QUARTERS ADJUSTMENTS IN NICKEL

ALIGNMENT RULES

SS: ALIGN TO THE FIELD/PASSING STRENGTH FS: ALIGN TO THE BOUNDARY/AWAY FROM THE SS WC: ALIGN TO THE FIELD/PASSING STRENGTH SC: ALIGN TO THE BOUNDARY/AWAY FROM THE WC $: ALIGN TO THE PASSING STRENGTH OUTSIDE LEVERAGE ON #2 W: ALIGN AWAY FROM THE $ M: ALIGN BETWEEN THE W AND THE $ .

ALIGNMENT VS 2X2 “TRAP CALL” “MAN CALL” .

RELATE TO #1 .  NOT MAN-TO-MAN DEFENSE  $ RE-ROUTES #2 INSIDE AND WORKS TO GET UNDER #1 • CARRY #2 IF WHEEL  CORNER WILL “MAN” #1 ON ANY STEM GREATER THAN 10 YDS • LEVERAGE #1 BASED ON DIVIDER ON “SCISSORS” COMBO • SINK AND GET EYES ON #2 IF #1 STEM LESS THAN 10 YDS • IF #2 GOES OUT RT AWAY (SWITCH). SAFETY WILL TAKE #1  SAFETY PLAYS NORMAL QUARTERS READ TECHNIQUE  READ #2: MAN ON ANY STEM GREATER THAN 10 YDS  IF #2 QUICK/UNDER/OUT.“MAN” ADJUSTMENT  CALL MADE TO THE SIDE OF THE $ WITH 2 DETACHED REC.

“MAN” VS OUTSIDE HI-LO “MAN” VS CURL-FLAT “MAN” VS WHEEL “MAN” VS ANCHOR .

“MAN” VS SWITCH .

“MAN” VS SWITCH .

“MAN” VS VERTS .

“MAN” VS VERTS .

“MAN” VS DROP-OUT .

“MAN VS DROP-OUT” .

“TRAP” CALL  CALL WITH 2 DETACHED REC AND NO BACKER/$ OVER SLOT  CORNER AND SAFETY READ RELEASE OF #2 TO DETERMINE MATCH  CORNER WILL TAKE #2 ON DROP OUT OR BUBBLE • IF #2 GOES IN. MAN #1 WITH OUTSIDE LEVERAGE • IF #2 VERTICAL. GET UNDER THE 7! • CARRY WHEEL  SAFETY PLAYS NORMAL ¼ TECH • MAN #2 IF STEM MORE THAN 10 YDS • IF #2 NOT VERTICAL. SINK AND PLAY ¼ TECH. RELATE TO #1 .

“TRAP” VS DROP OUT TRAP” VS HI-LO TRAP” VS VERTS TRAP” VS WHEEL .

“TRAP” VS HI-LO .

“TRAP” VS HI-LO .

“BANJO” ALIGNMENT VS 3X1 “CLOUD” CALL “BANJO” CALL .

ILB WILL BE THERE • TAKE DEEPER CUT ON ANY INSIDE VERTICAL STRETCH. ZONE OFF AND MAN #2 • IF #1 RUNS STOP/HITCH. DRIVE. • SLOW TO BREAK ON UNDERNEATH ROUTES. LEVELS.“BANJO” CALL  CALL MADE VS 3 REC LOOKS WHEN WE WANT 2 ON 1 BACKSIDE  3X2 SETS “BANJO” THE 3 SIDE. SINK UNDER ANY 7 ROUTE  $ MATCHES OUTSIDE REC B/W #2 AND #3 AFTER DISTRIBUTION • IF #1 AND #2 SWITCH ON RELEASE. MATCH ORIGINAL #1  SAFETY MATCHES ISR BETWEEN #2 AND #3 AFTER DISTRIBUTION • ALIGN NO WIDER THAN 4 YDS OUTSIDE #3 • NO COVER UNDER 10 YDS. ETC. PLAY DEEP 1ST . “TRAP” THE 2  “X-OUT” COVERAGE ON STRONG #1  CALL SIDE CORNER PLAYS MAN-TO-MAN ON #1 • IF #1 AND #2 SWITCH ON RELEASE.

“BANJO” VS CURL-FLAT “BANJO” VS HI-LO “BANJO” VS LEVELS “BANJO” VS FLOOD .

“CLOUD” SIDE WITH “BANJO” *PLAYS LIKE A NORMAL SQUAT-HALF COVERAGE .

“BANJO” CLOUD SIDE (SQUAT-HALF) .

“BANJO” VS BUBBLE .

“BANJO” VS HI-LO .

“BANJO” VS HI-LO NEAR CORNER SHOULD SINK FARTHER .

“BANJO” RUN-FIT SAFETY RUNS ALLEY. $ PLAYS FORCE .

“BANJO” RUN FITS .

“BANJO” VS FLOOD .

“BANJO” VS FLOOD .

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