer i l l a Games
Rel ease Dat e: TBA
Genr e( s) : FPS
Cat egor y: Ci nemat i c War f ar e
# of Pl ayer s: TBA
Fol l owi ng t he event s of t he or i gi nal Ki l l zone on t he PS2, t hi s sequel i s set t o gi ve t he ser i es’
f ans what t hey’ ve sought f or t hr ee year s, whi l e al so har nessi ng t he power of t he PS3 i n new
and exci t i ng ways. Guer i l l a Games i s al so set t o r emedy some of t he pr obl ems of t he or i gi nal ,
i ncl udi ng i t s poor l y-r ecei ved cont r ol scheme and poor AI. Thus f ar, t he sequel ’ s been pr ai sed
f or i t s new cont r ol set up, whi l e t he AI wi l l l ear n as t he game goes on and shoul d chal l enge
even t he most gr i zzl ed FPS vet s.
Gr aphi cs have been a key poi nt of cont r over sy f or t he game ever si nce an E3 2005 vi deo
was shown t hat was bel i eved t o be t oo good t o be t r ue. Now, i t appear s l i ke t he l of t y
expect at i ons set by t he vi deo mi ght have been met , wi t h r ecent scr eencaps showcasi ng
some of t he most r eal i st i c and i mmer si ve shoot er vi sual s yet . It s l evel s ar e met i cul ousl y
det ai l ed, each pr esent l y expect ed t o t ake up 2 GB api ece. Char act er model s ar e expect ed
t o t ake up as much space as one of t he or i gi nal game’ s ent i r e l evel s.
Bi l l ed as a “ t heat er of war ” , Ki l l zone 2 coul d ver y wel l del i ver t he most vi sual l y i mpr essi ve
and ci nemat i c FPS exper i ence yet . A wi de var i et y of at mospher i c l i ght i ng ef f ect s wi l l be used
t o make sur e t hat t he massi ve l evel s ar e vi sual l y i mpr essi ve and i mmer se t he pl ayer i n t he
act i on. So f ar, i t seems l i ke t hat goal has been accompl i shed, as t he ci nemat i c l ook and hi gh
l evel of gr aphi cal det ai l have been pr ai sed by t hose f or t unat e enough t o have pl ayed i t .
It s AI has al so r ecei ved pr ai se f or act ual l y act i ng i n an i nt el l i gent manner. Enemi es wi l l
wear goggl es at ni ght t o see you, f or exampl e, so t hey won’ t be st andi ng ar ound i n t he
dar k wai t i ng t o be shot , and wi l l i nst ead be t r yi ng t o shoot you. So f ar, i t seems l i ke
Guer i l l a Games has done an i ncr edi bl e j ob wi t h t he Àr st next -gen ent r y i n t he ser i es.
Hopef ul l y i t l i ves up t o t he
pot ent i al i t ’ s shown so f ar.
KILLZONE 2_PREVIEW_17 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Preview by JPeeples
20_PREVIEW_RESIDENT EVIL 5 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 5_PAKMANS BROTHERS REVENGE 20_PREVIEW_RESIDENT EVIL 5 20_PREVIEW_RESIDENT EVIL 5 MAGAZ VOLUME 3_ISSUE 5 P MANS BROTHER DCORE G HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 5_PAKMANS BROTHERS REVENGE
Preview by Wanderer
Af t er a year or so of di scussi on onl i ne, Resi dent Evi l
5’ s prot agoni st has been posi t i vel y i dent i À ed as Chri s
RedÀ el d, hero of t he ori gi nal game. Ten years af t er t he
“ mansi on i nci dent ” and t he dest ruct i on of Raccoon Ci t y,
Chri s has been sent t o Af ri ca on a new mi ssi on.
Kei j i Inaf une i s overseei ng Resi dent Evi l 5, wi t h Oni musha’ s Jun
Takeuchi as producer. Li ke every Resi dent Evi l game t o dat e, RE5
wears i t s ci nemat i c i nspi rat i on on i t s sl eeve, and t hi s t i me i t ’ s been
i nspi red by (of al l t hi ngs) Bl ack Hawk Down.
The t heme here i s one of bei ng vast l y and obvi ousl y out numbered, wi t h
surpri si ngl y organi zed enemi es comi ng at you f rom al l di rect i ons; i t ’ s no
l onger a bat t l e of at t ri t i on, wi t h each encount er whi t t l i ng away at your
l i mi t ed resources, but i nst ead, i t ’ s a mad scrambl e f or survi val . Imagi ne t he
best and most memorabl e À ght s f rom RE4, t urned up t o el even.
At t hi s poi nt , t hough, much of what RE5 i s goi ng t o be about i s obscured by l ayer
upon l ayer of rumor, spread happi l y by i di ot f ans on t he IMDB. It ’ s been sai d t hat
RE5 i s a di rect sequel t o 2000’ s Code Ver oni ca (whi ch means t hat gi rl at t he end of
t he t rai l er i s probabl y Al exi a Ashf ord), but very l i t t l e i s known f or sure.
P U B L IS H E R / D E V E L O P E R : N A M
C O - B A N D A I • G E N R E : R a IL S H O O T E R • # P L A Y E R S : 1- 2
C A T E G O R Y : S H O O T E V E R Y O N E A N D E V E R Y T H IN G • R E L E A S E D A T E : 11/ 2 1/ 2 0 0 7
Ti me Cr i si s i s a ser i es t hat has seen t wo Hawai i an-shi r t -wear i ng f rat boys unsuspect i ngl y t ake down an ent i r e t er r or i st
or gani zat i on. Al t hough Ti me Cr i si s 4 mi ght not f eat ur e t he same r eady-f or -keg-st and charact er s, i t bui l ds except i onal l y
wel l on t he st apl e ar cade shoot i ng ser i es.
Al r eady a hi t i n ar cades, Ti me Cr i si s 4 i s shoot i ng i t s way t o t he PS3 i n a bi g way. Besi des f eat ur i ng al l t he l evel s i n i t s
ar cade i ncar nat i on, a brand new f r ee-r oami ng FPS mode wi l l make a ser i es debut . In FPS mode, you ar e abl e t o engage
i n combat si mi l ar t o t hat seen i n a t ypi cal À r st -per son shoot er, meani ng t hat you can do t hi ngs l i ke change t he camera
angl e, move whi l e cr ouchi ng and, of cour se, ai m and move si mul t aneousl y. Enabl i ng you t o have t he abi l i t y t o f r ee
r oam, as wel l as pump your f oes f ul l of l ead, i s t he newest addi t i on t o t he l i ght gun f ami l y, t he GunCon 3. Feat ur i ng
t wo anal og st i cks and shoul der but t ons, t he GunCon 3 wi l l be bundl ed wi t h al l copi es of Ti me Cr i si s 4 at l aunch, and be
compat i bl e wi t h al l TV model s.
One of t he cool est f eat ur es Ti me Cr i si s 4 boast s i s t he abi l i t y t o swi t ch bet ween scr eens. By poi nt i ng t he gun out si de
t he scr een, you ar e abl e t o swi t ch t he way you ar e f aci ng and t ake on a di f f er ent set of obst acl es. Thi s new f eat ur e
paves t he way f or some of t he best boss À ght s Ti me Cr i si s has seen.
Pl ayer s t hat have dr opped quar t er s i nt o t he ar cade ver si on know how much f un Ti me Cr i si s 4 i s. Wi t h i t s const ant
bar rage of bul l et s Á yi ng at you, i nnovat i ve duck-and-cover syst em and sheer l engt h, Ti me Cr i si s 4 i s one of t he best
rai l shoot er s t o be r el eased. The PS3 ver si on i s shapi ng up t o be i mpr essi ve enough t o save you many t r i ps t o t he
ar cade, as wel l as numer ous quar t er s.


TIME CRISIS 4_PREVIEW_21 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Preview by Dack
Blood and Gore
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Publisher: Vivendi
Developer: Blizzard
Release Date: 2008
Genre(s): MMORPG
Category: Zombies on Ice
# of Players: Many
If you pl ayed War cr af t III: The Fr ozen Thr one,
you know t hat t here’ s been one maj or omission
f rom Wor l d of War cr af t so f ar: Art has Menet hil ,
heir t o t he t hrone of Lordaeron, wiel der of t he
runebl ade Frost mourne, and l ike al l t he worst
vil l ains in War cr af t , corrupt ed hero. He’ s l ef t his
undead minions running around hal f of Azerot h,
but he himsel f has been t aking a t ime-out .
Wr at h of t he Li ch Ki ng, t he second expansion
f or WoW, l et s pl ayers t ravel t o t he f rozen
cont inent of Nort hrend on Azerot h, which
is t he seat of Art has’ s power. As a necessary
consequence, you’ l l al so get t o pick up a f ew
dangl ing pl ot t hreads f rom pre-expansion WoW.
Perhaps more import ant l y, Wr at h wil l al so
al l ow pl ayers t o unl ock a new pl ayabl e cl ass,
t he deat h knight . The Àrst of t he l ong-promised
“ hero cl asses, ” t he deat h knight wil l begin
pl ay at a high l evel , and wil l wiel d a variet y
of necromant ic abil it ies, such as summoning
skel et ons. Think “ ant i-pal adin” and you’ re j ust
about t here.
In addit ion, Wr at h wil l f eat ure a whol e new
cont inent t o expl ore, many new dungeons and
raids, a new prof ession (inscript ion, which al l ows
you t o modif y and enhance your charact er’ s
abil it ies), and perhaps best of al l , new dances
and hairst yl es. Al l of t his, nat ural l y, is l eading
up t o a bat t l e wit h t he great est t hreat in WoW’ s
universe: t he Lich King.
24_PREVIEW_WORLD OF WARCRAFT: WRATH OF THE LICH KING HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Release Dat
Preview by Wanderer
Blood and Gore
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© 2007 Konami Digital Entertainment Inc. ©1999 Konami Digital Entertainment Co., Ltd. All rights reserved. “Silent Hill” is a registered trademark of Konami Digital Entertainment Co., Ltd. KONAMI® is a registered trademark of KONAMI CORPORATION.
"PlayStation", "PS" Family logo and "PSP" are registered trademarks of Sony Computer Entertainment Inc. Memory Stick DuoTM may be required (sold separately). The ratings icon is a registered trademark of the Entertainment Software Association.
26_PREVIEW_ONE PIECE: UNLIMITED ADVENTURE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Most One Pi ece games end up bei ng some sor t of st r ai ght -up 2D or 3D
Àght er, some bet t er t han ot her s. Whi l e t hi s i s t he obvi ous t hi ng t o do wi t h
j ust about any Shounen Jump l i cense, i t ’ s al ways been a l i t t l e di sappoi nt i ng
f or One Pi ece. Most of t he r eal l y gr eat t hi ngs about t hat ser i es don’ t have a
l ot t o do wi t h t he par t s wher e guys ar e punchi ng each ot her i n t he head.
One Pi ece: Unl i mi t ed Advent ure seems t o be an at t empt t o t ake on
t he mor e advent ur ous si de of One Pi ece. Whi l e t her e i s a Àght i ng game
component , you have t o unl ock char act er s f or i t by pl ayi ng t hr ough t he
game’ s mai n mode, a sor t of act i on-pl at f or mer wi t h a l ot of Zel da-l i t e
gamepl ay el ement s. Advent ur i ng i s t he or der of t he day, and i n t hi s One
Pi ece game you’ l l make your own i t ems out of st uf f you Ànd, go Àshi ng
f or exot i c t r easur es, and use t ool s t o br eak down bar r i er s t hat bl ock your
way. Your char act er s can beat up al l sor t s of enemi es and beat i t ems out of
t r ees and bushes, but j ust l i ke t he ser i es, deep wat er i s l et hal .
The Àght er and t he advent ur e por t i on of t he game use t he same basi c
combat cont r ol s, whi ch makes t he Àght er a bi t shal l ow. Al most al l of
your at t acks use combi nat i ons of t he A but t on, Wi i r emot e waggl i ng,
and t he Nunchuk’ s C but t on f or dashi ng. The game’ s r eal f un comes wi t h
r unni ng ar ound i n t he advent ur e por t i on of t he t i t l e, maki ng i t ems and
t r yi ng t o unl ock new ar eas. Much of t he movi e-l i ke pl ot r evol ves ar ound a
magi c gem Luf f y Ànds t hat gl ows i n br i ght l i ght and l et s you open up new
pat hs. . . i f you’ ve f ed i t enough of your i t ems t o gi ve i t ener gy. It ’ s a wei r d
mechani c, but l i ke a l ot of t hi ngs about Unl i mi t ed Advent ure, i t f eel s
per f ect l y One Pi ece. What mor e coul d a f an ask f or ?
Preview by Lynxara
Publ i sher : Namco Bandai Games Amer i ca
Devel oper : Ganbar i on
Rel ease Dat e: Q1 2008
Genr e( s) : Act i on
Cat egor y: Fi ght y
# of Pl ayer s: 1-2
©CAPCOM CO., LTD. 2007 ALL RIGHTS RESERVED. RESIDENT EVIL, CAPCOM and the CAPCOM LOGO are registered trademarks of CAPCOM CO., LTD. ™, ® & the Wii logo are trademarks of Nintendo. ©2006 Nintendo.
The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are owned by their respective owners.
28_PREVIEW_MX VS. ATV: UNTAMED HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Rai nbow St udi os’ MXof f -r oad ser i es has under gone many changes t hr oughout t he
year s, but one t hi ng has r emai ned t he same: ever y ver si on soar s hi gh above t he
compet i t i on. No ot her devel oper has come cl ose t o r i val i ng t he hi ghl y advanced
physi cs syst em and r eal i st i c AI f ound i n t hi s ser i es, whi ch i s why I l ook f or war d
t o ever y new ver si on (even t hough I’ m not an of f -r oad r aci ng f an). As t he second
i t er at i on of t hei r new f r anchi se, MXvs. ATV: Unt amed bl ends t he mud-gr ubbi n’
r aci ng of MXUnl eashed wi t h t he hi gh- Áyi ng, st unt -l aden act i on f ound i n ATV:
Of f road Fury t o cr eat e t he ul t i mat e of f r oad game!
Buddi ng gear heads can get t hei r hands di r t y wi t h a whoppi ng ni ne di f f er ent
modes, whi ch i s enough t o sat i sf y even t he shor t est at t ent i on span. Fr ee Ri de,
Nat i onal , Super cr oss, Fr eest yl e, Super mot o, and Waypoi nt al l r et ur n f r om t he
pr evi ous i ncar nat i on, wi t h Endur ocr oss, Mi ni mot o, and Opencr oss r oundi ng out t he
new modes. Endur ocr oss put s pl ayer s i n a chaot i c r ace l i t t er ed wi t h t i ght cor ner s
and var i ous obst acl es such as l ogs, r ocks, spar e t i r es, and pool s of wat er, whi l e
Mi ni mot o cr ams r acer s ont o mi ni at ur e mot or cycl es f or a hi l ar i ous r omp t hr ough
t he di r t . Thi nk of ci r cus cl owns on mi ni -bi kes and you get t he i dea. If mot or cycl es
and ATVs ar en’ t your t hi ng, t hen t r y Opencr oss. Thi s f un mode l et s pl ayer s r ace
dune buggi es, monst er t r ucks, t r ophy t r ucks, and mor e!
When t he advanced AI i s no l onger a chal l enge, i t ’ s t i me t o f ace up t o el even
ot her pl ayer s onl i ne. Ever y si ngl e pl ayer mode i s al so pl ayabl e onl i ne, even Fr ee
Ri de! Now pl ayer s f r om ar ound t he wor l d can f or m an of f r oad “ posse” and t ear
up t he t er r ai n, cr eat e t hei r own compet i t i ons and games, or j ust expl or e t he
count r ysi de. As i f t hat i sn’ t enough, ATV vs. MX: Unt amed spor t s
f our addi ct i ve mi ni -games: Tag, Gr af Àt i , Snake, and Sect i on Race.
Of t he f our, Snake i s deÀni t el y my f avor i t e. Si mi l ar t o t he Li ght
Cycl es f ound i n Tron, pl ayer s have a l ong, col or ed t r ai l emi t t i ng
f r om t he back of t hei r vehi cl e t hat wi l l i mmedi at el y wr eck anyone
who comes i nt o cont act . Wi t h up t o t wel ve pl ayer s cr eat i ng t hei r
own t r ai l s, each gi gant i c l evel seems t o cl ose i n on you ver y qui ckl y.
Addi t i onal new f eat ur es i ncl ude st yl i zi ng t r i cks i n mi d-ai r wi t h a
st unt modi Àer, as wel l as t he abi l i t y t o per f or m gr ound st unt s t hat
l i nk t r i cks t oget her. In addi t i on, a new Àr st -per son cam adds an
i ncr edi bl y r eal i st i c f eel t o each r ace because i t r eact s t o ever y
bump and di spl ays t he pl ayer ’ s appr opr i at e body movement s dur i ng
t r i cks. Whi l e MXvs. ATV: Unt amed may not be qui t e as vi sual l y
det ai l ed as Sony’ s Mot orst orm, i t does spor t an ext r emel y l ong
dr aw di st ance and of f er s a much wi der var i et y of game pl ay.
Preview by BigWyrm
Publ i sher : THQ
Devel oper : Rai nbow St udi os
Rel ease Dat e: 12/ 11/ 2007
Genr e( s) : Of f -r oad Raci ng
Cat egor y: Mud-Gr ubbi n’
# of Pl ayer s: 1-12
Blood and Gore
Intense Violence
Nudity
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l a t e s t i s s u e
o f Co n a n f r o m
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- G a m e s p o t
30_FEATURE_A WORD WITH GAMEFLY’S SEAN SPECTOR HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Gamef l y’s
a word wit h

Sean Spect or
Sean Spect or and Jung
Suh f ounded GameFl y i n
2002 wi t h t he i dea t hat
gamers coul d beneÀt f rom
an al t ernat i ve met hod of
di st ri but i on. Let ’ s f ace i t ,
vi deo games are expensi ve,
and rent al out l et s onl y
of f er a f ew games on sel ect
syst ems. Thi s means t hat
most consumers who purchase
games usi ng t radi t i onal met hods
have t o be very sel ect i ve. . . but
what i f you coul d pl ay anyt hi ng
you want ed, and onl y buy t he
games you real l y l i ked? We recent l y
caught up wi t h Sean Spect or t o ask
hi m a f ew quest i ons about GameÁy and
what i t has t o of f er t he hardcore gamer.
HGM: Fi rst and f oremost , are you i nt o
gami ng?
Sean: Of cour se. I woul dn’ t be ver y good at my
j ob i f I wasn’ t .
HGM: What i s your Xbox Li ve Gamert ag?
Sean: GameFl y2006
HGM: What games are you pl ayi ng now?
Sean: Wel l , I’ m i n t he pr ocess of movi ng, so my consol es ar e
packed, but I was awake r i ght when Warhawk became avai l abl e f or
downl oad on PS3, so I got t hat r i ght away. Bef or e I packed my Xbox
360, I was pl ayi ng Ghost Recon 2. I Àni shed t hat , and am about t o
st ar t Bi oshock. Funny enough, I went back and r ent ed Cal l of Dut y
2 because I never pl ayed i t and I’ m ver y exci t ed about Cal l of Dut y
4. As f or t he Wi i , I j ust st ar t ed pl ayi ng Met roi d Pri me 3, and am
st i l l r eal l y i nt o Wi i Sport s.
HGM: Yeah, I l ove usi ng t he mot i on cont rol s t o pl ay Wi i Spor t s
gol f . That ’ s probabl y why I pref er Ti ger Woods PGA Tour 08 on
t he Wi i .
Sean: I pl ayed t he demo on Xbox 360, and I don’ t l i ke t he way you
have t o use t he (anal og) st i ck t o swi ng. You can put your f ace on
your char act er t hough.
HGM: I remember when Per f ect Dar k was supposed t o be t he
Àrst game wi t h t he f ace mappi ng f eat ure, but t hey cancel ed i t
at t he l ast mi nut e because t hey were af rai d everyone woul d
run around wi t h a peni s on t hei r shoul ders.
Sean: Haha, wel l , you know someone woul d.
HGM: Do you play PCgames much?If so, what genres?
Sean:
I do pl ay
PC games. Not
as much as consol es
t hese days. Most l y shoot er s, but some
st r at egy as wel l . I am l ooki ng f or war d t o EA’ s Crysi s.
HGM: How di d GameFl y begi n?
Sean: The i dea was pr et t y si mpl e. I was pl ayi ng al l ni ght Hal o
sessi ons when t he Xbox Àr st came out , Àni shed t he game, and
want ed mor e games. I got bur nt out spendi ng $50 f or games t hat I
ended up not r eal l y l i ki ng, and t he Bl ockbust er r et ai l exper i ence f or
r ent i ng i s not ver y wi de as f ar as sel ect i on goes, and not ver y deep.
Ther e had t o be a bet t er way t o r ent games. Net Ái x was st i l l i n i t s
i nf ancy, and I r eal i zed t hat t hey di dn’ t of f er games. So I di d some
r esear ch on why t hey di dn’ t do games. The mor e we
t hought about i t and wor ked on t he model , t he mor e we st ar t ed t o
r eal i ze t hat t her e coul d be a bet t er busi ness f or games. So we spent
f our mont hs wr i t i ng up t he busi ness pl an and si x mont hs Àndi ng
pot ent i al i nvest or s. In Jul y of 2002 we got f unded, and we shi pped
our Àr st games i n Oct ober of 2002. GameFl y r eal l y el i mi nat es t he
f r ust r at i on of buyi ng a bad game, because you can pl ay ever yt hi ng
f r om GameFl y and buy i t i f you l i ke i t , and you’ r e not spendi ng $50
or $60. You can spend $20 a mont h, sampl e t wo, t hr ee or f our games,
and buy t he ones you r eal l y l ove.
HGM: Do you t hi nk t hat 2-4 games a mont h i s enough t o sat i sf y
hardcore gamers?
Sean: It i s enough t o sat i sf y most gamer s we t al k t o. Keep i n mi nd
most gamer s can onl y af f or d t o buy 4-6 t i t l es a year. Wi t h GameFl y,
t hey coul d easi l y pay $20-$30 f or t he cost of t hose 2-4.
Of course. I wouldn’t be very good
at my job if I wasn’t [int o gaming.]
32_FEATURE_A WORD WITH GAMEFLY’S SEAN SPECTOR HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
HGM: How much do you charge f or new rel eases?
Sean: Usual l y wi t hi n t he Àr st 30 days of r el ease t he games ar e
20-30%bel ow r et ai l . Pr i ces come down as t he t i t l e ages. Four
mont hs l at er i t coul d be 40%bel ow r et ai l . It ’ s a r eal l y gr eat val ue
because you get t o pl ay t he game, deci de i f you l i ke i t , t hen you
can go t o t he websi t e and cl i ck “ keep i t . ” What ’ s cool i s t hat
when we r ecei ve t he game, we j ust r emove t he game f r om t he
case, so cases and manual s ar e i n mi nt condi t i on. Anot her beneÀt
i s t hat you al r eady have t he game so you know i t wor ks. Then we
shi p t hem out at no char ge t he next busi ness day. It ’ s a gr eat “ t r y
bef or e you buy. ”
HGM: So i t ’ s l i ke an “ i nsi de” way t o buy games at a di scount ?
Sean: Ri ght , because as a gamer gr owi ng up, t he onl y way t o t r y
a new game was t o buy i t . Maybe a f r i end had i t and you coul d
bor r ow i t or t r y i t out at hi s house, but t her e wer e ver y f ew
demos at t hat t i me. At GameFl y, you can t r y out sever al games
a mont h and buy t hem at di scount ed pr i ces i f you want . It ’ s
ver y conveni ent , because you don’ t have t o r et ur n t he game t o
somewher e l i ke Bl ockbust er, and t hen pur chase i t at f ul l pr i ce
somewher e el se.
HGM: How soon aft er release are games available wit h GameFly?
Sean: Immedi at el y. We get t hem t he same day t he publ i c does. In
f act , you can even “ Áag” f ut ur e r el eases and get t hem sent t o you
t he day t hey ar e r el eased.
HGM: Do any game publ i shers di sl i ke t he i dea of GameFl y?
Sean: Not r eal l y. Ever y game we r ent i s a r et ai l game t hat we
pur chase f r om t hem, so t hey j ust see
i t as addi t i onal sal es.
HGM: How may copi es of a game are
purchased f or GameFl y when one i s rel eased?
Sean: The number of uni t s we br i ng i n f or each
t i t l e depends ent i r el y on t he amount of demand
t hat ’ s been gener at ed by our member s.
HGM: How popul ar are rent al s of i nt eract i ve games?
Does t he f act t hat GameFl y doesn’ t of f er peri pheral
rent al s hurt i nt eract i ve game rent al s?
Sean: Ther e ar e many i nt er act i ve games t hat ar e popul ar,
and i n gr owi ng number s, wi t h t he popul ar i t y of t he Wi i . For
games wher e har dwar e per i pher al s ar e used, our r ent al s ar e not
af f ect ed. For games wher e you get t he per i pher al wi t h t he t i t l e,
we pr obabl y r ent f ewer.
HGM: Around how many games are current l y i n t he GameFl y
l i brary?
Sean: We cur r ent l y have over 5000 t i t l es i n our l i br ar y, acr oss ni ne
vi deogame and handhel d pl at f or ms. We can’ t di scl ose t he exact
number of games t hat we have i n t ot al i n our war ehouses.
HGM: How popul ar are rent al s of games t hat are at l east one
year ol d? Cl assi cs?
Sean: Ol der games cont i nue t o r ent at GameFl y. I t hi nk t hat i s par t
of appeal of t he ser vi ce, al l t hat var i et y. We have amassed t he
l ar gest vi deo game l i br ar y i n t he U. S. , pr obabl y t he wor l d.
HGM: So I can rent an ol di e l i ke Beyond Good and Evi l f rom
GameFl y, even t hough new copi es are no l onger bei ng pri nt ed?
Sean: Sur e.
HGM: What i s t he procedure i f t he consumer scrat ches/ damages
a game di sc?Any horror st ori es, l i ke a game t hat comes back i n
t wo or more pi eces?
Sean: We do our best t o “ buf f out ” scr at ches and damage. Of
cour se, over t he year s, we’ ve got t en games back i n br oken pi eces
--t hat can happen i n t r ansi t . Our member s ar e r eal l y gr eat about
usi ng t he packi ng mat er i al we suppl y t o send games back t o us.
HGM: Where do you see GameFl y i n t en years? What are pl ans
f or t he f ut ure?
Sean: I see GameFl y servi ng as many gamers as possi bl e worl dwi de.
We are bui l di ng a great servi ce t hat del i vers a t on of val ue t o al l
gamers whet her t hey pl ay a l ot of vi deo games or a l i t t l e. In t he
f ut ure I am sure we wi l l pl ay a meani ngf ul rol e i n downl oadabl e
games, but t hat i s a ways of f f rom now.
HGM: Is t here anyt hing else t hat you want t o say
t o our readers?
Sean: They shoul d gi ve GameFl y a t r y i f t hey have
not al r eady. They have l i t t l e t o r i sk and a l ot of
upsi de when i t comes t o vi deo games.
We current ly have over 5 0 0 0 t it les
in our library, across nine videogame
and handheld plat forms.
I got burnt out spending $5 0 for
games t hat I ended up not really liking.
STRONG ONE DAY.
ARMY STRONG THE NEXT.
ARMY RESERVE
What makes the Army Reserve different? It’s training close to home but always
standing ready. It’s being able to work your job while serving your country.
It’s the strength that comes from being a citizen one day and a soldier the next.
Find out more at goarmyreserve.com.
Jason McCarthy, Construction Job Site Supervisor and Sergeant in the U.S. Army Reserve.
34_FEATURE_ALL ABOUT SWAG HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
A l l
A b o u t
A l l
A b o u t
b y Pr i n c e s s Co wb o y
When I Àr st st ar t ed wor ki ng i n games j our nal i sm, I j ust about
l ost my mi nd poki ng ar ound t he of Àce and checki ng out how
many cool i t ems of vi deo game swag t her e ar e ever ywher e.
I j ust about l ost i t t he Àr st t i me we got somet hi ng cool f or a
game I l ove and I was t ol d “ Sur e, t ake i t . ” I mean, r eal l y. . .
t hey j ust send us t hi s st uf f , and we get t o keep i t ? The onl y
gi f t I had r ecei ved f r om a j ob bef or e was of Àce suppl i es,
whi ch, t echni cal l y, I st ol e. Anyone need hi ghl i ght er s? If t her e’ s
a game wi t h any sor t of money behi nd i t , chances ar e i t has
a cor r espondi ng pr omot i onal goodi e, and wi t h t he amount of
games t hat come out each year, t hat ’ s a l ot of st uf f .
My ol d cowor ker used t o gi ve her gener al l y over -si zed game
shi r t s t o Goodwi l l (woul d i t ki l l compani es t o acknowl edge t hat
not al l gamer s ar e an ext r a l ar ge?), a char i t abl e and appar ent l y
popul ar pl an, as I see as many homel ess peopl e as gamer s
i n Los Angel es wear i ng shi r t s f or popul ar t i t l es. On t he ot her
hand, my cl ose f r i end r ecent l y donat ed over f or t y pounds of hi s
r andom swag t o t he dumpst er behi nd hi s apar t ment . In t r ut h,
t her e’ s onl y so much game swag you can acqui r e bef or e your
l i vi ng space or of Àce begi ns l ooki ng l i ke a museum of vi deo
game adver t i si ng. When your r oom i s a f ew por n mags shor t of
l ooki ng l i ke i t bel ongs t o a f our t een-year -ol d f anboy, you st ar t
t o wonder i f t her e’ s any val ue i n keepi ng t hat st uf f ar ound. For
al l t he peopl e who sent me pi ct ur es of t hei r Hal o 3 soda cans
on Xbox Li ve, what l andÀl l wi l l t hat be i n come next year ?
Not sur pr i si ngl y, t her e i s val ue i n keepi ng t hi s st uf f . eBay has
shown us t her e i s a cust omer l ooki ng f or al most anyt hi ng you’ r e
wi l l i ng t o sel l . Now, I’ d be t er r i Àed t o meet t he per son t hat
col l ect s r andom but t ons, t empor ar y t at t oos, and l anyar ds
f r om E3s past , but t her e’ s l egi t i mat el y cool st uf f out t her e.
So what ’ s some of t he cool est st uf f t o gr ace t he of Àces of
wr i t er s and edi t or s?
How about a sever ed ar m f r om t he 3DO game Samurai
Showdown by Cr yst al Dynami cs? Gr i sl y, a near per f ect r epl i ca
of a di smember ed ar m, wei ght , gor e and al l , i t was per f ect
f or of Àce pr anks. Consi der i ng t he amount of gor e i n vi deo
games, i t ’ s onl y f ai r t hat some swag can be t er r i f yi ng. For
Manhunt 2, Rockst ar sent anonymous l et t er s t o game of Àces
cont ai ni ng a bi zar r e l et t er about escaped convi ct s. As I sat
t her e conf used by t he seemi ngl y r andom l et t er, t wo bl oody
hospi t al br acel et s f el l out . Cal l me j umpy, but r eal l y! I’ m al so a
huge f an of st and-ups and l i f e-si zed r epl i cas f r om games. Seen
i n Grandma’ s Boy and var i ous game of Àces, t he l i f e si ze Snake
f r om Met al Gear Sol i d i s pr et t y ki ckass. Onl y, shoul d you i nvest
i n st and ups, make sur e you can r eadi l y di st i ngui sh t hem f r om
an i nt r uder i n your apar t ment and don’ t scr eam l oud enough
t o wake t he nei ghbor s. Somet i mes you j ust don’ t expect a l i f e-
si zed paper Nemesi s f r om Resi dent Evi l 3 t o be gl ar i ng at you
f r om t he cor ner of t he r oom!
36_FEATURE_ALL ABOUT SWAG HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Ther e’ s ot her gr eat st uf f . Some l ucky f ol ks r ecei ved cust om
Hal o 3 360 cont r ol l er s desi gned by Todd McFar l ane, comi c
book ar t i st ext r aor di nai r e. For Super Mar i o Land 2, edi t or s
r ecei ved per sonal i zed gr eet i ng car ds wi t h a r ecor di ng of War i o
announci ng t he game; i t was voi ced by Mar i o/ War i o/ Lui gi
hi msel f , Char l es Mar t i net . That i s t he st uf f you shoul d never
t hr ow away. It ’ s possi bl y cool er t han Ni nt endo dr oppi ng of f t he
not -yet -r el eased Wi i t o vi deo game of Àces i n an ar mor ed t r uck.
Ther e’ s al so a Ànger poi nt i ng Phoeni x Wr i ght st yl us, undeni abl y
cool and al so, usef ul ! Maybe i t ’ s t he gi r l i n me, but I’ m a sucker
f or anyt hi ng pl ush and pr eci ous. . . l i ke gi ant st uf f ed car t oon-i sh
ani mal heads f r om Hudson’ s Kor or i npa Mar bl e Mani a. Ther e’ s
not hi ng l i ke openi ng a box t o Ànd t he gi ant di sembodi ed head
of a cat and pi g. It ’ s l i ke t he Godf at her , but ador abl e. Ani mal
Cr ossi ng char act er s, wel l , pr et t y much any Ni nt endo char act er,
t i ny, sof t and hear t -war mi ng, ar e t he st uf f ed ani mal s of ner ds.
Ther e ar e st i l l El ebi t s t hat haunt t he dar k r ecesses of my r oom.
For l ast i ng val ue, t r y t he web shoot er sent out wi t h an ol d
Spi der-Man game. A pi ece of synt het i c pl ast i c hung of f t he
cei l i ng t i l e at t he of Àces of Ti ps & Tr i cks Magazi ne f or near l y
ei ght year s. It ’ s st i l l t her e, even i f t he magazi ne i sn’ t . My
per sonal f avor i t e i sn’ t even pr ess swag; i t ’ s wi del y avai l abl e
and hugel y usel ess f or pl ayi ng t he act ual game, but how cool
i s t he Resi dent Evi l 4 chai nsaw cont r ol l er ?Any swag r el evant
t o pl ayi ng a game, i . e. cont r ol l er s, st yl uses, USB Áash dr i ves,
i s i mmedi at e gol d. If onl y t hey had a gi ve-away boyf r i end, you
coul d pr et end you needed t o beat t he har d boss l evel , so i t
boost s hi s sel f -est eem. For t he r ecor d, t he E3 2006 map of t he
mal l i n Dead Ri si ng was pr obabl y mor e usef ul t han t he map
i n t he game, and f or some r eason, a swag i t em I f eel l i ke I
shoul d hol d on t o.
What does swag do, r eal l y? No doubt , we al l enj oy f r ee
st uf f , and mor e so when i t ’ s del i ght f ul l y ner dy, but i f i t ’ s ever
changed one j our nal i st ’ s mi nd about a game, t hey’ r e a poor
j our nal i st and deser ve t o be Àr ed. I see i t mor e as embr aci ng
t he f act t hat we’ r e al l adul t chi l dr en who l ove t oys and
games, and t hi ngs t hat ar e t er r i bl y cl ever. EA r ecent l y gave
away Mer cenar i es 2: Wor l d i n Fl ames hai r gel , so i f you see
one wi t h sl i cked up, wor t hy-of -Jack-i n- Tekken- st yl e hai r, you
know who’ s t o bl ame. But despi t e any publ i c cr i t i ci sms about
game j our nal i st s get t i ng pai d t o wr i t e good r evi ews, we don’ t ,
and swag i s r eal l y t he cl osest we come. Game enj oyment i s as
sel ect i ve as enj oyment i n any ar t f or m; obvi ousl y, save i r ony,
i t ’ s t he r eason bands l i ke Sl i pknot can st i l l exi st , and why
vel vet pai nt i ngs ar e st i l l hung on peopl es wal l s.
The pr obl em wi t h j our nal i st swag as a mar ket i ng t act i c i s
t hat ver y l i t t l e of i t sees t he l i ght of day unl ess i t f al l s i nt o
t he appar el cat egor y. I can’ t have enough messenger bags
or t -shi r t s and I get comment s al most ever y t i me I whi p out
my Ni nt endo bel t buckl e or wal l et , al t hough, t o be f ai r, t hat
i nspi r es peopl e t o wax nost al gi c f or a mi nut e, r at her t han head
t o t he st or e t o buy a Wi i . In f act , i t seems t he onl y t hi ng t hat
wear i ng your gamer t ag on your sl eeve r eal l y accompl i shes i s
cal l i ng at t ent i on t o ot her gamer s. . . and i f you get t o t al ki ng
games, t he swag has ser ved i t s pur pose, I guess. Ther e’ s onl y
so much swag can do. Ther e wi l l al ways be a har dcor e gami ng
communi t y t hat gi ves val ue t o mer chandi si ng j unk, but most of
t hose peopl e ar e l i kel y t o be up on what t o buy or col l ect , f or
t he same r easons I have f r i ends wi t h ever y St ar War s pl ast i c
Àgur i ne made on t hei r wal l s. Or, f or t he same r eason, peopl e
who had di ed wer e f ound t o have had newspaper s dat i ng back
50 year s st acked up i n t hei r apar t ment s.
ALL ABOUT SWAG_FEATURE_37
Ther e’ s a l ot of game mer chandi se avai l abl e t o t he aver age
gamer wi t hout r esor t i ng t o eBay, or havi ng game-wr i t er
f r i ends, and damn, does i t sel l . But t her e i s somet hi ng t hat
put s ever y pr ess gi ve-away, ever y speci al cont r ol l er, l i mi t ed
edi t i on what not and game t -shi r t you can Ànd at a Hot Topi c
t o shame. That , f r i ends, i s Japan. It i s mi nd-boggl i ng and
depr essi ng t o see how many ni f t y game t i e-i ns ar e avai l abl e t o
ever y Japanese gamer. I can onl y i magi ne t hat f or pr ess swag,
Japanese game j our nal i st s get a r eal , act ual , Kat amar i , br ed
f r om Tel et ubbi es, Pl aymobi l e char act er s, and packr at s i n a
secr et under gr ound genet i cs t est i ng l ab. I hear t hat f or Ni nj a
Gai den 2, t hey di dn’ t get t he kat ana st yl us; t hey got an act ual
ni nj a. How I envy t hem.
St i l l , you wonder how much money get s appr opr i at ed t o swag,
especi al l y i f you need under gr ound genet i c l abor at or i es.
It ’ s not t he sor t of t hi ng compani es l i ke t o shar e, but I l i ke
t o t hi nk GameMi l l spent t hei r ent i r e budget on T-shi r t s t hat
sai d, “ You’ r e t he wi nner ! ” f or t he game Bi g Ri gs, r at her t han
maki ng sur e you coul dn’ t f al l t hr ough t he hi ghway, and t hat
cops wer e act ual l y chasi ng you when t hey shoul d have been.
Ther e’ s no possi bl e scenar i o i n whi ch I can i magi ne game swag
sent t o j our nal i st s act ual l y af f ect i ng sal es of a game. . . but f or
i t ems avai l abl e t o t he publ i c, wow. Take i nt o account t hat t he
number s I’ m about t o pr esent ar en’ t l i mi t ed t o vi deo games;
t hey encompass al l of t he swag ever y r andom company put s
out . Just keep i n mi nd how huge t he vi deo game i ndust r y
cur r ent l y i s, and how many games come wi t h some sor t of
r el at ed pr oduct . In 2006, U. S. sal es of swag r eached $18. 6
bi l l i on. That ’ s $8 mi l l i on dol l ar s mor e t han 2005.
Not onl y t hat , i t ’ s gr owi ng at a f ast er r at e and br i ngi ng i n mor e
money t han ads on t he i nt er net , cabl e TV, yel l ow pages and
bi l l boar ds. . . and pr act i cal l y maki ng mor e money t han al l of
t hem combi ned. You onl y needed t o see t he l i nes of peopl e
ar ound t he bl ock at t he f ew “ Si mpsons” movi e pr omot i on
Kwi k-E-Mar t 7-11s ar ound t he count r y, wai t i ng t o buy Squi shees
and Duf f beer, t o r eal i ze t hat . Look, we’ r e Amer i can and we’ l l
buy anyt hi ng. We don’ t even need i t t o be l i mi t ed edi t i on,
or be encapsul at ed i n pl ast i c so we can pass i t on t o f ut ur e
gener at i ons, who wi l l wonder why we l ef t t hem an act i on Àgur e
t o an obsol et e game t hat , i n t hei r opi ni on, l ooks l i ke cr ap
compar ed t o what t hey pl ay on t he PSWi i 60.
If you’ r e r eadi ng t hi s, you l ove vi deo games as much as I do,
and you see t he val ue i n col l ect i ng, or at l east owni ng f or
a br i ef per i od of t i me, most t hi ngs vi deo game r el at ed. PR
compani es. . . don’ t st op maki ng t hi s st uf f . For t hose of us who
get i t di r ect l y, or way over -bi d our sal ar i es on i t on eBay, i t ’ s
per manent l y enj oyabl e. Even my mot her, who hat es vi deo
games and j oi ned me at a Phi l adel phi a game convent i on l ast
year, spot t ed a Paperboy 2 T-shi r t and waxed nost al gi c over
i t . Whi l e t he mai nst r eam deÀni t el y doesn’ t accept games as
ar t yet , games ar e happi l y accept ed i nt o t he t r adi t i onal ni che
occupi ed by ot her addi ct i ve-compul si ve col l ect or i t ems l i ke
act i on Àgur es, basebal l car ds, and Cabbage Pat ch Ki ds. That
may not be r i ght or f ai r, but i t ’ s t r ue. Now who want s
t o sel l me any possi bl e swag you have f or
Team Fort ress 2?
HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
© 2007 SQUARE ENIX CO., LTD. All Rights Reserved. FINAL FANTASY, REVENANT WINGS, the FINAL FANTASY XII REVENANT WINGS logo, SQUARE ENIX and the SQUARE ENIX logo are registered
trademarks or trademarks of Square Enix Co., Ltd. Nintendo DS is a trademark of Nintendo. © 2006 Nintendo. The ratings icon is a trademark of the Entertainment Software Association.
One year has passed since the events of
FINAL FANTASY XII.

Vaan is now an full-fledged sky pirate
and Penelo his trusted navigator. When they
stumble upon the legendary sky continent
of Lemurés, it’s up to them to defend it from
the evils of the outside world.
TAKE THE FANTASY TO NEW HEI GHTS.
Use the Ring of Pacts
to select from over
50 familiar summons
Reunite with old friends Experience stunning
cinematic cut scenes
In 1996, Ni nt endo r e-defined a genr e wi t h Super Mar i o
64 by br i ngi ng pl at f or m games i nt o t he 3r d di mensi on.
It was a r evol ut i on i n gamepl ay and i n t he el even year s
si nce, many compani es, i ncl udi ng Ni nt endo t hemesl ves,
have at t empt ed t o capt ur e t he magi c t hat made 64
speci al . Some have succeeded, ot her s f ai l ed. For get about
al l of t hose. Wher e 64 r e-defined t he genr e, Gal axy has
per f ect ed i t .
One of t he defini ng el ement s of ever y Mar i o game i s t he
wonder f ul , flui d cont r ol you have over t he chubby l i t t l e pl umber.
It ’ s j ust f un t o r un ar ound and j ump even i f you’ r e not t r yi ng
t o get somewher e. Mar i o has a myr i ad of speci al moves t hat he
can pul l of f i f you know how t o do t hem. Si mpl y pr essi ng t he A
but t on makes Mar i o j ump but , as any Mar i o ver t er an knows, i f
you pr ess t he B but t on f or a f r act i on of a second bef or e pr essi ng
A, Mar i o wi l l per f or m a super l ong j ump. If you st and st i l l , hol d
t he B but t on and j ump, Mar i o wi l l do a hi gh back fli p. If you j ump
t hr ee t i mes consecut i vel y i n a r ow wi t hout sl owi ng down, each
successi ve j ump wi l l be hi gher t han t he l ast . If you r un i n one
di r ect i on and suddel y swi t ch di r ect i ons, Mar i o wi l l scr eech t o a
hal t bef or e goi ng t he ot her way. If you j ump dur i ng t hat scr eech,
he’ l l per f or m a super fli p j ump. If you j ump i nt o a wal l , Mar i o
wi l l hang on as he’ s sl i di ng down. If you pr ess A whi l e he’ s sl i di ng
down, he’ l l do a wal l j ump. If you’ r e bet ween t wo wal l s, you can
j ump f r om wal l t o wal l al l t he way up. These ar e al l t he basi c
Mar i o cont r ol s t hat have been ar ound si nce 1996.
The new el ement i n t hi s new Mar i o game i s what you can do
wi t h t he new cont r ol s —t he nunchuck and wi i mot e. If you shake
ei t her one dur i ng a j ump, Mar i o wi l l spi n. Thi s spi n move wi l l
gi ve hi m t he l i t t l e ext r a umph he’ l l need t o ext end t he di st ance
of hi s ot her j umps, as wel l as ser ve as hi s al t er nat e means of
at t ack (t he pr i mar y bei ng j umpi ng on t op of sucker s). Spi nni ng
i nt o enemi es wi l l ei t her st un t hem or di spat ch t hem out r i ght ,
dependi ng on t he enemy. The wi i mot e i s your god
hand. Poi nt at st uf f on t he scr een wi t h a cur sor
t o mani pl uat e i t —col l ect st ar bi t s, shoot st ar
bi t s, gr ab cer t ai n obj ect s, et c.
These scr een shot s do not l i e. Ever y
i nch of t hi s game l ook as good as
HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL SUPER MARIO GALAXY_COVER STORY_41 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
ed a genr e wi t h Su Supe perr Ma Mar i r i oo
Review by DJPubba
40_COVER STORY_SUPER MARIO GALAXY
what you see on
t hese pages.
In most games,
even when t he ar t
st yl e i s beaut i f ul
and t he game l ooks
r eal l y ni ce, t her e
ar e usual l y some
l i t t l e t hi ngs t hat
wi l l r emi nd you t hat
you’ r e not act ual l y
i mmer sed i n t he
game’ s wor l d. The
l eaves i n t he t r ees
wi l l be 2D, t ext ur es wi l l l ook bad up cl ose, you’ l l spot some
cl i ppi ng ( seams) , or
acci dent l y vi ew t he
i nsi de of a 3D obj ect
t hanks t o a gl i t chy
camer a, gai ni ng an
unwant ed l ook behi nd
t he wi zar d’ s cur t ai n.
That i s not t he case
i n t hi s game.
Ever y l i t t l e det ai l i n
ever y l evel of t hi s
game l ooks per f ect .
Ever y obj ect i s sol i d
and beaut i f ul l y
desi gned. The camer a never l et s you see somet hi ng you
HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL SUPER MARIO GALAXY_COVER STORY_43 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
l i ppi ng ( seams) or at you see on wha
GAMER MAGAZINE VOLUME 3 ISSUE 6 BIKER MOMS HARDCORE GAMER MAGAZINE VOLUME 3 ISSUE 6 BIKER MOMS ON PATROL BIKER MOMS ON PATROL 6 BIKER MOMS ON PATROL PER MARIO GALAXY COVER STORY 43 PER MARIO GALAXY COVER STORY 43
wi l l l ook bad up cl ose you’ l l spot some
cl
ac
i n
t h
ca
un
t h
Th
i n
Ev
ev
ga
Ev
an
desi gned The camer a never l et s you see s
cl
SUP SUP SSU UP UP SSU 42_COVER STORY_SUPER MARIO GALAXY
HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL HARDCORE GAMER M MMMMMMMMMMMAGAZ AG AAAAAAAAAG AG GGA AGA GA A AGAZ Z AGAZ AA Z AAAGAZ AAAAAAGAZ AAGAZ AAGAZ AA Z AA IN IIN IN N IN IN INE_ NN IN IN IIN N IN NN II VOL VOL VOL VOL VOLU VOL VOL VOLU OLU OLU OOLU OLU LU LU VOL VOLU VOLU VOL OLU OOLU VVOL OOLU OLU OLU OLU OL OLU OOLUU OOL OLLLLLUME ME 3 E 3 M 3 MM ISS ISS IS SS SS SS _ISS SS S _ISSUE 6 UE 6 UE UE 6 UE 6 UE 6 UE 6 UE 6 UE 6 E 6 E 6 E 6 6 E 6 E 6 E 6 E 6 UE 6 UE 6 6 UE 6 UE 6 UE 6 UE 6 6 UE 6 UE 6 UE 6 UE _BIKE BI BIKE BIKE BIKE BIK BIKE BIKE BIKE BIKE BIKE BIKE BIKE BIKE BIKE BIK KE BIKE BIKE BIKE IKE E BIKE BIKE BIKE BIKE E KE BIKE BIKER M R MO R MO R MO R MO R MO R MO MO R MO R MO R MO R M R MO R MO MOO R MO R MO R MO MO R MO R MO R M M R MO R MO R M RR MO R MO OMMS MS O MS O MS O MS O MS O MS O S O MS O OOO MS MS O MS O MS O MS O MS O MS O MS O MS O MS O MS O MS O MS O MS O MS O MS O S O MS O MS O MS ON PA N PA NN P N PA N PA N PA PA PA N PA N PA PA N PA N PA N PA N PA N PA PA N PA N PA N PA A N PA N P N PA NN PA NN PA N PA N PA N PA NN PATTTTTTR TR TR TROL TROL TROL TR TR TR TROL
shoul dn’ t . Ever y obj ect l ooks as good zoomed i n t o 500%as i t
does at r egul ar si ze.
For t he fir st hour or so of pl ayi ng, I was a l i t t l e di sappoi nt ed
by how easy i t was. The l evel s wer e si mpl e, t he enemi es
wer e a br eeze and t he boss t ook t hr ee easy hi t s and was
done. I was af r ai d t he whol e game woul d be l i ke t hi s ( whi ch
was pr et t y much t he case wi t h Super Mar i o Sunshi ne) .
For t unat el y, i t t ur ned out t hat t he game was r eal l y easy at
fir st onl y because I’ d pl ayed t he t ar out of al l t he pr evi ous
games. Ther e was no l ear ni ng cur ve f or me. The fir st set of
l evel s ar e desi gned t o gi ve peopl e new t o t he ser i es a chance
t o l ear n t he basi cs.
44_COVER STORY_SUPER MARIO GALAXY
Once I was past t hose ( whi ch wer e
st i l l pr et t y neat ) , t hat ’ s wher e
t hi ngs st ar t ed get t i ng r eal l y good.
The geni us behi nd t he l evel desi gn of
t hi s game i s t hat t he whol e concept of
sky = up, gr ound = down, i s compl et el y out
t he wi ndow. Whi l e t hi s i s not an ent i r el y new
i dea —Rat chet and Cl ank had a bi t of t hi s goi ng
on wi t h i t s gr avi t y boot s —t he i dea i s t aken t o a
compl et el y new l evel . Gr avi t y i t sel f t akes t wi st s and t ur ns
you’ d never i magi ne but somehow t he game st i l l keeps you
f r om pr essi ng l ef t when you want t o go r i ght .
But t hat ’ s not wher e t he cr eat i vi t y st ops. You’ l l be doi ng
t hi ngs i n t hi s game t hat you’ ve never done i n any game bef or e
t hanks t o t he uni que cont r ol s of t he Wi i . The wi i mot e i s not
HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
of
t of
t el y out
t i r el y new
of t hi s goi ng
i s t aken t o a
f t akes t wi st s and t ur ns
t h t i l l k
46_COVER STORY_SUPER MARIO GALAXY
Once I was past t hose ( whi ch
st i l l pr et t y neat ) , t hat ’ s wher
t hi ngs st ar t ed get t i ng r eal l y g
The geni us behi nd t he l evel d
t hi s game i s t hat t he whol e co
sky = up, gr ound = down, i s co
t he wi ndow. Whi l e t hi s i s not
i dea —Rat chet and Cl ank had
on wi t h i t s gr avi t y boot s —t h
compl et el y new l evel . Gr avi t y
you’ d never i magi ne but some
f r om pr essi ng l ef t when you w
But t hat ’ s not wher e t he cr ea
t hi ngs i n t hi s game t hat you’ v
t hanks t o t he uni que cont r ol s
pr obabl y par t l y t o bl ame f or t hi s, al ong wi t h Mar i o’ s super -
whol esome, car t oony l ook. If you’ r e one such gamer, I’ m not
goi ng t o t r y t o convi nce you t hat Mar i o i sn’ t super - sat ur day-
mor ni ng ki d- f r i endl y. If you can’ t get i n t ouch wi t h your sof t er
si de enough t o handl e t he über - cut eness, you ar e pr obabl y
not goi ng t o t ouch t hi s game wi t h a t en f oot pol e.
However, i f you’ r e down wi t h t he l ook or can get past i t , as
t he case may be, t he game pl ay i s al l her e f or you. Besi des
some of t he most i ncr edi bl e vi sual s ever seen i n a vi deo
game, t her e ar e l ot s of ver y chal l engi ng l evel s t hat wi l l sat i sf y
t he har dest of har dcor e gamer s. They ar e exact l y t he ki nd of
chal l enges t hat I cr ave i n a game —ones t hat r ewar d you f or
your concent r at i on and pr eci si on cont r ol . It never makes you
f eel you di ed i n a cheap way, nor does i t f eel l i ke you need
t o di e over and over t o memor i ze t he sequence f or success.
Thi s ki nd of gamepl ay i s i ncr edi bl y r ar e and somet hi ng you
shoul dn’ t mi ss, no mat t er what .
What I’ ve been exper i enci ng si nce fir st put t i ng t hi s game i n
my Wi i i s t he cul mi nat i on of sever al l i f et i mes of game desi gn
mast er y by i t s cr eat or s. I can har dl y expr ess t he j oy i t br i ngs
t o have l i ved l ong enough t o pl ay a game l i ke t hi s. Exampl es
of genr e- per f ect i ng games ar e ext r emel y r ar e. Team For t r ess
2 i s t he onl y ot her game I can t hi nk of t hat si mi l ar l y achi eves
what t hi s game does i n i t s
genr e. My onl y compl ai nt ?
I wi sh t her e was mor e.
I pl ayed so much i t was
over t oo soon.
HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL SUPER MARIO GALAXY_COVER STORY_49 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL SUPER MARIO GALAXY COVER STORY 49 SUPER MARIO GALAXY COVER STORY 49 G G O 3 SS 6 O S O OL HARDCORE GAMER MAGAZINE VOLUME 3 ISSUE 6 BIKER MOMS ON PATROL
5 of 5
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onl y used f or poi nt i ng
at st uf f and pi cki ng i t up. You’ l l al so
be gr abbi ng ahol d of obj ect s t hat Mar i o
has j umped ont o and pul l i ng t hem back l i ke a
sl i ngshot ( or a gi ant r ubber chi cken, i f you’ r e l i ke me) t o
l aunch Mar i o t owar d hi s dest i nat i on. You’ l l be hol di ng t he
wi i mot e ver t i cal l y and usi ng i t t o gui de Mar i o as he bal ances
at op a bal l , r ol l i ng ar ound t he l evel squi shi ng goombas l i ke
you j ust don’ t car e.
You’ l l pr obabl y not i ce f r om t he scr een shot s t hat t he l evel s
l ook l i ke t hey’ r e compr i sed of t i ny bal l s float i ng i n space.
When I fir st saw t hi s, I wonder ed how you’ d ever figur e out
wher e you wer e supposed t o go next . That ’ s t he ul t i mat e
geni us of t he l evel desi gn. Despi t e t he expanse of t he l evel s,
I never, ever wonder ed wher e I was supposed t o go next . The
pat h i s al ways cl ear. Puzzl e sol vi ng i n t hi s game does not
consi st of scr at chi ng your head wonder i ng what t o do next ,
i t ’ s usual l y mor e about figur i ng out how t o i nt er act wi t h t he
st r ange obj ect s you find i n t he i mmedi at e vi ci ni t y.
I’ ve been a Mar i o nut si nce I pl ayed Donkey Kong i n
t he ar cades as a t een, so I’ ve never had any t r oubl e
accept i ng t he t hi ngs about Mar i o t hat seem t o
t ur n of f some of my “ har cor e gamer ” f r i ends.
Ther e seems t o be a concensus among t hem t hat
Mar i o i s weaksauce made f or ki ddi es. Sunshi ne i s
There is a new breed of gamer, and t hey are nearly everywhere. You
see t hem in t he st reet s, on t he plane, at t he t heat re. They’ re average-
looking folks who probably don’ t know t he difference bet ween Solid
Snake and Mast er Chief. Their mobile devices double as gat eways int o
port able gaming, and t heir deskt op PCs oft en depart from t he world of
spreadsheet s and Power Point t o vent ure int o t he lands of Bej ewel ed,
Bookworm Advent ures, and Zuma for hours on end. They are casual
gamers, and t hey are here t o st ay. We decided t o À nd out for ourselves
what t he heck people mean when t hey t alk about t he casual gaming
market , whet her casual gamers real l y exist , and whet her anyone is
act ually making any money in t he mobile games indust ry.
Where did t hey come f rom? The Sony Pl aySt at ion began t he t rans-
f ormat ion, making gaming part of t he ent ert ainment mainst ream
f or t eenagers and young men. Some visionaries began wondering
if j ust t he right product woul d get ot her age and gender groups t o
enj oy video games. Simpl e games running on ubiquit ous hardware
l ike business PCs and mobil e phones did t he t rick, l uring in mil l ions
of peopl e who woul d ot herwise never be cal l ed gamers. They are a
vast and promising new market f or game devel opers and publ ishers,
wit h no signs of sl owing down.
The mobil e game market is one of t he cl earest winners in t he rise of
casual gaming. So, how do companies invest ing in t he mobil e market
make t heir money, and who exact l y is behind t hose digit al wal l s
of downl oadabl e bl iss? I f ound one company, Cal if ornia-based GO
SUB60, which has j ourneyed beyond humbl e beginnings t o À ne-t une
t he craf t of making casual games. They combine t he l at est innova-
t ions in t echnol ogy t o ensure a f ut ure f or t he mobil e gaming market
t hat is as progressive as it is l ucrat ive.
CASUAL GAMING
DYM
YSTIFIED
There is a new breed of gamer, and t hey are nearly everywhere. You
see t hem in t he st reet s, on t he plane, at t he t heat re. They’ re average-
looking folks who probably don’ t know t he difference bet ween Solid
Snake and Mast er Chief. Their mobile devices double as gat eways int o
port able gaming, and t heir deskt op PCs oft en depart from t he world of
spreadsheet s and Power Point t o vent ure int o t he lands of Bej ewel ed,
Bookworm Advent ures, and Zuma for hours on end. They are casual
a gamers, and t hey are here t o st ay. We decided t o À nd out for ourselves
what t he heck people mean when t hey t alk about t he casual gaming
market , whet her casual gamers real l y exist , and whet her anyone is
act ually making any money in t he mobile games indust ry.
Where did t hey come f rom? The Sony Pl aySt at ion began t he t rans-
f ormat ion, making gaming part of t he ent ert ainment mainst ream
f or t eenagers and young men. Some visionaries began wondering
if j ust t he right product woul d get ot her age and gender groups t o
enj oy video games. Simpl e games running on ubiquit ous hardware
l ike business PCs and mobil e phones did t he t rick, l uring in mil l ions
of peopl e who woul d ot herwise never be cal l ed gamers. They are a
vast and promising new market f or game devel opers and publ ishers,
wit h no signs of sl owing down.
The mobil e game market is one of t he cl earest winners in t he rise of
casual gaming. So, how do companies invest ing in t he mobil e market
make t heir money, and who exact l y is behind t hose digit al wal l s
of downl oadabl e bl iss? I f ound one company, Cal if ornia-based GO
SUB60, which has j ourneyed beyond humbl e beginnings t o À ne-t une
t he craf t of making casual games. They combine t he l at est innova-
t ions in t echnol ogy t o ensure a f ut ure f or t he mobil e gaming market
t hat is as progressive as it is l ucrat ive.
50_FEATURE_KEEPING THINGS CASUAL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Game Experience May
Change During Wireless Play.
© 1987 2007 Konami Digital Entertainment Co., Ltd. “METAL GEAR SOLID” and “METAL GEAR SOLID PORTABLE OPS” are trademarks or registered trademarks of Konami Digital Entertainment Co., Ltd.
Developed by Konami Digital Entertainment Co., Ltd. Published by Konami Digital Entertainment, Inc. KONAMI is a registered trademark of KONAMI CORPORATION. “PlayStation”, “PS” Family logo and “PSP” are registered trademarks of
Sony Computer Entertainment Inc. Internet connection and Memory Stick Duo™ may be required (sold separately).
Addi t i onal l y, consumer educat i on i s a key par t of t he game pur chas-
es i n t hi s mar ket . A mobi l e game doesn’ t come i n a box and t her e i s
no cl ear pat h t o pur chase. So, a consumer has t o downl oad a game
f r om t he car r i er ’ s deck, and somet i mes t hi s can t ake as many as 17
st eps! It makes downl oadi ng f r om Sony’ s Pl aySt at i on Net wor k l ook
al most easy i n compar i son.
Despi t e t hi s compl exi t y, Har t wel l has al r eady anal yzed t he st at e of
t he i ndust r y and sees hi s company cont i nui ng t o be a maj or pl ayer
f or year s t o come. “ In t he next f ew year s, GS60 bel i eves t hat t he
mar ket wi l l open up t r emendousl y. In f act , Jupi t er Resear ch est i -
mat es t hat t he ( casual ) gami ng i ndust r y wi l l gener at e over $1 bi l l i on
by 2008. Wi t h t hi s gr owt h, we bel i eve t he mar ket wi l l become much
mor e segment ed, and di f f er ent mobi l e- gami ng compani es wi l l begi n
t o t ar get di f f er ent audi ences. We pr edi ct t he mass mar ket user base
wi l l exper i ence t he most gr owt h and br eak of f i nt o a coupl e of seg-
ment s, mai nl y t hose who l i ke t o engage i n wi r el ess gami ng f or t he
soci al exper i ence, and t hose who pr ef er t o pl ay al one. In addi t i on,
as t echnol ogy and devi ces advance, we t hi nk t he wi r el ess mar ket
wi l l pr ovi de a bet t er exper i ence f or har dcor e gamer s who pr evi ousl y
shunned gami ng i n t he wi r el ess space. ”
Speaki ng of har dcor e gamer s, many of you ar e pr obabl y wonder i ng
what t he di f f er ences ar e bet ween t he devel opment pr ocess of a
mobi l e t i t l e f or such games as GOSUB 60’ s Bl i ss and a mai nst r eam
t i t l e l i ke Madden. Wel l , asi de f r om t he obvi ous poi nt s, t her e ar e
t wo key di f f er ences. Mobi l e games have a shor t er devel opment
t i me f r ame. One of t he mai n di f f er ences and chal l enges i n mobi l e
gami ng i s t hat you ar e not wr i t i ng f or one pi ece of har dwar e.
Inst ead, you ar e por t i ng t o suppor t a var i et y of phones wi t h di f -
f er ent f eat ur es. Even t hough a devel oper l i ke EA mi ght pr epar e a
t i t l e l i ke Madden f or bot h t he Pl aySt at i on and Xbox pl at f or ms, t he
i nt r i caci es i n cr eat i ng t he same game f or di f f er ent mobi l e devi ces
makes t he pr ocess f ar mor e di f À cul t f or mobi l e game cr eat or s,
accor di ng t o devel oper s l i ke Har t wel l .
t i onal l y, consumer educat i on i s a key par t of t he game pur chas-
n t hi s mar ket . A mobi l e game doesn’ t come i n a box and t her e i s
cl ear pat h t o pur chase. So, a consumer has t o downl oad a game
om t he car r i er ’ s deck, and somet i mes t hi s can t ake as many as 17
eps! It makes downl oadi ng f r om Sony’ s Pl aySt at i on Net wor k l ook
l most easy i n compar i son.
Despi t e t hi s compl exi t y, Har t wel l has al r eady anal yzed t he st at e of
t he i ndust r y and sees hi s company cont i nui ng t o be a maj or pl ayer
f or year s t o come. “ In t he next f ew year s, GS60 bel i eves t hat t he
mar ket wi l l open up t r emendousl y. In f act , Jupi t er Resear ch est i -
mat es t hat t he (casual ) gami ng i ndust r y wi l l gener at e over $1 bi l l i on
by 2008. Wi t h t hi s gr owt h, we bel i eve t he mar ket wi l l become much
mor e segment ed, and di f f er ent mobi l e- gami ng compani es wi l l begi n
t o t ar get di f f er ent audi ences. We pr edi ct t he mass mar ket user base
wi l l exper i ence t he most gr owt h and br eak of f i nt o a coupl e of seg-
ment s, mai nl y t hose who l i ke t o engage i n wi r el ess gami ng f or t he
soci al exper i ence, and t hose who pr ef er t o pl ay al one. In addi t i on,
as t echnol ogy and devi ces advance, we t hi nk t he wi r el ess mar ket
wi l l pr ovi de a bet t er exper i ence f or har dcor e gamer s who pr evi ousl y
shunned gami ng i n t he wi r el ess space. ”
Speaki ng of har dcor e gamer s, many of you ar e pr obabl y wonder i ng
what t he di f f er ences ar e bet ween t he devel opment pr ocess of a
mobi l e t i t l e f or such games as GOSUB 60’ s Bl i ss and a mai nst r eam
t i t l e l i ke Madden. Wel l , asi de f r om t he obvi ous poi nt s, t her e ar e
t wo key di f f er ences. Mobi l e games have a shor t er devel opment
t i me f r ame. One of t he mai n di f f er ences and chal l enges i n mobi l e
gami ng i s t hat you ar e not wr i t i ng f or one pi ece of har dwar e.
Inst ead, you ar e por t i ng t o suppor t a var i et y of phones wi t h di f -
f er ent f eat ur es. Even t hough a devel oper l i ke EA mi ght pr epar e a
t i t l e l i ke Madden f or bot h t he Pl aySt at i on and Xbox pl at f or ms, t he
i nt r i caci es i n cr eat i ng t he same game f or di f f er ent mobi l e devi ces
makes t he pr ocess f ar mor e di f À cul t f or mobi l e game cr eat or s,
accor di ng t o devel oper s l i ke Har t wel l .
Addi t
es i n
no c
f r om
st e
al m
D
t
f
52_FEATURE_KEEPING THINGS CASUAL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
For GOSUB 60, whose pr oduct s have sol d over $4 mi l l i on wor t h
at r et ai l , i t al l st ar t ed a f ew year s back. Af t er managi ng t he
pr oduct i on of vi deo game t i t l es f or t he Pl aySt at i on and GameCube,
Josh Har t wel l saw t he out st andi ng oppor t uni t y i n wi r el ess games
and r ecogni zed t hat gr eat qual i t y t i t l es coul d be devel oped, even
wi t hi n t he l i mi t at i ons of t he mobi l e pl at f or m. In 2003, at t he age
of 26, t he young ent r epr eneur st ar t ed GOSUB 60 f r om hi s apar t -
ment and f or med r el at i onshi ps wi t h car r i er s vi a guer i l l a meet i ngs
at t r ade shows. Now vet er ans of t he mobi l e i ndust r y, co- f ounder s
CEO Josh Har t wel l and Lead Pr ogr ammer Paul Bol t en have been
i nst r ument al i n br i ngi ng t o mar ket t op- sel l i ng t i t l es i ncl udi ng JAM-
DAT Bowl i ng, Ti ger Woods PGA Tour® Gol f 2004, Sol i t ai re Del uxe,
and Sudoku Del uxe.
Of cour se, t he success di dn’ t happen over ni ght , but i t di d t r ansl at e
t o GOSUB 60 cur r ent l y bei ng r anked i n t he Top 10 wi r el ess game
publ i sher s, accor di ng t o m: met r i cs, and t he onl y publ i sher i n t he
Top 10 wi t hout out si de À nanci al backi ng. And t o pr ove t hat i t i sn’ t
onl y t he bi g boys who’ ve come t o pl ay i n t he mobi l e mar ket , t he
number of GOSUB 60 game downl oads, a cr i t i cal aspect by whi ch
success i s j udged, i s r anked above such i ndust r y heavywei ght s
as THQ Wi r el ess, Vi vendi , Sony, Sega and Wal t Di sney. Al l of t hi s
as t he onl y wi r el ess game publ i sher wi t h f ewer t han 10 t i t l es on
car r i er decks. ( By compar i son, mar ket l eader EA Mobi l e has near l y
100) . Pr et t y i mpr essi ve!
When asked what speci À c chal l enges f ace t he company and t he
mobi l e gami ng mar ket i n gener al , Har t wel l descr i bed t he t ypi cal
obst acl es f aci ng any game devel oper, but al so not ed t he di f À cul t i es
i n act ual l y get t i ng pr oduct s i nt o t he hands of consumer s. “ Not onl y
do we have t o get games t o mar ket , but we have t o get t hem t o
consumer s’ phones, ” sai d Har t wel l . “ The bar r i er s t o devel opi ng
a mobi l e game i n Java ar e f ai r l y smal l , so i t t akes a gr eat deal of
ener gy t o be not i ced. For a pur e devel oper, get t i ng t hose games
r unni ng on 1, 000 phones i s r eal l y a bi gger chal l enge t han devel op-
i ng a game ( and pot ent i al l y a bi g headache f or a publ i sher, i f t he
game can’ t r un on a l ot of devi ces out of t he gat e) . ”
Whi l e t he j ur y i s st i l l out on par t i cul ar sect or s of t he mobi l e mar ket and
how speci À cal l y i t wi l l gr ow, one t hi ng i s f or sur e: i t cont i nues t o gr ow at
a r api d pace. The keys t o f ut ur e success i n t he mar ket ar e: t o under st and
t he audi ence, cat er t o t hei r desi r es, and maxi mi ze t he combi nat i on of
cr eat i vi t y and t echnol ogy. The gr eat est t ar get s f or educat i on and gr owt h
ar e wi t h f emal es and young adul t s, and mobi l e compani es must À nd i n-
novat i ve ways t o mar ket t o t hese demogr aphi cs and dr i ve adopt i on by
t he “ non-gamer. ” Smal l er compani es seem t o have an advant age i n t hat
t hey have t he abi l i t y t o be ni mbl e, l i st eni ng and r espondi ng t o cust omer
f eedback. Har t wel l says hi s company has done j ust t hat . “ We t ook some
l essons f r om t he success of t he Ni nt endo Wi i , a consol e t hat uses si mpl e
game mechani cs such as a sl ender r emot e and si mpl e cont r ol s t o r each
sel f -pr ocl ai med ‘ non-gamer s’ . In devel opi ng Hot Shot Phot o Dart s, we
used t hi s same ‘ keepi ng i t casual ’ phi l osophy t o dr i ve adopt i on by i n-
cor por at i ng t he camer a-phone f eat ur e, a f eat ur e al r eady wi del y adopt ed
by mobi l e phone user s. At t hi s st age of t he game, handset maker s don’ t
desi gn phones i n or der t o enhance t he gami ng exper i ence, so we shoul d
concent r at e on usi ng a mobi l e phone’ s f undament al f eat ur es, whi l e st i l l
achi evi ng novel t y. Ther e i s no l ogi c or f ut ur e i n t aki ng advant age of t he
l at est f eat ur e j ust t o t ake advant age of t he l at est f eat ur e. A casual gamer
want s a consumer -f r i endl y, ent er t ai ni ng gami ng exper i ence. ”
When i t comes t o casual game educat i on and adopt i on, compani es l i ke
GOSUB 60 have t o r each unt apped consumer segment s wi t h a compel -
l i ng r eason t o begi n pl ayi ng games on t hei r phone. How do t hey do t hat ?
Har t wel l expl ai ns: “ Wi t h t he f emal e audi ence i n mi nd, we sur veyed con-
sumer s i n Los Angel es who don’ t consi der t hemsel ves t o be gamer s, but
who woul d pl ay a mobi l e game f or a good cause. We t hen devel oped Bl i ss,
an al l i ance wi t h The Br east Cancer Resear ch Foundat i on, mar r yi ng mobi l e
gami ng wi t h goodwi l l , wher e pl ayer s can t ur n i n game poi nt s f or donat i ons
t o br east cancer r esear ch. ”
Al t hough t hi s i s a gr eat cause, i t cer t ai nl y i sn’ t t he nor m when i t comes
t o t he devel opment of a speci À c t i t l e. For t hat , mor e t r adi t i onal aspect s
of game devel opment come i nt o pl ay. “ Our f ocus i s on qual i t y over quan-
t i t y, ” sai d Har t wel l . “ We have good r el at i onshi ps wi t h our car r i er par t -
ner s because we don’ t i nundat e t hem wi t h a l ot of bel ow- aver age game
t i t l es. Whi l e our compet i t or s have over 100 t i t l es, we mi ght have onl y
10. As a r esul t , t he user exper i ence wi t h each of our games i s super i or
t o our compet i t or s’ . ”
Best of al l , t he mobi l e gami ng mar ket pr ovi des choi ce, Á exi bi l i t y, and t he
ongoi ng knowl edge t hat gami ng i sn’ t j ust a f ad, but an i nt egr at ed par t
of our soci et y. You can check out GOSUB 60’ s games by downl oadi ng i t
di r ect l y f r om your phone on t he car r i er deck, f r om www. gs60. com, or, i f
you’ r e f eel i ng mor e edgy, f r om www. bl ackl i st edgames. com.
The pot ent i al i s t her e. The i deas ar e t her e. The casual gami ng mar ket
has never exper i enced t hi s much expl osi ve gr owt h. Let ’ s j ust hope t hat
smal l er compani es wi t h a vi si on l i ke GOSUB 60 cont i nue t o i nnovat e, and
pr ovi de memor abl e, meani ngf ul gami ng exper i ences f or us al l . Besi des,
even we har dcor e guys enj oy keepi ng i t casual once i n a whi l e.
Despi t e t he di f À cul t i es i n wor ki ng wi t h mobi l e har dwar e, t her e ar e
pl ent y of exci t i ng f act or s i nvol ved i n t he pr ocess. Mobi l e gami ng has
become mor e sophi st i cat ed, al l owi ng f or mor e dept h i n t he game
t i t l es. In t he past , wi t h t i t l es l i ke Bl ackj ack Cheat er, t he pl ayer
si mpl y st ar t ed t he game and pl ayed t he game wi t h t he deal er. Now,
t he pl ayer has access t o a f ul l t ut or i al on pl ayi ng Bl ackj ack and can
pl ay i n ei ght di f f er ent casi nos, each wi t h t hei r own house r ul es.
Even t hough some of t hei r games cont ai n f eat ur es t hat woul d most
l i kel y be appr eci at ed by har dcor e gamer s, GOSUB 60 i s honest about
i t s st ance on i t s games and t he f act t hat non-t r adi t i onal gamer s ar e
i t s mai n audi ence. “ Our pr i mar y audi ence i s t he mass mar ket , ” sai d
Har t wel l . “ Our cor e games at t r act f emal es who ar e 30+. We al so ai m
t o pr ovi de har dcor e gamer s wi t h an ent er t ai ni ng gami ng exper i ence
when t hey’ r e away f r om t hei r PC or consol e. However, GS60 i s not
t r yi ng t o r epl i cat e t he consol e exper i ence t o t he mobi l e phone. ”
Thi s br i ngs up an i nt er est i ng poi nt , t hough, r egar di ng t he f act t hat
mor e har dcor e or “ i n-dept h” games have t hr i ved i n ot her mobi l e
mar ket s, par t i cul ar l y t hose of Japan and Kor ea. When asked about
t he compar i sons bet ween t hese mar ket s and t he U. S. , Har t wel l
st at ed t hat : “ The U. S. i s a compl et el y di f f er ent mar ket t han Japan,
Japan bei ng mor e mat ur e i n t hei r handhel d gami ng exper i ence. But
what wor ks i n Japan doesn’ t necessar i l y wor k i n t he U. S. GS60 hol ds
t he opi ni on t hat t he mar ket wi l l become mor e segment ed i n t he
U. S. and t her e wi l l be compani es t hat wi l l f ocus on at t r act i ng t he
har dcor e gamer. ” , accor di ng t o devel oper s l i ke Har t wel l .
Per haps i t i s t he f act t hat t he mor e “ mat ur e” mobi l e mar ket s, l i ke
t hose f ound i n Asi a, suppor t mor e communi t y-based f eat ur es and
have f ound a way t o capi t al i ze on t he “ mobi l e, di gi t al l i f est yl e” so
of t en por t r ayed as t he f ut ur e her e i n t he St at es. When consi der i ng
t he pot ent i al of communi t y-based f eat ur e set s wi t hi n t he Amer i can
mobi l e mar ket , Har t wel l expl ai ned t hat : “ The j ur y i s st i l l out on t hi s
one. Ther e i s evi dence t o suppor t t he f act t hat mul t i -pl ayer games
vs. si ngl e pl ayer s games doesn’ t necessar i l y t r ansl at e i nt o mor e
sal es. Whi l e mul t i -pl ayer f eat ur es cer t ai nl y enhance game pl ay, i t i s
not yet a f eat ur e t hat af f ect s game pur chases. ”
out on par t i cul ar sect or s of t he mobi l e mar ket and
how speci À cal l y i t wi l l gr ow, one t hi ng i s f or sur e: i t cont i nues t o gr ow at
a r api d pace. The keys t o f ut ur e success i n t he mar ket ar e: t o under st and
t he audi ence, cat er t o t hei r desi r es, and maxi mi ze t he combi nat i on of
r eat i vi t y and t echnol ogy. The gr eat est t ar get s f or educat i on and gr owt h
e wi t h f emal es and young adul t s, and mobi l e compani es must À nd i n-
vat i ve ways t o mar ket t o t hese demogr aphi cs and dr i ve adopt i on by
“ non-gamer. ” Smal l er compani es seem t o have an advant age i n t hat
have t he abi l i t y t o be ni mbl e, l i st eni ng and r espondi ng t o cust omer
back. Har t wel l says hi s company has done j ust t hat . “ We t ook some
s f r om t he success of t he Ni nt endo Wi i , a consol e t hat uses si mpl e
mechani cs such as a sl ender r emot e and si mpl e cont r ol s t o r each
cl ai med ‘ non-gamer s’ . In devel opi ng Hot Shot Phot o Dart s, we
s same ‘ keepi ng i t casual ’ phi l osophy t o dr i ve adopt i on by i n-
ng t he camer a-phone f eat ur e, a f eat ur e al r eady wi del y adopt ed
phone user s. At t hi s st age of t he game, handset maker s don’ t
nes i n or der t o enhance t he gami ng exper i ence, so we shoul d
e on usi ng a mobi l e phone’ s f undament al f eat ur es, whi l e st i l l
vel t y. Ther e i s no l ogi c or f ut ur e i n t aki ng advant age of t he
j ust t o t ake advant age of t he l at est f eat ur e. A casual gamer
mer -f r i endl y, ent er t ai ni ng gami ng exper i ence. ” t o casual game educat i on and adopt i on, compani es l i ke
t o r each unt apped consumer segment s wi t h a compel -
gi n pl ayi ng games on t hei r phone. How do t hey do t hat ?
“ Wi t h t he f emal e audi ence i n mi nd, we sur veyed con-
el es who don’ t consi der t hemsel ves t o be gamer s, but
obi l e game f or a good cause. We t hen devel oped Bl i ss,
Br east Cancer Resear ch Foundat i on, mar r yi ng mobi l e
wher e pl ayer s can t ur n i n game poi nt s f or donat i ons
ar ch. ”
ough t hi s i s a gr eat cause, i t cer t ai nl y i sn’ t t he nor m when i t comes
t o t he devel opment of a speci À c t i t l e. For t hat , mor e t r adi t i onal aspect s
of game devel opment come i nt o pl ay. “ Our f ocus i s on qual i t y over quan-
t i t y, ” sai d Har t wel l . “ We have good r el at i onshi ps wi t h our car r i er par t -
ner s because we don’ t i nundat e t hem wi t h a l ot of bel ow- aver age game
t i t l es. Whi l e our compet i t or s have over 100 t i t l es, we mi ght have onl y
10. As a r esul t , t he user exper i ence wi t h each of our games i s super i or
t o our compet i t or s’ . ”
Best of al l , t he mobi l e gami ng mar ket pr ovi des choi ce, Á exi bi l i t y, and t he
ongoi ng knowl edge t hat gami ng i sn’ t j ust a f ad, but an i nt egr at ed par t
of our soci et y. You can check out GOSUB 60’ s games by downl oadi ng i t
di r ect l y f r om your phone on t he car r i er deck, f r om www. gs60. com, or, i f
you’ r e f eel i ng mor e edgy, f r om www. bl ackl i st edgames. com.
The pot ent i al i s t her e. The i deas ar e t her e. The casual gami ng mar ket
has never exper i enced t hi s much expl osi ve gr owt h. Let ’ s j ust hope t hat
smal l er compani es wi t h a vi si on l i ke GOSUB 60 cont i nue t o i nnovat e, and
pr ovi de memor abl e, meani ngf ul gami ng exper i ences f or us al l . Besi des,
even we har dcor e guys enj oy keepi ng i t casual once i n a whi l e.
t
cr
ar e
nov
t he
t hey
f eedb
l essons
game m
sel f -pr oc
used t hi s
cor por at i n
by mobi l e
desi gn phon
concent r at e
achi evi ng nov
l at est f eat ur e
want s a consum
When i t comes
GOSUB 60 have
l i ng r eason t o beg
Har t wel l expl ai ns:
sumer s i n Los Ange
who woul d pl ay a mo
an al l i ance wi t h The B
gami ng wi t h goodwi l l ,
t o br east cancer r esear
Al t hough t hi s
Despi t e t he di f À cul t i es i n wor ki ng wi t h mobi l e har dwar e, t her e ar e
pl ent y of exci t i ng f act or s i nvol ved i n t he pr ocess. Mobi l e gami ng has
become mor e sophi st i cat ed, al l owi ng f or mor e dept h i n t he game
t i t l es. In t he past , wi t h t i t l es l i ke Bl ackj ack Cheat er, t he pl ayer
si mpl y st ar t ed t he game and pl ayed t he game wi t h t he deal er. Now,
t he pl ayer has access t o a f ul l t ut or i al on pl ayi ng Bl ackj ack and can
pl ay i n ei ght di f f er ent casi nos, each wi t h t hei r own house r ul es.
Even t hough some of t hei r games cont ai n f eat ur es t hat woul d most
l i kel y be appr eci at ed by har dcor e gamer s, GOSUB 60 i s honest about
i t s st ance on i t s games and t he f act t hat non-t r adi t i onal gamer s ar e
i t s mai n audi ence. “ Our pr i mar y audi ence i s t he mass mar ket , ” sai d
Har t wel l . “ Our cor e games at t r act f emal es who ar e 30+. We al so ai m
t o pr ovi de har dcor e gamer s wi t h an ent er t ai ni ng gami ng exper i ence
when t hey’ r e away f r om t hei r PC or consol e. However, GS60 i s not
t r yi ng t o r epl i cat e t he consol e exper i ence t o t he mobi l e phone. ”
Thi s br i ngs up an i nt er est i ng poi nt , t hough, r egar di ng t he f act t hat
mor e har dcor e or “ i n-dept h” games have t hr i ved i n ot her mobi l e
mar ket s, par t i cul ar l y t hose of Japan and Kor ea. When asked aboutt
t he compar i sons bet ween t hese mar ket s and t he U. S. , Har t wel l
st at ed t hat : “ The U. S. i s a compl et el y di f f er ent mar ket t han Jappan,
Japan bei ng mor e mat ur e i n t hei r handhel d gami ng exper i ence. But
what wor ks i n Japan doesn’ t necessar i l y wor k i n t he U. S. GS60 hhol ds
t he opi ni on t hat t he mar ket wi l l become mor e segment ed i n t hhe
U. S. and t her e wi l l be compani es t hat wi l l f ocus on at t r act i ng g t he
har dcor e gamer. ” , accor di ng t o devel oper s l i ke Har t wel l .
Per haps i t i s t he f act t hat t he mor e “ mat ur e” mobi l e mar kett s, l i ke
t hose f ound i n Asi a, suppor t mor e communi t y-based f eat ur ees and
have f ound a way t o capi t al i ze on t he “ mobi l e, di gi t al l i f esst yl e” so
of t en por t r ayed as t he f ut ur e her e i n t he St at es. When connsi der i ng
t he pot ent i al of communi t y-based f eat ur e set s wi t hi n t hee Amer i can
mobi l e mar ket , Har t wel l expl ai ned t hat : “ The j ur y i s st i ll l out on t hi s
one. Ther e i s evi dence t o suppor t t he f act t hat mul t i -pl aayer games
vs. si ngl e pl ayer s games doesn’ t necessar i l y t r ansl at e i nnt o mor e
sal es. Whi l e mul t i -pl ayer f eat ur es cer t ai nl y enhance gaame pl ay, i t i s
not yet a f eat ur e t hat af f ect s game pur chases. ”
54_FEATURE_KEEPING THINGS CASUAL HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
WWhi l e t he j ur y i s st i l l out o how on par t i
Financial aid available to those who uualifv · Career develoouent assistance · Accredited School, ACCSCT
SCHOOL OF GAME DE VE L OPME NT
800. 226. 7625 3300 üoiversity ßouIevard º Wioter Fark, FL 32192
ONE OF T HE TOP F I VE
GAME PROGRAMS
I N THE COUNTRY
- Electronic Gaming Monthly
fullsail.com
© 2007 Full Sail lnc. All riuhts reserved.
ßEß8EE$ IN. 6üMFüIE8 ANIMAIIüN > ßIßIIAL A8I$ & ßE$IßN > ENIE8IAINMENI ßü$INE$$ > FILM > ß8AFhI6 ßE$IßN > Mü$I6 ßü$INE$$ > 8E6ü8ßINß A8I$ > $hüW F8üßü6IIüN & Iüü8INß
ß8EAME8$ WANIEß.
Se c o n d Op i n i o n
Fi n a l Sc o r e : 4 .7 5 o f 5
58_REVIEW_THE ORANGE BOX
2nd opi ni on by 4t hl et t er • Al t er nat e Rat i ng : 5 of 5
Review by Big Wyrm
Port al i s r i di cul ousl y good, but bei ng one of Àve compl et e games i s onl y i ci ng on
t he cake. Thi s i s a pr et t y cool st ep f or war d i n t er ms of packagi ng and cont ent .
Wel l done, Val ve. I’ m i mpr essed.
Oh, Hal f -Li f e 2, how I have l onged t o pl ay you i n your ent i r et y wi t hout havi ng
t o suf f er t hr ough const ant st ut t er i ng. Wi t hout havi ng t o endur e a l oadi ng scr een
ever y t wo mi nut es. Wi t hout havi ng t o spend mor e t i me t weaki ng my comput er
set t i ngs t han pl ayi ng t hr ough your gor geous l evel s. Let ’ s f ace i t , you’ r e j ust hi gh
mai nt enance. Ther e’ s onl y one way t o t el l you t hi s. . . I’ ve been spendi ng my t i me
wi t h a t i t i l l at i ng new t i t l e. It ’ s cal l ed The Orange Box, and whi l e t he name may seem
odd, i t i s over Áowi ng wi t h enough FPSgoodness t o sat i sf y anyone, even me. We have
so much i n common t hat I f eel l i ke I’ ve met my soul mat e. I’ m sor r y, but you ar e j ust
t oo demandi ng on my PC t o make our r el at i onshi p wor t hwhi l e.
Fi nal l y, consol e owner s get t o exper i ence t he ent i r e Hal f -Li f e 2 saga wi t hout havi ng
t o l oad games of f of sever al di scs or t weak t hei r PC j ust t o get a decent f r amer at e.
The game t hat hel ped her al d a new gener at i on of gor geous vi sual s and r eal i st i c,
i nt er act i ve physi cs has l anded on bot h t he Xbox 360 and t he PS3 i n one af f or dabl e
package. And when you have Àni shed savi ng t he wor l d f r om t he dr eaded Combi ne
f or ces i n Hal f -Li f e 2, Epi sode 1 and 2 of f er new chapt er s t hat bui l d upon t he or i gi nal
t o make t he exper i ence even mor e enj oyabl e.
Sur e, none of t hese games ar e new, but t hey wer e so advanced when t hey wer e
made t hat t hey don’ t seem t he sl i ght est bi t dat ed. In f act , my bi ggest pr obl em wi t h
t he game i s t he f act t hat my char act er somet i mes get s moment ar i l y “ caught ” on
var i ous envi r onment al obj ect s. As a r esul t , navi gat i ng t hr ough obj ect -l aden ar eas i n
t he mi ddl e of pr ecar i ous gunÀght s can become f r ust r at i ng.
Hal f -Li f e 2: Epi sode 2 i s deÀni t el y my f avor i t e of t he t hr ee. In Hal f -Li f e 2, pl ayer s
don’ t get t he Gr avi t y Gun unt i l t hey ar e about a t hi r d of t he way t hr ough t he
advent ur e, but i t ’ s avai l abl e f r om t he begi nni ng of Epi sode 2. In addi t i on, you
get t o t eam up wi t h ot her humans, as wel l as a magi c-wi el di ng al i en, t o Àght t he
dast ar dl y Combi ne. One par t i cul ar l y f un sect i on l et s pl ayer s use t he Gr avi t y Gun
t o cover l ong
hal l ways by
r el ocat i ng
sent r y
t ur r et s.
Deadl y bugs
swar m f r om
al l di r ect i ons,
so you have
t o const ant l y
adj ust each
t ur r et ’ s
l ocat i on
and al so use
convent i onal
weapons t o
ki l l t hem al l .
Even t hough
t he f our t h
game i n t he
package,
Port al , hasn’ t
r ecei ved near l y as
much hype as t he ot her f our, i t ’ s st i l l a f ant ast i c t i t l e. Whi l e t hi s t r i ppy, cer ebr al
puzzl e game doesn’ t f eat ur e any ki l l i ng, i t wi l l st i l l compel you t o see i t t hr ough t o
t he end. Pl ayer s use a Por t al gun t o cr eat e magi cal , t wo-way door ways on speci Àc
sur f aces t hat l i nk t oget her. St eppi ng i nt o one door way wi l l t el epor t you t o t he ot her
door way, and vi ce ver sa. It doesn’ t mat t er i f t he por t al s ar e l ocat ed on t he wal l ,
Áoor, or cei l i ng, t hey wor k j ust t he same. Fur t her mor e, obj ect s can be dr opped
t hr ough por t al s, whi ch al l ows f or uni que st r at egi es l i ke pl aci ng a por t al over a sent r y
t ur r et and dr oppi ng a cube t hr ough t o knock i t over. Port al may be shor t , but i t ’ s a
uni que exper i ence t hat no gamer shoul d mi ss.
For i nf or mat i on on Team Fort ress 2, see t he Onl i ne Gamer sect i on of t hi s i ssue.
Sc o r e :
4 .5 o f 5
HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_ BIKER MOMS ON PATROL
Pu b l i s h e r : EA * De v e l o p e r : Va l v e * Ca t e g o r y : Sc i - f i Me g a - Ba r g a i n
Ge n r e : Fi r s t Pe r s o n Sh o o t e r * Re l e a s e Da t e : 10 / 9 / 2 0 0 7
# Pl a y e r s : 1 (TF2 = 16 ) * Ra t i n g : Te e n - Ma t u r e
Review by Dack
Publ i sher : Konami
Devel oper : Climax St udios/ Konami
Rel ease Dat e : 11/ 6/ 2007
Rat i ng : Mat ure
60_REVIEW_SILENT HILL ORIGINS HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
4.25 of 5
Originally slat ed t o be an adapt ion of t he 2006 Àlm, Si l ent Hi l l
Or i gi ns has come quit e a long way. Inst ead of t rying t o reinvent
t he series, fresh-t o-franchise developer, Climax, decided t o
st ick t o t he series root s. Abet t er decision couldn’ t have been
made for t his port able inst allment . The game begins wit h an
impressive FMV opening, but t hat ’s not t he mood-deÀning st art .
The prot agonist of Si l ent Hi l l Or i gi ns is a simple t ruck driver
wit h surprisingly clean-cut looks. It ’s j ust anot her day on t he j ob
for Travis Grady, when suddenly a woman appears in t he st reet .
Aft er narrowly avoiding her, Travis get s out of his t ruck t o go
check on t he near-st ricken female. She’s nowhere t o be found.
The fearless t rucker heads down t he foggy, winding road, mood-
enhanced wit h Akira Yamoka’s beaut iful yet eerie music, t hat
makes you as a player feel uneasy yet capt ivat ed. Faced by t he
desert ed road t hat affords only a few yards of visibilit y, Travis
feels as if he should t urn back. Before he can
ret reat , t hough, a sign mat erializes in front of
him. The dilapidat ed sign reads Silent Hill.
St rong feelings like t he ones described are
common during your st ay in Silent Hill. Places
like hospit als, but cher shops and
alleyways creat e feelings of
panic, uneasiness and above
all curiosit y. Inst ead of using
t he t act ics of quick-scares,
t he game builds up mood t hroughout ,
making t he ent ire experience more
realist ic and capt ivat ing. Abig part of
t he at mosphere in Si l ent Hi l l Ori gi ns
is due t o t he at t ract ive graphics
t hat don’ t seem as if t hey should
be seen on t he screen of a handheld console. There’s a purposely
grainy look t o t he game t hat increases t he feel of a decaying and
vacant world, while not impairing t he graphics. Camera angles are
generally st at ionary, but can be changed, which can at t imes be a
bit t ough t o handle for players not used t o Survival Horror games.
Si l ent Hi l l Ori gi ns is very t ough. Healing it ems are ext remely
scarce, so you can’ t afford t o t ake damage unless it ’s a t ruly dire
sit uat ion. Inst ead of t his making t he game annoying, t hough, it
adds t o t he feeling of hopelessness t he game’s at mosphere is
at t empt ing t o creat e. Fun-t o-annihilat e creat ures from previous
t it les in t he Silent Hill series ret urn along side some new and spooky
foes. To Àght almost any enemy, you simply approach it and hit it
wit h what ever weapon you have equipped while dodging it s at t ack
(which is generally grabbing you). Alt hough it sounds simple, t here
is act ually a lot of st rat egy needed t o defeat enemies, making for
quit e t he enj oyable experience. To make t hings seemingly t ougher,
a st range move was made t o make all melee weapons break
aft er only a few swings. So t hat t he game doesn’ t suffer from t he
const ant demise of your weapons, t here is always an arsenal of
weapons around you, but seemingly it would have been simpler t o
make weapons not break, like in prior games, inst ead of lit t ering
halls wit h t hem. While exploring areas, you will oft en need t o solve
a puzzle t hat makes make for a great diversion from exploring.
Puzzle solving ranges from Ànding it ems, t o t rigging swit ches in t he
right order.
Lot s of enemies, creepy environment s, and puzzles make t he Si l ent
Hi l l series one of t he t op Survival Horror genres around. Not only is
Si l ent Hi l l Ori gi ns a st rong handheld effort , but also a wort hy ent ry
int o t he beloved series.
Rat i ng : 4. 5 of 5
2nd opi ni on by 4t hl et t er • Al t ernat e Rat i ng : 4 of 5
Si l ent Hi l l Ori gi ns is a nice ret urn t o f orm f or t he series, even as it makes t he l eap t o a port abl e
pl at f orm. It isn’ t exact l y Áawl ess, but it t urned out great .
Genre(s) : Survival Horror
Cat egory : Wet -your-Pant s
# of pl ayers : 1
Review by Sardius
Publ i sher : Squar e Eni x
Devel oper : Squar e Eni x
Rel ease Dat e : 11/ 6/ 2007
Rat i ng : Ever yone 10+
62_REVIEW_DRAGON QUEST MONSTERS: JOKER HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
4.75 of 5
Fellow Dragon Quest fans: Joker is Dragon Warri or Monst ers by
way of Dragon Quest VIII. It ’s awesome. Joker feat ures t he same
st yle of RPG-lit e st oryline and t eam-based combat from t he earlier
Monst ers games, only everyt hing here has been pret t ied up. Gone
are t he simple sprit es and t runcat ed English t ranslat ions from t he
Game Boy days. In t heir place are det ailed cel-shaded graphics
and a Brit ish-t inged localizat ion (or should I say localisat ion?) t hat
will alt ernat ely surprise you wit h it s writ ing qualit y and annoy
you wit h it s ext ra “ u” s and improper pluralizat ions. Basically, if
you enj oyed Dragon Quest VIII and t he previous Monst ers games,
Joker offers nearly everyt hing you could ever want in a video
game, and you can feel free t o st op reading t his page right now.
Move along!
Dragon Quest noobs can t hi nk of Dragon Quest Monst ers: Joker as
Pokémon wi t hout t he annoyi ng gamepl ay and t he soci al st i gma. You
Àght monst ers wi t h monst ers, and you can make t hose monst ers
j oi n you and hel p you Àght more monst ers. Li ke Pokemon, Joker’ s
gamepl ay i s based heavi l y i n combat , and st ory t akes a backseat t o
expl orat i on and part y management .
As can be expect ed, Joker i s awf ul l y gri ndey i n pl aces,
but unl i ke Pokémon’ s archai c bat t l e syst em, Joker
makes combat i nt erest i ng and wort hwhi l e.
Your monst ers l evel up f ai rl y qui ckl y,
and rewards rol l i n on a regul ar basi s,
so combat rarel y f eel s l i ke a wast e of
t i me. Ant i -random-bat t l e act i vi st s wi l l
al so be pl eased t o know t hat combat i s
most l y opt i onal . Creat ures can be seen
wanderi ng around t he Àel d, and combat can
easi l y be avoi ded once t hei r behavi ors and
movement pat t erns are l earned. Cl ever pl ayers can even expl oi t an
Eart hbound-l i ke combat advant age at t i mes, as sneaki ng up behi nd
monst ers i s of t en rewarded wi t h a preempt i ve at t ack.
Joker’ s bi ggest advant age over Pokémon, however, i s i n i t s
promot i on syst em. Inst ead of f orci ng you t o evol ve i ndi vi dual
charact ers, Joker al l ows you t o synt hesi ze post -l evel -10 monst ers
t oget her t o creat e powerf ul mut ant f reaks of nat ure who possess
most of t he st rengt hs of t he creat ures you f used. An earl y exampl e:
t ry synt hesi zi ng a l evel ed-up Dracky and a Sl i me, and you’ l l get a
bubbl i ng pi l e of goo t hat can poi son monst ers, shoot l i ght ni ng, and
heal your part y. The t hree-man bat t l es and shared experi ence poi nt s
make l evel i ng up pot ent i al pai rs a breeze, and f used monst ers can
be f urt her amal gamat ed t o f orm even more powerf ul creat ures.
It ’ s an addi ct i ve process t hat of f ers t ons of opt i ons and st ays f resh
t hroughout , and i f not hi ng el se, i t ’ s a f ar cry f rom gri ndi ng Squi rt l e
f or hours j ust so i t can event ual l y t urn i nt o a sl i ght l y di f f erent -
l ooki ng t urt l e t hi ng.
Pokémon’ s col l ect i on aspect i s al so severel y downpl ayed i n Joker,
and as a resul t , Joker i s abl e t o f ocus on al l t he f un part s of Pokémon
wi t hout havi ng t o adhere t o out dat ed gamepl ay f or t he sake of
t rade-rel at ed compat i bi l i t y. Joker may be combat -heavy, but t he
accommodat i ng and st art l i ngl y non-hat ef ul bat t l e syst em makes
combat somet hi ng you want t o do, rat her t han a process you f eel
obl i gat ed t o perf orm i n order t o Àl l out a checkl i st .
God, I l ove t hi s game. Pl ease buy i t . I want sequel s.
Rat i ng : 5 of 5
2nd opi ni on by Lynxar a • Al t ernat e Rat i ng : 4. 5 of 5
Thi s game was amazi ng i n Japanese, and Squar e-Eni x’ s l ocal i zat i on makes i t bet t er. You may want t o
pass on t hi s one i f you’ ve sunk hundr eds of hour s i nt o Di amond and Pearl , but don’ t make t hat mi st ake.
Genre(s) : Pokémon
Cat egory : Except Tot al l y Bet t er
# of pl ayers : 1-2
Review by Kou Aidou
Publ i sher : Squar e- Eni x
Devel oper : Thi nk and Feel
Rel ease Dat e : 11/ 20/ 2007
Rat i ng : Ever yone 10+
4.25 of 5
SuperÀci al l y, Fi nal Fant asy XII: Revenant Wi ngs doesn’ t much
resembl e i t s predecessor. Though i t f eat ures most of t he same
cast , t here’ s a mi ni mum of CGI cut scenes (and t hose t hat
do appear aren’ t exact l y spect acul ar), and i t t el l s i t s st ory
pri mari l y t hrough t he use of ol d-school spri t e graphi cs. Wi t h
i t s l i ght -heart ed, col orf ul st ory about sky pi rat es, f reedom,
and f ri endshi p, i t ’ s more remi ni scent of t he SNES-era Fi nal
Fant asi es, or even earl y PS-era games l i ke Gr andi a. On t op of
t hat , i t ’ s not even an RPG.
Of cour se, i n an RTS, al l t he syst em desi gn
i n t he wor l d i s f or naught i f t he i nt er f ace
i s awkwar d ( I’ m l ooki ng at you, Her oes
of Mana) . Thankf ul l y, Thi nk and Feel
has managed t o i mpl ement per f ect l y
accept abl e pat hÀndi ng AI wi t h an
i nt er f ace t hat ’ s one of t he cl eanest seen
yet f or an RTS on a consol e. Whi l e t he
pr ogr ammer s st i l l haven’ t Àgur ed out how
t o get ar ound uni t cl ust er i ng, and a way t o
add or subt r act si ngl e uni t s f r om a sel ect i on
woul d have been ni ce, scr ol l i ng ar ound t he
map, moni t or i ng your t r oop act i vi t i es, and
get t i ng t hem t o do what you want t hem t o
do i s over al l a pr et t y i nt ui t i ve af f ai r.
In bet ween bat t l es, RPG el ement s add f ur t her
dept h t o t he game. You can t r avel f r eel y
ar ound t he wor l d map i n your ai r shi p
t o choose f r om st or y scenar i os and a weal t h of opt i onal si de
mi ssi ons. You can Ànd or buy equi pment t o i ncr ease your Leader s’
st at s, mat er i al s t o cr eat e new weapons, and Aur aci t e, whi ch
you can spend t o f or ge pact s wi t h new Esper s. Whi l e t hi s adds
some wel come Áexi bi l i t y t o t he usual l y r i gi d RTS i nt er f ace, t he
l i near i t y of t he pr ogr ess t r ees may seem di sappoi nt i ngl y shal l ow
t o peopl e who ar e used t o moder n SRPGs.
St i l l , al l t he par t s of t he syst em wor k
t oget her smoot hl y and ef Àci ent l y, and
t hey’ r e t hen f ur t her ampl i Àed by t he st or y,
whi ch i s char mi ng and t hought f ul i n i t s
own r i ght , whi l e f eat ur i ng a whol e l ot of
f anser vi ce f or FFXII al umni who haven’ t yet
had t hei r Àl l of t he gr eat cast . The wi de
var i et y of mi ssi ons avai l abl e cr eat es ampl e
r oom f or st r at egi zi ng, and t hough i t ’ s
f ai r l y easy t o Ànd ever yt hi ng t he Àr st
t i me t hr ough i f you’ r e t hor ough, t he
game st i l l cont ai ns about 40+ hour s’
wor t h of gamepl ay, i ncl udi ng t en
t r ul y di f Àcul t dungeons t hat
ar e excl usi ve t o t he Amer i can
r el ease of t he game.
In shor t : come f or
Bal t hi er, st ay f or t he
sol i d gamepl ay. It ’ s a
wi n- wi n si t uat i on.
Rat i ng : 4 of 5
FINAL FANTASY XII: REVENANT WINGS_REVIEW_63 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
2nd opi ni on by Lynxar a • Al t ernat e Rat i ng : 4. 5 of 5
Thi s i sn’ t a sophi st i cat ed t ake on RTS, but t he cont r ol s ar e per f ect and t he mi ssi on- based gamepl ay
i s r i di cul ousl y compel l i ng. I’ ve been pl ayi ng t hi s non- st op f or days. No sl eep ‘ t i l Mi dl i ght ’ s Deep!
Genre(s) : RTS
Cat egory : Fi nal Fant asy
# of pl ayers : 1
Review by 4thletter
Publ i sher : Sega
Devel oper : Pet r ogl yph
Rel ease Dat e : 12/ 04/ 07
Rat i ng : Teen (Mi l d Language, Vi ol ence)
64_REVIEW_UNIVERSE AT WAR: EARTH ASSAULT HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
4 of 5
Uni ver se at War is t he next game out of Pet roglyph, a st udio
not ed for St ar War s: Empi r e at War and made up in part of
former members of West wood St udios. Yes, Virginia, t hat
West wood St udios, t he ones known for t he Command & Conquer
franchise, considered by many RTSaÀcianados t o be second only
t o War cr af t as t he t ops in t he genre, so, yes, you could say t hat
Uni ver se at War : Ear t h Assaul t has somet hing of an enormous
legacy t o live up t o. Does it ?Well, we reviewed t he PCrev and
t he only proper answer t o t hat is “ Yes... and no.”
Uni verse at War f eat ur es t hr ee di ver se
f act i ons. They ar en’ t di ver se i n t he
usual RTS sense of “ These guys ar e
al i ens, t hese guys ar e humans, and
t hese guys ar e r obot s. ” Rat her,
t hey f eat ur e (and r equi r e) t hr ee
di f f er ent ki nds of gamepl ay.
The t ech-or i ent ed Novus
can bui l d speedy mecha
and use speci al t ower s
t o essent i al l y t el epor t
ar ound t he map. The
i nvadi ng Hi er ar chy’ s
“ bui l di ngs” ar e mor e
l i ke “ mobi l e weapons
pl at f or ms” i n pr act i ce,
wi t h sl ot s t hat can be
desi gnat ed t o pr oduce
uni t s or pr ovi de def ense.
The Masar i can al t er t hei r
combat modes bet ween
l i ght and dar k, gi vi ng t hem heal i ng or at t ack capabi l i t i es as t he
si t uat i on r equi r es.
Unl i ke many RTS t i t l es, r esour ce gat her i ng i s f ul l y aut omat ed.
Once you bui l d t he appr opr i at e st r uct ur e, t he uni t s t hat gat her
t he r esour ces wi l l be aut omat i cal l y cr eat ed and sent on t hei r way.
The onl y t hi ng you have t o wor r y about i s how qui ckl y t hey gat her
r esour ces, because t he bat t l es t end t o come r at her qui ckl y.
It i s f ai r l y easy t o get a vi abl e ar my up of f t he gr ound i n Uni verse
at War. Li ke any RTS, unor i gi nal pl ayer s can r ush i n wi t h l i t t l e t o
no st r at egy at wor k, but mor e i nt el l i gent gamer s wi l l soon l ear n
t hat cr eat i ng act ual squads of uni t s genui nel y pays of f her e. Some
of t he Her o uni t s have speci al squad-based bonuses or ski l l s when
t hey go i nt o bat t l e. What ’ s bet t er t han sendi ng an ar my i nt o bat t l e,
wat chi ng t hem t ake out hal f t he enemy bef or e near l y dyi ng, and
t hen heal i ng t hem al l up t o f ul l heal t h? Not much at al l .
Uni verse at War i s a good t i t l e, but i t i sn’ t wi t hout i t s Áaws.
The bat t l eÀel ds can f eel a l i t t l e same-y at t i mes. The f ocus i s
obvi ousl y on t he combat and st r at egy por t i ons of t he game, whi ch
l eave t he envi r ons t o t he usual suspect s. Expect t o see Maj or
Ci t y, Deser t ed Jungl e, Rui ned Dust y Ci t y, and so on. A l i t t l e mor e
var i et y woul d have been pr et t y ni ce.
As-i s, t hough, Uni verse at War i s a comf or t abl e r i de. The t hr ee
f act i ons don’ t make i t f eel l i ke t hr ee separ at e games, but t hey
do pr ovi de enough var i et y t o keep your i nt er est . The uni t desi gn,
par t i cul ar l y on t he par t of t he Hi er ar chy, i s f ai r l y cl ever and t ends
t o eschew t ypi cal RTS st er eot ypes.
Rat i ng : 4. 5 of 5
2nd opi ni on by Roger Dani sh • Al t ernat e Rat i ng : 3. 5 of 5
Sega has done an excel l ent j ob of var yi ng gamepl ay bet ween t he di f f er ent f act i ons. Unf or t unat el y,
t he game doesn’ t do much t o move t he genr e f or war d, and t he envi r onment s seem t o l ack oomph.
Genre(s) : Real Ti me St r at egy
Cat egory : One-on-One-on-One
# of pl ayers : 1-8
Review by Racewing
Publ i sher : Namco Bandai
Devel oper : Vi car i ous Vi si ons
Rel ease Dat e : 10/ 16/ 2007
Rat i ng : Ever yone (Al cohol Ref er ence, Mi l d Fant asy Vi ol ence
3.25 of 5
Beaut i f ul Kat amari i s t he saf est sequel ever. Peopl e used t o say
t hi s about God of War II, but you know, at l east GoWII act ual l y
t urned everyt hi ng about i t s predecessor up t o 11. Beaut i f ul
Kat amar i , on t he ot her hand, act ual l y di al s t hi ngs back.
The sol ar syst em’ s i n danger, t hanks t o a t enni s ser ve f r om
t he Ki ng of Al l Cosmos goi ng awr y, and i t ’ s up t o t he Pr i nce
and hi s cousi ns t o go t o Ear t h and r ol l up an enor mous amount
of st uf f t o cr eat e pl anet s t o put back i nt o space. Kat amar i
r i des on such pr emi ses, and honest l y, f ami l i ar i t y i n t he pl ot
i s f or gi vabl e. The f act t hat al most ever y st age obj ect i ve i s
t he same as t he ot her i s not . ( Rol l up a kat amar i , and al ways
a kat amar i ; gone ar e t he days of r ol l i ng up a snowbal l , or
f at t eni ng a sumo, or t er r or i zi ng a school . ) The f act t hat j ust
about ever y st age i s t he same i s even l ess t ol er abl e. Ser i ousl y,
t he f i nal coupl e of st ages show t hat an ent i r e Ear t h was
pai nst aki ngl y cr eat ed f or t hi s game; why, t hen, does 70%of i t
t ake pl ace i n t he same ni gh- l i f el ess l i t t l e Japanese t own?
The er r at i c di f f i cul t y cur ve i s an ext r a ki ck i n t he pant s. It
doesn’ t seem as i f any par t of your kat amar i , out si de of a
cer t ai n r adi us of i t s bot t om and t op, st i cks
t o anyt hi ng el se i n t he envi r onment whi l e
r ol l i ng. Thi s f r equent l y makes pi cki ng
t hi ngs up an ar duous one- at - a- t i me
af f ai r, sl owi ng pr ogr ess and t ur ni ng
most sessi ons i nt o mad, f r ant i c dashes
when one f i nds out t he t i me’ s al most up
and t hey’ ve bar el y compl et ed a f our t h of
t hei r obj ect i ve. I’ m j ust sayi ng, I r emember
when t he ent i r e bal l was st i cky al l of t he
t i me, not j ust when i t want ed t o be.
Wel l , t her e i s some good news. The
soundt r ack i s act ual l y ver y wel l -
done, j ust a sl i ght st ep bel ow t he
or i gi nal game’ s. ( Why, af t er f our
i nst al l ment s, we ar e st i l l not
al l owed t o sel ect whi ch musi c we’ d
l i ke t o r ol l t o i n any st age, at l east
t he f i r st t i me ar ound, i s anybody’ s
guess. Looks l i ke t hey wer e so
busy pumpi ng t he Ki ng up wi t h
movi e quot es t hat t hey f or got
t hat l i t t l e det ai l . ) In addi t i on,
t her e ar e a coupl e of decent
mul t i pl ayer modes, and some
spi f f y onl i ne f eat ur es, l i ke kat amar i - si ze
l eader boar ds, and wor l d st at s t hat combi ne
i nt o a gi ant vi sual i zed kat amar i . The usual bel l s and whi st l es
r ound out t he package, such as col l ect i bl e cousi ns, a neat
camer a mode, and t he abi l i t y t o pi ck up accessor i es t o ador n
your char act er.
Wi t h i t s budget pr i ce and most of i t s bi zar r e humor i nt act ,
you coul d most cer t ai nl y do wor se t han pi cki ng up a copy of
Beaut i f ul Kat amar i . It r eal l y i s har d t o mess up a game about
r ol l i ng, af t er al l . Just be pr epar ed t o accept t hat i t r eal l y
doesn’ t br i ng anyt hi ng new t o t he t abl e. What ’ s t her e, t hough,
i s decent , especi al l y t he phenomenal f i nal t wo st ages. If we
get anot her unor i gi nal sequel l i ke t hi s, however, t he f r anchi se
i s of f i ci al l y dead.
Rat i ng : 3. 5 of 5
BEAUTIFUL KATAMARI_REVIEW_65 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
2nd opi ni on by Wander er • Al t ernat e Rat i ng : 3 of 5
Thi s i s about as saf e as you can pl ay i t when your game’ s concept i s as wei r d as t hi s one. If
you’ ve pl ayed any Kat amari game, you’ ve pl ayed t hi s one.
Genre(s) : Puzzl e
Cat egory : We Mi ss Takahashi
# of pl ayers : 1-2 or 1-4 Onl i ne
Review by Lynxara
Publ i sher : Capcom
Devel oper : Capcom
Rel ease Dat e : 10/ 23/ 2007
Rat i ng : Ever yone (Car t oon Vi ol ence)
4.5 of 5
The premise of Zack & Wi ki is relat ively simple. You are Zack, and
you are a pirat e, so you want t reasure. Treasure has an unfort unat e
t endency t o be placed behind hazards like locked doors, enemies,
or Àre. You are cursed wit h a small st at ure and st ubby limbs, and
have no video-game-hero superpowers. The best you can manage
is your cut e magic-monkey sidekick Wiki, who t ransforms int o a
golden bell t hat t urns enemies int o it ems. You can use t hese it ems,
and ot hers you Ànd lying around in t he game’s levels, t o t ry t o
creat e safe pat hways t o t he t reasure.
That ’ s right : Zack & Wiki is an advent ure game, one buil t around t he
Wii remot e and graced wit h bright , beaut if ul l y det ail ed cel -shaded
graphics. You use t he Wii remot e in mimicry of t he various it ems you
need t o use in puzzl e-sol ving. Push it s but t ons t o pl ay a Áut e, move it
in circl es t o t urn a crank, shake it t o ring Wiki, or use t he d-pad on it
t o command vehicl es. By t he end of t he game, you wil l have used t he
Wii remot e in count l ess bizarre ways, everyt hing f rom t urning it upside
down t o j erking it around t o simul at e t ossing it ems.
Despit e al l of t hese possibil it ies, t he cont rol s aren’ t compl ex and
l it eral l y anyone can pick up t his game and Àgure out what t o do very
quickl y. Much l ike t he t radit ional PCadvent ure game, you get an
onscreen cursor you direct at it ems you want t o int eract wit h, or t o
move Zack around. The game’ s cursor t urns pink and you get a bit of
rumbl e f eedback whenever you highl ight an it em or pl ace t hat you can
int eract wit h, so t he gamepl ay never devol ves int o pixel -hunt ing.
Earl y on, you can work out each l evel ’ s puzzl e by simpl e process of
el iminat ion. Lat er l evel s assume more of a Rube Gol dberg qual it y,
f ul l of misl eading it ems and puzzl es t hat can easil y t urn l et hal .
Fort unat el y, you can use Pl at inum Ticket s t o bring yoursel f back t o l if e
af t er dying in a l evel , l et t ing you keep any progress you’ ve made wit h
t he puzzl e. If you get ut t erl y st umped, (and you wil l ), you can use an
it em cal l ed an Oracl e Dol l t o get a hint about what t o do next . Using
bot h of t hese it ems penal izes your score, encouraging you not t o rel y
on t hem t oo much.
Whil e you can sol ve most puzzl es in roughl y t went y minut es, once
you know what t o do, Àguring out what t o do can t ake hours and may
possibl y invol ve any f riends or rel at ives in t he house wandering by,
t aking t he Wii remot e f rom you, and going “ here, l et me t ry t hat . ”
Even af t er you’ ve beat en a puzzl e, you’ l l be t empt ed t o go back
and sol ve it again f or a higher score, or t o scour t he l evel f or bonus
t reasures and mini-games.
At it s best , Zack & Wiki l et s pl ayers go at t heir own pace,
experiment ing wit h al l of int eract ions possibl e in a l evel t o see what
works and what is l et hal . This experiment at ion can eat up hours
bef ore you even not ice it , and t he reward of
Àguring out a puzzl e sequence on your own
is t remendous. There are some awkward
puzzl es t hat invol ve t wit ch
gamepl ay, and t hey badl y
disrupt t he gamepl ay’ s Áow.
Fort unat el y, t hey’ re al so
inf requent , and mast ering
t hem doesn’ t det ract f rom
t he rest of t he game. Zack
& Wiki is a bril l iant use
of t he Wii’ s st rengt hs,
and easil y one of t he
best games avail abl e
f or t he consol e.
Rat ing : 4. 5 of 5
ZACK & WIKI_REVIEW_66 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
2nd opi ni on by Wander er • Al t ernat e Rat i ng : 4. 5 of 5
Zack & Wi ki i s a gr eat ki ds’ game wi t h a decent sense of humor. If you t hi nk i t ’ s t oo si mpl i st i c at
Àr st , t r y some of t he har der puzzl es.
Genre(s) : Advent ur e
Cat egory : Puzzl e
# of pl ayers : 1
Review by 4thletter
Publ i sher : Eidos Int eract ive
Devel oper : Io Int eract ive
Rel ease Dat e : 11/ 20/ 2007
Rat i ng : Mat ure
3.5 of 5
Kane & Lynch i s one of Ei dos Int eract i ve’ s bi ggest t i t l es f or
t hi s hol i day season, i f not t he bi ggest . It mi xes a Mi chael
Mann-esque vi sual st yl e wi t h st unni ng graphi cs wi t h f ast -
paced act i on and a sui t abl y mat ure st oryl i ne i nt o somet hi ng
t hat i s hopef ul l y a good t hi ng. Bei ng t he l ovechi l d of Hi t man
and Fr eedom Fi ght er s doesn’ t hurt , ei t her.
The Àrst t hing t hat you’ re l ikel y t o not ice about t he game,
af t er t he st yl e, is it s l anguage. To cal l Kane & Lynch f oul -
mout hed woul d be somewhat undersel l ing t he point . Your
charact ers drop f -bombs l ike it ’ s going out of st yl e. If t hat isn’ t
your cup of t ea, move on. This isn’ t t he game f or you. If you
don’ t mind a bit of sal t in your l anguage,
t hough, t he dial ogue is act ual l y pret t y
good. There is a bit
of t he cl iche “ Hey,
I’ m crrrrrrrazy! ”
dial ogue going on,
but in general , t he
int erpl ay bet ween
Kane and Lynch is
pret t y sol id. The
t wo of t hem cl earl y
do not enj oy being
around each ot her,
and it ’ s nice t o see
t he t one and inÁect ion
reÁect ing t hat .
Of course, t he ent ire game
is about t hem hanging
around each ot her and doing
j obs, so t hey’ re st uck. Kane
& Lynch uses a new cooperat ive squad-based kind of gamepl ay.
It works f airl y wel l , as Lynch wil l run around and shoot whoever
needs t o be shot , but it isn’ t quit e perf ect . Why can’ t Lynch
put down t he body of t he t arget , or dodge, or do somet hing
ot her t han st and t here when guys are shoot ing at him in a
Tokyo night cl ub?It f eel s as if t he mission t ook precedence over
t he ot herwise qual it y A. I. f or t he sake of a t ense escort scene.
There are a number of scenes, f or l ack of a bet t er word,
t hroughout Kane & Lynch. Breaking int o a bank, car chases,
kidnappings, and assaul t s on corporat e buil dings are j ust a f ew
of t hem. These scenes f orce you t o swit ch up your gamepl ay
t act ics and adapt t o t he new scenario. However, t hese scenes
are al so one of t he game’ s worst weaknesses.
You wil l Ànd yoursel f pinned down and def ending your posit ion
f rom a f ew dozen enemies al l t oo of t en. From t here, it ’ s j ust a
mat t er of kil l ing as many peopl e as possibl e whil e your get away
driver get s it in gear or one of your squadmat es f ul Àl l s an
obj ect ive. It is t ense, yes, but you end up f eel ing l ike you’ re
doing t he l ion’ s share of t he work, not t o ment ion t he f act t hat
it kil l s t he moment um of t he game t o spend t en minut es or so
j ust Àring bl indl y at enemies. There’ s not hing wrong wit h t hat ,
as t he ent ire shoot er genre can at t est , but Kane & Lynch f eel s
l ike it coul d have been a bit more t han t hat .
Kane & Lynch is more Freedom Fi ght ers t han Hi t man, so it
shoul d appeal t o act ion j unkies l ooking f or t heir next Àx. If you
were l ooking f or somet hing a l it t l e sl ower-paced, t his isn’ t it . If
you were l ooking f or a game t hat mixes a sol id st ory wit h some
f un act ion sequences, you’ re in l uck.
Rat i ng : 3. 5 of 5
KANE & LYNCH: DEAD MEN_REVIEW_67 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
2nd opi ni on by Zippy • Al t ernat e Rat i ng : 3. 5 of 5
Kane & Lynch is a beaut if ul game wit h some f un act ion, but doesn’ t quit e l ive up t o it s pot ent ial .
The spot t y st ory progression doesn’ t hel p much, eit her.
Genre(s) : Act ion
Cat egory : Buddy Movie
# of pl ayers : 1-8
Downloaded by Ashura
Downloaded by James
70_JAPAN_ANOTHER CENTURY’S EPISODE 3: THE FINAL HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 6_BIKER MOMS ON PATROL
A. C. E. 3 i s a baf Ái ng game. On paper, i t seems l i ke i t shoul d be a
si gni Àcant i mprovement over t he very good A. C. E. 2: bet t er graphi cs,
more cut scenes, new t wo-pl ayer modes, and an expanded seri es
sel ect i on, i ncl udi ng rel at i vel y recent shows l i ke Eur eka 7 and
Over man Ki ng Gai ner . If you act ual l y si t down t o pl ay i t , t hough, i t ’ s
an experi ence t hat ’ s di sappoi nt i ng on j ust about every l evel .
The gr aphi cs, f or i nst ance, shoul d be about as good as anyt hi ng on a PS2
ever coul d be, yet t he mecha and bat t l eshi p model s ar e onl y sl i ght l y
bet t er t han A. C. E. 2’ s, whi l e t he backgr ounds ar e st agger i ngl y wor se.
The ci t yscape you Àght i n dur i ng t he campai gn mode’ s Àr st bat t l e, f or
i nst ance, i s r epr esent ed by a l ong Áat expanse wi t h 2D “ bui l di ng” t ext ur es
on t he bot t om, and t hen some uni f or ml y-si zed and shaped r ect angul ar
“ bui l di ngs” st i cki ng out of t he gr ound. What ? C’ mon, guys, even R. A. D.
managed t o do bet t er t han t hat , and i t came out year s ago!
Some of t he cut scene advances ar e pl easant . Human char act er s now
appear i n t hem, f ul l y 3D and cel -shaded, al t hough t hi s f r equent l y cl ashes
wi t h t r adi t i onal l y r ender ed backgr ounds and mecha. Vocal songs f r om t he
var i ous ani me somet i mes pl ay as i nser t s, addi ng ext r a punch t o dr amat i c
moment s. Unf or t unat el y, campai gn mode’ s st or y i s pl agued by l azi ness.
A bunch of ser i es l i st ed on t he r ost er, i ncl udi ng Br ai n Power ’ d, Dunbi ne,
and Gundam SEED, don’ t act ual l y get t o cont r i but e anyt hi ng t o t he pl ot .
Inst ead, you pur chase t he avai l abl e uni t s and t hei r pi l ot s f r om an i n-game
shop af t er meet i ng par t i cul ar goal s. You can use t hem i n your r ost er and
t he ot her game modes, but t hat ’ s al l . It f eel s i ncr edi bl y l azy, as i f mor e
ser i es wer e added si mpl y t o make t he r ost er l ook bi gger.
PUBLISHER: Banpresto
DEVELOPER: From Software
RELEASE DATE: 9/6/2007
GENRE(S): Action
CATEGORY: Mecha Combat
# OF PLAYERS: 1-2
Review by Lynxara
g , y y,
ser i es wer e added si mpl y t o make t he r ost er l ook bi gger.
Cont r ol s ar e t he one t hi ng A. C. E. 3 manages not t o scr ew up. Inst ead,
t hey’ r e even mor e st r eaml i ned and r esponsi ve t han A. C. E. 2’ s. Jet modes
handl e bet t er, usi ng sub-weapons i s mor e comf or t abl e, and i n-bat t l e
t r ansf or mat i ons mor e pr act i cal . Fr ust r at i on set s i n when you t ake t hese
wonder f ul cont r ol s i nt o A. C. E. 3’ s abysmal l y desi gned l evel s. Bat t l es ar e
mi nd-numbi ngl y r epet i t i ve, waves of weak enemi es f ol l owed by bosses
who r equi r e no t hought or st r at egy t o def eat . As you l evel up your mecha
t o i mpr ove t hei r damage, ar mor, and ot her st at s, bat t l es j ust get easi er.
The supposedl y advanced opt i onal mi ssi ons ar e l aughabl e, and t he hi gher -
di f Àcul t y l evel s ar e a j oke.
St r ong t wo-pl ayer cont ent coul d’ ve i mpr oved t hi s game, but t hat ’ s al so
a wash. The co-oper at i ve mode i sn’ t ver y i nt er est i ng because i t doesn’ t
l et you pl ay t hr ough t he campai gn l evel s, j ust a handf ul of r eal l y bor i ng
mi ssi ons. Ver sus mode l et s t wo pl ayer s Àel d a t eam of uni t s agai nst each
ot her and dogÀght , and t hat ’ s f un f or awhi l e. Unf or t unat el y, A. C. E. 3 has
enough super -br oken über -uni t s avai l abl e t hat event ual l y someone pi cks
Gundam X or Fr eedom, and t he bat t l es degener at e i nt o t hr owi ng one-shot
ki l l s ar ound.
Wher e A. C. E. 2 was exci t i ng, A. C. E. 3 i s bor i ng. As t he l ast ent r y i n t he
ser i es, i t ’ s unf or gi vabl e. A wor d of advi ce t o any devel oper s who mi ght
be r eadi ng t hi s: never, ever, sacr i Àce l evel desi gn f or anyt hi ng el se when
you make a game. It doesn’ t mat t er how good your game l ooks, sounds,
or cont r ol s i f t her e’ s not hi ng f un t o do i n i t .
No. Pi ck up A. C. E. 2 i nst ead i f you want a good
f ast -paced mecha act i on game, or even Dynast y
War r i or s Gundam.
No. Pi ck up A. C. E. 2 i nst ead i f you want
Worth importing?
Score: 3 of 5
ting? ting?
ware
PUB
DEV
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GENR
CATEG
# OF PL
Re
THE FINAL THE FINAL DCORE GAMER MAGAZINE_VOLU HARDCORE GAMER MAGAZINE_VOLUME JA JA APAN_ANOTHER CENTURY’S EPISODE 3: T APAN_ANOTHER CENTURY’S EPISODE 3: T
Final Score: 2 of 5 Final Score: 2 of 5
Worth Importing? Worth Importing?
5 f 5 of 5 o 2 of core: 2 Score: 2 l S Fin or : o F : Final Score: 2 of 5 Final Score: 2 of 5 Final Score: 2 of 5
Review by Ashura
Maybe t he hi ghl y convol ut ed st or y segment s add somet hi ng
t o t he game, but t he l anguage bar r i er br eaks Fat e down t o
i t s key gamepl ay and r eveal s al l t he Áaws. It ’ s j ust not f un,
and you shoul dn’ t pl ay i t .
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4
You woul d t hi nk a game t hat has a cut e gi r l who beat s
peopl e up wi t h a f r yi ng pan woul d be r eal l y f r eaki ng cool .
How coul d you go wr ong wi t h t hi s epi c, nay, compl et el y
badass, concept ? It was pr oven by t he Di scer ni ng Associ at i on
of Gi r l s wi t h Fr yi ng Pans ( The DAoGwFP) t hat f r yi ng pans
+ beat i ng peopl e = awesome, so a game whi ch bui l ds upon
t he epi c, wor l d- endi ng power of f r yi ng pan- f u shoul d al so be
awesome, r i ght ? Ri ght ? Wel l , unf or t unat el y, i t ’ s not .
Fat e/ Ti ger Col osseum t akes t he char act er s f r om Type Moon’ s
hi ghl y popul ar Fat e/ Ti ger Ni ght ser i es, shr i nks t hem down i nt o
cut e l i t t l e super - def or med scamps and dr ops t hem i nt o a 3r d
per son br awl er. Devel oped by Cavi a, maker s of such cl assi cs as
Bul l et Wi t ch and, uh, Wi nback 2, Fat e/ Ti ger Col osseum del i ver s
an exper i ence on a par wi t h t he company’ s ot her gr oundbr eaki ng
r el eases.
Once you sel ect a char act er f r om a r ost er of a ver i t abl e who’ s who
of Fat e char act er s and dash your way past t he hi ghl y det ai l ed st or y
segment s ( opt i on f our on t he pause menu! ) , you’ r e Ànal l y t hr own i nt o
t he “ Col osseum” and r eady t o do bat t l e. You ar e char ged wi t h beat i ng
up your opponent ( s) mor e t i mes t han sai d opponent ( s) beat you, but
unf or t unat el y your opt i ons ar e pr et t y sl i m. Usi ng t he l ock- on f eat ur e, you
ut i l i ze your t wo at t ack but t ons vi a al t er nat i ng pr esses t o cr eat e a si mpl e
combo st r i ng and beat on your opponent . These combos consi st of a bar r age
of bar el y di f f er ent st r i kes bef or e t he game deci des you’ ve hi t your opponent
enough wi t h your cl ever l y- const r uct ed combi nat i on of Squar e- Tr i angl e- Squar e.
Dur i ng t hi s downt i me, you’ r e gi ven essent i al l y t hr ee opt i ons: you can ei t her l et
t he ot her char act er beat on you; you can t r y t o bl ock; or you can dash behi nd
t hem and THEN beat on t hem some mor e. Guess whi ch one of t hese t i me-
honor ed st r at egi es i s t he one you shoul d empl oy?
Now you mi ght be sayi ng, wr i t er dude, you’ ve cover ed bot h t he Fat e and t he
Col osseum aspect of t hi s game i n a somewhat Tar ant i no- i shl y or der ed manner,
but what t he heck does t hat Ti ger t hi ng i n t he mi ddl e of t he t i t l e have t o do wi t h
anyt hi ng? To make t he t i t l e t enuousl y compr ehensi bl e, t he game spews t he apt l y
named t i ger bal l s ( I’ m avoi di ng, l i ke, 45. 3 j okes, her e) ar ound t he l evel . When you
pi ck up t hese bal l s, your MP ( super ) bar doubl es i n si ze, and wi t h t he r i ght amount
of MP, you can execut e a bunch of r eal l y poor l y- ani mat ed super at t acks t hat pause
t he ent i r e st age, and sor t of nebul ousl y moves t he camer a i n, per haps, t he r i ght pl ace
t o vi ew sai d spl endi f or ous super at t ack. . . or el se i nt o t he mi ddl e of r eal l y bl ur r ed t r ee
t ext ur e. Ei t her way, massi ve damage.
That ’ s pr et t y much i t . You beat on your opponent , or t hey beat on you. You can r ecover,
j ump ar ound, pi ck up vaguel y hel pf ul i t ems, hop on one f oot , what ever ; i t al l l eads back
t o t he humdr um back and f or t h. Whoever beat s down t he most opponent s, wi ns, and you
r epeat t hi s pr ocess, wel l , r epeat edl y. Al most al l t he char act er s pl ay t he same, even i f t hey
may be hol di ng a di f f er ent beat - down st i ck or shoot l aser eye beams, and i t r eal l y comes
down t o whi ch one you l i ke t he best . Unl ockabl es ar e, woo, mor e char act er s, and t he ot her
game modes beyond t he st or y amount t o not hi ng mor e t han shar i ng t he bor edom wi t h a f r i end
wi r el essl y. Even t echnol ogi cal l y advanced, bor edom i s st i l l bor edom.
I di dn’ t go i nt o t hi s game expect i ng somet hi ng t hat coul d br eak t he mol d, but I at l east expect ed
a l i t t l e f un. If t hi nki ng up some ki nd of or i gi nal game- maki ng gi mmi ck t o push t he game above
medi ocr e was i mpossi bl e, t hey coul d’ ve easi l y r i pped of f somet hi ng f un l i ke, I dunno, Power
St one. You know, bat t l e wi t h your sur r oundi ngs i n a vaguel y Jacki e Chan- l i ke manner ?
But no, t he whol e game i s l i f el ess backgr ounds wi t h cut e l i t t l e char act er s who
beat each ot her i n a l oop of poor ani mat i on. Fat e/ Ti ger Col osseum i s
t he t edi ousl y pl ai n game t hat t he devi l makes you pl ay i n hel l
f or et er ni t y af t er you sel l your soul t o dat e t hose t wo
r eal l y hot t wi ns who woul dn’ t nor mal l y gi ve
you t he t i me of day. It ’ s not bad, so
much as el abor at el y bor i ng.
FATE/TIGER COLOSSEUM_JAPAN_21 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
72_MOBILE_SKATE HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
In skat e, you pl ay t he
r ol e of an up- and-
comi ng skat eboar der
l ooki ng t o make i t bi g
i n t he Àct i onal ci t y of
San Vanel ona. Wi t h
hel p and chal l enges
f r om r eal - l i f e boar der s
l i ke Danny Way, Chr i s
Col e, and ot her s,
your ul t i mat e goal i s
t o make t he cover of
Thrasher magazi ne,
whi ch i s a bi t di f f er ent
goal t han t he consol e ver si on of t he
game. Mobi l e skat e i s mi ssi on- based.
Each mi ssi on r equi r es you t o compl et e
a ser i es of obj ect i ves t hr oughout t he
ci t y, such as st r i ngi ng t oget her t r i cks,
Àndi ng l ost i t ems, and scor i ng poi nt s.
Mi ssi ons ar en’ t ver y l ong, but do t est
your ski l l s by maki ng you per f or m
a number of wel l - known boar di ng
t r i cks. A coupl e of t ut or i al st ages i nt r oduce
t he easy one- t humb cont r ol s, and by f ar
t he cool est aspect of t hem i s per f or mi ng
t hem i n sl ow- mot i on “ f oot i e t i me” .
Landi ng t he cover of t he magazi ne means
Àndi ng phot ogr apher s and showi ng of f your
ski l l s i n f r ont of t hem. You can Ànd phot o
oppor t uni t i es t hr oughout t he f r ee- r oami ng
ci t y, or t he hal f - pi pe, and t he r equi r ement
i n t hi s par t of t he game i s t o l ook shar p.
That means t hat you can cust omi ze t he
l ook of t he pl ayer, i ncl udi ng wi nni ng
sponsor ed cl ot hi ng and boar ds.
The game i s sur pr i si ngl y l ar ge, wi t h 12
di f f er ent maps avai l abl e i n t hr ee envi r onment s. Mor e i mpr essi ve i s t he game’ s l ook; t he ci t y
i s ver y much al i ve, f ul l of det ai l s l i ke movi ng car s and f ount ai ns i n t he backgr ound. You can
per f or m t r i cks j ust about anywher e, and even t he sound ef f ect s ar e aut hent i c.
skat e al so of f er s a Fr ee Skat e mode t hat l et s you r un ar ound t own at your own l ei sur e, and
a Scr apbook f eat ur e f or vi ewi ng achi evement s and st at s. These ar e good addi t i ons t o an
al r eady sol i d game t hat has easy cont r ol s, l ar ge envi r onment s and a capt i vat i ng st yl e of pl ay.
Publ i sher : EA Mobi l e
Devel oper : EA Mobi l e
Rel ease Dat e: 9/ 13/ 2007
Genr e: Skat i ng
Cat egor y: Fr ee-Roami ng
# of Pl ayer s: 1 4 of 5
REVIEW
Review by Lynxara
Editorial by Big Wyrm
As t he CTF mat ch on t he l evel 2For t begi ns,
I choose t he gr enade-l auncher -wi el di ng
Demoman cl ass and st ar t t o r un downst ai r s
t o def end our br i ef case. Fi ve seconds l at er,
I st ar t t aki ng damage and t ur n ar ound j ust
i n t i me t o see t he ki l l i ng bl ow f r om a r i val
Scout ’ s basebal l bat connect wi t h my cr ani um.
Ugh. That deat h was way t oo qui ck. Whi l e
wai t i ng t o r espawn, I see anot her Scout
j oi n my execut i oner and t hey bot h r ush i n
and gr ab t he br i ef case f ul l of i nt el l i gence
bef or e anyone has t i me t o r eact . St eal i ng
our br i ef case so qui ckl y i s a pr i me exampl e
of t he advant ages of knowi ng t he l ayout of each map. I can’ t hel p but
smi l e whi l e t he i n-game announcer keeps r epeat i ng: “ You’ ve l ost your
i nt el l i gence, you’ ve l ost your i nt el l i gence…”
Whi l e wai t i ng t o r ej oi n my comr ades, I deci de t o check out t he st at s
scr een. It gi ves det ai l ed i nf o f or each map, about ever yt hi ng f r om t he
number of ki l l s usi ng a sent r y t ur r et , t o t he amount of headshot s, t o
t he amount of t i me I have pl ayed each cl ass. Hmmm. Ti me pl ayed as
a Demoman, seven seconds. Number of ki l l s, zer o. Amount of damage
i nÁi ct ed, zer o. Ti me t o t r y somet hi ng el se.
Wi t h ni ne cl asses t o choose f r om, I deci de t o speci al i ze i n one so I can
l ear n i t s ski l l s. So I r espawn as a Spy and head t owar ds t he enemy’ s
base. Two enemi es cr oss a br i dge and head i n my di r ect i on, but wi t h a
pr ess of t he l ef t t r i gger, I i mmedi at el y t ur n i nvi si bl e and cont i nue on
my way. They gl ance ar ound f or a f ew seconds and deci de t hat Àndi ng
me i s not wor t h t he t r oubl e. Up ahead i s an engi neer who i s busy
bui l di ng a sent r y t ur r et , so I whi p out my kni f e and sneak up t o hi m.
I pr ess t he r i ght t r i gger a coupl e of t i mes t o per f or m a backst ab, but
not hi ng happens. What t he hel l ? Just t hen my t en second i nvi si bi l i t y
wear s of f and I backst ab t he Engi neer wi t h no pr obl em. Ahhhh, so you
can’ t backst ab whi l e i nvi si bl e.
But t her e’ s no t i me t o r evel i n my
di scover y, as a st r eam of Àr e hi t s
me f r om behi nd. For t unat el y, I
r un ahead and dr op out of si ght
wi t hout dyi ng. Wi t h t he Pyr o on
my t ai l , I r un i nt o a dr ai nage pi pe
and di sgui se mysel f as an enemy
Sni per. The Pyr o r uns up, gl ances
i n my di r ect i on, and t hen t ur ns
ar ound. Sei zi ng t he oppor t uni t y, I
t hr ust t he r azor -shar p bl ade i nt o hi s back and he dr ops t o t he gr ound.
Donni ng t he di sgui se agai n, I r un ar ound t he enemy’ s base scr eami ng
f or a Medi c, j ust t o see i f I can get an enemy t o heal me. Thi nki ng t hat
he’ s a t eam pl ayer, a r i val Medi c r uns up and r echar ges my heal t h. I l et
hi m t ake a f ew st eps bef or e he f eel s my col d appr eci at i on pi er ce hi s
spi ne. I woul d l ove t o have seen t he l ook on hi s f ace.
Af t er some ext ended pl ayt i me, I di scover ed
some i mpor t ant f act s t hat hel p t o l ower enemy
suspi ci ons when you’ r e di sgui sed. For st ar t er s,
don’ t don an enemy di sgui se on your way t o t hei r
base; wai t unt i l you ar e al r eady t her e. Second,
t r y t o di sgui se your sel f as a cl ass t hat won’ t be
expect ed t o heal or def end, because you wi l l
ar ouse suspi ci on i f you don’ t per f or m your dut i es.
Thi r d, your di sgui se i s not l ost when usi ng t he
El ect r oni c Sapper, so f eel f r ee t o t oss one on
enemy t ur r et s when no one i s ar ound. Last l y,
peopl e wi l l r andoml y shoot ot her s j ust t o see i f
t hey ar e a spy, si nce t her e i s no f r i endl y Àr e.
TEAM FORTRESS 2_ONLINE GAMER_73 HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
Copyright ©2007 Entertainment Consumers Association. All rights reserved.
Fight back at theeca.com
74_ARCADE_AMERICA’S ARMY HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
4 of 5
In 1984, The Last St ar Àght er was released in t heat ers (and recent ly
on HD-DVD), bringing wit h it t he idea of an arcade game being used
for recruit ment int o a milit ary operat ion. It was all fant asy, of course,
alt hough games have been used as t raining t ools ever since At ari creat ed
a separat e version of Bat t l eZone for t he milit ary. The arcade version of
Amer i ca’s Ar my differs from previous versions t hat have been released
on consoles. Inst ead of a FPS, t he arcade version is a light gun game and
feat ures different gameplay t han t he home versions.
Amer i ca’s Ar my for t he arcade consist s of eight army exercises similar t o
what one might experience at boot camp: Sniper Course, Shoot House,
Shot gun Training, Mover Target , Pist ol Range, Point Man, Grenade Course,
and Indoor Shoot ing Range. Once an exercise is select ed, a drill sergeant
appears and explains t he challenge t he player will face, along wit h what
score is expect ed t o pass t he challenge. If you fail t hree challenges t ot al, it ’ s
game over. The challenges are pret t y fun t o play, and one nice t ouch t o t he
gameplay is t hat t he dif Àcult y adj ust s it self based on how well (or how badly)
you are playing. Each challenge leaves some room for you t o screw up, eit her
by hit t ing civilian t arget s or by missing enemy t arget s complet ely. In addit ion
t o t hese challenges, t here are a number of hidden bonuses t o Ànd and a high
score t able t o record t he best gamers and t heir effort s.
Graphically, Amer i ca’s Ar my is a let -down. It uses an old version of t he
Unreal Engine and by t oday’ s st andards it shows. Of course, t his t ype of game
doesn’ t really need spect acularly phot orealist ic graphics, as it ’ s really j ust
a shoot ing gallery. St ill, it never hurt s t o see an arcade t it le looking bet t er
t han games you see at home. The cabinet it self looks great , wit h a small
foot print ; it ’ s decorat ed wit h pat riot ic pict ures of soldiers and Áags. The
guns at t ached t o t he cabinet feat ure realist ic recoil and are well-balanced
bet ween weight and design.
Amer i ca’s Ar my is a good deal for operat ors: fairly
inexpensive, and it feat ures t he green label rat ing,
which indicat es t hat it ’ s suit able for all ages. On
t op of t hat , it ’ s a fun game t hat plays even
bet t er wit h a friend.
Hear , hear !
The Gamecock has
somet hing t o say t o
t he masses!
It ’ s t hat t i me of year agai n, when vi deo game magazi nes and web si t es best ow upon
t hei r f avor i t e t i t l es an annual awar d t hat decl ar es t hem t he best i n t he genr e and/ or
on t hei r r espect i ve consol e. Tr adi t i ons ar e cer t ai nl y ni ce i n t hi s young i ndust r y, and
no one di sl i kes bei ng decl ar ed t he best , but l et us be t he Àr st t o come out and say
i t : F Awar ds.
No devel oper set s out t o make a bad game, nor even an aver age one. It ’ s ever yone’ s
goal i n t hi s i ndust r y t o cr eat e somet hi ng gr eat . Somet i mes we succeed; many t i mes we
don’ t . That ’ s j ust t he pr i ce you pay f or cr eat i ng ar t , f or t he onl y cr i me wor se t han maki ng
a bad game i s not maki ng a game at al l .
Ever y i ndependent devel oper l i ves by t hi s cr edo. Ther e’ s no sugar daddy t o Áoat t hem a
check i f t hei r game doesn’ t succeed. They’ r e l i vi ng and br eat hi ng by t he pot ent i al sal es
of t he t i t l es t hey’ r e wor ki ng on. Indi es ar en’ t out f or medal s or badges of honor ; t hey j ust
want t o make gr eat games, and make a l i vi ng doi ng i t . St amps of appr oval at t he end of t he
year ar e cool , but at t he end of t he day, no awar d i s goi ng t o put f ood on your t abl e or hel p
you code your next gr eat game i dea.
We at Gamecock have deci ded t o gi ve out our own awar ds, r i ght her e and now. May we
pr esent t he Àr st annual F Awar ds! The F Awar ds go out t o t hi s year ’ s gr eat est gami ng moment s
of i ndependence. They go out t o t hose who t ook a chance, t hose who dar ed t o show t he wor l d
t hat t he onl y r eal f ai l ur e i s not t aki ng a r i sk, and t hose who pr et t y much r ul ed t hi s year.
Our Àr st F Awar d of t he year goes t o Har moni x f or sayi ng: “ F pl ayi ng i t saf e, and F t hi nki ng smal l ! ”
Fr om t hei r humbl e consol e begi nni ngs, wi t h Frequency, t hr ough t hei r br anchi ng out wi t h Karaoke
Revol ut i on, t o t hei r mega-hi t Gui t ar Hero, t hese guys have never pl ayed i t saf e. Har moni x coul d
have sat back and col l ect ed checks of f Gui t ar Hero f or t he r est of t hei r l i ves, but t hey want ed t o
keep r eachi ng f or t he br ass r i ng t hat i s Rock Band. Tal k about a r i sk! Her e’ s a game wi t h an ent r y
poi nt of $170 t hat demands f our pl ayer s t o r each i t s f ul l est pot ent i al . If anyone el se was t r yi ng i t ,
i t woul d be a cl assi c r eci pe f or di sast er, but Har moni x has never l et us down yet .
The second F Awar d goes t o Bungi e f or decl ar i ng: “ F bei ng a par t of a bi g cor por at e machi ne;
we’ r e goi ng back t o bei ng i ndependent . ” Af t er cr af t i ng Mi cr osof t ’ s t hr ee bi ggest consol e hi t s,
i n addi t i on t o a gami ng t r i l ogy t hat ’ s Àr ml y i mpl ant ed i t sel f i n t he popul ar cul t ur e l exi con, t hey
r eal i zed t he onl y way t o st ay cr eat i ve was t o br eak f r ee. In doi ng so, t hey’ ve pr oved t o ever yone
t hat bi g checks t ake a di st ant back seat t o cr eat i ve f r eedom. We can’ t wai t t o see what t hey have
up t hei r sl eeve.
Our t hi r d F Awar d i s r eser ved f or Renegade Ki d f or basi cal l y sayi ng: “ F ever yone, we’ r e maki ng
t he game we want . ” Sur e, cal l i t sel f -ser vi ng f or us t o cal l out a devel oper whose game we’ r e
publ i shi ng, but t he f act i s, t hese guys have r eal l y r i sked i t al l . They qui t t he saf et y of t hei r j obs t o
cr eat e Dement i um: The Ward, a game t hat has ever yt hi ng agai nst i t , on paper. Thi nk about i t : a
t hr ee-man t eam wi t h no publ i sher f undi ng, maki ng an M-r at ed hor r or game on a handhel d known
f or bei ng ki d-f r i endl y. Ever yone t hought t hey wer e cr azy. Yet despi t e al l t he adver si t y, t hey cr eat ed
somet hi ng t hat peopl e never t hought possi bl e on t he DS. Dement i um l ooks gr eat , pl ays gr eat , and
most i mpor t ant l y, i s i ncr edi bl y f un.
The f our t h F Awar d of t he year has t o go t o t he pl anner s and or gani zer s of t he
Penny Ar cade Expo f or l et t i ng t he vi deo game i ndust r y know: “ F your excl usi ve
and l ame event s; we’ r e goi ng t o show you how i t ’ s done. ” And t hey di d. In t he
f ew shor t year s PAX has been ar ound, i t ’ s become t he l ar gest , best r un, and most
f un vi deo game event i n Nor t h Amer i ca. Cr eat ed by vi deo game f ans f or vi deo
game f ans, PAX i s l eagues ahead of E3, E For Al l , and pr et t y much ever y ot her
gami ng event ever put t oget her. In f act , i t ’ s t he onl y event i n t hi s i ndust r y t hat
we act ual l y l ook f or war d t o, r at her t han dr ead.
Our Àf t h and Ànal F Awar d (and t he bi ggest F Awar d of t hem al l ) i s a t i e bet ween
Mi cr osof t and Sony, f or suppor t i ng t hei r t hr i vi ng onl i ne net wor ks and cont ent
downl oads, as wel l as anyone who has, or i s cr eat i ng, a game f or t hese net wor ks.
Never bef or e has t her e been an easi er poi nt of ent r y f or i ndependent and smal l
devel oper s t o get t hei r games i nt o t he hands of t he consol e audi ence. Sur e,
t hese games can’ t be as bi g or Áashy as t hei r boxed count er par t s, but t hat onl y
f ur t her pr oves t hat i t ’ s not necessar i l y a bi g budget or pr et t y vi sual s t hat make a
game gr eat . The f act t hat t hese bi g compani es heavi l y suppor t game downl oads
j ust goes t o show how i mpor t ant i ndependent devel oper s ar e t o t he vi deo game
i ndust r y. Thi s i s wher e t he most i nnovat i ve and f r eshest i deas ar e goi ng t o come
f r om i n t he year s t o come.
We’ r e j ust sayi n’ …
FAWARDS
THE FIRST ANNUAL...
g yy gggg ggg y
don don nnn don n don nnn’ t . ’ t . ’ t Th TTTTTTTTTTTTTTT Th Th TTThat ’ at ’ at ’ at ’ at ’ t ’ at at at ’’ t ’ at ’ tt ’ t ’’’ t ’ t ’’’ t ’ t ’ t ’ ttt at atttttt s j ss j s j s j ss j s j sss j s j j s j jj ssss j s jj ust ust st st st tt st ust st ust st t st t st ttt usttt ustt t h tt h t h t h t h t e p e p e p e p e e ee e p e e pr i c r i c r i c r i c r i c r i c i e y e y e y e y ee y eee y eeeeee ou ou ou ou pa pa ppay pay f o f o f o ff o oooooooor c r c r c r c r c cr ea r ea r ea r ea r ea r ea r eaaaa eaaaaaa ea eaaat i n t i n t i n t i t i t ii t i t i t i n t i n t i t i n t i n tt ii n ttttttttttttttttttt g a g a g a g a a g aaaaaaar t , r t , r t , t , t , r t t , tt f o f o f o f o f o f o f o f o f o f o f o ff o f o oor t r t r t r t r t he he he he he e onl lllll yy c y c y c y c y r i m r i iii r i ii e wor se t hann ma mmmmmm ki ng
a b a bbbbbbbbbbbad ad dd ad ad gam gam gam gam gam gam gam gam ggg ee i e i e ii s n ss not t mak mak mak ma mak mmmak mmma mmmmmmmm i ngg nggg nggg a game at al l .
Ever y rrrrr i nd nd nd ndddd nd nd nd nd nd nnn epeeeeeeende nnnnnnnnn nt devel oper ppe pe pp l i ves es es ves es ve ees es esss es eeeeeeee by by bby t hhi s i s i ssss cr edo. d Ther e’ ssssss nno sugar dad ad ad aaaad a dy t o o o Áo Áo Áo Áo Áo Áo Áo Áo Áo Áo Áo Áo Áo Áoo Áo Áo Áo ÁÁÁÁÁ aat t hem a
check i f t heei r gam ga e dddoesn’ t succe cc cc ed. They’ y r e l i v l i ng and b d b d b d b d bbbr e r e r ea r e r e rrrrrr t hi ng by t he pot ennt i al s ll al es
of of ffff of fff off t heeeee t i t l es t hey’ r e eee wo woor ki r ki r ki r ki r ki ki ki ki kkk r k k r nng on. Indi ees ar en e ’ t out ttttttttt f or m mmmmedaaaaaaaaaaaaaaaaallll s l s l s ss ll s l s l s lll or ooo bad aa ges of honor ; t hey j ust
wannnnt t ttt o m mmmake gr eat games, aand n mak m e a ee l i vi n i g doi n i g i t . St a St St mpps ps ps ps ps ps ps pss ps ps ps of of of of of of of of of of of oof of of oof ooff of of ooooo ap ap a ap aaa pr o pppppp val at t he end of t he
year ar e coo ol , but ut ut ut ut ut ut ut utt utt u at t he end of t he hhhhhhhhh day, , no no awaaar d i s goi ng t o put put put put put f o f o f o f o f ood on ooooooooooooooooo your t abbll e or hel pppp
you yo yo yoo yyy cooooode your next gr gggg eat ga g me i de i a.
We at Gam Ga Ga Ga Ga Ga Gaa Ga Ga Ga Ga GGGGGG eco coo c ck have deci ded dd t o gi ggg ve out u our own awaaar ds, r i gh gh gh hhht h t h ttt h tt h ttttt er e er e er e er e an an aaa an an a d n d n d d ooow ow. w. w. w. M Ma MMMMMM y we e eeeeeeeee
pr e r e e r e e r e e r e e r esent t he Àr st ann aaa ual F Awar ds! TTT TTTTThe F AAAAAAAAAAwar wa wwwwwwwwwwwwwwwww ds go o out t o t hi s yeaaaar ’ s r ’ s r ’ r ’ s r gggr gr gr gr gr gr gr g eat est est st est st est est st st st st st ssstt st ss ga ga ga gga gami mii n i ng m g g m g g m g g ome oment s nt sssssssssssss
of offfff o i ndddependence. They h go ou oo t t o t hose who t oo tt k a k aa k chance, t hose wh whoo whoo da da da da da daa dda ddaaaa daa dd r ed r ed r edd t o tttttt o sh shooow ow w ww ww ow wwwwwwwwwwwwwwwwww t he t he t he h wor l d l d l d l d d l d l d l d l d dd l d dd l d l d l
t haaaaaat t t t ttt he he eee e e eeee onl onl nnnn y r y r y r y rrr eal f a fff i l ur e eee i s nottt ot not nottt ot t ot tttttt t a tt tttt tttttt ki ng a g a g a gggg r i r sk, sk, kkk and t d t dd t d t d t hos hos hos hos hos os hose w eeee ho pr ett t y t yy t t y mmu mmmmmmm ch r ul r ul r ullll r ul ul ed ed ed ed ed ed ed edd e tttttttt hi t hi s y s y s y s y s y s y s y s year ar ear ar......
Our Our Ou OOOOOOO À Àr st r st r s sst s F F F Awa Aw AAwa Awa AAAwar d r d r d r d r d r d r d r d r d rrr of of of of of of oof t hee t heeeee t heeeeeeeeee ye ye ye year ar r rr ar arr goe goe goe goes t s t s t s t s t s t tttttt s t o H oo H o H o H H o H o H o H o H o H HHHar mmoni oni oooooooooo x f x or or or or or or ooo say sayi ng i nggggggggggggg: “ : “ :: “ ::::::: F p F ppppppppppppl ay lll ayyyyiii ng i ng i ng i ng i ng i ng ii ng i ngg ng i ngg i ngggggggg i ngg i t i t saf e, f e, f e, e, f e,,,,, an and d d FFF t hhhhhhi nk i nk i n i n ii n i n i nn i nn i n i n i n i i n i ng sm sm sm sm sm sm mmmmmal l al l ! ” ! ” ! ! !!
FFr om t m t m tt m t m tttt hei hhhh r h r h rrr umb umb mb mmm l e l e l e con con co co co co co co con co co coon co co con ccco co cccccc ssol sssol sss e b e e b e begi egi egi egi nni nni nni nni nnn nn ngs ngs ngs ngs, w , w , w , w , w , w ,, , ,, ww ,, i t h t h t h t h t h t hhhhhh t h i t Fre eeeeeee F eeque qqqqqqqqqqqqq ncyyyyyyyyyyy, , t , t hr o hr ough ugh gh gh gh gh gh gh gh gh ggh gh gh gh hhhh gg tt h t hei r ei ei ei ei ei ei r ei eii br brrrrrrr anc an annccc an an an ancc an ann an an an an an a c annn hi n hi ng o g oooout utttttttt ut uu wi t h gg ooooutttttttttt wi t h Kar Karrrrrrrrrraaaaok aok aok a eee e Karrrrrr Karraaaaok aok aok aok aa eeee
Revvol ut i o t i o t i o t i o t i o t i ii nnnnnn, tt ,,, o t o t oo oo oooooooooooo hei heiii eiiii r m r mega ega ega ega ga eg eggggg eg -hi -hi hhhhhhh t tt Gui Gui Gu Gu Gui uuuuuuuu t ar t ar t ar ar a He He He He HHHH He HHHHH ro ro ro o ro, t , tt , ttttttttttt , t , tt hes he he hhes hes he hhes hhhhhese g ee g e g e g eeeeeeeeeeeeee gguys uys uys uyssssssss u ha ha ha ha have ve ve ve ve ve ve nev nev nev nnev ne nnnnevver er er er ee pl a pl aaaaaaaaa pl aaaaaaaaaa p yed yed ye yed yed yed yed ye ye ye ye yed yed ye yed yyed yyyyyy i t i ttt i t i t i t i tttt ssa sa s f e. f e. e. HHa Ha Ha HHHHHHHH r mo mo mo moni xxxxxxxxxxxx cco coo cooul d ul d ul d ul d ul d ul d
hav hav hav hav hav aaaaa e sat aa bac ac acc ac acc ac aaac a k a k aaaand nd nd d nd d col col l ec l ec eeec e t ed ch ch cch check ccccccc s oooooooooooooooffffff f fff Gui Gui GGG t a t ar tt ar t a ar ttt a t He He H ro ro ro ro ro ro ro rrr f o f o f o ff o f or t r t rrr t r he e he r es r e r e r e r e e r e rr e rrr t oof t f t f t f t f t t hei hei hei he hei hhe hei hhei r l r r l r r i ve ve i ve i s, s, s, s, s, s, , s, s, s, ss, s, s, ss, s, ,,, s, s, , but but but but bu bu buut bb t t h t h t h t h t h t h t h tttt h tt h tttttt h tt t h t ey ey ey ey ey ey eee wa wan wa wannnnn wannnnnt ed ttt ed t ed t ed t ed t o t o t o t o t o t
kee kkeeeep r p r p r p r p r p rrrr p rrrrr p r p p rr p r pp r p p p pppp pppp eeeac eeeeac e hi n hhhh g f g ffffff g or or or r or t he t he t he t h tt he t he ttt br bbbbbbbbbb ass r i ng t ha t h t h t hhh t h t hhhh t h tt t iiiii s Roc c Roc ccccccccccck B k andddd. Tal k ab ab ab aabbb ab ab ab ab ab ab ab ab ab aaaa out out out outt a r i sk! !! Her e’ s ’’’’ a game wi t h i t h t hh t h annn ent r y
poi nt of fff $17 $11 $1 $1 $11 $11 0 tttttttt hat hat ha hat ha ha de de de de dddd man maaaaaa dssssss f our pl ayer s r s r t o r each ch ch ch ch ch chhhh chh ccc i t s f ul ll est pot en t ee t i al . If anyone el se was t r yi n i ng i t ,
i t woul d be a c a c a ccccl as l as as l ass l assi c si c si c si c si c ii si c i si i si c r e r e r r e r ci ci p ci ccc e fff or di s dddd ast er, e but HHHHHHHHHar moni x hhas never l et us down wn wwwww yet .
The second F Awar d r d rr d go go go go go go go go o go go go o go oooooo g es es ee t o t ooooooo Bungi e gi e gi e i e i e gi e gi e i e gi e i e gi e gi e gi e i e ii f o f r decl e ar i ng: g “ F bei ng a par t of a bi g cor por at e machi ne;
we’ r e goi ng back t o bei n eei nnnng i g g g gg gggggggg nde dd pen pppp dent . ”” Af t er cr af t i ng ngg Mi cr osof t ’ s t hr ee bi b ggest consol e h eeee i t s,
i n addi t i on t o t a gami ng t r i l ogy t hat ’ s Àr ÀÀÀ ml y i mpl a l nt ed i t sel f i n t he po p pul ar cul cc t ur e l exi ex ex ex ex ex ex ex ex eeee con, tttttt heyy
r eal i zed e t he onl y l y y way t oo st ay y cr eat i a ve e was t oooooo br eak a f r ee. ee In dooi ng so, t , tttttt hey hey heyy hey hey hey heyy ey ey hey hey ey heyy eeeyy’ ve ’ ve ’ v ’ v ’ v ’ v ’ vv ’ vvvvvvvv pr pp oved t d t d d d t d t o e o e o e eve ver ver ver ver yon yon yon yon yon on yon yon yon yon on on yon n on on ooon oon oon nn ooooo eeeee eeeeeeeeeeeeeeeeeeeeeeeeeeee
t hat bi g che h ch chh ch ch ch chhh ccc cks t ake a ddddddi st ant back kkkkkk seat t o c cr eat i ve f ee r eedom. W . WW . WW WWWWWWWWWee c e c e can’ an’ an an t w tt w t w t w t ww t wai t i ai t ai t ai t ttt o t o t o t o t o t o t o t ooo t o se se eee w e w e w e wwwww e wwwwwwwwwwwwhat hat hat hhat hhhhhhhhhhhhhh t h t ey ey ey yy hav hav hav hav hav ha h eee e e
up up up up uppp up up t hei r sl eeveeeeeee.
Our t hhi r d F Awa ar d i s r esser er v r v v r ved ed ed ddd d eddddddddddd f or f or f or or r Reneg neg ne ne neee ade Ki KKKK d fffff or basssssi ca ii l l y saaayi n yi n yi n yi n yi n yi n yi n yi n yi n yi n yi n yi n yi n yi yi yyi yi yyy g: g “ F F eve eve eve eve ve ve ve vvvvve er yo r yo r y rrr y r yo r yo r yo rrr y rrrrrrrrrr y r y rr o r yo r yo r yo r yo yy ne, ne, ne, ne, nne, we we we we wee’ r e ’ r e e mmma maa maaaaaaki n ki ng g
t he game we wan w t . ” Suuur e, ca ca ca ca cccc l l l l i t i t i t i t ttt sel sel sel sel sel el sssss f -s f -s ffff -s f s ffff er v err i ng ng n i ng nnnnng f o f or u uuu r u uuuuuuuuuus t s t s t s t s t s t s t s t s t s t s t s t s t s t s tt s t s t s t s t s tt ss tt sss t s t s o c o ooooooooooooooooooooooo al l ou uuuuuuuuuut a devel ope ope ope ope ope e ope e ope p r whose gggggggggggggggggame ame ame am ame ame ame am ammm am am am we we weeeeeee’ r e ’ r e
pub p l i shi ng, buttttttttttt t he f act i s, tt hes hes hes hes ese g e gggggg e ggguuuuys uys uys ys uu ha ha ha ha ha hhhhhave vve eee eeee r ea r ea r e r ea r e r e r e r e rrrrrrrrrr l l y l l y l l y r i ii r i ske ssske sk d i d iiii t a t a t a tt a t l l . l l . l l . l l l l . . They qui t t he saf et y of t hei rrr j o j o j o j o j o j o jjj o jj bs bs bs bs bs bb t o t o t o t o t o ttttttttttttttttt
cr eat e at e Dement i um i um: T :: he Warddd, aaaaa ga gggg ga gg gg g me ee t ha t ha t h t h t h tt hh tt h t ha t ha t hhh t ha t ha ttt t hhhhhh t as as eve v eve vvv r yt hi ng a g a g a g a g a g a g gai nst i t , on paper. Thi nk k about ttttttt i t :: i t : i t : t : t : t : t : t : tt : t : t : t :: ttt :::: t : t : tt : a a a a
t hr ee- man man m n t eam mm wi t h no p ooo ubl i sh i sh h i sh i sh sh i h sh ii er er er eer errr e f un f u ff di n di ddi nnnn ddddddddddd g, g, g, g ma mak mak mak mak mak mak ak mma mm i ng i ng i ng i ng i ng i n i ng i ng i nng an a M- r atttttt ed eee hor r or ga ga ame mmmme me me on n a handhel d know ow ow ow w ow oow wwnnnnnnnnn
f or bei ng kiiii d-f dddd r i e r i r i r i iii ndl y. yyyyyy Ev EEEEv Eve E r yone n t hoooooooough ugh ugh ugh ugh ugh ugh ugh ughh ugh ugh ugh ug uuuuuu ttttt t ttttt t tt t tt t hey hey ey hey hey we wwww r e cr a cccc zy. y Ye Y t ddespi t e i t e t e t e t ee al al aaa l t lll he e adv adv advvvvver s er si t y i t yy, t , hey ee cr eat ed
somet hhhhhhhi ng t hh t hhhhhhhhhhhhhhhhhhat at at at at peo p pl e ppp neever ver vv t houg gght t pos pos poo pos oooo si b i b s l e l e l e l e eeee l on o t he heeeeeeee DS. Demmment nnn i um mmm l o l l o l oks o gr gr gr gr gr gr gr gr gr ggr r gr ggr gr gr gggg eat eeeat eat eat eeeeeeeeeee , p , p , pp , pl ay l ay l ay ay l ay l a s g s g s g s ggg s r eat , and
most i tt mpor t ant ll nt lll y, y, y, y, y, y, yy, yy i s i s i s i s i ss i ss i ncr ed eeeee i bll y f un. n
The e f our t h F Awar d of of of of of of of of of t h t h t h tt t h t h tt t h tttttt e y e y e e y ee y e ear ear eea ea ee haaa haaas ttttt o g o g o g o o o o t o t ttttttt he ll pl a pl p anner s rr and or gani ze ze ze ze ze zer s r s r s of oooo t hee
Pen PP ny Ar c AAAA ade Expo f or l et t i t t i t t i t t i t t ii ng ng ng ng nnnnnnnnnng nng n t he t he t he t he t hhh vvi vi vvi vi vi vi i vi vii vi vi vv de de dde de de deo eeo eo eo e game m i ndust r y kno kno kno kno kno kno kno kkkkkkk wwww: ww “ F FF your excl usi ve
and a l ame event ss; we’ r e goi ng t g tttt o s o s o s o s o s s o hhhow how how how ho yyyyo y u hhhhow i t ’ s done. ” And t hey di d i d. IIIIIIIIIn t n t n t n t n t n t n t n tt nn t n nn t n tttt n t n tt n t n t he
f ew f ew f ew f ew f ew f ew ffff shor t year s PAX has been aaaar ou ou ound, dd, nd, d, d i t i t i t i tt ’ s ’ s ’ s become o t he l ar gest st st st t st st st tt st sst , bb , b , bb , b , bb , b , b , b , b , b , bb , bbb , est eeeeee r un, anddd ndd mo mooooooooost s
f un f u ff un f un f un ff un f vi v deo game ee event i n Nor t h t Ame m r i c r i c r i c r i c i c i c r i c cccccccccccca. aaaaaaaaaaaaaaaa Cr e CCCCC at e at e t e at e t ee t e t e t e t e t e t e t e t e t e t eed b dddddddddddddddd y vi deo game f ans f or vi deo
gam gam gam gam ga game f e f e f ee f eeeeee ans aaa , PAX i s l eagues aa s aa s aaa s aaaahea hh d of E EEEEEEEEEE33333, 33333333, 3333333333 E F E F F E F FF E F E F EE F F E or or or or oor rrrr Al l , aaand pr et t y muuch eve vv r y ot her
gam am am amm aammmmmmi ng i ng i ng ng ng i ng ev ev ev ev ev ev evvv ev evvvvvvent eeeeeeeeeeee evver eer eer errr er put p t ooget her. In f act , ii i , ii t ’ s t ’ s t ’ s t ’ s t ’ s t ’ s t ’ s t ’ t ’ t h t h ttt h t ttt e o e o e o e oo e nl y nl y l y nl y l y l y l y l y l y yy ev ev ev eee ee ent eee i n t hi s i ndust r y t hat
we we we we we we act act act act act aaa ual ual ual aal ual ua uaaaaa l y l y l y l y l y yy l oo l o l k f kkkkk or w wwwar dddd t o, r at h a er e t han dr eaaaaaaaaadd. d. ddd. ddd
Our ÀÀÀf t h f an an an an an aa d À d À ddd À d À ddddddd na na na n na na na nal F l F l F l Aw AAAw AAAA ar d ar d r d r d r d d r ddd (and n t hee bi gge gg st F Awa war ar ar war arr arrrrrr wa d d o ddddddddd o ddddddddd f t f t f t hemmmmmm hemm hem l al al l ) ) l ) i s iii a t a ttt i e i e i e i e i e bet bet bet bbbbbb wee wee wee een nn n nnnnnn
Mi cr osof t and S dd S d S d S d Sony ony ony ony ony ony ony ony ooooooo , f , f , f , f , f ,,,, or or sup sup su su sup sup sup sss por po pppppp t i ng t g g hei r t hr i vi ng o g o g o o g oooooooo g ooooooooonl i nl i nl i nnnn ne ne ne ne net nnnnnnet nnet nnet wor wor r wor ks ks kkkkkkks and a ddddd an co coont e nt e nt nt ent ttttt nt nt nt n
downl oads, as wel l el l el l el l el l el l eel l ll l as as aaaas as a as aaaa aaaass an an an an a yon yon yon yon yyyyyyy e w e ww e w e wwwwwwho ho h has hhhh , or i r s cr ea rr t i ng, a g a g a g a g a g a gggg a gggame ame ame ame ammm am ammm am am aaaaa f o f o f o f or t r t t r t he hes hes he hes hes hes hhhh e n e n e n e nnnn ee et w et w eeeeee or k r k r k r k ks. s. s. s. s. .
Nev NN er e bef b or e e has t her er e b e bbbbbb e bbbb e bbbbb e bbbeen een een e ee an an aaaan an a an aaaaa ea ea ea eaaaaaaasi e si e si si e s r p r p ppoi nt of ent r y f or rr i nd i nd i n i nd nd i n i nnnnnnnn epe epe epe epende nde nde nde nd nnd nd nd n nt nt nt and nnn and and and nndd n sm sm sm sm smmal l al l al l al lll al lll lll
dev de dev ddd el o el o el o eel o ee per pe pe ppe s t o get t hei r gammmmmes eeeees eeeees es eees eeee i nt i nt i nttttt n o t o t o t o t oooooooooooo he he he he heeeeeeeeee handsss of t he coo co coonnso nso nso nso nso nso nnnso nso so nnsso so s ns ns l e l e l e l e l e lll e aud aud aud aud aaaaaud a i en ii ence. Su Su Su Su Su SS r e, eeeeeeeeeeeeeeee
t he t he t he hese ssssss gam gam am am am am gam am am ammmmmees es eeeeeeeee can’ t ’ be as bi g ii or Á ÁÁÁÁash ashh ash ashhhhhhhhhhhhh ashhhy a yyyyy a y a yy a y a yyyyyy a y asssss t s t s t s t ss hhhhe hei r b boxed c d ount e t e t eer er eeer t er t eer eeee t eee pa paaar ppa t s, tt but t hat onl y
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game g e g e g e g e g e g e g e ggg e g e g e g e gg e g e ggggg e ggggrrrrrr ea rrrr t . The The The The The The The The he The The The The The The The e The Th TTThe TTh TTThe e TTTh TTTTThe f a f a f a f act ct ct ct ctt t ha t h t ha t ha t ha t ha tt ha t ha t h t ha hh t ha h t h t t hessse b e b e b e b e bb e bbb e bbbbi g i com mmmmmpan pan pan pan ppan pan pa pa pan pan p ii e i es i e iiiiiii es iiiiiiii e iii e heavi l y l y lll y l y ll suppor rrrrrr t g t g tt g t g t t t t ame am am amm ameee mmmmmmmmm ddo do dd dd wnl oads
j us jj t goes t oo show wwwwww how how how ow ow ow ow ow o how o i m i m i m i m i mpor ppppppppp t ant i ndependen den den den den den de t d t d t ddddd t d t dddeve e l op o er s ar e t o t o t ttttttttttt hhhhhe hhhhe hhe he he h vi d vi d vi d vi deo eo eo eoooo game
i ndust r y. Th Th T i s i s whe whe whee whe whe her e r e ee t he t heeeeee t hee heeeeee mo mo mo mo mo mo mo mo most s i nnova ova ova ova v ov o t i v t i tt e and ndddd f r e f r e f r e f r e f r e f r e f r e f r e f r eshe sh hh sh sh h st i deas as a ar eeeeee goi ng t oo t oo t o co cco co co come me eeeee
f r om i n t he year s t o com ccc e. eeeeee
We’ r e j ust sayi n’ …
It ’ s t hat hhh t i t i t i tt i me m
t he tttt hei r i r i r i r i r ii f av f av av av av av av av avv av av avvvvv avvv av avvv avvvoor oor or i or i r i oor or t e t e tt e t e tt ee ttttt
on t he heeeeei r i r i r i r r es ee r es ess e r e eeee pppp
no no o no no nooo no nooo nooo no noooo on one ne ne ne ne nee ne ne ddi diiii sl i sssss k
i t : F F FFFF FFFF FFFFFFFF Awa Awa Awa wa Awa waa wa wa waa wa wa waa wa wa wwww r ds r ds r ds r ds r ds r d ddss...........
No No No Nooooooooooooo dev d vvvvvvel o l o oooooper per ppp se ss se ssss t s t s out out out out oout out out out outt outt oout outtt t o t o t o t o t o t o t o t o t oo t o t o t o t o t o t oo t o t o t oo ma ma ma m mma mmmmmm ke ke kee ke ke ke ke ke ke ke ke ke keee ke kee kke a b a b a bbbbbb a bbb a b a bbbad aaaaaaad aaaad ad aaaaaad gam gam am am ammmmmmm gammmee, e, e, nor no nooo nor o no no no ev even ennnnnnnn an n an an n ave ave ave ve ave ave ve e ve ve ve ve ve ve ver ag r ag r ag r ag age o e o e o e o e oooooone. ne. ne ne. ee ne ne ne. eeeeeeee neee It It It Itt It ’ ss eve eve eve eve eve eve ve ev rrrrrrrrr y r yo r yo yo r yo r y r yo r yo r yo o r yo yo y ne ne’ nn s
goa goa goa goa goa ggoa goa goa gg a gg l i l i l i l ii l i l i l i l i l i ii l ii l ll nnn t n t n t n t n t n t n t n hi s hi s hi hi hi hi hi s hi hi hhhi hhhhhi hhhh i n i nnnnnnnnnnndus dddddu dddus dd t r y t r y t r t r t r t r t r t r tttttt r y t oooo t ooooooooo t oo cr c cr eat ea eaa ea ea eat aaa eaaaaaaat e sssssssssss e s e some ome ome ome ome ome ome ome mm om ome ome om om m ome ome ome omme m oo e ome me oo t hi t hi tt hi t hi ttt hi tt ng ng ng ng ng ng ng ng ng ng ngg ng nnnnnng nnnn gr e gr e gr e gr eat . at at at att at . at at . aat . aaa So So So Somet eee met met ee met i me i me i me i me mes w s wwwwwwwwwe s e s e s e s e s eee uc ucc ucc uccc ccc uc eed eed ed; m ; mmmmmmmmmmmmmmmman any any any aaa t i t i mes me me me mme mmeeee we
ee
e eeeee t i ttttt l es llllll an annual awar d t dddd hatt decl a ar es t hhem eeem eeeee t he t he he t he t he he he he hee he b be be bbb st st tt st st st st ttttt i n i n i n n n i n i nnn t he t he t h t h t h t he t he tt h t h t he t he h t h t h t h t hee t h t h t h t hh t hhh ge ge ge ggge genr e nr e r e nr e r e r e an aaaaaaand/ or
pecc pect i ve c eeeeeeeee ons ons onsss onsssssssss onssol e oooooooooo . TTTTTTTTTTTTTTr adi t i ons ar e cer t er t er tt r t er t ee ai n ai n ai n ai n a ll y l y y y yy yyyyy ni c ni ce i e iiiiiiiiiiiii nnn t n t n hi s hi h yo yo yo yo yo yo yo yo yo yo yo yo yo yoo y uung ng ngg i n i n i n i n i ndus dus du du du du du du du du ddddddddd t r y t r y t r y t r y t r y, aaa , aaaaaaaaaaaand nd nd nd nd nd nd nd nd nd nnn
kes kes es es es eee be be bee beeeei ng i ng i ng i ng i ng de dde ddd de d de de d l cl a l a aa cl a cl a aaaaaaaaaaaar e r e rr ed r ed ed r ed t h t h t h t h t h t h t h t h t hh t hh t h t h t h t h t h t e b e b e b e bbbbest estt esttt est estt est essss , b , , , ,, b , b , b , uut t t tt l et llll uss be b be t h t he À e eee e À eeeeee r st t t t o c o c o ooo ooo o ome ome ome ome ome ou ou oooou oooooo t aa t nd nd nd nd ndddddd say say say sayy say say say say
Hear , hear !
The Gamecock has
somet hing t o say t o
t he masses!
ee of of yea y r agai n, whe he he he hhhhhhhh n vvvvvvvvvvvvvvi de i de i de i dd i d i dde i d i d i de i de i d i d i dd i dddddddd i ddd ii o g o g ggggggggggggggame ame ame ame am am am aame aame aaaaaa ma maaaa ma ma maa maaaaaa maaagaz gggg i neeees and web web web web w si si si si si t es t es t es t es t eeeeeeeee b be beesssst t owwwwww u w uuppon
t i t l l d t dddd h tt d l t h t h bbbbbb ttttttt i t h t hh t hhh t hhh t h t hhh t hhh t h t hhhh t hh g d/
TH TTH H TH TH TTH TH TTH T E EEEEEEE FI FI FFI I FFI FFFFF RS RS RS RS RS RS S RS RS S RR T T T T TT T T AN AN AN AN AN AN N AN AN AAN AN AN AN AN AN AN AAN AAN AN AN AAN AN ANNNNNNU NU NU NU NU NU NU NNU NNU NU NNNNNNNNNNU NNNNNNU U NNN AAAAAAAAAL AAAAAAAAAAA .. .... . .
76_SQUAWKBOX_GAMECOCK HARDCORE GAMER MAGAZINE_VOLUME 3_ISSUE 6_BIKER MOMS ON PATROL
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Title : Disgaea___Fallen_Angel_Love
Artist : Marionette
Title : The mii version of Mario.
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Our guides
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(Some people don’t play video games.)
Disgaea: Hour of
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Secret s, t echniques for capt uring
monst ers, all t he it em ranks, j ob
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www.DoubleJumpGuides.com
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Disgaea and Soul Nomad © NI PPON I CHI SOFTWARE I NC. © NI S America, I nc. Cast levania:
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©

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