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IT15 - INTRODUCTION TO BLENDER

PREPARED BY: OCIRNE JUN-JUN S. LIWANAG

BLENDER
Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. http://www.blender.org/

Blender's features
3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, animating, match moving, camera tracking, rendering, video editing and compositing. It also features a built-in game engine.

Hardware requirements
Blender has very low hardware requirements compared to other 3D suites. However, for advanced effects and high-poly editing, a more powerful system is needed.

File format
Blender features an internal file system that allows one to pack multiple scenes into a single file (called a ".blend" file). All of Blender's ".blend" files are forward, backward, and cross-platform compatible with other versions of Blender, with the exception of loading animations stored in post-2.5 files in Blender pre-2.5 (this is due to the reworked animation subsystem introduced in Blender 2.5 being inherently incompatible with older versions) Snapshot ".blend" files can be auto-saved periodically by the program, making it easier to survive a program crash.

File format (2)


All scenes, objects, materials, textures, sounds, images, postproduction effects for an entire animation can be stored in a single ".blend" file. Data loaded from external sources, such as images and sounds, can also be stored externally and referenced through either an absolute or relative pathname. Likewise, ".blend" files themselves can also be used as libraries of Blender assets. Interface configurations are retained in the ".blend" files, such that what you save is what you get upon load. This file can be stored as "user defaults" so this screen configuration, as well as all the objects stored in it, is used every time you load Blender.

Development

Blender Animated Featured Film

Interface and Navigation


Panels and Tools Navigation and Controls

Object Tools

3D View Port

Outliner & Property Panel

Animation Timeline

Navigation
Middle mouse button rotate or orbit your view Shift + Middle mouse move from left to right or up and down Scroll wheel/Ctrl+Middle mouse zoom in & out

Views
TOP Bottom FRONT BACK LEFT RIGHT PERSPECTIVE

Intro to Modeling
Selection
(Right-Click or Shift+Right-Click)

Transform
(Scale, Rotate and Grab)

Duplicating and Deleting


Shift+D Del

Object mode VS Edit mode


Use the TAB key to toggle between modes Extrude (E key) Add new objects (Shift+A) Box Select tool (B Key)

Intro to Materials
Materials are a shadier system that allows you to color your objects.
Diffuse Specular
(Hardness)

Transparency

Intro to Animation
Insert Keyframe (i Key)
Location Rotation Scale LocRot LocRotScale RotScale Etc...

Intro to Lighting
Lamp
Point Sun Spot Hemi Area

Intro to Rendering
Render Layers Dimensions (Note: for resolution) Anti-Aliasing Shading Output