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Project number: NPAD-2017/10097 TAU project

Seminar 2 Material [Part 3]


e-Skills & e-Literacy: using digital tools to learn
Contemporary methods and forms
of work with adult learner
Document details

Country: Sweden

Company: Folkuniversitetet Kristianstad

Elaborated by: Abdullah Badawi & Åsa Kajsdotter


Seminar details
Seminar date Feb 2018

Partners present
Åsa Kajsdotter – SE
Åsa Hedlin Olsson - SE
Yulia Bazyukina - FI
Marja-Liisa Helenius - FI
Inês Messias - FI
Veronica Gelfgren - FI

Responsible All partner countries. Activity to be held by each partner in their institution for its
participants.

Result Participants will improve their educational and management competence.


Topics addressed

5 e-Skills and e-
Literacy

6 Mastering the digital


learning tools
Topic 5
e-Skills and e-Literacy
❖ This happens after upper secondary school.
❖ There are hundreds of occupations to choose from.
❖ The programmes are most often between one and three years long,
and weave theory in school with practice out at workplaces.
❖ Sufficient knowledge of Swedish to manage the programme is a
requirement; the school determines whether it is sufficient.
❖ A number of schools provide extra support in vocational Swedish.
While in the past learning consisted on individual knowledge acquisition, storage
and retrieval, nowadays, in the digital society, it implies the connected learning that
occurs through interaction with various sources of knowledge (including the Internet
and learning management systems) and participation in communities of common
interest, social networks and group tasks" (Siemens, 2004). We must possess a
specific set of skills and competencies that will allow us to effectively benefit from e-
government, elearning and e-health services, and participate actively in the
knowledge society as co-creators, and not simply consumers, as highlighted by the
European e-skills strategy (McCormack, 2010).
e-Skills can be divided into 3 levels:

ICT practioner skills ICT user skills ICT business skills

Were the practitioner skills ICT user skills are considering As for e-Business skills this
are defined as those that will the basic e-skills, as they include the knowledge to
allow us to research, design, encompass the digital exploit ICT given
develop, manage and competencies that will allow opportunities to enhance
maintain ICT systems. These an individual to use ICT efficiency and effectiveness
require some level of formal systems and devices, digital at organizational level,
training, for most times they literacy, critical use of ICT for improving key business areas
will require a deep work, leisure, learning and and creating new ways to
knowledge of ICT and of how distance communication, establish new businesses.
to specifically use them to covering the use of common
improve our work. software tools.
In May 2010 the European Union created and approved a document that detailed the seven
priority areas to be developed. This document, the Digital Agenda of Europe, stated that:
• Digital Literacy promotion;
• Development of a European framework for ICT Professionalism, increasing mobility of
practitioners throughout Europe;
• Creation of web-based training resources to promote a higher participation of women in
the ICT workforce;
• Development of an online consumer education tool on new media technologies;
• Proposal of European-wide indicators of digital competences and media literacy;
• Systematically evaluate and facilitate accessibility.
Were and are all key areas to be developed the sooner the better.
The same document encouraged teachers to modernize their teaching strategies with ICT.
The need to develop these skills is being set by society, economy, companies and
evolution. The e-Skills Manifesto presents a correlation between IT and growth of
economy, making them and the people who have them very valuable to companies
and to the economy. As McCormack (2010) says we need e-skilled people to provide
the infrastructure and e-skilled people to use it. An e-skilled society is thus a
precursor to a knowledge based society.
E-Literacy, or digital literacy can be defined by the competencies that allow for
someone to acquire knowledge using digital technology. According to the Journal of
eLiteracy, digital literacy refers “to the awarenesses, skills, understandings, and
reflective approaches necessary for an individual to operate comfortably in
information-rich and IT-enabled environments” (Martin & Ashworth, 2004).
As such, for a person to be considered digitally competent one
must master 6 key elements using digital technology:
Topic 6
Mastering the digital learning tools
Using technology for adult learning is as much a necessity as an
obstacle. Most adult learning in done in workplace context of after
work hours, meaning usually online distance learning is prefered over
traditional face-to-face learning. This gives the learner more schedule
flexibility, and the benefit of accessing the content wherever he wants.

However, as good this may sound to a technologically savvy person, a


high percentage of adults have trouble mastering technology.
Most adults have not had access to digital technology until they were
already in university, as for the use of a cell phone, most find it hard to use
them for more than just phone calls.

As such, when using new technology for adult learning, one must consider
that a considerable percentage of the students may need a closer follow up.

It is advisable to consider the students possible difficulties while using


technology. User guides are advisable, explaining step by step the necessary
steps to successfully complete the task. This guide should always be present,
but not mandatory, as we must never disregard the students that already
possess the required know how.
New tools, or new ways of using digital technology platforms are
however taking place over the formal ones, as they are more dynamic,
and more flexible, and for the common and future i-generation learner,
these are easier, friendlier and already known. Informal strategies of
using these tools have been being set up, such as PLE.
VLE or Virtual learning environments, can be considered any virtual
platform usable for learning, usually they are even multiple
platforms, each one specific for each of the students needs, and
therefore, more adapted to each type of learning, or subject.
According to Vovides et al (2007) a VLE “should be designed to
address learners’ diversity in terms of learning styles, prior
knowledge, culture, and self-regulation skills” (Vovides et al, 2007).

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