WW3 was created to publish comics that don’t get out in public anywhere else.

Personal stories, comics about what’s going on around us, political comics. We didn’t see this in the USA in the 80’s, so we published ourselves. NOW you can see more of these personal & political stories, in libraries, in book stores, in comic book stores.

Games are getting more interesting, and you can play inside a story where you build a world like Minecraft, create something new that isn’t mainstream. In other games you can create your own avatars, base maps, locations. You can play a game with a million other people, like Twitch Pokemon. I’m personally really interested in seeing more comics influenced by participatory model making in games

In this game, Participatory model making will lead to building a real greenhouse. Comics we’re making that feature this game will be published in WW3 in our upcoming Youth Issue.

We’ve been playing this design game with all the different age groups that are at Bro/Sis

The heroes and villains in the Design Game are very personal to me. But most mainstream TV, games and comics have certain kinds of heroes and villains that you see over and over. WW3 is interested in publishing images you may not have seen..

…but that you definitely can relate to from your own personal life. From your own childhood, your own daily life, your family, your world.
WW3 is a political comic, the longest running political magazine in America. What do we mean by “political”? The comics we publish range from world politics to intimate personal stories.

This isn’t journalism. We aren’t looking for objectivity. In fact, we all work on increasing our subjectivity, on writing and drawing comics about subjects we’re personally involved in. So the heroes and villains are more personal, and to our editorial team, that’s where it gets interesting.

When we publish stories about squatting, they are by cartoonists who are squatters.

Our stories about Egypt, the Arab Spring, and Middle East politics are by cartoonists in the center of the demonstrations in Tahrir Square, and in the Gaza Strip. On location.

Sometimes what’s closest to you might seem less interesting. You’re used to it. But that can be extremely interesting to others, and you have a front row seat. For example, at Brotherhood Sister Sol in Harlem, Nicholas Peart has taken a central role in changing NYPD racial profiling, all starting from a deeply intimate personal story he wrote. It begins “When I was 14…” I’d like to see more comics about a serious subject from a personal point of view of a teenager, a child.

WW3 has a rotating editorial board. Here are some of the current active editors of WW3.

30 years ago when I began making art with WW3 there were no women around me making comics, most cartoonists were adult white men, and most comics I saw were superheroes or fantasy. Now there are more women and people of all races and cultures publishing comics, but it’s still dominated by adults, by white men. We want to change that. But in order to change that, YOU need to make comics.

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