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Motion Capture Hardware

Craig Maki and Ned Kahvo

Craig Maki and Ned Kahvo 2 . How it works: Optical Inertial Magnetic Electro Mechanical Motion Capture in Sports: Hockey Tennis Motion Capture.Motion Capture: Overview What it is and what it does.

What it is and what it does Process of converting physical motion to digital representation Motion is measured and the position in 3D space is calculated Hardware used to measure changes Software used to calculate position Motion Capture. Craig Maki and Ned Kahvo 3 .

high-end studios use ~70)  Software detects the markers and triangulates the position of each visible marker relative to camera position Motion Capture. Craig Maki and Ned Kahvo 4 .How it works: Optical  Markers are placed on the actors Number of markers varies by application/accuracy  Cameras used to record movement Generally 8 or more cameras used (depends on size of scene.

Craig Maki and Ned Kahvo 5 .Optical: Markers Passive Markers Retroreflective coating Shines back the light sent from a light source beside the camera (like reflectors on a bike) Active Markers LEDs used instead of reflectors Camera filters all light except for the LEDs (IR) Synchronized LEDs flash one at a time (at high speed) this makes identifying LEDs easier Motion Capture.

Craig Maki and Ned Kahvo 6 .Optical: Active Markers RF receiver is worn on the actor Used to synchronize LED flashes with cameras’ frame rate 1 LED visible per frame(s) Allows faster processing Requires high speed cameras Motion Capture.

Optical: Cameras Special cameras High speed 480 FPS High resolution 3600px X 3600px (12-13MP) Large Field-of-View (FOV) 60º FOV Motion Capture. Craig Maki and Ned Kahvo 7 .

Y. the better (more human) the results  Inertial provides 6 Degreed of Freedom (6DoF) 6DoF:  Sensitive to within 1º of rotation -translate X. Z -pitch.How it works: Inertial  Uses accelerometers and gyroscopes to measure movement Think Wii Remote with higher accuracy  The more sensors used. Craig Maki and Ned Kahvo 8 . yaw. roll Motion Capture.

Craig Maki and Ned Kahvo 9 .How it works: Magnetic  Sensors on the actor measure lowfrequency magnetic field created by the source  Control Unit correlates the locations of the sensors and source within the field  Benefits:  Markers can not be occluded  Fewer markers required  Drawbacks:  Interference caused by steel (in building) or other electronic devices (like monitors) Motion Capture.

Craig Maki and Ned Kahvo 10 .How it works: Electro Mechanical  Exoskeletal suit is worn by actor Aluminum or plastic rods connect multiple potentiometers which simulate joints Gyroscopes on hips and upper back used to measure rotation Change in voltage is measured (analog to digital) and position is calculated Motion Capture.

Motion Capture in Sports FoxTrax Hockey Puck Americans cant follow a hockey puck. Craig Maki and Ned Kahvo 11 . so a streak was added. Motion Capture.

Motion Capture.FoxTrax Hockey Puck Standard Hockey Puck Hollowed out and circuit board placed inside Shock Sensor Infrared Emitters Internal Battery (10-30 minute duration) Puck emitted infrared pulses that were detected by 20 different pulse detectors and 10 modified IR cameras located in the rafters. Craig Maki and Ned Kahvo 12 .

Craig Maki and Ned Kahvo 13 .FoxTrax Hockey Puck  Shuttering of IR cameras synchronized with pulse detectors  Each IR camera had a 486-66 PC to process the video locally  These computers then transmitted the coordinates of the puck to an on site production trailer. which was then broadcast to the viewers at home. Motion Capture.  This trailer (called the ‘Puck Truck’) used the coordinates to apply a CG trail on the puck.

Uses the principles of triangulation using visual images and timing data from 4+ high speed cameras (60 fps or higher). Craig Maki and Ned Kahvo 14 .Hawk-Eye in Tennis Does not need to modify the ball to track it. Motion Capture.

Hawk-Eye in Tennis On each frame System identifies the ball in every image sent from each camera Calculates the position of the ball in 3D space by comparing each image. System can predict the path of the ball and where the ball will strike the ground using physics. This is done for every instant of time to create a path of the ball in 3D space. Craig Maki and Ned Kahvo 15 . Motion Capture.

Hawk-Eye in Tennis  System is set up before each match with the bounds of the playing area and the rules of the game. thus allowing it to make accurate calls (within 2-3mm)  It uses 4-6 high speed cameras set at different locations around the court. Craig Maki and Ned Kahvo 16 .  Each camera feeds into a high speed video processor which runs the ball tracking analysis.) Motion Capture. etc.  Data is then stored into a database and can be used in recall situations or to track player stats (shot percentages.  3D coordinates are then passed to a central computer which runs the physics algorithms.

Hawk-Eye in Tennis Motion Capture. Craig Maki and Ned Kahvo 17 .

htm  http://entertainment.com/motion-capture/motion-capture. Craig Maki and Ned Kahvo 18 .aspx  Johnny Lee’s Wiimote Projects: http://johnnylee.org/wiki/FoxTrax  http://en.com/king-kong2.net/projects/wii/  http://www.metamotion.htm  http://www.com/gypsy/gypsy-motion-capture-systemmocap.htm  http://en.howstuffworks.com/InertiaCube_Sensors.metamotion.com/motion-capture/magnetic-motion-capture-1.org/wiki/Hawk-Eye Motion Capture.metamotion.com/PhaseSpace/optical-motion-capturecameras.intersense.metamotion.html  http://www.htm  http://www.wikipedia.References  http://www.wikipedia.