GUN TRIPLE

ROSS MADDALON OLD BRIDGE HIGH SCHOOL

CO-OFFENSIVE COORDINATOR
OFFENSIVE LINE COACH CoachRMaddalon@AOL.COM

WHY THE GUN TRIPLE?
• TREMENDOUSLY IMPROVES THE PASSING GAME • LITTLE TO NO MOTION REQUIRED IN SOME FORMATIONS
– DON’T HAVE TO “TIP YOUR HAND” TO WHERE YOU ARE RUNNING THE BALL

• ALLOWS FOR MORE FLEXIBILITY AND ADAPTABILITY OF PERSONNEL, FORMATIONS, AND PLAYS

WHY THE GUN TRIPLE? • THE TRIPLE OPTION NOW BECOMES 4 PLAYS IN 1. NOT 3 • EASIER READ FOR THE QB DUE TO SPLITS – ALSO RESULTS IN LESS TURNOVERS • QB AND DIVE BACK HAVE TAKEN LESS OF A BEATING .

WHY THE GUN TRIPLE? • STILL HAVE THE ABILITY TO RUN SIMILAR PLAYS FROM THE FLEXBONE OFFENSE (JET SWEEP. ETC) • WE ARE ABLE TO RUN TRIPLE TO A 1-TECH OR A 3-TECH – LESS “CHECK-WITH-ME” NEEDED • WE SEE MORE LINEBACKERS PLUGGING INSTEAD OF SCRAPING – DUE TO LESS MOTION AND THE BUILT-IN CUTBACK PLAY . ZONE DIVE.

SMART SPLITS • IT STARTS WITH THE OFFENSIVE LINE’S SPLITS • SMART SPLITS – ALL OFFENSIVE LINEMEN START OUT WITH 3 FOOT SPLITS .

YOU ARE TIGHT • IF THE GUARD IS TIGHT. SHORTEN A STEP • IF YOU HAVE A HEAD-UP PLAYER (2-TECH). 1-TECH) OR UNCOVERED (ZERO). YOU ARE WIDE . WIDEN A STEP • IF YOU HAVE AN INSIDE SHADE (2i. WIDEN ON THE PLAYSIDE AND TIGHTEN ON THE BACKSIDE – OFFENSIVE TACKLES • IF THE GUARD IS WIDE.SMART SPLITS – OFFENSIVE GUARDS • IF YOU HAVE AN OUTSIDE SHADE (3-TECH).

SMART SPLITS – TIGHT ENDS • STAY AT 3 FOOT SPLITS UNLESS OTHERWISE TOLD .

SMART SPLITS DIAGRAMS E T T E B E N E B .

ODD FRONT – PSG • 1ST DOWN LINEMAN FROM “B” GAP IN .OFFENSIVE LINE RULES • ***EVERY OL IS RESPONSIBLE FOR THEIR BACKSIDE GAP*** – PSTE • INSIDE RELEASE FOR PSILB OR MLB – PST • 1ST DEFENDER INSIDE ON/OFF LOS • CAN OUTSIDE RELEASE VS.

OFFENSIVE LINE RULES –C • COMBO THE “A” GAP THREAT FOR BACKSIDE GAP DEFENDER – BSG • COMBO/BASE BACKSIDE GAP THREAT FOR BACKSIDE GAP DEFENDER – BST • COMBO/BASE BACKSIDE GAP THREAT FOR BACKSIDE GAP DEFENDER (COMBO ONLY IF TE PRESENT) – BSTE • BASE BACKSIDE GAP THREAT .

O. (HAND OFF KEY – FLASH METHOD) • IF H.S. TO COLLISION OUR TB – GIVE THE BALL! • IF PULL.K.QUARTERBACK RULES – QUARTERBACK • WILL ALIGN W/ HEELS AT 4 YARDS DIRECTLY BEHIND CENTER • CATCH SNAP AND POINT BALL DIRECTLY AT THE H. GET NORTH/SOUTH AND THINK RUN UNLESS • IF PK FORCES YOU TO PITCH THEN PITCH CHEST-TO-CHEST WITH MOMENTUM FINISHING TOWARD OUR PITCH MAN TO SOFTEN BLOW .O. DOES ANYTHING BUT COME FLAT DOWN THE L.O.K.

IF NOT.DIVEBACK RULES – DIVEBACK • 5 YARDS DIRECTLY BEHIND QB UNLESS OFFSET OR IN MOTION • 2 PT STANCE. – FIND AN OPENING ANYWHERE FROM BACKSIDE A TO PLAYSIDE B AND ACCELERATE THROUGH HOLE) • OUR SMART SPLITS SHOULD CREATE “CAVITIES” TO FIND AND RUN THROUGH RATHER THAN “CREASES” .O. SLIDE AND GLIDE TECHNIQUE (KEEP SHOULDERS SQUARE TO THE L. WILL SHUFFLE PLAYSIDE FOOT – PLANT AND HIT THE A GAP AT 100 MPH IF OPEN.S.

NO MOTION (UNLESS CALLED) • RUN TO THE HEELS OF TB THEN GET FLAT • MAINTAIN 5 X 1 PITCH RELATIONSHIP. DON’T TURN UNTIL THE QB TURNS • 1X1 OFF OUTSIDE FOOT OF TACKLE .SLOT RULES – PLAYSIDE SLOT • SEAL ILB TO FS OR ARC ON SECONDARY RUN SUPPORT DEPENDING ON THE DEFENSE • 1X1 OFF OUTSIDE FOOT OF TACKLE – BACKSIDE SLOT • PITCH.

SPLIT END RULES – PLAYSIDE SPLIT END AND BACKSIDE SPLIT END • SLOW BLOCK #1 • A CALL WILL BE MADE IN ORDER TO SWITCH BLOCKING ASSIGNMENTS WITH THE SLOT .

4-3 GUN TRIPLE RIGHT C S B E T M T B S C E .TRIPLE VS.

4-3 GUN TRIPLE LEFT C S B E T M T B S C E .TRIPLE VS.

4-4 GUN TRIPLE RIGHT C B B E Y S B T E B C T .TRIPLE VS.

4-4 GUN TRIPLE LEFT C B B E T S B T E B C .TRIPLE VS.

TRIPLE VS. 3-4 GUN TRIPLE RIGHT S S B B N E B C C B Y E .

TRIPLE VS. 3-4 GUN TRIPLE LEFT C S B B E N B E S C B *READ KEY BLOCKED = SPEED OPTION *OUTSIDE RELEASE ADJUSTMENT POSSIBLE .

TRIPLE VS. 3-3-5 GUN TRIPLE RIGHT C B B E S M N B E B C *STACK ADJUSTMENT MADE .

3-3-5 GUN TRIPLE LEFT C S B B E M N B E C B *STACK ADJUSTMENT MADE .TRIPLE VS.

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