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A Seminar

SPACE MOUSE

On

Abstract Introduction History Space Mouse Technical Specifications Of Space Mouse Features Benefits disadvantages Future Scope Conclusion References

Contents

ABSTRACT

Space mouse opens a new age for manmachine communication This device is based on the technology used to control the first robot in space and has been adapted for a wide range of tasks including mechanical design, real time video animation and visual simulation. It has become a standard input device for interactive motion control of three-dimensional graphic objects in up to six degrees of freedom. Space mouse works with standard serial mouse interface without an additional power supply. The ergonomic design allows the human hand to rest on it without fatigue. Thus flying an object in six degrees of freedom is done without any strain.

history

The first Space Mouse was a comic book character published from 1953 to around 1956 by Avon Publications. "Space Mouse" was also the name of a 1959 Universal Studios cartoon featuring two mice and a cat named Hickory, Dickory, and Doc. A second Space Mouse character was published by Dell Comics (and later by Gold Key Comics) from 1960 to around 1965. The Dell Comics version was also featured in a 1960 cartoon produced by Walter Lantz, entitled "The Secret Weapon".

INTRODUCTION
Every day of your computing life, you reach out for the mouse whenever you want to move the cursor or activate something. The mouse senses your motion and your clicks and sends them to the computer so it can respond appropriately. An ordinary mouse detects motion in the X and Y plane and acts as a two dimensional controller. It is not well suited for people to use in a 3D graphics environment. Space Mouse is a professional 3D controller specifically designed for manipulating objects in a 3D environment. It permits the simultaneous control of all six degrees of freedom - translation rotation or a combination. . The device serves as an intuitive man-machine interface The predecessor of the spacemouse was the DLR controller ball. Spacemouse has its origins in the late seventies when the DLR (German Aerospace Research Establishment) started research in its robotics and system dynamics division on devices with six degrees of freedom (6 dof) for controlling robot grippers in Cartesian space. The basic principle behind its construction is mechatronics engineering and the multisensory concept. The space mouse has different modes of operation in which it can also be used as a twodimensional mouse.

How does computer mouse work? Mice first broke onto the public stage with the introduction of the Apple Macintosh in 1984, and since then they have helped to completely redefine the way we use computers. Every day of your computing life, you reach out for your mouse whenever you want to move your cursor or activate something. Your mouse senses your motion and your clicks and sends them to the computer so it can respond appropriately 2.1 Inside a Mouse The main goal of any mouse is to translate the motion of your hand into signals that the computer can use. Almost all mice today do the translation using five components:

SPACE MOUSE
Division Of Computer Science, School Of Engineering Page 15 The original hopes of the developers group that the license companies might be able to redevelop devices towards much lower manufacturing costs did not materialize. On the other hand, with passing of time, other technologically comparable ball systems appeared on the market especially in USA. They differed only in the type of measuring system. Around 1990, terms like cyberspace and virtual reality became popular. However, the effort required to steer oneself around in a virtual world using helmet and glove tires one out quickly. Movements were measured by electromagnetic or ultrasonic means, with the human head having problems in controlling translational speeds. In addition, moving the hand around in free space leads to fairly fast fatigue. Thus a redesign of the ball idea seemed urgent.

Technical specifications of spacemouse

Features
Ease of use of manipulating objects in 3D applications. Calibration free sensor technology for high precision and unique reliability. Nine programmable buttons to customize users preference for motion control Fingertip operation for maximum precision and performance. Settings to adjust sensitivity and motion control to the users preference. Small form factor frees up the desk space. Double productivity of object manipulation in 3D applications. Natural hand position (resting on table) eliminates fatigue.

Benefits
As the user positions the 3D objects with the Magellan device the necessity of going back and forth to the menu is eliminated. Drawing times is reduced by 20%-30% increasing overall productivity. With the Magellan device improved design comprehension is possible and earlier detection of design errors contributing faster time to market and cost savings in the design process. Any computer whose

disadvantages
too expensive (nearly $8000 earlier now reduced to about $3000 even though manufacturing cost is less than $1000) works only if RS232 interface is provided.

FUTURE SCOPE
Magellan's predecessor, DLR's control ball, was a key element of the first real robot inspace, ROTEX- (3), which was launched in April 93 with space shuttle COLUMBIA inside a rack of the spacelab-D2. The robot was directly teleoperated by the astronauts using the control ball, the same way remotely controlled from ground (on-line and off line) implying "predictive" stereographics. As an example, the ground operator with one of the two balls or Magellans steered the robot's gripper in the graphics presimulation, while with the second device he was able to move the whole scenery around smoothly in 6 dot Predictive graphics simulation together with the above mentioned man machine interaction allowed for the compensation of overall signal delays up to seven seconds, the most spectacular accomplishment being the grasping of a floating object in space from the ground. Since then, ROTEX has often been declared as the first real "virtual reality" application.

VISUAL SPACEMOUSE
A most intuitive controlling device would be a system that can be instructed by watching and imitating the human user, using the hand as the major controlling element. This would be a very comfortable interface that allows the user to move a robot system in the most natural way. This is called the visual space mouse. The system of the visual

CONCLUSION
The graphics simulation and manipulation of 3D volume objects and virtual worlds and their combination e.g. with real information as contained in TV images (multimedia) is not only meaningful for space technology, but will strongly change the whole world of manufacturing and construction technology, including other areas like urban development, chemistry, biology, and entertainment. For all these applications we believe there is no other man- machine interface technology comparable to Magellan in its simplicity and yet high precision. It is used for 3D manipulations in 6 dof, but at the same time may function as a conventional 2D mouse.

REFERENCES
http://www.en.wikipedia.com/ Mechatronics http://www.comics.org/series/15864/ http://www.comics.org/series/15486/ http://www.comics.org/series/15843/ http://www.comics.org/series/15863/ http://www.comics.org/series/1389/ http://www.comics.org/series/1340/ http://www.povonline.com