The Covenant: A Warpath Fan-Made Army List Army-Wide Special Rule: All units have Piercing

(1) or better Infantry: Grunts
Grunt Team Cost: Type Spd Hit Fire Ran Att Inf (5) 5 5+ 5 18 3 Special: Craven, Can Purchase 1 BFG Grunt Section Cost: Type Spd Hit Fire Ran Att Inf (10) 5 5+ 10 18 6 Special: Craven, Can Purchase up to 2 BFGs Def 3+ 30 Ner 10/12 pts

Def 3+

50 Ner 13/15

pts

Elites:
Elite Type Inf (1) Special: Cost: 95 Hit Fire Ran Att Def Ner 6 3+ 5 24 3 5+ 10/12 Individual, Elite, Headstrong, Shield (1), Crushing Strength (1), May purchase 1 Special Melee Weapon Spd pts

Elite Team Cost: 180 pts Type Spd Hit Fire Ran Att Def Ner Inf (3) 6 3+ 10 24 6 5+ 12/14 Elite, Headstrong, Shield (1), Crushing Strength (1), May Special: purchase up to 2 Special Melee Weapons Elite Section Cost: 350 pts Type Spd Hit Fire Ran Att Def Ner Inf (5) 6 3+ 20 24 12 5+ 16/18 Elite, Headstrong, Shield (1), Crushing Strength (1), May Special: purchase up to 3 Special Melee Weapons

Brutes:
Brute Team Cost: 170 pts Type Spd Hit Fire Ran Att Def Ner Inf (3) 5 4+ 7 18 8 5+ 12/14 Crushing Strength (2), Headstrong, Can gain Jump Packs Special: but becoming Def 4+ for free, Can purchase 1 BFG. Brute Section Cost: 330 pts Type Spd Hit Fire Ran Att Def Ner Inf (5) 5 4+ 14 18 16 5+ 16/18 Crushing Strength (2), Headstrong, Can gain Jump Packs Special: but becoming Def 4+ for free, Can purchase up to 2 BFGs.

Drones:
Drone Section Type Spd Hit Inf (10) 8 5+ Special: Jump Pack Drone Platoon Type Spd Hit Inf (20) 8 5+ Special: Jump Pack Fire 15 Ran 18 Cost: Att 5 Def 3+ 150 Ner 14/16 pts

Fire 30

Ran 18

Cost: Att 10

Def 3+

290 Ner 17/19

pts

Jackals:
Jackal Team Cost: 170 pts Type Spd Hit Fire Ran Att Def Ner Inf (3) 6 4+ 6 18 1 5+ 12/14 Craven, Piercing (3), Can swap shields for rifles, becoming Special: 36” and Piercing (4) but becoming Def 3+, for +10 pts. Jackal Section Cost: 330 pts Type Spd Hit Fire Ran Att Def Ner Inf (5) 6 4+ 12 18 3 5+ 16/18 Craven, Piercing (3), Can swap shields for rifles, becoming Special: 36” and Piercing (4) but becoming Def 3+, for +20 pts.

Hunters:
Hunter Team Cost: 290 pts Type Spd Hit Fire Ran Att Def Ner Inf (2) 5 4+ 2 30 8 7+ 12/14 Special: Piercing (5), Blast (D3), Crushing Strength (5), Steadfast

Ordnance:
Turret Type Ord Special: Spd Hit Fire Ran - 4+ 15 30 Immobile, Piercing (2) Cost: Att Def 5+ 130 Ner 10/12 pts

Vehicles:
Wraith Type Arm Special: Ghost Type Arm Special: Cost: 220 pts Hit Fire Ran Att Def Ner 6 4+ 1 60 - 7+ 11/13 Boost, Hoverer, Lumbering, Stabilized, Main Weapon [F] is Piercing (4), Blast (D6), Can swap mortar for AA turret (Lose Blast, but get Fire 5 and Ack-Ack) for free Spd Cost: Att 160 Ner 11/13 pts

Spd

Hit Fire Ran 8 4+ 15 24 Boost, Hoverer, Main Gun is [F]

Def 6+

Chopper Type Arm Special:

Cost: Hit Fire Ran Att 8 4+ 10 18 Boost, Main Gun [F] is Piercing (2) Spd

Def 6+

160 Ne 11/13

pts

Aircraft:
Dropship Type Air Special: Banshee Type Air Special: Cost: 220 Hit Fire Ran Att Def Ner - 4+ 10 24 - 9+ 12/14 Fast Transport (20), Main Gun [A] is Piercing (2) Spd Cost: Hit Fire Ran Att Def - 4+ 15 24 - 6+ Main Gun is [F], 1 Fuel Rod Cannon [F] Spd 190 Ner 11/13 pts

pts

Heroes/Monsters:
Prophet [1] Cost: 200 pts Type Spd Hit Fire Ran Att Def Ner H/M 8 4+ 10 24 3 5+ 11/13 Special: Jump Pack, Headstrong, Inspiring, Piercing (2), Shield (2) Arbiter [1] Cost: 230 pts Type Spd Hit Fire Ran Att Def Ner H/M 6 3+ 10 24 7 6+ 12/14 Elite, Steadfast, Shield (2), Crushing Strength (1), Can Purchase 1 BFG, Can Purchase up to 2 Special Melee Special: Weapons Ship Commander Cost: 170 pts Type Spd Hit Fire Ran Att Def Ner H/M 6 3+ 7 24 5 5+ 11/13 Elite, Headstrong, Shield (1), Crushing Strength (1), Can Special: Purchase up to 2 Special Melee Weapons Brute Chieftan Cost: 200 pts Type Spd Hit Fire Ran Att Def Ner H/M 5 4+ 15 24 7 5+ 12/14 Steadfast, Shield (1), Crushing Strength (3), Can replace plasma turret with Hammer (Close Combat attacks become Blast (D3) Crushing Strength (4) in exchange for Fire 0) Special: for free

BFGs:
Plasma Grenades Fire 3 Range 12 Cost: 30 pts Special: Piercing (4), Elite, Blast (D3)

Fuel Rod Cannon Fire Range 1 Needler Fire 15

30

Cost: 50 pts Special: Piercing (5), Blast (D3) Cost: 30 pts Special: Piercing (2), Blast (D3)

Range 18

Special Melee Weapons:
Energy Sword Cost: 30 Effect: Roll 1 extra die in close combat. If it hits, resolve the hit with Crushing Strength (6) Active Camouflage Cost: Effect: This unit counts as having the Stealthy rule 30 pts

pts

Special Rules: Boost: During the shooting phase, instead of firing any weapons, this vehicle may make an immediate Maneuver movement without any Pivots. This follows the rules for a Maneuver in all other regards. Shield (n): This model ignores n points of damage per phase. Immobile: This unit may only be given Halt actions Fast Transport (n): As per Transport (n), except units may Mount Up or Disembark if the vehicle has made a Hard Turn or Maneuver (But not a Full Out or At the Double).

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