CINEMA 4D >> Maya

CINEMA 4D >> Maya

TM

Quick reference
glossary of common terms
& keyboard shortcuts for
CINEMA 4D users

®

Transition guide

This Transition Guide represents similar keyboard shortcuts and UI terms and usages between the
CINEMA 4D and Maya 5 software. The glossary is not a complete listing of terms common to both packages.
For a complete listing of common terms please refer to each package’s respective index or glossary.
Copyright © 2003 Alias Systems Corp. All rights reserved. Alias, Can You Imagine and Maya are registered trademarks and the the swirl logo and
the Maya logo are trademarks of Alias Systems Corp. CINEMA 4D is a trademark or registered trademark of MAXON Computer.

PN-480-010-7082

GLOBAL HEADQUARTERS

EUROPE, MIDDLE EAST & AFRICA

A S I A - PA C I F I C

210 King Street East
Toronto, Ontario Canada M5A 1J7
www.alias.com/contact
North America | toll free 800.447.2542

Northern Europe, Middle East & Africa | tel +44.(0)1494.441273
Germany, East & Southeast Europe | tel +49.89.3170.20
France, Spain and Portugal | tel +33.1.44.92.81.60
Italy | tel +39.039.6340011

Japan | tel 0120.765.088
Korea | tel +82.2.6001.3131
Singapore | tel 65.64290555
Other Countries | tel +81.3.5797.3500

C A N

Y O U

I M A G I N E

®

Offset Y Translate Frame or Offset _________________________________________________________________________________________________ Tools > Texture / Texture Axis Interactive Placement _________________________________________________________________________________________________ Projection Create new Texture > As Projection (checkbox) _________________________________________________________________________________________________ Setup _________________________________________________________________________________________________ Bone Skeleton > Joint Tool _________________________________________________________________________________________________ Anchor Tag / IK Tag / Kinematic Tag Skeleton > IK Handle Tool _________________________________________________________________________________________________ Constraint Tag Attributes > Limit Information _________________________________________________________________________________________________ Restriction Tag Skin > Edit Smooth Skin > Paint Skin Weights Tool _________________________________________________________________________________________________ Contraints and Expressions _________________________________________________________________________________________________ Target Expression Constrain > Aim _________________________________________________________________________________________________ Xpresso Expression Window > Connection Editor (Direct connection between Attributes) _________________________________________________________________________________________________ Coffee Expression Window > Animation Editor > Expression Editor _________________________________________________________________________________________________ Particles _________________________________________________________________________________________________ Emitter Particles > Create Emitter _________________________________________________________________________________________________ Attractor Particles > Goal _________________________________________________________________________________________________ Deflector Particles > Make Collide _________________________________________________________________________________________________ Friction Fields > Drag _________________________________________________________________________________________________ Gravity Fields > Gravity _________________________________________________________________________________________________ Rotation Fields > Vortex _________________________________________________________________________________________________ Turbulence Fields > Turbulence _________________________________________________________________________________________________ Wind Fields > Air _________________________________________________________________________________________________ Particle Shape Particles > Instancer (Replacement) _________________________________________________________________________________________________ Dynamics _________________________________________________________________________________________________ Rigid Body Dynamic Tag Soft / Rigid Bodies > Create Active / Passive Rigid Body _________________________________________________________________________________________________ Gravity Fields > Gravity _________________________________________________________________________________________________ Drag Fields > Drag _________________________________________________________________________________________________ Wind Fields > Air _________________________________________________________________________________________________ RSB Draw Tool (Rigid Body Springs) Soft / Rigid Bodies > Create Constraint > Constraint Type: Spring _________________________________________________________________________________________________ Rigid Body Solver Settings Solvers > Rigid Body Solver _________________________________________________________________________________________________ Soft Body Spring Tag Soft / Rigid Bodies > Create Soft Body _________________________________________________________________________________________________ Set Soft Mass ParticleShape > General Control Attributes > Dynamics Weight _________________________________________________________________________________________________ Initialize Soft Rest Length SpringShape > Spring Attributes > Rest Length _________________________________________________________________________________________________ .. < c > (Curve).KEYBOARD SHORTCUTS DEFINITION CINEMA 4D MAYA GLOSSARY OF SYNONYMS CINEMA 4D MAYA GLOSSARY OF SYNONYMS CINEMA 4D MAYA Viewport Commands _______________________________________________________________________________________________________ Menus _________________________________________________________________________________________________ Render Settings _________________________________________________________________________________________________ Viewport Options View Window > Edit > Configure Hotbox or Panel Menu _______________________________________________________________________________________________________ Min/Max Toggle PgUp... Wrap V _________________________________________________________________________________________________ Tile X. > _______________________________________________________________________________________________________ Tools and Windows _______________________________________________________________________________________________________ Materials Window > Material Manager Window > Rendering Editors > or < shift + F2 > Hypershade _______________________________________________________________________________________________________ Objects Window > Object Manager Window > Outliner or < shift + F1 > _______________________________________________________________________________________________________ Structure Window > Stucture Manager Window > General Editors > Component Editor _______________________________________________________________________________________________________ Attributes Window > Attribute Manager Attribute Editor or < shift + F5 > _______________________________________________________________________________________________________ Tools Window > Active Tool Manager Tool Settings or < shift + F9 > _______________________________________________________________________________________________________ Components Tools Menu Select by Component Type _______________________________________________________________________________________________________ File and Scene _______________________________________________________________________________________________________ New Scene < ctrl + n > < ctrl + n > _______________________________________________________________________________________________________ Open File < ctrl + o > < ctrl + o > _______________________________________________________________________________________________________ Save Scene < ctrl + s > < ctrl + s > _______________________________________________________________________________________________________ Traversing Hierarchy _______________________________________________________________________________________________________ Select Ancestor Arrow Key Up Arrow Key Up _______________________________________________________________________________________________________ Select Child Arrow Key Down Arrow Key Down _______________________________________________________________________________________________________ General UI and Menu Settings _______________________________________________________________________________________________________ Undo < ctrl + z > < ctrl + z > or < z > _______________________________________________________________________________________________________ Redo < ctrl + y > < shift + z > _______________________________________________________________________________________________________ Hotkey Customize Window > Layout > Window > Settings/Preferences > Command Manager Hotkeys _______________________________________________________________________________________________________ Preferences < ctrl + e > Window > Settings/Preferences > Preferences _______________________________________________________________________________________________________ Manager _________________________________________________________________________________________________ Attribute Manager Attribute Editor _________________________________________________________________________________________________ Object Manager Window > Outliner _________________________________________________________________________________________________ Timeline Display > UI Elements > Time Slider / Range Slider _________________________________________________________________________________________________ F-Curve Manager Animation Editors > Graph Editor _________________________________________________________________________________________________ Structure Manager Window > General Editors > Component Editor _________________________________________________________________________________________________ Coordinate Manager Cannel Box _________________________________________________________________________________________________ Active Tool Manager Tool Settings _________________________________________________________________________________________________ Material Manager Window > Rendering Editors > Hypershade _________________________________________________________________________________________________ Texture View Window > UV Texture Editor _________________________________________________________________________________________________ Layout Window > Saved Layouts _________________________________________________________________________________________________ Animation _________________________________________________________________________________________________ Record Animate > Set Key _________________________________________________________________________________________________ Framerate Window > Settings/Preferences > Preferences > Timeline _________________________________________________________________________________________________ Play Sound Sound automatically plays once imported _________________________________________________________________________________________________ Custom Tangents Graph Editor > Tangents _________________________________________________________________________________________________ Linear Interpolation Graph Editor > Tangents > Linear _________________________________________________________________________________________________ Soft Interpolation Graph Editor > Tangents > Spline _________________________________________________________________________________________________ Attributes > Key Properties > Graph Editor > Keys > Break Tangents Link Tangents (uncheck) _________________________________________________________________________________________________ Unify or Attributes > Key Properties > Graph Editor > Keys > Unify Tangents Link Tangents (check) _________________________________________________________________________________________________ Flat Graph Editor > Tangents > Flat _________________________________________________________________________________________________ Hold Graph Editor > Tangents > Stepped _________________________________________________________________________________________________ Clamp Graph Editor > Tangents > Clamped _________________________________________________________________________________________________ Cycle Graph Editor > Curves > Pre (or Post) Infinity > Cycle _________________________________________________________________________________________________ Cycle with Offset Graph Editor > Curves > Pre (or Post) Infinity > Cycle With Offset _________________________________________________________________________________________________ Bake Curve. Length Y Coverage _________________________________________________________________________________________________ Offset X.. or < shift + F8 > < v > (Point) _______________________________________________________________________________________________________ Playback Controls _______________________________________________________________________________________________________ Play Animation < F8 > < alt + v > _______________________________________________________________________________________________________ Next Frame <g> < alt + . > _______________________________________________________________________________________________________ Previous Frame <f> < alt + ... Render Globals > Field Options _________________________________________________________________________________________________ Save > Name Render Globals > Image File Output > Frame / Animation Ext. _________________________________________________________________________________________________ Window Menu Window Menu _________________________________________________________________________________________________ Output Render Globals > Resolution _________________________________________________________________________________________________ Output > Frame Render Globals > Image File Output > Start Frame. _________________________________________________________________________________________________ Tile U/V Window > Paint Effects > Canvas > Wrap (H/V) _________________________________________________________________________________________________ Stick Texture Tag Texturing > Create Texture Reference Object _________________________________________________________________________________________________ Material Settings _________________________________________________________________________________________________ Illumination Model Material Type _________________________________________________________________________________________________ Bump Common Material Attributes > Bump Mapping _________________________________________________________________________________________________ Luminance Common Material Attributes > Incandescence _________________________________________________________________________________________________ Environment Specular shading > Reflected Color _________________________________________________________________________________________________ Alpha Layered Texture Attributes > Alpha _________________________________________________________________________________________________ Glow Special Effects > Glow _________________________________________________________________________________________________ Reflection Specular shading > Reflectivity _________________________________________________________________________________________________ Image Common Material Attributes > Color (RMB) > Create new Texture _________________________________________________________________________________________________ Sampling File Attributes > Filter Type _________________________________________________________________________________________________ Multiple Material Tags on object Hypershade > Create Materials > Layered Shader _________________________________________________________________________________________________ Attributes > Coordinates 2d Texture Placement Attributes _________________________________________________________________________________________________ Tile Wrap U. Tile Y Repeat UV _________________________________________________________________________________________________ Length X. End Frame _________________________________________________________________________________________________ Output > Film Format Render Globals > Resolution > Presets (or Device Aspect Ratio) _________________________________________________________________________________________________ Output > Pixel Render Globals > Resolution > Pixel Aspect Ratio _________________________________________________________________________________________________ Output > Field Rend. Graph Editor > Curves > Bake Channel _________________________________________________________________________________________________ Simplify Curve Graph Editor > Curves > Simplify Curve _________________________________________________________________________________________________ Objects > Deformation Deform > Create Nonlinear _________________________________________________________________________________________________ Objects > Deformation > FFD Deform > Create Lattice _________________________________________________________________________________________________ Align to Spline Expression Animate > Motion Paths > Attach to Motion Path _________________________________________________________________________________________________ Modelling _________________________________________________________________________________________________ Lathe NURBS Surfaces > Revolve _________________________________________________________________________________________________ Loft NURBS Surfaces > Loft _________________________________________________________________________________________________ Extrude NURBS Surfaces > Extrude _________________________________________________________________________________________________ Sweep NURBS Surfaces > Extrude _________________________________________________________________________________________________ Bezier NURBS Create > NURBS Primitives > Plane _________________________________________________________________________________________________ Text Create > Text _________________________________________________________________________________________________ Hyper NURBS Subdivision Surfaces _________________________________________________________________________________________________ Smooth Shift Subdiv Surfaces > Component Display Level _________________________________________________________________________________________________ Weight Hyper NURBS Subdiv Surfaces > Crease Edge / Vertex _________________________________________________________________________________________________ Extrude Edit Polygons > Extrude Face _________________________________________________________________________________________________ Extrude Inner Edit Polygons > Extrude Face _________________________________________________________________________________________________ Knife Edit Polygons > Split polygon Tool _________________________________________________________________________________________________ Align Normals Edit Polygons > Normals > Conform _________________________________________________________________________________________________ Reverse Normals Edit Polygons > Normals > Reverse _________________________________________________________________________________________________ Subdivide Edit Polygons > Subdivide _________________________________________________________________________________________________ Connect Polygons > Combine _________________________________________________________________________________________________ Current State to Object Modify > Convert _________________________________________________________________________________________________ Rendering _________________________________________________________________________________________________ Render Settings or < shift + F8 > Rendering Editors > Render Globals.. PgDwn Tap < spacebar > _______________________________________________________________________________________________________ Arc Rotate 3 + LMB < alt > + LMB _______________________________________________________________________________________________________ Pan 1 + LMB < alt > + MMB _______________________________________________________________________________________________________ Dolly 1 + RMB _______________________________________________________________________________________________________ Zoom 2 + LMB < alt > + LMB + MMB _______________________________________________________________________________________________________ Zoom Region (Magnify) < m > + LMB < alt + ctrl > + LMB _______________________________________________________________________________________________________ Frame Selected Elements <s> <f> _______________________________________________________________________________________________________ Frame Scene <h> <a> _______________________________________________________________________________________________________ Zoom Extends All <o> < shift + a > _______________________________________________________________________________________________________ View Undo ctrl + shift + z <[> _______________________________________________________________________________________________________ View Redo ctrl + shift + y <]> _______________________________________________________________________________________________________ Change Views View > Cameras Hotbox or Panel Menu _______________________________________________________________________________________________________ Objects Menu Create Menu _________________________________________________________________________________________________ Tools Menu Modify Menu _________________________________________________________________________________________________ Structure Menu Edit Polygons / Edit Nurbs / Subdiv Surfaces _________________________________________________________________________________________________ Plugins Menu Window > Settings/Preferences > Plug-in Manager _________________________________________________________________________________________________ Render Menu Render Menu _________________________________________________________________________________________________ Animation Menu Animate Menu _________________________________________________________________________________________________ Painter Menu Window > Paint Effects.. _________________________________________________________________________________________________ Render View or____________________________________________________________________________________ < ctrl + r > Render > Render Current Frame _____________ New Material / Shader Window > Hypershade > Create > New Shader _________________________________________________________________________________________________ Texture Window > Paint Effects. _________________________________________________________________________________________________ Save > Format Render Globals > Image File Output > Image Format _________________________________________________________________________________________________ Save Render Globals > Image File Output _________________________________________________________________________________________________ Options Render Globals > Raytracing Quality _________________________________________________________________________________________________ Multi-Pass Render Globals > Render Layer / Pass Control _________________________________________________________________________________________________ Effects > Post Effect > Object Motion Blur Render Globals > Motion Blur 2D _________________________________________________________________________________________________ Effects > Post Effect > Scene Motion Blur Render Globals > Motion Blur 3D _________________________________________________________________________________________________ Effects > Post Effect > Depth of Field Camera Attributes > Depth of Field _________________________________________________________________________________________________ Effects > Post Effect > Lens Effects Light Attributes > Light Effects > Light Glow _________________________________________________________________________________________________ General > Render As Editor Window > Rendering Editors > Hardware Render Buffer _________________________________________________________________________________________________ Object Selection and Display _______________________________________________________________________________________________________ Live Selection <9> <q> _______________________________________________________________________________________________________ Select Object by Name Window > Object Manager Windows > Outliner or < shift + F1 > _______________________________________________________________________________________________________ Select and Move <e> <w> _______________________________________________________________________________________________________ Select and Rotate <r> <e> _______________________________________________________________________________________________________ Select and Scale <t> <r> _______________________________________________________________________________________________________ Smooth and Highlights View > Display > Gouraud Shading <5> _______________________________________________________________________________________________________ Wireframe View > Display > Wireframe <4> _______________________________________________________________________________________________________ Transforms _______________________________________________________________________________________________________ X Axis Lock / Unlock <x> Channel Box > RMB on Axis > Lock Selected _______________________________________________________________________________________________________ Y Axis Lock / Unlock <y> Channel Box > RMB on Axis > Lock Selected _______________________________________________________________________________________________________ Z Axis Lock / Unlock <z> Channel Box > RMB on Axis > Lock Selected _______________________________________________________________________________________________________ Pivot Position Tools > Object Axis <insert> (toggle pivot mode) _______________________________________________________________________________________________________ Transform Type-in Window > Coordinate Manager Channel Box or Numeric Input Field or < shift + F7 > _______________________________________________________________________________________________________ Snap Window > Snap Settings < x > (Grid).

Sign up to vote on this title
UsefulNot useful