Devastate crowding defenses and invert secondary with Bunch Routes Off Jet and Rocket

Bunch Routes in the Jet/Rocket
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The Bunch routes are usually run as part of our 80 series keep pass package We have recently added the routes to our Rocket package (20 Series) We put these in with DeWayne Alexander at Cumberland University. We can run these routes to a variety of formations and they are easily adaptable to many kinds of motion. These routes seem to be particularly effective when using extended (Jet) or Deep (Rocket) motion. We snap the ball when the halfback is directly behind the quarterback (Jet). By the time the ball is in the QB’s hands the halfback is aligned in a bunch set with the Tight end and wingback. Rocket we snap the ball when the QB loses site of the RB, then a 1001 count. This give us great width. This puts great pressure on the defense, as they don’t know if the offense is running the Jet/Rocket or throwing the bunch route.

Red 82 down
The down is the belly play to the TE side.  This is our most used and productive play.  This G scheme is also the best play for play action passing.

82 down
482 Down vs 4-3

Jet Rocket




87XB 487 XB vs 4-4/4-3 FS C M R E N B T S W C .

Rocket Bunch 22 FS C C M R X H QB W B N T S E W FB .

) Breaks invert coverage and 2 deep defenses.        . effective against all coverage’s.Advantages of Bunching Formations Breaks man coverage’s Creates quick throws which help protection The routes are all purpose. Great compliment to offenses with slots (wing –t. Flex bone ect. Tremendous RAC yardage (Run after Catch) Defense is placed in positions they are unfamiliar with.

 To get 3 defenders the inside LB must get involved  .Put the FSLB in conflict Bunch routes dramatically improve the running game  Flood 3 receivers into a zone with only 2 perimeter defenders.

Choice 4-3 482 Choice C FS s/s W R E N M T B B C c S If the MLB scrapes. Ct at 5 If the LB drops for coverage Belly difficult to Stop .

This eliminates any confusion because we like to run a number of routes and this eliminates any thinking by the man in motion. This is the count system for route responsibilities and traffic rules.Traffic rules     The player in motion always runs the arrow/flair. The other two players will run combination routes. #3 is the inside receiver. . #2 is the middleman. #1 is the outside receiver.

 Most coaches have labeled this route the whip route.  This whip route is a flood route that the receiver chooses his path by the drop and technique of the inside linebacker.  .Choice Route The choice route is the signature route for the bunch routes.

The whip player will now drive at the inside linebacker trying to turn his hips. Linebacker locks on and plays the whip man to man. Keep the arm driving or the receivers may be called for a pick. Coaching Point – Keep arms in tight on the push or you will be penalized.Red 82 Choice    Linebacker drops deep the whip sits. The whip player will push. . pin and accelerate away.

Choice 4-3 482 Choice C FS W R E N M T B S C .

Whip Route 6 yards #1 reads the inside Linebacker that is aligned inside the #3 receiver. His route depends on the drop of the linebacker .

pin and get him on your back while running away .Whip Rules     The Player running the Whip route will release inside and find the hole between the inside and outside linebacker Run to depth of the inside LB Punch and Pivot If ILB jumps you man.

He will plant off his inside foot and bend his route as he reads the defense. The #2 receiver will adjust his pattern depending on the coverage. The smash route is the clearing player. .Smash Route      The #2 receiver runs the smash route. First the receiver must get off the LOS and drive vertical for about eight yards. Quarterback must always sneak a peek deep and throw to #2 for the big play.

Smash vs Coverage    CV3 – VS a three deep zone the receiver will bend his route toward the pylon about 28 yards deep. The receiver will make eye contact and roll of his inside foot into the fade area at a depth of 22 yards. The receiver must make sure he is never closer than 4 – 6 yards from the sideline. If the cornerback comes up thinking its Jet sweep or jumping the arrow the quarterback will throw to the smash for a big play. . If someone is running with #2 the receiver will take a hard jab to the post then run flat to the sideline. CV2 – VS a two deep zone the receiver will run vertical for 8 to 10 yards leaning into the safety. CV1 – man-to-man defense.

P with heels 1 yard from the boundary and sit  .  If you reach the sideline B.Get width not depth  The receiver must look over his inside shoulder so he can catch the ball at full speed and bend up field and down the sideline.Arrow(Jet)/Flair(Rocket) Jet .

This will place the flare wide enough to place tremendous stress on the Defense Flair needs to be outside the hash and coming down hill.Rocket/ Flair     The QB on the Rocket will snap the ball when he loses sight of the motion back. On the Bunch route he loses sight. . counts 1001 and snaps the ball.

Flair  Sneak a peek deep. Arrow. Flair. (Smash)  Look at the in and out choice route  .Quarterbacks Read Progression Always throw to the flat first. Arrow. Arrow or Flair.

QB Drills – Hash to Hash Q Q .

Forward and Back Q Q .

Protection and Secondary Umbrella All secondary perimeter alignment are virtually the same regardless of the defense  Even/ Odd defenses are irrelevant to the recievers and QB.  QB has a Pre-snap read then follows a progression  .

Protection vs.BSG.BST has A.B.C gap . 4-4 C B If W blitzes.PSOG – Power step outside Block man Fullback –Inside shoulder on EMLOS Eye front side FB C. throw flair now! FS OG Eyes front side LB C M R E C W S T A N B PSOT.

4-3 C FS QB runs away from backside pressure Hot C Hot B E X H M N QB FB W T S Y W R .Protection vs.

Protection Vs. 3-4 C FS B N QB FB C M R X H E T S Y W W .

Protection is easy. W blitzes throw arrow/Flair 3-5-3 has major issues vs. the Wing-t. OG/C on N/M and OG BST on E/B Love playing against 3-5-3 .Protection Vs. FB/OT on T/S. 3-3 C B R X H FS M N QB FB C S T Y W E W Hot.

.Fullbacks Blocking Technique      The fullback is responsible for blocking the #1 defender. The fullback will make contact using his inside shoulder on the outside thigh of the defender. The #1 defender is usually the last down lineman on the line of scrimmage. He aims for a point wider than the defenders alignment so if he widens the fullback will maintain his leverage. He will run full speed on a direct line to a point 1 ½ feet outside this defender.

Blue 88 Choice 482 Choice .

Red 82 Fade 482 Fade 22 yards 16 yards 4-3 C FS W R E N M T B S C .

Blue 82 Fade 22 16 .

Red 82 Fade Corner 38-42 Stick 22 FS C C M R X H QB W B N T S E W Width not Depth FB .

Rocket Red 82 Fade/ Corner 38-42 22 FS C C M R X H QB W B N T S E W FB .

Red 88 Fade/Corner FS C M R X H QB W C B N T S E W FB .

3 deep .Rocket Red 88 Fade/Corner 38-42 22 FS C M R X H C B N QB FB E T S W W Width Cheat FB up 1/2 yard Good vs.

Red 88 Fade/Pac When free rotates Flat to take the Stem or Corner route FS C M R X H QB W C B N T S E W Pac the backside in runs corner with post FB .

.Loose Lt up 88 Fade/Hitch Regular Fade Heels X Hitch Y H QB W FB Hitch replaces the arrow .

4 QB Bunch Route 4 QB DRILL 482 CHOICE SE LH Q Q Q Q TE RH FB .

Scat . read progression • QB #1 – Arrow • QB #2 – Arrow . is behind last QB • QB rules: balls don’t cross. Heels SE LH Q Q Q Q TE RH FB .Progression Read Drill/ 4 Ball Drill 4 QB DRILL 482 CHOICE 4 Ball Drill • QB motions HB across formation • Launch PT. Smash • QB #3 – Arrow. Smash. Scat • QB # 4 – Arrow. Smash .

Smash.4 Ball Drill Value QB understands the progression read  Ask progression: He should recite Arrow. #1 simple #4 complex  Ball should all come out at different times as they make there reads  . Heels  QB’s Rotate and have opportunity to read all route progressions. Scat.

Conclusion Stop people crowding the L.O.S  Enhance the Run game by forcing LB to play Pass  Stretch the field  Make opponents practice difficult  There are many more routes. formations (empty)  .

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