Whitehall Football Offensive Philosophy

Offensive Emphasis:
1. Strong Inside Running Game 2. Few Plays/Variety of Formations 3. Attack Entire Field

“…take what the defense gives us.”

The Spread Offense: Basic Concepts What is a “spread” offense?
• Formation with 3-4 players “spread out” away from the tackle box area • QB either under center, or in the shotgun

Why the Spread?
• Puts ball in hands of athletes in space • Minimal looks for OL and QB • Creates simpler looks in running game • Recruiting: easier to get smaller, athletic kids as opposed to big, strong kids • Decision-making: in hands of players

Explosive Opportunities in Running Game

Necessary Components
• Attitude: Must be aggressive and physical • Must force defense to “cover-down” • Force defense to defend entire field • Multiplicity. Defense must see many looks • Tempo. We must control it

FS

C

B E T

B T

B E

SS

C

• Defense leaving receiver
uncovered. Must either throw “uncovered” or the Bubble Screen, otherwise they can overload us with

FS

C

B E

B T

B T E

SS

C

• All receivers “covered down”, and FS in deep middle. 6 in the box means we can run or throw.

FS

SS

C B E T

B T E

B

C

• All receivers “covered down”, and 2 safeties playing deep halves. Only 5 in the box, meaning we should run the ball.

C

B E

B T

B T E

SS

FS

C

• No FS in deep middle, indicating blitz. We only have 6 to block 7, meaning QB must check the protection or check to a blitz-beater

Shotgun Offense
• Same runs and passes as last year. • Allows us more “option” opportunities with athletic QB

Gun Doubles 24 Slam-Read FS C E B T M T E B SS C

*TB responsible for mesh

Gun Doubles 24 Slam-Read Option FS C SS E B T M T E B C

*TB responsible for mesh

No-Huddle Offense
• Allows us to dictate tempo
– Storm, Thunder, Lightning

• Forces “vanilla” defense • Defense reacting to us, rather than vice-versa • Fatigues defense, especially those with two-way players • Eliminates need to condition at practice

10 min. of conditioning x 4 days (M, T, W, TH) = 40 minutes of conditioning per week OR 5 plays per minute x 40 minutes = 200 reps per week

200 reps per week x 10 weeks = 2000 additional reps per season!!

K.I.L.L. “Keep It Likeable and Learnable”

No-Huddle Tempos
"Storm" Slowest pace. Uses entire play clock. Formation signaled in and offense sets. Play then signaled in after pressbox coach sees defensive reaction to formation. Also can use with lead to control the clock. "Thunder" Regular pace. Uses 15-20 seconds per play. Formation and play signaled in together. "Lightning" Fast pace. Players immediately set in "Doubles" after whistle and receive play call. "Abort" Cancels No-Huddle, and team will huddle.