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Nuasel

Gueifas

CHARACTER NAME

PLAYER NAME

REGION

Rog/Swb/Asn

Elf(Gray)

Medium

Male

LE

CLASS

RACE

SIZE

GENDER

ALIGNMENT

DEITY

2/3/6 (13)

Humanoid(extraplanar, elf)

120

5'0"

127 lbs

LEVEL (ECL)

TYPE

AGE

HEIGHT

WEIGHT

EYES

HAIR

(ECL) TYPE AGE HEIGHT WEIGHT EYES HAIR ABILITY NAME STR STRENGTH DEX DEXTERITY CON

ABILITY NAME

STR

STRENGTH

DEX

DEXTERITY

CON

CONSTITUTION

INT

INTELLIGENCE

WIS

WISDOM

CHA

CHARISMA

ABILITY

ABILITY

TEMP.

TEMP.

SCORE

MODIFIER

SCORE

MODIFIER

12

+1

22

+6

15

+2

18

+4

10

+0

12

+1

HP

HIT POINTS

AC

ARMOR CLASS

TOUCH

ARMOR CLASS

TOTAL

82

24

TOTAL

17

INITIATIVE

BASE ATTACK

=

WOUNDS

10

+

5

ARMOR

BONUS

+

FLAT-FOOTED

ARMOR CLASS

1

SHIELD

BONUS

24

+6

TOTAL

=

6

+

0

DEX

MISC.

MODIFIER

BONUS

+8/+3

SAVING THROWS

FORTITUDE

CONSTITUTION

REFLEX

DEXTERITY

WILL

WISDOM

GRAPPLE

MODIFIER

TOTAL

BASE

ABILITY

MISC.

TEMP.

SAVE

MODIFIER

BONUS

MODIFIER

+10

=

5

+

2

+

3

+

+19

=

9

+

6

+

4

+

+6

=

3

+

0

+

3

+

+10

=

8

+

1

+

0

+

1

TOTAL

BASE

ATTACK

STR

MODIFIER

SIZE

MODIFIER

MISC.

BONUS

CONDITIONAL MODIFIERS

SPELL RESISTANCE

MELEE

ATTACK BONUS

RANGED

ATTACK BONUS

0

ARCANE SPELL FAILURE

10%

ACTION POINTS

TOTAL

BASE

ABILITY

SIZE

MISC.

TEMP.

ATTACK

MODIFIER

MODIFIER

BONUS

MODIFIER

+10/+5

=

8

+

1

+

0

+

1

+

+15/+10

=

8

+

6

+

0

+

1

+

+ +15/+10 = 8 + 6 + 0 + 1 + ATTACK 1 TOTAL ATTACK BONUS

ATTACK 1

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+1 Elven Lightblade

+16/+11

1d6+2

18-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

1 lb

P Medium

One-handed

AMMUNITION

SPECIAL PROPERTIES 0 ft 1 lb P Medium One-handed AMMUNITION ATTACK 2 TOTAL ATTACK BONUS DAMAGE

ATTACK 2

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+1 Elven Lightblade

+14/+9

1d6+2

18-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

1 lb

P

Medium

Two-Weapon (primary)

AMMUNITION

0 ft 1 lb P Medium Two-Weapon (primary) AMMUNITION A T T A C K 3

ATTACK 3

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+1 Elven Lightblade

+14

1d6+1

18-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

1 lb

P

Medium

Two-Weapon (secondary)

AMMUNITION

0 ft 1 lb P Medium Two-Weapon (secondary) AMMUNITION A T T A C K 4

ATTACK 4

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Masterwork composite longbow [+1]

+16/+11

1d8+1

20/x3

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

110 ft

3 lb

P

Medium

Two-handed

AMMUNITION

PROPERTIES 110 ft 3 lb P Medium Two-handed AMMUNITION A T T A C K 5

ATTACK 5

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

+1 Quarterstaff

+11/+6

1d6+2

20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

0 ft

4 lb

B

Medium

One-handed

AMMUNITION

SPECIAL PROPERTIES 0 ft 4 lb B Medium One-handed AMMUNITION ATTACK 6 TOTAL ATTACK BONUS DAMAGE

ATTACK 6

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

Masterwork cold iron dagger(Thrown)

+16/+11

1d4+1

19-20/x2

RANGE

WEIGHT

TYPE

SIZE

SPECIAL PROPERTIES

10 ft

1 lb

P/S

Medium

AMMUNITION

Thrown

+

6

NON-LETHAL DAMAGE

+

0

+

1

+

DEX

SIZE

NATURAL

MODIFIER

MODIFIER

ARMOR

1

DEFLECT

BONUS

+

0

MISC.

BONUS

ARMOR

CHECK

PENALTY

SPEED

45 ft/x4

DAMAGE REDUCTION

CLASS SKILLS

SKILLS

MAX RANKS:

 
 

SKILL NAME

KEY

SKILL

ABILITY

RANKS

 

MISC.

ABILITY

MODIFIER

=

MODIFIER

+

+

BONUS

× Appraise¹

 

INT

4

=

4

+

0

+

0

 

Autohypnosis

WIS

0

=

0

+

0

+

0

× Balance¹

 

DEX*

8

=

6

+

0

+

2

× Bluff¹

CHA

5

=

1

+

7

+

-3

× Climb¹ Concentration¹

STR*

1

=

1

+

0

+

0

CON

2

=

2

+

0

+

0

× Craft skills…¹

INT

4

=

4

+

0

+

0

× Craft (Poisonmaking)¹

INT

13

=

4

+

7

+

2

× Decipher Script

 

INT

5

=

4

+

1

+

0

× Diplomacy¹

CHA

0

=

1

+

0

+

-1

× Disable Device

INT

13

=

4

+

7

+

2

× Disguise¹

CHA

6

=

1

+

4

+

1

× Escape Artist¹

DEX*

6

=

6

+

0

+

0

× Forgery¹

INT

4

=

4

+

0

+

0

× Gather Information¹ Handle Animal Heal¹

CHA

1

=

1

+

3

+

-3

CHA

-2

=

1

+

0

+

-3

WIS

0

=

0

+

0

+

0

× Hide¹

 

DEX*

20

=

6

+

14

+

0

× Intimidate¹

CHA

0

=

1

+

0

+

-1

× Jump¹ Knowledge (arcana) Knowledge (arch & eng) Knowledge (dungeoneering) Knowledge (geography) Knowledge (history)

STR*

14

=

1

+

5

+

8

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

× Knowledge (local) Knowledge (nature) Knowledge (nobility) Knowledge (psionics) Knowledge (religion) Knowledge (the planes)

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

INT

4

=

4

+

0

+

0

× Listen¹ Martial Lore

 

WIS

10

=

0

+

8

+

2

INT

4

=

4

+

0

+

0

× Move Silently¹

DEX*

26

=

6

+

14

+

6

× Open Lock

DEX

12

=

6

+

4

+

2

× Perform skills Psicraft Ride¹

¹

CHA

2

=

1

+

0

+

1

INT

4

=

4

+

0

+

0

DEX

6

=

6

+

0

+

0

× Search¹

INT

20

=

4

+

14

+

2

× Sense Motive¹ Skill Tricks

WIS

0

=

0

+

0

+

0

 

0

=

0

+

1

+

0

× Sleight of Hand Speak Language Spellcraft

 

DEX*

12

=

6

+

4

+

2

INT

=

0

+

0

+

0

INT

4

=

4

+

0

+

0

× Spot¹ Survival¹

WIS

13

=

0

+

10

+

3

WIS

0

=

0

+

0

+

0

× Swim¹

STR**

1

=

1

+

0

+

0

× Tumble

DEX*

21

=

6

+

13

+

2

× Use Magic Device Use Psionic Device

CHA

16

=

1

+

14

+

1

CHA

2

=

1

+

0

+

1

× Use Rope¹

 

DEX

6

=

6

+

0

+

0

 

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

=

+

+

1 This skill can be used even if the character has zero skill ranks.

× This skill is a class skills for at least one of your classes.
* **

Armor check penalty, if any, applies.

Double the armor check penalty.

46.479 / 91.000

46.479 / 91.000

CAMPAIGN

EXPERIENCE POINTS

GEAR

ARMOR/PROTECTIVE ITEM

 
   

TYPE

ARMOR BONUS

MAX DEX BONUS

+1 Mithral chain shirt

 

Light

+5

+6

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

+0

10%

45

12,5

SHIELD/PROTECTIVE ITEM

ARMOR BONUS

WEIGHT

CHECK PENALTY

SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONS

 

ITEM

Wgt

ITEM

Wgt

Bedroll

     

Blue whinnis (poison)

     

Chalk (5 pieces)

     

Drow Poison

     

Everburning Torch

     

Fishhook

     

Flint and steel

     

Grappling hook

     

Ink (vial)

     

Inkpen

     

Parchment (3 sheet's)

 

Magic Items Equipped by Slot

 

Rations, trail (6 day's)

 

Ring Slot (RH)

 

Rope, silk (50 ft.)

 

Ring of protection (+1) (2000 GP)

 

Sewing needle

 

Ring Slot (LH)

 

Thieves' tools, Masterwork

1

Ring of the Darkhidden (2000 GP)

 

Vial, ink or potion

 

Hand Slot

 

Waterskin (full)

 

Gloves of dexterity (+2) (4000 GP)

0

   

Arm Slot

 

Heward's Handy Haversack

5

(none) (0 GP)

0

Quiver of Ehlonna (1800 GP)

2

Head Slot

 
   

(none) (0 GP)

0

Everbright Elven Lightblade +1 (x2)

2

Face Slot

 

Cold Iron Mtw dagger (x2)

 

Goggles of minute seeing (1250 GP)

0

Silver Mtw dagger (x2)

 

Shoulder Slot

 

Dagger (x2)

 

Cloak of resistance (+3) (9000 GP)

1

Longbow, composite (+2)

 

Neck Slot

 

Arrow (x50)

 

Amulet of Natural Armor (+1) (2000 GP)

0

Silver arrow (x20)

 

Body Slot

 

Cold Iron arrow (x20)

 

(none) (0 GP)

0

2 x Black Adder Arrow

 

Torso Slot

 
   

(none) (0 GP)

0

   

Waist Slot

 
   

Belt of health (+2) (4000 GP)

0

   

Feet Slot

 
   

Dimension stride boots (2000 GP)

1

 

TOTAL WEIGHT CARRIED

24,5

NOTES
NOTES

NOTES

 

SPECIAL ABILITIES

–– RACIAL ABILITIES ––

× Strength-2, Dexterity+2, Constitution-2, Intelligence+2

× Base land speed of 30 feet.

× Darkvision 60 feet.

× Low-Light Vision

× Immunity to sleep effects

× +2 racial bonus on saving throws against Enchantment spells or effects.

× +2 racial bonus on Listen, Search, and Spot checks.

× Automatic Searching: Passing within 5 feet of a secret or concealed door

 

entitles you to a free Search check, as if you were actively looking for it

× Favored Class: Wizard

–– TEMPLATE ABILITIES ––

× +6 racial bonus on Move Silently checks.

× Resistance: cold 15

× Shadow Blend(Su): You can disappear into shadows gaining total concealment in any condition other than full daylight. Except the spell daylight, artifiial illumination and light and fire spells will not negate this ability.

× Fast Healing(Ex): 2

× Plane Shift(Sp): 1/day, to or from the plane of Shadow only.

–– CLASS ABILITIES ––

× Proficient in light armor

× Proficient with all simple and martial weapons, and with Hand Crossbow, Elven Lightblade.

× Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if flatfooted or struck by an invisible attacker.

× Improved Uncanny Dodge(Ex): You can no longer be flanked; except by a level 10 rogue.

× Evasion(Ex): On a successful Reflex save against a magical attack; you take no damage.

× Sneak Attack: Any time someone you attack is denied their Dexterity

 

bonus to AC; or you are flanking them; you inflict an extra 6d6 damage. Ranged attacks must be within 30 feet to gain this; and this extra damage is not increased on a critical hit. Creatures that are immune to critical hits ignore this damage; as do creatures with concealment.

× Trapfinding(Ex): You can use the Search skill to locate traps when the task has a DC higher than 20. You can use the Disable Device skill to disarm magic traps.

× Death Attack: If you study your victim for 3 rounds; attack that target within another 3 rounds; then make a sneak attack with a melee weapon that successfully deals damage; you can paralyze or kill the target if they

 

fail a Fortitude save (DC 20).

× Poison Use: You do not risk accidentally poisoning yourself when applying

 

poison to a blade.

× Poison Resistance: You have a +3 to all saving throws against poison

× Grace(Ex): When wearing light or no armor; and carrying a light load you

 

gain a +1 competence bonus on Reflex saves.

× Insightful Strike(Ex): When wearing light or no armor; and carrying a light load you gain a +4 as a bonus on damage rolls with any light or finesseable weapons. You do not gain this bonus to damage against creatures immune to critical hits.

× Dodge Bonus(Ex): When wearing light or no armor; and carrying a light load you gain a +1 dodge bonus to AC against a designated foe.

–– FEATS ––

× Exotic Weapon Proficiency(PH 94) (Lightblade, Elven) : No penalty on attacks with specific exotic weapon.

× Two-Weapon Fighting(PH 102) : Reduce two-weapon fighting penalties by

 

2.

× Two-Weapon Defense(PH 102) : Off-hand weapon grants +1 shield bonus to AC.

× Weapon Finesse(PH 102)² : Use Dex modifier instead of Str modifier on

 

attack rolls with light melee weapons.

× Daring Outlaw(CS 76) : Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack.

× Deadly Precision(XPH 45) : Reroll 1s on sneak attack dice

× Undo Resistance(CUST): Deal sneak attack with cold iron weapon and reduce a creature’s spell resistance

–– SKILL TRICKS ––

×

Acrobatic Backstab (Movement)(Pg 84) : Move through foe's space to render it flat-footed.

TURN/REBUKE ATTEMPTS

buking

Most Powerful Undead Affected(Max HD)

Check

Up to 0

 

1-3

 

4-6

 

7-9

 

10-12

 

13-15

 

16-18

 

19-21

 

22+

 

# of HD Turned/Rebuked

2d6

If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

LANGUAGES

 

Common

1

Elven

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

11

 

12

 

13

 

14

 

15

 

16

 

17

 

18

 

19

 

20

CARRYING INFO

86

130

43

LIGHT

HEAVY

LOAD

MED LOAD

LOAD

260

130

650

PUSH

DRAG

LIFT OVER

LIFT OFF

HEAD

GROUND

MONEY

PP

GP

SP

CP

Art

Gems

Other (GP)

Times/Day

Times/Day Used Turning/Rebuking Check Modifier
Times/Day Used Turning/Rebuking Check Modifier
Times/Day Used Turning/Rebuking Check Modifier

Used

Times/Day Used Turning/Rebuking Check Modifier
Times/Day Used Turning/Rebuking Check Modifier
Times/Day Used Turning/Rebuking Check Modifier

Turning/Rebuking

Check Modifier

Times/Day Used Turning/Rebuking Check Modifier
Times/Day Used Turning/Rebuking Check Modifier