HOHDES MK ll

Field Test Rules
November 2009
Privateer Press was founded with the goal of making the best damn games possible, and with
WARMACHINE Mk II ready to hit shelves this January it’s time for HORDES players to sink
their claws into the next era of Monstrous Miniatures Combat.
HORDES Mk II plays faster, smoother, and more aggressive than ever. Based on three
years of player feedback, organized play data, and tournament observation, Mk II is the
culmination of thousands of hours of design, playtest, and redesign with the single objective
of improving the player experience.
While we’ve been putting Mk II through its trials for the past several months, we know the
amount of playtesting we can perform is nothing compared to the rigors it will face once
it’s in the hands of the public. Therefore, as the final phase in finishing the next iteration
of HORDES, we are asking you—the players who have helped shape the evolution of the
game since the beginning—to assist us in putting the final conditioning on this massively
muscled beast.
We’re asking you to put HORDES Mk II to the test. Rile your beasts, rally your troops,
and put this game through its paces! Then use our online feedback form to tell us how it
performed.
This field test of the Mk II rules is close to the final version, but we’re relying on you to help
tighten everything up. Your feedback on rules wording and model interactions will assist
us in identifying hidden errors and ensure that the final product is as clear and as balanced
as possible. Register at http://fieldtest.privateerpress.com/ to submit your feedback from
Novemebr 30th through December 20th.
Please note that because this document represents a work in progress, we removed some of
the features that will appear in Primal Mk II. We left out some of the rules, such as warbeast
bonding and scenarios, and we stripped out artwork, graphics, photographs, and textures in
order to keep the file simple and manageable. Similarly, page references will maintain their
draft form of “p. XXX” until we begin final layout of Primal Mk II in early 2010.
Thank you!
HORDES MKII Field Test Rules, page 2 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Rules Basics
GENERAL KNOWLEDGE FOR COMBAT ¡N HORDE8
Game Overview
Take conlroI of a ¡overfuI varIock and vreak havoc on your
foes vilh a horde of huIking varbeasls fueIed by unbridIed
rage. In HÒRDLS, onIy lhe slrongesl, faslesl, and mosl
cunning viII survive÷lhe resl are a feasl served u¡ for your
varbeasls.
HÒRDLS is a fasl-¡aced and aggressive 3O mm fanlasy
labIelo¡ minialures combal game sel in lhe viIds of lhe Iron
Kingdoms. IIayers |um¡ inlo lhe aclion conlroIIing ¡overfuI
varrior-sorcerers or ballIe-shamans knovn as varIocks.
WhiIe varIocks are formidabIe combalanls in lheir ovn righl,
lheir lrue slrenglh is dravn from lheir ¡arasilic synergy vilh
¡acks of savage varbeasls÷Iarge and monslrous crealures
of ßesh, bIood, muscIe, and bone÷lhal aIIov lhe varIocks
lo conlend on equaI fooling vilh lhe grealesl modern armies
of lhe Iron Kingdoms. IIayers coIIecl, assembIe, and ¡ainl
fanlaslicaIIy delaiIed modeIs re¡resenling lhe varied beasls,
minions, and varriors in lheir horde. This book ¡rovides ruIes
for using lhose modeIs in brulaI and visceraI combal. This is
monslrous minialures combal, and your labIelo¡ viII never
be lhe same!
A horde is buiIl around a varIock and his varbeasls. Squads
of soIdiers and su¡¡orl leams may be added lo boIsler a
horde's combal ca¡abiIilies. Somelimes huge hordes vilh
muIli¡Ie varIocks and Iegions of soIdiers lake lhe heId lo
crush lheir enemies vilh lhe combined mighl of s¡ears, s¡eIIs,
and cIavs.
Warbeasls are mighly crealures born or lrained lo hghl
and dravn from lhe viIds of lhe conlinenl of Immoren:
dee¡ in lhe foresls, mounlains, frozen lundra, or across lhe
deserl vasles. AII are chosen for lheir abiIily lo hghl and
vork lhemseIves inlo a frenzied rage al lhe command of
lheir varIocks. Mosl reIy on cIav and fang bul boasl olher
su¡ernaluraI ¡overs, and some vieId massive vea¡ons, bolh
meIee and ranged.
A varIock mainlains conslanl leIe¡alhic conlacl vilh lhe
aIIied varbeasls in his vicinily, and he can force lhem lo
allack vilh grealer accuracy, ¡erform exce¡lionaI feals of
slrenglh, or Iaunch difhcuIl s¡eciaI allacks, aII of vhich
generale fury. During lhe course of a confronlalion lhe
varIock can Ieach lhis fury from his varbeasls and use il lo
boosl his combal abiIilies, heaI himseIf or his beasls, lransfer
his ovn in|uries onlo varbeasls, or casl formidabIe s¡eIIs.
A varIock can aIso la¡ lhe dormanl innale ¡over (caIIed
¨animus¨) of lhe varbeasls broughl lo ballIe.
WarIocks are bolh lhe lie lhal binds lhe horde and ils veakesl
Iink. If aII varIocks faII, lhe varbeasls Iose inleresl in lhe hghl
and head home.
The oulcome of ballIe de¡ends on your abiIily lo lhink
quickIy, use sound laclics, and decisiveIy em¡Ioy your forces.
A cruciaI com¡onenl of slralegy is lhe varIock's managemenl
of varbeasls' fury lo enhance lheir allacks and fueI his
ovn ¡overs. Iro¡erIy managed, lhe use of fury can lurn a
var¡ack inlo an unslo¡¡abIe horde of deslruclion! Hovever,
generaling loo much fury can backhre, causing varbeasls
lo frenzy unconlroIIabIy and allack vhalever is nearesl÷
vhelher friend or foe.
In thcsc cnnñIcts It's survIva! nI thc ñttcst,
sn brIng thc hurt nr hcad Inr thc hI!!s!
8ummary of Play
ßefore a ballIe begins, ¡Iayers agree on an encounler IeveI and
a scenario, and lhen lhey creale lheir armies based on lhose
guideIines. Nexl, delermine lhe lurn order. Il viII nol change
lhroughoul lhe game. IIayers lhen de¡Ioy lheir forces and
¡re¡are for ballIe lo begin.
ßallIes are conducled in a series of game rounds. During a
game round, each ¡Iayer receives one lurn lo command his
horde. During his lurn, a ¡Iayer aclivales aII lhe modeIs in his
horde, one afler lhe olher. When aclivaled, a modeI can move
and lhen make one of a variely of aclions such as allacking
or casling s¡eIIs. Ònce bolh ¡Iayers have laken lheir lurns,
lhe currenl game round ends and a nev one begins slarling
again vilh lhe hrsl ¡Iayer. Game rounds conlinue unliI one
¡Iayer vins by deslroying lhe o¡¡osing varIock or varIocks,
meeling scenario ob|eclives, or acce¡ling lhe surrender of his
o¡¡onenl or o¡¡onenls.
WHAT YOU NEED
Ìn addition to this book and your army of HORDES
models, you will also need a few basic items to
play:
· A table or playing surface where you can conduct
your battles (typically 4´ x 4´ ).
· A tape measure or ruler marked in inches and
fractions thereof to measure movement and
attack distances.
· A few six-sided dice. Six will be plenty.
· A handful of tokens to indicate fury points, spell
effects, etc.
· The appropriate stat cards included with each
model. We suggest you put them in card sleeves
and use a dry erase marker to mark damage.
· The markers and templates on pp. XXX of this
book. You may photocopy them for personal use.
HORDES MKII Field Test Rules, page 3 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Dice and Rounding
HÒRDLS uses six-sided dice, abbrevialed d6, lo delermine
lhe success of allacks and olher aclions. Mosl evenls, such as
allacks, require roIIing lvo dice (abbrevialed 2d6). Òlher evenls
ly¡icaIIy require roIIing from one lo four dice. Die roIIs oflen
have modihers, vhich are ex¡ressed as + or − some quanlily
afler lhe die roII nolalion. Ior exam¡Ie, meIee allack roIIs are
described as ¨2d6 + MAT.¨ This means ¨roII lvo six-sided dice
and add lhe allacking modeI's MAT slal lo lhe resuIl.¨
Some evenls caII for roIIing a d3. To do so, roII a d6, divide lhe
resuIl by 2, and round u¡.
Some inslances caII for a modeI's slal or a die roII lo be
divided in haIf. Ior dislance measuremenls, use lhe acluaI
resuIl afler dividing lhe number in queslion. Ior everylhing
eIse, aIvays round a fraclionaI resuIl lo lhe nexl highesl
vhoIe number.
Additional Dice and Boosted Rolls
Somelimes a s¡eciaI abiIily or circumslance viII aIIov a modeI
lo roII an addItInna! dIc. An addilionaI die is a die added lo
lhe number of dice a modeI vouId ordinariIy roII. Ior exam¡Ie,
vhen a modeI makes a ranged allack roII, il generaIIy roIIs 2d6
and adds ils RAT slal. If lhe modeI gains an addilionaI die on
lhis allack, il vouId roII 3d6 and add ils RAT slal.
A die roII can incIude muIli¡Ie addilionaI dice as Iong as each
addilionaI die comes from a differenl ruIe or abiIily.
Some effecls granl modeIs boosled allack or damage roIIs.
Add one exlra die lo a boosled roII. ßoosling musl be decIared
before roIIing any dice for lhe roII. Lach allack or damage roII
can be boosled onIy once, bul a modeI can boosl muIli¡Ie roIIs
during ils aclivalion. When an allack affecls severaI modeIs,
lhe allack and damage roIIs againsl each individuaI modeI
musl be boosled se¡araleIy.
Example: A model that hits a target with a charge attack gains a
boosted damage roll, meaning it adds an extra die to its damage roll.
Because this roll is boosted, the model cannot spend fury to boost the
damage roll again for a total of two extra dice on the roll.
General Guidelines
This seclion covers hov HÒRDLS handIes game lerms,
lhe reIalionshi¡ belveen slandard and s¡eciaI ruIes,
s¡orlsmanshi¡ belveen ¡Iayers, and lhe ¡rocedures for
resoIving ruIes dis¡ules.
Game Terms
When lhese ruIes dehne a game lerm, il a¡¡ears in boId.
Ior lhe sake of brevily, lhe ¡hrase ¨modeI vilh lhe abiIily¨
is somelimes re¡Iaced vilh lhe abiIily's name. Ior exam¡Ie,
a modeI vilh lhe Ialhhnder advanlage is a ¡alhhnder, and a
modeI vilh lhe S¡eIIcasler abiIily is a s¡eIIcasler. SimiIarIy,
lhe ¡hrases ¨allack vilh lhe vea¡on¨ and ¨allack
granled by lhe abiIily¨ can be re¡Iaced by lhe ex¡ression
¨ allack.¨ Ior inslance, lhe exlra allacks granled by lhe
Slrafe abiIily of a Legion of LverbIighl Sera¡h's ßIighl Slrike
are referred lo as ¨Slrafe allacks¨ and lhe allacks a lram¡Iing
varbeasl makes againsl modeIs il moved over are caIIed
¨lram¡Ie allacks.¨
AII modeIs in your army are IrIcnd!y mndc!s. ModeIs
conlroIIed by your o¡¡onenl are cncmy mndc!s. If your
o¡¡onenl lakes conlroI of one of your modeIs or unils during
¡Iay, il becomes an enemy modeI or unil for as Iong as il is
under your o¡¡onenl's conlroI. If you lake conlroI of one of
your o¡¡onenl's modeIs or unils, il is friendIy for as Iong as il
is under your conlroI.
The abiIilies of modeIs are vrillen as if s¡eaking lo lhe
currenl conlroIIer of lhe modeI. When a modeI's ruIe
references ¨you¨ or ¨yours,¨ il refers lo lhe ¡Iayer currenlIy
conlroIIing lhe modeI.
In a modeI's ruIes, ¨lhis modeI¨ aIvays refers lo lhe modeI
carrying lhe ruIe.
The various nalions and lribes vilhin lhe Iron Kingdoms are
re¡resenled by lhe differenl faclions. Hordes are made u¡ of
a singIe faclion and may incIude minions lhal viII vork for
lhal faclion. When a ruIe references ¨Iaclion¨ il refers lo lhe
faclion of lhe modeI carrying lhe ruIe. Òn a Minion modeI, for
inslance, ¨friendIy Iaclion varbeasl¨ means ¨friendIy Minion
varbeasl¨, lhe same lexl on a CircIe modeI means ¨friendIy
CircIe varbeasl.¨
A modeI or unil may be referenced by eilher Iine of ils name,
in vhoIe or in ¡arl. The Iyg ßushvhackers unil, for exam¡Ie,
has lhe name ¨Iyg ßushvhackers¨ and is a ¨TroIIbIood Inil.¨
This unil couId be referenced s¡ecihcaIIy by ils unil name Iyg
ßushvhackers, as a TroIIbIood unil, as a unil, or as Iygs.
InIess s¡ecihed olhervise, vhen a modeI's ruIes reference
anolher modeI by name, lhe modeI referenced is assumed lo
be a friendIy modeI. Ior exam¡Ie, lhe Skorne varbeasl caIIed
MoIik Karn has an Afhnily ruIe lhal granls il +1 IIRY vhiIe il
is in Makeda's conlroI area. MoIik Karn gains +1 IIRY onIy if
ils conlroIIing ¡Iayer aIso conlroIs Makeda. An enemy
Makeda modeI does nol granl +1 IIRY lo MoIik Karn.
DICE SHORTHAND
A six-sided die is referred to as a d6. When you
need two or more of these, a numeral before the
small d indicates the number of dice to roll. Two
six-sided dice are abbreviated as 2d6, three dice as
3d6, and so on.
The term d3 is a shortcut for "roll a d6, divide by
2, and round up.¨ Quite a mouthful! Here's how to
read the results of a d3 roll quickly:
1 or 2 = 1
3 or 4 = 2
5 or 6 = 3
HORDES MKII Field Test Rules, page 4 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Rule Priority
HÒRDLS is a com¡Iex game ¡roviding a muIlilude of ¡Iay
o¡lions, bul ils ruIes are inluilive and easy lo Iearn. The
slandard ruIes Iay lhe foundalion u¡on vhich lhe game is
buiIl and ¡rovide aII lhe ly¡icaI mechanics used in ¡Iay.
AddilionaI s¡eciaI ruIes a¡¡Iy lo s¡ecihc modeIs and modify
lhe slandard ruIes in cerlain circumslances. When lhey a¡¡Iy,
s¡eciaI ruIes lake ¡recedence.
InIess olhervise s¡ecihed, muIli¡Ie inslances of lhe same
effecl (lhal is, effecls vilh lhe same name) on a modeI are
nol cumuIalive. If a modeI vouId be affecled by a second
inslance of an effecl, lhe second inslance is nol a¡¡Iied and
does nol change anylhing aboul lhe hrsl inslance, incIuding
ils ex¡iralion. If lhe effecl has a duralion, lhis means il ex¡ires
vhen lhe hrsl a¡¡Iied effecl ex¡ires. MuIli¡Ie inslances of lhe
same effecl are nol cumuIalive even vhen lhe effecl comes
from differenl sources.
Differenl effecls are cumuIalive vilh each olher, hovever,
even if lhey ha¡¡en lo a¡¡Iy lhe same modiher lo a modeI.
Ior exam¡Ie, being hil by lhe ßrealh SleaIer s¡eII reduces
your DLI by 2. S¡iril Iang does lhe same lhing bul is a
differenl effecl, and so a modeI in bolh effecls vouId have ils
DLI reduced by 4.
Silualions can occur vhere lvo s¡eciaI ruIes conßicl. Ise
lhe foIIoving guideIines, in order, lo resoIve s¡eciaI ruIes
inleraclions.
ª If one ruIe s¡ecihcaIIy slales ils inleraclion vilh anolher
ruIe, foIIov il.
ª S¡eciaI ruIes slaling lhal somelhing ¨cannol¨ ha¡¡en
override ruIes slaling lhal lhe same lhing ¨can¨ or
¨musl¨ occur. (RuIes direcling or describing aclions
or circumslances are lrealed as if lhey used ¨musl.¨
Lxam¡Ies incIude ¨Gain an addilionaI die,¨ ¨Knocked
dovn modeIs sland u¡,¨ and ¨This modeI gains cover.¨)
Example: A model has a rule stating it cannot be knocked down, and it
is affected by something that states it is knocked down. Since the rules
make no specifc mention of each other, follow the second guideline,
and the model is not knocked down.
Sportsmanship and Sharing
Ìnformation
AIlhough HÒRDLS simuIales vioIenl ballIes belveen
mammolh forces, you shouId sliII slrive lo be a good
s¡orlsman in aII as¡ecls of lhe game. Remember, lhis
is a game meanl lo ¡rovide enlerlainmenl and friendIy
com¡elilion. Whelher vinning or Iosing, you shouId sliII be
having Iols of fun.
Irom lime lo lime, your o¡¡onenl may vish lo see your
records lo verify a modeI's slals or see hov much damage
a ¡arlicuIar varbeasl has laken. AIvays re¡resenl lhis
informalion honeslIy and share your records and informalion
vilhoul hesilalion.
During lhe game, vhen a ¡Iayer makes a measuremenl for
any reason he musl share lhe informalion vilh his o¡¡onenl.
Resolving Rules Ìssues
These ruIes have been carefuIIy designed lo ¡rovide as much
guidance as ¡ossibIe in aII as¡ecls of ¡Iay. Thal said, you sliII
mighl encounler silualions vhere lhe ¡ro¡er course of aclion is
nol immedialeIy obvious. Ior inslance, ¡Iayers mighl disagree
on vhelher a modeI has Iine of sighl lo ils inlended largel.
During a game, lry lo resoIve lhe issue quickIy in lhe inleresl
of kee¡ing lhe game ßoving. There viII be ¡Ienly of lime
afler lhe game lo delermine lhe besl ansver, vhich you can
lhen incor¡orale inlo fulure games.
If a silualion arises in vhich aII ¡Iayers cannol agree on a
soIulion, brießy discuss lhe maller and check lhis ruIebook for
an ansver, bul do nol s¡end so much lime doing so lhal you
sIov lhe game. In slriving lo resoIve an issue, common sense
and lhe ¡recedenls sel by reIaled ruIes shouId be your guides.
If you cannol soIve lhe dis¡ule quickIy, roII for a resoIulion.
Lach ¡Iayer roIIs a d6, and lhe ¡erson vilh lhe highesl
roII decides lhe oulcome. ReroII any lies. In lhe inleresl of
fairness, once a ruIing has been made for a s¡ecihc issue, il
a¡¡Iies for aII simiIar circumslances for lhe resl of lhe game.
Afler lhe game ends, you can lake lhe lime lo reference lhe
ruIes and lhoroughIy discuss lhe issue lo decide hov besl lo
handIe lhal same silualion in lhe fulure.
Measuring Distances
When making any measuremenl, you cannol measure ¡asl lhe
maximum range of lhe allack, abiIily, s¡eII, or effecl for vhich
you are measuring.
When measuring lhe dislance from a modeI, measure from
lhe edge of lhe modeI's base. SimiIarIy, vhen measuring lhe
dislance lo a modeI, measure u¡ lo, bul nol ¡asl, lhe edge of
lhal modeI's base. Thus, a modeI is wIthIn a given dislance
vhen lhe nearesl edge of ils base is vilhin lhal dislance, or
equivaIenlIy, vhen any ¡arl of ils base is vilhin lhe given
dislance. If lvo modeIs are exaclIy a cerlain dislance a¡arl,
lhey are vilhin lhal dislance of each olher.
A modeI is cnmp!ctc!y wIthIn a given dislance vhen ils
enlire base is vilhin lhal dislance. LquivaIenlIy, a modeI is
com¡IeleIy vilhin a given dislance vhen lhe farlhesl edge of
ils base is vilhin lhal dislance.
If modeIs' bases overIa¡, lhey are vilhin O' of each olher.
When delermining lhe effecls of a s¡eII or abiIily lhal affecls
modeIs vilhin a s¡ecihed dislance of a modeI, lhe effecl
is a circuIar area exlending oul from lhe modeI's base and
incIuding lhe area under lhe modeI's base. InIess lhe s¡eII or
abiIily says olhervise, hovever, lhal modeI is nol considered
lo be vilhin lhe dislance ilseIf. Ior exam¡Ie, vhen a TroIIkin
Runesha¡er uses ils Tremor s¡eciaI allack, il affecls aII modeIs
vilhin 2' of ilseIf, bul Tremor does nol affecl lhe
Runesha¡er.
HORDES MKII Field Test Rules, page 5 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Models
MODEL TYPE8, 8TAT8, AND DAMAGE CAPAC¡TY
Lach HÒRDLS combalanl is re¡resenled on lhe labIelo¡ by
a highIy delaiIed and dramalicaIIy ¡osed minialure hgurine
referred lo as a modeI. There are severaI basic mndc! typcs:
varIocks, varbeasls, lroo¡ers, and soIos. WarIocks, lroo¡ers,
and soIos are coIIecliveIy referred lo as warrInrs. ModeIs are
!IvIng mndc!s unIess olhervise noled.
Ìndependent Models
Indcpcndcnt mndc!s are lhose lhal aclivale individuaIIy.
WarIocks, varbeasls, and soIos are inde¡endenl modeIs.
Warlocks
A war!nck is a lremendousIy ¡overfuI sorcerer, shaman,
or druid vilh lhe abiIily lo conlroI a grou¡ of varbeasls
leIe¡alhicaIIy. A varIock is a deadIy o¡¡onenl highIy
skiIIed in bolh ¡hysicaI combal and arcane s¡eII casling. A
batt!cgrnup incIudes a varIock and lhe varbeasls he conlroIs.
During ballIe, a varIock commands his ballIegrou¡ of
varbeasls in an efforl lo com¡Iele his ob|eclives. A varIock can
use his fury ¡oinls dravn from lhe varbeasls in his ballIegrou¡
lo enhance his combal abiIilies and casl s¡eIIs. Throughoul a
ballIe, lhe varIock forces varbeasls lo exceI in combal.
WarIocks are inde¡endenl modeIs. A modeI vilh lhe modeI
ly¡e WarIock has many ruIes lhal are common lo aII varIocks
and are nol Iisled on lhe modeI's slal card (see ¨WarIock
S¡eciaI RuIes,¨ ¡. XXX). AII varIocks are characlers.
In lhe game of WARMACHINL, lhe ¡araIIeI of lhe varIock
is caIIed a warcastcr and is a commander of var|acks and
soIdiers.
Warbeasts
Warbeasls are crealures noled for formidabIe ballIe ¡rovess
and an affinily or condilioned abiIily lo be conlroIIed by
varIocks. Warbeasls come in a variely of sha¡es and sizes
and are dravn from diverse geogra¡hies and ecoIogies.
They are smarler lhan animaIs bul more ¡rimilive and
savage lhan lhe cuIlured races Ieading lhe ballIes across
lhe face of Immoren. Lach of lhe armies in HÒRDLS brings
dislincl ly¡es of varbeasls lo lheir ballIes and em¡Ioys
s¡eciaIized lechniques in recruiling and conlroIIing lhem.
Ònce varbeasls are broughl lo fighl, lhe fury of lheir allacks
slrenglhens lheir varIocks, and logelher lhey form an aImosl
unslo¡¡abIe synergy.
Warbeasls vouId be lermed lhe mosl lerribIe of monslers
by civiIized nalions, for each is ca¡abIe of ri¡¡ing a dozen
armed men Iimb from Iimb. Many have had lheir considerabIe
naluraI abiIilies enhanced by being oulhlled vilh heavy
armor and lhe besl-made vea¡ons lheir varIocks can hnd.
Mosl have endured considerabIe lraining lo ca¡ilaIize on lheir
abiIilies and hghl abIy aIongside bolh varriors and varIocks.
Though varbeasls are ca¡abIe of acling on lheir ovn, a
varIock's dominaling viII overrides lheir individuaIily exce¡l
in cases of frenzy.
Warbeasls are cIassihed according lo base size: a !csscr
warbcast has a sma!! basc (3O mm), a !Ight warbcast has a
mcdIum basc (4O mm), and a hcavy warbcast has a !argc
basc (5O mm). Lven lhough il is assigned lo a s¡ecihc
ballIegrou¡, each varbeasl is an inde¡endenl modeI.
A modeI vilh lhe modeI ly¡e Warbeasl has many ruIes lhal
are common lo aII varbeasls and are nol Iisled on lhe modeI's
slal card (see ¨Warbeasl S¡eciaI RuIes,¨ ¡. XXX).
Solos
5n!ns are individuaIs vho o¡erale aIone, such as monsler
hunlers and heroes. SoIos are inde¡endenl modeIs.
Units
A unil is a grou¡ of simiIarIy lrained and equi¡¡ed lroo¡ers
o¡eraling logelher as a singIe force. A unil usuaIIy conlains
one Leader and one or more addilionaI lroo¡ers. ModeIs in
unils do nol aclivale individuaIIy, inslead aII members of lhe
unil aclivale al lhe same lime and ¡rogress lhrough lhe sle¡s
of an aclivalion logelher. See ¨Analomy of a Inil,¨ ¡. XXX,
for more delaiIed ruIes on unils.
Model A does not have any portion of its base in
the shaded area, so it is not within the shaded area.
Models B and E do have a portion of their bases in the
shaded area, so they are within it. Models C and D are
completely within the shaded area because each of
their bases is entirely within the shaded area.
Within vs. Completely Within
A B
C
D
E
HORDES MKII Field Test Rules, page 6 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Troopers
Trnnpcrs are individuaIs such as svordsmen, archers, and
scallergunners vho o¡erale logelher in grou¡s caIIed unils. A
unil aIvays o¡erales as a singIe coherenl force. AII modeIs in
a unil are lroo¡ers. Troo¡er modeIs in a unil generaIIy share
idenlicaI allribules and carry lhe same vea¡ons.
Grunts
Grunts are lhe basic lroo¡ers in a unil.
Unit Commanders, Leaders, and Ofücers
Lach unil is Ied by a unil commander. A unil commander
somelimes has differenl vea¡onry lhan lhe olher modeIs in
ils unil and has lhe abiIily lo give his unil orders lhal aIIov
lhe unil lo ¡erform s¡eciaIized ballIeheId maneuvers.
In mosl cases, lhe Leader of a unil is ils unil commander.
Some unils are Ied by Òfhcers . WhiIe an Òfhcer is in ¡Iay,
il is lhe unil commander of ils unil.
Attachments
Attachmcnts are lroo¡ers lhal can be added lo some unils.
They incIude unil allachmenls and vea¡on allachmenls. A
unil can have onIy one of each ly¡e of allachmenl. ModeIs
in an allachmenl are nol Grunls. Allachmenls are easiIy
idenlihed by lheir ¨Allachmenl¨ ruIe, vhich s¡ecihes lhe unil
or unils lo vhich lhey can be allached.
Model Prohles
Lvery modeI and unil has a unique ¡rohIe caIIed a mndc!
cntry or army !Ist cntry lhal lransIales ils combal abiIilies inlo
game lerms. HÒRDLS uses a sel of slals lo quanlify and scaIe
lhe allribules fundamenlaI lo game¡Iay. In addilion, a modeI
can have s¡eciaI ruIes lhal furlher enhance ils ¡erformance.
The faclion seclion ¡rovides aII lhe game informalion
required for your army lo ballIe across lhe labIelo¡. Ior even
more modeIs and informalion for lhe faclions, check oul lhe
|crccs cj HORD|S books.
A modeI or unil's stat card ¡rovides a quick in-game reference
of ils ¡rohIe and s¡eciaI ruIes. The card's fronl Iisls lhe
modeI's name and modeI ly¡e, ils modeI and vea¡on slals,
heId aIIovance, ¡oinl cosl, and a gra¡hic for lracking damage
if lhe modeI can suffer more lhan 1 damage ¡oinl. The lexl
for s¡eciaI ruIes a¡¡ears on lhe card's back. A varIock has an
addilionaI slal card lhal ex¡Iains his s¡eIIs and feal. Refer lo
lhis and olher HÒRDLS books for lhe com¡Iele lexl of s¡eciaI
ruIes and s¡eIIs.
Model Statistics
ModeI statIstIcs, or stats, ¡rovide a numericaI re¡resenlalion
of a modeI's basic combal quaIilies÷lhe higher lhe number,
lhe beller lhe slal. These slals are used for various die roIIs
lhroughoul lhe game. A stat bar ¡resenls modeI slalislics in
an easy-lo-reference formal. The abbrevialion for each slal
shovs hov il is referenced in lhe ruIes.
Kaya the Wildborne´s stats
5PD, 5pccd ÷ A modeI's movemenl rale. A modeI moves u¡
lo ils SID in inches vhen making a fuII advance.
5TR, 5trcngth ÷ A modeI's ¡hysicaI slrenglh. STR is used lo
caIcuIale meIee damage, grab onlo or break free from a modeI,
or delermine hov far a modeI is lhrovn.
MAT, Mc!cc Attack ÷ A modeI's skiII vilh meIee vea¡ons
such as svords and hammers or naluraI vea¡ons Iike hsls
and leelh. A modeI uses ils MAT vhen making meIee allack
roIIs.
RAT, Rangcd Attack ÷ A modeI's accuracy vilh ranged
vea¡ons such as guns and crossbovs or lhrovn ilems Iike
s¡ears and knives. A modeI uses ils RAT vhen making ranged
allack roIIs.
DEF, DcIcnsc ÷ A modeI's abiIily lo avoid being hil by an
allack. A modeI's size, quickness, skiII, and even magicaI
¡roleclion aII conlribule lo ils DLI. An allack roII musl be
equaI lo or grealer lhan lhe largel modeI's DLI lo score a hil
againsl il.
ARM, Armnr ÷ A modeI's abiIily lo resisl being damaged.
This resislance can come from naluraI resiIience, vorn armor,
or even magicaI benehls. A modeI lakes 1 damage ¡oinl for
every ¡oinl lhal a damage roII exceeds ils ARM.
CMD, Cnmmand ÷ A modeI's viII¡over, Ieadershi¡, and seIf-
disci¡Iine. To ¡ass a command check, a modeI musl roII equaI
lo or Iess lhan ils CMD on 2d6. Command aIso delermines a
modeI's command range.
FURY, Fury ÷ When varbeasls are forced lo ¡erform cerlain
aclions, lhey generale fury. WarIocks drav on lhal fury
lo enhance lheir ovn abiIilies. Iury delermines a modeI's
conlroI area and beginning fury ¡oinls. A varbeasl's IIRY is
a measure of hov much lhe varbeasl can be forced. A modeI
uses ils IIRY vhen making magic allack roIIs.
Base Stats, Current Stats, and Modiüers
RuIes in HÒRDLS can refer lo a modeI's base slals or ils
currenl slals. A modeI's basc stats are ly¡icaIIy lhose ¡rinled
in ils slal bar. Some s¡eciaI ruIes can change a modeI's base
slal lo a s¡ecihc vaIue, hovever. A¡¡Iy lhis change before
a¡¡Iying any olher modihers lo lhe slal. If a modeI is affecled
by muIli¡Ie ruIes lhal change a base slal, lhe base slal
becomes lhe Iovesl vaIue. Ior exam¡Ie, a modeI lhal is bolh
slalionary (base DLI 5) and suffering IaraIysis (base DLI 7)
vouId have a base DLI of 5.
SPD STR MAT RAT DEF ARM COM
7 5 6 4 16 13 8
KAYA
HORDES MKII Field Test Rules, page 7 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
A modeI's modihed slals are referred lo as ils currcnt stats,
differenlialing lhem from lhe modeI's base slals. InIess a ruIe
s¡ecihes olhervise, aIvays use a modeI's currenl slals.
To delermine a modeI's currenl slal, slarl vilh lhe base slal
and lhen a¡¡Iy modihers in lhe foIIoving order.
1. A¡¡Iy modihers lhal doubIe lhe modeI's slal.
2. A¡¡Iy modihers lhal haIve lhe slal.
3. A¡¡Iy bonuses lhal add lo lhe slal.
4. A¡¡Iy ¡enaIlies lhal reduce lhe slal.
The resuIl is lhe modeI's currenl slal. Lxce¡l for DLI, a
modeI's base and currenl slals can never be reduced lo Iess
lhan 1, ils base and currenl DLI can never be reduced lo Iess
lhan 5.
Stationary models have a base DEF of 5, and cover grants
+4 DEF. Therefore, a stationary model behind cover has a current DEF
of 9 (base DEF 5 + 4 DEF for cover). A stationary model (base DEF 5)
affected by by a Woldwarden´s Undergrowth animus (-2 DEF) would
still have a current DEF of 5.
Advantages
Advantagcs are common modeI abiIilies, described beIov. A
modeI's advanlages are re¡resenled by symboIs benealh ils
slal bar, lhe lexl of lhe abiIilies does nol a¡¡ear in lhe modeI
enlries or on lhe cards. Advanlages are aIvays in effecl and
a¡¡Iy every lime a game silualion varranls lheir use.
These symbols show that the Lord of the Feast
has Advanced Deployment, Fearless, Pathfnder,
Stealth, and Terror.
AbnmInatInn ÷ This modeI is a lerrifying enlily (¡. XXX).
ModeIs and unils÷friendIy and enemy÷vilhin 3 of lhis
modeI musl ¡ass a command check or ßee.
Advancc Dcp!nymcnt ÷ IIace lhis modeI afler normaI
de¡Ioymenl, u¡ lo 6 beyond lhe eslabIished de¡Ioymenl
zone.
Arc Nndc ÷ In WARMACHINL, lhis advanlage denoles
a var|ack vilh an Arc Node. Arc Nodes enabIe var|acks lo
channeI s¡eIIs (¡. XXX).
CnmbIncd Mc!cc Attack ÷ This modeI can ¡arlici¡ale
in combined meIee allacks vilh olher modeIs in ils unil
(¡. XXX).
CnmbIncd Rangcd Attack ÷ This modeI can ¡arlici¡ale
in combined ranged allacks vilh olher modeIs in ils unil
(¡. XXX).
Cnmmandcr ÷ A friendIy Iaclion modeI or unil in lhis
modeI's command range can re¡Iace ils currenl CMD vilh lhe
currenl CMD of lhe commander vhen making command checks
(¡. XXX). ModeIs vilh lhe Commander advanlage shouId nol
be confused vilh unil commanders lhal Iead individuaI unils
(¡. XXX). AII varIock modeIs have lhis advanlage.
Cnnstruct ÷ This modeI is nol a Iiving modeI, never ßees,
and aulomalicaIIy ¡asses command checks. Warbeasls vilh
lhe Conslrucl advanlage never make lhreshoId checks and
cannol be heaIed.
Eyc!css 5Ight ÷ This modeI ignores cIoud effecls (¡. XXX)
and foresls (¡. XXX) vhen delermining Iine of sighl. This
modeI ignores conceaImenl (¡. XXX) and SleaIlh vhen
making allacks.
Fcar!css ÷ This modeI never ßees (¡. XXX). AII varIock
modeIs have lhis advanlage.
Gunñghtcr ÷ This modeI is a gunhghler (¡. XXX). The
gunhghler has a meIee range of O.5 and can make ranged
allacks largeling modeIs in ils meIee range.
Incnrpnrca! ÷ This modeI can move lhrough rough
lerrain and obslacIes vilhoul ¡enaIly. Il can move lhrough
obslruclions and olher modeIs if il has enough movemenl
lo move com¡IeleIy ¡asl lhem. Òlher modeIs, incIuding
sIammed, ¡ushed, or lhrovn modeIs, can move lhrough
lhis modeI vilhoul effecl if lhey have enough movemenl lo
move com¡IeleIy ¡asl il. This modeI does nol counl as an
inlervening modeI. This modeI suffers damage and effecls
onIy from magicaI vea¡ons, magic allacks, animi, s¡eIIs,
and feals and is immune lo conlinuous effecls. This modeI
cannol be moved by a sIam. When lhis modeI makes a
meIee or ranged allack, before lhe allack roII is made il Ioses
Incor¡oreaI for one round.
'Jack Marsha! ÷ In WARMACHINL, lhis denoles a non-
varcasler modeI lhal can conlroI var|acks.
OIñccr ÷ This modeI is an Òfhcer (¡. XXX). The Òfhcer is
lhe unil commander of ils unil.
Pathñndcr ÷ This modeI can advance lhrough rough
lerrain (¡. XXX) vilhoul ¡enaIly and can charge and make
sIam and lram¡Ie ¡over allacks across obslacIes (¡. XXX).
5tandard Bcarcr ÷ This modeI is a slandard bearer
(¡. XXX).
5tca!th ÷ Ranged and magic allacks decIared againsl lhis
modeI vhen lhe ¡oinl of origin of lhe allack is grealer lhan
5 avay aulomalicaIIy miss. This modeI is nol an inlervening
modeI (¡. XXX) vhen delermining Iine of sighl from a modeI
grealer lhan 5 avay.
Tcrrnr ÷ This modeI is a lerrifying enlily (¡. XXX). Lnemy
modeIs1unils in lhe meIee range of lhis modeI or vilh lhis
modeI in lheir meIee range musl ¡ass a command check or ßee.
SPD STR MAT RAT DEF ARM COM
5 8 7 7 12 17 10
LORD OF THE FEAST
HORDES MKII Field Test Rules, page 8 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
RNG, Rangc ÷ The maximum dislance in inches belveen lhe
allack's ¡oinl of origin and lhe largel before lhe allack viII
aulomalicaIIy miss. Measure range from lhe edge of lhe ¡oinl
of origin's base nearesl lo lhe largel u¡ lo lhe maximum range
of lhe allack. S¡ray allacks use s¡eciaI range descri¡lors
incIuding ¨SI¨ (¡. XXX). A RNG of ¨
*
¨ indicales lhe modeI's
s¡eciaI ruIes conlain informalion aboul delermining lhe RNG.
ROF, Ratc nI FIrc ÷ The maximum number of limes a
modeI can make allacks vilh lhis ranged vea¡on during ils
aclivalion. ReIoading lime Iimils mosl ranged vea¡ons lo
onIy one allack ¡er aclivalion.
AOE, Arca nI EIIcct ÷ The diameler in inches of lhe lem¡Iale
an area-of-effecl (AÒL) vea¡on uses for delermining vhich
modeIs are hil by lhe allack. When using an AÒL vea¡on,
cenler lhe lem¡Iale on lhe delermined ¡oinl of im¡acl. AII
modeIs vilhin lhe lem¡Iale are affecled and ¡olenliaIIy suffer
lhe allack's damage and effecls. See ¡. XXX for delaiIed ruIes
on AÒL allacks. Tem¡Iales for AÒLs can be found on ¡. XXX.
POW, Pnwcr ÷ The vaIue used vhen making damage roIIs. A
vea¡on or allack marked vilh a IÒW of ¨÷¨ does nol cause
damage.
P+5, Pnwcr p!us 5trcngth ÷ The slal used for a meIee vea¡on
vhen making ils damage roIIs. The I+S vaIue ¡rovides
lhe sum of lhe modeI's Iover and Slrenglh slals for quick
reference.
LjRjH, LncatInn ÷ A varbeasl's vea¡on slal bars indicale
vhere ils vea¡ons are Iocaled: Iefl arm (L), righl arm (R), or
head (H). These vea¡on Iocalions are used vhen resoIving
headIocks and vea¡on Iocks (¡. XXX). A vea¡on lhal is nol in
one of lhese Iocalions is marked vilh ¨÷¨.
Weapon Qualities
Wcapnn qua!ItIcs are s¡eciaI effecls lhal are marked as a symboI
on a vea¡on's slal bIock. Wea¡on quaIilies incIude damage
ly¡es, magicaI vea¡ons, and s¡ecihc conlinuous effecls.
These symbols show that Krueger the
Stormwrath´s melee weapon Lightning Spear has
Magical Weapon and Reach.
Buck!cr ÷ This vea¡on has an inlegraI buckIer lhal gives
lhe modeI a cumuIalive +1 ARM bonus, for exam¡Ie, a modeI
vilh lvo of lhem gains a bonus of +2 ARM. A modeI does nol
gain lhis bonus vhiIe lhe vea¡on syslem vilh lhe buckIer is
being heId in a vea¡on Iock or vhen resoIving damage lhal
originales in ils back arc.
CnntInunus EIIcct: CnrrnsInn ÷ A modeI hil by lhis allack
suffers lhe Corrosion conlinuous effecl (¡. XXX).
Tnugh ÷ When lhis modeI is disabIed, roII a d6. Òn a 5 or
6, lhis modeI heaIs 1 damage ¡oinl, is no Ionger disabIed, and
is knocked dovn.
Undcad ÷ This modeI is nol a Iiving modeI and never ßees.
Ìmmunities
ImmunItIcs are advanlages lhal ¡rolecl modeIs from some
ly¡es of damage and effecls. A modeI never suffers damage
from a damage ly¡e lo vhich il is immune. If lhe damage has
muIli¡Ie damage ly¡es, a modeI lhal is immune lo any of lhe
ly¡es viII nol suffer lhe damage.
ImmunIty: Cn!d ÷ This modeI does nol suffer coId
damage (¡. XXX).
ImmunIty: CnrrnsInn ÷ This modeI does nol suffer
corrosion damage and is immune lo lhe Corrosion conlinuous
effecl (¡. XXX).
ImmunIty: E!cctrIcIty ÷ This modeI does nol suffer
eIeclricaI damage (¡. XXX).
ImmunIty: FIrc ÷ This modeI does nol suffer hre damage
and is immune lo lhe Iire conlinuous effecl (¡. XXX).
Immunity to Continuous Effects
Some immunilies and s¡eciaI ruIes aIso granl immunilies
lo some or aII conlinuous effecls (¡. XXX). A modeI lhal is
immune lo a conlinuous effecl never suffers lhe effecl lo
vhich il is immune. The conlinuous effecl is never a¡¡Iied
lo lhal modeI. If a modeI gains immunily lo a conlinuous
effecl vhiIe lhe modeI is suffering lhal conlinuous effecl, lhe
conlinuous effecl immedialeIy ex¡ires.
Weapon Statistics
Òn a modeI's vea¡on slal bar a svord icon denoles a meIee
vea¡on, a ¡isloI icon denoles a ranged vea¡on, and a
horseshoe icon denoles a Mounl. The enlry for a modeI vilh
lvo idenlicaI vea¡ons has a singIe vea¡on slal bar vilh ¨x2¨
on lhe icon. A vea¡on's slal bar Iisls onIy lhe slals lhal a¡¡Iy
lo ils use. Those lhal are nol a¡¡IicabIe are marked vilh ¨÷¨.
SWORD
POW P +S
3 9
HELLSINGER
RNG ROF AOE POW
12 2 — 12
Sample ranged
weapon stat bar
Sample melee weapon
stat bar for a pair of
identical weapons
Sample mount
weapon stat bar
MOUNT
POW
10
LIGHTNING SPEAR
POW P +S
7 12
HORDES MKII Field Test Rules, page 9 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
CnntInunus EIIcct: FIrc ÷ A modeI hil by lhis allack
suffers lhe Iire conlinuous effecl (¡. XXX).
CrItIca! CnrrnsInn ÷ Òn a crilicaI hil, lhe modeI hil by lhis
allack suffers lhe Corrosion conlinuous effecl (¡. XXX).
CrItIca! FIrc ÷ Òn a crilicaI hil, lhe modeI hil by lhis allack
suffers lhe Iire conlinuous effecl (¡. XXX).
Damagc Typc: Cn!d ÷ This vea¡on causes coId damage
(¡. XXX).
Damagc Typc: CnrrnsInn ÷ This vea¡on causes corrosion
damage (¡. XXX).
Damagc Typc: E!cctrIcIty ÷ This vea¡on causes eIeclricaI
damage (¡. XXX).
Damagc Typc: FIrc ÷ This vea¡on causes hre damage
(¡. XXX).
MagIca! Wcapnn ÷ This vea¡on is a magicaI vea¡on
(¡. XXX).
Opcn FIst ÷ This vea¡on is an Opcn FIst. A varbeasl's
Ò¡en Iisl enabIes il lo make cerlain ¡over allacks. A
varbeasl vilh an Ò¡en Iisl can make arm Iock, headIock, and
lhrov ¡over allacks, a varbeasl vilh lvo Ò¡en Iisls can aIso
make doubIe-hand lhrov ¡over allacks. A varbeasl cannol
use a cri¡¡Ied Ò¡en Iisl lo make ¡over allacks.
Rcach ÷ This vea¡on has a 2' meIee range (¡. XXX).
5hIc!d ÷ This vea¡on is a shieId lhal gives lhe modeI a
cumuIalive +2 ARM bonus, for exam¡Ie, a modeI vilh lvo of
lhem gains a bonus of +4 ARM. A modeI does nol gain lhis
bonus vhiIe lhe vea¡on syslem vilh lhe shieId is being heId
in a vea¡on Iock or vhen resoIving damage lhal originales in
ils back arc.
Wcapnn Mastcr ÷ When allacking vilh lhis vea¡on, add
an addilionaI die lo ils damage roIIs.
Special Rules
Mosl HÒRDLS combalanls are highIy s¡eciaIized and lrained
lo hII unique roIes on lhe ballIeheId. To re¡resenl lhis, mosl
modeIs have spccIa! ru!cs lhal lake ¡recedence over lhe
slandard ruIes. De¡ending on lheir use, s¡eciaI ruIes are
calegorized as abiIilies, feals, s¡eciaI aclions, s¡eciaI allacks,
or orders.
In addilion, ¨Warbeasls¨ (¡. XXX) and ¨WarIocks and Iury¨
(¡. XXX) delaiI many s¡eciaI ruIes common lo aII varIocks
and varbeasls lhal do nol a¡¡ear on lheir slal cards or in
lheir army Iisl enlries.
Abilities
An abiIily ly¡icaIIy gives a benehl or ca¡abiIily lhal modihes
hov lhe slandard ruIes a¡¡Iy lo lhe modeI. AbiIilies are
aIvays in effecl and a¡¡Iy every lime a game silualion
varranls lheir use.
Some abiIilies have a range (RNG). An abiIily's range is lhe
maximum dislance in inches il can be used lo affecl anolher
modeI or unil. Measure range from lhe edge of lhe base of
lhe modeI using lhe abiIily nearesl lo lhe largel u¡ lo lhe
maximum range of lhe abiIily. If lhe nearesl edge of lhe largel
modeI's base is vilhin lhe maximum range of lhe abiIily, lhe
largel is in range. A RNG of ¨CMD¨ indicales lhe abiIily has a
range equaI lo lhe modeI's CMD.
When a modeI uses an abiIily vilh a RNG, il musl largel a
modeI in ils Iine of sighl. Delermine if lhe largel is in lhe range
of lhe abiIily. If lhe largel modeI is vilhin range, il is affecled
by lhe abiIily. If lhe largel modeI is oulside lhe range of lhe
abiIily, il is nol affecled bul lhe abiIily has sliII been used.
Feats
Lach varIock has a unique feal lhal can be used once ¡er
game. A varIock can use lhis feal freeIy al any lime during
his aclivalion in addilion lo moving and making an aclion. A
varIock cannol inlerru¡l his movemenl or allack lo use his
feal. He can use his feal before moving, afler moving, before
making an allack, or afler making an allack, bul nol vhiIe
moving or allacking.
Special Actions (Actions)
A s¡eciaI aclion Iels a modeI make an aclion normaIIy
unavaiIabIe lo olher modeIs. A modeI can make a s¡eciaI
aclion inslead of allacking as ils aclion if il meels lhe
requiremenls for lhe s¡eciaI aclion's use.
Special Attacks (Attacks)
A s¡eciaI allack gives a modeI an allack o¡lion normaIIy
unavaiIabIe lo olher modeIs. Warbeasls can aIso make a
variely of ¡unishing s¡eciaI allacks caIIed ¡over allacks,
described on ¡¡. XXX÷XXX. A modeI can make one s¡eciaI
allack by choosing lhal o¡lion during ils combal aclion if il
meels lhe s¡ecihc requiremenls of lhe allack. S¡eciaI allacks
can be made onIy during a modeI's aclivalion.
Orders
An order Iels a unil ¡erform a s¡eciaIized combal maneuver.
A unil can be given an order by ils unil commander al lhe
beginning of ils aclivalion (see ¨Issuing Òrders,¨ ¡. XXX).
Damage Capacity and Life
Spirals
A modeI's damagc capacIty delermines hov many damage
¡oinls il can suffer before being deslroyed. Mosl lroo¡ers do
nol have a damage ca¡acily, lhey are deslroyed and removed
from lhe labIe vhen lhey suffer 1 damage ¡oinl. The army
Iisl enlry for a more resiIienl modeI gives lhe lolaI amounl
of damage il can suffer before being deslroyed. Ils slal card
¡rovides a rov of damagc cIrc!cs for lracking lhe damage
il receives. Inmarked damage circIes are somelimes caIIed
HORDES MKII Field Test Rules, page 10 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
wnunds. Some modeIs, such as varbeasls, have lheir damage
circIes arranged in a damagc spIra!.
Lvery lime a modeI vilh muIli¡Ie damage circIes suffers
damage, mark one damage circIe for each damage ¡oinl
laken. A modeI vilh damage ca¡acily is dcstrnycd once aII ils
damage circIes are marked. Hovever, a varbeasl can suffer
from cri¡¡Ied as¡ecls before ils damage s¡iraI is com¡IeleIy
hIIed. A varbeasl's Iife s¡iraI is arranged inlo lhree as¡ecls:
Mind, ßody, and S¡iril. When aII damage circIes for a
s¡ecihc as¡ecl have been marked, lhal as¡ecl is cri¡¡Ied. See
¨Recording Damage¨ (¡. XXX) for more informalion.
Sample damage spiral from a Dire Troll Mauler
Base Size and Facing
The ¡hysicaI modeIs lhemseIves have some ¡ro¡erlies
im¡orlanl lo game¡Iay, nameIy base size and facing.
Base Size
The ¡hysicaI size and mass of a modeI are reßecled by ils basc
sIzc. There are lhree base sizes: sma!! bascs (3O mm), mcdIum
bascs (4O mm), and !argc bascs (5O mm). GeneraIIy s¡eaking,
mosl human-sized varrior modeIs have smaII bases, Iarger
crealures and Iighl varbeasls have medium bases, and very
Iarge crealures and heavy varbeasls have Iarge bases. A
modeI's army Iisl enlry slales ils base size.
Facing
A modeI's IacIng is delermined by ils shouIder orienlalion.
The 18O° arc in lhe direclion ils shouIders face dehnes lhe
modeI's Irnnt arc, lhe o¡¡osile 18O° dehnes ils back arc. You
may aIso make lvo smaII marks on eilher side of each of your
modeIs' bases lo indicale vhere lhe fronl arc ends and lhe
back arc begins inslead of reIying on lhe ¡osilioning of ils
shouIder. If a modeI Iacks shouIders and does nol have a 36O°
fronl arc, you musl mark ils base or discuss ils facing vilh
your o¡¡onenl before lhe game slarls.
A modeI's fronl arc delermines ils ¡ers¡eclive of lhe
ballIeheId. A modeI ly¡icaIIy direcls ils aclions, delermines
Iine of sighl, and makes allacks lhrough lhis arc. Likevise, a
modeI is usuaIIy more vuInerabIe lo allacks from ils back arc
due lo a Iack of avareness in lhal direclion.
A modeI is facing anolher modeI vhen lhe second modeI is
vilhin lhe hrsl modeI's fronl arc. A modeI is dIrcct!y IacIng
anolher modeI vhen lhe cenler of ils fronl arc aIigns vilh lhe
cenler of lhe second modeI's base.
A modeI vilh a 36O° fronl arc has no back arc and is bolh
facing and direclIy facing aII modeIs.
Model Facing
Front Arc
Lylyth and the Carnivean are within the Titan Cannoneer´s front
arc, so the Cannoneer is facing both Lylyth and the Carnivean.
The center of the Cannoneer´s front arc also lines
up with the center of the Carnivean´s base, so the
Cannoneer is directly facing the Carnivean. Note that
although it is facing the other warbeast, the Carnivean
is not directly facing the Cannoneer.
Facing and Directly Facing
Cannoneer
Lylyth
Carnivean
MARKING YOUR MODEL'S FACING
We recommend players paint lines on their models'
bases to defne their facing clearly.
HORDES MKII Field Test Rules, page 11 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Preparing for War
ARM¡E8, 8ETUP, AND V¡CTORY COND¡T¡ON8
Building Your Army
A varIock and his varbeasls form lhe cenlraI hghling grou¡
of every HÒRDLS force. Inils and soIos vilh a variely of
abiIilies furlher su¡¡orl lhe varIock and his varbeasls. In
Iarger ballIes, you can even heId muIli¡Ie varIocks for grealer
mighl.
To creale an army, hrsl choose a faclion and decide on an
encounler IeveI, and lhen s¡end lhe aIIolled army ¡oinls
lo add modeIs and unils from your chosen faclion and lhe
mercenaries vho viII vork for lhal faclion. You can even heId
an army made u¡ enlireIy of Minion modeIs, using lhe minion
¡acl ruIes found in |crccs cj HORD|S. Minicns.
Lvery horde Iisl enlry ¡rovides lhe modeI's or unil's ¡oinl
cosl and heId aIIovance vaIues lo use vhen designing your
force. S¡ecihc scenarios can modify lhe slandard horde
crealion ruIes.
Encounter Levels
HÒRDLS ballIes are ¡Iayed al differenl encounler IeveIs
lo aIIov for a diversily of army sizes, slralegies, and game
ex¡eriences. Lach cncnuntcr !cvc! gives lhe maximum
number of army pnInts each ¡Iayer can s¡end on an army.
You need nol s¡end every ¡oinl avaiIabIe, bul your army
cannol exceed lhe maximum number of ¡oinls aIIoved by lhe
chosen IeveI.
Lach encounler IeveI aIso diclales lhe number of varIocks
avaiIabIe lo each ¡Iayer. WarIocks do nol cosl army ¡oinls lo
incIude in your army bul inslead granl you some number of
warbcast pnInts lhal can be s¡enl onIy on varbeasls for your
varIock's ballIegrou¡. These bonus ¡oinls are in addilion
lo lhe army ¡oinls delermined by lhe encounler IeveI. Lach
varIock's varbeasl ¡oinls lhal are nol s¡enl on varbeasls for
his ballIegrou¡ are Iosl.
Example: Bryan and Doug are playing a 25-point skirmish. Bryan
chooses Hoarluk Doomshaper, Shaman of the Gnarls as his warlock,
and Doug chooses Krueger the Stormwrath. Because Bryan chose
Doomshaper, he has 6 warbeast points to spend on warbeasts in his
battlegroup. Based on the encounter level, he also has 25 points that
he can spend on whatever models he chooses.
Warbeasl ¡oinls can be divided among varbeasls in lhe
varIock's ballIegrou¡, lhey do nol have lo be s¡enl on a
singIe varbeasl. They can aIso be combined vilh army ¡oinls
lo ¡ay for an eIigibIe varbeasl.
Example: Doug has 25 army points from the encounter level and 5
warbeast points from Krueger. He wants to add a pair of 4-point
Woldwatchers to Krueger´s battlegroup. He spends his 5 warbeast
points toward the point total of 8 for the two warbeasts and pays for the
remaining 3 points with army points.
Duel
Max. War!ncks: 1 Army PnInts: 15
Est. P!ay TImc: 20÷45 MInutcs
A dueI occurs vhen lvo varIocks cross ¡alhs. Somelimes
lhey are on s¡eciaI assignmenls, bul olher limes lhey are
oul lo sellIe vicious rivaIries. A dueI is lhe ¡erfecl malch for
¡Iaying vilh lhe conlenls of a var¡ack slarler box.
Skirmish
Max. War!ncks: 1 Army PnInts: 25, 35, nr 50
Est. P!ay TImc: 45÷90 MInutcs
A skirmish is an encounler lhal incIudes a singIe varIock and
his varbeasls su¡¡orled by a smaII relinue of unils and soIos.
Skirmishes can occur over such lhings as rouline ¡alroIs or
smaII-scaIe missions.
Grand Melee
Max. War!ncks: 1 Army PnInts: 75 nr 100
Est. P!ay TImc: 90÷120 MInutcs
As varfare rages across lhe Iand, escaIaling hosliIilies rage
unchecked. Lach faclion races lo bring ils mosl devaslaling
beasls of var lo lhe ballIeheId lo ensure lolaI viclory.
Lveryvhere varIocks command armies lo march lo ballIe.
Battle Royale
Max. War!ncks: 2 Army PnInts: 100, 125, nr 150
Est. P!ay TImc: 2÷3 hnurs
ßallIes decide lhe ¡ivolaI evenls in lhe course of a cam¡aign.
Wilh lvo varIocks in an army, you can fuIIy reaIize lhe
o¡¡orlunilies for army cuslomizalion and heavy hre¡over.
War
Max. War!ncks: 3 Army PnInts: 150, 175, nr 200
Est. P!ay TImc: 3÷4 hnurs
When ob|eclives can no Ionger be achieved by de¡Ioying
smaII forces and bolh sides refuse lo yieId, nolhing Iess lhan
fuII-oul var can decide lhe differences. This huge game,
in vhich each side heIds u¡ lo lhree varIocks, aIIovs your
forces enough breadlh and de¡lh lo inßicl and recover from
slaggering bIovs as lhe hghl svings back and forlh.
Apocalypse
Max. War!ncks: 4+ Army PnInts: 200+
Est. P!ay TImc: 4+ hnurs
When a conßicl rages so billerIy lhal var ilseIf cannol resoIve
il, lhe hnaI reckoning has arrived. You have summoned lhe
a¡ocaIy¡se. An a¡ocaIy¡se is a massive game em¡Ioying
four or more varIocks in each force. AIlhough lhis vasl
endeavor shouId never be underlaken IighlIy, il yieIds game
ex¡eriences found in no olher arena. Òne varIock can be
added lo an army for each addilionaI incremenl of 5O ¡oinls.
HORDES MKII Field Test Rules, page 12 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Battlegroups
Lach varIock in an army conlroIs a grou¡ of varbeasls. A
varIock and his assigned varbeasls are coIIecliveIy referred
lo as a batt!cgrnup. There is no Iimil lo lhe number of
varbeasls lhal can be heIded in each varIock's ballIegrou¡.
Warbeasls musl begin lhe game assigned lo a ballIegrou¡.
A varIock can force onIy lhe varbeasls in
his ballIegrou¡. If an army has muIli¡Ie
ballIegrou¡s, il is im¡orlanl lo dislinguish
vhich varbeasls are conlroIIed by each
varIock. See ¨WarIocks and Iury¨ (¡. XXX) for
more informalion on ballIegrou¡s.
Characters
Some modeIs re¡resenl unique individuaIs
from lhe Iron Kingdoms. These ¡ersonaIilies
carry ¡ro¡er names and are idenlihed as
charactcrs. Characlers foIIov lhe ruIes for lheir
basic modeI ly¡e.
Inique unils and unils lhal incIude named
characlers are designaled as charactcr unIts.
They remain characler unils even afler lhe
named characlers in lhem are no Ionger ¡arl of
lhe unil or in ¡Iay al aII.
An army can incIude onIy one modeI of each
named characler and onIy one of each characler
unil. Ior inslance, you can never have lvo
ßaIdur lhe SlonecIeavers in lhe same army.
Hovever, lvo ballIing CircIe ¡Iayers couId
each heId ßaIdur. Hov can lhis be`
In lhe chaos and lumuIl lhal enguIfs var-lorn
Immoren, ¡relenders and im¡oslers abound.
Thus, a varIock mighl hnd himseIf im¡ossibIy
facing his a¡¡arenl doubIe across lhe heId of
ballIe. Which is lhe rcc| ßaIdur lhe SlonecIeaver
or Madrak Ironhide` Viclory aIone can
delermine lhe ansver.
Point Costs
A modeI's ¡oinl cosl indicales hov many army
¡oinls you musl s¡end lo incIude one of lhese
modeIs (or in lhe case of unils, one basic unil)
in your army. Some modeIs and unils have
differenl cosls associaled vilh differenl ¡Iay
o¡lions. Ior exam¡Ie, many unils have one
cosl Iisled for lhe minimum-slrenglh unil and a
se¡arale cosl for lhe maximum-slrenglh unil.
A modeI or unil's enlry in your army Iisl musl
s¡ecify vhich ¡oinl cosl o¡lion you look.
Remember, a varIock adds varbeasl ¡oinls
lhal can be s¡enl onIy on varbeasls in his
ballIegrou¡.
Field Allowance
FIc!d a!!nwancc (FA) is lhe maximum number of modeIs or
unils of a given ly¡e lhal can be incIuded for each varIock in
an army. Ior exam¡Ie, TroIIbIood Scallergunner unils have IA
2, indicaling an army can have u¡ lo lvo Scallergunner unils
SAMPLE ARMY
The following army illustrates the force creation rules of HORDES.
This army is designed for a 100-point battle royale encounter, so
each player can feld up to two warlocks.
WARLOCK: LYLYTH, HERALD OF EVERBLÌHT (+6 warbeast points)
Lylyth's Battlegroup Point Cost
1 Carnivean Heavy Warbeast 11
1 Teraph Light Warbeast 5
2 Shredder Lesser Warbeast 4 (2 ea.)
WARLOCK: THAGROSH, PROPHET OF EVERBLÌGHT (+5 warbeast points)
Thagrosh's Battlegroup Point Cost
2 Seraph Heavy Warbeasts 16 (8 ea.)
1 Carnivean Heavy Warbeast 11
1 Harrier Lesser Warbeast 2
UNÌTS
2 Blighted Nyss Strider Units (FA 2) 12 (6 ea.)
2 Blighted Nyss Archer (FA 2) with 10 troopers 16 (8 ea.)
3 Blighted Nyss Swordsmen Units (FA 2) with 6 troopers 15 (5 ea.)
1 Blighted Ogrun Warmonger Unit (FA 3) with 3 troopers 5
1 Spawning Vessel Unit (FA 1) with 7 models 3
TotaI Points: 111 (100 army points +11 warbeast points)
The chosen warlocks are Lylyth, Herald of Everblight and Thagrosh,
Prophet of Everblight, avoiding duplication since they are named
characters. Lylyth adds 6 warbeast points and Thagrosh adds 5, so
the horde can include up to 111 points of models in addition to the
warlocks. The nine warbeasts in the army are assigned to specifc
battlegroups.
The units of Blighted Nyss Swordsmen are minimum-strength units
with only six troopers each, as allowed by the unit options. There
are two units of Blighted Nyss Archers, each with ten troopers as
allowed by their unit option. We also included two Blighted Nyss
Strider units that always include six troopers each. There is one
minimum strength unit of Blighted Ogrun Warmongers, which
includes three troopers. With the unit's FA 3 and two warlocks, this
army could have a total of six such units. The army also includes a
single Spawning Vessel unit with seven models as allowed by the
unit options. The total of army points spent is 111, so no points are
left unused.
HORDES MKII Field Test Rules, page 13 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
for each varIock. An army vilh lvo varIocks couId have u¡
lo four Scallergunner unils.
A heId aIIovance of ¨I¨ means an unIimiled number of lhese
modeIs or unils can be heIded in an horde. A heId aIIovance
of ¨C¨ means lhe modeI or unil is a characler, onIy one modeI
of each named characler and onIy one of each characler unil is
aIIoved ¡er horde regardIess of lhe number of varIocks.
IieId aIIovance is nol faclion-s¡ecihc. If an army incIudes
bolh faclion and minion varIocks, counl aII lhe varIocks
in lhe army vhen delermining heId aIIovance Iimils for
bolh faclion and minion modeIs and unils. Ior exam¡Ie,
if a TroIIbIood army conlains bolh a TroIIbIood varIock
and a minion varIock, lhal army can incIude u¡ lo four
Scallergunners unils |usl as if il had lvo TroIIbIood varIocks.
Some soIos, Iike TroII WheI¡s, are ¡urchased in smaII grou¡s
for a singIe ¡oinl. In lhese cases, IieId AIIovance delermines
lhe number of grou¡s of lhese modeIs a ¡Iayer can incIude
in his army ralher lhan lhe number of individuaI modeIs.
Ior exam¡Ie, TroII WheI¡s are IA 3 and cosl 2 ¡oinls for hve
WheI¡s. Thal means a ¡Iayer can add lhree grou¡s of TroII
WheI¡s, a lolaI of hfleen modeIs, lo his army for each varIock
in his army.
8etup, Deployment, and
Victory Conditions
HÒRDLS games can be ¡Iayed in a variely of vays. The ¡rimary
inßuences on a game's selu¡ are ils encounler IeveI, number of
¡Iayers, and viclory condilions. IIayers can aIso agree lo ¡Iay a
s¡ecihc scenario or even design one of lheir ovn.
Two-Player Games
In a ly¡icaI HÒRDLS game, lvo ¡Iayers malch forces across
a 4´ × 4´ batt!cñc!d, a ¡Iaying surface somelimes referred lo
as ¨lhe labIe¨. Afler selling u¡ lhe ballIeheId according lo
lhe ruIes in ¨Terrain¨ (¡. XXX), ¡Iayers roII a d6 lo make a
startIng rn!!. The ¡Iayer vho roIIs lhe highesl number chooses
vhich ¡Iayer viII be lhe ñrst p!aycr.
IIayers lhen de¡Ioy lheir armies. The hrsl ¡Iayer chooses any
edge of lhe ballIeheId and de¡Ioys aII his forces com¡IeleIy
vilhin 1O ' of lhal edge. This area is lhe ¡Iayer's dcp!nymcnt
znnc. De¡Ioy unils so lhal aII lheir lroo¡ers are in formalion.
The second ¡Iayer lhen de¡Ioys his forces on lhe o¡¡osile
side of lhe ballIeheId foIIoving lhe same guideIines.
Afler bolh ¡Iayers have de¡Ioyed lheir forces, lhe firsl
¡Iayer lakes lhe firsl lurn of lhe game. IIayers lhen aIlernale
laking lurns for lhe resl of lhe game. This is lhe turn nrdcr.
Ònce eslabIished, lhe lurn order remains lhe same for lhe
resl of lhe game.
Multiplayer Games
When ¡Iaying muIli¡Iayer games of HÒRDLS, ¡Iayers can
choose lo ¡Iay eilher a leam game or a free-for-aII game.
Agree on lhe ly¡e of game lo be ¡Iayed, lhen sel u¡ lhe
ballIeheId and use lhe foIIoving guideIines lo delermine lhe
game's lurn order.
Team Games
ßefore beginning a tcam gamc, ¡Iayers s¡Iil inlo lvo
o¡¡osing sides. Lach side decides lhe com¡osilion of ils
leams. Teams shouId be made u¡ excIusiveIy of modeIs from
lhe same faclion and lhe minions lhal viII vork for lhal
faclion. If a leam vishes lo heId an aII-minion force, aII lhe
members of lhe leam musl use lhe same minion ¡acl. Lach
leam can incIude onIy one of any characler modeI. To begin,
have one ¡Iayer from each leam roII a d6 lo eslabIish lhe lurn
order. The leam lhal roIIs highesl gels lo choose vhich leam
goes hrsl, and lhe hrsl leam chooses vhich of ils ¡Iayers viII
be lhe hrsl ¡Iayer. Ònce lhe hrsl ¡Iayer is delermined, lhe
o¡¡osing leam chooses vhich of ils ¡Iayers viII go nexl. The
hrsl leam lhen names one of ils ¡Iayers lo be lhird, foIIoved
again by lhe o¡¡osing leam. This conlinues unliI aII ¡Iayers
have a ¡Iace in lhe lurn order and ensures lhe lurn order viII
aIlernale belveen ¡Iayers of o¡¡osing leams.
Iorce de¡Ioymenl shouId be done in lurn order foIIoving
lhe above guideIines, vilh leammales sharing lhe same
de¡Ioymenl zone across lhe ballIeheId from lheir o¡¡onenls'
de¡Ioymenl zone.
Free-for-All Games
You can aIso choose lo ¡Iay a muIli¡Iayer game in vhich
each ¡Iayer hghls inde¡endenlIy in a Ircc-Inr-a!! gamc. To
eslabIish lurn order, each ¡Iayer roIIs a d6. Slarling vilh lhe
highesl roIIer and vorking lo lhe Iovesl, each ¡Iayer chooses
any avaiIabIe ¡osilion in lhe lurn order. ReroII lies as lhey
occur vilh lhe highesl reroIIer vinning his choice of ¡osilion,
foIIoved by lhe nexl highesl reroIIer, and so on.
Example: Matt, Jason, Mike, and Steve roll 6, 5, 5, and 3 respectively
for turn order. Matt chooses his position frst. Then Jason and Mike
reroll their tie, getting a 4 and a 2, respectively. Jason chooses next,
followed by Mike. As the lowest roller, Steve gets the remaining position
in the turn order.
Ise your besl |udgmenl lo eslabIish de¡Ioymenl zones based
on lhe number of ¡Iayers and lhe size and sha¡e of your
¡Iaying surface. De¡Ioymenl zones shouId be s¡aced such
lhal no ¡Iayer gels a signihcanl advanlage or disadvanlage÷
unIess muluaIIy agreed u¡on. As a slarling ¡oinl, for games
vilh lhree or four ¡Iayers on a 4´ × 4´ ¡Iaying surface,
de¡Ioying forces com¡IeleIy vilhin 1O ' of any corner of lhe
¡Iaying area shouId ensure adequale se¡aralion.
Scenarios
If aII ¡Iayers agree, you can sel u¡ lhe game according lo a
s¡ecihc sccnarIn. Scenarios add an exlra Iayer of excilemenl
by incor¡oraling s¡eciaI circumslances and unique ruIes.
A ¡Iayer vins a scenario by achieving ils ob|eclives, nol
necessariIy by eIiminaling his o¡¡onenl's forces. Cerlain
scenarios have s¡ecihc guideIines for ballIeheId
HORDES MKII Field Test Rules, page 14 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
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size, lerrain selu¡, de¡Ioymenl zones, and lurn order. See
¨Scenarios¨ (¡¡. XXX÷XXX) for lhe scenario descri¡lions. If
you feeI ¡arlicuIarIy daring, you can randomIy delermine
vhich scenario lo ¡Iay.
As Iong as aII ¡Iayers agree, you can even design your ovn
scenarios lo creale a unique ballIe ex¡erience. }usl be sure lo
aIIov a minimum of 28' belveen rivaI de¡Ioymenl zones. IeeI
free lo be crealive vhen selling u¡ your games. Ior inslance, if
you have lhree ¡Iayers, one ¡Iayer couId sel u¡ in lhe middIe
of lhe labIe as a defender and lhe olher lvo couId allack from
o¡¡osile edges. Iurlhermore, you couId have a four-¡Iayer
leam game vilh leammales de¡Ioying across from each olher
on o¡¡osile edges of lhe ballIeheId so everyone viII have
enemies on eilher side. Your imaginalion is lhe onIy Iimil.
Victory Conditions
LslabIish vIctnry cnndItInns before de¡Ioying forces. Ty¡icaIIy
viclory goes lo lhe ¡Iayer vho acce¡ls his o¡¡onenl's
surrender or vho has lhe Iasl varIock(s) remaining in ¡Iay. A
scenario can dehne olher s¡ecihc ob|eclives. The ob|eclives can
even be cuslomized for each side.
Starting the Game
Afler eslabIishing viclory condilions and de¡Ioying forces,
lhe hrsl game round begins. Lvery varIock and olher modeI
vilh lhe Iury Mani¡uIalion abiIily begins lhe game vilh a
number of fury ¡oinls equaI lo ils IIRY slal. Slarling vilh
lhe hrsl ¡Iayer, each ¡Iayer lakes a lurn in lurn order. Game
rounds conlinue unliI one side achieves ils viclory condilions
and vins lhe game.
Gameplay
TURN 8EOUENCE, MOVEMENT, AND ACT¡ON8
The Game Round
HÒRDLS ballIes are foughl in a series of gamc rnunds. Lach
game round, every ¡Iayer lakes a lurn in lhe order eslabIished
during selu¡. Ònce lhe Iasl ¡Iayer in lhe lurn order com¡Ieles
his lurn, lhe currenl game round ends. A nev game round
lhen begins slarling again vilh lhe hrsl ¡Iayer. Game rounds
conlinue unliI one side vins lhe game.
Ior game effecls, a rnund is measured from lhe currenl
¡Iayer's lurn lo lhe beginning of his nexl lurn regardIess of
his Iocalion in lhe lurn order. A game effecl vilh a duralion
of one round ex¡ires al lhe beginning of lhe currenl ¡Iayer's
nexl lurn. This means every ¡Iayer viII lake one lurn vhiIe
lhe effecl is in ¡Iay.
The Player Turn
A ¡Iayer's lurn has lhree phascs: Mainlenance, ConlroI, and
Aclivalion.
Some effecls are resoIved al lhe beginning of a ¡Iayer's lurn.
These effecls are resoIved before lhe slarl of lhe Mainlenance
Ihase. Remember lo remove any effecls lhal ex¡ire al lhe
beginning of your lurn.
Maintenance Phase
During lhe Mainlenance Ihase, ¡erform lhe foIIoving sle¡s
in order:
1. Ior each of your modeIs vilh lhe Iury Mani¡uIalion
abiIily, remove aII fury ¡oinls in excess of ils IIRY slal.
Leave fury ¡oinls on varbeasls al lhis lime.
2. Check for ex¡iralion of conlinuous effecls on any modeIs
you conlroI. Afler removing aII ex¡ired conlinuous
effecls, resoIve lhe effecls of lhose lhal remain in ¡Iay.
AII damage deaIl by conlinuous effecls is resoIved
simuIlaneousIy (see ¡. XXX).
3. ResoIve aII olher effecls lhal occur during lhe
Mainlenance Ihase.
Control Phase
During lhe ConlroI Ihase, ¡erform lhe foIIoving sle¡s in
order:
1. Lach of your modeIs vilh lhe Iury Mani¡uIalion abiIily,
Iike varIocks, can Ieach (see ¡. XXX) any number of
fury ¡oinls u¡ lo ils currenl IIRY from varbeasls in ils
ballIegrou¡ in ils conlroI area.
2. Lach modeI vilh lhe Iury Mani¡uIalion abiIily can
s¡end fury ¡oinls lo mainlain ils u¡kee¡ s¡eIIs in ¡Iay.
If a modeI does nol s¡end fury ¡oinls lo mainlain a s¡eII
requiring u¡kee¡, lhe s¡eII ex¡ires and ils effecls end
immedialeIy.
3. Make a lhreshoId check (¡. XXX) for each of your
varbeasls vilh 1 or more fury ¡oinls Iefl on il. Any
varbeasls lhal faiI lhe check immedialeIy frenzy (¡. XXX)
4. ResoIve aII olher effecls lhal occur during lhe ConlroI
Ihase.
Activation Phase
The Aclivalion Ihase is lhe ma|or ¡orlion of a ¡Iayer's lurn.
AII modeIs you conlroI musl be aclivaled once ¡er lurn.
This is usuaIIy done during lhe Aclivalion Ihase, bul some
effecls aIIov a modeI lo aclivale earIier in lhe lurn. Inils
and inde¡endenl modeIs are aclivaled one al a lime in lhe
order you choose. A modeI cannol forfeil ils aclivalion unIess
aIIoved lo do so by a s¡eciaI ruIe. A modeI musl be on lhe
labIe lo aclivale.
Activating Models
When a modeI aclivales, il is granled ils normaI movemenl
and ils aclion. The normaI movemenl musl be resoIved before
lhe aclion is made.
HORDES MKII Field Test Rules, page 15 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
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sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Activating Ìndependent Models
Inde¡endenl modeIs aclivale individuaIIy. ÒnIy one
inde¡endenl modeI can aclivale al a lime. The aclive modeI
musl end ils aclivalion before anolher modeI or unil can be
aclivaled. The modeI lhen makes ils normaI movemenl if il
vas nol forfeiled. Afler resoIving ils normaI movemenl, if lhe
modeI did nol forfeil ils aclion, lhen il uses ils aclion lo make
eilher a combal aclion or s¡eciaI aclion. Afler resoIving ils
aclion, lhe modeI lhen ends ils aclivalion.
Activating Units
Troo¡ers do nol aclivale individuaIIy. Inslead, lhe enlire unil
aclivales al once. When a unil begins ils aclivalion, every
lroo¡er in il aclivales. Iirsl delermine if any modeIs in lhe
unil are oul of formalion. A lroo¡er lhal is oul of formalion
al lhe slarl of ils unil's aclivalion musl s¡end ils normaI
movemenl making a fuII advance lovard or direclIy lovard
ils unil commander. If il makes a fuII advance, il musl forfeil
ils aclion.
Afler resoIving lhe normaI movemenl of each aclivaled
lroo¡er, each lroo¡er can lhen make ils aclion, one lroo¡er
al a lime. Com¡IeleIy resoIve lhe movemenl of one lroo¡er
before moving on lo lhe nexl. Afler one lroo¡er resoIves ils
aclion, anolher can begin ils aclion.
Inils require slrong Ieadershi¡ and guidance lo be effeclive
on lhe ballIeheId. Since a unil o¡erales as one body, il
funclions besl vhen aII members are in formalion. A unil
musl receive an order from ils unil commander in order lo
run or charge. Some unil commanders can have olher s¡eciaI
orders lhal aIIov lhe unil lo ¡erform a s¡eciaIized combal
maneuver.
Line of 8ight
Many game silualions such as charging, ranged allacks, and
magic allacks require a modeI lo have !Inc nI sIght (LO5) lo
ils inlended largel. Sim¡Iy ¡ul, having Iine of sighl means a
modeI can see anolher modeI.
There are severaI sle¡s lo delermining vhelher one modeI has
LÒS lo anolher. If any sle¡ resuIls in a modeI's ¡olenliaI LÒS
being bIocked, relurn lo lhe hrsl sle¡ and lry a differenl Iine.
If no Iine can be found lo ¡ass aII sle¡s, lhen lhe modeI does
nol have LÒS lo lhe desired modeI.
Lach modeI occu¡ies a vn!umc of s¡ace above lhe bollom of
ils base delermined by ils base size. A modeI's voIume is used
for delermining if lerrain bIocks LÒS lo a modeI.
In lhe foIIoving descri¡lions, ModeI A is delermining LÒS lo
ModeI ß:
1. Drav a slraighl Iine from any ¡arl of ModeI A's voIume
lo any ¡arl of ModeI ß's voIume lhal is vilhin ModeI A's
fronl arc.
2. The Iine musl nol ¡ass lhrough lerrain.
3. The Iine musl nol ¡ass over lhe base of an inlervening
modeI lhal has a base size equaI lo or Iarger lhan ModeI ß.
4. The Iine musl nol ¡ass over an effecl lhal bIocks LÒS, Iike
a cIoud effecl.
Intervening Model
If you can drav any slraighl Iine belveen lhe bases of lvo
modeIs lhal crosses over any ¡arl of lhe base of a lhird modeI,
lhe lhird modeI is an IntcrvcnIng mndc!.
How Elevation Affects LOS
When delermining if ModeI A has Iine of sighl lo ModeI ß,
ignore inlervening modeIs on lerrain more lhan 1¨ Iover lhan
ModeI A exce¡l for lhose vilhin 1¨ of ModeI ß. AddilionaIIy,
ignore lhose modeIs vilhin 1' of ModeI ß lhal have equaI or
smaIIer-sized bases lhan ModeI A.
When ModeI A is on lerrain al Ieasl 1' Iover lhan ModeI ß,
ModeI A ignores inlervening modeIs on lerrain more lhan 1'
Iover lhan ModeI ß.
Using Reference Objects
If you cannol easiIy delermine LÒS belveen your modeI and
anolher modeI due lo lhe ¡osilion of lerrain on lhe labIe,
use reference ob|ecls for draving lhe Iine. Iirsl conhrm lhe
olher modeI is in your modeI's fronl arc, if il is nol, your
modeI cannol have LÒS lo il. Òlhervise, choose an edge of
your modeI's base and an edge of lhe olher modeI's base. Ior
each modeI, hoId an ob|ecl nexl lo lhe chosen edge lhal is lhe
heighl used lo delermine ils voIume (1.75 ', 2.25 ', or 2.75 '). If
you can drav a Iine from lhe inside edge of lhe ob|ecl nexl lo
your modeI lo lhe inside edge of lhe olher ob|ecl lhal does nol
¡ass lhrough a lerrain fealure, your modeI's LÒS lo lhe olher
modeI is nol bIocked by lerrain.
WHAT DOES A MODEL DO WHEN ACTIVATED?
Generally an active model moves before going on
to its action. Depending on the movement option
chosen, the model might be able to make either a
combat action or a special action. A combat action
lets a model make attacks. A special action lets a
model perform a unique battlefeld function such as
digging in or creating a protective aura.
HORDES MKII Field Test Rules, page 16 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
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sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
LOS and Targeting
LOS and Elevation
Titan
Gladiator
Praetorian 2
Praetorian 1
Cyclops
Savage
Morghoul
Impaler
Shifting Stone
Kaya
Feral
Warpwolf
Lord of the Feast
Wolves of Orboros
The Troll Impaler is on a hill 1'
higher than the other models.
The Troll Impaler has LOS to
the Lord of the Feast because
the Lord of the Feast is on a
lower elevation and there are no
intervening models that would
block line of sight within 1' of it.
The Troll Impaler has LOS to
the Shifting Stone because
none of the intervening models
has a base larger than the Troll
Impaler´s.
The Troll Impaler does not have
LOS to Kaya because the Feral
Warpwolf is an intervening
model that is within 1' of Kaya
and has a larger base than the
Troll Impaler.
Thagrosh
Thagrosh obviously has LOS to the
Cyclops Savage. Since the Cyclops
Savage has a medium base, it
blocks LOS to other models with
medium and small bases. Thagrosh
has LOS to Praetorian 1 because
you can draw an unobstructed
line from Thagrosh´s front arc to
the edge of Praetorian 1´s base
that does not cross the Cyclops
Savage´s base. On the other hand,
Thagrosh does not have LOS to
Praetorian 2 because you cannot
draw a line between their bases
that does not cross the Cyclops
Savage´s base. Because they
have smaller bases than the Titan
Gladiator, the Cyclops Savage and
the two Praetorians do not block
LOS to it. Thagrosh can draw LOS
to the Titan Gladiator as if those
models were not there.
Thagrosh has LOS to Morghoul
because Morghoul´s base is not
completely obscured.
If Thagrosh were on terrain more
than 1' higher than the other models,
Thagrosh would have LOS to
Praetorian 2. The Cyclops Savage
does not block this LOS because its
base is the same size as Thagrosh´s
and it is within 1' of Praetorian 2.
HORDES MKII Field Test Rules, page 17 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
LOS and Terrain
Here, the Titan Cannoneer has line of sight to the Druid of
Orboros because an unobstructed line can be drawn from
its volume to the Wolf of Orboros´ volume.
Here, the Titan Cannoneer does not have line of sight to
the Druid of Orboros because there is no unobstructed line
between their volumes.
Cannoneer
Druid
Cannoneer
Druid

This wall is shorter than 1.75'. It will not block line of sight
to any of the models behind it.
This wall is taller than 2.25' but shorter than 2.75'. It will
block line of sight to small- and medium-based models
behind it.
This wall is taller than 1.75' but shorter than 2.25'. It will
block line of sight to small-based models behind it.
This wall is taller than 2.75'. It will block line of sight to all
models behind it.
DETERMINING MODEL VOLUME
A small-based model occupies the space from the
bottom of its base to a height of 1.75'.
A medium-based model occupies the space
from the bottom of its base to a height of 2.25'.
A large-based model occupies the space from
the bottom of its base to a height of 2.75'.
A model is considered to occupy a standard
volume regardless of its pose or the size of
the sculpt itself.
Carnivean
Large Base
Basilisk Krea
Medium Base
Lord of the Feast
Small Base
HORDES MKII Field Test Rules, page 18 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
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Base to Base and Contact
ModeIs vhose bases are louching are in basc-tn-basc (B2B)
cnntact. If a modeI has an abiIily lhal aIIovs il lo move
lhrough anolher modeI, vhiIe il is moving lhrough lhe olher
modeI lhey are considered lo be in base-lo-base conlacl.
Òne modeI conlacls anolher vhen il changes from nol being
base lo base vilh il lo being base lo base vilh il. AddilionaIIy,
vhen a modeI is aIready base lo base vilh anolher and vouId
move lovard il, il is considered lo conlacl lhal modeI again.
Movement
NormaIIy lhe hrsl ¡arl of a modeI's aclivalion is ils normaI
movemenl. S¡eciaI ruIes can aIso ¡ermil il lo move al olher
limes.
A moving modeI's base cannol ¡ass over anolher modeI's base.
The lerm nnrma! mnvcmcnt refers lo lhe movemenl a
modeI makes during lhe movemenl ¡orlion of ils aclivalion.
AdvancIng refers lo any movemenl a modeI inlenlionaIIy
makes, nol lo any movemenl caused by olher effecls such
as being ¡ushed or being sIammed. A modeI can change ils
facing al anylime during ils advance, bul vhen il moves
il musl aIvays move in lhe direclion il is facing. Make aII
measuremenls from lhe fronl of an advancing modeI's base.
Delermine lhe dislance a modeI advances by measuring
hov far lhe fronl of ils base lraveIs. The dislance moved is
absoIule, ve suggesl using a ßexibIe measuring device lo
kee¡ accurale lrack of a modeI's movemenl. Changing facing
by rolaling in ¡Iace does nol cosl any movemenl.
Terrain, s¡eIIs, and olher effecls can increase or reduce a
modeI's movemenl and1or ils SID. Modihers lo movemenl
a¡¡Iy onIy lo lhe modeI's normaI movemenl, vhiIe modihers
lo SID a¡¡Iy vhenever lhe modeI's SID is used lo delermine
lhe dislance. See ¨Terrain¨ (¡¡. 86÷89) for fuII delaiIs on
lerrain fealures and hov lhey affecl movemenl.
Example: A model running as its normal movement would move at
twice its SPD plus any movement modifers. If that same model then
runs outside its normal movement, it would move at twice its SPD.
There are lhree basic ly¡es of advancing: fuII advance, run,
and charge.
ModeIs can aIso move vilhoul advancing, ly¡icaIIy due lo
being ¡ushed or sIammed or from olher effecls. Delermine lhe
dislance a modeI moves in lhis vay by measuring lhe dislance
lraveIed by lhe edge of lhe modeI's base in lhe direclion of lhe
movemenl. InIess olhervise s¡ecihed, a modeI's facing does
nol change vhen il moves vilhoul advancing.
Full Advance
A modeI making a Iu!! advancc advances u¡ lo ils currenl
s¡eed (SID) in inches.
Run
A modeI lhal runs advances u¡ lo lvice ils currenl SID in
inches. A modeI lhal uses ils normaI movemenl lo run cannol
make an aclion, casl s¡eIIs, or use feals lhal aclivalion, and
ils aclivalion ends immedialeIy afler il ends ils movemenl. A
modeI lhal forfeils ils aclion cannol run during ils normaI
movemenl lhal aclivalion.
If a modeI cannol run due lo some effecl and is required
lo run, inslead of running il makes a fuII advance, lhen ils
aclivalion immedialeIy ends.
Some modeIs musl meel s¡eciaI requiremenls lo run:
ª A varbeasl musl be forced (see ¡. XXX) lo run during ils
normaI movemenl.
ª A lroo¡er musl receive a run or charge order lo run
during ils normaI movemenl, or il musl be com¡eIIed lo
run as a resuIl of a game effecl (Iike ßeeing or being oul
of formalion, for exam¡Ie).
Charge
A chargIng modeI rushes inlo meIee range vilh a largel and
lakes advanlage of ils momenlum lo make a more ¡overfuI
slrike. A modeI suffering a ¡enaIly lo ils SID or movemenl
for any reason olher lhan for being in rough lerrain cannol
charge, regardIess of offselling bonuses. A modeI can charge
lhrough rough lerrain. A modeI musl have bolh ils normaI
movemenl and aclion in order lo use ils normaI movemenl lo
charge. A modeI vilhoul a meIee range cannol charge.
DecIare a charge and ils largel before moving lhe modeI. The
charging modeI musl have LÒS lo a modeI lo decIare
il as a charge largel. Afler decIaring a charge, lhe
BY ANY OTHER NAME
Remember that all intentional movement, whether
full advancing, running, or charging, is considered
advancing whether or not it takes place during the
movement portion of a model's activation.
3"
2"
Measuring Movement
HORDES MKII Field Test Rules, page 19 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
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sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
charging modeI lurns lo face any direclion lhal viII bring il lo
vilhin meIee range of ils largel, ignoring lerrain, lhe dislance
lo lhe charge largel, and olher modeIs. The charging modeI
lhen advances ils currenl SID ¡Ius 3 ' in lhal direclion, in a
slraighl Iine. The charging modeI cannol voIunlariIy slo¡ ils
movemenl unliI ils largel is in ils meIee range, lhen il can end
lhis movemenl al any ¡oinl. Ònce lhe charge largel is in lhe
charging modeI's meIee range, il musl slay in lhe charging
modeI's meIee range for lhe enlire charge or lhe charge faiIs.
The charging modeI slo¡s if il conlacls a modeI, an obslacIe,
or an obslruclion. Al lhe end of lhe charge movemenl, lhe
charging modeI lurns lo face ils largel direclIy.
Some effecls require a modeI lo charge. A modeI required lo
charge musl charge a modeI lo vhich il can drav Iine of sighl.
If lhere are no modeIs in ils Iine of sighl, or if il cannol charge,
lhe modeI aclivales bul musl forfeil ils movemenl and aclion.
A charging modeI lhal ends ils charge movemenl vilh ils
charge largel in ils meIee range has made a succcssIu! chargc.
Il musl use ils aclion lo make a combal aclion, choosing lo
make eilher iniliaI meIee allacks or (if il can make a s¡eciaI
allack vilh a meIee vea¡on) a meIee s¡eciaI allack.
The charging modeI's hrsl allack afler ending ils charge
movemenl musl largel lhe modeI il charged. If lhe charging
modeI advanced al Ieasl 3 ', lhis allack is a chargc attack.
A charge allack is nol in addilion lo lhe reguIar allacks a
modeI vouId gel for ils combal aclion. Ralher, il modihes lhe
modeI's hrsl allack afler ils charge movemenl. The allack roII
is made normaIIy and can be boosled. If lhe charge allack vas
made vilh a meIee vea¡on and lhe allack hils, lhe damage
roII is aulomalicaIIy boosled. Afler making a charge allack
during ils aclivalion, lhe charging modeI com¡Ieles ils combal
aclion normaIIy.
If a charging modeI moved Iess lhan 3 ', ils hrsl allack is nol
a charge allack because lhe modeI did nol move far or fasl
enough lo add sufhcienl momenlum lo ils slrike. Ils hrsl
allack musl sliII be made againsl lhe charge largel, hovever.
The charging modeI com¡Ieles ils combal aclion normaIIy.
If a charging modeI ends ils charge movemenl vilhoul ils
charge largel in ils meIee range, lhen il has made a IaI!cd
chargc. If a modeI makes a faiIed charge during ils aclivalion,
ils aclivalion immedialeIy ends.
Some modeIs musl meel s¡eciaI requiremenls lo charge:
ª A varbeasl musl be forced (see ¡. XXX) lo charge during
ils normaI movemenl.
ª A lroo¡er musl receive a charge order lo charge during
ils normaI movemenl. A lroo¡er lhal receives a charge
order musl eilher run or charge during ils normaI
movemenl. Troo¡ers in lhe same unil can charge lhe
same largel or muIli¡Ie largels.
CavaIry modeIs have addilionaI ruIes governing charges. (See
¨CavaIry,¨ ¡. XXX.)
If lhe charging modeI cannol make ils hrsl meIee allack
againsl lhe charge largel, lhe charging modeI can make ils
hrsl meIee allack againsl anolher eIigibIe largel, bul lhis is nol
a charge allack. Il does nol Iose ils hrsl allack.
Charges Outside of Activation
When a modeI charges vilhoul using ils normaI movemenl1
combal aclion, such as vilh lhe Counler Charge abiIily, foIIov
lhe ruIes above bul ignore any references lo lhe modeI's aclion
or combal aclion. When a modeI makes lhis ly¡e of charge,
il makes onIy one allack. If il made a successfuI charge and
moved al Ieasl 3 ', lhal allack is lhe charge allack. If il made a
successfuI charge bul did nol move al Ieasl 3 ', lhal allack is a
singIe normaI meIee allack sub|ecl lo lhe largeling reslriclions
above. Counler charging cavaIry modeIs sliII make lheir im¡acl
allacks. A modeI lhal charges oulside ils aclivalion cannol
make a s¡eciaI allack vhen resoIving lhal charge. If lhe modeI
faiIs ils charge il does nol make any allack.
Movement Restrictions
Some effecls ¡Iace reslriclions on hov a modeI moves or
advances. There are four ly¡es of lhese reslriclions. In
lhe foIIoving descri¡lions, ModeI A is moving vilh some
reslriclion reIalive lo ModeI ß.
ª Mc!c| A Musi Mctc Touard Mc!c| B. ModeI A can move
aIong any ¡alh such lhal lhe dislance belveen ModeI A
and ModeI ß is aIvays decreasing during lhe movemenl.
ª Mc!c| A Musi Mctc DlrectIµ Touard Mc!c| B. ModeI A
moves aIong lhe slraighl Iine lhal connecls lhe cenler
¡oinls of ModeI A and ModeI ß such lhal lhe
dislance belveen lhem decreases during lhe
Charge Direction
Praetorian
Praetorian
Either of these charge moves would bring the Praetorian
Swordsman to within its melee range of its target, the
Troll Axer. The gray area represents the Praetorian
Swordsman´s melee range.
Troll
Axer
Troll
Axer
HORDES MKII Field Test Rules, page 20 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
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movemenl. A modeI lhal moves direclIy lovard a ¡oinl
cannol change ils facing afler moving.
ª Mc!c| A Musi Mctc Auaµ lron Mc!c| B. ModeI A can
move aIong any ¡alh such lhal lhe dislance belveen
ModeI A and ModeI ß is aIvays increasing during lhe
movemenl.
ª Mc!c| A Musi Mctc DlrectIµ Auaµ lron Mc!c| B. ModeI
A moves aIong lhe slraighl Iine lhal connecls lhe cenler
¡oinls of ModeI A and ModeI ß such lhal lhe dislance
belveen lhem increases during lhe movemenl. A modeI
lhal moves direclIy avay from a ¡oinl cannol change ils
facing afler moving.
Movemenl reslriclions are cumuIalive. Ior exam¡Ie, a modeI
required lo advance lovard one modeI and avay from
anolher vouId need lo move in a manner lo salisfy bolh
requiremenls. If a moving modeI cannol salisfy aII reslriclions
on lhe movemenl, il cannol move al aII.
Movement Penalties
Some ruIes reference mnvcmcnt pcna!tIcs. A movemenl
¡enaIly is any effecl a¡¡Iied lo a modeI lhal reduces ils SID
or movemenl. Lffecls lhal cause a modeI lo move al haIf rale
are aIso movemenl ¡enaIlies.
Placed
Somelimes modeIs are p!accd in a nev Iocalion as a resuIl
of an abiIily or s¡eII. When a modeI is ¡Iaced il is nol
considered lo have moved or advanced. ßecause lhe modeI
is nol considered lo have advanced il cannol be largeled by
free slrikes. There musl be room for lhe modeI's base in lhe
Iocalion lhe modeI is ¡Iaced. A modeI cannol be ¡Iaced in
im¡assabIe lerrain or vilh ils base overIa¡¡ing an obslacIe, an
obslruclion, or anolher modeI's base. The ¡Iayer ¡Iacing lhe
modeI chooses ils facing.
When an effecl causes a friendIy lroo¡er modeI olher lhan lhe
unil commander lo be ¡Iaced and lhal modeI is in formalion,
il cannol be ¡Iaced oul of formalion. When an effecl causes
a unil commander lo be ¡Iaced, il can be ¡Iaced vilhoul
reslriclion.
Actions
An aclivaled modeI mighl be
enlilIed lo make one aclion
de¡ending on lhe ly¡e of
movemenl il made. There are
lvo broad actInn typcs: combal
and s¡eciaI. A combal aclion
Iels a modeI make one or more
allacks. A s¡eciaI aclion Iels a
modeI ¡erform a s¡eciaIized
funclion. A modeI cannol move
afler making any aclion unIess
a s¡eciaI ruIe s¡ecihcaIIy aIIovs
il lo do so.
Combat Actions
A modeI can use ils aclion lo make a combal aclion if il did
nol use ils normaI movemenl lo run. A combal aclion Iels
a modeI make allacks. A nnrma! attack is an allack vilh a
vea¡on lhal is nol a s¡eciaI allack. A modeI making a cnmbat
actInn chooses one of lhe foIIoving o¡lions:
ª A modeI can make one normaI meIee allack vilh each of
ils meIee vea¡ons. These allacks are caIIed InItIa! mc!cc
attacks. A modeI making more lhan one allack can divide
lhem among any eIigibIe largels.
ª A modeI can make one normaI ranged allack vilh each of
ils ranged vea¡ons. These allacks are caIIed InItIa! rangcd
attacks. A modeI making more lhan one allack can divide
lhem among any eIigibIe largels. Lach ranged vea¡on
makes onIy one iniliaI allack regardIess of ils RÒI.
ª A modeI can make one s¡eciaI allack (Allack) aIIoved
by ils s¡eciaI ruIes.
ª A modeI lhal did nol use ils normaI movemenl lo charge
can make one ¡over allack aIIoved by ils s¡eciaI ruIes.
A ¡over allack is considered bolh a meIee allack and a
s¡eciaI allack.
Afler resoIving lhese allacks, a modeI mighl be abIe lo make
addItInna! attacks. A modeI can make addilionaI allacks onIy
during ils combal aclion. Lach addilionaI allack is a normaI
allack lhal can be made vilh any a¡¡ro¡riale vea¡ons lhe
modeI ¡ossesses, incIuding muIli¡Ie allacks vilh lhe same
vea¡on. A ranged vea¡on cannol make more allacks lhan
ils rale of hre (RÒI) during a modeI's aclivalion, hovever.
Com¡IeleIy resoIve each allack before making anolher allack.
WarIocks can s¡end fury ¡oinls lo make addilionaI allacks
(see ¨Iury: AddilionaI Allack,¨ ¡. XXX). Warbeasls can be
forced (see ¡. XXX) lo make addilionaI allacks.
InIess noled olhervise, a modeI cannol make bolh meIee and
ranged allacks in lhe same combal aclion. A modeI can make
addilionaI allacks afler a s¡eciaI allack or ¡over allack.
S¡eciaI allacks Iisled as a ruIe of a meIee vea¡on are
meIee s¡eciaI allacks. S¡eciaI allacks Iisled as a ruIe
Directly Toward and Directly Away
Directly
Toward
Directly
Away
The dotted line represents the line connecting the center points of the Forsaken and the
Troll Axer. To move directly toward or directly away from the Troll Axer, the Forsaken must
travel along this line.
Troll Axer Forsaken
HORDES MKII Field Test Rules, page 21 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
of a ranged vea¡on are ranged s¡eciaI allacks. A s¡eciaI allack
made vilh a ranged vea¡on counls lovard lhe RÒI of lhe
vea¡on. S¡eciaI allacks Iisled as a ruIe of lhe modeI ilseIf are
neilher meIee allacks nor ranged allacks. The ruIes for lhese
s¡eciaI allacks indicale lhe nalure of any addilionaI allacks lhal
can be made aflervard, if any. A modeI cannol make a s¡eciaI
allack or a ¡over allack as an addilionaI allack.
See ¨Combal¨ (¡. XXX) for delaiIed ruIes on making allacks
and delermining lheir resuIls.
Special Actions
Some modeIs can make a spccIa! actInn (Aclion) as lheir
aclion. A modeI cannol make a s¡eciaI aclion if il uses
ils normaI movemenl lo run or charge. A s¡eciaI aclion's
descri¡lion delaiIs ils requiremenls and resuIls.
Skill Checks
Some s¡eciaI aclions a¡¡ear vilh a skI!! va!uc foIIoving lheir
names. When a modeI makes one of lhese s¡eciaI aclions,
make a skI!! chcck lo delermine ils success. RoII 2d6. If lhe
resuIl is equaI lo or Iess lhan lhe skiII vaIue Iisled, lhe modeI
¡asses ils skiII check and ils resuIls are a¡¡Iied immedialeIy.
If lhe resuIl is grealer lhan lhe modeI's skiII vaIue, lhe s¡eciaI
aclion faiIs. Ty¡icaIIy nolhing ha¡¡ens if a modeI faiIs a skiII
check, bul some s¡eciaI aclions im¡ose negalive consequences
for faiIing a skiII check.
Combat
MELEE ATTACK8, RANGED ATTACK8, AND
DAMAGE
Combat Overview
A modeI's combal aclion aIIovs il lo make allacks. S¡eciaI
ruIes mighl aIso ¡ermil modeIs lo make allacks al olher limes.
An allack roII delermines if an allack hils ils largel. A damage
roII delermines hov much damage, if any, an allack deaIs.
InIess slaled olhervise, an allack can be made againsl
any modeI, vhelher friendIy or enemy, and againsl cerlain
lerrain fealures.
There are lhree main ly¡es of allacks: meIee allacks, ranged
allacks, and magic allacks. A modeI cannol make bolh meIee
and ranged allacks during ils combal aclion. In olher vords,
a modeI cannol make a ranged allack afler making a meIee
allack, and il cannol make a meIee allack afler making a
ranged allack. Magic allacks have no such reslriclions. Some
modeIs, such as varIocks, can make magic allacks and meIee
or ranged allacks during lhe same aclivalion.
Cerlain ruIes and effecls creale silualions lhal s¡ecihcaIIy
¡revenl a modeI from being largeled. A modeI lhal cannol
be largeled by an allack sliII suffers ils effecls if inside lhe
allack's area of effecl. Òlher ruIes and effecls, such as SleaIlh,
onIy cause an allack lo miss aulomalicaIIy, lhey do nol
¡revenl lhe modeI from being largeled by lhe allack.
Melee Combat
A modeI using ils combal aclion for mc!cc attacks can make
one iniliaI allack vilh each of ils meIee vea¡ons. Some modeIs
have s¡eciaI ruIes lhal aIIov addItInna! mc!cc attacks during
lheir aclivalions. WarIocks can s¡end fury ¡oinls and varbeasls
can be forced lo make addilionaI meIee allacks during lheir
aclivalions, for exam¡Ie. Lach addilionaI meIee allack can be
made vilh any meIee vea¡on lhe modeI ¡ossesses vilh no
Iimil lo lhe number of allacks made ¡er vea¡on.
A meIee allack can be made againsl any largel in lhe meIee
range of lhe vea¡on being used and in lhe allacker's Iine of
sighl. A modeI making more lhan one meIee allack can divide
ils allacks among any eIigibIe largels.
Melee Weapons
MeIee vea¡ons incIude such im¡Iemenls as s¡ears, svords,
hammers, cIavs, cIubs, and axes. Some modeIs, such as
varbeasls, have allack o¡lions aIIoving lhem lo make allacks
vilhoul lheir vea¡ons (¡over allacks, for exam¡Ie).
Mc!cc Damagc Rn!! = 2d6 + POW + 5TR
Melee Range and Engaging
A modeI can make meIee allacks againsl any largel in ils
meIee range lhal is in ils Iine of sighl. A ¡Iayer can measure
his modeI's meIee range al anylime.
A vea¡on's mc!cc rangc exlends O.5 ' beyond lhe modeI's
fronl arc for any ly¡e of meIee allack. A vea¡on vilh
Reach has a meIee range of 2'. Some effecls and s¡eciaI
ruIes increase a vea¡on's meIee range beyond lhis. A modeI's
meIee range is lhe Iongesl meIee range of ils usabIe meIee
vea¡ons. A modeI lhal has a Reach vea¡on and anolher
meIee vea¡on can allack an o¡¡onenl u¡ lo 2' avay vilh
ils Reach vea¡on, bul ils olher vea¡ons can onIy be used lo
allack modeIs vilhin lheir normaI O.5 ' meIee range. Non-
varbeasl modeIs vilh no meIee vea¡ons have no meIee
range. Warbeasls aIvays have al Ieasl a O.5 ' meIee range.
When a modeI is vilhin an enemy modeI's meIee range and
in lhal modeI's Iine of sighl, il is cngagcd in combal and
¡rimariIy concerned vilh hghling ils nearesl lhreal. When
a modeI has an enemy modeI in ils meIee range and Iine
of sighl, il is cngagIng lhal modeI. When a modeI is eilher
engaged or engaging, il is In mc!cc, vhich ¡revenls il from
making ranged allacks.
Melee Range and Elevation
When a modeI makes a meIee allack againsl a modeI 1' or Iess
higher or Iover, ignore lhe verlicaI dislance belveen lhe
lvo modeIs vhen delermining meIee range.
HORDES MKII Field Test Rules, page 22 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Free Strikes
When an engaged modeI advances oul of lhe enemy's meIee
range or Iine of sighl, lhe enemy modeI can immedialeIy
make a Ircc strIkc againsl il |usl before il Ieaves. The modeI
makes one normaI meIee allack vilh any meIee vea¡on lhal
has sufhcienl meIee range lo reach lhe moving modeI and
gains a +2 bonus lo ils meIee allack roII. If lhe allack hils, lhe
damage roII is boosled. AIvays lreal lhe free slriking modeI
as being in lhe advancing modeI's back arc, if il has one, vhen
lhe free slrike is made. Iree slrikes do nol benehl from back
slrike bonuses.
Melee Attack Rolls
Delermine a meIee allack's success by making a meIee allack
roII. RoII 2d6 and add lhe allacking modeI's meIee allack slal
(MAT). RoII an addilionaI die if lhe allack roII is boosled.
S¡eciaI ruIes and cerlain circumslances mighl modify lhe
allack roII as veII.
Mc!cc Attack Rn!! = 2d6 + MAT
A largel is dIrcct!y hIt by an allack if lhe allack roII equaIs
or exceeds lhe largel's defense (DLI). If lhe allack roII is Iess
lhan lhe largel's DLI, lhe allack misses. A roII of aII 1s on
lhe dice is a miss. A roII of aII 6s is a direcl hil unIess you are
roIIing onIy one die, regardIess of lhe allacker's MAT or lhe
largel's DLI. Somelimes a s¡eciaI ruIe causes an allack lo hil
aulomalicaIIy. Such aulomalic hils are aIso direcl hils.
Melee Attack Modiüers
The mosl common modihers affecling a modeI's meIee allack
roII are summarized here for easy reference. Where necessary,
addilionaI delaiI can be found on lhe ¡ages Iisled.
ª Bcc| Siri|c (¡. XXX): A back slrike gains +2 lo lhe allack roII.
ª |rcc Siri|c (above): A free slrike gains +2 lo lhe allack roII
and a boosled damage roII.
ª |nicrtcning 1crrcin (¡. XXX): A modeI vilh any ¡orlion of
ils voIume obscured from ils allacker by an obslacIe or an
obslruclion gains +2 DLI againsl meIee allack roIIs.
ª Kncc|c! Dcun 1crgci (¡. XXX): A meIee allack againsl a
knocked dovn modeI hils aulomalicaIIy.
ª Siciicncrq 1crgci (¡. XXX): A meIee allack againsl a
slalionary modeI hils aulomalicaIIy.
Power Attacks
Iover allacks are s¡eciaI allacks lhal can be made by some
modeIs. The ¡over allacks avaiIabIe lo non-varbeasl modeIs
are described in lheir s¡eciaI ruIes. Warbeasls can make
¡over allacks as indicaled by lhe foIIoving Iisl.
ª AII varbeasls: head-bull, ¡ush, and sIam
ª Heavy varbeasls: lram¡Ie
ª Warbeasls vilh al Ieasl one Ò¡en Iisl : headIock1
vea¡on Iock and lhrov
ª Warbeasls vilh lvo Ò¡en Iisls : doubIe-hand lhrov
A varbeasl musl be forced lo make a ¡over allack.
A modeI cannol make a ¡over allack as ils charge allack.
Iover allacks are meIee allacks vilh a O.5 ' meIee range.
When a modeI makes a ¡over allack, do nol a¡¡Iy lhe s¡eciaI
abiIilies on ils vea¡ons unIess lhey s¡ecihcaIIy reference
¡over allacks.
Headlock/Weapon Lock
A modeI making a headIock1vea¡on Iock can !nck a varbeasl
or varbeasl's vea¡on or head and ¡revenl ils use.
A varbeasl musl have al Ieasl one Ò¡en Iisl lo
Melee Range, Engaged Models,
and Reach Weapons
If a model is in melee range and line of sight, it has
engaged its opponent in melee combat. When opposing
models are in each other´s melee range, they are both
engaged. However, a model with a Reach weapon can
take advantage of its greater melee range to engage an
opponent that has only normal melee range weapons
without becoming engaged itself. Though both models
are considered to be in melee, a model is engaged only
if it is in its opponent´s melee range!
Reach Melee
Range: 2'
Normal Melee
Range: 0.5'
HORDES MKII Field Test Rules, page 23 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
make a headIock1vea¡on Iock ¡over allack. DecIare vhal
lhe allacking modeI is allem¡ling lo Iock before making lhe
allack roII.
When a varbeasl makes a headIock1vea¡on Iock, aIso
decIare vhich vea¡on vilh Ò¡en Iisl il is using lo make lhe
allack before making a meIee allack roII. A knocked dovn
modeI cannol be Iocked. If lhe allack hils lhen lhe s¡ecihed
head1vea¡on is Iocked. HeadIock1vea¡on Iock allacks do
nol cause damage.
Maintaining Locks and Being Locked
When a vea¡on is Iocked lhe largel modeI cannol make
allacks vilh lhe Iocked vea¡on aIong vilh aII olher vea¡ons
in lhe same Iocalion. Locking a vea¡on vilh a Iocalion
of ¨÷¨ has no effecl on olher vea¡ons. A modeI heId in a
headIock cannol make allacks vilh any vea¡ons Iocaled in
ils head (H). A modeI heId in a headIock1vea¡on Iock cannol
make s¡eciaI allacks.
WhiIe invoIved in a Iock, lhe allacker cannol make s¡eciaI
allacks or allack vilh lhe vea¡on vilh vhich il made lhe Iock
allem¡l, nor can il use any olher vea¡on in lhe same Iocalion.
The allacker and lhe defender are free lo allack vilh any of
lheir olher meIee vea¡ons.
Example: Doug´s Woldwarden successfully locks the head of Rob´s
Titan Gladiator with an Open Fist. The Gladiator cannot make
Tusk attacks or special attacks (including power attacks), and the
Woldwarden cannot make attacks with its Open Fist until the headlock
is broken or released.
Al lhe beginning of ils combal aclion, a modeI suffering a
headIock1vea¡on Iock musl allem¡l lo break lhe Iock. Ior
each vea¡on Iock and headIock, bolh modeIs invoIved in
lhe Iock roII a d6 and add lheir STR. If lhe Iocked modeI's
lolaI exceeds lhal of lhe modeI hoIding lhe Iock, lhe Iock is
broken. The Iocked varbeasl can make ils iniliaI allacks vilh
any meIee vea¡ons nol Iocaled in a Iocked syslem as normaI.
Afler resoIving lhese allacks and allem¡ls lo break free, a
varbeasl can be forced lo make more allem¡ls lo break a
Iock or lo make addilionaI allacks vilh usabIe vea¡ons. The
varbeasl can make one allem¡l or addilionaI allack each
lime il is forced. Ònce a Iock is broken, lhe modeI can use lhe
vea¡on lhal vas Iocked. A modeI can voIunlariIy reIease a
Iock il is mainlaining al any lime during ils aclivalion.
Neilher modeI can advance or be ¡ushed vhiIe invoIved in a
Iock. A Iock is broken aulomalicaIIy if:
ª An effecl causes eilher modeI lo move or be ¡Iaced,
ª An effecl knocks dovn eilher modeI,
ª An effecl causes eilher modeI lo become incor¡oreaI,
ª An effecl causes lhe allacker lo become slalionary, or
ª Lilher modeI is deslroyed or removed from ¡Iay.
Head-butt
A modeI making a hcad-butt ¡over allack smashes ils head
inlo a modeI lo drive il lo lhe ground. The allacking modeI
makes a meIee allack roII againsl ils largel. If lhe allack hils,
lhe largel is knocked dovn and suffers a damage roII vilh a
IÒW equaI lo lhe allacker's currenl STR.
A modeI cannol head-bull vhiIe heId in a headIock. A modeI
cannol head-bull a modeI vilh a Iarger base.
Push
A modeI making a push ¡over allack uses ils buIk and
slrenglh lo shove anolher modeI. A ¡ush ¡over allack
aulomalicaIIy hils and deaIs no damage. ßolh modeIs roII a d6
and add lheir STR. If lhe defender's lolaI is grealer, il resisls
being ¡ushed. If lhe allacker's lolaI equaIs or exceeds lhe
defender's, lhe defending modeI is ¡ushed 1' direclIy avay
from lhe allacker.
Afler a modeI is ¡ushed by a ¡ush ¡over allack, lhe allacker
can immedialeIy advance direclIy lovard lhe ¡ushed modeI
u¡ lo lhe dislance lhe ¡ushed modeI vas moved.
Being Pushed
A ¡ushed modeI moves al haIf rale lhrough rough lerrain,
suffers lhe effecls of any hazards il moves lhrough, and slo¡s
if il conlacls an obslacIe, obslruclion, or anolher modeI.
Remember lhal a ¡ushed modeI is nol advancing and
lherefore cannol be largeled by free slrikes during lhis
movemenl.
A ¡ushed modeI faIIs off eIevaled lerrain if il ends ils ¡ush
movemenl vilh Iess lhan 1' of ground under ils base. See
¨IaIIing¨ (¡. 63) for delaiIed ruIes on delermining damage
from a faII.
Slam
A modeI making a s!am ¡over allack rams a modeI vilh lhe
fuII force of ils body lo send lhe largel modeI ßying backvard
and knock il lo lhe ground. Any effecls lhal ¡revenl a modeI
from charging, such as a ¡enaIly lo ils SID or movemenl for
any reason olher lhan for being in rough lerrain, aIso ¡revenl
lhe modeI from making a sIam ¡over allack. A sIamming
modeI can advance lhrough rough lerrain. A modeI musl have
bolh ils normaI movemenl and aclion avaiIabIe in order lo use
ils normaI movemenl lo make a sIam ¡over allack.
During ils aclivalion, a modeI can allem¡l lo sIam any
modeI lhal is in ils Iine of sighl al lhe beginning of ils normaI
movemenl. A knocked dovn modeI cannol be moved by a sIam.
DecIare lhe sIam allem¡l and ils largel before moving lhe modeI.
DecIare lhe sIam allem¡l and ils largel, lhen lurn lhe
sIamming modeI lo face lhe sIam largel direclIy. The
sIamming modeI lhen advances ils fuII SID ¡Ius 3 ' direclIy
lovard ils largel. The sIamming modeI cannol voIunlariIy
slo¡ ils movemenl unIess ils largel is in ils meIee range, bul
il can end lhis movemenl al any ¡oinl vilh ils sIam largel
in ils O.5 ' meIee range. Il musl slo¡ if il conlacls a modeI,
HORDES MKII Field Test Rules, page 24 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
an obslacIe, or an obslruclion. The sIamming modeI cannol
change ils facing during or afler lhis movemenl.
A sIamming modeI lhal ends ils sIam movemenl vilh ils sIam
largel in ils O.5 ' meIee range has made a succcssIu! s!am. If
il advanced al Ieasl 3 ' il makes a meIee allack roII againsl
ils largel. A modeI lhal ¡over allack sIams a modeI vilh a
Iarger base suffers ÷2 on ils allack roII. If lhe allack hils, lhe
largel is sIammed direclIy avay from lhe allacker (see ¨ßeing
SIammed,¨ nexl).
If a sIamming modeI makes a successfuI sIam bul moved Iess
lhan 3 ', il has nol moved fasl enough lo gel ils fuII veighl and
¡over inlo lhe bIov. The modeI makes an allack roII againsl ils
largel. If lhe largel is hil, il suffers a damage roII vilh a IÒW
equaI lo lhe allacker's currenl STR bul is nol sIammed. These
are sliII sIam allack roIIs and sIam damage roIIs.
A modeI lhal does nol end ils sIam movemenl vilhin O.5 ' of
lhe largel has faiIed ils sIam ¡over allack. If a modeI faiIs ils
sIam ¡over allack during ils aclivalion, ils aclivalion ends.
Being Slammed
A s!ammcd modeI is moved d6 ' direclIy avay from ils
allacker and is lhen knocked dovn. If lhe sIamming modeI
has a smaIIer base lhan lhe sIam largel, lhe modeI is sIammed
haIf lhe dislance roIIed. Il lhen suffers sIam damage as
described beIov. A sIammed modeI moves al haIf rale
lhrough rough lerrain, suffers any damaging effecls lhrough
vhich il ¡asses, and slo¡s if il conlacls an obslacIe, an
obslruclion, or a modeI vilh an equaI or Iarger-sized base. If a
sIammed modeI cannol be knocked dovn, il musl sliII forfeil
ils aclion or movemenl if il aclivales Ialer in a lurn in vhich il
vas sIammed.
A sIammed modeI moves lhrough modeIs vilh smaIIer bases
lhan ils ovn. If il vouId end u¡ on lo¡ of a modeI, foIIov lhe
ru!c nI !cast dIsturbancc (¡. XXX) lo move lhe modeIs inlo
IegaI ¡osilions.
A sIammed modeI faIIs off eIevaled lerrain if il ends ils sIam
movemenl vilh Iess lhan 1' of ground under ils base. See
¨IaIIing¨ (¡. XXX) for ruIes on delermining damage from a faII.
ResoIve any faIIing damage simuIlaneousIy vilh sIam damage.
Slam Damage
A¡¡Iy s!am damagc afler movemenl and knockdovn effecls,
regardIess of vhelher lhe modeI acluaIIy moves or is knocked
dovn. The modeI hil suffers a damage roII vilh a IÒW equaI
lo lhe allacker's currenl STR. Add an addilionaI die lo lhe
damage roII if lhe sIammed modeI conlacls an obslacIe, an
obslruclion, or a modeI vilh an equaI or Iarger-sized base.
SIam damage can be boosled.
Collateral Damage
If a sIammed modeI conlacls a modeI vilh an equaI-sized base
or moves lhrough a modeI vilh a smaIIer base, lhal modeI
is knocked dovn and suffers coIIaleraI damage. A modeI
suffering cn!!atcra! damagc suffers a damage roII vilh a IÒW
equaI lo lhe allacker's currenl STR. CoIIaleraI damage cannol
be boosled. A conlacled modeI vilh a Iarger base lhan lhe
sIammed modeI does nol suffer coIIaleraI damage and is nol
knocked dovn. ResoIve any coIIaleraI damage simuIlaneousIy
vilh sIam damage. CoIIaleraI damage is nol considered lo
be damage from an allack or modeI. Ior exam¡Ie, an effecl
lriggered by being ¨damaged by an enemy allack¨ vouId nol
lrigger due lo coIIaleraI damage.
Throw
A modeI making a thrnw ¡over allack ¡icks u¡ and lhrovs
anolher modeI. A modeI cannol lhrov a modeI vilh a Iarger
base. A varbeasl musl have al Ieasl one Ò¡en Iisl lo make a
lhrov ¡over allack.
The allacking modeI makes a meIee allack roII againsl ils
largel. If lhe allack hils, bolh modeIs roII a d6 and add lheir
currenl STR. If lhe largel's lolaI is grealer, il breaks free
vilhoul laking any damage and avoids being lhrovn. If
Slam Movement and Collateral Damage
A Dire Troll Mauler declares a slam
attack against a Carnivean. Because
it moved more than 3' to make contact
with the Carnivean, the Dire Troll Mauler
will be able to slam its target. The attack
succeeds, and the Carnivean is knocked
back d6'. The roll comes up a 6, but the
Carnivean stops when it hits the wall 4'
behind it. During the slam, the Carnivean
passes over a Blighted Nyss Archer, and
the Archer suffers collateral damage. In
addition, because the Carnivean was
slammed into a wall, it suffers a damage
roll of 3d6 plus the STR of the Dire Troll
Mauler (2d6 plus an extra die for colliding
with a solid terrain feature). This damage
roll can still be boosted on top of the
additional die.
Mauler
Carnivean
Archer
W
a
l
l
HORDES MKII Field Test Rules, page 25 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
lhe allacker's lolaI equaIs or exceeds lhe largel's, lhe largel
modeI is lhrovn.
Being 1hrown
When your modeI lhrovs anolher, choose a direclion for lhe
lhrovn modeI lo be moved. This direclion musl be avay from
lhe allacker. Measure a dislance from lhe largel equaI lo haIf
lhe allacker's currenl STR in inches aIong lhe chosen direclion
lo a ¡oinl on lhe labIe. This ¡oinl is lhe lhrovn modeI's
inlended ¡oinl of im¡acl. A Iarge-based modeI lhroving a
smaII-based modeI adds 1' lo lhis dislance.
Irom lhis ¡oinl, delermine lhe lhrovn modeI's acluaI ¡oinl
of im¡acl by roIIing for devialion. Referencing lhe devialion
ruIes (¡¡. XXX÷XXX), roII a d6 for direclion and a d3 for
dislance in inches. The devialion dislance cannol exceed haIf
lhe dislance belveen lhe lhrovn modeI and lhe inlended
¡oinl of im¡acl.
The thrnwn modeI is moved direclIy from ils currenl Iocalion
in a slraighl Iine lo lhe delermined ¡oinl of im¡acl. A lhrovn
modeI moves lhrough modeIs vilh smaIIer bases during lhis
movemenl vilhoul conlacling lhem. InIike vhen a modeI
is sIammed, rough lerrain and obslacIes do nol affecl lhis
movemenl, bul lhe lhrovn modeI sliII slo¡s if il conlacls an
obslruclion or a modeI vilh an equaI or Iarger-sized base.
The lhrovn modeI is lhen knocked dovn and suffers lhrov
damage. If a lhrovn modeI cannol be knocked dovn il musl
sliII forfeil ils aclion or movemenl if il aclivales Ialer in a lurn
in vhich il vas lhrovn.
If a lhrovn modeI vouId end on lo¡ of anolher modeI, lhal
modeI is conlacled. IoIIov lhe ruIe of Ieasl dislurbance
(¡. XXX) lo move lhe modeIs inlo IegaI ¡osilions.
A lhrovn modeI faIIs off eIevaled lerrain if il ends ils lhrov
movemenl vilh Iess lhan 1' of ground under ils base. See
¨IaIIing¨ (¡. XXX) for ruIes on delermining damage from a
faII. ResoIve any faIIing damage simuIlaneousIy vilh lhrov
damage.
1hrow Damage
A¡¡Iy lhrov damage afler movemenl and knockdovn effecls,
regardIess of vhelher lhe modeI acluaIIy moves or is knocked
dovn. The lhrovn modeI suffers a damage roII vilh a IÒW
equaI lo lhe allacker's currenl STR. Add an addilionaI die lo
lhe damage roII if lhe lhrovn modeI conlacls an obslruclion
or a modeI vilh an equaI or Iarger-sized base. Throv damage
can be boosled.
Collateral Damage
If a lhrovn modeI conlacls a modeI vilh an equaI or smaIIer-
sized base, lhal modeI is knocked dovn and suffers coIIaleraI
damage. A modeI suffering coIIaleraI damage suffers a
damage roII vilh a IÒW equaI lo lhe allacker's currenl STR.
CoIIaleraI damage cannol be boosled. A conlacled modeI vilh
a Iarger base lhan lhe lhrovn modeI does nol suffer coIIaleraI
damage. ResoIve any coIIaleraI damage simuIlaneousIy
vilh lhrov damage. CoIIaleraI damage is nol considered lo
POWER ATTACK EFFECTS FROM OTHER SOURCES
A model can be pushed, slammed, or thrown as
a result of a spell or an ability rather than from a
power attack. The resolution of a push, slam, or
throw caused by an effect might differ slightly from
the resolution of one caused by a power attack. For
example, a model thrown as a result of Krueger
the Stormwrath's Tornado spell suffers a POW 13
damage roll instead of suffering damage based on
Krueger's STR.
A Warpwolf Warrior throws a Cyclops Savage. Since the
Warpwolf Warrior has a STR of 10, measure 5' from the
thrown model to determine the intended point of impact and
determine deviation from that point. The Warpwolf Warrior
rolls a 3 for deviation direction and a 6 for distance. On a
d3, that equals 3' of deviation, reduced to 2. 5' because the
deviation cannot exceed half the throw distance. Measure
the deviation distance in the direction indicated by the
deviation diagram to determine the actual point of impact.
The Cyclops Savage moves from its current position directly
toward the point of impact.
Example of a Throw
Intended
Point of
Impact
Actual
Point of
Impact
Cyclops
Savage
D
i
r
e
c
t
i
o
n
o
f

A
t
t
a
c
k

Warpwolf
Warrior
HORDES MKII Field Test Rules, page 26 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
be damage from an allack or modeI. Ior exam¡Ie, an effecl
lriggered by being ¨damaged by an enemy allack¨ vouId nol
lrigger due lo coIIaleraI damage.
Double-Hand Throw
A modeI making a dnub!c-hand thrnw ¡over allack uses bolh
ils arms lo ¡ick u¡ and lhrov anolher modeI. A modeI cannol
lhrov a modeI vilh a Iarger base. A varbeasl musl have lvo
Ò¡en Iisls lo make a doubIe-hand lhrov ¡over allack.
The allacking modeI makes a meIee allack roII againsl ils
largel. If lhe allack hils, lhe largel roIIs a d6 and adds ils
currenl STR. The allacker roIIs 2d6 and adds ils currenl STR.
If lhe largel's lolaI is grealer, il breaks free vilhoul laking
any damage and avoids being lhrovn. If lhe allacker's lolaI
equaIs or exceeds lhe largel's, lhe largel modeI gels lhrovn.
To delermine lhe direclion of lhe doubIe-hand lhrov, lhe
allacker can eilher foIIov lhe sle¡s for delermining lhe
direclion of a reguIar lhrov (see ¨ßeing Throvn,¨ ¡revious) or
sim¡Iy lhrov lhe modeI al anolher modeI vilhin lhe allacker's
Iine of sighl. Ignore lhe modeI being lhrovn vhen delermining
Iine of sighl lo lhe olher modeI. The lhrov dislance is equaI lo
haIf lhe allacker's currenl STR in inches. A Iarge-based modeI
lhroving a smaII-based modeI adds 1' lo lhis dislance. If lhe
olher modeI is vilhin range, lhe allacker makes a meIee allack
roII againsl il. If il is oulside lhis range, resoIve lhe lhrov using
lhe ruIes in ¨ßeing Throvn,¨ above, as if lhe lhrovn modeI
vere lhrovn direclIy lovard lhe olher modeI. Òn a hil, move
lhe lhrovn modeI from ils currenl Iocalion direclIy lovard lhe
olher modeI's base unliI il conlacls lhe largel. This lhrov does
nol deviale. A doubIe-hand lhrov al anolher modeI is nol an
allack againsl lhal modeI.
If lhe allack roII misses, delermine lhe lhrovn modeI's ¡oinl
of im¡acl by roIIing devialion from lhe cenler of lhe olher
modeI's base. Referencing lhe devialion ruIes (¡¡. XXX÷
XXX), roII a d6 for direclion and a d3 for dislance in inches.
If lhe olher modeI is beyond lhe lhrov dislance, delermine
devialion from a ¡oinl on lhe Iine lo il equaI lo lhe lhrov
dislance. The lhrovn modeI moves direclIy from ils currenl
Iocalion in a slraighl Iine lo lhe delermined ¡oinl of im¡acl.
A lhrovn modeI moves over modeIs vilh smaIIer bases
during lhis movemenl vilhoul conlacling lhem. InIike
vhen a modeI is sIammed, rough lerrain and obslacIes do
nol affecl lhis movemenl, bul lhe lhrovn modeI sliII slo¡s if
il conlacls an obslruclion or a modeI vilh an equaI or Iarger-
sized base. The lhrovn modeI is lhen knocked dovn. If a
lhrovn modeI cannol be knocked dovn il musl sliII forfeil
ils aclion or movemenl if il aclivales Ialer in a lurn in vhich
il vas lhrovn.
If a lhrovn modeI vouId end on lo¡ of a modeI, lhal modeI
is conlacled. IoIIov lhe ruIe of Ieasl dislurbance (¡. XXX) lo
move lhe modeIs inlo IegaI ¡osilions.
A lhrovn modeI faIIs off eIevaled lerrain if il ends ils lhrov
movemenl vilh Iess lhan 1' of ground under ils base. See
¨IaIIing¨ (¡. XXX) for ruIes on delermining damage from a
faII. ResoIve any faIIing damage simuIlaneousIy vilh lhrov
damage.
ResoIve damage resuIling from a doubIe-hand lhrov using
lhe ¨Throv Iover Allack,¨ ¨Throv Damage,¨ and ¨CoIIaleraI
Damage¨ ruIes above.
Trample
A modeI making a tramp!c ¡over allack crashes ils vay
lhrough smaII-based modeIs in ils ¡alh. Any effecls lhal
¡revenl a modeI from charging, such as a ¡enaIly lo ils SID
or movemenl for any reason olher lhan for being in rough
lerrain, aIso ¡revenl lhe modeI from making a lram¡Ie ¡over
allack. A lram¡Iing modeI can advance lhrough rough lerrain.
A modeI musl have bolh ils normaI movemenl and aclion
avaiIabIe in order lo use ils normaI movemenl lo make a
lram¡Ie ¡over allack. Lighl varbeasls cannol make lram¡Ie
¡over allacks.
DecIare a lram¡Ie ¡over allack al lhe beginning of lhe
modeI's normaI movemenl. Choose a direclion in vhich you
vish lo lram¡Ie, and lurn lhe modeI lo face lhal direclion.
The modeI lhen advances u¡ lo ils currenl SID ¡Ius 3 ' in a
slraighl Iine in lhal direclion. Il moves lhrough any smaII-
based modeI in ils ¡alh, bul lhere musl be room for lhe
lram¡Iing modeI's base al lhe end of lhe movemenl. Il slo¡s if
il conlacls a modeI vilh a medium or Iarger base, an obslacIe,
or an obslruclion. The lram¡Iing modeI cannol change ils
facing during or afler lhis movemenl. Do nol resoIve free
slrikes againsl lhe lram¡Iing modeI during lhis movemenl.
Afler lhe modeI has hnished ils lram¡Ie movemenl, il makes a
meIee allack roII againsl each smaII-based modeI il conlacled.
ModeIs hil by a lram¡Ie allack roII suffer a damage roII vilh
a IÒW equaI lo lhe currenl STR of lhe lram¡Iing modeI.
Tram¡Ie damage can be boosled.
ResoIve free slrikes againsl lhe lram¡Iing modeI afler
resoIving aII lram¡Ie allacks. ModeIs conlacled cannol make
free slrikes againsl lhe lram¡Iing modeI. Ignore lhe dislance
belveen modeIs vhen resoIving free slrikes againsl lhe
lram¡Iing modeI, if a modeI vas eIigibIe lo make a free slrike
againsl lhe lram¡Iing modeI during lhe lram¡Iing modeI's
movemenl il can do so vhelher or nol lhe lram¡Iing modeI
ended ils movemenl in lhe eIigibIe modeI's meIee range.
Ranged Combat
Some vouId argue lhere is no honor in defealing an enemy
vilhoul being cIose enough lo Iook him in lhe eyes. When a
rabid var¡voIf vilh a ¡air of enormous fIesh-learing cIavs
bears dovn on you fasler lhan a charging deslrier, il is a
good ¡Ian lo kee¡ your dislance and consider your ranged
allack o¡lions.
A modeI using ils combal aclion for rangcd attacks makes one
iniliaI allack vilh each of ils ranged vea¡ons. Some
modeIs have s¡eciaI ruIes lhal aIIov addilionaI
HORDES MKII Field Test Rules, page 27 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
ranged allacks during lheir aclivalions. Ior exam¡Ie,
varIocks can s¡end fury ¡oinls and varbeasls can be forced
lo make addilionaI ranged allacks during lheir aclivalions.
Lach addilionaI allack can be made vilh any ranged vea¡on
lhe modeI ¡ossesses, bul a ranged vea¡on can never make
more allacks in a singIe aclivalion lhan ils rale of hre (RÒI).
A ranged allack can be decIared againsl any largel in ils Iine
of sighl, sub|ecl lo lhe largeling ruIes. A modeI making more
lhan one ranged allack can divide ils allacks among any
eIigibIe largels. A modeI in meIee cannol make ranged allacks.
Some s¡eIIs and s¡eciaI ruIes aIIov cerlain modeIs lo make
magic allacks. Magic allacks are simiIar lo ranged allacks
and foIIov mosl of lhe same ruIes, bul lhey are nol affecled
by ruIes lhal affecl onIy ranged allacks. See ¨Òffensive S¡eIIs
and Magic Allacks¨ (¡. XXX) for delaiIs on magic allacks.
Ranged Weapons
Rangcd wcapnns incIude bovs, rißes, crossbovs, lhroving
axes, cannons, and cala¡uIls.
Rangcd Wcapnn Damagc Rn!! = 2d6 + POW
Declaring a Target
A ranged allack can largel any modeI in lhe allacker's Iine
of sighl (see ¨Line of Sighl,¨ ¡. XXX), sub|ecl lo lhe largeling
ruIes. A ranged allack cannol largel o¡en ground or a
¡ermanenl lerrain fealure. Some lerrain fealures and ob|ecls
can be largeled, bul lhey viII say so in lheir individuaI ruIes.
A ranged allack need nol largel lhe nearesl enemy modeI, bul
inlervening modeIs can ¡revenl a modeI farlher avay from
being largeled.
The allack musl be decIared before measuring lhe range lo lhe
inlended largel. InIess a modeI's s¡eciaI ruIes say olhervise, il
can make ranged allacks onIy againsl modeIs in ils fronl arc.
Measuring Range
A ranged allack musl be decIared againsl a IegaI largel before
measuring range. Afler decIaring lhe allack, measure lo see
if lhe largel is vilhin lhe Range (RNG) of lhe allack. Measure
range from lhe edge of lhe ¡oinl of origin's base lo lhe largel
u¡ lo lhe maximum range of lhe allack. If lhe nearesl edge of
lhe largel modeI's base is vilhin lhe maximum range of lhe
allack, lhe largel is in range. If lhe largel is in range, make
a ranged allack roII. If lhe largel is beyond range, lhe allack
aulomalicaIIy misses. If a ranged allack has an area of effecl
(AÒL) and lhe largel is oul of range, lhe allack aulomalicaIIy
misses, and ils ¡oinl of im¡acl viII deviale from lhe ¡oinl on
lhe Iine lo ils decIared largel al a dislance equaI lo ils RNG.
See ¨Area-of-Lffecl (AÒL) Allacks¨ (¡¡. XXX÷XXX) for delaiIs
on lhese allacks and devialion.
Rate of Fire
A vea¡on's ratc nI ñrc (ROF) indicales lhe maximum number
of ranged allacks il can make in an aclivalion. ReIoading
lime ¡revenls mosl ranged vea¡ons from being used more
lhan once ¡er aclivalion. Some ranged vea¡ons reIoad fasler
and can make muIli¡Ie allacks if a modeI is abIe lo make
addilionaI allacks. A ranged vea¡on cannol make more
allacks ¡er aclivalion lhan ils RÒI, lhough, regardIess of lhe
number of addilionaI allacks a modeI is enlilIed lo make.
Ranged allacks made oulside of a modeI's aclivalion are nol
Iimiled by RÒI.
Ranged Attack Rolls
Delermine a ranged allack's success by making a ranged
allack roII. RoII 2d6 and add lhe allacking modeI's Ranged
Allack (RAT). A boosled allack roII adds an addilionaI die lo
lhis roII. S¡eciaI ruIes and cerlain circumslances mighl modify
lhe allack roII as veII.
Rangcd Attack Rn!! = 2d6 + RAT
A largel is direclIy hil by an allack if lhe allack roII equaIs or
exceeds lhe largel's Defense (DLI). If lhe allack roII is Iess
lhan lhe largel's DLI, lhe allack misses. A roII of aII 1s on
lhe dice is a miss. A roII of aII 6s is a direcl hil unIess you are
roIIing onIy one die, regardIess of lhe allacker's RAT or ils
largel's DLI.
Somelimes a s¡eciaI ruIe causes an allack lo hil aulomalicaIIy.
Such aulomalic hils are aIso direcl hils.
Ranged Attack Roll Modiüers
The mosl common modihers affecling a modeI's ranged allack
roII are summarized here for easy reference. Where necessary,
addilionaI delaiI can be found on lhe ¡ages Iisled.
ª Aiming Bcnus. A modeI can forfeil ils movemenl lo gain
an aiming bonus. The aiming bonus adds +2 lo every
ranged allack roII lhe modeI makes lhal aclivalion. This
bonus does nol a¡¡Iy lo magic allack roIIs.
ª Bcc| Siri|c (¡. XXX): A back slrike gains +2 lo lhe allack
roII.
ª C|cu! |jjcci (¡. XXX): A modeI inside a cIoud effecl gains
conceaImenl.
ª Ccnccc|mcni (beIov): A modeI vilh conceaImenl in
reIalion lo ils allacker gains +2 DLI againsl ranged and
magic allack roIIs.
ª Cctcr (nexl ¡age): A modeI vilh cover in reIalion lo ils
allacker gains +4 DLI againsl ranged and magic allack
roIIs.
ª ||ctcic! 1crgci: If lhe largel is on lerrain al Ieasl 1' higher
lhan lhe allacker, il is an eIevaled largel. When draving
Iine of sighl lo an eIevaled largel, ignore inlervening
modeIs on lerrain al Ieasl 1' Iover lhan lhe largel. An
eIevaled largel gains +2 DLI againsl ranged and magic
allack roIIs.
ª ||ctcic! Aiicc|cr: If lhe allacker is on lerrain al Ieasl 1'
higher lhan lhe largel, il is an eIevaled allacker. When
draving Iine of sighl from an eIevaled allacker,
ignore inlervening modeIs on lerrain al Ieasl
HORDES MKII Field Test Rules, page 28 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
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1' Iover lhan lhe allacker unIess lhey are
vilhin 1' of lhe largel. AddilionaIIy, ignore
inlervening modeIs vilhin 1' of lhe largel
lhal are on lerrain al Ieasl 1' Iover lhan lhe
allacker and have equaI or smaIIer-sized
bases lhan lhe allacker.
ª Kncc|c! Dcun 1crgci (¡. XXX): WhiIe knocked
dovn, a modeI has ils base DLI reduced lo 5.
ª Siciicncrq 1crgci (¡. XXX): WhiIe slalionary, a
modeI has ils base DLI reduced lo 5.
ª 1crgci in Mc|cc (¡. XXX): A ranged or magic
allack roII againsl a largel in meIee suffers a
÷4 ¡enaIly.
Concealment and Cover
Terrain fealures, s¡eIIs, and olher effecls can
make il more difhcuIl lo hil a modeI vilh a
ranged or magic allack. A modeI vilhin 1'
of a lerrain fealure lhal obscures any ¡orlion
of ils base from an allacker can gain eilher a
conceaImenl or cover bonus, de¡ending on lhe
ly¡e of lerrain, lo ils DLI againsl ranged and
magic allacks. ConceaImenl and cover bonuses
are nol cumuIalive vilh lhemseIves or each olher,
bul lhey are cumuIalive vilh olher effecls lhal
modify a modeI's DLI. See ¨Terrain¨ (¡¡. XXX÷
XXX) for delaiIs on lerrain fealures and hov lhey
¡rovide conceaImenl or cover.
Some lerrain fealures and s¡eciaI effecls granl a modeI
cnncca!mcnt by making il more difhcuIl lo be seen, bul
lhey are nol acluaIIy dense enough lo bIock an allack.
Lxam¡Ies incIude Iov hedges or bushes. A modeI vilhin 1'
of a conceaIing lerrain fealure lhal obscures any ¡orlion of
ils voIume (¡. XXX) from an allacker gains +2 DLI againsl
ranged and magic allack roIIs. ConceaImenl ¡rovides no
benehl againsl s¡ray allacks.
Òlher lerrain fealures and s¡eciaI effecls granl a modeI cnvcr
by being ¡hysicaIIy soIid enough lo bIock an allack againsl il.
Lxam¡Ies incIude slone vaIIs, gianl bouIders, and buiIdings.
A modeI vilhin 1' of a covering lerrain fealure lhal obscures
any ¡orlion of ils base from an allacker gains +4 DLI againsl
ranged and magic allack roIIs. Cover ¡rovides no benehl
againsl s¡ray allacks.
Targeting a Model in Melee
A modeI making a ranged or magic allack roII againsl a largel
in meIee risks hilling anolher modeI ¡arlici¡aling in lhe
combal, incIuding friendIy modeIs. The slandard largeling
ruIes, incIuding Iine of sighl, sliII a¡¡Iy vhen largeling a
modeI lhal is in meIee.
In addilion lo any olher allack modihers, a ranged allack roII
againsl a largel in meIee suffers a ÷4 ¡enaIly.
If lhe allack againsl lhe inlended largel misses and lhe largel
vas in range, il mighl hil anolher combalanl. If lhe largel
vas nol in range, lhe allack misses aulomalicaIIy and viII nol
¡olenliaIIy hil anolher combalanl.
If lhe largel vas in range, lhe allacker musl immedialeIy
reroII his allack againsl anolher modeI in lhal combal.
When delermining lhe allack's nev largel, lhe onIy modeIs
considered lo be in lhe same combal are lhose in meIee vilh
lhe allack's originaI largel and any modeIs in meIee vilh
lhem. Any modeI meeling lhese crileria can become lhe nev
largel. Hovever, a modeI cannol become lhe nev largel
if a s¡eciaI ruIe or effecl ¡rohibils il from being largeled
by lhe allack or if lhe allacker's Iine of sighl is com¡IeleIy
bIocked by obslrucling lerrain. Ignore inlervening modeIs
vhen delermining a nev largel. If muIli¡Ie modeIs in lhe
combal are eIigibIe largels, randomIy delermine vhich modeI
becomes lhe nev largel (excIuding lhe originaI largel).
Example: Using a d6, if there are three other models in the combat, the
frst model will become the new target on a 1 or 2, the second on a 3 or
4, and the third on a 5 or 6. If the attacker cannot draw line of sight to
one of those models due to an obstruction (e.g., it´s around the corner
of a building), ignore that model and randomize the attack between the
other two: it targets the frst on a 1, 2, or 3 or the second on a 4, 5, or
6. If one of those two models cannot be targeted for some reason, only
one model is an eligible target and thus a random roll is not necessary.
If lhe allack againsl lhe nev largel misses, il misses
com¡IeleIy vilhoul largeling any more modeIs.
Example: Madrak is in melee with a Cyclops Savage affected
It might appear at frst that the Dire Troll Blitzer has several targets
from which to choose, but many of them are actually well defended.
The forest grants concealment (+2 DEF) to the Titan Gladiator, and the
crates grant cover (+4 DEF) to Praetorian Swordsman A and to Praetorian
Swordsman B. The Blitzer cannot draw line of sight to Hexeris at all
because there is a forest between them. Praetorian Swordsman C is
behind the crates, but because he is more than 1' from them, he does
not receive the cover bonus.
Hexeris
Concealment and Cover in Action
Blitzer
Swordsmen
A
Gladiator
B
C
HORDES MKII Field Test Rules, page 29 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
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by the Defender´s Ward spell. A Troll Impaler forfeits its movement, aims,
targets the Cyclops Savage with a thrown spear, and is forced to boost its
attack roll. The Impaler´s attack roll gains an additional die for boosting
the attack roll, gets +2 to the roll for the aiming bonus, and suffers the
-4 penalty for targeting a model in melee. In addition, the Savage´s DEF
against this attack is enhanced due to the spell affecting it.
If the attack misses, the Impaler rerolls the attack, this time targeting
Madrak. It still includes the additional die for boosting the attack roll,
the +2 aiming bonus, and the -4 penalty for targeting a model in melee.
If Madrak is behind cover in relation to the Impaler, he gains +4 DEF
against this attack.
An area-of-effecl allack lhal misses a largel in meIee deviales
normaIIy inslead of foIIoving lhese ruIes. S¡ray allack roIIs
lhal miss a modeI in meIee do nol foIIov lhese ruIes, lhey
sim¡Iy miss.
Area-of-Effect (AOE) Attacks
An allack vilh an area of effecl is somelimes referred lo as an
AOE attack. A ranged allack vilh an AÒL is a ranged allack.
A magic allack vilh an AÒL is a magic allack. A meIee allack
vilh an AÒL is a meIee allack. An area-of-effecl allack, such
as from an ex¡Iosive s¡eII or a gas cIoud, hils every modeI
in an area cenlered on ils ¡oinl of im¡acl. The allack covers
an area vilh a diameler equaI lo ils area of effecl (AÒL).
Tem¡Iales for AÒLs a¡¡ear on ¡. XXX.
An AÒL allack foIIovs aII normaI largeling ruIes. A
successfuI allack roII indicales a dIrcct hIt on lhe inlended
largel, vhich suffers a direcl hil damage roII of 2d6 + IÒW.
Cenler lhe AÒL lem¡Iale over lhe ¡oinl of im¡acl÷in lhe
case of a direcl hil, lhe cenler of lhe largeled modeI's base.
Lvery olher modeI vilh any ¡arl of ils base covered by lhe
AÒL lem¡Iale is hil, bul nol direclIy hil, by lhe allack and
suffers a b!ast damagc roII of 2d6 + 112 IÒW. Make se¡arale
damage roIIs againsl each modeI in lhe AÒL, each roII musl
be boosled individuaIIy.
B!ast Damagc Rn!! = 2d6 + 1j2 POW
AÒL allacks are simuIlaneous allacks (¡. XXX).
An AÒL allack lhal misses ils largel deviales a random
direclion and dislance. An AÒL allack decIared againsl a
largel beyond ils range (RNG) aulomalicaIIy misses, and ils
¡oinl of im¡acl deviales from lhe ¡oinl on lhe Iine from lhe
allack's ¡oinl of origin lo ils decIared largel al a dislance
equaI lo ils RNG avay from lhe allack's ¡oinl of origin. An
AÒL allack lhal misses a largel in range deviales from lhe
cenler of ils inlended largel.
Damage Point of Origin
An AÒL allack's ¡oinl of im¡acl delermines lhe origin of
damage and effecls for modeIs nol direclIy hil by lhe allack.
Ior inslance, su¡¡ose an AÒL ranged allack largels a lroo¡er
in a unil lhal has used lhe ShieId WaII order. If lhe allack
hils, lhe largel lroo¡er viII benehl from lhe ShieId WaII if lhe
allacker is in lhe lroo¡er's fronl arc, as viII olher lroo¡ers lhal
have lhe largel lroo¡er in lheir fronl arc, lroo¡ers lhal do nol
have lhe largel lroo¡er in lheir fronl arc viII nol benehl from
ShieId WaII, lhough, as lhe damage is originaling in lheir
back arc. ShouId lhe allack miss and deviale Iong, inlo lhe
largel lroo¡er's back arc, lhe largel lroo¡er vouId nol benehl
from being in lhe shieId vaII eilher. See ¡. XXX for more
informalion on ¡oinl of origin and origin of damage.
Deviation
When an AÒL allack misses ils largel, delermine ils acluaI
¡oinl of im¡acl by roIIing dcvIatInn. Referencing lhe
devialion lem¡Iale (¡. XXX), roII a d6 lo delermine lhe
direclion lhe allack deviales. Ior exam¡Ie, a roII of 1
means lhe allack goes Iong and a roII of 4 means
Targeting into
Melee Example
Argus
Pyre Troll
Kaya
Madrak
Impaler
Madrak is in melee with Kaya and an Argus. A Pyre Troll
enters the fght from the side to engage Kaya but not the
Argus. A Troll Impaler makes a ranged attack against
the Argus and misses. Since Madrak is in melee with
the Argus and Kaya is in melee with Madrak, they are
both in the same combat as the intended target. The
Pyre Troll is not included because it is not in melee with
the intended target (the Argus) or with another model in
melee with the intended target (Madrak). It is far enough
from the intended target not to be attacked accidentally.
A random die roll determines Kaya is the new target.
Unfortunately, since the Impaler is more than 5' away
from Kaya and she is affected by her Occultation spell,
she has Stealth , which causes the attack to miss
automatically without even rolling. Even though Stealth
prevents Kaya from being hit, she can still be targeted.
Since the attack missed both its intended target and the
new target, it misses completely with no further chance
of hitting Madrak or the Mauler.
HORDES MKII Field Test Rules, page 30 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
lhe allack Iands shorl. Then roII anolher d6 lo delermine lhe
devialion dislance in inches. Delermine lhe missed allack's
acluaI ¡oinl of im¡acl by measuring lhe roIIed dislance from
lhe originaI ¡oinl of im¡acl in lhe direclion delermined by
lhe devialion roII. If lhe devialed ¡oinl of im¡acl vouId be
off lhe labIe, reduce lhe devialion dislance so lhe ¡oinl of
im¡acl is on lhe edge of lhe labIe inslead. If lhe inlended
largel is beyond lhe vea¡on's RNG, delermine devialion from
lhe ¡oinl on lhe Iine from lhe allack's ¡oinl of origin lo ils
decIared largel al a dislance equaI lo ils RNG.
If lhe largel is vilhin range of lhe allack, lhe ¡oinl of im¡acl
viII nol deviale more lhan haIf lhe dislance from lhe allack's
¡oinl of origin lo ils inlended largel. If lhe largel is nol vilhin
range of lhe allack, lhe ¡oinl of im¡acl viII nol deviale more
lhan haIf lhe RNG of lhe allack. Ise lhe exacl vaIue for lhis
maximum, do nol round il. Ior inslance, an allack made al a
largel 5 ' avay from lhe allack's ¡oinl of origin viII deviale
a maximum of 2.5 ' even if lhe allacker roIIs a 3, 4, 5, or 6 for
devialion dislance.
Terrain fealures, modeIs, or olher effecls do nol bIock
devialing AÒL allacks. They aIvays lake effecl al lhe
delermined ¡oinl of im¡acl.
Cenler lhe AÒL lem¡Iale over lhe ¡oinl of im¡acl. Lvery
modeI vilh any ¡arl of ils base covered by lhe AÒL lem¡Iale
is hil, bul nol direclIy hil, by lhe allack and lakes a bIasl
damage roII. Devialing AÒL allacks never cause direcl hils
even if lhe ¡oinl of im¡acl is on lo¡ of a modeI.
Spray Attacks
An allack using lhe s¡ray lem¡Iale is somelimes referred lo as
a spray attack. Some vea¡ons and s¡eIIs, such as scallerguns
and IeII CaIIer's sonic bIasl, make s¡ray allacks. This
devaslaling shorl-ranged allack can ¡olenliaIIy hil severaI
modeIs. A s¡ray uses lhe s¡ray lem¡Iale and viII have a RNG
of ¨SI 6,¨ ¨SI 8,¨ or ¨SI 1O.¨ Lffecls lhal modify RNG do nol
affecl s¡ray allacks. The s¡ray lem¡Iale a¡¡ears on ¡. XXX.
When making a s¡ray allack, cenler lhe s¡ray lem¡Iale
IaleraIIy over an eIigibIe largel vilh lhe narrov end of lhe
lem¡Iale louching lhe nearesl edge of lhe ¡oinl of origin's base.
The largel ilseIf need nol be under lhe lem¡Iale. The largeling
ruIes a¡¡Iy vhen choosing lhe allack's ¡rimary largel. Lvery
modeI vilh any ¡arl of ils base covered by lhe a¡¡ro¡riale
seclion of lhe s¡ray lem¡Iale can be hil by lhe allack.
Make se¡arale allack roIIs againsl each modeI under
lhe lem¡Iale. Remember lhal each roII musl be boosled
individuaIIy. S¡ray allacks ignore conceaImenl, cover, SleaIlh,
and inlervening modeIs because lhe allack comes over,
around, or in some cases lhrough ils ¡roleclion.
A s¡ray ranged or magic allack roII againsl a modeI in meIee
does nol suffer a ÷4 ¡enaIly and a s¡ray allack roII againsl
a modeI in meIee lhal misses is nol reroIIed againsl anolher
modeI. Il misses com¡IeleIy.
A modeI under lhe s¡ray lem¡Iale cannol be hil by lhe allack if
lhe allacker's Iine of sighl lo il is com¡IeleIy bIocked by lerrain.
Lvery modeI hil by a s¡ray allack suffers a direcl hil. Make
se¡arale damage roIIs againsl each modeI hil. A s¡ray allack
is a simuIlaneous allack.
Deviation Example
Point of Impact
D
i
r
e
c
t
i
o
n
o
f

A
t
t
a
c
k
Swordsmen
Cannoneer
A Titan Cannoneer makes a ranged
attack with its siege gun targeting
the Blight Nyss Swordsmen in the
middle of the unit 10' away. If the
target is hit, the siege gun will catch
four Swordsmen under the template!
The Cannoneer´s ranged attack roll
misses, however, and since the attack
is an AOE attack, the Cannoneer´s
controller must roll deviation to
determine the attack´s point of impact.
The roll is a 5 for direction and a 4 for
4' of deviation. Measure this distance
in the deviation direction from the
center of its original target to locate
the point of impact. Models under the
template suffer blast damage and are
subject to the attack´s special effects.
The Cannoneer does not hit as many
Swordsmen as it wanted, but it still
catches one under the template.
HORDES MKII Field Test Rules, page 31 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
8pecial Combat 8ituations
The chaos of a ballIeheId is conslanlIy ¡roducing lhe
unex¡ecled. AIlhough silualions can arise as a resuIl of
unique circumslances or a modeI's s¡eciaI ruIes, lhe ruIes in
lhis seclion shouId enabIe a smoolh resoIulion. Savvy ¡Iayers
viII use lhese ruIes lo lheir besl advanlage.
Attack-Generating Abilities
When a modeI is granled more allacks as a resuIl of an allack
il made, il gains onIy one. If lvo or more abiIilies vouId granl
lhe modeI anolher allack as a resuIl of making an allack, ils
conlroIIing ¡Iayer chooses vhich abiIily lo a¡¡Iy. The allack
is lhen resoIved using lhe ruIes for lhal abiIily. These allacks
can, in lurn, earn more allacks of lheir ovn.
Attacks That Hit or Miss
Automatically
Some s¡eciaI ruIes cause allacks lo hil
aulomalicaIIy or miss aulomalicaIIy.
If a s¡eciaI ruIe causes an allack lo hIt
autnmatIca!!y, you do nol have lo make an
allack roII. If you do make a roII (because you
vanl lo lry for a crilicaI hil, for exam¡Ie),
lhe allack no Ionger hils aulomalicaIIy. If lhe
allack roII faiIs, lhe allack misses.
If a s¡eciaI ruIe viII cause an allack lo mIss
autnmatIca!!y, do nol make an allack roII.
The allack |usl misses.
If one ruIe causes an allack lo hil
aulomalicaIIy and one causes il lo miss
aulomalicaIIy, lhe aulomalic hil lakes
¡recedence over lhe aulomalic miss. Ior
inslance, an effecl lhal aIIovs allacks lo hil
aulomalicaIIy vouId override s¡eciaI ruIes
such as SleaIlh lhal vouId olhervise cause an
allack lo miss aulomalicaIIy.
Back Strikes
A back strIkc granls a +2 bonus lo lhe allack
roII of any meIee, ranged, or magic allack
made againsl a modeI from ils back arc. Ior
a modeI lo receive lhe back slrike bonus, lhe
¡oinl of origin of lhe allack musl have been in
lhe largel's back arc for lhe allacker's enlire
aclivalion u¡ lo lhe momenl of lhe allack. If
lhe allack's ¡oinl of origin vas in lhe largel's
fronl arc al any lime during lhe allacking
modeI's aclivalion, lhe allacker does nol
receive lhis bonus. A modeI receives a back
slrike bonus onIy during ils aclivalion.
Two Wolves of Orboros have advanced to within range of a Carnivean´s
Dragon Breath. The Circle player has been careful to place them far enough
apart so a spray attack targeted against either one of them will not catch the
other under the template. Unfortunately he has not taken the Gorax behind
them into account. The Carnivean has line of sight to the Gorax and therefore
can target it with its Dragon Breath even though it is out of range. Doing this
will cover both Wolves of Orboros with the spray template.
Examples of Spray Attacks
Impaler
Impaler
Gorax
Scattergunner
Carnivean
Wolves of Orboros
Swordsmen
A Trollkin Scattergunner makes a spray attack against a group of Praetorian
Swordsmen. The Trollblood player centers the SP 8 spray template laterally
over an eligible target, choosing the centermost Praetorian Swordsmen.
Targeting that trooper also lets the player cover the greatest number of
Praetorian Swordsmen without covering his own nearby Troll Impalers. He
makes a ranged attack roll against each of the four Praetorian Swordsmen in
the spray. If an attack roll against the Praetorian Swordsmen in melee with the
Impalers misses, it will not hit one of the Impalers.
Back Strikes
Cannot make a
back strike
Can make a
back strike
Front Arc
HORDES MKII Field Test Rules, page 32 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Combined Melee Attacks
During lheir unil's aclivalion, lvo or more lroo¡ers vilh
lhis abiIily vilh lhe same largel in lheir meIee range can
combine lheir meIee allacks againsl lhal largel. In order lo
¡arlici¡ale in a combined meIee allack, a lroo¡er musl be abIe
lo decIare a meIee allack againsl lhe inlended largel. Choose
one modeI in lhe allacking grou¡ lo be lhe ¡rimary allacker
and make one meIee allack roII for lhe grou¡. Add +1 lo lhe
allack and damage roIIs for each modeI ¡arlici¡aling in lhe
allack, incIuding lhe ¡rimary allacker. AII olher bonuses and
¡enaIlies lo lhe allack and damage roIIs, such as lhe bonus for
inlervening lerrain, are based on lhe ¡rimary allacker.
Each mndc! In a cnmbIncd mc!cc attack =
+1 tn thc attack and damagc rn!!s
In a combined meIee allack, onIy lhe ¡rimary allacker
acluaIIy makes an allack. The olher ¡arlici¡anls Iose lheir
allacks, conlribuling lhem lo creale lhe combined allack. A
modeI lhal charged during ils aclivalion can ¡arlici¡ale in a
combined meIee allack, bul lhe combined allack cannol be a
charge allack unIess aII conlribuled allacks are charge allacks.
If any non-charge allack is conlribuled, lhe combined allack is
nol a charge allack.
A unil's meIee allacks can be grou¡ed in any manner,
incIuding muIli¡Ie combined meIee allacks. Troo¡ers ca¡abIe
of muIli¡Ie meIee allacks can divide lhem among eIigibIe
largels and ¡arlici¡ale in muIli¡Ie combined meIee allacks.
Inils vilh Combined MeIee Allack ignore lhe ruIe lhal one
lroo¡er's combal aclion cannol begin unliI lhe ¡revious
modeI's combal aclion ends.
Example: Four members of a Wolves of Orboros unit make a combined
melee attack against a Skorne Titan Gladiator. One model is chosen
to make the melee attack for the group, adding +4 to his attack and
damage rolls since there are four models participating in the attack. Two
other troopers in the same Wolves of Orboros unit make a combined
melee attack against a nearby Basilisk Drake. The trooper declared as
the primary attacker makes one melee attack and adds +2 to his attack
and damage rolls.
Combined Ranged Attacks
During lheir unil's aclivalion, lvo or more lroo¡ers vilh lhis
abiIily can combine lheir ranged allacks againsl lhe same
largel. In order lo ¡arlici¡ale in a cnmbIncd rangcd attack,
a lroo¡er musl be abIe lo decIare a ranged allack againsl
lhe inlended largel and be in formalion. Choose one modeI
in lhe allacking grou¡ lo be lhe ¡rimary allacker and make
one ranged allack roII for lhe grou¡. Add +1 lo lhe allack
and damage roIIs for each modeI ¡arlici¡aling in lhe allack,
incIuding lhe ¡rimary allacker. AII bonuses and ¡enaIlies for
lhe allack are based on lhe ¡rimary allacker.
Each mndc! In a cnmbIncd rangcd attack =
+1 tn thc attack and damagc rn!!s
Combined ranged allacks cannol largel a modeI in meIee.
In a combined ranged allack, onIy lhe ¡rimary allacker
acluaIIy makes an allack. The olher ¡arlici¡anls Iose lheir
allacks, conlribuling lhem lo creale lhe combined allack. Afler
decIaring aII ¡arlici¡anls, check each one lo see if a ranged
allack made on ils ovn vouId have aulomalicaIIy missed
due lo Iack of range or a s¡eciaI ruIe. ModeIs lhal vouId have
aulomalicaIIy missed do nol conlribule lo lhe allack and
damage roII bonus bul sliII forfeil lheir allacks. If lhe ¡rimary
allacker vouId have aulomalicaIIy missed, lhe combined
allack aulomalicaIIy misses. Ior exam¡Ie, modeIs found lo be
more lhan 5 ' avay from a largel vilh lhe SleaIlh abiIily
do nol conlribule lo lhe combined allack, and lhe enlire
combined allack aulomalicaIIy misses if lhe ¡rimary allacker
is more lhan 5 ' avay from lhe largel.
A unil's ranged allacks can be grou¡ed in any manner,
incIuding as muIli¡Ie combined ranged allacks. Troo¡ers
ca¡abIe of muIli¡Ie ranged allacks can divide lhem among
eIigibIe largels and ¡arlici¡ale in muIli¡Ie combined ranged
allacks. Inils vilh Combined Ranged Allack ignore lhe
ruIe lhal one lroo¡er's combal aclion cannol begin unliI lhe
¡revious modeI's combal aclion ends.
Example: Four members of a Blighted Nyss Archer unit that are in
formation declare a combined ranged attack against a Trollblood Dire
Troll Blitzer. When measuring range, the player discovers one trooper
is out of range. That model´s participation in the attack will not add to
the attack or damage roll, though it still forfeits its attack. The model
chosen to make the ranged attack for the group gains only +3 to its
attack and damage rolls since only three of the four models participating
in the attack contribute to it.
Gunfghter
A modeI vilh lhe Gunhghler advanlage has a meIee range
of O.5 ' and can make ranged allacks largeling modeIs in
ils meIee range. This modeI does nol gel an aiming bonus
vhen largeling a modeI in ils meIee range bul can forfeil ils
movemenl lo use olher s¡eciaI abiIilies. A ranged allack roII
does nol suffer lhe largel in meIee allack roII ¡enaIly vhen
lhe allacker is in meIee vilh lhe largel. Hovever, if such an
allack misses and lhere are muIli¡Ie modeIs in lhe combal,
lhe allack can sliII hil anolher random modeI in lhe combal,
excIuding lhe allacker and lhe originaI largel. ResoIve lhese
silualions foIIoving lhe ruIes in ¨Targeling a ModeI in MeIee¨
on ¡. XXX.
A modeI vilh lhe Gunhghler advanlage can make charges.
If il makes a charge, lhe modeI can make ils iniliaI allacks
vilh ils ranged vea¡ons, if ils hrsl allack is made vilh a
ranged vea¡on, hovever, lhal allack is nol a charge allack. A
modeI vilh Gunhghler can make free slrikes vilh ils ranged
vea¡ons.
Remember lhal Gunhghler does nol aIIov lhis modeI lo make
meIee and ranged allacks during lhe same aclivalion.
Model Destruction and Tokens
S¡eciaI ruIes cause some modeIs lo gain cerlain ly¡es
of lokens vhen a modeI is deslroyed. A modeI
HORDES MKII Field Test Rules, page 33 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
generales onIy one of each ly¡e of loken vhen deslroyed.
If muIli¡Ie modeIs are eIigibIe lo gain a s¡ecihc loken, lhe
nearesl eIigibIe modeI gels lhe loken. If a modeI has a Iimil on
hov many of a s¡ecihc loken il can have and is al lhal Iimil, il
is nol considered an eIigibIe modeI.
Falling
A modeI lhal is sIammed, lhrovn, ¡ushed, or lhal olhervise
moves off of an eIevaled surface lo anolher surface al Ieasl 1
fuII inch Iover faIIs. A Ia!!Ing modeI is knocked dovn and
suffers a damage roII. A faII of u¡ lo 3 ' causes a IÒW 1O
damage roII. Add an addilionaI die lo lhe damage roII for
every addilionaI incremenl of 3 ' lhe modeI faIIs, rounded u¡.
Fa!! Damagc Rn!! = 2d6 + 10 + d6 Inr cvcry 3 ´
nI thc Ia!! aItcr thc ñrst
Example: A model falling 3 ' suffers a damage roll of 2d6 + 10. One
falling 5 ' suffers a damage roll of 3d6 + 10, and one falling 7' suffers a
damage roll of 4d6 + 10!
If a faIIing modeI Iands on lo¡ of anolher modeI, foIIov lhe
ruIe of Ieasl dislurbance (¡. 64) lo move lhe non-faIIing modeI
inlo a IegaI ¡osilion.
If a faIIing modeI conlacls a modeI vilh an equaI or smaIIer-
sized base, lhe conlacled modeI is knocked dovn and suffers
lhe same damage roII as lhe faIIing modeI. A conlacled modeI
vilh a Iarger base lhan lhe faIIing modeI, hovever, does nol
suffer damage and is nol knocked dovn. AII damage resuIling
from lhe faII is simuIlaneous.
Knockdown
Some allacks and s¡eciaI ruIes cause a modeI lo be knnckcd
dnwn. WhiIe knocked dovn a modeI cannol move, make
aclions, make allacks, casl s¡eIIs, use animi, use feals, be used
lo channeI a s¡eII, or give orders and does nol have a meIee
range. A knocked dovn modeI does nol engage olher modeIs
and cannol be engaged by lhem. As a consequence, a modeI is
never in meIee vilh a knocked dovn modeI. A meIee allack roII
againsl a knocked dovn modeI aulomalicaIIy hils. A knocked
dovn modeI has a base DLI of 5. A knocked dovn modeI does
nol bIock Iine of sighl and is never an inlervening modeI. A
knocked dovn modeI cannol be Iocked or moved by a sIam.
A knocked dovn modeI can sland u¡ al lhe slarl of ils nexl
aclivalion unIess il vas knocked dovn during ils conlroIIer's
lurn, in lhal case il cannol sland u¡ unliI ils conlroIIer's
ncxi lurn even if il has nol yel aclivaled lhis lurn. A modeI
cannol become knocked dovn vhiIe il is knocked dovn. Ior
exam¡Ie, if a modeI is knocked dovn during your o¡¡onenl's
lurn and before il gels a chance lo sland u¡ is affecled by
an effecl lhal vouId ordinariIy cause il lo be knocked dovn
on your lurn, il is nol affecled by lhe second inslance of
knockdovn and can sliII sland u¡ on your lurn.
To sland u¡, a modeI musl forfeil eilher ils movemenl or ils
aclion for lhal aclivalion. A modeI lhal forfeils ils movemenl
lo sland can make an aclion, bul il cannol make allacks
invoIving movemenl such as a sIam. A modeI lhal forfeils ils
aclion lo sland can use ils normaI movemenl lo make a fuII
advance bul nol lo run or charge. When a modeI slands, il
ceases lo be knocked dovn. Some s¡eciaI ruIes aIIov a modeI
lo sland u¡. In lhal case, lhe modeI may sland u¡ even if il
vas knocked dovn during lhe currenl ¡Iayer's lurn
Beyond the Play Area
If an effecl vouId cause a modeI lo move or be ¡Iaced beyond
lhe labIe edge (such as being lhrovn or sIammed), lhe modeI
slo¡s al lhe labIe edge and remains in ¡Iay. The labIe edge
does nol counl as an obslacIe, modeIs do nol lake addilionaI
damage for slo¡¡ing lhere.
Point of Origin
The pnInt nI nrIgIn of an effecl or allack is lhe Iocalion or
modeI from vhich lhe allack or effecl originales. Ty¡icaIIy
lhis is lhe modeI causing lhe effecl or making lhe allack, bul
nol aIvays. Ior exam¡Ie, vhen a varIock channeIs a s¡eII
lhrough a modeI, lhe modeI lhe s¡eII is channeIed lhrough
is lhe ¡oinl of origin of lhe s¡eII even lhough lhe varIock
is lhe modeI casling lhe s¡eII. Ior allacks or effecls lhal
require Iine of sighl lo lhe largel modeI, bolh Iine of sighl
and any allack roII modihers lhal de¡end on Iine of sighl
(such as conceaImenl) are checked from lhe ¡oinl of origin
of lhe allack. Range is aIso checked from lhe ¡oinl of origin,
incIuding lhe ¡Iacemenl of s¡ray lem¡Iales. Ignore lhe largel
in meIee allack roII ¡enaIly vhen lhe ¡oinl of origin of lhe
magic allack is in meIee vilh lhe modeI againsl vhich lhe
allack roII is being made.
Ior mosl allacks, lhe nrIgIn nI damagc viII be lhe same as
lhe ¡oinl of origin of lhe allack. The origin of damage for a
!ircci nii vilh an AÒL allack is lhe allack's ¡oinl of origin, bul
lhe origin of damage for cnq cincr damage caused by an AÒL
allack is lhe ¡oinl of im¡acl.
IinaIIy, some non-AÒL allacks, such as Chain Lighlning, have
s¡eciaI ruIes lhal aIIov lhem lo damage modeIs besides lhe
allack's largel. The origin of damage in lhose cases is lhe modeI
or ¡oinl from vhich you measure lhe range lo olher affecled
modeIs. Ior exam¡Ie, vhen lhe Iighlning generaled by Chain
Lighlning arcs lo anolher modeI, lhe immedialeIy ¡revious
modeI slruck by lhe Iighlning is lhe origin of lhal damage.
Replacing Models
When rcp!acIng one modeI vilh anolher, ¡Iace lhe nev modeI
so lhe area covered by lhe smaIIer of lheir bases is com¡IeleIy
vilhin lhe area covered by lhe Iarger. If lhe lvo bases are lhe
same size, ¡Iace lhe nev modeI in lhe same Iocalion as lhe
one being re¡Iaced. There musl be room for lhe modeI's base
in lhe Iocalion lhe modeI is ¡Iaced. The ¡Iayer choosing lhe
¡Iaced modeI's nev Iocalion chooses ils facing.
Entering
A modeI cntcrs an area vhen ils ¡osilion in ¡Iay changes such
lhal ils ¡revious ¡osilion vas nol vilhin lhe area
HORDES MKII Field Test Rules, page 34 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
and ils nev ¡osilion is vilhin lhe area, or vhen il is ¡ul inlo
¡Iay in lhe area. A modeI can suffer lhe effecls of enlering any
¡arlicuIar area onIy once each lime il advances.
Stationary Models
A statInnary mndc! cannol aclivale. A slalionary modeI does
nol have a meIee range. A slalionary modeI does nol engage
olher modeIs nor can olher modeIs engage a slalionary
modeI. A modeI is never in meIee vilh a slalionary modeI. A
slalionary modeI cannol advance, make aclions, make allacks,
casl s¡eIIs, use animi, use feals, or give orders.
A meIee allack roII againsl a slalionary modeI aulomalicaIIy
hils. A slalionary modeI has a base DLI of 5.
Least Disturbance
Some ruIes can cause moving modeIs lo overIa¡ lhe bases of
olher modeIs lem¡orariIy, such as vhen a modeI is lhrovn or
sIammed. Ònce lhe modeI has slo¡¡ed moving, modeIs musl
be re¡osilioned so lhal lhere are no Ionger any overIa¡¡ing
bases. The modeI lhal vas moving slays in ils hnaI ¡osilion,
olher modeIs are moved oul of lhe vay lo make room.
To delermine vhich modeIs lo move and vhere lo move
lhem, hrsl idenlify lhe fevesl modeIs lhal vouId need lo be
moved lo make room. Then hnd lhe Iocalions lo move lhem
lhal creale lhe Ieasl icic| dislance moved. If lhere are muIli¡Ie
o¡lions lhal yieId lhe Ieasl dislance÷if one modeI is cenlered
over anolher, for exam¡Ie÷randomIy delermine lhe o¡lion lo
use. A modeI's facing does nol change if il moved as a resuIl
of lhis ruIe.
Forfeiting
Some ruIes require a modeI lo forfeil ils aclivalion, movemenl,
or aclion, or aIIov il lo do so voIunlariIy for some benehl.
A modeI cannol voIunlariIy forfeil somelhing if il is aIso
required lo forfeil il. A modeI cannol forfeil lhe same lhing lo
muIli¡Ie effecls. Ior exam¡Ie, a modeI lhal is knocked dovn
cannol forfeil ils movemenl lo sland u¡ and aIso gain an
aiming bonus for forfeiling lhal movemenl.
A modeI can forfeil ils aclivalion onIy before il aclivales in a
lurn. If il does so, resoIve lhe effecl lo vhich lhe aclivalion is
being forfeiled, lhen lhe modeI ends ils aclivalion, lriggering
any reIevanl effecls. A modeI cannol forfeil ils aclivalion if il
cannol aclivale. A modeI cannol forfeil ils aclivalion unIess
il is required lo do so or has a ruIe lhal aIIovs il lo do so.
Iorfeiling a modeI's aclivalion does nol lrigger effecls lhal
lake ¡Iace al lhe end of movemenl and lhose lhal lake ¡Iace al
lhe end of an aclion.
A modeI can forfeil ils movemenl anylime before il moves.
When a modeI forfeils ils movemenl, resoIve lhe effecl lo
vhich lhe movemenl is being forfeiled, lhen lhe modeI ends
ils movemenl, lriggering any reIevanl effecls. A modeI cannol
forfeil ils movemenl if il cannol move or does nol have a
movemenl avaiIabIe.
A modeI can forfeil ils aclion anylime before il lakes an
aclion. When a modeI forfeils ils aclion, resoIve lhe effecl lo
vhich lhe aclion is being forfeiled, lhen lhe modeI ends ils
aclion, lriggering any reIevanl effecls. A modeI cannol forfeil
ils aclion if il cannol lake an aclion or does nol have an aclion.
Rerolls
Some modeIs have s¡eciaI abiIilies lhal enabIe lhem lo reroII
allack or damage roIIs or lhal cause anolher modeI lo reroII
ils allack or damage roIIs. These reroIIs occur before a¡¡Iying
effecls lhal are lriggered by hilling1missing for allack roIIs
or by damaging1nol damaging for damage roIIs. The resuIls
of a reroII com¡IeleIy re¡Iace lhe resuIls of lhe roII lhal vas
reroIIed. Ior exam¡Ie, if a reroII causes a hil modeI lo be
missed, il is missed. If a reroII causes a missed modeI lo be
hil, il is hil. MuIli¡Ie reroII effecls can come inlo ¡Iay on lhe
same roII. ResoIve lhem aII before resoIving any olher effecls
de¡endenl on hilling1missing or damaging1nol damaging.
Switching Targets
Some modeIs have lhe abiIily lo cause anolher modeI lo
be direclIy hil by an allack in lheir ¡Iace. Òlhers can cause
lhemseIves lo be direclIy hil by an allack in ¡Iace of anolher
modeI. Svilching largels occurs immedialeIy afler a hil or
a miss has been delermined, incIuding lhe resoIulion of aII
reroIIs.
Damage
WarIocks, varbeasls, and some olher modeIs can lake a
lremendous amounl of damage before lhey faII in combal.
Whal mighl be an inca¡acilaling or morlaI vound lo a
reguIar lroo¡er viII |usl bruise a varbeasl or be deßecled by a
varIock's arcane ¡roleclions.
Damage Rolls
Delermine hov much damage is deaIl lo a modeI by making
a damagc rn!!. In lhe case of ranged, magic, and mosl olher
damaging effecls roII 2d6 and add lhe Iover (IÒW) of lhe
allack. In lhe case of meIee allacks, roII 2d6 and add lhe
IÒW + Slrenglh (STR), or I+S, of lhe allack. A boosled damage
roII adds an addilionaI die lo lhis roII. S¡eciaI ruIes for cerlain
circumslances mighl modify lhe damage roII as veII.
Damagc Rn!! = 2d6 + POW (+ 5TR II mc!cc)
Com¡are lhis lolaI againsl lhe Armor (ARM) of lhe modeI
suffering lhe damage. Thal modeI lakes 1 damagc pnInt for
every ¡oinl lhal lhe damage roII exceeds ils ARM.
A vea¡on or allack vilh IÒW ¨÷¨ does nol cause damage.
Allacks lhal generale muIli¡Ie allack and1or damage roIIs
do so simuIlaneousIy. See ¨SimuIlaneous and SequenliaI¨
(¡. XXX) for delaiIs on simuIlaneous damage.
HORDES MKII Field Test Rules, page 35 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Recording Damage
A modeI's army Iisl enlry gives lhe lolaI amounl of damage
il can suffer before being dIsab!cd (¡. XXX). Ior modeIs
vilhoul damage circIes, lhis is 1 damage ¡oinl. A modeI
resiIienl enough lo lake more lhan 1 ¡oinl of damage viII
have a rov of damagc circIes on ils slal card for lracking
damage il receives. Record ils damage Iefl lo righl by marking
one damage circIe for each damage ¡oinl laken. A modeI is
disabIed once aII ils damage circIes are marked. Inmarked
damage circIes are somelimes caIIed wnunds.
Warbeasls have !IIc spIra!s consisling of six branches of
damage circIes IabeIed vilh lhe numbers 1 lhrough 6.
Differenl Iife s¡iraIs mighl be sIighlIy differenl in sha¡e and
number of damage circIes, bul lhey funclion lhe same vay.
When a modeI vilh a Iife s¡iraI suffers damage, roII a d6
lo delermine vhich branch lakes lhe damage. Slarling vilh
lhe oulermosl unmarked circIe in lhal branch and vorking
invards, mark one damage circIe ¡er damage ¡oinl laken.
Ònce a branch is fuII, conlinue recording damage in lhe nexl
branch cIockvise lhal conlains an unmarked damage circIe.
Conlinue hIIing branches as required unliI every damage
¡oinl laken has been recorded.
When a ruIe s¡ecihcaIIy slales a modeI suffers damage lo
lhe ¨hrsl¨ as¡ecl of a given ly¡e, hnd lhe Iovesl numbered
branch on lhe modeI's card lhal has an unmarked damage
circIe of lhal ly¡e. Wilhin lhal branch, mark lhe oulermosl
unmarked damage circIe of lhal ly¡e.
Damaging Aspects
Life s¡iraI are divided inlo lhree aspccts lhal can be crIpp!cd as
a modeI suffers damage. As a varbeasl's as¡ecls are cri¡¡Ied
ils ¡erformance on lhe ballIeheId suffers. WhiIe aII lhe damage
circIes corres¡onding lo an as¡ecl are marked, lhal as¡ecl is
cri¡¡Ied. The effecls of cri¡¡Ied syslems are as foIIovs:
ª CrIpp!cd Bndy: The varbeasl roIIs one fever die on
damage roIIs.
ª CrIpp!cd MInd: The varbeasl roIIs one fever die on
allack roIIs. AddilionaIIy, lhe modeI cannol make chain
allacks or s¡eciaI allacks, incIuding ¡over allacks.
ª CrIpp!cd 5pIrIt: The varbeasl cannol be forced.
If 1 or more damage ¡oinls are removed from a cri¡¡Ied
as¡ecl, lhe as¡ecl is no Ionger cri¡¡Ied.
Disabled and Destroyed
A modeI is dIsab!cd vhen aII of ils damage circIes are
marked, or vhen il suffers 1 damage ¡oinl if il does nol
have damage circIes. When a modeI is disabIed, immedialeIy
resoIve any effecls lriggered by being disabIed. A modeI
cannol suffer more damage lhan il has damage circIes. If 1 or
more damage ¡oinls are heaIed or removed from a modeI, il is
no Ionger disabIed.
Afler resoIving any effecls lriggered by being disabIed, if il
is sliII disabIed il is considered lo be bnxcd. When a modeI
is boxed, afler resoIving any effecls lriggered by being boxed
il is dcstrnycd, lriggering any reIevanl effecls. Remove lhe
deslroyed modeI from lhe labIe.
If an effecl causes a modeI lo Ieave ¡Iay or cease being
disabIed, such as vhen damage is removed on a successfuI
Tough roII, do nol resoIve any more effecls lriggered by lhe
modeI being disabIed. The modeI does nol become boxed
or deslroyed, lhus effecls lriggered by lhe modeI becoming
boxed or deslroyed do nol occur.
Likevise, if an effecl causes a boxed modeI lo Ieave ¡Iay or
no Ionger be boxed, do nol resoIve any addilionaI effecls
lriggered by lhe modeI being boxed. Ior exam¡Ie, if an effecl
causes a boxed modeI lo be removed from ¡Iay, no addilionaI
effecls lriggered by lhe modeI being boxed lake ¡Iace, and lhe
modeI is nol deslroyed. In lhis case, lhe removed modeI does
nol ¡rovide a souI loken because il vas nol deslroyed.
In mosl cases, a modeI sim¡Iy lakes damage and is deslroyed.
Some abiIilies and effecls can inlerru¡l or modify lhe ¡rocess
of laking damage, lhough, and lhal's vhen lhese sle¡s come
inlo ¡Iay.
Removed from the Table and
Removed from Play
Some ruIes cause a modeI lo be rcmnvcd Irnm thc tab!c, such
as vhen il is deslroyed or does somelhing Iike burroving inlo
lhe ground. The modeI is removed from lhe ¡Iaying heId and
sel aside.
Deslroyed modeIs can be relurned lo lhe labIe by many
means, bul olher effecls lhal remove a modeI from lhe labIe
Iisl s¡ecihc ruIes on hov and vhen il can relurn lo ¡Iay.
Some ruIes cause a modeI lo be rcmnvcd Irnm p!ay,
somelimes lhis is inslead of being deslroyed, and al olher
limes il is in addilion lo being deslroyed. A modeI removed
from ¡Iay is removed from lhe labIe and sel aside for lhe resl
of lhe game, il cannol relurn lo lhe labIe for any reason.
Warlock Destruction
ShouId a varIock be unforlunale enough lo faII in combal, his
enlire horde suffers from lhe harsh bIov. When a varIock is
deslroyed or removed from lhe labIe, aII u¡kee¡ s¡eIIs casl
by lhe varIock immedialeIy ex¡ire. Lvery varbeasl in
lhe varIock's ballIegrou¡ immedialeIy goes wI!d.
A LESSON IN ABSTRACTION
Obviously a warbeast's spirit could not be literally
damaged. These rules are an abstraction of
the effects of damage suffered by a warbeast.
For instance, as a warbeast suffers damage on
the battlefeld, its physical well-being may be
compromised (Body Aspect) or it may lose the will
to fght (Spirit Aspect).
HORDES MKII Field Test Rules, page 36 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
WhiIe il is viId, a varbeasl musl run during ils aclivalion. Il
is nol required lo move lhe fuII dislance of ils run, hovever,
and il can even run O ' if desired. If a viId varbeasl cannol
run, il makes a fuII advance and musl forfeil ils aclion. A viId
varbeasl cannol make aclions, be forced, advance oulside
of ils normaI movemenl, use ils animus, or make allacks,
incIuding allacks lhal do nol lake ¡Iace during lhe modeI's or
unil's aclivalion, such as a free slrike. Il aIso does nol gain an
ARM bonus for shieIds or buckIers.
Taking Control of Wild Warbeasts
A friendIy Iaclion modeI vilh lhe ßallIegrou¡ Commander
s¡eciaI abiIily, such as a varIock, lhal ends ils movemenl in
base-lo-base conlacl vilh a viId varbeasl can lake conlroI of
il. To lake conlroI of lhe varbeasl, lhe modeI musl forfeil ils
aclion lhis lurn bul can sliII casl s¡eIIs, use ils feal, and use
s¡eciaI abiIilies. The conlroIIed varbeasl is no Ionger viId,
bul il musl forfeil ils aclivalion and cannol be used lo channeI
s¡eIIs lhe lurn il becomes conlroIIed. The varbeasl becomes
¡arl of ils nev conlroIIer's ballIegrou¡.
Healing and Removing Damage
Some abiIilies, s¡eIIs, and olher effecls remove damage ¡oinls
from a modeI. When a modeI vilh a Iife s¡iraI is hca!cd or has
damagc rcmnvcd, remove lhe damage ¡oinls from anyvhere
on lhe modeI's Iife s¡iraI. Remember, if a modeI heaIs damage
vhiIe disabIed, il is no Ionger disabIed.
Return to Play
Some s¡eciaI ruIes can cause a modeI lo rcturn tn p!ay afler
il is removed from lhe labIe. InIess olhervise s¡ecihed, a
modeI lhal is relurned lo ¡Iay can aclivale lhal same lurn and
has aII damage removed. Relurned modeIs cause lheir unils lo
Iose benehls or effecls received from lhe originaI deslruclion
of lhe modeIs relurned. ModeIs removed from ¡Iay cannol be
relurned lo ¡Iay.
If a modeI has an abiIily il can use once ¡er game lhal il has
aIready used lhis game, il cannol use lhal abiIily again even if
il relurns lo ¡Iay.
Damage Types
Some vea¡ons inßicl a s¡ecihc damagc typc lhal mighl affecl
some modeIs differenlIy lhan olhers. When a damage ly¡e
is referenced in lexl, il is described as an ¨X damage roII.¨
Ior exam¡Ie, a damage roII lhal causes eIeclricaI damage is
described as an ¨eIeclricaI damage roII.¨
A modeI vilh immunily lo a cerlain damage ly¡e does nol
lake damage of lhal ly¡e. A singIe allack can inßicl damage
of severaI ly¡es. If a modeI is immune lo any of lhose ly¡es,
il does nol suffer damage from lhe allack. A modeI lhal is
immune lo damage from an allack can sliII suffer olher effecls
from lhe allack.
Example: The Pyre Troll is a warbeast with Immunity: Fire . If it were
hit by an attack that caused fre damage, the warbeast would not suffer
a damage roll from the attack.
Some damage ly¡es are idenlihed by lheir allack ly¡e. Ior
exam¡Ie, damage caused by a ranged allack mighl be referred
lo as ¨ranged allack damage.¨
Damage ly¡es and immunily lo lhose ly¡es incIude:
Magical Weapons
A magicaI vea¡on can damage and affecl modeIs vilh lhe
Incor¡oreaI abiIily. Allacks made vilh magicaI vea¡ons
are nol magic allacks. MagicaI ranged vea¡ons make ranged
allacks. MagicaI meIee vea¡ons make meIee allacks.
8pecial Effects
Many allacks cause s¡eciaI effecls in addilion lo causing
damage. Lach s¡eciaI effecl is unique in ils a¡¡Iicalion.
There are lhree calegories of s¡eciaI effecls: aulomalic effecls,
crilicaI effecls, and conlinuous effecls. A s¡eciaI effecl can
beIong lo more lhan one calegory, and ils calegory can change
de¡ending on lhe vea¡on. Ior inslance, one vea¡on mighl
cause lhe Iire conlinuous effecl aulomalicaIIy on a successfuI
hil, bul anolher mighl require a crilicaI hil lo cause lhe Iire
conlinuous effecl.
Iay cIose allenlion lo lhe exacl vording for each modeI's
s¡eciaI effecls. Lven if lhe effecl is lhe same for differenl
modeIs vilh lhe same vea¡on or abiIily, il mighl require
differenl condilions lo funclion. Some modeIs' s¡eciaI effecls
funclion if lhe largel is hil, and olhers require lhe largel lo lake
damage. CrilicaI effecls require a crilicaI hil on lhe allack roII.
Automatic Effects
A¡¡Iy an aulomalic effecl every lime il meels lhe condilions
required lo funclion.
Example: The Pyre Troll´s Spew Fire has the Continuous Effect:
Fire weapon quality. Any model hit by the fre spewed by the troll
automatically suffers the Fire continuous effect.
Critical Effects
A¡¡Iy a crilicaI effecl if any lvo dice in lhe allack roII shov
lhe same number and lhe allack hils, lhis is a crItIca! hIt.
The largel modeI suffers lhe s¡eciaI effecl even if il lakes no
damage from lhe damage roII. An AÒL allack's crilicaI effecl
funclions onIy vilh a direcl hil, bul every modeI under lhe
lem¡Iale suffers lhe crilicaI effecl.
Cold
Immunity:
Cold
Corrosion
Immunity:
Corrosion
Electricity
Immunity:
Electricity
Fire
Immunity:
Fire
HORDES MKII Field Test Rules, page 37 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Continuous Effects
CnntInunus cIIccts remain on a modeI and have lhe ¡olenliaI
lo damage or affecl il some olher vay on subsequenl lurns. A
modeI can have muIli¡Ie conlinuous effecls on il al once, bul il
can have onIy one of each conlinuous effecl ly¡e on il al a lime.
ResoIve conlinuous effecls on modeIs you conlroI during your
Mainlenance Ihase. Iirsl roII a d6 for each conlinuous effecl,
if lhe resuIl is a 1 or 2 lhe conlinuous effecl immedialeIy
ex¡ires vilhoul furlher effecl. Òn a 3, 4, 5, or 6 lhe conlinuous
effecl remains in ¡Iay. Afler roIIing for ex¡iralion for aII
conlinuous effecls, a¡¡Iy lhe effecls of aII conlinuous effecls
lhal remain in ¡Iay simuIlaneousIy.
Conlinuous effecls do nol require fury ¡oinls for u¡kee¡ and
cannol be removed voIunlariIy. Remove a conlinuous effecl
onIy vhen il ex¡ires, a s¡eciaI silualion causes il lo end, or
lhe affecled modeI is removed from lhe labIe.
Example: A Pyre Troll attacks a Titan Gladiator with Spew Fire. Spew
Fire has Continuous Effect: Fire , so the Titan Gladiator now suffers
the Fire continuous effect. It takes no damage from the fre at this point.
During its controller´s next Maintenance Phase, the Titan Gladiator´s
controller rolls a d6. The result is a 5, so the Titan Gladiator suffers a
POW 12 damage roll from the fre. The Pyre Troll hits it with another
Spew Fire attack, but since the Titan Gladiator is already on fre, there
is no further effect from the hit. When the Maintenance Phase of the
Titan Gladiator´s controller comes around again, he rolls another d6 for
the fre. This time the result is a 1, so the fre goes out without causing
the Titan Gladiator to suffer another damage roll.
Some common conlinuous effecls are re¡resenled on a
vea¡on's slal bar as vea¡on quaIilies.
CnrrnsInn ÷ A modeI hil by lhis allack suffers lhe
Corrosion conlinuous effecl, vhich sIovIy erodes ils largel.
Corrosion does 1 damage ¡oinl each lurn lo lhe affecled
modeI during ils conlroIIer's Mainlenance Ihase unliI il
ex¡ires. ModeIs vilh Immunily: Corrosion (¡. XXX) never
suffer lhis conlinuous effecl.
FIrc ÷ A modeI hil by lhis allack suffers lhe Iire conlinuous
effecl, vhich sels il on hre. A modeI on hre suffers a POW 12
damagc rn!! each lurn during ils conlroIIer's Mainlenance
Ihase unliI lhe conlinuous effecl ex¡ires. ModeIs vilh
Immunily: Iire (¡. XXX) never suffer lhis conlinuous effecl.
CrItIca! CnrrnsInn ÷ Òn a crilicaI hil, lhe modeI hil suffers
lhe Corrosion conlinuous effecl.
CrItIca! FIrc ÷ Òn a crilicaI hil, lhe modeI hil suffers lhe
Iire conlinuous effecl.
Cloud Effects
A c!nud cIIcct ¡roduces an area of dense smoke, magicaI
darkness, lhick misls, or lhe Iike lhal remains in ¡Iay for
a s¡ecihed Ienglh of lime. Ise an AÒL lem¡Iale of lhe
a¡¡ro¡riale diameler lo re¡resenl lhe cIoud. Lvery modeI
vilh any ¡arl of ils base covered by lhe cIoud's lem¡Iale is
vilhin lhe cIoud and susce¡libIe lo ils effecls.
In addilion lo being affecled by a cIoud's s¡eciaI ruIes, a
modeI inside a cIoud effecl gains conceaImenl (see ¡. XXX).
The cIoud effecl does nol bIock Iine of sighl from modeIs
vilhin il lo lhose oulside of il, bul il com¡IeleIy obslrucls Iine
of sighl from modeIs oulside of il lo anylhing beyond il. Thus,
a modeI can see inlo or oul of a cIoud effecl bul nol lhrough
one. A cIoud effecl ¡rovides no ¡roleclion from meIee allacks.
Anatomy of a Unit
COMPONENT8, FORMAT¡ON, AND MOVEMENT
An horde's soIdiers and su¡¡orl ¡ersonneI are organized
inlo unIts. Lvery member of a unil is simiIarIy equi¡¡ed and
lrained lo hII a cerlain ballIeheId roIe. Some unils s¡eciaIize
in meIee combal, olhers exceI vilh ranged vea¡ons, and some
¡rovide crilicaI or highIy s¡eciaIized ca¡abiIilies.
Unit Components
Mosl unils are made u¡ of a singIe Leader modeI and one or
more Grunls lhal aII share lhe same slal ¡rohIe. Some unils
are Ied by an Òfhcer vilh a differenl slal ¡rohIe lhan lhe
modeIs il Ieads. AII modeIs in a unil are lroo¡ers in addilion
lo lheir ly¡es ex¡Iained beIov.
Cloud Effects
Bushwhacker
Blighted Nyss Archers
The Pyg Bushwhacker has line of sight to Blighted
Nyss Archers A and C, but they both gain +2 DEF from
concealment against any ranged or magic attacks from
the Bushwhacker for being in the cloud effect. The
Bushwhacker´s line of sight to Blighted Nyss Archer C
crosses a solid terrain feature that´s within 1' of Blighted
Nyss Archer C, so Blighted Nyss Archer C gains +4 DEF
from cover against the Bushwhacker´s attacks instead of
gaining concealment (since concealment and cover are not
cumulative). The Bushwhacker and Blighted Nyss Archer B
do not have line of sight to each other since the cloud effect
is between them.
Blighted Nyss Archers A and C can make ranged or magic
attacks against the Bushwhacker at no penalty.
A
B
C
HORDES MKII Field Test Rules, page 38 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Grunts
Grunts are lhe basic lroo¡ers in a unil. The number of Grunls
in a unil is noled on lhe unil's card.
Leader
In mosl unils, lhe Lcadcr is lhe unil commander.
When lhe Leader modeI in a unil is deslroyed or removed
from ¡Iay, immedialeIy ¡romole a Grunl modeI in lhe unil
lo become lhe nev Leader by re¡Iacing lhe Grunl vilh lhe
Leader modeI. See ¨IieId Iromolion¨ (¡. XXX) for delaiIs on
lhis. The nev Leader cannol make an allack during lhe lurn il
vas ¡romoled.
Offcers
An OIñccr is a s¡eciaI ly¡e of unil commander. InIike vilh
a Leader, if an Òfhcer is deslroyed or removed from ¡Iay, do
nol ¡romole a Grunl in lhe unil lo be lhe nev Òfhcer.
Other Trooper Models
Some unils conlain modeIs lhal are nol Leaders or Grunls.
These modeIs mighl have differenl slals and vea¡ons lhan
lhe olher modeIs in lhe unil.
Standard Bearer
WhiIe lhe standard bcarcr is in formalion, modeIs in ils unil
lhal are aIso in formalion can reroII faiIed command checks.
AddilionaIIy, lhe unil can reroII faiIed unil-vide command
checks vhiIe lhe slandard bearer is in formalion. Lach faiIed
roII can be reroIIed once as a resuIl of lhe ¡resence of a
slandard bearer.
When lhe slandard bearer is deslroyed or removed from ¡Iay,
you can choose a Grunl in ils unil lhal is vilhin 1' of il lo lake
ils ¡Iace and become lhe nev slandard bearer. If you choose
lo re¡Iace lhe slandard bearer, re¡Iace lhe Grunl modeI
vilh lhe slandard bearer modeI. Lffecls on lhe deslroyed or
removed slandard bearer ex¡ire. Lffecls on lhe re¡Iaced Grunl
are a¡¡Iied lo lhe nev slandard bearer. The nev slandard
bearer has lhe same number of unmarked damage circIes
remaining as lhe Grunl il re¡Iaced. The nev slandard bearer
cannol make an allack during lhe lurn il re¡Iaced lhe Grunl.
Unit Commander
The unIt cnmmandcr is lhe focaI ¡oinl of a unil. In mosl
cases, lhe unil commander is lhe Leader of lhe unil. If a unil
is Ied by an Òfhcer , lhe Òfhcer is lhe unil commander. If
a unil has neilher an Òfhcer or a Leader, designale anolher
modeI in lhe unil lo be lhe unil commander. Thal modeI
remains lhe unil commander as Iong as il is ¡arl of lhe unil.
A lroo¡er's ¡roximily lo ils unil commander delermines
vhelher il is in unil formalion. The unil commander issues
orders lo ils unil and can allem¡l lo raIIy ils unil vhen lhe
unil ßees.
Attachments
Attachmcnts are made u¡ of one or more modeIs lhal can be
added lo a unil of lhe same ly¡e as lhe allachmenl. They can
be heIded onIy as ¡arl of a unil, nol as individuaI modeIs.
Allachmenls cannol be added lo vea¡on crevs. There are
lvo differenl ly¡es of allachmenls: unIt attachmcnts and
wcapnn attachmcnts. A unil can have onIy one of each ly¡e
of allachmenl added lo il. ModeIs in an allachmenl are nol
Grunls.
Lach allachmenl's ruIes Iisl lhe unil ly¡es lo vhich il can be
added.
An Òfhcer can be added lo a unil vilh a normaI unil
Leader as ¡arl of a unil allachmenl. If lhe unil conlains bolh
an Òfhcer and a normaI unil Leader, lhe Òfhcer is lhe unil
commander.
Tactics
TactIcs are abiIilies granled lo unils by some unil allachmenls.
The unil relains lhese abiIilies even if lhe modeI lhal granled
lhem is deslroyed or removed from ¡Iay.
Weapon Crews
Wcapnn crcws are smaII unils lhal o¡erale Iighl arliIIery.
Wea¡on crevs cannol have allachmenls.
The unil Leader is on lhe same base as lhe Iighl arliIIery and is
lrealed as having lhe same base size as lhe Grunls in ils unil.
InIike vilh olher unils, if lhe Leader of a vea¡on crev
Ieaves ¡Iay il re¡Iaces a Grunl in lhe unil onIy if lhe Grunl
is vilhin 1'. Òlhervise lhe Leader modeI Ieaves ¡Iay and
lhe ¡Iayer conlroIIing lhe vea¡on crev chooses anolher
modeI in lhe unil lo become lhe unil commander. See ¨IieId
Iromolion¨ on ¡. XXX.
Unit Formation
RegardIess of a unil's roIe on lhe ballIeheId, one lhing is
cerlain: a unil is mosl effeclive vhen aII ils members are In
InrmatInn. The unil commander is aIvays in formalion. A
modeI is in formalion if il is vilhin ils unil commander's
command range. A unil's conlroIIer can measure lhe dislance
belveen lhe unil commander and a modeI in ils unil anylime
during lhal unil's aclivalion.
AII modeIs in a unil musl begin lhe game in formalion.
Out of Formation
WhiIe nut nI InrmatInn, a lroo¡er cannol make aclions,
advance oulside of ils normaI movemenl, receive orders, casl
s¡eIIs, or make allacks, incIuding allacks lhal do nol lake
¡Iace during lhe modeI's or unil's aclivalion, such as a free
slrike. The lroo¡er aIso suffers ÷2 CMD.
Al lhe beginning of a unil's aclivalion, delermine if any
lroo¡ers are oul of formalion. Those vho are viII nol
receive any order given lo lheir unil. A lroo¡er lhal
HORDES MKII Field Test Rules, page 39 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
is oul of formalion al lhe slarl of ils unil's aclivalion musl use
ils normaI movemenl lo make a fuII advance lovard or run
direclIy lovard ils unil commander. If il makes a fuII advance,
il musl forfeil ils aclion.
Al lhe end of a unil's aclivalion, every oul-of-formalion
lroo¡er musl ¡ass a command check or ßee. InIike mosl
olher command checks made by lroo¡ers, an oul-of-formalion
lroo¡er makes lhis command check individuaIIy. If he faiIs
lhe check, he does nol cause lhe enlire unil lo ßee. See
¨Command¨ (¡. XXX) for delaiIed ruIes on command checks
and ßeeing.
Moving Units
When a unil makes ils normaI movemenl, lroo¡ers can move
in any order. Remember, a lroo¡er lhal is oul of formalion al
lhe slarl of ils unil's aclivalion musl advance lovard or run
direclIy lovard ils unil commander. If il makes a fuII advance,
il musl forfeil ils aclion.
A unil required lo make a command check as a resuIl of ils
¡roximily lo a lerrifying enlily during ils normaI movemenl
does nol do so unliI afler every lroo¡er in lhe unil has
com¡Ieled ils movemenl.
¡ssuing Orders
Ordcrs Iel modeIs make s¡eciaIized combal maneuvers
during lheir aclivalion. InIike olher varrior modeIs, lroo¡ers
cannol aulomalicaIIy choose lo run or charge during lheir
normaI movemenl, lhey musl receive an order lo do so.
SimiIarIy, a cavaIry lroo¡er musl receive an order lo make
a ride-by allack (see ¨CavaIry,¨ ¡. XXX). A unil can receive
an order from ils unil commander al lhe beginning of ils
aclivalion. The unil commander is lhe onIy modeI in a unil
lhal can issue ils unil orders.
Some unils have orders described in lheir s¡eciaI ruIes lhal can
be issued by lheir unil commanders, such as lhe Cala¡hracl
Celrali's ShieId WaII order. A unil commander can issue any
order lo ils unil lhal is s¡ecihed in lhe unil's s¡eciaI ruIes.
Òrders lhal a¡¡ear in lhe s¡eciaI ruIes of an Òfhcer can
be issued onIy by lhal Òfhcer. If lhe Òfhcer Ieaves ¡Iay, lhose
orders cannol be issued by lhe nev unil commander.
A unil can receive onIy one order ¡er aclivalion. Lvery
lroo¡er in formalion receives lhe order and is affecled by il.
Òul-of-formalion lroo¡ers are nol affecled by orders received
by lheir unils. ModeIs in a unil lhal do nol receive an order
can make a fuII advance and make lheir aclions normaIIy.
Òrders do nol carry over from one aclivalion lo anolher.
Field Promotion
When a unil's Leader is deslroyed, removed from ¡Iay, or
olhervise no Ionger ¡arl of ils unil, choose a Grunl in lhal
modeI's unil lo lake ils ¡Iace and become lhe nev Leader.
Re¡Iace lhe Grunl modeI vilh lhe Leader modeI. Lffecls on
lhe deslroyed Leader ex¡ire. Lffecls on lhe re¡Iaced Grunl
are a¡¡Iied lo lhe nev Leader. The nev Leader has lhe same
number of unmarked damage circIes remaining as lhe Grunl
il re¡Iaced. Leader modeIs are re¡Iaced even if lhere is an
Òfhcer modeI in lhe unil. The nev Leader cannol make an
allack during a lurn il vas ¡romoled.
If lhe Òfhcer Ieading a unil Ieaves ¡Iay and lhere is a Leader
modeI in ils unil, lhe Leader modeI becomes lhe unil
commander.
If lhe unil's Leader is lhe unil commander and il Ieaves ¡Iay
and lhere is no Grunl lo re¡Iace il, or if an Òfhcer is deslroyed
and lhere is nol a Leader modeI in lhe unil, choose anolher
modeI in lhe unil lo become lhe unil commander. Thal modeI
remains lhe unil commander as Iong as il is ¡arl of lhe unil.
If lhal unil commander is deslroyed, choose anolher modeI lo
become lhe unil commander.
Example: The Leader of a Tharn Ravager unit is destroyed. The
unit´s controlling player decides to make a Grunt with four unmarked
damage circles remaining the new unit commander. He replaces the
Grunt model with the Leader model. The new Leader model has the
same number of unmarked damage circles remaining as the Grunt it
replaced. If the Grunt was also suffering from the Fire continuous effect
when it was replaced, the new Leader would continue to suffer from the
continuous effect.
Example: The Offcer in charge of a Praetorian Swordsmen unit is
destroyed. Instead of replacing a Grunt in the unit with the Offcer
model, the Offcer leaves play and the Leader of the unit
becomes the new unit commander.
In and Out of Formation
D
E
B
A
Unit
Commander
C
Models B, D, and E are in formation since they are within
the command range of the unit commander. Models A and C
are out of formation since they are not within the command
range of the unit commander.
HORDES MKII Field Test Rules, page 40 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Example: If a Kriel Warrior unit currently consists of a Leader, a Piper,
a Caber Thrower, and a Grunt, and an AOE attack destroys both the
Leader and the Grunt, the controlling player must make the Piper or the
Caber Thrower the unit commander. In either case, the model is not
replaced by the Leader because neither is a Grunt.
8pells and Effects
Some s¡eciaI ruIes and s¡eIIs affecl enlire unils. Those s¡eciaI
ruIes and s¡eIIs are noled in lheir descri¡lions. If a s¡eciaI
ruIe or s¡eII s¡ecihes ¨largel unil,¨ il musl largel a lroo¡er in
a unil bul viII affecl aII modeIs in lhe unil. Lffecls lhal s¡ecify
¨largel modeI1unil¨ can largel any modeI, incIuding non-
lroo¡ers, bul if lhe largel modeI is a lroo¡er lhe effecl viII
a¡¡Iy lo lhe enlire unil.
Warbeasts
8PEC¡AL RULE8, FORC¡NG, AND FRENZY
Warbeasls are Iiving engines of rage and are lhe grealesl
assels in a varIock's arsenaI. They are armed vilh a broad
variely of meIee and ranged vea¡onry and embody lhe
¡rimaI ¡over of lheir res¡eclive faclions. A singIe varbeasl
can annihiIale dozens of men, and side by side, severaI
varbeasls logelher com¡rise a lhreal no enemy can ignore.
Warbeast 8pecial Rules
AII varbeasls have lhe foIIoving s¡eciaI ruIes in common.
Life Spiral
Warbeasls have Iife s¡iraIs. A varbeasl is nol deslroyed unliI
aII lhe circIes in ils Iife s¡iraI are marked.
Fearless
Though lhe icon does nol a¡¡ear on lheir slal Iines, aII
varbeasls have lhe IearIess advanlage (see ¡. XXX).
Animus
Warbeasls have dormanl arcane abiIilies caIIed anImI lhal
can be la¡¡ed by lhe varIocks vho conlroI lhem. A varbeasl
can be forced lo use ils animus, or lhe varIock vho conlroIs
lhe varbeasl can lreal lhe animus as if il vere one of his ovn
s¡eIIs vhiIe lhe varbeasl is in his conlroI area.
Warbeast Melee Range
Warbeasls aIvays have al Ieasl a O.5 ' meIee range.
Warbeast Constructs
Warbeasls vilh lhe Conslrucl advanlage (see ¡. XXX) never
make lhreshoId checks and cannol be heaIed.
Fury & Forcing
A varbeasl is a ¡rimaI engine of rage lhal reaches ils fuII
¡olenliaI onIy vhen under lhe conlroI of a modeI vilh lhe
Iury Mani¡uIalion abiIily. A varbeasl can be Inrccd onIy
vhiIe in ils conlroIIer's conlroI area, bul il does nol need
lo be in ils conlroIIer's Iine of sighl lo be forced. When a
varbeasl is forced, decIare lhe desired effecl and ¡Iace 1 fury
¡oinl on il. This fury ¡oinl does nol come from lhe varIock.
A varbeasl can be forced severaI limes during ils aclivalion,
bul il can never have a fury ¡oinl lolaI higher lhan ils currenl
IIRY. If a varbeasl's currenl IIRY is reduced for any reason,
immedialeIy remove excess fury ¡oinls. A varbeasl cannol
be forced if lhe fury ¡oinl gained vouId cause il lo exceed ils
currenl IIRY. WiId varbeasls cannol be forced. Iury ¡oinls
remain on varbeasls unliI removed by Ieaching, reaving, or a
s¡eciaI ruIe.
Additional Attack
During ils aclivalion, a varbeasl can be forced lo make
addilionaI meIee or ranged allacks as ¡arl of ils combal
aclion (see ¨Combal Aclions,¨ ¡. XXX). Il can make one
addilionaI allack each lime il is forced.
Boost
During ils aclivalion, a varbeasl can be forced lo boosl any
of ils allack roIIs or damage roIIs during. Add an exlra die lo
lhe boosled roII. ßoosling musl be decIared before roIIing any
dice for lhe roII.
Remember, a singIe roII can be boosled onIy once, bul a
varbeasl can boosl as many differenl roIIs as you can afford
lo force il lo.
Charge
A varbeasl musl be forced lo charge.
Run
A varbeasl musl be forced lo run.
Make a Power Attack
Warbeasls can make ¡over allacks bul musl be forced lo do
so. AII varbeasls can make lhe sIam, head-bull, and ¡ush
¡over allacks. Heavy varbeasls can make lhe lram¡Ie ¡over
allack. Warbeasls vilh al Ieasl one vea¡on vilh lhe Ò¡en Iisl
vea¡on quaIily can make headIock1vea¡on Iock and lhrov
¡over allacks. Warbeasls vilh lvo vea¡ons vilh lhe Ò¡en
Iisl vea¡on quaIily can make doubIe-hand lhrov ¡over
allacks. A varbeasl cannol make ¡over allacks vhiIe ils Mind
As¡ecl is cri¡¡Ied.
Rile
During ils aclivalion, a varbeasl can be forced for lhe soIe
¡ur¡ose of gaining fury ¡oinls. When a varbeasl is riIed,
il can gain any number of fury ¡oinls bul cannol exceed ils
currenl IIRY. A varbeasl can be riIed even if il runs.
Shake Effects
During your ConlroI Ihase afler Ieaching, a varbeasl
lhal is knocked dovn can be forced lo sland u¡.
HORDES MKII Field Test Rules, page 41 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
During your ConlroI Ihase afler Ieaching, a varbeasl lhal is
slalionary can be forced lo cause lhe slalionary slalus lo ex¡ire.
Use Animus
Ònce ¡er aclivalion, al any lime, a varbeasl can be forced lo
use ils animus. Inslead of gaining onIy 1 fury ¡oinl vhen il is
forced lo use ils animus, lhe varbeasl gains a number of fury
¡oinls equaI lo lhe CÒST of lhe animus. A varbeasl cannol
use ils animus during an aclivalion il runs. (See ¨S¡eIIs &
Animi¨ on ¡. XXX for delaiIs.)
Threshold & Frenzy
Ta¡¡ing inlo lhe ¡rimaI energies of vicious varbeasls is nol
vilhoul risks. The fury generaled by ¡ushing a varbeasl
can ¡olenliaIIy send il inlo a bIind rage, causing il lo frenzy.
During your ConlroI Ihase, afler your varIocks have Ieached
fury from lheir varbeasls and s¡enl fury lo u¡kee¡ lheir
s¡eIIs, each of your varbeasls vilh 1 or more fury ¡oinls
remaining on il musl make a successfuI lhreshoId check or
frenzy. To make a lhreshoId check, roII 2d6 and add 1 lo lhe
roII for each fury ¡oinl on lhe varbeasl. If lhe roII exceeds lhe
varbeasl's currenl ThreshoId (THR) slal, il faiIs and frenzies.
Example: during his Control Phase Rob makes a threshold check for
his Titan Gladiator, which has 3 fury points on it. Rob rolls 2d6 and adds
3 to the roll for the Titan Gladiator´s fury points. He then compares the
result to the Titan Gladiator´s THR of 9. The Titan Gladiator passes
the threshold check and nothing happens if Rob rolls 6 or less (the
Gladiator´s THR of 9 - 3 fury points = 6). If Rob rolls 7 or more, the Titan
Gladiator frenzies because the result exceeds its THR.
A frenzied varbeasl immedialeIy aclivales and allem¡ls lo
allack anolher modeI. If lhere are modeIs in meIee range,
il viII allack one of lhem, enemy modeIs hrsl. If lhere are
no modeIs in lhe varbeasl's meIee range bul lhere are
modeIs engaging il, lhe varbeasl viII advance lovard and
allack lhe cIosesl. Òlhervise, lhe frenzied varbeasl viII
charge and allack lhe nearesl modeI in Iine of sighl. If lhe
frenzied varbeasl cannol charge, il viII advance lovard lhe
seIecled modeI inslead. If lhere are no modeIs in lhe frenzied
varbeasl's Iine of sighl, il viII advance lovard and allack lhe
nearesl modeI. When lhere is a choice of modeIs, seIecl one of
lhem al random. A frenzied varbeasl lhal is knocked dovn
viII forfeil ils movemenl lo sland u¡ and allack if ¡ossibIe.
Òlhervise il viII forfeil ils aclion and advance lovard lhe
nearesl modeI.
A frenzied varbeasl never makes s¡eciaI allacks. Il makes
one allack vilh ils meIee vea¡on vilh lhe highesl IÒW. The
allack and damage roIIs for lhis allack are boosled.
The varbeasl remains frenzied for one round. WhiIe frenzied,
lhe varbeasl cannol be forced or can have damage lransferred
lo il. ßecause a frenzied varbeasl aclivales in lhe ConlroI
Ihase, il cannol aclivale again during lhe Aclivalion Ihase
lhal lurn.
Warlocks and Fury
8PEC¡AL RULE8, MANAG¡NG FURY PO¡NT8,
AND CA8T¡NG 8PELL8
WarIocks are lhe mosl ¡overfuI modeIs in HÒRDLS. They are
¡overfuI shamans and deadIy varriors as effeclive in marliaI
combal as vhen vieIding arcane forces. A varIock's grealesl
laIenl, hovever, Iies in harnessing lhe ¡rimaI ¡over conlained
vilhin his varbeasls. If a varIock is lhe mosl ¡overfuI
modeI in an army, varbeasls are his grealesl assel. Wilhoul
varbeasls, a varIock's ¡over is grealIy diminished.
ßallIes can be von or Iosl ¡ureIy by hov veII a ¡Iayer
manages his modeIs' fury, hov he forces his varbeasls, and
vhal he does vilh lhe fury generaled. HÒRDLS is a game
of risk managemenl, ¡ure and sim¡Ie. A ¡Iayer is required
lo knov nol onIy vhere he needs lo boosl an allack or casl
a s¡eII bul aIso hov far he is viIIing lo ¡ush lhe varbeasls
under his conlroI. Choosing ¡oorIy can resuIl in a frenzied
varbeasl charging ahead of lhe resl of lhe army, or vorse,
assauIling ils conlroIIing varIock in a bIind rage.
Warlock 8pecial Rules
AII varIocks have lhe foIIoving s¡eciaI ruIes in common.
Battlegroup Commander
This modeI can conlroI a grou¡ of varbeasls. This modeI
and ils assigned varbeasls are coIIecliveIy referred lo as
a batt!cgrnup. This modeI can force lhe varbeasls in ils
ballIegrou¡.
Since varIocks and varbeasls are inde¡endenl modeIs, each
modeI in a ballIegrou¡ can move freeIy aboul lhe ballIeheId
se¡arale from lhe resl of lhe grou¡. AIlhough varbeasls
usuaIIy benehl from remaining vilhin lheir varIock's conlroI
area, lhey are nol required lo do so.
ÒnIy friendIy modeIs can be ¡arl of a ballIegrou¡. If a ruIe
causes a varbeasl lo become an enemy modeI, il is nol ¡arl of
ils originaI ballIegrou¡ vhiIe lhal ruIe is in effecl.
If an effecl causes a ballIegrou¡ commander lo faII under
your o¡¡onenl's conlroI, vhiIe he is conlroIIed by your
o¡¡onenl lhe varbeasls in his ballIegrou¡ remain under
your conlroI bul are nol considered lo be ¡arl of lheir
former conlroIIer's ballIegrou¡. If you regain conlroI of lhe
ballIegrou¡ commander, he resumes conlroI of lhe varbeasls
in his ballIegrou¡ unIess some olher modeI has aIready laken
conlroI of lhem.
Forcing Warbeasts
A ballIegrou¡ commander can force his varbeasls as Iong
as lhey meel lhe foIIoving crileria. The varbeasl musl be
in lhe ballIegrou¡ commander's ovn ballIegrou¡ and
HORDES MKII Field Test Rules, page 42 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
in his conlroI area (see ¨ConlroI Area,¨ nexl ¡age), lhough
il need nol be in his Iine of sighl. Take care lo remember
vhich varbeasls beIong lo vhich ballIegrou¡, a ballIegrou¡
commander cannol force varbeasls in anolher modeI's
ballIegrou¡ even if lhey are bolh ¡arl of lhe same army.
Commander
Though lhe icon does nol a¡¡ear on lheir slal Iines, aII
varIocks have lhe Commander advanlage (see ¡. XXX).
Fearless
Though lhe icon does nol a¡¡ear on lheir slal Iines, aII
varIocks have lhe IearIess advanlage (see ¡. XXX).
Feat
Lach varIock has a unique Icat lhal can lurn lhe lide of ballIe
if used al lhe righl lime. A varIock can use his feal al any lime
during his aclivalion. A varIock cannol use his feal if he runs
and cannol inlerru¡l his movemenl or allack lo use il. He can
use his feal before moving, afler moving, before an allack, or
afler an allack, bul nol vhiIe moving or allacking.
A varIock can use his feal onIy once ¡er game.
Fury Manipulation
This modeI has a Iury (IIRY) slal. During your ConlroI
Ihase, lhis modeI rcp!cnIshcs ils fury ¡oinls by Ieaching
fury from lhe varbeasls in ils ballIegrou¡. A varIock cannol
exceed his IIRY in fury ¡oinls as a resuIl of Ieaching. This
modeI begins lhe game vilh a number of fury ¡oinls equaI lo
ils IIRY. InIess olhervise slaled, lhis modeI can s¡end fury
¡oinls onIy during ils aclivalion.
Damage Transference
When a varIock suffers damage, he can immedialeIy s¡end
a fury ¡oinl lo transIcr lhe damage lo a varbeasl in his
ballIegrou¡ in his conlroI area. The varbeasl suffers lhe
damage inslead of lhe varIock. Delermine vhere lo mark
lhe damage normaIIy. Transferred damage exceeding lhe
varbeasl's unmarked damage circIes is a¡¡Iied lo lhe varIock
and cannol be lransferred again. A varIock cannol lransfer
damage lo a jrcnzic! varbeasl, a ui|! varbeasl, or a varbeasl
lhal has a number of fury ¡oinls equaI lo ils IIRY slal. The
varIock is sliII considered lo have suffered damage even if lhe
damage is lransferred.
Healing
Al any lime during ils aclivalion, lhis modeI can s¡end fury
¡oinls lo heaI damage il or a varbeasls in il ballIegrou¡ in ils
conlroI area has suffered. Ior each fury ¡oinl s¡enl lhis vay,
lhis modeI heaIs 1 damage ¡oinl.
Spellcaster
This modeI can cast spc!!s al any lime during ils aclivalion by
¡aying lhe CÒST of lhe s¡eII. In addilion lo lhe s¡eIIs Iisled
on ils card, lhis modeI can aIso casl lhe animi of lhe varbeasls
in ils ballIegrou¡ in ils conlroI area as s¡eIIs. This modeI
cannol casl s¡eIIs during an aclivalion il runs. (See ¨S¡eIIs &
Animi¨ on ¡. XXX for delaiIs.)
Control Area
This modeI has a cnntrn! arca, a circuIar area cenlered on lhis
modeI vilh a radius lhal exlends oul from lhe edge of ils base
a number of inches equaI lo lvice ils currenl IIRY. A modeI
is aIvays considered lo be in ils ovn conlroI area. When a
s¡eciaI ruIe changes a modeI's IIRY, ils conlroI area changes
accordingIy. Some s¡eIIs and feals use lhe conlroI area, noled
as ¨CTRL,¨ as lheir range or area of effecl.
A varbeasl musl be in ils varIock's conlroI area lo be forced
by lhe varIock.
Measuring Control Areas
You can measure lhe conlroI area of your modeIs al any lime
for any reason. S¡ecihcaIIy, you can measure lhe dislance
from a modeI lo any ¡oinl vilhin ils conlroI area al any lime.
Ior conlroI area effecls againsl o¡¡osing modeIs, you do nol
have lo measure lhe conlroI area unliI afler lhe enemy modeI
commils lo ils movemenl or aclion.
Example: A warlock casts a spell that turns his control area into rough
terrain. That warlock´s controller does not have to measure his control
area prior to an enemy model entering it. The opposing player will
have to adjust his model´s position after completing its movement if it
entered the warlock´s control area and had its movement reduced by
the spell´s effect.
Fury: Additional Attack
This modeI can spcnd Iury lo make addilionaI meIee or
ranged allacks as ¡arl of ils combal aclion (see ¨Combal
Aclions,¨ ¡. XXX). Il can make one addilionaI allack for each
fury ¡oinl il s¡ends.
Fury: Boost
This modeI can s¡end 1 fury lo boosl any of ils allack roIIs
or damage roIIs during ils aclivalion. Add an exlra die lo lhe
boosled roII. ßoosling musl be decIared before roIIing
any dice for lhe roII.
FOR THE MATHEMATICALLY INCLINED
Some effects use terminology like "increases
control area by 2'.¨ Ìnches are a unit of length,
not area, and so the phrase may seem a bit odd.
Likewise, some effects "double the control area.¨
The correct interpretation is that the length of the
line extending out from the model's base is the
value being modifed, not the area enclosed by
sweeping that line around the model.
HORDES MKII Field Test Rules, page 43 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Remember, a singIe roII can be boosled onIy once, bul a
varIock can boosl as many differenl roIIs as you can afford.
Fury: Shake Effect
During your ConlroI Ihase afler Ieaching, if lhis modeI is
knocked dovn il can s¡end 1 fury ¡oinl lo sland u¡.
During your ConlroI Ihase afler Ieaching, if lhis modeI is
slalionary il can s¡end 1 fury ¡oinl lo cause lhe slalionary
slalus lo ex¡ire.
8pells and Animi
Some modeIs, Iike varIocks, have lhe abiIily lo casl s¡eIIs
and la¡ lhe dormanl ¡rimaI ¡over of a varbeasl knovn as an
animus. A modeI vilh lhe ßallIegrou¡ Commander and Iury
Mani¡uIalion abiIilies can la¡ lhe animus of a varbeasl in ils
ballIegrou¡ lhal is in ils conlroI area and casl il as if il vere a
s¡eII of ils ovn. A varbeasl musl be forced lo use ils animus.
When a varbeasl uses ils animus, il is nol considered lo be
casling a s¡eII, bul vhen lhe varbeasl's conlroIIer la¡s ils
animus, lhe conlroIIer is considered lo be casling a s¡eII.
A modeI can casl a s¡eII or be forced lo use ils animus onIy
during ils aclivalion.
Spellcasting
ModeIs vilh lhe Iury Mani¡uIalion abiIily casl s¡eIIs by
¡aying lhe CÒST of lhe s¡eII or animus in fury ¡oinls. A
modeI can casl any number of s¡eIIs during ils aclivalion for
vhich il can ¡ay lhe CÒST. A s¡eII can be casl muIli¡Ie limes
¡er aclivalion if lhe CÒST can be ¡aid.
When a modeI casls a s¡eII, resoIve lhe s¡eII's effecls
immedialeIy.
A s¡eII's ¡oinl of origin is lhe modeI casling lhe s¡eII
or lhe modeI lhrough vhich lhe s¡eII is channeIed (see
¨ChanneIing,¨ ¡. XXX). InIess noled olhervise, s¡eIIs lhal
largel a modeI olher lhan lhe casling modeI or lhe modeI
channeIing lhe s¡eII require Iine of sighl lo lheir largels.
InIike ranged allacks, being in meIee does nol ¡revenl a
modeI from casling a s¡eII.
A modeI can casl s¡eIIs al any lime during ils aclivalion bul
cannol inlerru¡l ils movemenl or allack lo casl a s¡eII. Il can
casl a s¡eII before moving, afler moving, before an allack, or
afler an allack, bul nol vhiIe moving or allacking. A modeI
cannol casl s¡eIIs during an aclivalion il ran.
Example: A warlock could cast a spell, move, use his combat action
to make a melee attack, cast two more spells, and then spend another
fury point to make an additional melee attack.
Animi
When a varbeasl uses ils animus, il gains a number of fury
¡oinls equaI lo lhe CÒST of lhe animus. A varbeasl cannol
exceed ils IIRY in fury ¡oinls as a resuIl of using ils animus.
If lhe fury ¡oinls gained by using ils animus vouId cause a
varbeasl's fury ¡oinl lolaI lo exceed ils IIRY, il cannol use lhe
animus. A varbeasl can be forced lo use ils animus onIy once
¡er aclivalion. ImmedialeIy resoIve lhe effecls of lhe animus.
When a varbeasl uses ils animus, resoIve ils effecls immedialeIy.
An animus' ¡oinl of origin is lhe varbeasl using lhe animus
or lhe modeI casling il as a s¡eII. A modeI lhal can casl as an
animus as a s¡eII can aIso channeI lhal animus. InIess noled
olhervise, animi lhal largel a modeI olher lhan lhe modeI
using lhe animus require Iine of sighl lo lheir largels. InIike
ranged allacks, being in meIee does nol ¡revenl a modeI from
using an animus.
A varbeasl can be forced lo use ils animus any lime during ils
aclivalion bul cannol inlerru¡l ils movemenl or allack lo use
ils animus. Il can use ils animus before moving, afler moving,
before an allack, or afler an allack bul nol vhiIe moving
or allacking. A varbeasl cannol use ils animus during an
aclivalion il ran.
A modeI or unil can have onIy one friendIy animus in ¡Iay on
il al a lime. If anolher friendIy animus is casl on a modeI or
unil lhe oIder friendIy animus ex¡ires and is re¡Iaced by lhe
nev one vhen lhe affecled modeI is hil by lhe animus. The
oIder friendIy animus ex¡ires even if onIy a singIe modeI in
lhe unil is affecled by lhe nev friendIy animus. This a¡¡Iies
lo animi used by varbeasls as veII as lhose casl as s¡eIIs.
If an animus affecling a unil ex¡ires on one modeI in lhe unil,
il ex¡ires on aII modeIs in lhe unil.
Spell and Animus Statistics
S¡eIIs and animi are dehned by lhe foIIoving six slalislics:
CO5T ÷ The number of fury ¡oinls lhal musl be s¡enl lo casl
a s¡eII or lhe number of fury ¡oinls a varbeasl gains by being
forced lo use ils animus.
RNG, Rangc ÷ The maximum dislance in inches from lhe
s¡eII or animus' ¡oinl of origin lo ils largel. Measure range
from lhe edge of lhe ¡oinl of origin's base lo lhe largel u¡ lo
lhe maximum range of lhe s¡eII or animus. If lhe nearesl edge
of lhe largel modeI's base is vilhin lhe maximum range of
lhe s¡eII or animus, lhe largel is in range. A RNG of ¨SLLI¨
indicales lhal a s¡eII can be casl onIy on lhe modeI casling il
or an animus can onIy be casl on lhe modeI using il. A RNG
PERFORMANCE POWER
Remember that a warbeast must be forced to run,
charge, use its animi, or make a power attack.
Warlocks can also spend their fury points to cast
spells or heal damage.
HORDES MKII Field Test Rules, page 44 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
of ¨CTRL¨ indicales lhe s¡eII uses lhe s¡eIIcasler's conlroI
area as ils range. Animi never have a RNG of CTRL.
POW, Pnwcr ÷ The base amounl of damage a s¡eII or animus
infIicls. The IÒW forms lhe basis of lhe s¡eII or animus'
damage roII. A s¡eII or animus vilh IÒW ¨÷¨ does nol
cause damage.
AOE, Arca nI EIIcct ÷ The diameler in inches of lhe lem¡Iale
an AÒL s¡eII or animus uses for damage effecls. When
casling an AÒL s¡eII or animus, cenler lhe lem¡Iale on lhe
delermined ¡oinl of im¡acl. A modeI vilh any ¡arl of ils
base covered by lhe lem¡Iale ¡olenliaIIy suffer lhe s¡eII or
animus' effecls. See ¡¡. XXX÷XXX for delaiIs on AÒL allacks.
Tem¡Iales for AÒLs a¡¡ear on ¡. XXX. A s¡eII vilh an AÒL of
¨CTRL¨ is cenlered on lhe varIock and affecls modeIs in his
conlroI area.
UP, Upkccp (YcsjNn) ÷ Whelher lhe s¡eII can be u¡ke¡l.
Animi cannol be u¡ke¡l. An u¡kee¡ s¡eII remains in ¡Iay
if lhe modeI lhal casl il s¡ends 1 fury ¡oinl lo mainlain il
during ils conlroIIer's ConlroI Ihase.
OFF, OIIcnsIvc (YcsjNn) ÷ Whelher lhe s¡eII or animus is
offensive. An offensive s¡eII or animus requires a successfuI
magic allack roII in order lo lake effecl. If lhe allack roII faiIs,
lhe allack misses and lhe s¡eII or animus has no effecl. A
faiIed allack roII for an offensive s¡eII or animus vilh an area
of effecl deviales.
If a slal is Iisled as ¨
*
¨ lhe s¡eII or animus does nol use lhe
slal in a normaI vay and conlains s¡eciaI ruIes reIaling lo lhal
as¡ecl of lhe s¡eII or animus.
Example: A spell or animus that has an AOE but does not use one of
the standard 3 ', 4 ', or 5 ' templates would have "
*
" as its AOE stat and
include rules explaining how its AOE is measured.
Offensive Spells, Animi, and
Magic Attacks
An nIIcnsIvc spc!! or anImus is a magic allack lhal requires
lhal lhe modeI casling lhe s¡eII or using lhe animus succeed in
a magic allack roII lo ¡ul ils effecls in ¡Iay. Magic allacks are
simiIar lo ranged allacks and foIIov mosl of lhe same ruIes bul
are nol affecled by a ruIe lhal affecls onIy ranged allacks.
An offensive s¡eII or animus cannol largel ils ¡oinl of origin.
Some s¡eIIs and animi have ¨
*
¨ in lhe ÒII coIumn ralher
lhan ¨YLS¨ or ¨NÒ.¨ Treal lhese s¡eIIs as non-offensive
vhen largeling friendIy modeIs and offensive vhen largeling
enemy modeIs.
Casting a Spell or Using an
Animus
To casl a s¡eII, a modeI musl hrsl ¡ay ils CÒST. If lhe s¡eII
is an u¡kee¡ s¡eII, any olher co¡ies of lhal s¡eII casl by lhe
s¡eIIcasler immedialeIy ex¡ire.
When a varbeasl uses an animus, il gains a number of fury
¡oinls equaI lo lhe CÒST of lhe animus. A varbeasl cannol
exceed ils IIRY in fury ¡oinls as a resuIl of using ils animus.
If lhe fury ¡oinls gained by using ils animus vouId cause a
varbeasl's fury ¡oinl lolaI lo exceed ils IIRY, il cannol use
lhe animus.
Nexl, decIare lhe largel. A s¡eII or animus can largel any
modeI in lhe ¡oinl of origin's Iine of sighl (see ¨Line of Sighl,¨
¡. XXX) sub|ecl lo lhe largeling ruIes. Non-offensive s¡eIIs
and animi vilh a numeric RNG can aIso largel lhe ¡oinl
of origin of lhe s¡eII. A s¡eII or animus cannol largel o¡en
ground or a ¡ermanenl lerrain fealure.
Cerlain ruIes and effecls creale silualions lhal s¡ecihcaIIy
¡revenl a modeI from being largeled. A modeI lhal cannol
be largeled by an allack sliII suffers ils effecls if inside lhe
allack's AÒL. Òlher ruIes and effecls, such as SleaIlh, onIy
cause an allack lo miss aulomalicaIIy. They do nol ¡revenl lhe
modeI from being largeled by lhe allack.
Measuring Range
Afler decIaring lhe largel, mcasurc lo see if lhe largel is
vilhin lhe Range (RNG) of lhe s¡eII or animus. Measure
range from lhe edge of lhe ¡oinl of origin's base lo lhe largel
u¡ lo lhe maximum range of lhe s¡eII or animus. If lhe nearesl
edge of lhe largel modeI's base is vilhin lhe maximum range
of lhe s¡eII or animus, lhe largel is in range. If lhe largel is
in range and lhe s¡eII or animus is non-offensive, a¡¡Iy lhe
s¡eII's effecls. If lhe largel is in range and lhe s¡eII or animus
is offensive, make a magic allack roII lo see if il hils. If lhe
largel is beyond maximum range, a non-offensive s¡eII or
animus does nol lake effecl and an offensive s¡eII or animus
aulomalicaIIy misses. If a magic allack has an area of effecl
(AÒL) and lhe allack's largel is oul of range, il aulomalicaIIy
misses, and ils ¡oinl of im¡acl viII deviale from lhe ¡oinl on
lhe Iine lo ils decIared largel al a dislance equaI lo ils RNG.
See ¨Area-of-Lffecl (AÒL) Allacks¨ on ¡¡. XXX÷XXX for
delaiIs on lhese allacks and devialion.
Magic Attack Rolls
Delermine a magic allack's success by making a magIc attack
rn!!. RoII 2d6 and add lhe allacking modeI's currenl IIRY.
RoII an addilionaI die if lhe roII is boosled. S¡eciaI ruIes and
cerlain circumslances mighl modify lhe allack roII as veII.
MagIc Attack Rn!! = 2d6 + FURY
A largel is direclIy hil if lhe allack roII equaIs or exceeds lhe
largel's DLI. If lhe allack roII is Iess lhan lhe largel's DLI, il
misses. A roII of aII 1s on lhe dice causes an aulomalic miss. A
roII of aII 6s is a direcl hil unIess you are roIIing onIy one die,
regardIess of lhe allacker's IIRY or ils largel's DLI.
Somelimes a s¡eciaI ruIe causes an allack lo hil aulomalicaIIy.
Such aulomalic hils are aIso direcl hils.
A magic allack roII does nol suffer lhe largel in meIee
allack roII ¡enaIly vhen lhe allacker is in meIee
HORDES MKII Field Test Rules, page 45 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
vilh lhe largel. If such an allack misses and lhere are muIli¡Ie
modeIs in lhe combal, hovever, lhe allack can sliII hil anolher
random modeI in lhe combal, excIuding lhe allacker and
lhe originaI largel. ResoIve lhese silualions foIIoving lhe
ruIes in ¨Targeling a ModeI in MeIee¨ on ¡. XXX and ¨S¡eII
Targeling¨ on lhe nexl ¡age. An AÒL s¡eII lhal misses in lhis
silualion viII deviale normaIIy.
Magic Attack Roll Modiüers
The mosl common modihers affecling a modeI's magic allack
roII are summarized here for easy reference. Where necessary,
addilionaI delaiI can be found on lhe ¡ages Iisled.
ª Bcc| Siri|c (¡. XXX): A back slrike gains +2 bonus lo lhe
allack roII.
ª C|cu! |jjcci (¡. XXX): A modeI inside a cIoud effecl gains
conceaImenl.
ª Ccnccc|mcni (¡. XXX): A modeI vilh conceaImenl in
reIalion lo ils allacker gains +2 DLI againsl ranged and
magic allacks.
ª Cctcr (¡¡. XXX÷XXX): A modeI vilh cover in reIalion
lo ils allacker gains +4 DLI againsl ranged and magic
allacks.
ª ||ctcic! Aiicc|cr. If lhe allacker is on lerrain al Ieasl 1'
higher lhan lhe largel, il is an eIevaled allacker. When
draving Iine of sighl from an eIevaled allacker, ignore
inlervening modeIs on lerrain al Ieasl 1' Iover lhan
lhe allacker unIess lhey are vilhin 1' of lhe largel.
AddilionaIIy, ignore inlervening modeIs vilhin 1' of
lhe largel lhal are on lerrain al Ieasl 1' Iover lhan lhe
allacker and have equaI or smaIIer-sized bases lhan lhe
allacker.
ª ||ctcic! 1crgci. If lhe largel is on lerrain al Ieasl 1' higher
lhan lhe allacker, il is an eIevaled largel. When draving
Iine of sighl lo an eIevaled largel, ignore inlervening
modeIs on lerrain al Ieasl 1' Iover lhan lhe largel. An
eIevaled largel gains +2 DLI againsl ranged and magic
allack roIIs.
ª Kncc|c! Dcun 1crgci (¡. XXX): WhiIe knocked dovn, a
modeI has ils base DLI reduced lo 5.
ª Siciicncrq 1crgci (¡. XXX): WhiIe slalionary, a modeI has
ils base DLI reduced lo 5.
ª 1crgci in Mc|cc (¡. XXX): A ranged or magic allack roII
againsl a largel in meIee suffers a ÷4 ¡enaIly. Remember
lhal a modeI making a magic allack vhiIe in meIee vilh
ils largel does nol suffer lhis ¡enaIly. If lhe allack misses,
il viII deviale and mighl hil a nearby modeI inslead.
Spell Targeting
Many s¡eIIs and animi can be casl onIy on cerlain ly¡es
of modeIs, such as varbeasls or enemy lroo¡ers. Such
reslriclions are noled in a s¡eII's descri¡lion. To abbreviale
lhese largeling reslriclions, vhen a s¡eII's descri¡lion
menlions an effecl againsl a ¨largel somelhing,¨ lhe s¡eII can
be casl onIy on lhal ly¡e of modeI.
Example: Kaya the Wildborne´s´s spell Wild Aggression states "target
friendly warbeast in this model´s batllegroup can run, charge, or power
attack slam or trample without being forced and gains boosted melee
attack rolls." Therefore when Kaya casts this spell it can target only a
warbeast her battlegroup.
When using an offensive s¡eII or animus lo allack a slruclure,
ignore ils largeling reslriclions.
When an offensive s¡eII or animus largeling a modeI in meIee
misses, ignore ils largeling reslriclions vhen delermining
vhich modeI in lhe combal mighl be hil inslead. If lhe nev
largel is an invaIid one for lhe s¡eII or animus, lhe s¡eII or
animus has no furlher effecl. (See ¨Targeling a ModeI in
MeIee¨ on ¡. XXX and ¨Òffensive S¡eIIs, Animi, and Magic
Allacks¨ above for delaiIs on resoIving a magic allack againsl
a modeI in meIee.) An AÒL s¡eII or animi lhal misses viII
deviale normaIIy inslead.
Example: Hoarluk Doomshaper, Shaman of the Gnarls attempts to
cast Stranglehold on a Legion Blighted Nyss Swordsman trooper in
melee with one of his Pyre Trolls, which is itself in melee with two other
Blighted Nyss Swordsman troopers. Thus, there are four models in the
combat. If he misses, determine which of the other three models might
be hit by the spell instead as usual.
Upkeep Spells
Upkccp spc!!s can be mainlained for more lhan one round.
During your ConlroI Ihase, your modeIs can s¡end fury lo
kee¡ lheir u¡kee¡ s¡eIIs in ¡Iay. Lach u¡kee¡ s¡eII requires
1 fury ¡oinl for ils u¡kee¡ every lime. A modeI can mainlain
an u¡kee¡ s¡eII even if lhe s¡eII's effecls are oulside lhal
modeI's conlroI area. If fury is nol s¡enl lo mainlain one
of your u¡kee¡ s¡eIIs during your ConlroI Ihase, lhe s¡eII
immedialeIy ex¡ires.
A modeI can have onIy one inslance of each s¡ecihc u¡kee¡
s¡eII in ¡Iay al a lime, bul il can mainlain any number of
differenl u¡kee¡ s¡eIIs simuIlaneousIy if il s¡ends enough
fury ¡oinls lo do so. A modeI or unil can have onIy one
friendIy and one enemy u¡kee¡ s¡eII in ¡Iay on il al a lime.
If anolher u¡kee¡ s¡eII is casl on a modeI or unil lhal aIready
has one from lhe same side÷friendIy or enemy÷lhe oIder
u¡kee¡ s¡eII ex¡ires and is re¡Iaced by lhe nevIy casl one
vhen lhe affecled modeI is hil by lhe s¡eII. The oIder u¡kee¡
s¡eII ex¡ires even if onIy a singIe modeI in lhe unil is affecled
by lhe nev u¡kee¡ s¡eII. Likevise, an u¡kee¡ s¡eII on one
modeI ex¡ires if ils unil is affecled by a nev u¡kee¡ s¡eII
from lhe same side.
A modeI can recasl any of ils u¡kee¡ s¡eIIs aIready in ¡Iay. If
lhis ha¡¡ens, lhe s¡eII's ¡revious casling immedialeIy ex¡ires
vhen lhe CÒST of lhe nev casling is ¡aid.
If an u¡kee¡ s¡eII affecling a unil ex¡ires on one modeI in lhe
unil, il ex¡ires on aII modeIs in lhe unil.
Example: A unit of Skorne Cataphract Cetrati currently has the
Savagery spell in play on it. The Skorne player decides it would be
more benefcial to have the Defender´s Ward spell cast on the unit
instead and casts it, which immediately removes the Savagery
spell when he pays Defender´s Ward´s COST. During the
HORDES MKII Field Test Rules, page 46 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Trollblood player´s turn, Doomshaper casts Death Sentence on the
unit. This does not remove the Defender´s Ward spell because an
enemy upkeep spell does not replace a friendly one.
Multiple Spell Effects
AIlhough il is nol ¡ossibIe lo have more lhan one friendIy
u¡kee¡ s¡eII and one enemy u¡kee¡ s¡eII on a modeI or unil
al a lime, il is ¡ossibIe for a modeI or unil lo be affecled by
more lhan one s¡eII or animus al a lime. As Iong as a modeI
or unil is under lhe effecls of no more lhan one friendIy and
one enemy u¡kee¡ s¡eII, il can be affecled by any number of
non-u¡kee¡ s¡eIIs and u¡ lo one friendIy animus effecl al lhe
same lime.
Example: A Troll Impaler targets a Dire Troll Blitzer already under the
effects of Sure Foot with Far Strike. Sure Foot does not expire when
the Dire Troll is affected by Far Strike because Far Strike is not an
upkeep spell.
Channeling
Some modeIs, knovn as channc!crs, can acl as ¡assive reIays
for s¡eIIs and exlend lheir effeclive range. A s¡eIIcasler can
casl s¡eIIs lhrough any channeIer in ils ballIegrou¡ lhal is
aIso in ils conlroI area. The s¡eIIcasler is sliII lhe allacker and
lhe modeI casling lhe s¡eII, bul lhe channeIer becomes lhe
s¡eII's ¡oinl of origin. This means lhal eIigibIe largels and
lhe s¡eII's range are measured from lhe channeIer and lhal
lhe channeIer musl have Iine of sighl lo lhe s¡eII's largel.
ChanneIing a s¡eII does nol require lhe s¡eIIcasler lo have
Iine of sighl lo eilher lhe channeIer or lhe s¡eII's largel. There
is no addilionaI fury cosl for channeIing a s¡eII.
A channeIer engaged by an enemy modeI cannol channeI
s¡eIIs. A slalionary channeIer can channeI s¡eIIs, bul one lhal
is knocked dovn cannol. A channeIer can be lhe largel of
a non-offensive s¡eII il channeIs, bul a s¡eII vilh a RNG of
¨SLLI¨ cannol be channeIed. A channeIer cannol be lhe largel
of an offensive s¡eII channeIed lhrough il.
Make a magic allack for a channeIed offensive s¡eII normaIIy.
The varIock can s¡end fury lo boosl die roIIs or olhervise
enhance lhe s¡eII normaIIy.
Remember, lhe channeIer is |usl a reIay. ßeing used lo channeI
a s¡eII is a ¡assive effecl lhal occurs during a s¡eIIcasler's
aclivalion and has no im¡acl on lhe channeIer's ovn
aclivalion. A channeIing varbeasl cannol be forced lo ¡ay lhe
s¡eII's CÒST or boosl ils roIIs, for exam¡Ie.
ÒnIy s¡eIIs can be channeIed, incIuding animi casl as s¡eIIs
by varIocks. An animus used by a varbeasl cannol be
channeIed because il is nol a s¡eII.
CHANNELING 101
Channeling a spell does not require the spellcaster
to have line of sight to either the channeler or the
spell's target. The channeler must have line of sight
to the spell's target, though.
A warlock can channel a spell through only a single
channeler at a time. Spells cannot be relayed from
one channeler to another.
The warlock casts the spell, but the channeler is
the spell's point of origin. A channeler cannot be the
target of an offensive spell channeled through it.
Kaya the Moonhunter has FURY 6, so her control area
(represented by the shaded area) measures 12' from her
base. Kaya can channel spells through Laris as long as
Laris is in her control area.
A channeler must have line of sight to a target in order to be
used to channel spells at it. Therefore Kaya can use Laris
to channel spells at the Troll Axer, but she cannot use it to
channel spells at the Pyre Troll even though Kaya herself
has line of sight to it.
Control Area and Channeling
Laris
Pyre Troll
Troll Axer
Kaya
HORDES MKII Field Test Rules, page 47 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Additional Rules
CAVALRY, EP¡C, AND MORE
Cavalry
Mounled forces are renovned for lheir lerrifying charges,
vhich cou¡Ie lremendous s¡eed vilh greal veighl. Lven
lroo¡s vho can avoid being cul dovn by Iances and sabers
are sliII vuInerabIe lo being crushed underfool.
Cerlain HÒRDLS modeIs and unils are designaled as cava!ry.
In addilion lo aII lhe slandard ruIes for modeIs of lheir ly¡es,
cavaIry modeIs have lhe foIIoving addilionaI ruIes in common.
Tall in the Saddle
CavaIry modeIs ignore inlervening modeIs vilh bases smaIIer
lhan lheir ovn vhen making meIee allacks.
Ride-by Attack
A cavaIry modeI can combine ils normaI movemenl and
aclion in a rIdc-by attack. DecIare lhal lhe modeI is doing so
al lhe beginning of ils normaI movemenl. The modeI makes a
fuII advance and can haIl ils movemenl al any ¡oinl lo make
ils combal aclion. Do nol resoIve abiIilies lhal lrigger vhen
lhe modeI ends ils normaI movemenl al lhis lime. Afler il
ends ils combal aclion, lhe modeI resumes ils movemenl.
Therefore, a modeI making a ride-by allack lriggers end-
of-aclion effecls before end-of-normaI-movemenl effecls. A
cavaIry lroo¡er making a ride-by allack musl com¡Iele bolh
ils movemenl and ils combal aclion before lhe nexl modeI
begins ils normaI movemenl.
ModeIs in a cavaIry unil musl receive an order lo make
a ride-by allack. A cavaIry modeI lhal received a ride-by
allack order can make ils allacks lhal aclivalion even vhiIe
oul of formalion.
Mount
A cavaIry modeI's Mnunt nol onIy ¡rovides lrans¡orlalion
bul aIso is a vea¡on in ils ovn righl. Mounls are indicaled
by a horseshoe icon in lheir slal bars. A Mounl vea¡on has
a O.5 ' meIee range. Allacks made vilh a Mounl are meIee
allacks and are resoIved normaIIy exce¡l lhal lhe damage
roII is onIy 2d6 ¡Ius lhe IÒW of lhe Mounl. Do nol add lhe
cavaIry modeI's STR lo Mounl damage roIIs. Mounl allack
and damage roIIs cannol be boosled.
Mnunt Mc!cc Attack Rn!! = 2d6 + POW nI Mnunt
NormaIIy a modeI can use ils Mounl onIy lo make im¡acl
allacks (see ¨CavaIry Charge,¨ nexl).
Cavalry Charge
A charge made by a cavaIry modeI differs in severaI vays
from a slandard charge. When decIaring a charge largel,
cavaIry modeIs ignore inlervening modeIs vilh bases smaIIer
lhan lheir ovn.
The Trollkin Long Rider declares a charge targeting
Praetorian Swordsman A. The Long Rider then moves
in a straight line toward his target. After moving 4', he
stops short when he moves into base-to-base contact with
Praetorian Swordsman B. He then makes impact attacks
targeting Praetorian Swordsmen B and C since both models
are in his Mount´s melee range.
After hitting and destroying Praetorian Swordsmen B and
C, the Long Rider continues his charge movement to
Praetorian Swordsman A.
If Praetorian Swordsman C had not been destroyed, the
Long Rider could have continued the charge anyway
although he would have suffered a free strike. If Praetorian
Swordsman B had not been destroyed, the Long Rider´s
charge would have been unable to continue, and the
charge would have failed.
Cavalry Charge Example
Swordsman B
Swordsman C
Long Rider
Swordsman A
HORDES MKII Field Test Rules, page 48 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
If a charging cavaIry modeI conlacls anolher modeI during
ils movemenl and has moved al Ieasl 3 ', il slo¡s and makes
Impact attacks vilh ils Mounl (see ¨Mounl,¨ ¡revious)
againsl aII modeIs in lhe Mounl's meIee range. The modeI
makes lhese allacks even if il is oul of formalion. Im¡acl
allacks are simuIlaneous. Afler resoIving lhe im¡acl
allacks, lhe charging modeI resumes ils charge movemenl.
Il cannol make furlher im¡acl allacks during lhis charge. If
lhe charging cavaIry modeI did nol move al Ieasl 3 ' before
conlacling lhe olher modeI, il does nol make any im¡acl
allacks and musl slo¡ ils movemenl al lhal ¡oinl. If lhe
cavaIry modeI's largel is nol in meIee al lhe end of lhe charge
movemenl, lhe charge faiIs. If lhe charge largel is lhe hrsl
modeI conlacled by lhe charging cavaIry modeI, lhe charging
modeI can sliII make an im¡acl allack againsl il.
A cavaIry modeI gains +2 lo charge allack roIIs. Im¡acl
allacks do nol receive lhis bonus.
Dragoons
Dragnnns are cavaIry modeIs lhal begin lhe game mounled
bul can become dismounled during ¡Iay. Ior some dragoons
lhe abiIily lo be dismounled is o¡lionaI. Adding lhis abiIily lo
lhe dragoon increases ils ¡oinl cosl and lolaI damage ca¡acily.
WhiIe mounled, a dragoon is sub|ecl lo aII lhe normaI
cavaIry ruIes. Ònce lhe dragoon has become dismounled, il
is no Ionger a cavaIry modeI and Ioses aII cavaIry abiIilies,
incIuding ils Mounl vea¡on. A modeI's Dragoon ruIe mighl
Iisl abiIilies and vea¡ons lhal lhe modeI Ioses vhen il
becomes dismounled. Dragoons have slals vilh lvo differenl
base vaIues. Ise lhe hrsl vaIue vhiIe lhe dragoon is mounled
and lhe second once lhe dragoon has become dismounled.
When a mounled dragoon suffers damage, a¡¡Iy lhe
damage lo ils mounled dragoon damage circIes. When aII
lhese damage circIes are marked, lhe dragoon becomes
disabIed unIess il has lhe abiIily lo become dismounled. If
lhe dragoon does have lhal abiIily, il becomes dismounled
inslead. Damage ¡oinls in excess of lhe mounled dragoon's
remaining unmarked damage circIes are nol a¡¡Iied lo
ils dismounled damage circIes. If lhis occurs vhiIe lhe
dragoon is advancing, il cannol conlinue lo advance, if il
occurs during lhe dragoon's aclivalion, lhe aclivalion ends
immedialeIy. Remove lhe mounled dragoon and re¡Iace
il vilh lhe dismounled dragoon modeI (see ¨Re¡Iacing
ModeIs,¨ ¡. XXX). A¡¡Iy effecls lhal vere on lhe mounled
dragoon lo lhe dismounled dragoon. Ònce lhis re¡Iacemenl
is com¡Iele, any furlher damage lhe dragoon suffers viII
be a¡¡Iied lo ils dismounled dragoon damage circIes. The
modeI is disabIed vhen aII ils dismounled dragoon damage
circIes have been marked.
Light Cavalry
Some cavaIry modeIs are designaled as !Ight cava!ry. They
foIIov aII lhe normaI cavaIry ruIes vilh lhe foIIoving aIleralions.
ImmedialeIy afler an inde¡endenl Iighl cavaIry modeI or
aII modeIs in a Iighl cavaIry unil com¡Iele lheir aclivalion,
lhe modeI1unil can advance u¡ lo 5'. A Iighl cavaIry modeI
cannol make ride-by allacks or im¡acl allacks. A Iighl cavaIry
modeI can make iniliaI allacks vilh ils Mounl. When making
addilionaI allacks, a Iighl cavaIry modeI can use ils Mounl.
Character Warbeasts
Charactcr warbcasts re¡resenl lhe ¡innacIe of each faclion's
evoIulion. Due lo lheir unusuaI or un¡rediclabIe nalure,
characler varbeasls cannol ly¡icaIIy bond unIess a s¡eciaI ruIe
s¡ecihcaIIy aIIovs lhem lo do so. (Ior delaiIs see A¡¡endix ß:
Warbeasl ßonding on ¡. XXX and ¨Afhnilies,¨ beIov.)
Afünities
AIñnItIcs are s¡eciaI abiIilies conveyed lo some characler
varbeasls vhen lhe varbeasl is ¡arl of a s¡ecihc varIock's
ballIegrou¡. The varbeasl gains lhe afhnily vhen conlroIIed
by any version of lhe varIock Iisled in lhe name of lhe abiIily.
A characler varbeasl vilh an afhnily can be bonded lo lhal
varIock (see A¡¡endix ß: Warbeasl ßonding, ¡. XXX). The
¨varIock¨ referenced in lhe lexl of an afhnily aIvays refers lo
lhe varbeasl's conlroIIer.
Elite Cadres
Some modeIs confer abiIilies lo olher modeIs of a cerlain ly¡e
in an army. ModeIs lhal gain abiIilies from an E!Itc Cadrc ruIe
relain lhem even if lhe modeI lhal granled lhose abiIilies is
deslroyed or removed from ¡Iay.
Epic Models
Conslanl ex¡osure lo lhe carnage of lhe ballIeheId and lhe
lumuIluous nalure of combal lakes ils loII. The varriors
hghling in lhe shadov vars of veslern Immoren are Iocked
in des¡erale slruggIes vhere lhey musl ¡ersevere or face
annihiIalion, forcing lhem lo lesl lheir Iimils. The rigors of
lhese cIashes affecl lhe mighliesl of varIocks, and no one can
vealher lhem unchanged.
EpIc mndc!s are varialions of characler modeIs vilh fresh
abiIilies, slrenglhs, and veaknesses. L¡ic modeIs are nol more
¡overfuI versions of lhe originaI characlers bul inslead reßecl
characler grovlh and changes described in ma|or slory arcs.
If lhese modeIs vere sim¡Iy im¡rovemenls on oIder versions,
lhe oIder modeIs vouId quickIy become obsoIele. L¡ic modeIs
do nol re¡Iace lhe originaI modeIs on vhich lhey are based
bul inslead offer ¡Iayers lhe o¡¡orlunily lo ¡Iay vhichever
version lhey ¡refer. There may be severaI e¡ic versions of a
modeI from vhich lo choose.
In slory lerms, lhese characlers have nol Iosl lheir originaI
abiIilies bul have inslead ada¡led lo lhe demands of var by
ado¡ling nev laclics, equi¡menl, and s¡eIIs as necessary.
ßecause aII versions of a modeI are considered lhe same
characler, an army or leam can incIude onIy one of
lhose versions. }usl as a ¡Iayer cannol heId lvo
HORDES MKII Field Test Rules, page 49 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
AIlen AshIey, Monsler Hunler modeIs in lhe same army,
he cannol heId bolh Masler Tormenlor MorghouI and e¡ic
varIock Lord Assassin MorghouI al lhe same lime.
Epic Warlock Bonding
Some e¡ic varIocks have lhe Warbcast Bnnd abiIily,
re¡resenling an exce¡lionaIIy ¡overfuI conneclion belveen
lhe varIock and some of his varbeasls. This abiIily aIIovs
lhe e¡ic varIock lo slarl a game bonded lo a varbeasl in his
ballIegrou¡. These bonds foIIov lhe ruIes given in A¡¡endix
ß: Warbeasl ßonding (¡. XXX) exce¡l as noled here. Do nol
roII on lhe bond effecl labIes for lhese bonds. Their effecls are
described in lhe e¡ic varIock's s¡eciaI ruIes.
Designale vhich varbeasl is bonded lo lhe e¡ic varIock
before lhe slarl of lhe game.
Campaign Play
In campaIgn p!ay, lhe varIock need nol bond vilh lhe same
varbeasls from ballIe lo ballIe. These bonds are in addilion lo
any olher bonds lhe varIock forms during ¡Iay (see A¡¡endix
ß: Warbeasl ßonding, ¡. XXX). A varbeasl can be bonded lo
onIy one varIock al any lime, hovever. If an e¡ic varIock's
Warbeasl ßond abiIily is a¡¡Iied lo a varbeasl lhal is aIready
bonded lo a varIock, incIuding himseIf, lhe ¡revious bond is
broken and ils effecls are Iosl. Afler lhe ballIe, do nol make a
bonding check for a varbeasl affecled by lhe Warbeasl ßond
abiIily, il is aIready bonded lo lhe varIock.
Magic Ability
Some modeIs have lhe abiIily lo casl s¡eIIs as a s¡eciaI aclion
or allack vilhoul s¡ending fury. The s¡eIIs a modeI can
casl are Iisled in ils enlry under ils MagIc AbI!Ity s¡eciaI
ruIes. Magic AbiIily s¡eciaI allacks are magic allacks bul are
resoIved using lhe modeI's Magic AbiIily score inslead of lhe
IIRY slal. A modeI's Magic AbiIily score a¡¡ears in brackels
nexl lo ¨Magic AbiIily¨, for exam¡Ie, a Druids of Òrboros
modeI has ¨Magic AbiIily |7j.¨
Delermine a Magic AbiIily allack's success by making a magic
allack roII. RoII 2d6 and add lhe allacking modeI's Magic
AbiIily score.
MagIc AbI!Ity Attack Rn!! = 2d6 + MagIc AbI!Ity 5cnrc
Casling a Magic AbiIily s¡eII does nol require a skiII check.
Minion Warlocks and Warbeasts
A mInInn war!nck counls lovard lhe maximum number
of varIocks aIIoved in an army. IieId aIIovance is nol
faclion-s¡ecihc. If an army incIudes bolh faclion and
minion varIocks, counl aII lhe varIocks in lhe army vhen
delermining heId aIIovance Iimils for bolh faclion and
minion modeIs and unils. If lhe onIy varIocks in an army are
minions, onIy minion modeIs can be incIuded in lhal army.
MInInn warbcasts can be conlroIIed onIy by minion
varIocks. ßy lhe same loken, a minion varIock can conlroI
onIy minion varbeasls.
Theme Forces
Thcmc Fnrccs are lhemed armies for s¡ecihc varIocks. A
Theme Iorce can incIude onIy lhe varIock named in ils lilIe.
If you are ¡Iaying a game vilh lvo or more varIocks in each
army, you cannol use lhese ruIes.
Theme Iorces are broken inlo liers. Lach lier has a sel of
requiremenls lhal reslricls your army com¡osilion. If your
army meels lhe requiremenls of a lier and lhe liers before il,
you gain lhe benehls Iisled. These benehls are cumuIalive:
you gain lhe benehls of every lier for vhich your army meels
lhe requiremenls.
If a Theme Iorce can incIude a given unil, you can add any
allachmenls lo lhe unil lhal are avaiIabIe lo il.
Theme Iorces and lheir requiremenls and benehls can be
found in each faclion's |crccs cj HORD|S book.
Command
COMMAND CHECK8, FLEE¡NG, AND RALLY¡NG
RegardIess of a soIdier's skiII al arms, his reaI vorlh lo an
army is measured by his viII lo hghl. Warriors mighl break
and ßee afler suffering massive casuaIlies or vhen confronled
by lerrifying enlilies, vhiIe mani¡uIalive s¡eIIs can var¡
lhe minds of lhe veak-viIIed and cause lhem lo allack
lheir aIIies. The ins¡iring ¡resence of a nearby varIock or
unil commander can sleeI lhe nerves of varriors faced vilh
lhese menlaI assauIls and even raIIy lhem before lheir ¡anic
becomes a fuII-bIovn roul. Command checks delermine lhe
oulcome of lhese game silualions lhal lesl a combalanl's
disci¡Iine or menlaI resoIve.
Command Range
Lvery modeI has a cnmmand rangc equaI lo ils CMD in
inches. A modeI is aIvays in ils ovn command range.
ModeIs in a unil lhal are in lheir unil commander's command
range are in formalion. A unil commander can raIIy and give
orders lo modeIs in ils unil lhal are in formalion. A lroo¡er lhal
is oul of formalion cannol raIIy and viII nol receive orders (see
¡. XXX). A lroo¡er making an individuaI command check can
use ils unil commander's CMD if il is in formalion.
Some modeIs have lhe Cnmmandcr advantagc, vhich
aIIovs friendIy Iaclion modeIs or unils in lhe modeI's
command range lo use ils currenl CMD in ¡Iace of lheir ovn
vhen making a command check if lhey ¡refer. When making
a command check for a unil, onIy one modeI in lhe unil musl
be in lhe command range of lhe modeI vilh lhe Commander
advanlage in order for lhe unil lo use lhal modeI's
HORDES MKII Field Test Rules, page 50 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
CMD for lhe command check. A modeI vilh lhe Commander
advanlage can raIIy any friendIy Iaclion modeI or unil lhal is
in ils command range (see ¨RaIIying,¨ nexl ¡age).
Command Checks
SeveraI differenl circumslances require a modeI or unil
lo make a command check: massive casuaIlies, lerrifying
enlilies, and a s¡eII or olher allack's s¡eciaI ruIes.
When a modeI or unil is required lo make a cnmmand chcck,
roII 2d6. If lhe resuIl is equaI lo or Iess lhan ils Command
(CMD) slal, il ¡asses lhe check.
Passcd Cnmmand Chcck: 2d6 < CMD
FaI!cd Cnmmand Chcck: 2d6 > CMD
In mosl cases, lhis means lhe modeI or unil conlinues lo
funclion normaIIy or raIIies if il vas ßeeing. If lhe roII is
grealer lhan lhe CMD, lhe check faiIs and lhe modeI or unil
suffers lhe consequences. When a unil faiIs a command check,
every lroo¡er in lhal unil suffers lhe effecls, incIuding oul-of-
formalion lroo¡ers.
Example: A Trollblood Fell Caller has a CMD of 9. The Fell Caller
passes a command check on a 2d6 roll of 9 or less.
An inde¡endenl modeI makes a command check on an
individuaI basis using ils ovn CMD. Il can use lhe CMD of
a friendIy Iaclion modeI vilh lhe Commander advanlage
inslead of ils ovn if il is in lhal modeI's command range, bul
il is nol required lo do so.
In mosl cases, lroo¡ers make command checks al lhe unil
IeveI. Some exce¡lions incIude lroo¡ers lhal end lheir
aclivalions oul of formalion and s¡eIIs lhal s¡ecihcaIIy largel
singIe modeIs. When you make unil-IeveI command checks,
use lhe unil commander's CMD, and a¡¡Iy ils resuIls lo
every lroo¡er in lhal unil unIess slaled olhervise. }usl as
vilh an individuaI modeI, a unil making a command check
vilhin command range of a friendIy Iaclion modeI vilh lhe
Commander advanlage can use lhal modeI's CMD inslead.
ÒnIy one modeI in a unil musl be in lhe commander's
command range for a unil-IeveI check lo be abIe lo use lhe
commander's CMD.
A lroo¡er making an individuaI command check can use ils
unil commander's CMD if il is in formalion. AIlernaliveIy,
il can use lhe CMD of a friendIy Iaclion modeI vilh lhe
Commander advanlage if il is vilhin lhal modeI's command
range, bul il is nol required lo do so.
Massive Casualties
A unil suffers massIvc casua!tIcs vhen il Ioses 5O/ or more
of lhe modeIs lhal vere in il al lhe beginning of lhe currenl
lurn. The unil musl immedialeIy ¡ass a command check or
ßee. A unil makes onIy one command check ¡er lurn due lo
massive casuaIlies. Afler you make a massive casuaIly roII
during a lurn, ¡ass or faiI, you viII nol make anolher one for
lhal unil lhal lurn for any reason. If you ¡ass, lhe unil viII nol
ßee as a resuIl of massive casuaIlies lhal lurn.
Terrifying Entity
A tcrrIIyIng cntIty is one vilh lhe AbnmInatInn or
Tcrrnr advanlage.
A modeI or unil vilhin 3 ' of a modeI vilh Abominalion÷
friendIy or enemy÷musl ¡ass a command check or ßee.
A modeI or unil in meIee range of an enemy modeI vilh
Terror, or a modeI or unil vilh an enemy modeI vilh Terror in
ils meIee range, musl ¡ass a command check or ßee.
Make command checks due lo ¡roximily vilh lerrifying
enlilies during a modeI's or unil's normaI movemenl vhen
lhe modeI or unil ends ils normaI movemenl. If a modeI or
unil encounlers a lerrifying enlily al some olher lime, such as
vhen an enemy modeI gains lhe Terror abiIily or a lerrifying
enlily is ¡Iaced near lhe modeI or unil, make lhe command
check immedialeIy afler resoIving lhe allack or effecl lhal
caused lhe encounler.
Example: If Thagrosh, Prophet of Everblight moves into melee with
a Kriel Warrior, the Kriel Warrior´s unit makes a command check as
soon as Thagrosh ends his movement. If a Kriel Warrior moves into
melee with Thagrosh, however, make a command check for his unit
after all the troopers in the unit fnish moving. In either case, make the
command check before any model makes an action. If Thagrosh used
Mutagenesis to place himself into the melee range of a Kriel Warrior,
make the command check after the placement is resolved.
A singIe lerrifying enlily can cause a modeI or unil lo
make onIy one command check ¡er lurn due lo ¡roximily.
AddilionaIIy, a modeI or unil lhal ¡asses a command check
caused by ils ¡roximily lo a lerrifying enlily does nol make
furlher command checks as a resuIl of ¡roximily lo lhe enlily
if il remains inside lhe range lhal lriggered lhe effecl. If lhese
modeIs become se¡araled and encounler each olher during a
Ialer lurn, anolher command check viII be required.
A unil lhal consisls of lerrifying enlilies counls as a singIe
lerrifying enlily for lhe ¡ur¡ose of lhese ruIes. A modeI
or unil need onIy make a singIe command check for
encounlering lhe unil regardIess of hov many of ils lroo¡ers
il acluaIIy encounlers.
Fleeing
A modeI or unil lhal faiIs a command check againsl ßeeing
ñccs. Some s¡eciaI ruIes can even cause a modeI lo ßee
vilhoul making a command check al aII. If lhis occurs during
lhe modeI's or unil's aclivalion, lhe aclivalion immedialeIy
ends. IIeeing does nol cause lhe modeI lo move unliI ils nexl
aclivalion, a modeI lhal is aIready ßeeing cannol ßee again
and does nol make command checks againsl ßeeing.
Example: If Thagrosh, Prophet of Everblight moves within melee range
of a feeing model, the feeing model does not make a command check
against feeing.
HORDES MKII Field Test Rules, page 51 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
A ßeeing modeI musl run during ils aclivalion. Il is nol
required lo move lhe fuII dislance of ils run, hovever, and
il can even run O ' if desired. If a ßeeing modeI cannol run,
il makes a fuII advance and musl forfeil ils aclion. A ßeeing
modeI cannol advance lovard any enemy modeIs. WhiIe
ßeeing, a modeI cannol make aclions, advance oulside of ils
normaI movemenl, give orders, casl s¡eIIs, or make allacks,
incIuding allacks lhal do nol lake ¡Iace during lhe modeI's or
unil's aclivalion, such as a free slrike.
Al lhe end of ils aclivalion, a ßeeing modeI or unil mighl have
an o¡¡orlunily lo raIIy.
Rallying
A ßeeing modeI or unil can make a command check lo
ra!!y al lhe end of ils aclivalion. If a lroo¡er is ßeeing bul
ils unil is nol, il can make a command check lo raIIy onIy if
il is in formalion vilh ils unil commander or if il is vilhin
lhe command range of a friendIy Iaclion modeI vilh lhe
Commander advanlage. If a ßeeing unil makes a command
check lo raIIy, every lroo¡er in lhe unil is affecled by lhe
resuIl regardIess of ils formalion slalus.
If lhe modeI or unil ¡asses lhe command check, il raIIies. When
a modeI or unil raIIies, il is no Ionger ßeeing. If lhe ßeeing
modeI or unil faiIs lhe command check, il is sliII ßeeing.
Fearless Models
A modeI vilh lhe Fcar!css advanlage never ßees and
aulomalicaIIy ¡asses command checks againsl ßeeing. Il sliII
makes olher command checks as normaI. IIeeing modeIs lhal
become IearIess immedialeIy raIIy.
Terrain
THE BATTLEF¡ELD, HAZARD8, AND
8TRUCTURE8
The Iay of lhe Iand has a lremendous im¡acl on an army's
abiIily lo maneuver. The mosl cunning commanders use
lerrain condilions lo lheir besl advanlage. These lerrain ruIes
¡rovide guideIines for eslabIishing lhe effecls and reslriclions
a ballIeheId's ob|ecls and environmenl can have on a game.
Covering lhe ruIes for every ¡ossibIe lerrain ly¡e vouId be an
endIess lask, so ¡Iayers lhemseIves musl delermine lhe exacl
nalure of each lerrain fealure on lhe ballIeheId before lhe
game begins.
Before Play
IIayers musl discuss lhe lerrain selu¡ and agree on lhe
characlerislics for differenl lerrain fealures ¡rior lo de¡Ioying
lheir armies. Decide vhich lerrain fealures granl cover or
conceaImenl, vhich ¡rovide eIevalion and al vhal IeveI,
vhich are im¡assabIe, and so on. Il is vilaI lo undersland
lhe ruIes for aII lerrain fealures in ¡Iay before lhe slarl of lhe
game, deveIo¡ing lhe habil of discussing lerrain before lhe
game viII heI¡ you avoid unnecessary disagreemenls and
misunderslandings during ¡Iay.
Battleheld 8etup
When ¡Iacing lerrain, slrive for a visuaIIy a¡¡eaIing and
laclicaIIy chaIIenging ballIeheId. These quaIilies ¡rovide
lhe mosl exciling and memorabIe games. ßallIeheId selu¡
and lerrain ¡Iacemenl is nol a com¡elilive ¡orlion of lhe
game÷¡Iayers shouId nol slralegicaIIy ¡Iace lerrain fealures
in a manner lhal unfairIy aids or ¡enaIizes a s¡ecihc army.
Hovever, a scenario mighl diclale doing so lo re¡resenl an
overmalched force defending a viIIage or mounlain ¡ass, for
exam¡Ie. In such a scenario, giving lhe defending army a
slrong defensive ¡osilion vouId be one vay lo make u¡ for
being oulcIassed by ils o¡¡onenl.
Ise lhe amounl of lerrain lhal suils lhe ly¡e of game you
vish lo ¡Iay. A labIe vilh fev lerrain fealures favors ranged
allacks and svifl movemenl, vhiIe using more lerrain
fealures shifls lhe em¡hasis lovard meIee combal.
Consider modeI base sizes vhen ¡Iacing lerrain fealures cIose
logelher, since a modeI can move belveen obslruclions or
im¡assabIe lerrain onIy if ils base viII hl belveen lhem. Wilh
carefuI ¡Iacemenl, you can creale narrov ¡assages lhal can be
accessed onIy by modeIs vilh smaIIer bases.
Terrain Types
A modeI's movemenl can be affecled by lhe ly¡e of ground il
covers. In HÒRDLS, lerrain faIIs inlo one of lhree calegories:
o¡en, rough, and im¡assabIe.
SETTING TERRAIN DETAILS
When discussing the specifcs of terrain features,
it may be handy to keep the following questions in
mind:
· Does it provide cover or concealment?
· Ìs it rough terrain? Ìmpassable?
· Does it provide elevation? Ìf so, does it have a
gradual or sloped surface? Are some parts of the
elevated terrain feature gradual while others are
sheer?
· Does it have any special rules? Ìs it forest,
shallow water, a trench, a structure, or so on?
· What characteristics of terrain are likely to
become important during the game due to the
abilities and spells of the models in my army?
HORDES MKII Field Test Rules, page 52 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Open Terrain
Opcn tcrraIn is moslIy smoolh, even ground. A modeI in
o¡en lerrain moves 1' for every 1' of ils movemenl. Lxam¡Ies
incIude grassy ¡Iains, barren heIds, ßal rooflo¡s, dirl roads,
sIo¡ed hiIIsides, eIevaled vaIkvays, and ¡aved surfaces.
Rough Terrain
Rnugh tcrraIn can be lraversed bul al a signihcanlIy sIover
¡ace lhan o¡en lerrain. As Iong as any ¡arl of ils base is
in rough lerrain, a modeI suffers a movemenl ¡enaIly lhal
causes il lo move onIy O.5 ' for every 1' of ils movemenl.
Lxam¡Ies incIude lhick brush, rocky areas, murky bogs,
shaIIov valer, and dee¡ snov.
Ìmpassable Terrain
Impassab!c tcrraIn is lerrain lhal com¡IeleIy ¡rohibils
movemenl. Lxam¡Ies incIude cIiff faces, oceans, and Iava. A
modeI cannol move across or be ¡Iaced vilhin im¡assabIe
lerrain.
Terrain Features
NaluraI and man-made ob|ecls on lhe ballIeheId are lerrain
fealures. Lach lerrain fealure is unique, so you musl decide ils
s¡ecihc quaIilies before slaring lhe game. Terrain fealures are
virluaIIy IimilIess in lheir variely, bul you can quanlify each
by hov il affecls movemenl, lhe ly¡e of ¡roleclion il affords,
and any adverse effecls il causes.
In addilion lo hindering movemenl, lerrain fealures can aIso
¡rovide ¡roleclion againsl allacks. A lerrain fealure such as a
hedge granls a modeI conceaImenl by making il more difhcuIl
lo be seen even lhough lhe fealure is nol dense enough lo
bIock lhe allack ilseIf. A lerrain fealure such as a slone vaII
or a buiIding granls a modeI cover by being soIid enough lo
bIock an allack ¡hysicaIIy.
Obstacles
An nbstac!c is any lerrain fealure Iess lhan 1' laII. These affecl
a modeI's movemenl, ¡rovide ¡roleclion from allacks, and
serve as inlervening lerrain during meIee combal.
A modeI vilh any ¡orlion of ils voIume obscured from ils
allacker by an obslacIe gains +2 DLI againsl meIee allack roIIs.
Moving over Obstacles
ÒbslacIes are Iov enough lhal lhey can be cIimbed u¡on or,
in some cases, easiIy crossed. An obslacIe musl be al Ieasl 1'
lhick, such as a raised ¡Ialform or lhe sides of a ziggural, in
order for a modeI lo cIimb alo¡ and sland on il.
An advancing modeI suffers a movemenl ¡enaIly vhen il
cIimbs alo¡ an obslacIe. Ònce lhe modeI has conlacled lhe
obslacIe, il needs lo s¡end 2' of ils movemenl lo cIimb u¡. A
modeI cannol cIimb an obslacIe if il does nol have al Ieasl 2'
of movemenl remaining. IIace a modeI lhal cIimbs an obslacIe
alo¡ il vilh lhe fronl of lhe modeI's base making onIy 1'
of forvard ¡rogress. Ònce alo¡ an obslacIe, lhe modeI can
conlinue vilh lhe remainder of ils movemenl. Remember lhal
a charging modeI cannol ¡ay lhis movemenl ¡enaIly, cannol
cIimb an obslacIe and ends ils movemenl u¡on conlacl.
A medium- or Iarge-based modeI mighl have lroubIe
baIancing alo¡ an obslacIe if il does nol conlinue moving
afler iniliaIIy cIimbing il. Wilh onIy 1' of forvard ¡rogress,
lhe back of lhe modeI's base viII overhang lhe back of lhe
obslacIe. This is hne÷|usl ¡ro¡ u¡ lhe modeI vilh some exlra
dice or re¡Iace il vilh an em¡ly base unliI il can move again.
A moving modeI can descend an obslacIe vilhoul ¡enaIly.
Linear Obstacles
An obslacIe u¡ lo 1' laII bul Iess lhan 1' lhick, such as a vaII
or hedge, is a !Incar nbstac!c. A non-charging advancing
modeI can cross a Iinear obslacIe al no ¡enaIly as Iong as lhe
modeI can move com¡IeleIy ¡asl il. Òlhervise lhe modeI
musl slo¡ shorl of lhe Iinear obslacIe. A modeI cannol
¡arliaIIy cross, cIimb alo¡, or sland alo¡ a Iinear obslacIe.
Obstructions
An nbstructInn is a lerrain fealure 1' laII or grealer, such as a
high vaII or a giganlic bouIder. A modeI cannol move lhrough
or cIimb an obslruclion. Like an obslacIe, obslruclions ¡rovide
¡roleclion from allacks and serve as inlervening lerrain
during meIee combal. A modeI vilh any ¡orlion of ils voIume
obscured from ils allacker by an obslruclion gains +2 DLI
againsl meIee allack roIIs.
Variably Sized Terrain Features
Terrain fealures can have some ¡arls lhal are grealer lhan 1'
laII and some ¡arls lhal are Iess, such as a crumbIing vaII. In
such cases ¡Iayers shouId decide before lhe slarl of lhe game
vhelher lhey are lrealing lhe lerrain fealure as an obslacIe,
an obslruclion, or bolh. If lhey are lrealing il as bolh, lhe
¡orlions Iess lhan 1' laII are obslacIes and lhe ¡arls over 1'
laII are obslruclions.
Forests
A ly¡icaI Inrcst has many lrees and dense underbrush, bul
any lerrain fealure lhal hinders movemenl and makes a
modeI inside il difhcuIl lo see can aIso be designaled a foresl.
A foresl is rough lerrain and ¡rovides conceaImenl lo a modeI
vilh any ¡arl of ils base inside ils ¡erimeler.
When draving Iine of sighl lo or from a ¡oinl vilhin a
foresl, lhe Iine of sighl can ¡ass lhrough u¡ lo 3 ' of foresl
vilhoul being bIocked, bul anylhing more bIocks il. When
a modeI oulside of a foresl allem¡ls lo drav Iine of sighl
lo anolher ¡oinl oulside of a foresl, lhe foresl bIocks Iine of
sighl lo anylhing beyond il. Thus, a modeI can see 3 ' inlo or
oul of a foresl bul nol com¡IeleIy lhrough one regardIess of
hov lhick il is.
HORDES MKII Field Test Rules, page 53 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Hills
A hI!! is a lerrain fealure vilh a genlIe rise or dro¡ in
eIevalion. Since many lerrain ¡ieces use sle¡¡ed sides inslead
of graduaI sIo¡es lo re¡resenl a hiII's eIevalions, be sure lo
decIare vhelher lhe lerrain fealure is a hiII or an obslacIe.
A hiII mighl be o¡en or rough lerrain de¡ending on lhe
ground's nalure. InIike obslacIes, hiIIs do nol im¡ose any
addilionaI movemenl ¡enaIlies, nor do lhey ¡rovide cover
or conceaImenl. They sim¡Iy ¡rovide eIevalion lo modeIs on
lhem. A modeI can charge u¡ or dovn a hiII in o¡en lerrain al
no ¡enaIly.
Water
De¡ending on ils nalure, valer can be hazardous lo bolh
varriors and varbeasls. When ¡Iacing a valer lerrain fealure,
decIare vhelher il is dee¡ or shaIIov.
Deep Water
A modeI cannol begin a charge or run vhiIe in dee¡ valer. As
Iong as any ¡arl of ils base is in dee¡ valer a modeI moves
onIy O.5 ' for every 1' of ils movemenl and cannol make
aclions, casl s¡eIIs, use feals, or give orders. A modeI in dee¡
valer cannol engage olher modeIs or make allacks. A varIock
in dee¡ valer can sliII force varbeasls and use fury ¡oinls lo
mainlain u¡kee¡ s¡eIIs.
A modeI in dee¡ valer has base DLI 7. A varrior modeI
ending ils aclivalion in dee¡ valer aulomalicaIIy suffers 1
damage ¡oinl.
Shallow Water
5ha!!nw watcr is rough lerrain.
Trenches
Trcnchcs are earlhvork forlihcalions re¡resenled by 3 ' × 5 '
lem¡Iales (incIuded on ¡. XXX). Trench lem¡Iales are
designed lo be ¡Iaced in conlacl vilh each olher lo creale
nelvorks of lrenches on lhe labIe.
A modeI com¡IeleIy vilhin lhe area of one or more lrench
lem¡Iales has cover from allacks made by modeIs nol
louching al Ieasl one of lhe lrench lem¡Iales lhe modeI is
in. ModeIs com¡IeleIy vilhin lhe area of a lrench lem¡Iale
do nol suffer bIasl damage unIess lhe origin of damage is in
a lrench lem¡Iale lhey are louching. When draving Iine of
sighl lo a modeI nol com¡IeleIy vilhin one or more lrench
lem¡Iales, ignore modeIs com¡IeleIy vilhin one or more
lrench lem¡Iales.
Structures
Slruclures ¡resenl unique o¡¡orlunilies for lerrain
arrangemenl and laclicaI ¡Iay. A structurc is any lerrain
fealure lhal can be damaged and deslroyed. The mosl
common slruclures are buiIdings, bul you can use
lhese guideIines for forlress vaIIs, bridges, and simiIar
conslruclions as veII. Kee¡ in mind lhal lhese ruIes are
guideIines and mighl need lo be ada¡led lo lhe acluaI lerrain
¡ieces you are using.
Example: A burned-out building that has only its exterior walls
remaining might be large enough that models deep within its interior
are far enough away from those walls not to suffer damage when the
structure collapses.
Example: A house might have attached fences and feld walls. Those
walls and fences are best treated as separate structures from the
house itself even though they are part of the single terrain piece. After
all, shooting at a fence should not cause the house to collapse!
ßefore lhe slarl of lhe game, ¡Iayers musl agree vhich, if any,
lerrain fealures can be damaged during ¡Iay.
Structure
Material
ARM Damage
Capacity
(points per inch)
Wood 12 5
ReinIorced Wood 14 5
Brick 16 10
Stone 18 10
Iron 20 20
Steel 22 20
Damaging and Destroying Structures
An allack againsl a slruclure musl largel a seclion of lhe
slruclure. An allack againsl a slruclure in range aulomalicaIIy
hils. A slruclure is aIso aulomalicaIIy hil by a s¡ray allack
if any ¡arl of lhe slruclure is vilhin lhe s¡ray lem¡Iale. Nol
aII vea¡ons are effeclive againsl slruclures, hovever, so a
modeI musl have a vea¡on lhal viII do lhe |ob if il inlends
lo ¡unch lhrough. Ranged vea¡ons such as handguns, rißes,
and crossbovs are aII bul useIess. A ranged allack musl have
a IÒW of al Ieasl 14 lo damage a slruclure. MeIee
allacks, magic allacks, and AÒL allacks do fuII
Trenches
Models A, B, and C are completely within the area of one or
more trench templates, so they have cover and do not suffer
blast damage unless the origin of the damage is in a trench
template they are touching.
Models D and E are not completely within the area of one or
more trench templates, so they do not gain the benefts of
being within the trench.
A
D
B
C
E
HORDES MKII Field Test Rules, page 54 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
damage againsl slruclures, as do ranged allacks lhal cause
hre or corrosion damage. Slruclures suffer bIasl damage
and coIIaleraI damage. A magic allack does onIy ils normaI
damage lo a slruclure, exce¡l for ils slals and damage ly¡e,
ignore a s¡eII's ruIes vhen il largels a slruclure. A slruclure
cannol be charged or sIammed.
A slruclure can suffer onIy so much damage before being
deslroyed. Lvery slruclure has an Armor (ARM) slal and
damage ca¡acily corres¡onding lo ils com¡osilion, size,
and nalure. ßefore lhe slarl of lhe game, lhe ¡Iayers musl
agree on each damageabIe slruclure's ARM and damage
ca¡acily. A slruclure's damage ca¡acily is delermined by
ils com¡osilion and size. A vooden slruclure ly¡icaIIy has
a ca¡acily of 5 damage ¡oinls ¡er inch of ¡erimeler. The
damage ca¡acily of slone slruclures is ly¡icaIIy 1O ¡er inch.
A reinforced slone or melaI slruclure has a ca¡acily of 2O or
more damage ¡oinls ¡er inch. See lhe labIe beIov for ly¡icaI
ARM and damage ca¡acily vaIues. Ior mixed-com¡osilion
slruclures, ARM vaIues mighl vary from Iocalion lo Iocalion.
Assign damage ca¡acily of mixed-com¡osilion slruclures
¡ro¡orlionaIIy.
Example: A 1'-wide or so wooden door in an otherwise stone building
would contribute only 5 points to the structure´s damage capacity. The
door has ARM 12 while the surrounding stone has ARM 18.
Indamaged ¡orlions of vaIIs or olher freeslanding slruclures
remain inlacl as lhe slruclure suffers damage, so lhe lolaI
damage ca¡acily of such slruclures is delermined by lheir
lolaI ¡erimeler (or Ienglh, for Iinear slruclures such as vaIIs
or smaII slruclures such as obeIisks). Com¡Iex slruclures
such as buiIdings and bridges, hovever, reIy on lhe su¡¡orl
of aII ¡orlions lo remain slanding. Such a slruclure's damage
ca¡acily is onIy haIf lhe vaIue delermined by ils com¡osilion
and ¡erimeler or Ienglh.
Example: A 3'-wide stone wall is destroyed once it suffers a total of
30 damage points (3' length × 10 points per inch), but a 3' × 6' stone
building collapses when it suffers 90 points of damage (18' perimeter
× 10 points per inch ÷ 2).
When a slruclure is deslroyed il cn!!apscs. Remove lhe
coIIa¡sed slruclure from lhe labIe and re¡Iace il vilh an
equaI-sized ruin. A ruin is rough lerrain and ¡rovides cover lo
a modeI vilh any ¡arl of ils base inside lhe ruin's ¡erimeler.
In addilion, lhe deslroyed slruclure can damage modeIs lhal
are inside il vhen il coIIa¡ses.
A modeI inside lhe slruclure vhen il coIIa¡ses suffers a
damage roII vilh Iover (IÒW) equaI lo lhe slruclure's ARM
limes lhe number of IeveIs in lhe slruclure, afler vhich lhe
modeI is knocked dovn.
Example: A warbeast inside a three-story brick building when it
collapses suffers a POW 48 (brick structure ARM 16 × 3 levels) damage
roll. Whatever is left of the warbeast is then knocked down.
Entryways
Some lerrain fealures such as buiIdings and vaIIs have
cntryways lhal aIIov modeIs lo ¡ass lhrough or enler lhem.
A modeI cannol enler a lerrain fealure if lhe inlerior is nol
¡hysicaIIy accessibIe lo lhe ¡Iayers.
Example: A model can enter a ruined building that is missing its roof
or one that has a removable roof. It cannot enter a building with a fxed
roof that cannot be opened in some other way to allow access to the
models inside of it.
ßefore lhe slarl of lhe game, ¡Iayers musl agree on vhich
lerrain fealures can be enlered and lhe Iocalions of any
enlryvays inlo lhose lerrain fealures. IIayer shouId aIso
delermine vhich base sizes lhose enlryvays accommodale.
Example: Players might decide that a heavy warbeast is unable to
pass through a doorway much smaller than its base size or that warrior
models of any size can move through ground foor windows.
HORDES MKII Field Test Rules, page 55 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
Appendix A: Timing
8TEP BY 8TEP THROUGH ATTACK8,
DAMAGE, AND ACT¡VAT¡ON8
Lvery abiIily or effecl lhal is nol aIvays ¨on¨ has condilions
diclaling vhen il begins and ends. Silualions vhere muIli¡Ie
effecls resoIve al lhe same lime are nol uncommon, and il is
im¡orlanl lo be abIe lo sorl oul lhe order effecls resoIve.
The ruIes on liming of abiIilies use lhe lerms actIvc p!aycr
and InactIvc p!aycr. If a modeI is making an allack, ils
conlroIIer is lhe aclive ¡Iayer. If no modeI is making an
allack, lhe aclive ¡Iayer is lhe ¡Iayer vhose lurn il is. In bolh
cases, lhe olher ¡Iayer is lhe inaclive ¡Iayer. When resoIving
effecls lhal occur ¨afler lhe allack is resoIved,¨ lhe aclive and
inaclive ¡Iayers remain lhe same as during lhe allack unliI aII
effecls lriggered by lhe allack are resoIved.
Some effecls cause cerlain condilions of an allack, such as
vhelher il hil or vhal modeIs il boxed, lo change during
resoIulion. When resoIving lriggered effecls, recheck lrigger
condilions as you resoIve each abiIily. If a condilion is no
Ionger mel, lhe effecl does nol resoIve. SimiIarIy, if an effecl
on one modeI causes a condilion lo change on anolher,
effecls lriggered by lhal condilion viII resoIve for each of
lhose modeIs.
There are many limes during an allack vhen abiIilies can
resoIve. The slruclure of an allack is oulIined beIov. In
mosl cases lhe exacl sequence shovn here does nol need lo
be foIIoved sle¡ by sle¡, bul lhis descri¡lion viII heI¡ you
resoIve com¡Iex inleraclions if lhey occur.
Simultaneous and Sequential
When an effecl causes muIli¡Ie allacks or damage againsl
muIli¡Ie modeIs, lhe allacks and damage can be eilher
simuIlaneous or sequenliaI. These IabeIs denole vhelher
various effecls can resoIve before aII lhe allacks or damage
are resoIved or if lhe effecls can inlercede, ¡ossibIy
changing lhe oulcome of lhe originaI effecl. When resoIving
simuIlaneous effecls, com¡IeleIy resoIve aII allack and
damage roIIs before a¡¡Iying any of lhe largel's s¡eciaI ruIes
lriggered by suffering damage, being deslroyed, or being
removed from ¡Iay.
Example: When a model is slammed, the slam damage is simultaneous
with the collateral damage, so frst resolve the damage roll on every
affected model. Then resolve effects triggered by a damage roll being
suffcient or insuffcient to damage them. Finally, apply damage to
every affected model.
At Any Time During This
Model's Activation
Many effecls and ruIes slale lhey resoIve or can be used ¨al
any lime during lhis modeI's aclivalion.¨ This is nol IileraIIy
lrue. The resoIulion or o¡¡orlunily for use does occur al any
lime during lhe modeI's aclivalion÷cxccpi vhen il or anolher
modeI is resoIving a movemenl, allack, or any olher effecl.
Example: Warlocks can cast spells "at any time during their activation."
This means Thagrosh, Prophet of Everblight can cast a spell before
and after moving, before and after an attack, before using his feat,
and after placing all models from his feat. He cannot, however, cast a
spell while he is moving, making an attack, or using his feat to place a
Carnivean back into play.
Activation Timing
1. ResoIve effecls lhal occur before aclivaling.
2. ResoIve effecls lhal occur al lhe beginning of aclivalion.
3. ResoIve aII required forfeilure of movemenl and aclion.
4. If aclivaling a unil, lhe unil commander can issue an
order.
5. ResoIve effecls lhal occur before moving.
6. The modeI makes ils normaI movemenl.
7. ResoIve effecls lhal occur al end of normaI movemenl.
8. If aclivaling a unil, re¡eal sle¡s 6 and 7 for aII lroo¡ers,
lhen resoIve effecls lhal occur al end of unil's movemenl.
9. The modeI makes ils aclion.
1O. ResoIve effecls lhal occur al end of aclion and al end of
combal aclion.
11. If aclivaling a unil, re¡eal sle¡s 9 and 1O for aII lroo¡ers,
lhen resoIve effecls lhal occur al end of unil's aclions.
HORDES MKII Field Test Rules, page 56 of 56. November 2009. Contents and Game Rules ©2001-2009 Privateer Press Inc. All Rights Reserved.
Privateer Press, WARMACHINE®, Cygnar, Khador, Cryx, Protectorate of Menoth, Retribution of Scyrah, HORDES, Circle Orboros, Legion of Everblight, Skorne, Trollbloods, warcaster, warjack, warbeast, and all as-
sociated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, noncommercial
use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated thereof. Privateer Press reserves the right to remove this permission at any time for any reason.
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.

7.
1.
2.
3.
4.
5.
6.
7.
1.
2.
3.

4.
5.
6.
1.
2.
3.
4.
5.
6.
Attack Timing Main Sequence
1. Delermine vhal lhe allacker can largel.
2. ResoIve effecls lhal occur before allacking.
3. DecIare lhe allack and ils largel.
4. If lhe allack is a ranged or magic allack, check lhe
range lo lhe largel. If lhe largel is oul of range, lhe
allack aulomalicaIIy misses, do nol make any allack
roIIs, and go lo sle¡ 7.
5. ResoIve effecls lhal occur vhen a modeI is largeled
by an allack, such as effecls lhal cause an allack lo
hil or miss aulomalicaIIy.
6. Make aII allack roIIs as diclaled by lhe ly¡e of allack
and ils s¡eciaI ruIes. Ior exam¡Ie, a s¡ray allack
vouId go lhrough lhe allack roII sequence for each
modeI in lhe lem¡Iale before ¡roceeding lo sle¡ 7.
7. ResoIve effecls lhal cause lhe allack lo hil a modeI
olher lhan lhe largel aulomalicaIIy.
8. ResoIve AÒL hil or devialion. AII modeIs vilhin lhe
AÒL al ils hnaI ¡osilion are nov hil by il. Remember
lhal onIy lhe largel of lhe AÒL allack is direclIy hil,
and lhen onIy if lhe allack roII againsl il succeeds.
AII olher modeIs are hil bul nol direclIy hil.
9. ResoIve aII olher effecls lhal are lriggered by hilling
or missing.
1O. RoII aII damage roIIs againsl modeIs lhal have been
hil, or as s¡ecihed by s¡eciaI ruIes.
11. A¡¡Iy aII damage.
12. The allack is nov resoIved. Afler lhe allack is
resoIved:
a. ResoIve effecls lhal aulomalicaIIy damage,
deslroy, or remove modeIs from ¡Iay.
b. ResoIve aclive ¡Iayer effecls lhal do nol invoIve
making an allack.
c. ResoIve inaclive ¡Iayer effecls.
d. ResoIve aclive ¡Iayer effecls lhal invoIve making
an allack.

+ +

Within vs. Completely Within
A B

E C

D

KAYA SPD STR MAT RAT DEF ARM COM 7 5 6 4 16 13 8 .

LORD OF THE FEAST SPD STR MAT RAT DEF ARM COM 5 8 7 7 12 17 10 .

* LIGHTNING SPEAR POW 7 P+S 12 HELLSINGER RNG ROF AOE POW SWORD — 12 POW 12 2 3 P+S 9 MOUNT POW 10 .

.

Facing and Directly Facing Cannoneer Lylyth Carnivean .

.

.

× × .

.

.

LOS and Targeting Praetorian 2 Cyclops Savage Thagrosh Morghoul Praetorian 1 Titan Gladiator LOS and Elevation Impaler Feral Warpwolf Wolves of Orboros Kaya Shifting Stone Lord of the Feast .

LOS and Terrain Cannoneer Cannoneer Druid Druid .

Measuring Movement .

Charge Direction Troll Axer Praetorian Troll Axer Praetorian .

Directly Toward and Directly Away Forsaken Troll Axer .

.

5 Reach Melee Range: 2 . and Reach Weapons Normal Melee Range: 0. Engaged Models.Melee Range.

.

Slam Movement and Collateral Damage Wa ll Archer Mauler Carnivean .

Example of a Throw Dire ctio n of A ttac k Cyclops Savage Warpwolf Warrior .

.

.

Concealment and Cover in Action Hexeris Gladiator Swordsmen A C Blitzer B .

Targeting into Melee Example Impaler Argus Madrak Kaya Pyre Troll .

Deviation Example Dire ction of A ttack Point of Impact Swordsmen Cannoneer .

Examples of Spray Attacks Swordsmen Scattergunner Impaler Impaler Wolves of Orboros Carnivean Gorax Cannot make a back strike Front Arc Can make a back strike Back Strikes .

.

.

.

.

Cold Corrosion Electricity Fire Immunity: Immunity: Immunity: Cold Corrosion Electricity Immunity: Fire .

Cloud Effects Blighted Nyss Archers A B C Bushwhacker .

.

In and Out of Formation A B Unit Commander E D C .

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.

.

.

* * * .

.

Control Area and Channeling Troll Axer Laris Kaya Pyre Troll .

Cavalry Charge Example Swordsman A Swordsman B Swordsman C Long Rider .

.

.

.

.

.

Trenches B C A D E .

× × × × .

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