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CREATIVE TRAINING IDEAS

Creativity should be as scheduled


part of every element in the
training performance.

1. Creative thinking exercises


CREATIVE
TRAINING IDEAS

2. Asking questions

1. Creative thinking exercises


Help participants see the limitations of past
problems-solving approaches and can get the
audience looking at things differently.

2. Asking questions
Encourage audience to ask questions especially
open ended questions.
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CREATIVE
THINKING
TECHNIQUES

Wild Ideas Exercise

What If Questions

CREATIVE THINKING TECHNIQUES

Quite Time

Role Reversal

Wild Ideas Exercise


Audience brainstorm solutions to a problem.
think of something wild, ridiculous and absurd.

Role Reversal
Think of a problem or opportunity at work.
then play a role and try to look from the perspective of
the role they are playing.

What If Questions
Audience come up with a problem or opportunity.
ask What if questions around the issue.

Quite Time
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GAMES AND ACTIVITIES


Games provides action,
experimental learning or real-life
simulation.

GAMES AND ACTIVITIES USED TO :


help illustrate a key idea
provide audience with practice
break up or energize a heavy topic

GAMES

Most effective when


they are challenging
for the audience

TYPES OF GAMES
1.

Action games : resemble real-life scenarios.

2.

Board games : use a board, dice and cards.

3.

Card games : may have quotes, facts or definitions


printed on the cards.

4.

Experiential learning games : involves some type of


physical activity or a :hands on approach for the audience.

5.

Computer games : resemble TV games shows or


electronic versions of board games.

6.

Computer simulations games : create real-life situations


where participants have opportunities to make decisions
and see results.
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CONSIDERATING WHETHER OR NOT


TO USE A GAME
What is the purpose of the game?
Why use it?
When will you use it or how will you incorporate it
into your presentation ?
How many people can play it ?
How long will the game take?
Do you understand how to use it?
How much will it cost?
What technology, if any needed?
Do you have the physical space to do it ?
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APPLICATION
Debrief the audience after it is
over.
Discuss what they

learned

from the game.


Ask them about their experience
and

tie it back to the training.

Ask the audience how they can

apply what they have learned


through game in the workplace.
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ACTIVITIES
1.

Scenario-Based training
(military settings, police training
and fire safety).

2. Role plays
Consideration when using role playing in training :
1. Many pp are intimidated by role playing.
2. Effective role playing requires trust.
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AUDIENCE SIZE
Size of audience is the key consideration in the selection
of games and activities.
Try to keep the class size to 25-30 people.
If the numbers are high, consider two sessions of the
class at different times.

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OPENING AND CLOSING


THE SESSION

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THE OPENING

Should be design to create a positive,


casual environment, conducive to
learning.
Able to set the tone for the rest of the
day
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THE OPENING
1. Introduction /Icebreakers
2. Establish
norms
3. Establish expectations
4. The agenda
5. Rules for asking questions
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OPENING
1.

Introduction /Icebreakers

2. Establish norms
Norms : the behaviors or accepted practices
everyone agrees to follow during the training
performances.
e.g : Be on time (back from breaks and lunch )

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3. Establish expectations
Finding out what the audience expectations for
the
class (knowledge and information
they want).
Use a flip chart to create a master list of what
the audience expect.

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4. Rules for asking questions


Can audience ask questions anytime during
the performance or hold the questions to the
end of a session.

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5. The agenda
i) Provide a performance agenda.
ii) What will be covered during the
training.
III) Explain how the training will run
including :
Any housekeeping information about breaks
(including where the restrooms are, and
smoking policies)

Rules about cell phones (off), beepers (on


vibrate)

Any other relevant information they may need.

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CLOSING THE SESSION


Ending should provide closure for your
audience and help reinforce the key
points.

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CLOSING THE SESSION


1. Next steps
2. Schedule a Q & A
session
3. Review expectations
4. Evaluation
5. Celebration/recognition
6. Closing activity

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CLOSING THE SESSION


1. Next steps
After giving all the information's, it is the time to let
them know what they need to do next (how to apply
their learning, any follow-up they may expect).

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2. SCHEDULE A Q & A SESSION

Allow time for a Q & A session in your


closing.
Best practices for Q & A:

1. Set the time limit


2. Move closer to the audience
3. If you dont know the answer, tell them
you will get it for them
4. Listen carefully for what question is
really being asked
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Cont.

1. Repeat or rephrase the question


2. Dont evaluate the question (avoid
saying Good question!).
3. Keep your answer short and concise.
4. Warn the audience when you are
wrapping up by saying : One more
question or Last question so they
they know ahead of time you are
finished.
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If you have hostile questioners :


1. Never argue
2. Find something to agree on
3. Dont use but.
Keep the list of the questions in order
to take note of the issues that being
raise in the future.

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3. Review expectations
B4 evaluation, go back to
the list of expectations.
Review to see whether the
expectations have been met.
It also help reinforces
audience what they have
learned
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4. Evaluation
Be prepared to accept it with a spirit of continuous
improvement.

5. Celebration/recognition
It is good to recognize audiences attendance and
participant.
Certificates or verbally.

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6. Closing activity
End your training by conducting a final closing
activity: gives participants an opportunity to
practice what they have learned or to end the
day by just having fun.

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SETTING UP
STAGE (logistic)
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SETTING UP STAGE

Choosing a date
Selecting the stage
The facilitys location
Training room
Stage capacity
Stage layout/color/dcor/lighting
Stage setup (room setup)
Audio/visual needs
Food & Beverage
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