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Total Conversion for Age of Wonders : Shadow Magic
By Rosen Mc Stern
Glorantha is a fantasy world that was created by Greg Stafford. It is a place of myth and magic, where a multitude of gods carry on an eon-old conflict. Now is the time of the Hero Wars, when old gods return, great battles are fought, and the future of the world will be irrevocably changed, forever. The world of Glorantha first saw publication as a board game, White Bear and Red Moon, later republished as Dragon Pass A second board game, Nomad Gods, was published a short time later. Most people, however, are familiar with Glorantha through RuneQuest, a role-playing game which was first published by Chaosium, and later by Avalon Hill, between 1978 and 1995. Then, Glorantha was quiet for three years, but that changed in 2000 with the publication of Hero Wars an all-new Gloranthan roleplaying game by the Glorantha corporation, Issaries Inc. In 2003, a completely revised version of the game was published as HeroQuest. With many new publications just over the horizon, it's a great time to be discovering Glorantha for the first time!
[From the official Glorantha site, www.glorantha.com]
Where and when in Glorantha Age of Glorantha version 2.0 focuses on the classical playable area of Glorantha, Dragon Pass and Prax, during the Third Age. Some characters from the Western area have been introduced as wizards or heroes, but the associated scenarios will be released at a later time. This package does not cover the Kralorela or Pamaltela areas. If you have been introduced to Glorantha by the Second Age sourcebooks that come with Mongoose Productions' new edition of RuneQuest, you will notice some differences, notably the fact that there are no longer any God Learners or Wyrm's Friends, and that the Lunar Empire has appeared. You will also notice that some characters from the Second Age are still around, i.e. Delecti and Sir Ethilrist, but they have been slightly, ahem, changed....
Installation and maintenance
What is in this package Age of Glorantha version 2.0 includes a modified resource set that converts almost all background details of the Age of Wonders: Shadow Magic game to the setting of Third Age Glorantha. It also includes two maps that can be played in Single Player or Multiplayer mode. Age of Glorantha also includes a smaller-scaled, totally revised set of graphics, originally created by the CivFanatics, that gives most AoW units the aspect of a regiment rather than a single fighter, though the basic behaviour of every unit remains the same. Two utilities that allow to switch back to the original resource set for Age of Wonders Shadow Magic and then back again to Glorantha are shipped with the package, and made available in the main Age of Wonders menu for your convenience.
or open the Glorantha subfolder in the Scenario folder and select either Dragon Pass or Prax. Uninstalling is not necessary to play plain Age of Wonders or other Mods again! Just follow the instructions below.4 before installing Age of Glorantha. but if you use AoWSetup to switch to another language. 6) Have fun.3. especially those which change race names (Dwiggs 1. How to uninstall Age of Glorantha 1) Select the main Age of Wonders: Shadow Magic menu in the Stard Menu and locate the Age of Glorantha Submenu. even the default ”auto” language. 5) Create a random scenario. 4) Launch Age of Wonders: Shadow Magic. Select the Switch to standard Age of Wonders: Shadow Magic option and follow the instructions 3. Select the main Age of Wonders: Shadow Magic menu in the Stard Menu and locate the Age of Glorantha Submenu 2. double click on it and follow the instructions. (Optional) Launch the Age of Wonders Setup utility to activate your selected mod. 4. 2) Select the Uninstall Age of Glorantha option and follow the instructions. This may include launching an external program. A 1GHz processor with 256 Mb RAM is recommended to run the Dragon Pass scenario. Select the Switch to Age of Glorantha option and follow the instructions 3.4 is installed in your system. Have fun Do not just use the AoWSEtup utility to change mod. How to play standard Age of Wonders or other mods 1.Prerequisites You must have installed Age of Wonders : Shadow Magic patch 1. IMPORTANT: language must remain set to English. like InstallBNWExtras for Brave New World 2.4. You can get both patches at http://aow2.heavengames. Have fun . 3) Unzip the installer program AoGSetup. Lord of the Rings). and you will be able to revert to these mods after installing Age of Glorantha. You need not uninstall them. The installer sets it to English automatically. 2) Disable all other Age of Wonder: Shadow Magic mods. and the unofficial patch 1. 5.com/ . You would mess up the other mod's resources with Gloranthan race names! How to play Age of Glorantha again after playing other mods 1. 3) Done. or manually copying files for Dwiggs 1.exe.4. How to install Age of Glorantha 1) Make sure Upatch 1. Brave New World 2.0. the game will display the wrong names for races and spells. (Optional) Follow the additional steps required by your selected mod. Select the main Shadow Magic menu in the Stard Menu and locate the Age of Glorantha Submenu 2.
usually four. Aldryami. Dream Dragon). one per ● structure. ● Many races have no units available at the Champion's Guild. Uz and Krjalki. Most level 4 units are not buildable. Barbarian races are Orlanthi. and many of them are buildable at the Temple. Gameplay variations ● All units that represent an infantry regiment have four times the hit points and two times the damage range than the equivalent Shadow Magic unit. most of their basic combat units are Lvl2 units. they have more siege machines and high-level units. but you might still encounter some balance issues. this is clearly shown by the unit picture ● All units that represent a cavalry squadron have two times the hit points and two times the damage range than the equivalent Shadow Magic unit. this is clearly shown by the unit picture ● All ranged attacks and spells have had their damage value increased by an amount that ranges between 50% and 100% ● All ranged weapons but cannon. More maps are planned. too. Malkioni. including some Lvl4 units (Moonboat. Maps The Dragon Pass map is playable both in Single Player and in Multiplayer. musket and longbow have been reduced to Medium range ● Hurl Boulder can now damage only walls. and so are terrain-changing level 4 spells ● The Water sphere has been replaced by the Darkness sphere. Dragonewts. Races I have divided races in three groups: civilized. They have a wide set of Lvl3 units. Some effort has been made in order to make Age of Glorantha playable online. Lunars. because the AI is at a considerable disadvantage in it. Beastmen and Undead. Champion’s Guild and Racial Structure. which has some major connection to Death too. not the Monastery ● All Level 1 units are buildable in outposts. Grazers. not Lvl1. Civilized races are Mostali. catapults still have hurl firebomb to attack ● infantry ● All races have a maximum of 10 buildable war units. not alignment-based. but portraying the uniqueness of Glorantha.. They have fewer machines but can build a lot of units in a simple outpost. As such I introduced some major variations that actually reduce some options the players should have available in a regular AoW:SM game. catapult. Level 3units are divided among War Hall. The Prax map is intended for multiplayer only. Vadeli. Barracks build non-priestly Level 2 units. barbarian and primitive ● “Civilized” races are much like the standard AoW races.Playing Age of Glorantha The purpose of this Mod is NOT introducing more balance in the game.. but no Lvl4. ● Life sphere is called Law Sphere and shares its connection to healing with the Earth sphere ● Death sphere is called the Chaos sphere and shares its connection to Death with the Darkness sphere ● and many more. ● “Barbarian” races have reduced production in towns and cities but a boost in outposts and villages. including siege machines and priests ● All priest units are race-based. so check out before building it! ● Most spells have been rearranged among spheres ● Mastery spells are no longer available. .
Physical Immunity The following races have units that have Physical Protection. Broos. Still you have no juggernaut units. Nothing can resist their charge. because they cannot withstand a magically enhanced opponent. Undead. Orlanthi (frostlings) You have a noticeable starting scouting ability. Using Sofali as u-boots can give you the upper hand in sea battles. Also remember that you grow up . Praxians. But your real strongpoints are the Knights. very slow. They generally have no Lvl4 units. Be careful. weak and vulnerable to fire. but all of them are faster than your opponent's average unit. It is. as 90% of your units are undetectable. Aldryami (elves) You are supreme in the woods. The Krjalki unit is particularly nasty because it is a level 1 unit built at the Builder's guild. too. Finally. Use your range advantage with longbows wisely. because they are vulnerable to domination and paralyzing magic. Playing with Build Outpost off If playing with the Build Outpost option off. you can even use it to enslave enemy troops. for they have physical immunity at veteran level. do not forget to carry along a bishop to increase morale. including several ways to disable a powerful opponent. and all move faster than any opponent but Hsunchens.● “Primitive” races have strongly reduced production in towns and cities but a BIG boost in outposts and villages. though. Furthermore. so it is very easy to rush with it. and you have three different kinds of magicians. be prepared to counter stacks of units that cannot be hurt by mundane weapons. Hsunchens and Praxians. Beware of countermoves. so you can easily scout or rush even with newly built settlements. the following races will be at a severe disadvantage: Hsunchens. Barring the harmless runners. Hsunchens Do not play this race with Build Outpost off. They have almost no machines but can build at least two units in a simple outpost. your Templars are by far the best infantry available in Glorantha. When facing these races. and gain Physical Immunity at Silver level: Hsunchens. however. do not overestimate Pixies: they are invincible versus pure melee fighters. but any decent missile troop can shoot them down easily if they are not escorted. Primitive races are Broos. though. Grazers You need only barracks to build an effective mobile force than is stronger than any other cavalry except Malkioni knights. and your units have plenty of special abilities. no Aldryami units are very fast. and they can be recruited at War Halls. Your infantry is strong. Guidelines to playing races Malkioni (humans) You need fully developed cities to build a decent army. Playing these races with Build Outposts disabled is not recommended. but your top level troops can wipe out entire armies if taken to silvere medal status with a War Shrine. With a War Shrine. Krjalki. Any outpost will grant you one wolf per turn. Your intermediate units are not so strong except in forested areas. Furthermore. or one hunter per two turns. so be careful when building armies. because when you are at melee range your troops are no match for other races' melee fighters.
your moonboats are the fastest transportation system in Glorantha. you have no weaknesses but your limited speed. Once you reach your target. but you are not defenseless on the surface. Finally. If you cannot build roads use a Floating Fort to transport troops: it is slow but reliable. Also remember that half of your units are machines. and you will end up with more troops than before entering the battle. Undead Barring Turn Undead. and nobody will be able to stop you. Mostali (dwarfs) Your race grows slowly. With light and heavy infantry. Uz (trolls & gobins) You are stronger underground. Lunars (evil archons) Although you need developed cities to build an effective army. the latter being capable of shield wall tactics. a powerful heavy cavary and two classes of battle magicians. but it can give some satisfaction if you build a balanced army. Use webbing to disable strong enemies while you deal with the underlings. for they are physically weak and will not last long if your opponent is prepared.fast in new settlements. Howewer. while minotaurs are effective shock troops and manticores can scoop down from the sky and poison selected enemy. too. However. for they have Swimming at veteran level. Vadeli Your Pirates can make you supreme on the seas. your army is among the most balanced. your battalia are the most flexible when it comes to battlefield organization. so upgrade your cities rather than attempting to expand by colonizing. so build roads with nilmergs to offset this disadvantage. your army can withstand any threat on an unenchanted battlefield. and create outposts once they reach gold medal status. your real strength are the Blue Vadeli: send them against some malkioni knights and watch an entire enemy army collapse! Be careful. With a builder's guild you can produce hordes of breeders that can spawn more troops. Your common troops are strong. You can rely on great numbers of trollkin or on selected dark troll troops. too. so use them to disable strong opponents and then send in the pirates. Boristi Assassins have a paralizyng crossbow that rarely miss. backed by some Zorak Zorani. Finally. go for Champions and Horrors. They need support on the part of your special troop. you will discover that your troops are stronger than their average opponent. You cannot heal your troops. Send your troops to pillage the countryside! Your chaotic warriors can breed with defeated enemises. too. though. and is not resourceless even when magics is on the scene. Beastmen This race was originally not meant to be played. so send in Nilmergs to repair them. Once you have established a solid empire. Broos Do not play this race with Build Outpost off. You are decently fast underground but slow on the surface. Praxians (nomads) . though they lack special abilities and land speed. Centaurs are wonderful mounted archers. and you have several useful special abilities. but you can raise dead enemies with Necromancers and dominate living opponents with Vampires. and remember that Voralans are among the best missile troops available. a silver medal Wraith is totally immune to mundane attacks and your Bone Giant is the most dreadful fighter that walks the battlefields. Your feral troops can upgrade. but slowly in towns and cities. both tactics being effective.
Dragonewts (draconians) Your troops start rather weak. send in the Chaos Incarnations and make mincemeat of all enemies! . For instance. you have access to much more flying and floating troops than your opponents.Do not play this race with Build Outposts off. Send one Yelornan to lead your land troops and you'll gain the upper hand easily. and your average speed is the highest among all races. and Lamias and Succubi to enslave male enemies. Krjalki (demons) These are a collection of otherworld demons rather than a race. remember that Gorps with silver medal are immune to mundane weapons. your armies move fast even when accompanied by healers and siege devices. Once all this is done. but grow up with experience. And your Dream Dragon is the best mass produced troop in Glorantha. Not considering the above average strength of your warriors. Though slightly weaker than your opponents' battalia. and most of them are slow. Use your Thanatari to disable opponents. You can build effective armies from outposts. Each creature has strengths and weaknesses.
as for the rest of the Glorantha lore.com and www.de.etyries.Copyright Issues Age of Wonders : Shadow Magic is a trademark of Triumph Studios and Gathering of Developers Glorantha is a trademark of Issaries Inc. The images of Harrek and Sedenya are original Glorantha cover art. www. are quoted or adapted from materials created by David Hall. Some of the images are possibly copyright of an Author or a Publisher. Nick Brooke. Ingo Tschinke and Joerg Baumgartner for various fan articles and live-action roleplaying games. Visit www. . by Greg Stafford and Peter Metcalfe.com for the complete materials.tradetalk-online. Other descriptions. notably of Malkioni and Vadeli races and characters. and as such are Copyright © 2000 by Issaries inc.lokarnos.. are used with the permission of Issaries Inc. I am willing to replace them. This package includes several images that have been collected from AoW fan sites on the Internet. and so if anybody has complaints about this small percentage of non-original artwork. All descriptions taken from the Glorantha: Introduction to the Hero Wars sourcebook.
especially the Argrath Portrait (http://home. Aaglo.liu. for the main characters and races of Dragon Pass: • Aaron Acevedo for the portrait of Delecti (www. CivArmy.rubendevela..lysator. UtahJazz7. for free. for the Malkioni illustrations (have a look at the complete picture at http://elfwood. I wish to mention Plotinus.civfanatics. and for helping me by resizing the Dragon Pass map ● TurboBeholder for discovering how to modify abilities.4. and in particular: ● Swolte for creating upatch 1.com) for making all the graphics that are used in the mod.Credits I hereby give a well-deserved credit to all digital artists who gave me the permission to use important pieces of artwork. Munataros and TruePurple for helping me with playtesting ● and many more. ● All the people at CivFanatics (www.html .iprimus. Mrtn.html) • Kirin Stein Heller for the picture of Sheng Seleris (www. Merkraad. and there are many more! . ● Kirky Picardo for teaching me how to convert civ3 graphics ● TheStranger and ElJoepo for DwiggsMod1.com.com) for the support they give to the AoW community.. • Dario Corallo for the picture of Count Julan in the installer Very special thanks to the following people: ● Triumph Studios for creating the Age of Wonders series ● Greg Stafford for creating and developing Glorantha over the last 40 years.com) • Sandra Leigh for the Centaur portrait (ladythornewood@yahoo. it is worth a glimpse) • John Hughes for the Orlanthi and Uz 3D Illustrations. aka Neil Blade.com) • Richard Yang.com) • Ruben De Vela for the Broo pictures (www..jpg.se/art/y/a/yang/final_1_war_700.heavengames.4 and for helping me with the second version of the Dragon Pass map ● PawelS and Dhuval for all the work they did on the ILBs.fantasydimensions. Kinboat. ● All the people at AoW2Heaven (aow2. and in particular the fey city pictures ● Griffith.believe me.aaronace. BeBro.com).au/pipnjim/questlines/questlines.
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