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POWER O

Presented by:
Sergio Muniz
Offensive Coordinator
Clovis West High School
sergiomuniz@cusd.com

Philosophy, Techniques & Installation vs.
Even, Odd & Bear Fronts

Philosophy, History & Considerations
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History
Why Power O
1 Back background
Inside Zone, Counter, Stretch, etc.

Moved up in Divisions VI to I
First year 6-5

Needed more umph in our ground game =
POWER O
Following Year League Champions

Power O
Where we learned it
University of Illinois
Former Head Coach Ron Turner
Clinic in Anaheim
4 day visitation on just Power O and its play-action

University of Wisconsin
Offensive Coordinator Brain White


Power O
Who else runs it
Common play for the NFL teams and many college
programs including:
University Michigan
University of Southern California
University of Miami
Virginia Tech University
University of Texas
Power O
Types of players needed
Fullback Hard nosed player that can block and catch
TE Great down blocker with ability to catch
Must be able to handle 6I defender by himself
OL Able to sustain push on double teams, while also
being coordinated enough to come off on 2
nd
level defenders
(LBs)
Tailback Great back would be nice, but not necessary
Disciplined and patient runner
Power O
Advantages (7)
1. Good versus a wide variety of defenses
2. Good play for various down and distance
situations
3. Its a tone setting play
A. Forces opponents to play at a high-physical level
4. Sets up great high % play-action
5. Good versus interior blitzes/stunts
6. Great goal line play
7. Straight ahead play vs. fast teams
A. Equalizer
Power O
Disadvantages (5)
1. Base Play
A. Must be an every game play
2. Practice Time
A. Improvement through repetition
1) Practices/Games
3. Check with me system
A. Double Tight End Sets
4. Blocking adjustments versus different fronts
A. Even, Odd, Bear, 6-2, etc. etc. Learning the rules
5. Personnel requirements FB
Power O
The play itself
General Analysis of Play:
Off tackle play with two lead blockers for the runner
1
st
blocker kicks out
2
nd
blocker pulls up for responsibility
Example Next Slide
Power O
vs. Odd Front

Gap &
peel
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= RB Read
Formations
1. Generally run out of set with a TE and Fullback
A. I
B. Twin
C. Double Tight I

2. Can be run out of any formation (2
nd
presentation)
A. Single back sets w/TE
B. 4 WR Sets (no TE)
C. Empty Sets
Power O
Rules & Coaching Points
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Offensive Line General Rules
Playside (Center to TE)
1. Create as many double teams as possible
It all starts with the Centers call
No double team = down block (level 1 to level 2)
(FB = Kick out)
Backside
1. Backside guard pulls for callside LB
2. All remaining backside players block gap, backer, peel

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Offensive Line Points of Emphasis (7)
1. Create as many double teams as possible to the play side
2. Double teams should be called in priority of inside out from the
center to the call side. Ex. Versus a 3,5,& 9 shades the call
should be Gate not Tango
3. Double teams should get vertical push on DL to invite ILBs to
run through underneath plays
4. Double teams should take DL to ILBs
5. Do not come off of double teams early
6. Double teams should incorporate 4-hands, 4-eyes principles
7. Never allow color to penetrate the LOS to the inside of your
double team (you may come off of a double team to block a threat because of
stunts/blitzes)
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Fullback Rules
Blocking responsibility: First defender on-to-outside
shade of the play side tight end
If responsibility slants inside and gets down blocked by
TE, continue on path to kick the eventual force player
If run weak, first defender on-to-outside shade of the
play side tackle
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Runningback Rules
Aiming point is the inside leg of the playside tackle.
Receive hand-off with eyes finding the backside pulling guard
FOLLOW THE GUARD; DO NOT CUTBACK OR BOUNCE!!!!
Read the Guards rear-end; it will point the direction you should go
Once through the hole, if forced to bounce running hash,
number, sideline
Give go calls
Always go 100%; whether you have the ball or not (Power
Read)
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Quarterback Rules
Get the ball to the back as deep as possible
Get snap from center
O=Open up with play side foot at @ 5 oclock (right), 7
oclock (left)
Work for width and depth, allowing the fullback to clear
Once cleared, extend the ball with both hands to the I-back
See the ball being placed into the RBs gut
Pull both hands back together while simultaneously
popping up to simulate play-action pass
Eyes should go to the flat defender to give the QB
a hint when play-action is called/needed
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Wide Receiver Rules
Playside receivers block Man-on
Backside receivers Cut-off
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Power O
vs. Even Front

Gap &
peel
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= RB Read
Power O
vs. Odd Front

Gap &
peel
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= RB Read
Power O
vs. Bear Front

Gap &
peel
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= RB Read
Power O The Play

FILM CUTS


sergiomuniz@cusd.com
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POWER O
Presented by:
Sergio Muniz
Offensive Coordinator
Clovis West High School

Application of Power "O"
to
Multiple Offensive Systems

Topics

1. Play-action:
Power Pass
2. Running Power O from
Shotgun
Spread/Empty Sets
Double Tight Sets
Wing Sets
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Power Pass
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Power Pass
The play itself
General Analysis of Play:
Simulation of off tackle play to take advantage of over
aggressive support players on Power O
1
st
back out = Flare
TE Stick Route
Example Next Slide
Offensive Line General Rules
Line will slide opposite of Call (RB/QB action)
Slide/Gap protection
Come off hard and low
Responsible for color to their respective gap
Do not chase twists



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Skill Player Rules
Playside
#1 = Vertical Clear
#2 = (TE or WR) Stick Route
#3 = Flat
Backside
#1 = 3 step Slant
#2 = Slant
Tailback = Block first man on-to outside shade of call side tackle.
Get his hands down.
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Quarterback Rules Power Pass
Receive snap
Open @ 5 O'clock or 7 O'clock with ball in pouch
Once FB clears extend ball with both hands towards TBs back
hip
Appearance is the same as if going into TBs gut
If off-set FB extend ball right away
Pull ball back with eyes to flat defender
POP hips with two quick balance steps to left
Throw opposite of his movement to
CV 3 = Flat to Stick
CV 2 = Vertical-Flat/Stick
Weakside overload blitz, QB may throw 3 step slant
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Power Pass
vs. Even Front / 3 Deep

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= RB Responsibility
= QB Read
Power Pass
vs. Even Front / 3 Deep

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= RB Responsibility
= QB Read
Power Pass
vs. Even Front / 3 Deep

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= RB Responsibility
= QB Read
Power Pass
vs. Even Front / 2 Deep

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= RB Responsibility
= QB Read
Power O Read
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Power O Read - General Concept

Very similar traditional Power O
Blocking rules
Physical emphasis same

Differences

Backside Tackle Rules

Receiver blocking techniques

QB & Tailback Mesh

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Offensive Line Rules
Backside Tackle
Gap, Up
Do not block EMLOS
Responsibility is backside B gap. Block any
threatsif no threats on level 1 Go Up for BSILB
Be sure to step hard into the B gap first
Versus Bear = If the shade taken by center go up
to BSILB
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Quarterback Rules
Power Read
Read Backside C gap defender, generally the defender on the
BST
1) If defender turns shoulders or runs down the line = pull the ball
If the read says pull then carry the ball High & Tight and proceed
to run hash numbers, sideline while simultaneously giving GO!
calls

2) If the defender slow plays, or if you have any uncertainty =
hand the ball off and carry out your fake
Carry out all fakes and never look back
Always go 100%; whether have the ball or not
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Wide Receiver Rules
WR Power Read Rules
Playside receivers block Man-on
Backside receivers block Keep-rules
Push up field and throttle down on the outside # of the
defender on you
Be alert for GO! calls
Use the inside hand for leverage and the outside hand as the
Punch hand
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Power O Read
Power Read

Gap & Up
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= QB Read
= RB Read
QB Power O
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Q-Power
QB Power O
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= RB Responsibility
= QB Read
Gap &
peel
Q-Power
QB Power O
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= RB Responsibility
= QB Read
Gap &
peel
Double Tight Power O
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Power O
Power O Check with me

Gap & peel
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= RB Read
Wing Power O
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Wing Power O
Power

Gap & peel
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= RB Read