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log.txt for X-Plane 9.

00 Beta-25 Installer 90025 compiled on Mar 10 2008 16:15:5 8 This log file is generated automatically by Laminar Research applications and co ntains diagnostics about your graphics hardware, installation, and any error con ditions. If you need to contact tech support or file a bug, please send us this file. NOT E: this file is rewritten every time you start ANY of your X-System applications . Windows 5.1 (build 2600/2) Service Pack 3 CPU type: 586 Physical Memory: 1005895680 CPU 0: AMD Athlon(tm) 64 X2 Dual Core Processor 4400+ Speed (mhz): 2310 X-System folder:'', case sensitive=0 OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce 6100/PCI/SSE2/3DNOW! OpenGL Version : 2.1.2 (210) OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_cla mp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragm ent_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_ float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_A RB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_ob ject GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_ shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_c lamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add G L_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL _ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw o GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_A RB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_ vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_ texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL _EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EX T_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shad er GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_element s GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT _framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EX T_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_po int_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_co lor GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_ funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_textur e_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_text ure_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT _texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_ object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vert ex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_ repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_d epth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_prog ram GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_mult isample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_fil ter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_regis ter_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compr ession_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_ rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV _vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_ program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_progr am3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGI

X_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_ control tex_clamp_avail : 1 add_env_avail : 1 combine_avail : 1 dis_fog_avail : 1 tex_comp_avail : 1 vbo_avail : 1 pbo_avail : 1 vprog_avail : 1 (512) fprog_avail : 1 (4096/4096/4096/4096) automini_avail : 1 aniso_avail : 1 fsaa_avail : 1 sprites_avail : 1 depth_tex_avail : 1 occlude_avail : 1 shad_objs_avail : 1 vshader_avail : 1 (16/1024/32/16/4/2048) fshader_avail : 1 (2048) gshader_avail : 0 glsl_avail : 1 (1.20 NVIDIA via Cg compiler) framebuf_avail : 1 sblend_avail : 1 threaded_avail : 0 first-gen shaders: 0 max tex units : 4 (16/8) max iso filtering: 16.000000 max texture size : 4096 max point size : 63.375000 CPU count : 1 os_dir_this_app =G:\ os_dir_desktop =C:\Documents and Settings/RickyWild/ / os_dir_default_apps =C:\Program Files/ os_dir_temp =C:\DOCUME~1/RICKYW~1/LOCALS~1/Temp/ os_dir_prefs =C:\ dest_dir_path=C:\X-Plane 9/ check_dvd 1! check_path=F:\ check_dvd 2! check_path=F:\dvd_version.txt, m.exists=0 alldone! dis_path=, check_path=F:\, dvd_path=, ret=0 check_dvd 1! check_path=G:\ check_dvd 2! check_path=G:\dvd_version.txt, m.exists=1 check_dvd 3! alldone! dis_path=, check_path=G:\, dvd_path=G:\, ret=1 check_dvd 1! check_path=H:\ check_dvd 2! check_path=H:\dvd_version.txt, m.exists=0 alldone! dis_path=, check_path=H:\, dvd_path=G:\, ret=0 After searching, I think that dvd_path=G:\ OK check MemoryLog.txt! I just sent him a dump from This is the dump_mem_stats c all from the following code: if(type==t_exit || type == t_alert || recursive_err or) OK I have now installed this DVD! Now look at the other DVDs you may have ordered. You will see maps of the world with certain areas hilighted. Those hilighted areas are the areas of scenery contained on each DVD. Simply exit this installer, and then run the installer on any of those DVDs to i nstall the scenery on them. You may install, or not install, any of those DVDs y ou like... you will simply have Ocean in any area where you do not install scene

ry. (main.cpp line 324) Clean exit from threads.