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# TCSS 342 Autumn 2004

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TCSS 342
Data Structures &
Algorithms
Autumn 2004
Ed Hong
TCSS 342 Autumn 2004
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Course Objectives
• (Broad) Prepare you to be a
good software engineer

• (Specific) Learn basic data
structures and algorithms
– Data structures – how data is
organized
– Algorithms – unambiguous
sequence of steps to compute
something
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Software Design Goals

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Course Content
Data Structures
Algorithms

Data Structures + Algorithms =
Programs

Algorithm analysis – determining how
long an algorithm will take to solve a
problem
Who cares? Aren’t computers fast
enough and getting faster?
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An Example

Given an array of 1,000,000 integers,
find the maximum integer in the array.

Now suppose we are asked to find the
kth largest element. (The Selection
Problem)

0 1 2 999,999
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Candidate Solutions
+ Candidate solution 1
Sort the entire array (from small to
large), using Java’s Arrays.sort()
Pick out the (1,000,000 – k)th
element.

+ Candidate solution 2
Sort the first k elements.
For each of the remaining
(1,000,000 – k) elements,
keep the k largest in an array.
Pick out the smallest of the k
survivors.
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Is either solution good?

• Is there a better solution?

• How would you go about
questions?
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Method 1
Code each algorithm and run them to
see how long they take.

Problem: How will you know if there
is a better program or whether there
is no better program?

What will happen when the number of
inputs is twice as many? Three? A
hundred?
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Method 2
Develop a model of the way computers
work and compare how the
algorithms behave in the model.

Goal: To be able to predict
performance at a coarse level. That
is, to be able to distinguish between

Another benefit: when assumptions
change, we can predict the effects of
those changes.
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Why algorithm analysis?

As computers get faster and problem
sizes get bigger, analysis will
become more important.

Why? The difference between good
and bad algorithms will get bigger.
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Why data structures?

When programming, you are an
engineer.
Engineers have a bag of tools and
tricks – and the knowledge of which
tool is the right one for a given
problem.

Arrays, lists, stacks, queues, trees, hash
tables, graphs.

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Software Development
Practices
• Modular code
• Appropriate commenting of code
– Each method needs a comment
explaining its parameters and its
behavior.
• Debugging with integrated
development environment (IDE)
• Incremental development
• Unified modeling language (UML)

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Mathematical Background
• Exponents
X
A
X
B
= X
A+B
X
A
/ X
B
= X
A-B
(X
A
)
B
= X
AB

X
N
+X
N
= 2X
N
2
N
+2
N
= 2
N+1

• Logarithms
Definition: X
A
= B if and only if
log
X
B = A.

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Logarithms, continued
• log AB = log A + log B

• Proof:
1 , 0 , ,
log
log
log = > = A C B A
A
B
B
C
C
A
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Logarithms, Series
• log A/B = log A – log B
• log (A
B
) = B log A

Series

• binary representation of
numbers
1 2 2
1
0
÷ =
+
=
¿
N
N
i
i
2
) 1 (
1
+
=
¿
=
N N
i
N
i
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Series

• Geometric progression: for a>0,
a ≠1

) 1 /( ) 1 (
1
0
a a a
N
N
i
i
÷ ÷ =
+
=
¿
a
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Boolean Logic
• Let P and Q be statements.
• “not P” is true if P is false.
• “P and Q” is true if both P and
Q are true.
• “P or Q” is true if one of or both
P or Q are true.
• “P implies Q” is true if P is
false or Q is true (or both).
P ÷
Q P.
Q Pv
Q P Q P v ÷ = ÷