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E-mail: Midlineopt@aol.com Cell: 361-571-0463 Facebook. jerrycampbellfootball.com
Our offensive philosophy is to spread the field using multiple formations, motion, zones reads and throwing the ball and we are a no huddle team. Our offense primarily operates out of the shotgun and strives to have a very balanced attack (will also get under center if needed). We try and keep our run/pass ratio basically at 50/50 if all works out right. We want to control the tempo in every game with our no huddle approach. We operate at a hurry-up pace as our base tempo. Our goal is to get back to the line of scrimmage and snap the football as soon as possible. We want to press the tempo, but we still want to take advantage of what the defense gives us. We also have the ability within our system to slow down the tempo to control the clock or to force the defense to show us their hand with our „check-with-me‟ procedure.
The first thing we look at is formations and how our formations affect the opposing defense this, creates defensive tendencies. What kind of fronts are we going to see versus our formations? What kind of coverage‟s? What are their adjustments to motion? What are their adjustments to formations that are set to the boundary? Then we look at situations. What kind of changes can we anticipate within field zones (particularly „comingout‟ situations, red zone and goal line)? What kind of changes can we anticipate with down and distance (particularly on 3rd down, 4th down and 2nd down and Long). We like to look at 2nd down and 10, so that we can have an attacking mentality on 1st down – we want to throw the ball on 1st down and so we need a good 2nd and 10 plan to offset incomplete passes on those attempts. The last thing we look for is match-ups and how we can create favorable match-ups in our passing game thru formations, motions, shifts, play actions, screens, etc.
look to get ball to the person that got you their. 6. Four Down Territory = +35 to the +20 yard line Offense will use all four downs. 3. 4. Three Down Territory = -25 to the 50 yard line Defense must hold offense to 3 yards or less. Goal Line Territory = +5 and In Do we go into our heavy offense or stay spread? . Green Zone (coming out) = Goal Line to the -20 Defense will take chances with pressure. Why? 2.Understanding Field Position and Defensive Possibilities Field Broken Down Into 7 Zones 4 1. Quick Kick Area = -20 to the -25 Also look for quick kick after a penalty. will probably punt on 4th down. Open It Up Territory = 50 to the +35 Offense will probably use their bread and butter plays 5. Red Zone Territory = +20 to the +5 yard Line Play action passes and possible trick plays 7.
Defense looking for turnover. Look for pressure fronts. Offense will use all 4 downs and will go to the person who got them there. . Play action passes Offense likely to use play action passes and Trick plays. Hold opponent to Defense can get very aggressive 2 1/2 yards or less G ood outside run area. defense must get Run Dow here ns tough G oal Line Offense When does the offense move into their heavy Formations.Green Zone Quick Kick Three Down Territory Defense must hold the offense to 3 yards or less. Possible Quick Kick Offense Coming Out Must Not Let Them G 1st dow et n Quick Kick Territory 3 down territory offense will punt on 4 th down Defense w probably ill punt on 4th dow n Hold opponent to 2 1/2 yards or less Open It Up Territory 4 Down Territory Red Zone Goal Line Defense Open It Up Territory Use our breadand butter plays Trick Plays Offense will probably use their bread and Butter plays.
6 One Back Two Back .
Pistol T G C RG T G Y 1 Quarterback 3 Fullback .7 Pro "I" or Under Center Openside Tightside X T G C G T Y 4 1 Quarterback 3 Fullback 4 Tailback T Gun G C G T 1 3 QB. Y Z The gun offense normally puts the standard depth of the quarterback at 5 yards off the ball. and TB sets their heels at 5 yards of the L. FB.O.S. When in the Gun formation whether you play with one back or two backs in the backfield your backs will offset to one side or the other along the side of the quarterback. The running back depth will be determined by your athletic ability of the personnel along with your offensive philosophy for this type of an offense.
8 • Control the Box Must Defend The Perimeter – Opportunities to spread the defense – Create gaps in the defense – Mostly 6 and 5 man box • Cross Key Responsibilities • Adds Defensive Prep Time – Misdirection opportunities – Must Practice Defending 2-back triple option .
S.O.Line of Scrimmage 9 Once breaking from the huddle the offense must sprint to the L.O.S. 4 Yards Once play is over offensive linemen Return to L. await call from sideline Wrist Bands .
. Center will grip the ball as if throwing it. Center should always strive to snap the ball at the belt buckle of the quarterback • • • • Flat Back Should Be Below Parallel Snap – hips down In vision Snapping Ball To Belt Buckle of QB Bring Snap Up Through Middle of Center 10 Center should drop his tail and keep back out of parallel.The center and quarterback gun exchange needs to be perfected for best results to create a smooth mesh.
Easy: Changing Play Called Change play to other side: Xerox Alert or QB Clapping . Hut Freeze (Friday): Hold Your Water Easy. Hut Steak (Wednesday: On Three Hut. Hut. Any one can respond by alerting the snap count by using the following: Kill.11 “Whats For Dinner” an alert for those who may have forgotten the snap count. (Sunday) First Sound (Go) Orange: On First Color Pizza (Monday): On first Hut Tuna (Tuesday): On Two Hut.
12 • • • • Stance – Heels at 5 yards Sit own in the chair Hands always up QB points to the potential motion man to get him moving QB Toes at 4 ½ yds. .
.13 Tight End Offense at its strongest with two backs and a Tight End in the game.
14 Tight End will always follow his right or left call either made in the huddle or from a no huddle approach Openside Tightside Right Left Tightside Openside X LT LG C RG RT Y Z Quarterback Y LT LG C RG RT Z Teen Series X 1 3 4 4 Tailback 1 3 Fullback Set heels at 5 yards Thirty Series Forty Series Gun .
15 Fullback TE Tailback TE Right or Left Call Made Sets The Formation & TE Two Backs and Tight End Puts Offense at its Strongest .
.16 Backs will align their outside foot To the inside foot of the tackle to his side.
.17 Backs will align their outside foot to the inside foot of the offensive tackle to their side.
Backs will align their outside foot To the inside foot of the offensive tackle.18 Two points to consider with the depth of your Backs either 1 yard behind or at the same level as the quarterback. .
Heels at 5 yards 2-point stance Drop step allows for the mesh Backs – – – Drop Step Drop Step Even – .19 Quarterback – – Heels at 5 yards Staggered or balanced stance Outside foot to inside foot of tackle to their side.
20 Whenever the QB brings the Ball out he wants to rock the Cradle as we call it. creates a longer ride and baits the defender. . Extend ball back as far as possible with slight bend in the elbow this.
.21 QB keeps his eyes on The read Inside Jersey Number When QB keeps hisaskthe QB startsbackread. eyesrunning the ride we the on the to show his jersey numbers to the Lbers.
.22 Quarterback once he brings the ball up through his third hand will extend the ball back as deep as possible with both hands and ride through his front Hip.
23 Once the running back goes through the ride he will start to come down over the top off the ball. The disengage from the QB normally happens off the front knee of the QB. .
24 Running back responsible for the mesh QB uses “Slide Over & Glide In” technique – – – – – Open to read Keep eyes on read Keep eyes on inside Jersey # Stick ball out Hop Skip One foot to foot shuffle Baits the read .
Slide into the “Mesh” and Glide into the L.S.O. 25 Slide & Glide Slide It Over Glide It In Hop Skip Thru Ride .
51 Gun Orange Rt. TB Orbit TB .
52 Gun Doubles Lt.TB Fly Motion T G C G T Z Y X 4 3 1 Orbit motion sends the designated offensive player motioning behind the quarterback and deepest back. .
28 Fly Sweep QB “Z” .53 Gun Twins Rt.
54 8 6 4 2 0 2 4 6 8 9 8i 7 6i 5 4i 3 2i 1 1 2i 3 4i 5 6i 7 8i 9 TE OT OG OG OT TE Even Numbers = Head Up Defender / Odd Numbers Outside Shades (I) = Inside Shades .
4 tech. 0 tech. .55 6 8 4 2 0 2 4 6 8 6 tech. 2 tech. 4 tech. 2 tech.
3 tech. 2i tech.56 9 8i 7 6i 5 4i 3 2i 1 1 2i 3 5 4i 6i 7 8i 9 5 tech. 5 tech. .
.57 5 tech. 6 tech. 2i tech. 3 tech.
8. 7.Football Starts Here 58 When coaching offensive line Never Compromise The Box By Assuming Unblocked defenders Won’t Make Plays. The Box – – – 6. The Box Is Yours And Account For All Defenders Either By Assigning a Blocker To Them Or Leaving Them For The Quarterback To Read. or 9-man Zone Read Schemes normally will eliminate defenses Ganging up inside the box. .
and Trey are combo schemes that track one down defender to a second level Linebacker. and Trey calls are used to alert which linemen will be working together based upon the type of play called in the huddle.59 Ace.Right Guard G C C G Guard Tackle G T Tackle -Tight End T Y Ace Lion Ace Ram Lion left guard Ram right guard Deuce Trey Ace.Left Guard Center . . Center . Duece. Deuce.
60 LT LG Center RG RT TE Deuce Tackle & Guard Ace Lion Ace Ram Deuce Trey Tackle & TE .
& Trey means combo between a down defender and LBer 36 .61 Ace Combo Possible Deuce Base Base Ace Lion Deuce Ace. Deuce.
62 Center Near Ear Of Defenders Helmet M T LG C RG RT Guard Near Ear Of Defenders Helmet X LT Y 1 Ace Ram .
63 Near Ear is also known as a landmark Block nearest ear of the down defender according to play call •Where you place your helmet •Base block to near ear on helmet of down defender When making a “verbal alert call” •Never pull a covered lineman with you .
64 Base Ace Ram Trey .
65 Possible Deuce Possible Ace Lion .
Covered Uncovered Play Direction Play Direction .
67 Covered Uncovered Depending upon play called Don‟t pull covered lineman When zone blocking. Depending upon the play Called pull uncovered .
either slot could possible cowboy into a pitchman .68 X 4 LT LG C RG RT Z Y Cowboy 1 Cowboy 3 When aligning in a formation that gives you a slot to either side you can audible into best play depending upon the read by the quarterback thus.
69 Possible Cowboy Possible Cowboy .
70 Gun Ace Rt.With the Cowboy technique use your imagination by motion and formations. 13 Veer X 4 Cowboy LT LG C RG RT Y Z 3 1 The Cowboy will first step upfield with his outside foot and then will drop his inside foot at a 45 degree angle the will arc into pitch relationship. .
Trips Rt. Possible Cowboy Possible Cowboy The Cowboy technique also sets the Bubble screen .
C R W QB Read E X 4 LT LG C RG RT Z Y 3 1 Pulling Tackle .
Trap Tackle Trap with Speed Option Cowboy the Slot Cowboy Technique .
4 1 3 . The aiming point for even numbers is the outside hip of the designated lineman that side.Odd Holes 9 All " plays will be run to the left. Even Holes 4 RT Odd" 7 X 5 LT 3 1 0 2 LG C RG 6 Y 8 All plays will be run to the right. The aiming point for odd numbers is the outside hip of the designated lineman that side.
.9 7 2' 5 2' 3 G 1 2' 0 2' 2 2' 4 2' 6 Y 8 X T C G T Option Series 1 Quarterback Fullback Fullback Series 3 Tailback Series 4 Tailback The following information will give you examples of how we call our plays and to what direction the play is to be run. Which Side and Hole Ball Is To Type of Blocking Series Be Run Scheme To Be Used Formation and Backfield Set Gun Right 13 Veer or Gun Left 12 Veer Type of play.
3.Odd Numbers run Left 1. 6. 7. 5. 9 0. 2. 8 Even Numbered plays run Right . 4.
30 Series FB Teen Series QB 40 Series TB 1 = Zone Read or Option 3 = Fullback Play 4 = Tailback Play .
QB will sell zone read fake to hold the backside 5 technique.44 ISO = Tailback Give No Read 4 = Tailback Series 4 1 3 In this illustration 44 ISO has been called and this dictates Tailback Give on the ISO. .
13 Veer = Zone Read or Option the 5 Technique 33 Veer = Fullback Give Leave the 5 technique alone 3 = Fullback Series 1 = Read or Option Series .
80 Tackle Trap – 0‟s and 1‟s (Backside Read) Crazy Option – 2‟s and 3‟s (Frontside Read) Counter – 2‟s and 3‟s (Frontside Read) Inside Veer – 2‟s and 3‟s (Frontsideside Read) Speed Option – 2‟s and 3‟s (Frontside Read) Iso – 4‟s and 5‟s (Backside Read) Stretch – 6‟s and 7‟s (Backside Read) Load Option – 8‟s and 9„s (Backside Read) .
14 ISO = Zone Read The ISO 44 ISO = Tailback Give There Is No Read In this illustration 44 ISO has been called and this dictates Tailback give on the ISO. . QB will sell zone read fake to hold the backside 5 technique.
read the 5 technique) . QB reads the 5 Technique 4 and 5 . 2 direction.ISO Plays “Part The Sea” 6 and 7 – Drop Step “Out on Tracks” 8 and 9 .Bring the scheme around. QB reads the 9 technique “Circle The Wagons” Example: 12 Veer ( 1 option series.Traps and Midline Plays 2 and 3 – “Take the scheme back”. take it back.The second digit dictates the blocking scheme and direction 0 and 1 .
Type of Play and Blocking Scheme Dictated by Second Digit & Tag 58 13 Veer = Zone Read or Option the 5 Technique 33 Veer = Fullback Give Leave the 5 technique alone .
.Type of Blocking Scheme Dictated by Second Digit & Tag 14 ISO = Zone Read The ISO 44 ISO = Tailback Give There Is No Read 84 In this illustration 44 ISO has been called and this dictates Tailback give on the ISO. QB will sell zone read fake to hold the backside 5 technique.
Types Of QB Zone Reads: Backside Tackle Pull Read Tackle Traps (1 – 0) and Tackle ISO‟s (4 – 5) 60 Three Ty 13 Veer = Zone Read or Option the 5 Technique 33 Veer = Fullback Give Leave the 5 technique alone Quarterback Backside Read .
Types Of QB Zone Reads: Frontside Tackle Veer Release All plays with 2 & 3 attached is a frontside Veer Read 61 Quarterback Frontside Read Cowboy .
Types Of QB Zone Reads: Backside Tackle Stretch Release Any play that ends with a 6 or 7 is a backside Stretch Read 62 Quarterback Backside Read Read Zone Stretch puts the running back in front and across the Quarterback as he reads the backside 5 technique. .
Phase 1 0-1 Traps, Midline Phase 2 2-3’s “Take It Back” Schemes
Veer, Speed, Counter Plays
Phase 3 4-5’s “Part The Sea” ISO Plays Phase 4 6-7’s “Take It Out on Tracks”
Phase 5 “Circle The Wagons”
Bring The Scheme Around
0 – 1 = Trap Schemes (White, Black), Midline the 3 or 2 Tech. 2 – 3 = Take it Back Schemes (Read the 5 tech.) 4 – 5 = ISO Schemes “Part The Sea At The Point of Attack” 6 – 7 = Take It Out On Tracks (Backside Read) 8 – 9 = Bring The Blocking Scheme Around (Read the 9 Tech.)
"Black, Black" 4 over 4
W E T N
M T E
Long Pull "White, White" 3 over 3
Trap Alerts (White, Black). Whenever we trap we will use alerts to signal the location of the down defender to be trapped. We will always trap the first defender on or Past the guard. A White alert is a short trap and the Black alert is a long trap. With a White alert you will probably be facing an even front with at least 4 down defenders. Black alert is a long trap which puts the trap vs an odd front.
W E T
"White, White" 4 over 3
W E T
M T E S
Gun Right 10 Tackle Trap The quarterback is looking to read the reaction of the defensive end as he reacts to the pulling tackle. W T G T M T C 1 G T S E Y Z 3 4 White Alert "Short Pull" . or stays soft the QB will give to the FS C C R E X Backside Read of the 5 Technique by QB.
Speed Option Backside QB Read White = Trap the 3 technique Short Trap .
The offensive line will use their "White" (short) and "Black" (long) alert for the location of the defender to be trapped.Gun Green Right 10 Tackle Trap FS C The tackle trap will trap the first defender past the center. 3 4 White Alert "Short Pull" . R E X W T G T T C 1 G M E T C S Z Y Backside Read of the 5 Technique by QB.
Black Alert = Long Pull QB Read .
Numbers to alert Take It Back: Any play ending with the digit 2 or 3 means that the blocking scheme will be taken back and away from the 5 technique.Phase Two / Take It Back: A zone concept that takes the offensive blocking schemes pushing backside of the point of attack. Take it back & read the 5 Tech. Take it back push takes place by using the near Take it back push takes place by using the near ear rule of helmet placement along with an initial "L" step by our offensive linemen and pushing our blocks away from the point of attack. R E W N M T E S Take It Back .
Gun Orange Right 13 Speed Quarterback Read FS Quarterback should run at the inside jersey number of his pitch or keep read. C W T G C M T E G T R S Z T 4 3 Y 1 . C E X Take it Back & Read The 5 Tech.
Keep Pitch .
13 Veer Keep or Pitch Read Keep or Give Read FS M T E C G T If in this scenerio the EMLOS on the backside plays the running back then the quarterback will pull the ball and get in a two on one situation vs the outside invert "Rover" C C R E X LT W T G S Z Y 4 1 3 Quarterback reads the backside defensive end for keep or give .Gun Green Rt.
Gun Right 13 Veer Keep or Pitch Read Keep or Give Read FS C C R X W E T G M T C S T E T Y G Z 4 1 3 .
Pitch Read Pull Give Best run towards the one and five technique .
Gun Right Doubles 12 Counter FS Quarterback Read 12 . quarterback keeping and running the counter. C R E X 4 3 1 T G C W T C M T G S E RT Y Z Counter best run towards the three technique . with possible pitch down the field to his backside back.13 Counter is either on the quarterbacks read of the backside EMLOS a give to the running back.
Shovel Read C R E X If the defensive end plays down and inside off the tackle then the quarterback will keep the ball and run the speed option. C W T T G C M T G S E T Y Z 3 1 4 .Gun Green Right 12 Crazy FS Read for Shovel or Speed Option.
QB Must Stay Parallel to the L.O. Read The “5” Back Runs At Outside Hip of Tackle .S.
O.S. Shovel Pass .FB aiming point Outside hip of The tackle Cowboy The TB Read FB FB Pitch QB must stay parallel to the L.
Our ISO plays are blocked by using the term "Part The Sea" at the point of attack through the near ear. Numbers used to counter rotate or part the seas: Any play called that ends with a 4 or 5 means we are running some type of ISO. We have WHen running an ISO play the blocking scheme will push back and away from the point og attack this is the reason I use the term part the sea. R E W N M T E S Part The Sea (ISO's) Hey “Part The Sea” . All ISO plays will be rotated away from the hole and fast rotates our offensive linemen as they track their 2nd level linebackers.105 Phase Three / Part The Sea: for our ISO plays.
The offensive line will counter Rotate the blocking scheme to Create the parting of the sea. “Part The Sea” .ISO‟s are best run in “B” gap.
Gun Doubles Rt Tom 34 ISO FS C Read C W R X 4 E T G T C 1 M T G T S E Z Y 3 .
35 ISO will Isolate the playside linebacker.Gun Green Rt Tom 15 Tackle ISO The quarterback on his initial step should step towards his back as to time up his path carrying the football. 34 . C R E X C W T G C 1 LT M T G T Read S Z Y E 4 3 .35 ISO sets up 14 .15 ISO Option The key coaching term is "Part The Sea" at the point of attack. FS 34 .
Numbers used on Stretch Schemes: Any play that ends with a 6 or 7 will be termed a stretch scheme that requires the offensive line to use a drop step. Stretch takes the push by our offensive line out at an angle. R E W N M T E S Take it Out On Tracks Hey Drop Step And take it Out on tracks . There will be no hip or foot rotation with the stretch plays.Phase Four / Take It Out On Tracks word stretch is attached to the play called we will use a dropstep and get on tracks through the playside jersey number of the next defender over.
Tailback look for possible cutback with any scheme that ends with a 6 or 7 Offensive Line will take their blocking Scheme out on a track with no rotation .
Keep or Give Read Keep or Pitch Read
E W T
If in this scenario the EMLOS on the backside plays the running back then the quarterback will pull the ball and get in a two on one situation vs the outside invert "Rover"
M T E
Quarterback reads the backside defensive end for keep or give
Hey “Circle The Wagons”
Phase Five / Circle The Wagon any play called that uses an 8 or 9 digit. What we mean by fast zone is that our offensive linemen want to come around fast with their blocks to compensate for fast flowing linebackers. With any zone the type of play called will dictate how we push the zone, fast zones require a dropstep to accomplish getting our hips and feet around fast (always have a blocker between runner and defender). Numbers used to get play outside or Circle The Wagons: Plays ending with the digit 8 or 9 means we are running the ball outside and will be an outside zone blocking scheme. When using the digits 8 or 9 means that the offensive line will rotate their blocks by coming around on the schemes outside.
M T E
Circle The Wagons "Fast Rotating Zone Scheme"
. the speed option pitches off the 5-technique.114 Gun Green Right 19 Load FS Pitch or Keep Read The load scheme will pitch or keep off the 9-technique where as. C W R X C M S T E T Y Z E T G T C G 3 1 4 Load brings the offensive line blocking towards the play.
115 QB reads the 9 technique With two backs in the Backfield you have a triple Option. . Can use possible cowboy technique. Fullback loads the Alley player or Free Safety.
The Sweep will be a hand-off to the backside RB With any and all uncovered linemen zoning playside. 18 Sweep FS W M S T C G T C R QB Read C E T G T E Y X Tailback will dropstep with playside foot looking to receive the hand-off moving parallel to the line of scrimmage. Once tailback receives the ball run to daylight. The Fullback will load block the 9 technique or 1st defender outside towards the play called. Gun Rt. . Z 4 1 3 Once engaged our offensive linemen must circle the wagons on their defender to gain best advantage.
Gun Ace Rt. 48 Fly FS C No Read W C R X 4 M T T C G T S E Y Z E T G 1 3 Fly motion puts the designated back in front of the quarterback .
119 Fly Sweep Speed Option QB Read Fly Motion Used here .
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