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W erew o lf, M a i-C o b
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12+2, V igor d10 Skills: C limb d8, Fighting d12+2, Intimidation d10, N otice d10+2, Sw imming d10, Stealth d10, Tracking d8+2 P ace: 8; P arry: 9; Tough n ess: 7 Special Abilities • B ite: Str+d8. • Fear: Those w ho w itness a mai-cob change shape must make a Spirit roll. • Fleet-Footed: M ai-cob roll d10s instead of d6s w hen running. • In vuln erability: M ai-cob can only be Shaken, not w ounded, by w eapons that are not fire, j ade, silver, or turquoise. • K een Sen ses: A mai-cob has keen senses, giving them a +2 bonus on all N otice and Tracking rolls. A mai-cob is alw ays considered “Active” w ith respect to the Stealth rules. • Low Ligh t V ision : H alve penalties for D im and D ark lighting conditions. • Sh ape C h an ge: As an action, a mai-cob can assume the form of a giant w olf or return to human form. The mai-cobs’ s statistics remain unchanged except that it can only use its pow erful bite in w olf form. • W eakn ess (Fire, Jade, Silver & Turquoise): M ai-cob suffer normal damage from j ade, silver and turquoise tipped w eapons and from fire based attacks. M ai-cob are pow erful skinw alkers that can assume the form of a giant w olf. They are found primarily in the southw est regions of the U ntamed Lands. A few M ai-C ob are benevolent protectors, but most are considered evil and seem to hold little regard for human life. Some M ai-C ob are also pow erful w itches, possessing the Shamanism Arcane B ackground, Animism d12, and three to five pow ers, often favoring spells that can be used to hide, trick or deceive.