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INPUT DEVICES

BCA-1ST
YEAR
WHAT IS INPUT DEVICE?
• Entering data or instructions into a
computer is called INPUT.
• Therefore, an input device is a
device which enters data or
instructions into a computer.
• Input devices are necessary to
convert data into a form which can
be understood by computers.
INPUT DEVICES CAN BE
CLASSIFIED INTO FOLLOWING
CATEGORIES:
• KEYBOARD DEVICES
• POINT AND DRAW DEVICES
• DATA SCANING DEVICES
• DIGITIZER
• ELECTRONIC CARDS BASED
DEVICES
• VOICE RECOGNITION DEVICES
• VISION BASED DEVICES
KEYBOARD DEVICES
• The keyboard is a way to input letters
or numbers into different applications
or programs.
• A keyboard also has special keys that
help operate the computer.
• Keyboards come in different shapes
and sizes depending on the type of
brand. They are similar to typewriters.
• Most popular keyboard used today is
the 101- keys QWERTY keyboard.
Keyboard
• Numeric Keys:- (1 to 9).
• Alphanumeric Keys:- (A To Z).
• Function Keys:- (F1 To F12).
• Arrow Keys:- ( go to left ,right ,up and down).
• Tab:- It is used for fixed spacing.
• Long Space key:- It is used for single space.
• Shift:- performs various function like Shift + any
alphanumeric key display capital letter . It is also used for
inserting symbols (numeric keys).
• Caps Lock:- It is used for inserting Capital letters.
• Enter:- To go to next line.
• Backspace:- It is used for deleting text from ending side of
cursor.
• Delete:- It is used for deleting text from Starting side of
cursor.
• Alt:- The combination of Alt+Shift is used for Hindi &
English Font.
KEYBOARD DEVICES
POINT AND DRAW
DEVICES
• GUI is used to interact with
Computer.
• A GUI provides a screen full of
graphic icons to user and allow the
user to make the rapid selection
from displayed icons to give the
instruction to the computer.
• With such interface ,basic
requirement to have a Input Device.
POINT AND DRAW
DEVICES
• POINT AND DRAW DEVICES used
to rapidly point to and select a
particular graphic icon from the
multiple options displayed on the
screen.
• These are also used to create the
graphic elements on the screen
such as Lines ,Curves, spheres etc.
POINT AND DRAW
DEVICES
• Mouse
• Trackball
• Joystick
• Electronic Pen
• Touch Screen
MOUSE
• The mouse is the most popular POINT AND
DRAW DEVICE.
• A mouse is a small hand-held Device, which
can comfortably fit in a user's palm.
• It rolls on a small bearing.
• It has one or more buttons on the top.
• When a user rolls the mouse across a flat
surface, the graphic cursor moves on the
screen of monitor in the direction of mouse
‘s movement.
• Graphic cursor is used to point and to draw.
Mouse
• This input device controls the cursor
on the computer screen.
• It is quite easy
to operate a mouse.
• The mouse is
used to open
and close files.
C:\Documents and Settings\sandeep\Des
Optical mouse
• A mouse that uses light to detect
movement. It emits a light and senses
its reflection as it is moved. Early
optical mice required a special mouse
pad, but today's
• devices can be rolled over traditional
pads like a mechanical mouse as well
as over almost any surface other than
glass or mirror.
Trackball
• A trackball is a pointing device.
• It is similar to Mouse.
• The ball is placed on the top with the
buttons.
• To move the graphic cursor around
the screen, ball is rolled with the
hand.
• A trackball requires less space than a
mouse for operation.
Trackball
• Trackball is commonly used in the
Laptop computers.
• A trackball comes in various shape
and forms with same functionality.
• Three commonly used shapes are a
Ball, a Button and a Square.
• In case of ball, ball is rolled with the
help of finger to move the graphic
cursor .
Trackball
• In case of button, button is pushed
with a finger in the desire direction
of the graphic cursor movement .
• In case of a square plastic, finger is
placed on top of it, and moved in the
desired direction of the graphic
cursor movement .
Trackball
Joystick

• A Joystick is a pointing device, which works on


the same principle as a trackball.
• To make the movement of the spherical ball
easier, the spherical ball, which moves in a
socket ,has a stick mounted on it.
• The stick can be moved forward or backward, left
or right to move and position the graphic cursor
at the desire position.
• Potentiometers are used to sense the
movements.
• On the most joysticks, a button on the top is
provided to select the option, which is currently
pointed to by cursor.
Joystick

• Typical uses of a joystick include


video games, flight simulators,
training simulators and controlling
industrial robots.
Joystick
Electronic Pen
• Another point and draw device is an
electronic pen.
• You can hold the pen in your hand.
• It is used to directly point with it on
the screen to select icons.
• It is used to directly draw the
graphics on the screen.
Electronic Pen
• With this pen, you can write with it on a special
pad for direct input of the written information to
the system.
• This pen consists of a photocell placed in a small
tube. as user moves the tip of pen over screen, it
is able to detect the light coming from the limited
field of view. light from screen causes the
photocell to respond when pen is pointed directly
at a lighted area.
Electronic Pen
Touch Screen
• A touch screen is a computer display
screen that is sensitive to human
touch, allowing a user to interact
with the computer by touching
pictures or words on the screen.
Touch Screen
• Touch screen are the most preferred
human-computer interface devices used in
information kiosks( unattended
information system like ATM).
• These are located at an Airport or a
railway stations to provide the information
to passenger about hotels, tourist spot in
the city and in large museum or zoo to
guide the visitors..
Touch Screen
DATA SCANNING DEVICES
• Data scanning devices are input
devices.
• These are used for direct data entry
into computer system from source
documents.
• Some devices are also capable of
recognizing marks or characters.
DATA SCANNING DEVICES
• These devices are direct data entry
devices ,they demand high quality of
input document. documents that are
poorly typed are normally rejected.
• These devices improves the data
accuracy because there is no user
participation in data entry.
• They eliminate the need for manual
data entry by user.
DATA SCANNING DEVICES
• Image Scanner
• OCR (Optical Character Recognition)
• OMR (Optical Mark Reader)
• Bar-Code Reader
• MICR (Magnetic Ink Character
Recognition)
Image Scanner
• An image scanner is a device which scans
pictures, text or objects and converts
them to digital images.
• It is very useful in preserving the paper
documents in electronic form.
• Electronic format of a scanned image is its
bit map representation.
• Stored images can be altered and
manipulated with image processing
software.
Image Scanner
• Image scanner come in various
shapes and sizes.
• Flatbed Scanner
• Handheld Scanner
Flatbed Scanner
• Flatbed scanners, also called desktop scanners,
are the most versatile and commonly used
scanners.
• It is like a copy machine.
• It consists of a box having a glass plate on its top
and a lid that covers the glass plate.
• Light source is situated below the glass plate and
moves horizontally from left to right when
activated.
• It takes 20 seconds to scan a document of
size 21cm*28cm.
Flatbed Scanner
Handheld Scanner
• Handheld Scanner has a set of light
emitting diodes encased in a small
case.
• Handheld Scanner can be held in
hand during operation.
• To scan a document, scanner is
slowly dragged from one end of the
document to its other end with its
light on.
Handheld Scanner
• Handheld Scanner has to dragged very
steadily and carefully over the document,
otherwise conversion of document into its
equivalent bitmap will not be correct.
• They are much cheaper as compared to
flatbed scanners.
• It is used where high accuracy is not
required and volume of documents to be
scanned is low.
Handheld Scanner
OCR (Optical Character
Recognition)
 OCR is an input device which interprets
handwritten marks, characters and any
printed text.
 Scanner is equipped with a character
recognition software(OCR software), which
converts the bitmap images of character to
equivalent ASCII codes.
OCR (Optical Character
Recognition)
 OCR software is extremely complex, because it is
difficult to recognize unlimited number of fonts
and typefaces.
 Standard fonts are OCR-A (American Standard)
and OCR-B (European Standard)
 OCRs read at a rate of 2400 characters per minute.
 OCR devices are expensive.
OMR (Optical Mark Reader)

 This device can recognize mark made by a


pencil on a specially designed form (OMR
Sheet).
 These forms are divided into necessary
boxes, where the answer has to be marked
by a pencil.
 Such forms are used in selection tests,
market survey questionnaires etc.
OMR (Optical Mark Reader)

• These answer sheet are fed to a


computer for grading with the use of
an OMR .
OMR
Bar-Code Reader
 Bar-code reader is a device used for reading bar-
coded data.
 Data coded in the form of light and dark lines or
bars are known as bar codes.
 It is a series of black stripes of various
thicknesses on a white background.
 Bar code reader are used in supermarkets and
departmental stores.
Bar-Code Reader
• Most widely known bar-coding
system is the universal product code
(UPC).
• UPC bar code pattern are decoded as
10 digits. first 5 digits identify the
manufacturer of the product, and
next five digit identify the specific
product of the manufacturer.
Bar-Code Reader
Bar-Code Reader
Magnetic Ink Character
recognition
 MICR is used exclusively by the banking
industry for faster processing cheques.
 Banks employ MICR technology, use a special
type of cheque.
 in these cheque slip ,a special magnetic ink is
used to print characters , account number
and banks identification number.
Magnetic Ink Character recognition

 An MICR device can read at the rate of 2500 cheques


per minute.
 The MICR technology ensures accuracy of data entry.
 Cheques are processed by using MICR reader-sorter .
 MICR reader-sorter reads the data on the cheque and
sorts the cheques for distribution to other banks or for
processing.
Magnetic Ink Character
recognition
Digitizer