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Project-based Collaborative

Learning of Software Patterns

Zoran Jeremić
Military academy, Belgrade
Introduction

 Background
Design patterns are recurring solutions to
software design problems
• Found again and again in
real-world application development
DP are increasingly important in SE education
 Needs
Learning at the pace and in a place that best fits
Experiencing patterns-based software development
• In the context of real-world problems

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High-quality learning of software patterns

 Needs (cont’d)
Collaborative tools
• Forums, chat, and tools for software artifacts exchange
Online repositories of
software patterns and communities of practice
• Don’t be isolated from software professionals!
Feedback for teachers about
learning activities and the use of learning content
 Goal
Integrative and open collaborative framework for
learning design patterns
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Current State

 Current learning support


Individual use of tools
Lack of means for enabling the exchange of
data about the activities between tools
Poor support for
• Context-aware learning services
• Inter-tool personalized learning

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Proposal: DEPTHS

 DEsign Patterns Teaching Help System


Semantic-rich framework: Sharing knowledge

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Learning Scenario

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LOCO-Cite Ontology

 Learning Object Context Ontology (LOCO)

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Domain Ontology

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DEPTHS Architecture

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Implementation of DEPTHS

 Course Management System – Moodle


Moodle – LOC mapping
• Sesame repository
Project module
OATS (Open Annotation and Tagging System)
Educational services
 Domain modeling tool – ArgoUML
ArgoUML – LOC mapping
Collaborative work support
Educational services
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Implementation of DEPTHS

 Feedback provision tools for educators


LOCO-Analyst
 Online repositories
Wikipedia, Yahoo! Design Pattern, Library,
Portland Pattern Repository,Hillside.net Pattern
Catalog…
KIM framework – semantic annotation platform

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Conclusion

 Benefits
Students’ learning effectiveness and efficiency
• Recommending resources from
online repositories related to the learning goal
Integration of knowledge about all related learning
activities
• Performed by any student with any tool
Knowledge reuse
• Teachers spent less time developing online lessons
 Evaluation has been done at Military academy

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Project-based Collaborative
Learning of Software Patterns

Zoran Jeremić
Military academy, Belgrade

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