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582-QEQ-07 Multimedia Design Final Project

About me: Hasan Basri
I’m a lecturer in Games Design and Development Currently Studying my Master in Digital Media and Games Technology I have been working on ICT since 2002 My Honours Thesis was done using C# to simulate a new approach to Demography in Simfoty Game Contact Details: Ph: 085722220468

Course Structure
• Lectures 3hrs/Week • In Class Project – In Class Project #1 : 10% of your overall mark – In Class Project #2 : 15% of your overall mark – In Class Project #3 : 30% of your overall mark • Class Participation – 5% of your overall mark – No phone Calls – Absences : > 3 • Being late > 30 min • Leaving class > 15 min • Final Project – 40% of your overall mark – Game Production • Late Submission of work – 1 week late : -15% – Final Project : Week 15 • Consultation Times – Email/Phone me to arrange

Course Goals
• General
– Learn how interactive application are designed and developed

• Primary Goals
– Learn Actionscript – Design and develop games – Learn how to analyse games so that you can use your skills on every game you build ever!

Programming Goals
• Quickly Learn to Program Actionscript
– Development will be using Flash

• You need to be able to code sooner rather than later
– the earlier you can identify problems the longer you have to fix them – The faster you learn simple programming, the quicker you can learn networking and advanced programming

Game Design and Development Goals
• What is required to make a game? • Learn the many aspects of games design
– what makes them fun? – what makes a game boring? – Style and Feeling – Wow factors – Game Flow – Player Expectations

The Final Project
• Develop a game • Games will be 2D, not 3D • Most games are developed in at minimum, an 18 month Cycle • You have 1.5 Months!
– Thus the goal is to deliver a high quality 2D game as opposed to a crappy 3D game. – Marking will be based around the design and development of your concept through your Actionscript project.

• There are many books for this course
– You WILL learn to LOVE them 

• Seriously you will never throw these books out.

• Game Design - Bob mates • The Ultimate Guide to Video Game Writing and Design – F. Dille & J.Z. Platten • The Art of Game Design – Jesse Schell • Game Development & Production - Erik Bethke • Game Design Workshop: Designing, Prototyping, and Playtesting Games - Tracy Fullerton, Christopher Swain and Steven Hoffman • Game Design Theory and Practice - Richard Rouse III • Actionscript 3.0 Cook Book – Joey Lott, Darron Schall, Keith Peters • Actionscript 3.0 Bible - Roger Braunstein, Mims H. Wright, Joshua J. Noble

• The Ultimate Guide to Video Game Writing and Design – F. Dille & J.Z. Platten
– It’s not the ULTIMATE book
• For the few dollars it costs it is a life saver

– Summed up the things in this book that will interest us are:
• Documenting, and the Development Process • This book covers everything we will need for the development side of the subject.

• The Art of Game Design – Jesse Schell
– This is also called the Game Design Bible – It is not the holy grail, it is pretty darn close – The things that interest us:
• This book covers Games Design and thus inherently covers level design. • The Lenses in this book are a great tool when used properly. (we will learn!)

Why buy the books?
• This semester we will design and develop projects in small teams. • The design will be covered by ‘The art of game design’ and the development will be covered by ‘The Ultimate Guide....’ • Without the books, you will have to work a lot harder!
• *Note: I tried to keep the total for the books to a minimum, but we do require both books

How to Pass Easily!!
• Show up to ALL the Lectures • Show up to all the Tutorials • Show up to all the Labs
– Seriously, if you sit in every lecture, tutorial and lab you will NOT need to review for the exam, you will already be able to pass it.

As for the Assignments...
• Spend min 1 hour a week working on the game design.
– This will easily get all of the design and documentation finished – If your design runs to schedule you should also be able to get your development done inside of the classes. – Think about it, your assignment done without ANY homework............. – I’m not saying it is going to be easy, but if you work in the Tutorials you WILL learn a tonne.

Tutorials / Labs
• These will be run by myself • This is where all of the words I throw at you during the lectures will start to make sense. • If you love games, all of this course will be a load of fun.

• Game Level Design, Ed Byrne, 2005, Charles River Media • The Ultimate Guide to Video Game Writing and Design – F. Dille & J.Z. Platten • The Art of Game Design – Jesse Schell