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A Presentation on

3D
By,

MUBEEN TAJ.M

Contents:
FLASH BACK!!!!! 1. A Case Study : The Implementation.
~ Usage of virtual environment in e-learning ~ The FLAWS ~Proposed Implementation ~Future works.

Slide no
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2. Interesting section.The PICTURES 3. Data Collected from.?????????

Abstract
What is 3D ?
Technology is the VIRTUAL WORLD

3D images are created by

using STEREO CAMERA

What is 3D INTERNET.???
Images instead of Words An Active Medium for interaction. New way to reach customers, Partners,

Students . (Attract Them)


Replicates Real life .
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Why 3D INTERNET..?
Interesting 3D shopping.. Easy Social Interactions To represent Interior Designs effectively Gaming made more interesting Distance Learning

is a joyous
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experience.

How can 3D-Internet be made possible.?


THE GOOGGLES
(goggles from google.!)

Provides 3-Dimensional view . Voice commands made possible . Record & Share videos
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continued
Interesting Visual search Technology for Smart

phones (Android)!!

The 3d mouse Time saving . Easy to handle . Great experience . Increase Design performance

Sensitive controller cap

Differentiating 2D & 3Dmouse usage..!!!!!!!!


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Literature Survey
Existing Technology (with its disadvantages)
# 2D Technology( FLAT) -> Less Interactive (less images). -> More wastage of time (Handling mouse). -> Lack of Proper Representation (Ex: Online Shopping) ->No Privacy / Security (Ex: online payement)
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Proposed Technology

# 3D Technology..(for Internet) -> More Interactive (Comfort level is more). -> Reduced mouse movements . -> Simple yet Effective representation . (3D Images) -> Increased Speed of working .
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Exit Reality Button


Hit a button that magically transforms the 2D site into 3D . 3D-fying the websites . Virtual Interaction
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A Case Study : e-Learning through distributed virtual environments ( The 3D )

E-leaning Access to education.

VEs (virtual environments) : Real World

expressed as images.. Networked VEs are of different types.


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Different types of VEs or VR ( virtual Reality) technology

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1. mDVEs ( multi-user distributed VEs ) Features : Distant communication Multiple users can communicate.. Easy to use interfaces.. Conversation logs.. Presence/Absence of attendees.. 2. LVEs ( Learning virtual environment ) Features : Synchronous and Asynchronous learning.. AVATARS ( The graphical representation) Behavior such as Gestures, Interaction, Movements, sound..
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The VIRTUAL EUROPEAN SCHOOL PROJECT (VES)


Aim : To provide Teaching and Learning materials for secondary school students (aged 10-19) The consortium of 4 countries :
AUSTRIA

ITALY

GREECE

UNITED KINGDOM

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VES has 3 user groups : Publisher : Manipulate Data Base. Teachers : Search and compose lessons. Students : View materials in 3D VE. Chat window..9 3D rooms...Virtual library.

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Group plan of VES 3D environment

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Evaluation of VES in 3 cycles :


1. Feedback from project partners. 2. Validation Phase.usage of VES by partners.

3. Small implementations

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The drawbacks.
Technical Difficulties..

Not fashionable enough

Time consuming

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Proposed extension to LVEs


Thematic rooms. Self Avatar creation..

Easy window.
On-line lectures. No physical presence req.

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NO..!!!!!!!
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Authorizing participants. -by publisher

The Related Data Base

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Authorization by respective organization..

Your Identity.

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Hey this is how I look!!!!

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One-One Chat

Public chat

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A Public Discussion.

Where do you want to go???

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Please..Fill this Admission Application form.

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LIVE discussion in Academic Hall

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Have any queries on the discussion????

Want to know about furture events????? Check out the event Calendar..
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Technical Aspects
Web 3.0 VRML ( Virtual Reality Modeling Language) Balxxun server Java Applet Network that uses 3G technology with

maximum Bandwidth of upto 14.4 Mbps HTTP ( allows HTML files, scripts, etc.. To be added and transmitted)

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ONE WEB : same info for alll users irrespective of all aspects Semantic WEB : linked data linked devices.. linked people Web 1.0 Web 2.0
People publish info for other users..

Web 3.0
Integaration of data over the internet from various means.. Integration of devices : cellphones, cars etc.. High Accessibility Upto n2 users
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Functionality
Usage

Companies publish limited webpages for large num of users..

Adobe.com for graphics YOUTUBE Microsoft.com for Flickr windows.. Wikipedia CNN.com for news Upto n users Upto n users

Extensibility

VRML for co-ordinating nodes - The transformation


A simple text language for describing 3-D shapes and interactive environments

#VRML V2.0 utf8 #A Cylinder Shape { appearance Appearance FIELD { NODE geometry Cylinder { Height 2.0 VALUES radius 1.5 } } VRML files contain: }
Dimension x Liquid Reality browser supports VRML code

The file header Comments - notes to yourself Nodes - scene information Fields - node attributes you can change Values - attribute values .wrl extension
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INSIGHT MAKER 3.0


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References:
Ch.Bouras & A.philopoulos. Distibuted virtual reality environments for distance education 2000. http://vimeo.com/designingdigitally/3dvctfea tures www.google.com www.3dconnexion.com www.seminarsonly.com www.i3dnow.com
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