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UWP Offense

Week 1 Implementation

Tuesday Wednesday Thursday Friday


AM AM AM AM
PM PM PM
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Offensive Goals
 Goals
1. To outscore our opponent. VICTORY!
2. To score six times a game.
3. To out-hit and punish every defense we face.
4. To average 400 yards of total offense.
5. To be one of the Top 5 DIII offenses in the
nation.

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Offensive Objectives
1. ATTACK: We will play a fast break, up-tempo attack. We will force each
opponent to react and adjust to our offense. We will always use
intelligence and conditioning to our advantage.
2. GATA: We will “GET AFTER THEIR ASS!” This is the cornerstone
principle of Platteville Football.
3. ELIMINATION OF SIW’s: It’s tough enough to beat your opponent.
Take away the negative plays to ensure that we don’t beat ourselves.
TURNOVER RATIO is the number one factor in winning and
losing college football games.
4. SCORE: The object of our offense is to score. We will score first, fast, and
we will finish the fourth quarter. We will maximize the Red Zone
and we will take advantage of every turnover that our defense
creates by scoring points.
5. TEAM: Foremost, we must be come a true team. On and off the field, we
act as one, united as a whole group, where together we can
accomplish greatness.

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Philosophy
• Attitude
• Spread the Field
• Multiple Looks for the Defense
• Throw to Uncovered Receivers
• Hurt the Blitz
• Game Planning

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Attitude
 A.M.F.
• Play with poise through the good and the
bad.
• Score one more point than our opponent.
• Out hit and out physical our opponent.

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Spread the Field
 Use Formations and Motions
• Forces the defense to declare their
coverage and blitzes.
• Easier for the quarterback to read
coverage.
• Helps the run game (5 to 6 simple plays).
• Create mismatches.

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Multiplicity
 Different Looks for the Defense
• Secondary – Different Formations,
Motions, Routes.
• Linebackers – Run Game, Play Action,
Screens, Drop-back.
• D-Line – Basic Run Game, 3 to 4
Protections, Screens

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Uncovered Principle
 Make Them Cover You Up
• By Alignment, Motion, and Shifts.
• By Bubble Screen.

**This forces defensive adjustments that help in protection


and in running game.

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Uncovered Principle
 Rules
• Any receiver that is not covered up and
can catch the ball and gain 4 yards.
• Only throw on 1st and 2nd downs or on 3rd
down with less than 5 yards to go.

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Uncovered Receivers - Orange
 Throwing Uncovered
• The receiver may widen his alignment or
switch his stance.
• The QB will catch the snap and get the
ball to receiver as quick as possible
• The receiver show his numbers to the QB,
secure the ball, run to daylight.
• All other receivers will block the most
dangerous man.
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Uncovered Receivers - Orange
 Throwing Uncovered

C B B B B C

E T T E
X Z
W Y
Y

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Uncovered Bubble - Silver
 Foot Race to the Sidelines
• Used mostly in a trips formation
• No cut-back, until you get to the numbers
• Receivers block the most dangerous man

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Uncovered Bubble - Silver
 Throwing Uncovered Bubble
• The QB catches the snap, delivers the ball
on the up-field shoulder, fades back
after the throw.
• The receiver will have his inside foot up
in his stance and runs the bubble,
secures the ball, runs to the sidelines.

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Uncovered Bubble - Silver
 Throwing Uncovered Bubble

C C
B B B

E T T E Z
X
Y
W 3 0n 2
NO Cut-back
R

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Uncovered
 Uncovered Receiver Drill
QB QB

X W W R Y Z

Down
QB QB QB Orange, Orange
X
W
Set, Go Y Z

W
QB R

X Y Z
W
R
X Y Z
W
C R

Play Call: Chase Left


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Hurt the Blitz
 Recognize it – Protect it – Attack it!
• Protections must be simple (man scheme).
• Attack (must have a game plan).
– Sight adjustments
– Hot routes
– Bring in extra protection
– Screens
– No back/Quick Game

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Game Planning
 The Right Tools in the Toolbox
• Must be able to adjust during game.
• Routes must be adjustable.
• Must have the right tools in the toolbox.

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Offensive Mechanics
 Multiple with Simplicity
• Focus Only On The Words That Affect
You
• Learn To See The Big Picture

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Huddle Procedure
LOS

5 YDS.
QB

X W R Y Z
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Play Calls

•Running Game - Words


•Passing Game - Numbers

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Running Game

Basic Play Call

Dive Right
Tells us the running play we Tells us the direction we are
are running. running the play to.

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Passing Game
Basic Play Call

962
The last number indicates what
The first number indicates concept we are running in our
the protection and the release routes. It also indicates where
of the running back. the strength is located (odd = left,
even = right)

The second number indicates the


formation and the series that we
are running.

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Cadence
• On First Sound
 Down
• On One
 “Down Blue – Blue, Set Go”
• On Two on Two
 “Down Blue – Blue, Set Go, Go”
• Hard Count
 “Down Blue – Blue, Set Go Go, Go, Go”
• On Repeat
 “Down Blue – Blue, Set Go, Go, Set Go”

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Color Phase
• Orange Uncovered

• Silver Uncovered Bubble

• Red & White Right

• Black & Blue Left

• Gold 39

• Brown 32

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Terminology
 Personnel
• Split Ends
• Wings
• X/Z
• W/Y
•R

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Terminology
 Terms
• Wide Side (Field)/Short Side (Boundary)
• Front-side/Back-side
• Split
• Landmark
• Trouble
• Run/Quick Check

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Terminology
 Terms
• R.A.C.
• A.M.F.
• D.A.
• Sight Adjust
• 6 Second Rule
• Q Receiver

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6 Second Rule
 Doing the Little Things
• Where do I align, according to the formation?
• How does my assignment affect my split?
• What is my assignment?
• What coverage is the defense in?
• How does the coverage affect my assignment?
• Who is the Q Receiver? Who causes the sight
adjustment?
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Formations
 Doubles

X XX ZZ

## W W W Y Y
Y ##
R RR

Right
LeftHash
Middle
Hash
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Formations
 Trips

X X Z Z

## W Y W Y
##
R R R R

Right
LeftHash
Hash
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Tuesday
8-20-02

 Morning

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The Playbook
 Run Game  Passing Game
 Chase  15/16
 32
 31 Double
 39 (Angle)

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Chase
4-1 3-2
B
B B
E T T E E N E

4-2 BEARS
B B B

E T T E E T N T E

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15/16

FS SS

C
W M S C

E N T E Cu t
Z
X

W Y

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The Quick Game
 30’s
Our 3-step passing game is the 30’s series. This is the

“BREAD AND BUTTER” of our offense. We will


throw it at anytime, anywhere on the field. We prefer to
use it against covers 3 and 1 or against the blitz. This is
a high percentage series. The completion should be
80% - 85%. These are the only “pass plays” we teach.
The basic concepts do not apply to the 30’s. We can run
these plays out of most of our formations, but a majority
of the time we like to run them from Doubles, Trips, or
Panther.

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32 (Brown)

FS

C C

W M S SS

E N T E
X Z

W Y

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39 (Gold)

FS SS

C W S C
M

E N T E
X Z
Y
W

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31 Double

FS
C
C

W M S SS

E N T E
X Z
W Y

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Tuesday
8-20-02

 Afternoon

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Motion
 Motion is the second part of how we get aligned
before we want the ball snapped. We use motion in
our offense for specific, defined purposes. The
basics of our motions will be first in the play call.
A player and a type of motion will be the few words
before the play. We will designate WHO we want
to be in motion and we will designate WHAT type
of motion we want. The QB will control final
destination with the snap count. It is vital to our
offense that our WRs, RBs, and QBs know who has
to be on the line of scrimmage and who has to be
off.

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Motions
• Ram/Lion
• Player Specific
• Out
• In

X Z

W Y

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Q Receiver
 ‘Q’ Receiver: within all of our passing
concepts, we will have a player built in
that will break off his route so the QB has
a quick option against the blitz. The QB
and WRs must always know who is the Q
and who makes him adjust his route.

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The Playbook
 Run Game  Passing Game
 Zone  25/26
 981/982
 961/962
 951/952

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Zone
4-1 3-2
B
B B
E T T E E N E

Ace A-Back

4-2 BEARS
B B B

E T T E E T N T E

Ace B A

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25/26

FS

SS
C
W M S

E N T E CUT
X Z
W Y

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Vertical Concept
* 1-2 *

“1-2” signify the Vertical Concept in our offense. This


concept allows our offense to attack and stretch the


defense toward the end zone. The vertical passing game
is a staple of our offense. We normally will designate
our areas of attack as 18-22 yards down the field. The
specific parts of the field that this concept attacks
include: 4yards outside of the numbers on each side of
the field, 2 yards outside each hash mark, and in some
cases directly down the middle of the field. We will
also have a lower level control route. This concept will
be used against any kind of coverage we see, whether it
is Man-to-Man, any zone concept.
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981/982

SS FS
vs. Cover 2

S M C
C W

E T N E
X vs Blitzes Z

W Y

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961/962

SS FS

C S M W C
vs Blitz
E T N E
X Z

W Y

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951/952

SS FS

C
S M W C

E T N E
W Z
X
Y

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Wednesday
8-21-02

 Morning

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The Playbook
 Run Game  Passing Game
 Speed  Slip Screen
 Speed Dog  983/984
 963/964
 953/954

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Speed & Speed Dog
4-1 3-2
B
B B
E T T E E N E

Ace B Ace-Back

4-2 4-1 to 3 Technique


B B B

T T E E T T E
E

Ace-Back B Duce B

4-1 Speed Dog 4-1 Ghost Speed


B B

E T T E E T T E

Ace B Ace B

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Slip Screen Right/Left

FS

C
C
S SS
W M

E N T E
X Z

W Y

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Smash Concept
* 3-4 *
 The Smash Concept is one of the best ways we
have of putting pressure on two deep coverage
by creating situations where the cornerback
cannot cover two people; he will see a six yard
hitch in front of him and have a deeper-
developing flag route behind him. Depending
on the coverage and situation, we can use it to
attack down the field on the deep outside edge,
or underneath as a ball-control pass. This
concept is good against Cover 2 primarily, but
we can and will use it vs. Cover 3 and Man-to-
Man defenses.
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983/984

FS SS

C W M S C
vs. Blitz
E N TE
X Z
W Y

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963/964

SS FS

C
vs Blitz
C S M W

E T N E
X Z

W Y

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953/954

FS SS

C M W S C

E N T E
Y
X
W Z

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Smoke
 This Route Package may or may not change the
route combination. The QB will semi role to the
call. The receivers’ routes will most likely be
deeper since the QB is rolling to them. The
back-side receiver’s routes will change into a
crossing concept on different levels. We may
also use throwbacks to keep the defense honest.

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83/84 Smoke

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Wednesday
8-21-02

 Afternoon

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The Playbook
 Run Game  Passing Game
 Dallas 85/86
 Y – W “Shake”
 “GO”

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Dallas
4-1 3-2
B
B B
E T T E E N E

Ace-Back

4-2 4-1 to 2i Technique


B B B

E T T E E T T E

Cap

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85/86
FS SS

C W M S
C

E N T E
W Z
X
Y

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Double Moves
 We like to tag a double move route to our base
plays to keep the defense honest. Our shake
route is a corner post. The receiver will push
vertical and then break to the corner for three
steps, then plant and break to the post. The
other double move we employ is a Go route.
This can be tagged off a slant and a post. The
receiver will push vertical and break the
slant/post for two steps then break back to the
outside.

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84 Smoke Y Shake

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982 Go

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Thursday
8-22-02

 Morning

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The Playbook
 Run Game  Passing Game
 Goal Line - Roy/Lee  Play Action Uncovered
 Dive/Dive Lead  “Trail”
 Chase/Chase Lead  “Texas”
 Belly/Belly Lead
 Sneak/Fake Run Sneak

 Speed Dog
 Dive Counter G

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Goal Line Offense
 In goal line and short yardage situations we will
use a tight end formation. We have the ability
to use two tight ends and adjust our backfield to
a one or two back set. Out of this formation we
can still run our basic passing package. We will
use four or five basic running plays. The key to
success in this formation is aggressive blocking
and the mentality that we are going to get the
first down or touchdown.

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Goal Line Formations
X Z

QB Y

R
Roy
A

X Z

Y QB

Lee
A
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Goal Line Formation Adjustments

X Z

A A A QB A Y A

7 5 3 4 A 8
A R A
6
1 2

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Goal Line Formation Adjustments
• Open – Tells the back-side Tight End to flex to a WR
position.
• Strong – Tells R to align between the front-side Guard and
Tackle.
• Weak – Tells R to align between the back-side Guard and
Tackle.
• Gun – Tells the QB we are in shotgun and the backs to align
in split backs.
• Wing – Tells the Y to align 1 by 1 off the front-side tackle.
• Over– Tells the back-side Tackle to align outside the front-
side tackle.

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Dive/Lead Dive
Lee Strong Lead Dive left Roy Lead Dive left

B C C B SS
SS B B
C
B E T T E B B E T T E B C
X Z X Z

Ace Ace C Y
Y C

R R

A A

Roy 6 Over Dive left Roy 5 Dive right

B B B SS
C B
SS C B E T T E B C
B E T T E B C
X Z
X LT Z Ace Trey
Y
Ace
A C
C A Y

R
R

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Chase/Lead Chase
Roy 4 Chase Right Roy Strong Wing
Lead Chase right
C B B SS C
C
B B SS B E T T B B
B E T T E B C X Z

X Z B Ace Y

B Ace A Y

Roy 4 Over Chase right Lee Lead Chase left

SS B B C
C B B SS C B E T T E B
T T C
B N E B X Z
X LT Z
Y Ace B
A Duce A Y

R
R

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Belly/Lead Belly
Roy 2 Wing Lead Belly right Roy 1 Wing Lead Belly left

C C
B B SS C SS
B B C
B E N T E B B E N T E B
X Z
X Z
Y
Y

R A
A R

Lee 3 Belly left Roy 2 Over Belly right


FS C C FS
B B SS
SS B B
C B E T T E B T N T B C
X Z LT Z
X
Y A
Y

R R A

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Sneak/Fake Run Sneak
Lee 1 Fk Lead Dive Roy Fk Lead Dive
Sneak right Sneak right
B C C B SS
SS B B
C
B E T T E B B E T T E B C
X Z X Z

Y Trey Trey Y

Wedge Wedge
A R R

Roy 4 Over Fk Dive Sneak left Roy 5 Fk Dive Sneak right

B B B SS
C B
SS C B E T T E B C
B E T T E B C
X Z
X LT Z Y
A Trey
A Y Wedge
Wedge
R
R

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Speed Dog
Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check
FS
SS FS
C SS
C C
B B C B B
B T N T B
B T N T B
X Z
X Z
Duce A Y Y Duce
A

QB
R A QB
A R

Roy 2 Gun Speed Dog Check Lee 1 Gun Speed Dog Check
FS
SS FS
C SS
C C
B B C B B
B T N T B
B T N T B
X Z
X Z
A Duce Y Y
Duce A

QB
R A QB
A R

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Dive Counter G
Roy Wing R Mo Roy Wing R Mo
Fk Dive Counter G left Fk Dive Counter G left
C FS C C C
B B FS B B B SS
B T N T B SS E T T E
X Z X Z

R Y R Y

A A

Lee Wing R Mo Lee Wing R Mo


Fk Dive Counter G right Fk Dive Counter G right
C FS C C C
B B B B B SS
SS FS
B T N T B E T T E
X Z X Z

Y R Y R

A A

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Play Action Uncovered
 Play Action Uncovered Bubble
• Attacks a double edge player
• Simple play action fake
• Another big play opportunity

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Uncovered
 Play Action Uncovered Bubble
FS
C
B S SS

W Y

Fake Chase 16
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“Trail”
 This Route Package utilizes a Crossing route with
an Angle route behind it. This is very good in
short yardage and against teams that want to
wall off our shallow crossing package. Like
Follow, we tag one player and Trail. Trail tells
the next player outside that he will be doing the
crossing route. So in Trips right, if we say W
Trail, the next WR outside, Y, would be doing
the crossing Route. This is also a front-side and
back-side tag.
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“Trail”

W Trail

Y
W
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“Texas”
 This Route Package compliments our vertical
passing game. The R-back is running an angle
route, the Wing has a seam choice, and the Split
End runs a hook route.

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“Texas”

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Thursday
8-22-02

 Afternoon

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Shift
Shifting is a type of motion we will use to change our alignments before

the ball is snapped. Shifts and Motions different because when we


shift all players will reset before the ball is snapped. We use shifts
in our offense for specific, defined purposes some of which include:
1. To disguise our intentions/delay defensive recognition
2. To create personnel advantages
3. To create coverage problems or checks
4. To force the coverage to bump, changing personnel and alignment
The basics of our shifts, like our motions, will be first in the play call. All

shift are player specific. We will designate WHO we want shift and
WHAT shift we want. The QB will control when he wants the shift.
It is vital to our offense that our WRs, RBs, and QBs know who will
be shifting their alignments on each call.

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Stem
 W Stem / Y Stem
Y
WStem-
Stem-Tells
TellsYWtotoalign
alignaway
awayfrom
fromthethe
formation
formation call
call and
and then
then shift
shift to
to his
his alignment.
alignment.
R
R will
will do
do so
so also.
also.
X Z
W R Y
R Y

RY WR

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The Playbook
 Run Game  Passing Game
 Draw  85/86 Iowa
 180 East/West
 160 East/West
 Cluster 150 East/West

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R/Q Draw
4-1 3-2
B
B B
E T T E E N E

Playboy Ace

4-2
B B

E T T E

Playboy

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85/86 Iowa
FS SS

C W M S
C

E N T E
W Z
X
Y

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Mesh Concept
* 0 East/West *
Our “0” concept is known as the Mesh Concept, and it

attacks the underneath edge of coverage very rapidly,


many times from a tightened environment. This concept
creates multiple “rubs” by incorporating different
crossing routes. Our Mesh Concept is a quick rhythm
concept, whose primary purpose is to attack man-to-man
defense by creating match-up problems and multiple
rubs. With this in mind we also have a zone better built
into the mesh concept. This concept, we believe, attacks
most of the defenses we will face. Since “0” is only a
single number, East and West will be used to identify
the formation strength, with East being right and West
being left.

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180 East/West

FS

SS S M W
C C

E T N E
X
Z

W Y

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160 East/West

FS SS

C
M S C
W

E N T E
X Y
Z
W

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Cluster 150 East/West

FS

SS S M C
C W

E T N E
W Z

X Y

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Friday
8-23-02

 Morning

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The Playbook
 Run Game  Passing Game
 Bronco  987/988
 Mustang  967/968
 957/958
 Fresno
 Baltimore

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Bronco
3-2 3-2
B B B B
E N E E N E

Ace-Back Ace-Back

3-2 - Panther 4-1


B B B
E N E E T T E

Ace-Back Playboy

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Mustang
3-2 3-2
B B B B
E N E E N E

Ace-Back Ace-Back

4-1
B
E T T E

Playboy

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987/988

FS

C C

W M S SS

E N T E
X vs Blitz Z
W Y

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967/968

FS SS

C C
W M S
vs Blitz
E N T E
X Z
W Y

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957/958

FS

C C

W M SS
S

E N T E
X Y
Z
W

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Fresno
 This Route Package is a reverse Flat-Curl package
on the front-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window. The R-Back sits
down over the box.

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Fresno

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Baltimore
 This Route Package is a reverse Flat-Curl package
on the back-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window.

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Baltimore

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