Basic ideas
My starting point is a diagnosis I found in David Perkins’ book “Outsmarting IQ: The emerging science of learnable intelligence”. Perkins reports some of the findings of mathematician-psychologist Allan Schoenfeld (p. 87): “One of the most important factors [in deficient mathematical problem solving is] poor mental management: - Students did not pay attention to the winding path of their activities in solving a problem. - They often did not think to use heuristics they knew and could have applied. - They often perseverated in an approach that was not yielding progress rather than trying a new tack. - They often gave up without rummaging in their repertoire for another point of entry. - Amidst the trees, they lost sight of the forest.” One promising way of mastering these difficulties lies in combining two major approaches to problem solving: - heuristics in the tradition of Polya, and - mapping techniques, like mind mapping (or concept mapping).
Excursus: Mind mapping.
(You may want to skip this if you are familiar with mind maps.) Mind mapping is a special form of note-taking. Here are some essential features: - You take a (preferably large) sheet of paper in landscape format. - You write the topic / the problem in the middle of the sheet and draw a frame around it. - You write the main aspects and main ideas around that central topic and link them through lines to the center. - You expand the ideas in these "main branches" into subbranches etc. - Wherever appropriate, you should use figures, colours, arrows to link branches etc. A thorough discussion of mind mapping can be found in “The Mind Map Book” by Tony and Barry Buzan. Later in the text we present a number of mind maps.
How can mind maps be used for solving math problems?
I will start with two principal uses: - Using mind maps to examine a given problem. - Using mind maps to organize problem solving tools. These two uses may even be combined, leading to the use of two mindmaps at a time: - a "problem map" for dealing with the problem itself and - a "tool map" (or several of them) containing problem solving tools - from general ones (e.g. the ones presented in Polya's "How to Solve It") to highly specialized ones (e.g. for dealing with Poisson processes).