Basic Formations

Blue
TE Z T G C QB FB RG T T X X T T

Red
G C QB FB RG T TE Z

Blue Shot Gun
TE Z FB QB T G C RG T T X X

Red Shot Gun
T T FB QB G C RG T TE Z

Deuce Lt
Y Z T G C QB FB RG T T X X

Deuce Rt
T T RG C QB FB G T Z Y

Doubles Lt
Y Z T G C QB FB RG T X T Z

Doubles Rt
Y T G C QB FB RG T X T

Special Formations

Trips Left
X T Z T G C QB FB RG T TE TE

Trips Right
T G C QB FB RG T Z X T

Over Trips Left
X T Z T T G C QB FB RG TE

Over Trips Right
TE G C QB FB RG T T Z X T

Over Trips Left Shot Gun
X T Z QB T T G C RG TE

Over Trips Right Shot Gun
TE G C RG T T Z X T

FB

FB

QB

Quarterback •Lines up under center or heels at 4.5 yards when in shotgun •Keep- QB follows back after handoff/fake •Boot- QB goes away from back after handoff/fake Fullback Lines up with heels at 4 yards behind the LOS in a 2 point stance Ram or Lam: Aligns two yards deep and two yards outside the tight end (Y) or tackle. OO◙OO OO◙OO F F Lam Ram T (Tailback) •The T is the primary running back for the offense •He can line up at 4.5 yards deep behind the BST or as a wing set up away from the TE 2 yards wide and 2 yards deeper than the BST. •In a trips call he lines up as the widest man off the LOS •Will go in Rocket or Short motion Z (Wingback) •The Z always lines up in the backfield. He is generally lines up 2 yards wide and 2 yards deeper than the EMLOS. •Is on the same side as the TE unless it is a trips call •2 point stance •Will go in Rocket or Short motion X (Split End) •5 yards from the T •Wide call puts the X 5 yards from the side line The Playbook •The playbook is shown in a double slot formation, deuce, if a traditional tight end wing alignment (red/blue) is used the Y and Z switch assignments.

The Sweeps
• Rocket, Jet, Belly Sweep (X) • Rocket is fast motion quick pitch to the outside
– Very fast to the edge/flank

• Jet is fast motion handoff sweep straight across the formation
– Can be run from any formation to the T or Z – F can be sent to the weak or strong side and it will be tagged in the play call – Complimentary plays are Guard Out, Wedge, Counter Trey, Waggle

• Belly Sweep (X) is slower developing with only the X receiver blocking for the Z
– Z back moves on snap of the ball and runs through FB’s heals – Complimentary plays are Keep Pass

Rocket Sweep
FS B C E T N T E B C SS Deuce Rt 29 Rocket

X T Q F 5-2
FS

Y Z

B C E T

B T

B E

B C

X T 4-4 Q F
FS

Y Z

B C E T

B N T E

B C

X

T

Q F

Z

Y

5-3

PST: Reach-Zone; If someone crosses your face hard, block him in that direction all the way to the sideline. Otherwise, reach first bad color in second or third level. PSG: Reach-Zone; Run your track. C: Reach Zone; Run your track. BSG: Reach Zone; Run your track. BST: Reach Zone; Run your track. Y: Drive deep for the Corner, hook him inside or drive him to sideline. Reach EMLOS defender -- you only have to delay him for a second. X: Drive your Corner deep. Z: Drive deep for the Corner, hook him inside or drive him to sideline. Drive deep for the Corner, hook him inside or drive him to sideline. T: Rocket motion to behind FB’s heels, run parallel to LOS and catch ball behind TE at chest level. Run for hashes, numbers, & sideline. FB: Block backside EMLOS defender. QB: Reverse pivot, toss ball with both hands to a spot chest-high 5 yards behind TE. Then boot.

Rocket Sweep
FS B C E T N T E B C SS Deuce Lt 29 Rocket

X T Q F 5-2
FS

Y Z

B C E

B T

B T E

B C

Y Z 4-4
FS

X Q F T

B C E T

B N T E

B C

X

T

Q F

Z

Y

5-3

PST: Reach-Zone; If someone crosses your face hard, block him in that direction all the way to the sideline. Otherwise, reach first bad color in second or third level. PSG: Reach-Zone; Run your track. C: Reach Zone; Run your track. BSG: Reach Zone; Run your track. BST: Reach Zone; Run your track. Y: Drive deep for the Corner, hook him inside or drive him to sideline. Reach EMLOS defender -- you only have to delay him for a second. X: Drive your Corner deep. Z: Drive deep for the Corner, hook him inside or drive him to sideline. Drive deep for the Corner, hook him inside or drive him to sideline. T: Rocket motion to behind FB’s heels, run parallel to LOS and catch ball behind TE at chest level. Run for hashes, numbers, & sideline. FB: Block backside EMLOS defender. QB: Reverse pivot, toss ball with both hands to a spot chest-high 5 yards behind TE. Then boot to SE side.

Jet Sweep
FS B C E T N T E B C SS Deuce Rt 28 T Jet

X T Q F 5-2
FS

Y Z

B C E T

B T

B E

B C

X T 4-4 Q F
FS

Y Z

B C E T

B N T E

B C

X

T

Q F

Z

Y

PST: Reach-Zone; If someone crosses your face hard, block him in that direction all the way to the sideline. Otherwise, reach first bad color in second or third level. PSG: Reach-Zone; Run your track. C: Reach Zone; Run your track. BSG: Reach Zone; Run your track. BST: Reach Zone; Run your track. Y: Drive deep for the Corner, hook him inside or drive him to sideline. Reach EMLOS defender -- you only have to delay him for a second. X: Drive your Corner deep. Z: Drive deep for the Corner, hook him inside or drive him to sideline. Drive deep for the Corner, hook him inside or drive him to sideline. T:Jet motion behind LOS and receive handoff in off A gap. Get depth and run for hashes, numbers, & sideline. FB: Block backside EMLOS defender. QB: Reverse pivot, hand to T/Z, fake to FB, then boot.

5-3

Jet Sweep
FS B C E T N T E B C SS Deuce Rt 29 Z Jet

Y Z Q F 5-2
FS

X T

B C E T

B T

B E

B C

Y Z 4-4 Q F
FS

X T

B C E T

B N T E

B C

Y

Z

Q F

Z

X

PST: Reach-Zone; If someone crosses your face hard, block him in that direction all the way to the sideline. Otherwise, reach first bad color in second or third level. PSG: Reach-Zone; Run your track. C: Reach Zone; Run your track. BSG: Reach Zone; Run your track. BST: Reach Zone; Run your track. Y: Drive deep for the Corner, hook him inside or drive him to sideline. Reach EMLOS defender -- you only have to delay him for a second. X: Drive your Corner deep. Z: Drive deep for the Corner, hook him inside or drive him to sideline. Drive deep for the Corner, hook him inside or drive him to sideline. T:Jet motion behind LOS and receive handoff in off A gap. Get depth and run for hashes, numbers, & sideline. FB: Block backside EMLOS defender. QB: Reverse pivot, hand to T/Z, fake to FB, then boot.

5-3

45 Z Sweep
FS B C E T N T E B C SS Deuce Rt T Rock 45 X-Z Sweep

X T Q F 5-2
FS B T E

Y Z

B C E T

B

B C

X T 4-4 Q F
FS B

Y Z

B C E T

B T

PST: Gap-Down-On PSG: Pull-Kick C: Fire-On-Backer BSG: Fire-on-Backer. BST: Fire-On-Backer Y: Fire-On-Backer X: Gap-Down-Backer Z:Fast track through FB spot on the snap of the ball, mesh with QB, run sweep path. T:Rocket/Jet motion and fake sweep. Run for hashes, numbers, & sideline. FB: Lateral Step play side, crossover, run gap QB: Open to hole, step play side gaining depth, hand to FB, boot away from call hole, mesh with Z. Z Sweep:Everything remains the same except QB fakes to the FB and hands to the Z as he meshes and then boots. The play call remains the same except the tag Z sweep.

C N E

X T 5-3 Q F Z

Y

Complimentary Plays
Motion- All complimentary plays can be ran with or without the use of motion. Motion may cause the defense to rotate to stop rocket/jet sweep which will leave less defenders in the box. Motion will leave you with one less blocker on some plays like X or guard out. – If you run guard out to the motion the DE may fan and the PSG can pull through the hole and lead. Bootleg/Keep- At anytime bootleg or keep can be tagged to the play call to use the QB as a runner. Bootleg means the QB keeps around the end opposite of the call hole. Keep means the QB keeps the ball around the end on the same side of the call hole. – If you tag truck or counter trey as a keep the back in rocket/jet motion will be a lead blocker for the QB. Inside Zone- The wedge play can be run with any type of motion or no motion at all. It can also be run as an inside zone play in which zone principles are used for blocking. This is best accomplished with rocket or jet motion. Power- Do not forget to run the power! It will put the

45 Guard Out
FS B C E T N T E B C SS Deuce Rt T Rock 45 Guard Out

X T Q F 5-2
FS B T E

Y Z

B C E T

B

B C

X T 4-4 Q F
FS B

Y Z

PST: Gap-Down-Backer PSG: Pull-Kick C: Fire-On-Backer BSG: Fire-on-Backer. BST: Fire-On-Backer Y: Fire-On-Backer X: # 2 Defender Z: Fire-On-backer T:Rocket/Jet motion and fake sweep. Run for hashes, numbers, & sideline. FB: Run to outside foot of PST, receive handoff and run inside of PSG kick out block. QB: Reverse pivot to midline, step play side gaining depth, hand to FB and fake keep.

B C E T

B T

C N E

X T 5-3 Q F Z

Y

45 X/Z Sweep
FS B C E T N T E B SS Deuce Rt T Rock 45 X Z Sweep C

X T Q F 5-2
FS B T E

Y Z

B C E T

B

B C

X T 4-4 Q F
FS B

Y Z

B C E T

B T

C N E

X T 5-3 Q F Z

Y

PST: Gap-Down-On PSG: Pull-Kick C: Fire-On-Backer BSG: Fire-on-Backer. BST: Fire-On-Backer Y: Fire-On-Backer X: Gap-Down-Backer Z:Fast track through FB spot on the snap of the ball, mesh with QB, run sweep path. T:Rocket/Jet motion and fake sweep. Run for hashes, numbers, & sideline. FB: Lateral Step play side, crossover, run gap QB: Open to hole, step play side gaining depth, hand to FB, boot away from call hole, mesh with Z. Z Sweep: Everything remains the same except QB fakes to the FB and hands to the Z as he meshes and then boots.

45 X
Deuce Rt T Rip 45 X FS B E T N T B E SS C

C

X T Q F 5-2
FS B T E

Y Z

B C E T

B

B C

X T 4-4 Q F
FS B

Y Z

B C E T

B T

C N E

X T 5-3 Q F Z

Y

PST: Gap-Down-On PSG: Pull-Kick C: Fire-On-Backer BSG: Fire-on-Backer. BST: Fire-On-Backer Y: Fire-On-Backer X: Gap-Down-Backer Z:Fast track through FB spot on the snap of the ball, mesh with QB, run sweep path. T:Rocket/Jet/Rip motion to behind FB’s heels, run parallel to LOS and fake rocket sweep. Run for hashes, numbers, & sideline. If Rip motion lead through hole to LB. If no motion step parallel to hole and lead FB. FB: Lateral Step play side, crossover, run gap QB: Open to hole, step play side gaining depth, hand to FB, boot away from call hole, mesh with Z. Z Sweep: Everything remains the same except QB fakes to the FB and hands to the Z as he meshes and then boots.

35 Counter Trey
FS B C E T N T E B C SS Deuce Rt T Rock 35 Counter Trey

X T Q F 5-2
FS B T E

Y Z

B C E T

B

B C

X T 4-4 Q F
FS

Y Z

B C E T

B T E

B C

PST: Gap-Down-Backer PSG: Gap-Down-Backer C: Gap-Down-Backer BSG: Pull Kick EMLOS BST: Pull Lead Y: Fire-On-Backer X: Block CB out Z: Jab step away and then come back between FB and QB to receive handoff, read blocks and run lane T:Rocket/Jet motion to behind FB’s heels, run parallel to LOS and fake rocket sweep. Run for hashes, numbers, & sideline. FB: Run to inside foot of BSt and block area QB: Reverse pivot over midline, pass FB with shoulder fake, hand ball to T and boot, pressure LOS

N

X T 5-3 Q F Z

Y

Wedge
C FS B B SS Deuce T Rip 43 Wedge C E

E

T

N

T

X T Q F 5-2
FS

Y Z
Gap-Down towards called hole

B C E

B

B E

B C

T

T

X T 4-4 Q F
FS

Y Z

PST: Gap-Down PSG: Gap-Down C: Gap-Down BSG: Gap-Down BST: Pull Lead Y: Gap-Down-Backer X: Gap-Down-Backer Z: Gap-Down-Backer T:Rip/Rocket/Jet motion. Fake play that goes with the motion. FB: Step with left foot and run directly to 3 hole QB: Reverse Pivot based on fake, hand to FB, boot

B C E T

B T

B C E

N

X T 5-3 Q F Z

Y

Power
FS B E B E SS Deuce T Rip 32 Power

C

C

T

N

T

X T Q F 5-2
FS

Y Z

B C E

B

B E

B C

T

T

X T 4-4 Q F
FS

Y Z

PST: Gap-Down-On PSG: Gap-Down-On C: Gap-Down-On BSG: Pull wall off BST: Gap-On-Away Y: Gap-Down-Backer/Boot Pass X: Gap-Down-Backer/Boot Pass Z: Gap-Down-Backer T: Rip/Rocket/Jet motion. Run through heels of FB, receive handoff, run inside FB’s block. FB: Kick EMLOS QB: Reverse on midline, get depth, hand to T/Z, boot. Can run a boot pass (Waggle) or a keep pass of of power.

B C E T

B T

B C E

N

X T 5-3 Q F Z

Y

Truck
FS B C E T N T E B C SS

X T Q F 5-2
FS

Y Z

B C E

B

B E

B C

T

T

X T 4-4 Q F
FS

Y Z

PST: Gap-Down-backer PSG: Pull, Block first bad color C: Reach-Area-Away BSG: Pull lead through BST: Gap-On-Away Y: Gap-Down-Backer/Stalk X: Gap-Down-Backer/Stalk T/Z: Jab step, cut through behind line, receive inside handoff, get behind guards T/Z: Run Motion Fake-Lead QB FB: Kick EMLOS QB: Reverse on midline, get depth, hand to T/Z, boot.

B C E T

B T

B C E

N

X T 5-3 Q F Z

Y

Pass Plays
• • • • • Waggle (Rocket and Jet) Keep Pass/Boot Pass (Power) Quick Passing Bubble Screens, Hitches and Mesh Verticals with an under route When using the 3 step passing game from shot gun the QB does not drop. The FB will step in front of the QB and block. The FB may run to the flat when tagged to the play call. (Deuce RT gun verts F flat)

Waggle •Can be run either strong or weak •Good fakes are paramount! •Pressure the LOS •Read post corner route/flat/drag/post •Do not force a pass- run if necessary! •If continue or throwback is called but covered, run!

Waggle Patterns •1st man play side runs postcorner •2nd man play side runs flat at 2-3 yards •3rd man runs 7-10 yard drag •4th man runs backside post •Man faking run blocks backside or runs continue route or throwback route if called

Waggle
FS B C E T N T E B C SS

X T Q F 5-2
FS

Y Z

B C E

B

B E

B C

T

T

X T 4-4 Q F
FS

Y Z

PST: Gap-Down PSG: Pull-Log DE, If he penetrates take him to the sideline. C: Step aggressive and hinge BSG: Step aggressive and hinge BST: Step aggressive and hinge Y: Corner X: Post Z: Fake Jet/Rocket/Rip/Liz run continue or block backside DE T: Drag FB: Block vacated guard area hit flat QB: Reverse pivot, fake, then boot pressuring LOS with Run/Pass

B C E T

B T

B C E

N

X T 5-3 Q F Z

Y

Rocket/Jet Keep Pass (Cross)
FS B C E T N T E B C SS

X T Q F 5-2
FS

Y Z

B C E

B

B E

B C

T

T

X T 4-4
B C E T N T E

Y Q F
FS

Z

PST: Step aggressive pass block PSG: Step aggressive pass block C: Step aggressive pass block BSG: Step aggressive pass block BST: Step aggressive pass block Y: Go/Seam- Cross X: Go/Seam- Cross Z: Run Rocket/Jet Fake continue to wheel route. Seam/Go T: Run Rocket/Jet Fake continue to wheel route. Seam/Go FB: Hit DE and flare to flat QB: Reverse pivot, fake, then keep pressuring LOS with Run/Pass Can tag cross for x/z cross

B

B C

X T 5-3 Q F Z

Y

36 Keep Pass
FS B C E T N T E B C SS

X T Q F 5-2
FS

Y Z

B C E

B

B E

B C

T

T

X T 4-4
B C E T N T E

Y Q F
FS

Z

B

B C

PST: Step aggressive pass block PSG: Step aggressive pass block C: Step aggressive pass block BSG: Step aggressive pass block BST: Step aggressive pass block Y: Post Corner/Post X: Post/Post Corner Z: Influence and hit flat fast. Run Rip motion help with DE or penetration T: Run Rip motion help with DE or penetration. Influence and hit flat fast. FB: Log DE, if he penetrates take him to the sideline. QB: Reverse pivot, fake, then keep pressuring LOS with Run/Pass

X T 5-3 Q F Z

Y

36 Waggle Left
FS B C E T N T E B C SS

X T Q F 5-2
FS

Y Z

B C E

B

B E

B C

T

T

X T 4-4
B C E T N T E

Y Q F
FS

Z

PST: Step aggressive pass block PSG: Step aggressive pass block C: Step aggressive pass block BSG: Step aggressive pass block BST: Step aggressive pass block Y: Post/Post Corner X: Post Corner/Post Z: Cross. Run Rip motion help block De or run continue. T: Run Rip motion help block De or run continue. Cross FB: Block vacated guard area and hit flat fast QB: Reverse pivot, fake, then boot pressuring LOS with Run/Pass

B

B C

X T 5-3 Q F Z

Y

84 Belly Keep Pass
FS B C E T N T E B C SS

X T Q F 5-2
FS

Y Z

B C E

B

B E

B C

T

T

X T 4-4
B C E T N T E

Y Q F
FS

Z

PST: Step aggressive pass block PSG: Step aggressive pass block C: Step aggressive pass block BSG: Step aggressive pass block BST: Step aggressive pass block Y: Post Corner/Post X: Post/Post Corner Z: Run Liz motion, influence and hit flat fast. Crossing Pattern T: Crossing Pattern, Run Rip motion, influence and hit flat fast. FB: Log DE, if he penetrates take him to the sideline. QB: Reverse pivot, fake, then keep pressuring LOS with Run/Pass

B

B C

X T 5-3 Q F Z

Y

Bubble Screen
FS B C E T N T E B C SS

X T Yellow Call 5-2 Q F Z

Y Orange Call

FB goes opposite call
FS

B C E

B

B E

B C

T

T

X T 4-4
B C E T N T E

Y Q F
FS

Z

Quick Game If a receiver has a defender 7 or more yards off of him we will throw the ball to him now. •Using Red/Blue formation may help get a favorable match up. •Can be run from shotgun •Yellow call is bubble screen to the left •Orange call is bubble screen to the right •Zip is quick to the Z •Tip is quick to the Tail

B

B C

Offensive Line Step call hole aggressive pass block

X T 5-3 Q F Z

Y

Quick Hitch
FS B C E T N T E B C SS

X T Tip Call 5-2
FS

Y Z Q F Zip Call

B C E

B

B E

B C

T

T

X T 4-4
B C E T N T E

Y Z Q F
FS

Quick Game If a receiver has a defender 7 or more yards off of him we will throw the ball to him now. •Using Red/Blue formation may help get a favorable match up. •Can be run from shotgun •Yellow call is bubble screen to the left •Orange call is bubble screen to the right •Zip is quick to the Z •Tip is quick to the Tail

B

B C

Offensive Line Step call hole aggressive pass block

X T 5-3 Q F Z

Y
Teams will normally call the side of the F strong and will rotate to it which sets up the quick pass to the backside.

Mesh Right
FS B C E T N T E B C SS

X T Q 5-2
FS

Y Z F

3 Step Under Center
B B C

B C E

B

T

T

E

X T 4-4 Q
FS

Y F

Z

Using Red formation rotates secondary

•Using Red/Blue formation may help get a favorable match up and cause secondary to rotate to side with Y and F. •Can be run from shotgun or under center •F can sneak into the flat away from call after blocking •Q should read from right to left •Z/T should chip DE outside shoulder when getting into pattern. Offensive Line Step call hole aggressive pass block •5 man protection plus F

B C E T

B T

B C E

N

X T 5-3 Q F Z

Y

Vert
FS B C E T N T E B C SS

X T Q 5-2
FS

Y Z F

3 Step Under Center
B B C

B C E

B

T

T

E

X T 4-4 Q
FS

Y F

Z

Using Red formation rotates secondary

•Using Red/Blue formation may help get a favorable match up and cause secondary to rotate to side with Y and F. •Can be run from shotgun or under center •F can sneak into the flat away from call after blocking •Q should read from right to left •Z/T should chip DE outside shoulder when getting into pattern. Can call out and up pattern

B C E T

B T

B C E

N

X T 5-3 Q F Z

Y

Offensive Line Step call hole aggressive pass block •5 man protection plus F

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